Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.22 @ 05:01:08

Player: whatheck

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (91)      455
Value Destroyed (3956)     3956
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1218)               1218
              TOTAL SCORE: 10349

 Bonus
-------
High Alert Combat Kills    88
Follower Combat Kills      30
Entered Garrisons          600
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/850
Matter                     254/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (48)
Movement                   Core (550) Ox10
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
          Light Nuclear Core
          Light Angular Momentum Engine
  High-capacity Matter Pod (200)
                Triangulator
                Recalibrator
                Recalibrator
       Improved Medium Laser
                Phase Cannon
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Medium Armor Plating
>               --- WEAPON -----------
          Heavy Particle Cannon
                Gauss Rifle
                Flak Gun
        Compact Tesla Bomb Launcher
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Cooling System
       Improved Cooling System
       Improved Cooling System
  High-capacity Matter Pod
       Hardened Light Armor Plating
                Point Defense Array
                Integration Mediator
       Improved Medium Laser
                Phase Cannon
                Flak Gun
                Remote Datajack
[Rating: 60]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Improved Signal Interpreter
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Compact Tesla Bomb Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   2   2   2   .   .   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Parts Attached             86   | 5   3   8   7   16  2   3   14  7   2   4   5   7   3   
  Power                    12   | 1   2   1   1   2   1   .   1   .   .   1   2   .   .   
    Engine                 11   | 1   2   1   1   1   1   .   1   .   .   1   2   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   3   .   9   .   .   2   3   .   .   2   1   .   
    Treads                 12   | .   .   .   .   4   .   .   2   3   .   .   2   1   .   
    Leg                    9    | 2   .   3   .   4   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | .   1   1   4   2   1   1   6   1   .   1   .   3   1   
    Device                 10   | .   1   1   2   .   .   1   1   1   .   .   .   2   1   
    Storage                2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   2   1   .   3   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   3   2   3   .   2   5   3   2   2   1   3   2   
    Energy Gun             12   | .   .   3   2   2   .   .   1   .   .   .   1   2   1   
    Energy Cannon          6    | .   .   .   .   1   .   .   1   1   1   2   .   .   .   
    Ballistic Gun          10   | 2   .   .   .   .   .   2   3   2   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   .   1   .   1   1   .   .   .   
Parts Lost                 34   | .   .   4   1   .   .   1   4   2   .   2   4   .   16  
  Power                    4    | .   .   .   .   .   .   .   1   .   .   .   1   .   2   
  Propulsion               8    | .   .   1   .   .   .   .   .   1   .   .   2   .   4   
  Utility                  7    | .   .   .   .   .   .   .   2   .   .   1   .   .   4   
  Weapon                   15   | .   .   3   1   .   .   1   1   1   .   1   1   .   6   
  Highest Loss Streak      16   | .   .   4   1   .   .   1   2   2   .   1   2   .   16  
Average Slot Usage (%)     96   | .   79  84  94  98  100 99  99  99  100 98  96  99  90  
  Engine                   12   | .   14  14  11  2   15  15  14  13  13  13  12  13  11  
  Treads                   18   | .   .   .   .   13  23  23  23  25  26  26  23  26  22  
  Leg                      6    | .   28  27  22  13  .   .   .   .   .   .   .   .   .   
  Device                   15   | .   8   19  26  18  15  15  14  12  13  13  13  13  13  
  Storage                  4    | .   .   .   9   .   .   .   4   6   6   6   6   6   6   
  Processor                6    | .   .   .   3   9   7   7   7   6   6   6   6   6   6   
  Protection               6    | .   .   .   .   8   15  15  8   6   6   5   6   5   4   
  Energy Gun               8    | .   .   16  21  25  15  5   .   .   .   .   4   12  11  
  Energy Cannon            4    | .   .   .   .   1   7   7   6   10  13  11  8   .   .   
  Ballistic Gun            10   | .   28  5   .   .   .   8   14  15  13  13  13  10  5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 5   8   12  20  27  38  41  78  82  82  83  81  80  80  
  Greatest Support         114  | 20  20  20  20  84  76  76  76  114 114 114 114 98  98  
  Greatest Overweight (x)  7    | .   .   .   .   7   .   .   1   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 4   4   4   4   4   4   4   12  12  12  12  12  12  12  
  Average Capacity         8    | 4   4   4   4   4   4   4   9   12  12  12  12  12  12  
  Most Carried             12   | 4   4   4   4   4   3   4   12  12  12  12  12  12  12  
  Average Carried          7    | 2   3   2   3   3   2   3   8   10  11  11  11  11  11  
  Final Capacity           12   | 4   4   4   4   4   4   4   12  12  12  12  12  12  12  
  Final Carried            12   | 4   4   3   4   4   2   4   11  10  12  11  11  11  9   

 Class Distribution 
--------------------
 48% | Scavenger-Skirmisher
 14% | Skirmisher
 13% | Scavenger-Mutant
  9% | Scavenger-Tank
  9% | Mutant
  4% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
       Scavenger-Tank | -7/Garrison
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Waste
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Garrison
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Garrison

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar 
Matter Collected           2088 | 252 58  71  103 281 .   165 382 121 .   233 310 .   112 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3724 | 43  131 135 103 365 .   490 813 203 .   381 815 74  171 
  Parts                    198  | 3   8   5   10  16  .   33  49  14  .   15  34  5   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar 
Combat Hostiles Destroyed  77   | 1   3   3   2   6   .   13  15  7   .   7   16  1   3   
  Guns                     49   | 1   3   3   2   5   .   4   9   2   .   5   12  1   2   
  Cannons                  25   | .   .   .   .   1   .   9   4   4   .   2   4   .   1   
  AOE                      3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
Classes Destroyed          13   | 1   .   .   1   4   .   3   2   1   .   .   1   .   .   
  Worker                   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   .   .   3   2   .   .   3   1   .   .   .   .   .   
  Swarmer                  20   | .   .   .   .   .   .   6   .   7   .   3   4   .   .   
  Grunt                    32   | 1   3   3   2   2   .   .   9   .   .   3   6   .   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   3   .   3   3   .   .   1   4   1   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   1   .   2   1   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   
Best Kill Streak           9    | 1   2   2   2   4   .   5   4   9   .   3   9   1   2   
  Combat Bots Only         9    | 1   2   2   2   2   .   5   4   7   .   3   9   1   2   
Max Kills in Single Turn   3    | 1   1   1   1   1   .   1   3   2   .   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  Fac  Was  Fac  Gar  Fac  Gar  
Damage Taken               6676 | .    80   462  58   222  .    710  1013 471  .    317  1092 8    2243 
  Core                     1100 | .    8    94   8    32   .    56   45   33   .    34   115  .    675  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    59   98   94   .    .    85   .    .    .    .    .    .    
Volleys Fired              194  | 1    14   26   14   18   .    26   37   10   1    15   22   2    8    
  Largest                  4    | 2    2    2    2    3    .    3    3    4    4    4    4    4    4    
  Hottest                  221  | 40   40   115  130  205  .    205  131  221  221  176  176  191  216  
Shots Fired                535  | 2    28   33   19   49   .    75   111  36   4    55   86   8    29   
  Gun                      391  | 2    28   33   19   43   .    49   74   17   2    31   64   8    21   
  Cannon                   144  | .    .    .    .    6    .    26   37   19   2    24   22   .    8    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  251  | 2    28   11   .    .    .    24   74   17   2    31   43   4    15   
  Thermal                  274  | .    .    22   19   49   .    51   37   19   2    24   43   2    6    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          10   | .    .    .    .    .    .    .    .    .    .    .    .    2    8    
  Robot Hit Streak         39   | 2    30   20   21   20   .    34   39   12   8    35   31   23   26   
  Robot Miss Streak        7    | .    .    1    7    3    .    4    4    3    1    3    3    2    2    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           425  | 2    28   29   16   43   .    67   82   16   4    45   64   7    22   
  Core Hits                306  | 2    10   8    14   49   .    44   57   18   .    24   59   4    17   
  Critical Hits            5    | .    .    .    .    .    .    3    .    .    1    .    1    .    .    
  Critical Kills           3    | .    .    .    .    .    .    2    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8303 | 15   230  331  179  573  .    1223 1959 686  108  835  1560 111  493  
  Guns                     5437 | 15   230  331  179  507  .    792  1226 135  52   442  1015 111  402  
  Cannons                  2152 | .    .    .    .    50   .    431  337  249  56   393  545  .    91   
  Explosions               692  | .    .    .    .    .    .    .    390  302  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  22   | .    .    .    .    16   .    .    6    .    .    .    .    .    .    
  Kinetic                  3650 | 15   230  56   .    .    .    463  1226 135  52   442  757  41   233  
  Thermal                  4459 | .    .    275  179  557  .    760  727  551  56   393  803  35   123  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          172  | .    .    .    .    .    .    .    .    .    .    .    .    35   137  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    .    .    .    10   10   12   12   12   
  Average Corruption       10   | .    .    .    .    .    .    .    .    .    6    10   10   12   12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  82   | .    .    .    .    .    .    .    .    .    6    19   26   21   10   
    Message Errors         14   | .    .    .    .    .    .    .    .    .    5    2    3    2    2    
    Matter Fused           9    | .    .    .    .    .    .    .    .    .    .    1    3    4    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    1    .    .    .    2    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    .    1    .    2    1    
    Data Loss (minor)      9    | .    .    .    .    .    .    .    .    .    .    1    2    6    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 5    | .    .    .    .    .    .    .    .    .    .    2    .    3    .    
    Misdirections          8    | .    .    .    .    .    .    .    .    .    .    3    1    3    1    
    Targeting Errors       23   | .    .    .    .    .    .    .    .    .    .    5    15   1    2    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            207  | .    .    .    .    .    .    .    97   105  .    5    .    .    .    
  Projectiles              16   | .    .    .    .    .    .    .    4    7    .    5    .    .    .    
  Explosions               191  | .    .    .    .    .    .    .    93   98   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      99   | .    .    .    .    .    .    .    45   54   .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    1    .    .    2    .    .    .    .    .    .    
Targets Rammed             5    | .    .    .    .    3    .    .    2    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Highest Temperature        422  | .    12   114  6    306  .    422  20   138  120  52   81   108  171  
  Average Temperature      70   | .    8    59   3    97   .    124  6    62   50   14   25   57   79   
  Received Heat Transfer   2544 | .    60   354  42   63   .    75   369  .    .    144  324  .    1113 
  Effects                  4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    1    .    .    2    1    1    .    .    2    .    1    
  Heat Transferred         6220 | .    .    777  276  779  .    954  681  496  74   518  1315 75   275  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar 
Peak Influence             506  | 20  121 79  106 176 68  425 284 348 101 302 506 282 155 
  Initial                  225  | .   11  39  25  .   68  54  193 109 101 49  186 225 50  
  Average                  134  | 3   65  57  39  81  68  232 130 172 87  127 309 241 100 
Maximum Alert Level        2    | .   .   .   .   .   .   2   1   1   .   1   2   1   .   
  Low Security (%)         72   | 100 100 100 100 100 100 40  67  79  100 78  22  9   100 
  Level 1                  25   | .   .   .   .   .   .   51  32  20  .   21  50  90  .   
  Level 2                  1    | .   .   .   .   .   .   7   .   .   .   .   26  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   2   .   .   6   .   .   3   .   .   .   
  Investigation            4    | .   1   .   .   .   .   .   2   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   1   .   .   2   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar 
Distress Signals           5    | .   1   .   .   2   .   .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | 1   5   4   6   14  .   15  21  8   5   6   17  1   21  
  Peak Tracking Total      19   | 1   3   4   3   3   .   5   4   5   4   3   14  1   19  
  Tactical Retreats        4    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar 
Traps Triggered            10   | .   1   .   .   1   .   2   2   1   .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar 
Machines Disabled          20   | .   .   .   .   .   .   .   6   5   .   8   .   .   1   
  Max in Single Turn       6    | .   .   .   .   .   .   .   6   4   .   1   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar 
Machines Accessed          23   | .   .   .   2   7   1   .   6   2   .   1   .   4   .   
  Terminals                9    | .   .   .   1   4   .   .   2   .   .   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   1   .   .   1   1   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   2   .   .   3   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   
Total Hacks                55   | .   .   .   6   21  1   .   14  4   .   2   .   7   .   
  Successful               39   | .   .   .   5   18  1   .   10  1   .   2   .   2   .   
  Failed                   16   | .   .   .   1   3   .   .   4   3   .   .   .   5   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Terminals                21   | .   .   .   2   13  .   .   3   .   .   .   .   3   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          9    | .   .   .   .   2   .   .   5   2   .   .   .   .   .   
  Recycling Units          14   | .   .   .   .   6   .   .   6   2   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   2   .   1   .   
Terminal Hacks             14   | .   .   .   1   10  .   .   2   .   .   .   .   1   .   
  Record                   6    | .   .   .   1   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   2   .   .   3   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   .   .   .   6   .   .   5   1   .   .   .   .   .   
  Process                  2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Report Inventory         6    | .   .   .   .   2   .   .   3   1   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   .   .   .   2   .   1   .   
  Unlock Access            3    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   .   2   7   1   .   4   2   .   .   .   3   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Time                     70   | .   .   .   .   32  .   .   38  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          271  | .   .   .   .   14  .   .   257 .   .   .   .   .   .   
  Retrieved Matter         271  | .   .   .   .   14  .   .   257 .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   
  Total Damage             213  | .   .   .   .   .   .   .   .   .   213 .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  Fac  Was  Fac  Gar  Fac  Gar  
Turns Passed               5160 | 84   213  168  501  698  20   387  1375 372  175  270  279  442  176  
Spaces Moved               2840 | 71   138  82   368  387  11   168  716  202  105  130  114  266  82   
  Core                     25   | 24   .    .    .    1    .    .    .    .    .    .    .    .    .    
  Treads                   1971 | .    .    .    .    177  11   168  716  202  105  130  114  266  82   
  Legs                     839  | 47   138  82   368  204  .    .    .    .    .    .    .    .    .    
  Wheels                   5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  163  163  163  160  160  160  160  156  156  
  Average Speed            148  | 96   120  120  120  140  163  163  164  161  160  160  161  156  156  
  Slowest Speed            400  | 120  120  120  120  400  163  163  183  162  160  160  180  160  175  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 5    20   20   33   34   .    42   22   7    81   4    26   9    24   
  Regions Visited          13
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    1    1    1    .    1    .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          75   | .    .    .    .    3    .    .    49   21   .    .    2    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    3    .    .    2    1    .    .    2    .    .    
  AOE                      67   | .    .    .    .    .    .    .    47   20   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar 
Total                      3386 | 85  163 119 409 506 13  224 832 225 109 155 150 287 109 
  Wait                     144  | .   3   .   9   53  .   20  38  .   .   3   3   .   15  
  Move                     2830 | 70  137 81  367 386 11  167 715 202 104 130 113 265 82  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  79   | 9   3   4   7   13  .   5   17  4   2   2   5   7   1   
  Fast Attach              15   | .   1   .   2   7   .   1   3   1   .   .   .   .   .   
  Attach                   38   | 5   .   5   3   5   2   1   4   4   .   2   3   1   3   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     33   | .   2   3   2   4   .   1   7   2   2   2   2   6   .   
  Drop                     48   | .   3   .   5   17  .   3   9   2   .   1   2   6   .   
  Fire                     194  | 1   14  26  14  18  .   26  37  10  1   15  22  2   8   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    5    | .   .   .   .   3   .   .   2   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / Sto)
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Garrison
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   64 | -11/Scrapyard | Discovered new exit (range 8)
   85 | -11/Scrapyard | Entered Materials
  117 | -10/Materials | Discovered new exit (range 8)
  298 | -10/Materials | Entered Mines
  317 | -10/Mines     | Build established: Mutant
  390 | -10/Mines     | Lost 4 parts (1n3w)
  393 | -10/Mines     | Discovered new exit (range 12)
  466 | -10/Mines     | Entered Materials
  466 | -9/Materials  | Evolved 2 slots: Utility x2
  467 | -9/Materials  | Identified exit to Storage
  695 | -9/Materials  | Build established: Scavenger-Mutant
  699 | -9/Materials  | Discovered new exit (range 16)
  966 | -9/Materials  | Identified exit to Materials
  967 | -9/Materials  | Entered another Materials area
  967 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1105 | -8/Materials  | Repaired Spread Laser
 1590 | -8/Materials  | Garrison activated, responded to threat
 1603 | -8/Materials  | Build established: Skirmisher
 1612 | -8/Materials  | Discovered new exit (range 16)
 1664 | -8/Materials  | Identified exit to Factory
 1665 | -8/Materials  | Entered Factory
 1665 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1685 | -7/Factory    | Identified exit to Garrison
 1685 | -7/Factory    | Entered Garrison
 1834 | -7/Garrison   | Triggered checkpoint
 1902 | -7/Garrison   | Triggered checkpoint
 1958 | -7/Garrison   | Discovered new exit (range 13)
 1979 | -7/Garrison   | Identified exit to Factory
 1992 | -7/Garrison   | Installed Relay Interface Framework
 2072 | -7/Garrison   | Entered Factory
 2185 | -7/Factory    | Build established: Scavenger-Tank
 2578 | -7/Factory    | Discovered new exit (range 11)
 2622 | -7/Factory    | Build established: Scavenger-Skirmisher
 2730 | -7/Factory    | Repaired Hvy. Particle Cannon
 2863 | -7/Factory    | Identified exit to Factory
 3245 | -7/Factory    | Build established: Skirmisher
 3289 | -7/Factory    | Garrison activated, responded to threat
 3447 | -7/Factory    | Entered another Factory area
 3447 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3782 | -6/Factory    | Destroyed 7 combat bots
 3794 | -6/Factory    | Build established: Scavenger-Skirmisher
 3819 | -6/Factory    | Sucked down chute
 3819 | -6/Factory    | Entered Waste
 3820 | -6/Waste      | Met a frightened Derelict
 3833 | -6/Waste      | Found Prototype Launcher
 3834 | -6/Waste      | EMP discharged
 3834 | -6/Waste      | Identified Com. Tesla Bomb Launcher
 3847 | -6/Waste      | Spotted C-40 Crusher
 3876 | -6/Waste      | Spotted C-40 Crusher
 3876 | -6/Waste      | Spotted C-40 Crusher
 3892 | -6/Waste      | Spotted C-40 Crusher
 3934 | -6/Waste      | EMP discharged
 3934 | -6/Waste      | System corruption reached 10%
 3953 | -6/Waste      | Spotted C-40 Crusher
 3970 | -6/Waste      | Discovered new exit (range 16)
 3993 | -6/Waste      | Identified exit to Factory
 3994 | -6/Waste      | Entered Factory
 4140 | -6/Factory    | Garrison activated, responded to threat
 4264 | -6/Factory    | Identified exit to Garrison
 4264 | -6/Factory    | Entered Garrison
 4328 | -6/Garrison   | Triggered checkpoint
 4460 | -6/Garrison   | Triggered checkpoint
 4461 | -6/Garrison   | Destroyed 9 combat bots
 4522 | -6/Garrison   | Discovered new exit (range 14)
 4541 | -6/Garrison   | Identified exit to Factory
 4543 | -6/Garrison   | Entered Factory
 4978 | -6/Factory    | Identified exit to Garrison
 4985 | -6/Factory    | Entered Garrison
 5020 | -6/Garrison   | Triggered checkpoint
 5052 | -6/Garrison   | Garrison Relay disabled
 5114 | -6/Garrison   | Spotted B-75 Beast
 5123 | -6/Garrison   | Triggered checkpoint
 5151 | -6/Garrison   | Core integrity fell below 50%
 5159 | -6/Garrison   | Core integrity fell below 20%
 5161 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Med. Treads destroyed.
System corrupted: Heat flow error (+147).
Slug penetrates Wall.
L-41 Fighter destroyed.
Gatling Laser destroyed.
Flak Gun destroyed.
Slug penetrates Wall. <x2>
Lgt. Treads destroyed.
G-50 Soldier destroyed.
Imp. Deuterium Engine destroyed.
G-50 Soldier IFF system glitched.
Lightning Gun destroyed.
Med. Treads destroyed.
Imp. Deuterium Engine destroyed.
Magnetic Acceleration Cannon destroyed.
Adv. Treads destroyed.
Imp. Cooling System destroyed. <x2>
System corrupted: Matter fused (-7).
Imp. Sensor Array destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#   g h%  ?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          27
Energy Capacity            480
Matter Stores              348
Matter Capacity            500
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
   Imp. Signal Interpreter | -9/Materials | Scanalyzed
              Aluminum Leg | -9/Materials | Scanalyzed
 Imp. Medium Armor Plating | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
More Dakka Please
Please Form A Line
Serviceable Loadout
Storm Trooper
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelBoreShield
  Manual?         0
Play Time         01:58:57
  Cumulative      7.4 hours
  Start           2021.06.22 @ 02:50:11
  End             2021.06.22 @ 05:01:08
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           4
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1997f5a9-52bb-4900-9352-2e2cc988a238