Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.22 @ 05:01:08 Player: whatheck Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (91) 455 Value Destroyed (3956) 3956 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1218) 1218 TOTAL SCORE: 10349 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 30 Entered Garrisons 600 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 254/300 Energy 100/100 System Corruption 12% Temperature Cool (48) Movement Core (550) Ox10 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Light Angular Momentum Engine High-capacity Matter Pod (200) Triangulator Recalibrator Recalibrator Improved Medium Laser Phase Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Flak Gun Compact Tesla Bomb Launcher > --- INVENTORY -------- Light Nuclear Core Improved Cooling System Improved Cooling System Improved Cooling System High-capacity Matter Pod Hardened Light Armor Plating Point Defense Array Integration Mediator Improved Medium Laser Phase Cannon Flak Gun Remote Datajack [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Signal Interpreter Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Compact Tesla Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . . Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . . . Utility 3 | . . . 2 . 1 . . . . . . . . Weapon 2 | . . . . 1 . . . 1 . . . . . Parts Attached 86 | 5 3 8 7 16 2 3 14 7 2 4 5 7 3 Power 12 | 1 2 1 1 2 1 . 1 . . 1 2 . . Engine 11 | 1 2 1 1 1 1 . 1 . . 1 2 . . Core 1 | . . . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 22 | 2 . 3 . 9 . . 2 3 . . 2 1 . Treads 12 | . . . . 4 . . 2 3 . . 2 1 . Leg 9 | 2 . 3 . 4 . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 22 | . 1 1 4 2 1 1 6 1 . 1 . 3 1 Device 10 | . 1 1 2 . . 1 1 1 . . . 2 1 Storage 2 | . . . 1 . . . 1 . . . . . . Processor 2 | . . . 1 . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 8 | . . . . 2 1 . 3 . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 30 | 2 . 3 2 3 . 2 5 3 2 2 1 3 2 Energy Gun 12 | . . 3 2 2 . . 1 . . . 1 2 1 Energy Cannon 6 | . . . . 1 . . 1 1 1 2 . . . Ballistic Gun 10 | 2 . . . . . 2 3 2 . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . 1 . Launcher 1 | . . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 . 1 1 . . . Parts Lost 34 | . . 4 1 . . 1 4 2 . 2 4 . 16 Power 4 | . . . . . . . 1 . . . 1 . 2 Propulsion 8 | . . 1 . . . . . 1 . . 2 . 4 Utility 7 | . . . . . . . 2 . . 1 . . 4 Weapon 15 | . . 3 1 . . 1 1 1 . 1 1 . 6 Highest Loss Streak 16 | . . 4 1 . . 1 2 2 . 1 2 . 16 Average Slot Usage (%) 96 | . 79 84 94 98 100 99 99 99 100 98 96 99 90 Engine 12 | . 14 14 11 2 15 15 14 13 13 13 12 13 11 Treads 18 | . . . . 13 23 23 23 25 26 26 23 26 22 Leg 6 | . 28 27 22 13 . . . . . . . . . Device 15 | . 8 19 26 18 15 15 14 12 13 13 13 13 13 Storage 4 | . . . 9 . . . 4 6 6 6 6 6 6 Processor 6 | . . . 3 9 7 7 7 6 6 6 6 6 6 Protection 6 | . . . . 8 15 15 8 6 6 5 6 5 4 Energy Gun 8 | . . 16 21 25 15 5 . . . . 4 12 11 Energy Cannon 4 | . . . . 1 7 7 6 10 13 11 8 . . Ballistic Gun 10 | . 28 5 . . . 8 14 15 13 13 13 10 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 83 | 5 8 12 20 27 38 41 78 82 82 83 81 80 80 Greatest Support 114 | 20 20 20 20 84 76 76 76 114 114 114 114 98 98 Greatest Overweight (x) 7 | . . . . 7 . . 1 . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 4 4 4 4 4 4 4 12 12 12 12 12 12 12 Average Capacity 8 | 4 4 4 4 4 4 4 9 12 12 12 12 12 12 Most Carried 12 | 4 4 4 4 4 3 4 12 12 12 12 12 12 12 Average Carried 7 | 2 3 2 3 3 2 3 8 10 11 11 11 11 11 Final Capacity 12 | 4 4 4 4 4 4 4 12 12 12 12 12 12 12 Final Carried 12 | 4 4 3 4 4 2 4 11 10 12 11 11 11 9 Class Distribution -------------------- 48% | Scavenger-Skirmisher 14% | Skirmisher 13% | Scavenger-Mutant 9% | Scavenger-Tank 9% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Matter Collected 2088 | 252 58 71 103 281 . 165 382 121 . 233 310 . 112 Remotely . | . . . . . . . . . . . . . . Salvage Created 3724 | 43 131 135 103 365 . 490 813 203 . 381 815 74 171 Parts 198 | 3 8 5 10 16 . 33 49 14 . 15 34 5 6 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Combat Hostiles Destroyed 77 | 1 3 3 2 6 . 13 15 7 . 7 16 1 3 Guns 49 | 1 3 3 2 5 . 4 9 2 . 5 12 1 2 Cannons 25 | . . . . 1 . 9 4 4 . 2 4 . 1 AOE 3 | . . . . . . . 2 1 . . . . . Classes Destroyed 13 | 1 . . 1 4 . 3 2 1 . . 1 . . Worker 2 | . . . . 1 . . . 1 . . . . . Builder 1 | . . . . . . . . 1 . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . Watcher 9 | . . . 3 2 . . 3 1 . . . . . Swarmer 20 | . . . . . . 6 . 7 . 3 4 . . Grunt 32 | 1 3 3 2 2 . . 9 . . 3 6 . 3 Brawler 1 | . . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . . . . . . Sentry 15 | . . . . 3 . 3 3 . . 1 4 1 . Specialist 1 | . . . . . . 1 . . . . . . . Hunter 4 | . . . . 1 . 2 1 . . . . . . Programmer 3 | . . . . . . 1 1 . . . 1 . . Best Kill Streak 9 | 1 2 2 2 4 . 5 4 9 . 3 9 1 2 Combat Bots Only 9 | 1 2 2 2 2 . 5 4 7 . 3 9 1 2 Max Kills in Single Turn 3 | 1 1 1 1 1 . 1 3 2 . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 1 . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Damage Taken 6676 | . 80 462 58 222 . 710 1013 471 . 317 1092 8 2243 Core 1100 | . 8 94 8 32 . 56 45 33 . 34 115 . 675 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 59 98 94 . . 85 . . . . . . Volleys Fired 194 | 1 14 26 14 18 . 26 37 10 1 15 22 2 8 Largest 4 | 2 2 2 2 3 . 3 3 4 4 4 4 4 4 Hottest 221 | 40 40 115 130 205 . 205 131 221 221 176 176 191 216 Shots Fired 535 | 2 28 33 19 49 . 75 111 36 4 55 86 8 29 Gun 391 | 2 28 33 19 43 . 49 74 17 2 31 64 8 21 Cannon 144 | . . . . 6 . 26 37 19 2 24 22 . 8 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 251 | 2 28 11 . . . 24 74 17 2 31 43 4 15 Thermal 274 | . . 22 19 49 . 51 37 19 2 24 43 2 6 Explosive . | . . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . . 2 8 Robot Hit Streak 39 | 2 30 20 21 20 . 34 39 12 8 35 31 23 26 Robot Miss Streak 7 | . . 1 7 3 . 4 4 3 1 3 3 2 2 Penetration Max 1 | . . . . . . . 1 . . . 1 . . Secondary Targets 1 | . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 425 | 2 28 29 16 43 . 67 82 16 4 45 64 7 22 Core Hits 306 | 2 10 8 14 49 . 44 57 18 . 24 59 4 17 Critical Hits 5 | . . . . . . 3 . . 1 . 1 . . Critical Kills 3 | . . . . . . 2 . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8303 | 15 230 331 179 573 . 1223 1959 686 108 835 1560 111 493 Guns 5437 | 15 230 331 179 507 . 792 1226 135 52 442 1015 111 402 Cannons 2152 | . . . . 50 . 431 337 249 56 393 545 . 91 Explosions 692 | . . . . . . . 390 302 . . . . . Melee . | . . . . . . . . . . . . . . Ramming 22 | . . . . 16 . . 6 . . . . . . Kinetic 3650 | 15 230 56 . . . 463 1226 135 52 442 757 41 233 Thermal 4459 | . . 275 179 557 . 760 727 551 56 393 803 35 123 Explosive . | . . . . . . . . . . . . . . Electromagnetic 172 | . . . . . . . . . . . . 35 137 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . 10 10 12 12 12 Average Corruption 10 | . . . . . . . . . 6 10 10 12 12 Corruption Purged . | . . . . . . . . . . . . . . Effects 82 | . . . . . . . . . 6 19 26 21 10 Message Errors 14 | . . . . . . . . . 5 2 3 2 2 Matter Fused 9 | . . . . . . . . . . 1 3 4 1 Heat Flow Errors 3 | . . . . . . . . . 1 . . . 2 Energy Discharges 4 | . . . . . . . . . . 1 . 2 1 Data Loss (minor) 9 | . . . . . . . . . . 1 2 6 . Data Loss (major) 3 | . . . . . . . . . . 3 . . . Misfires 1 | . . . . . . . . . . 1 . . . Alerts 5 | . . . . . . . . . . 2 . 3 . Misdirections 8 | . . . . . . . . . . 3 1 3 1 Targeting Errors 23 | . . . . . . . . . . 5 15 1 2 Weapon Failures 3 | . . . . . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 207 | . . . . . . . 97 105 . 5 . . . Projectiles 16 | . . . . . . . 4 7 . 5 . . . Explosions 191 | . . . . . . . 93 98 . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . . . . . . 45 54 . . . . . Shots 2 | . . . . . . . 1 1 . . . . . Rammed 3 | . . . . 1 . . 2 . . . . . . Targets Rammed 5 | . . . . 3 . . 2 . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . . . Highest Temperature 422 | . 12 114 6 306 . 422 20 138 120 52 81 108 171 Average Temperature 70 | . 8 59 3 97 . 124 6 62 50 14 25 57 79 Received Heat Transfer 2544 | . 60 354 42 63 . 75 369 . . 144 324 . 1113 Effects 4 | . . . . . . 4 . . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . . 1 . . 2 1 1 . . 2 . 1 Heat Transferred 6220 | . . 777 276 779 . 954 681 496 74 518 1315 75 275 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Peak Influence 506 | 20 121 79 106 176 68 425 284 348 101 302 506 282 155 Initial 225 | . 11 39 25 . 68 54 193 109 101 49 186 225 50 Average 134 | 3 65 57 39 81 68 232 130 172 87 127 309 241 100 Maximum Alert Level 2 | . . . . . . 2 1 1 . 1 2 1 . Low Security (%) 72 | 100 100 100 100 100 100 40 67 79 100 78 22 9 100 Level 1 25 | . . . . . . 51 32 20 . 21 50 90 . Level 2 1 | . . . . . . 7 . . . . 26 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . 2 . . 6 . . 3 . . . Investigation 4 | . 1 . . . . . 2 . . 1 . . . Extermination 1 | . . . . . . . 1 . . . . . . Reinforcement 2 | . . . . 1 . . 1 . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 5 | . . . . 1 . . 2 . . 2 . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Distress Signals 5 | . 1 . . 2 . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 124 | 1 5 4 6 14 . 15 21 8 5 6 17 1 21 Peak Tracking Total 19 | 1 3 4 3 3 . 5 4 5 4 3 14 1 19 Tactical Retreats 4 | . 1 . . 1 . 2 . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Traps Triggered 10 | . 1 . . 1 . 2 2 1 . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Machines Disabled 20 | . . . . . . . 6 5 . 8 . . 1 Max in Single Turn 6 | . . . . . . . 6 4 . 1 . . 1 Garrison Relay 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Machines Accessed 23 | . . . 2 7 1 . 6 2 . 1 . 4 . Terminals 9 | . . . 1 4 . . 2 . . . . 2 . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . 1 . . 1 1 . . . . . Recycling Units 6 | . . . . 2 . . 3 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 1 . 1 . Total Hacks 55 | . . . 6 21 1 . 14 4 . 2 . 7 . Successful 39 | . . . 5 18 1 . 10 1 . 2 . 2 . Failed 16 | . . . 1 3 . . 4 3 . . . 5 . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . 1 1 . . . . . . . . . Terminals 21 | . . . 2 13 . . 3 . . . . 3 . Fabricators 3 | . . . . . . . . . . . . 3 . Repair Stations 9 | . . . . 2 . . 5 2 . . . . . Recycling Units 14 | . . . . 6 . . 6 2 . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 2 . 1 . Terminal Hacks 14 | . . . 1 10 . . 2 . . . . 1 . Record 6 | . . . 1 5 . . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 2 . . 3 . . . . . . Scan Component 3 | . . . . 1 . . 2 . . . . . . Repair 2 | . . . . 1 . . 1 . . . . . . Recycling Unit Hacks 12 | . . . . 6 . . 5 1 . . . . . Process 2 | . . . . 1 . . 1 . . . . . . Report Inventory 6 | . . . . 2 . . 3 1 . . . . . Retrieve Matter 3 | . . . . 2 . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . 2 . 1 . Unlock Access 3 | . . . . . 1 . . . . 1 . 1 . Coupler Status 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . . . 2 7 1 . 4 2 . . . 3 . Full Trace Events 1 | . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . 1 . . . . . . Time 70 | . . . . 32 . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 271 | . . . . 14 . . 257 . . . . . . Retrieved Matter 271 | . . . . 14 . . 257 . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . . . . 5 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Total Allies 1 | . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . 12 . . . . Total Damage 213 | . . . . . . . . . 213 . . . . Kills 1 | . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Turns Passed 5160 | 84 213 168 501 698 20 387 1375 372 175 270 279 442 176 Spaces Moved 2840 | 71 138 82 368 387 11 168 716 202 105 130 114 266 82 Core 25 | 24 . . . 1 . . . . . . . . . Treads 1971 | . . . . 177 11 168 716 202 105 130 114 266 82 Legs 839 | 47 138 82 368 204 . . . . . . . . . Wheels 5 | . . . . 5 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 163 163 163 160 160 160 160 156 156 Average Speed 148 | 96 120 120 120 140 163 163 164 161 160 160 161 156 156 Slowest Speed 400 | 120 120 120 120 400 163 163 183 162 160 160 180 160 175 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 5 20 20 33 34 . 42 22 7 81 4 26 9 24 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 . 1 . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 75 | . . . . 3 . . 49 21 . . 2 . . Melee . | . . . . . . . . . . . . . . Projectile 8 | . . . . 3 . . 2 1 . . 2 . . AOE 67 | . . . . . . . 47 20 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Was Fac Gar Fac Gar Total 3386 | 85 163 119 409 506 13 224 832 225 109 155 150 287 109 Wait 144 | . 3 . 9 53 . 20 38 . . 3 3 . 15 Move 2830 | 70 137 81 367 386 11 167 715 202 104 130 113 265 82 Hop . | . . . . . . . . . . . . . . Pick Up 79 | 9 3 4 7 13 . 5 17 4 2 2 5 7 1 Fast Attach 15 | . 1 . 2 7 . 1 3 1 . . . . . Attach 38 | 5 . 5 3 5 2 1 4 4 . 2 3 1 3 Detach . | . . . . . . . . . . . . . . Swap 33 | . 2 3 2 4 . 1 7 2 2 2 2 6 . Drop 48 | . 3 . 5 17 . 3 9 2 . 1 2 6 . Fire 194 | 1 14 26 14 18 . 26 37 10 1 15 22 2 8 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 5 | . . . . 3 . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 8) 298 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 390 | -10/Mines | Lost 4 parts (1n3w) 393 | -10/Mines | Discovered new exit (range 12) 466 | -10/Mines | Entered Materials 466 | -9/Materials | Evolved 2 slots: Utility x2 467 | -9/Materials | Identified exit to Storage 695 | -9/Materials | Build established: Scavenger-Mutant 699 | -9/Materials | Discovered new exit (range 16) 966 | -9/Materials | Identified exit to Materials 967 | -9/Materials | Entered another Materials area 967 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1105 | -8/Materials | Repaired Spread Laser 1590 | -8/Materials | Garrison activated, responded to threat 1603 | -8/Materials | Build established: Skirmisher 1612 | -8/Materials | Discovered new exit (range 16) 1664 | -8/Materials | Identified exit to Factory 1665 | -8/Materials | Entered Factory 1665 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1685 | -7/Factory | Identified exit to Garrison 1685 | -7/Factory | Entered Garrison 1834 | -7/Garrison | Triggered checkpoint 1902 | -7/Garrison | Triggered checkpoint 1958 | -7/Garrison | Discovered new exit (range 13) 1979 | -7/Garrison | Identified exit to Factory 1992 | -7/Garrison | Installed Relay Interface Framework 2072 | -7/Garrison | Entered Factory 2185 | -7/Factory | Build established: Scavenger-Tank 2578 | -7/Factory | Discovered new exit (range 11) 2622 | -7/Factory | Build established: Scavenger-Skirmisher 2730 | -7/Factory | Repaired Hvy. Particle Cannon 2863 | -7/Factory | Identified exit to Factory 3245 | -7/Factory | Build established: Skirmisher 3289 | -7/Factory | Garrison activated, responded to threat 3447 | -7/Factory | Entered another Factory area 3447 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3782 | -6/Factory | Destroyed 7 combat bots 3794 | -6/Factory | Build established: Scavenger-Skirmisher 3819 | -6/Factory | Sucked down chute 3819 | -6/Factory | Entered Waste 3820 | -6/Waste | Met a frightened Derelict 3833 | -6/Waste | Found Prototype Launcher 3834 | -6/Waste | EMP discharged 3834 | -6/Waste | Identified Com. Tesla Bomb Launcher 3847 | -6/Waste | Spotted C-40 Crusher 3876 | -6/Waste | Spotted C-40 Crusher 3876 | -6/Waste | Spotted C-40 Crusher 3892 | -6/Waste | Spotted C-40 Crusher 3934 | -6/Waste | EMP discharged 3934 | -6/Waste | System corruption reached 10% 3953 | -6/Waste | Spotted C-40 Crusher 3970 | -6/Waste | Discovered new exit (range 16) 3993 | -6/Waste | Identified exit to Factory 3994 | -6/Waste | Entered Factory 4140 | -6/Factory | Garrison activated, responded to threat 4264 | -6/Factory | Identified exit to Garrison 4264 | -6/Factory | Entered Garrison 4328 | -6/Garrison | Triggered checkpoint 4460 | -6/Garrison | Triggered checkpoint 4461 | -6/Garrison | Destroyed 9 combat bots 4522 | -6/Garrison | Discovered new exit (range 14) 4541 | -6/Garrison | Identified exit to Factory 4543 | -6/Garrison | Entered Factory 4978 | -6/Factory | Identified exit to Garrison 4985 | -6/Factory | Entered Garrison 5020 | -6/Garrison | Triggered checkpoint 5052 | -6/Garrison | Garrison Relay disabled 5114 | -6/Garrison | Spotted B-75 Beast 5123 | -6/Garrison | Triggered checkpoint 5151 | -6/Garrison | Core integrity fell below 50% 5159 | -6/Garrison | Core integrity fell below 20% 5161 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Med. Treads destroyed. System corrupted: Heat flow error (+147). Slug penetrates Wall. L-41 Fighter destroyed. Gatling Laser destroyed. Flak Gun destroyed. Slug penetrates Wall. Lgt. Treads destroyed. G-50 Soldier destroyed. Imp. Deuterium Engine destroyed. G-50 Soldier IFF system glitched. Lightning Gun destroyed. Med. Treads destroyed. Imp. Deuterium Engine destroyed. Magnetic Acceleration Cannon destroyed. Adv. Treads destroyed. Imp. Cooling System destroyed. System corrupted: Matter fused (-7). Imp. Sensor Array destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ????????????????????????## ##??""####???????????? | | ????????????????????????# ?? ???????????? | | ???????????????????????? ?? ????????????? | | ???????????????????????? ?? ?????????????? | | ????????????????????????# #? #??? #?????????? | | ??????????????????????### ## ## #?????????? | | ??????????????????????# "?????????? | | ??????????????????????# "?????????? | | ??????????????????????# gggh ?????????????? | | ??????????????????????# g h% ?????????????????? | | ????????????????????????# g #???? #??????????????? | | ??????????????###########ggg## ;;BB #?????????? | | ??????????????# @= g ^ ????????? | | ??????????????# g g ????????? | | ??????????????# ggg #?????????? | | ??????????????# ############ ## ##?????????? | | ??????????????# #??????????? C%C#???#??????????? | | ??????######??# #????????????####??????????????? | | ??????#"# #??# #??????????????????????????????? | | ??????#"! #??# #??????????????????????????????? | | ??????#!!^^#??# #??????????????????????????????? | | ??????#"!! #??# #??????????????????????????????? | | ??????#"# #??# #??????????????????????????????? | | ??????### #??# #??????????????????????????????? | | ????????# #??# #??????????????????????????????? | | ????????# #??# #??????????????????????????????? | | ??????### #??# #??????????????????????????????? | | ??????# #??# #??????????????????????????????? | | ??????# [ #??# #??????????????????????????????? | | ??????# #??# #??????????????????????????????? | | ??????### #??# #??????????????????????????????? | | ????????# #### #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????####### #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 27 Energy Capacity 480 Matter Stores 348 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club More Dakka Please Please Form A Line Serviceable Loadout Storm Trooper System Compromised Challenges ------------ None Game ------ Seed ShrapnelBoreShield Manual? 0 Play Time 01:58:57 Cumulative 7.4 hours Start 2021.06.22 @ 02:50:11 End 2021.06.22 @ 05:01:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 4 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1997f5a9-52bb-4900-9352-2e2cc988a238