Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 16:53:48 Player: Johnerson Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (128) 640 Value Destroyed (4238) 4238 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1047) 1047 TOTAL SCORE: 8465 Bonus ------- High Alert Combat Kills 1047 Cogmind --------- Core Integrity 0/700 Matter 211/300 Energy 94/100 System Corruption 3% Temperature Cool (2) Movement Flying (45) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel Wheel Improved Airjet VTOL Module > --- UTILITY (5) ------ Core Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Improved Shield Generator System Restoration Module Improved Field Recycling Unit (0) Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Advanced Targeting Computer Core Analyzer Improved Shield Generator System Restoration Module Improved Field Recycling Unit Gatling Laser Plasma Cannon Heavy Missile Launcher [Rating: 47] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . . 1 2 Weapon 1 | . . 1 . . Parts Attached 96 | 7 1 20 13 55 Power 12 | 1 . 3 1 7 Engine 6 | 1 . 3 . 2 Core 6 | . . . 1 5 Reactor . | . . . . . Propulsion 34 | 2 . 10 1 21 Treads . | . . . . . Leg 24 | . . 6 1 17 Wheel 6 | 2 . 2 . 2 Hover 1 | . . . . 1 Flight 3 | . . 2 . 1 Utility 23 | 2 1 1 4 15 Device 11 | 1 . 1 3 6 Storage 2 | 1 1 . . . Processor 4 | . . . 1 3 Hackware . | . . . . . Protection 6 | . . . . 6 Artifact . | . . . . . Weapon 27 | 2 . 6 7 12 Energy Gun 6 | 1 . 1 1 3 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 12 | 1 . 2 5 4 Ballistic Cannon 3 | . . . 1 2 Launcher 4 | . . 2 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . 4 . 5 Parts Lost 21 | . . 2 . 19 Power 1 | . . . . 1 Propulsion 9 | . . 1 . 8 Utility 8 | . . 1 . 7 Weapon 3 | . . . . 3 Highest Loss Streak 8 | . . 1 . 8 To Critical Strikes . | . . . . . Average Backups 9 | 3 9 9 9 9 Power 1 | . 1 1 1 1 Propulsion 1 | 2 4 2 2 . Utility 4 | . 1 2 3 5 Weapon 2 | . . 1 1 2 Tool/Special . | . . . . . Unused Backups 25 | . 3 4 4 14 Power 5 | . . 2 . 3 Propulsion 8 | . 3 1 2 2 Utility 8 | . . 1 1 6 Weapon 3 | . . . . 3 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 97 | . 100 95 99 97 Engine 2 | . 14 11 3 . Core 5 | . . . 5 6 Leg 27 | . . 18 36 28 Wheel 2 | . 28 12 . . Device 9 | . 14 9 11 8 Storage 7 | . 14 11 9 6 Processor 6 | . . . 6 7 Protection 8 | . . . . 12 Energy Gun 6 | . 14 8 5 5 Energy Cannon 1 | . . 5 . 1 Ballistic Gun 12 | . 14 16 16 10 Ballistic Cannon 2 | . . . 3 2 Launcher 1 | . . 2 . . Peak Build Rating 47 | 7 8 23 35 47 Average Rating 35 | 5 7 16 29 41 On Entrance 14 | . 7 8 23 35 Avg Prop Armor Cover (%) 8 | 17 . 4 . 8 Naked Turns . | . . . . . Heaviest Build 49 | 15 20 28 31 49 Greatest Support 73 | 26 26 45 60 73 Greatest Overweight (x) 3 | 3 . 1 . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 9 Most Carried 10 | 7 10 10 10 10 Average Carried 9 | 3 9 9 9 9 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 7 10 10 10 5 Class Distribution -------------------- 50% | Tank 19% | Gunner 10% | Skirmisher 10% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3166 | 270 202 487 365 1842 Remotely 239 | 37 202 . . . Salvage Created 4307 | 135 137 534 528 2973 Parts 237 | 4 7 37 31 158 Haulers Intercepted 9 | . 1 2 2 4 Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 101 | . 1 16 12 72 Melee 1 | . . . . 1 Guns 54 | . 1 7 7 39 Cannons 10 | . . 2 2 6 AOE 32 | . . 7 3 22 Classes Destroyed 15 | 2 3 4 . 6 Worker 5 | . . 1 . 4 Builder 1 | . . . . 1 Tunneler 2 | 2 . . . . Hauler 9 | . 1 2 2 4 Recycler 8 | 1 . . . 7 Mechanic 1 | . 1 . . . Watcher 1 | . . . . 1 Swarmer 29 | . . 6 3 20 Grunt 50 | . 1 7 5 37 Brawler 2 | . . 1 . 1 Duelist 1 | . . . . 1 Protector 2 | . . . . 2 Sentry 9 | . . 2 4 3 Hunter 1 | . . . . 1 Programmer 7 | . . . . 7 Best Kill Streak 11 | 2 3 6 6 11 Combat Bots Only 10 | . 1 6 4 10 Max Kills in Single Turn 5 | 1 1 4 3 5 Gunslinging . | . . . . . Exploded 4 | . . 3 3 4 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 694 | . 8 64 43 579 Missed 232 | . 2 10 18 202 Hits 462 | . 6 54 25 377 Melee 6 | . . 1 . 5 Projectile 456 | . 6 53 25 372 Critical Strikes 17 | . . . . 17 Part Disruptions 1 | . . . . 1 Damage Taken 6439 | . 65 630 376 5368 Core 1026 | . 24 148 142 712 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 164 | . . . . 164 Core Remaining (%) 81 | 100 90 63 74 . Volleys Fired 207 | 14 14 26 19 134 Largest 3 | 1 2 3 3 3 Hottest 188 | 50 70 143 93 188 Shots Fired 518 | 14 28 71 50 355 Gun 402 | 14 28 49 42 269 Cannon 98 | . . 18 5 75 Launcher 18 | . . 4 3 11 Special . | . . . . . Kinetic 304 | . 14 35 36 219 Thermal 179 | 14 14 31 . 120 Explosive 16 | . . 4 3 9 Electromagnetic 19 | . . 1 11 7 Robot Hit Streak 17 | 6 10 17 10 16 Robot Miss Streak 8 | 2 2 4 8 8 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . . 1 1 4 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 369 | 10 18 47 34 260 Core Hits 351 | 4 6 32 33 276 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 9 | 1 . 1 . 7 Burn 2 | 1 . 1 . . Meltdown 2 | . . . . 2 Blast 5 | . . . . 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10552 | 136 221 1142 911 8142 Guns 5632 | 136 221 593 516 4166 Cannons 1771 | . . 214 67 1490 Explosions 3093 | . . 335 328 2430 Melee . | . . . . . Ramming 56 | . . . . 56 Kinetic 4420 | . 118 445 466 3391 Thermal 2946 | 136 103 352 . 2355 Explosive 2540 | . . 335 328 1877 Electromagnetic 590 | . . 10 117 463 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . . 17 Message Errors 5 | . . . . 5 Matter Fused 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 66 | . . . 8 58 Projectiles 3 | . . . . 3 Explosions 63 | . . . 8 55 Melee . | . . . . . Knockbacks 15 | . . . 3 12 Impact . | . . . . . Kinetic 14 | . . . 3 11 Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 6 | . . . . 6 Kicked 6 | . . . . 6 Crushed . | . . . . . Highest Temperature 519 | . 72 414 63 519 Average Temperature 108 | . 33 143 21 114 Received Heat Transfer 2553 | . 30 243 81 2199 Effects 10 | . . 3 . 7 Shutdowns 3 | . . 1 . 2 Energy Bleed 1 | . . 1 . . Interference 3 | . . . . 3 Matter Decay 3 | . . 1 . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . . . . 4 Combat Hostiles 4 | . . . . 4 Parts Melted 12 | 2 . . . 10 Heat Transferred 6122 | 481 296 925 . 4420 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 4 | . . 1 1 4 Low Security (%) 40 | 100 100 92 86 20 Level 1 26 | . . 7 13 34 Level 2 15 | . . . . 22 Level 3 3 | . . . . 5 Level 4 12 | . . . . 18 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1461 | 10 30 216 214 1461 Initial 82 | . 3 4 44 82 Average 385 | 1 6 128 116 502 Influence Increases 3143 | 15 62 513 387 2166 Destroy 0b10 Robot/C 1980 | . 20 320 240 1400 Destroy 0b10 Robot/NC 145 | 15 10 15 10 95 Destroy Leader 470 | . 2 64 74 330 Successful Hack 50 | . . 2 10 38 Select Force Hacks 30 | . 30 . . . Disable Machine 120 | . . 30 15 75 Destroy Structure 108 | . . 22 23 63 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 225 | . . 60 15 150 Influence Decreases 1750 | 10 55 418 311 956 Entered New Map 174 | . 2 8 63 101 Time Decay 1222 | 10 53 246 248 665 Lost Part 204 | . . 14 . 190 Purge Threat 150 | . . 150 . . Squads Dispatched 28 | . 3 . 1 24 Investigation 3 | . 2 . . 1 Extermination 6 | . . . . 6 Reinforcement 9 | . 1 . 1 7 Assault 3 | . . . . 3 Garrison 7 | . . . . 7 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . 2 3 1 5 Communications Jammed 13 | . . . . 13 Distress Signals 13 | . . . . 13 Times Spotted 164 | . 8 24 24 108 Peak Tracking Total 11 | . 3 8 6 11 Tactical Retreats 9 | . . 2 1 6 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . 2 1 5 Max in Single Turn 2 | . . 1 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 24 | . 3 4 4 13 Terminals 14 | . 2 3 3 6 Fabricators 1 | . . . . 1 Repair Stations 3 | . . . . 3 Recycling Units 2 | . 1 . . 1 Scanalyzers 3 | . . 1 . 2 Garrison Access 1 | . . . 1 . Total Hacks 65 | . 6 19 12 28 Successful 45 | . 6 15 8 16 Failed 19 | . . 4 4 11 Catastrophic 6 | . . 1 2 3 Database Lockouts 1 | . . . . 1 Manual 5 | . 1 . 4 . Terminals 42 | . 5 15 11 11 Fabricators 1 | . . . . 1 Repair Stations 10 | . . . . 10 Recycling Units 2 | . 1 . . 1 Scanalyzers 9 | . . 4 . 5 Garrison Access 1 | . . . 1 . Terminal Hacks 28 | . 5 11 6 6 Record 11 | . 3 4 3 1 Prototype ID Bank 2 | . . . 1 1 Open DSF 2 | . . . . 2 Branch Access Points 1 | . . . . 1 Alert Level 6 | . 1 3 1 1 Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . 1 . . . Patrol Status 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . . . 7 Scan Component 4 | . . . . 4 Repair 3 | . . . . 3 Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer 6 | . . 4 . 2 Retrieve Study 6 | . . 4 . 2 Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 2 | . 1 . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 1 3 3 10 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 6 | . . 4 . 2 Parts Repaired 3 | . . . . 3 Time 114 | . . . . 114 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 608 | . . 281 275 52 Structural 556 | . . 281 275 . Jamming 52 | . . . . 52 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5414 | 136 237 538 644 3859 Spaces Moved 3416 | 95 199 332 416 2374 Core 64 | 28 . . . 36 Treads . | . . . . . Legs 2926 | . . 194 416 2316 Wheels 404 | 67 199 138 . . Hover . | . . . . . Flight 22 | . . . . 22 Fastest Speed 35 | 50 90 80 120 35 Average Speed 115 | 94 90 107 120 119 Slowest Speed 330 | 200 90 190 120 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 46 38 41 48 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . 1 . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 113 | . . 24 20 69 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 109 | . . 24 20 65 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4464 | 124 230 461 525 3124 Wait 572 | . 7 52 48 465 Move 3412 | 94 198 331 415 2374 Hop . | . . . . . Pick Up 60 | 9 6 11 11 23 Fast Attach 45 | 5 . 6 8 26 Attach 20 | 2 . 4 2 12 Detach 5 | . . 3 . 2 Swap 46 | . 1 11 4 30 Drop 91 | . 4 17 18 52 Fire 207 | 14 14 26 19 134 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . . . 6 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Met a group of wandering Federalists 251 | -10/Materials | Discovered new exit (range 11) 297 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 668 | -9/Materials | Discovered new exit (range 15) 792 | -9/Materials | Build established: Skirmisher 886 | -9/Materials | Discovered new exit (range 16) 912 | -9/Materials | Entered another Materials area 912 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 930 | -8/Materials | Identified exit to Garrison 1094 | -8/Materials | Discovered new exit (range 14) 1406 | -8/Materials | Build established: Gunner 1514 | -8/Materials | Discovered new exit (range 4) 1556 | -8/Materials | Entered Factory 1556 | -7/Factory | Evolved 2 slots: Utility x2 1825 | -7/Factory | Build established: Tank 1936 | -7/Factory | Destroyed 9 combat bots 2157 | -7/Factory | Repaired Reaction Control System? 2441 | -7/Factory | Repaired Carbon-fiber Leg 2482 | -7/Factory | Repaired Carbon-fiber Leg 2636 | -7/Factory | Discovered new exit (range 5) 3289 | -7/Factory | Garrison activated, responded to threat 3399 | -7/Factory | Garrison activated, responded to threat 3956 | -7/Factory | First assault squad dispatched 4133 | -7/Factory | Discovered new exit (range 15) 4225 | -7/Factory | Central database locked down 4467 | -7/Factory | Garrison activated, responded to threat 4556 | -7/Factory | Build established: Gunner 4705 | -7/Factory | Discovered new exit (range 11) 4772 | -7/Factory | Destroyed 10 combat bots 4846 | -7/Factory | Identified exit to Lower Caves 5064 | -7/Factory | Build established: Scavenger-Gunner 5101 | -7/Factory | Core integrity fell below 50% 5264 | -7/Factory | Destroyed 8 combat bots 5280 | -7/Factory | Lost 4 parts (2n1u1w) 5379 | -7/Factory | Core integrity fell below 20% 5415 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- floor. 05376_ Imp. Deuterium Engine destroyed. 05376_ U-05 Engineer lays Concrete. 05382_ Aluminum Leg destroyed. 05387_ System corrupted: Matter fused (-6). 05396_ Triggered Heavy Explosive Trap. 05396_ An explosion rips through the floor. 05396_ Adv. Targeting Computer destroyed. 05396_ K-01 Serf destroyed. 05396_ Fabricator disabled. 05396_ K-01 Serf destroyed. 05398_ K-01 Serf collects debris. 05400_ Acquired VTOL Module. 05402_ K-01 Serf collects debris. 05403_ Acquired Wheel+. 05404_ K-01 Serf collects debris. 05405_ Acquired Wheel+. 05405_ K-01 Serf collects debris. 05408_ Acquired Armor Integrity Analyzer. 05408_ K-01 Serf collects debris. 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""" ??????? ?????????# | | ????????????????????# ########+########### | | ????????????????????+ / """ | | ????????????????????# """ ########### | | ????????????????????+ """ """ ## # | | ????????????????????# """ T# # | | ????????????????????# """ """ # # | | ????????????????????# """ [## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 450 Evasion (%) 63 Targeting Accuracy 13 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Reaction Control System | 20% | -7/Factory Carbon-fiber Leg | 30% | -7/Factory Carbon-fiber Leg | 42% | -7/Factory Studied --------- Shotgun | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Wheel | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Bumper Bots Construction Begets Destruction DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? Item+ Organ Harvest There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed LaunchRecoilMultitool Manual? 0 Play Time 02:12:39 Cumulative 76.7 hours Start 2025.10.25 @ 14:01:20 End 2025.10.25 @ 16:53:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f13584ad-6949-4cb0-8c12-cd91390bd308