Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.03 @ 02:08:42 Player: TheTominator63 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (111) 555 Value Destroyed (3747) 3747 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 6756 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 0/700 Matter 123/300 Energy 325/325 System Corruption 4% Temperature Critical (600) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Weapon Cycler Layered Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- Deuterium Engine Carbon-fiber Leg Relay Coupler [Heavy] (13) Proton Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Weapon Cycler Improved Power Shielding Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Heat Sink Layered Light Armor Plating Relay Coupler [Heavy] Proton Missile Launcher Improved Remote Datajack [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage High-capacity Battery Processor Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Flak Gun Energy Gun Beam Rifle Ballistic Gun Flak Gun Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon 1 | . . 1 . . Parts Attached 96 | 7 13 15 18 43 Power 14 | 1 . 4 2 7 Engine 12 | 1 . 4 1 6 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 28 | 4 5 3 5 11 Treads 10 | . . 2 5 3 Leg 13 | 2 2 1 . 8 Wheel 4 | 2 2 . . . Hover . | . . . . . Flight 1 | . 1 . . . Utility 25 | . 3 1 7 14 Device 15 | . 1 1 4 9 Storage 2 | . 2 . . . Processor 2 | . . . 2 . Hackware 1 | . . . . 1 Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 29 | 2 5 7 4 11 Energy Gun 10 | . 2 4 1 3 Energy Cannon . | . . . . . Ballistic Gun 17 | 2 2 3 3 7 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 6 | . 2 . . 4 Power 1 | . . . . 1 Propulsion 2 | . 2 . . . Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Highest Loss Streak 2 | . 2 . . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 92 98 99 97 Engine 12 | . 14 20 15 9 Core 2 | . . . 2 3 Treads 11 | . . 8 27 7 Leg 12 | . 22 13 . 14 Device 16 | . 4 19 17 18 Storage 2 | . 17 2 . . Processor 2 | . . . 9 1 Hackware 3 | . . . . 7 Protection 4 | . . . . 8 Energy Gun 8 | . 10 14 12 4 Ballistic Gun 17 | . 17 18 14 17 Peak Build Rating 49 | 5 7 15 28 49 Average Rating 29 | 3 6 11 20 44 On Entrance 10 | . 5 7 14 28 Naked Turns . | . . . . . Heaviest Build 44 | 7 15 28 28 44 Greatest Support 68 | 20 20 40 66 68 Greatest Overweight (x) 2 | . 2 . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 4 5 5 5 Class Distribution -------------------- 22% | Gunner 22% | Hacker-Tank 19% | Scavenger-Gunner 13% | Hacker-Gunner 12% | Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2563 | 306 164 313 402 1378 Remotely . | . . . . . Salvage Created 3875 | 72 289 596 766 2152 Parts 237 | 2 14 47 49 125 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . . . 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 84 | 1 5 17 17 44 Guns 79 | 1 5 17 17 39 AOE 4 | . . . . 4 Classes Destroyed 11 | 2 2 2 1 4 Worker 2 | . . . . 2 Builder 8 | . . . . 8 Tunneler 1 | 1 . . . . Recycler 4 | . 1 2 1 . Operator 1 | . . . . 1 Watcher 11 | . 1 1 2 7 Swarmer 25 | . . 11 6 8 Grunt 32 | 1 5 2 6 18 Sentry 16 | . . 4 4 8 Hunter 6 | . . . 1 5 Programmer 5 | . . . . 5 Best Kill Streak 11 | 2 3 7 7 11 Combat Bots Only 7 | 1 2 6 7 7 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging 1 | . . . 1 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 549 | 9 20 45 113 362 Missed 174 | 6 4 15 28 121 Damage Taken 3812 | 25 234 227 751 2575 Core 887 | 8 24 43 82 730 Absorbed by Shields 159 | . . . . 159 Redirected to Shielding 75 | . . . . 75 Ignored by Resistances 1114 | 8 69 74 225 738 Regen/Repaired (Parts) 69 | . . . . 69 Core Remaining (%) 89 | 96 87 89 85 . Volleys Fired 202 | 6 15 24 43 114 Largest 3 | 2 2 3 3 3 Hottest 136 | 40 70 135 135 136 Shots Fired 569 | 12 30 72 129 326 Gun 564 | 12 28 72 129 323 Cannon . | . . . . . Launcher 5 | . 2 . . 3 Special . | . . . . . Kinetic 423 | 12 23 41 71 276 Thermal 128 | . 5 31 58 34 Explosive 2 | . 2 . . . Electromagnetic 16 | . . . . 16 Robot Hit Streak 23 | 4 10 17 23 17 Robot Miss Streak 7 | 1 2 1 4 7 Penetration Max 1 | . . . . 1 Secondary Targets 10 | . . 2 5 3 Max Gunslinging Chain 2 | . . 1 2 1 Shots Hit Robots 404 | 9 21 49 90 235 Core Hits 345 | 3 13 24 41 264 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 13 | . . 4 5 4 Burn 9 | . . 4 5 . Destroy 3 | . . . . 3 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7668 | 140 395 646 1427 5060 Guns 6759 | 140 267 643 1383 4326 Cannons . | . . . . . Explosions 850 | . 128 . . 722 Melee . | . . . . . Ramming 59 | . . 3 44 12 Kinetic 4884 | 140 229 310 733 3472 Thermal 1845 | . 38 333 650 824 Explosive 128 | . 128 . . . Electromagnetic 752 | . . . . 752 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 1 4 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . . 4 23 Message Errors 6 | . . . 2 4 Matter Fused 6 | . . . . 6 Heat Flow Errors 2 | . . . . 2 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . 2 . Data Loss (major) 3 | . . . . 3 Misfires 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 249 | . 11 . . 238 Shots 8 | . 1 . . 7 Rammed 15 | . . . 15 . Targets Rammed 24 | . . 2 15 7 Kicked 8 | . . 1 . 7 Crushed 1 | . . 1 . . Highest Temperature 704 | . 30 200 468 704 Average Temperature 123 | . 10 75 147 135 Received Heat Transfer 1215 | 18 123 72 270 732 Effects 29 | . . . 12 17 Shutdowns 10 | . . . 5 5 Energy Bleed 5 | . . . 3 2 Interference 2 | . . . 2 . Damage (minor) 3 | . . . 2 1 Damage (major) 6 | . . . . 6 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 1 3 2 2 Heat Transferred 4769 | . 111 1184 1850 1624 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 628 | 25 176 427 240 628 Initial 107 | . 13 . 107 93 Average 195 | 7 99 223 105 257 Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 61 | 100 100 49 94 39 Level 1 27 | . . 46 5 39 Level 2 11 | . . 4 . 20 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . . . 3 12 Investigation 3 | . . . 2 1 Extermination 3 | . . . . 3 Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison 5 | . . . 1 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 14 | . 1 3 8 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 142 | 1 9 33 37 62 Peak Tracking Total 10 | 1 3 6 10 8 Tactical Retreats 23 | . 1 9 9 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 3 . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 15 | . . . 1 14 Max in Single Turn 7 | . . . 1 7 Garrison Access 3 | . . . . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 21 | . 2 2 4 13 Terminals 14 | . 1 2 3 8 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Total Hacks 48 | . 3 5 9 31 Successful 32 | . 2 5 7 18 Failed 16 | . 1 . 2 13 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 36 | . 2 5 8 21 Fabricators 2 | . . . . 2 Repair Stations 2 | . . . . 2 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 6 | . . . . 6 Terminal Hacks 24 | . 2 5 6 11 Record 7 | . 2 2 2 1 Branch Access Points 1 | . . . . 1 Alert Level 4 | . . 1 1 2 Unreport Threat 3 | . . . 1 2 Locate Traps 1 | . . . 1 . Transport Status 1 | . . . . 1 Recall Reinforcements 2 | . . . . 2 Hauler Manifests 1 | . . 1 . . Zone Layout 4 | . . 1 1 2 Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 3 | . . . . 3 Seal Access 3 | . . . . 3 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 1 1 3 12 Full Trace Events 2 | . . . 1 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 42 | . . . . 42 Total Part Build Rating 4 | . . . . 4 Parts Repaired 1 | . . . . 1 Time 22 | . . . . 22 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4453 | 113 463 559 1026 2292 Spaces Moved 2677 | 100 326 331 520 1400 Core 22 | 22 . . . . Treads 1019 | . . 103 520 396 Legs 1523 | 3 288 228 . 1004 Wheels 103 | 75 28 . . . Hover . | . . . . . Flight 10 | . 10 . . . Fastest Speed 50 | 50 80 120 160 120 Average Speed 133 | 74 119 132 160 131 Slowest Speed 260 | 120 200 160 160 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 8 39 26 38 38 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . 15 . . 35 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 48 | . 15 . . 33 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3171 | 125 367 397 622 1660 Wait 53 | 3 . 5 9 36 Move 2673 | 99 325 330 519 1400 Hop . | . . . . . Pick Up 51 | 10 8 9 7 17 Fast Attach 23 | . 1 4 3 15 Attach 22 | 5 4 3 3 7 Detach 3 | . . . . 3 Swap 51 | 2 8 8 12 21 Drop 69 | . 6 12 11 40 Fire 202 | 6 15 24 43 114 Melee . | . . . . . Ram . | . . . . . Kick 8 | . . 1 . 7 Crush 16 | . . 1 15 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 16) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 876 | -9/Materials | Build established: Gunner 1096 | -9/Materials | Discovered new exit (range 15) 1136 | -9/Materials | Entered another Materials area 1136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1234 | -8/Materials | Build established: Scavenger-Gunner 1339 | -8/Materials | Garrison activated, responded to threat 1796 | -8/Materials | Build established: Gunner 1997 | -8/Materials | Discovered new exit (range 10) 2139 | -8/Materials | Destroyed 7 combat bots 2162 | -8/Materials | Entered Factory 2162 | -7/Factory | Evolved 2 slots: Utility x2 2263 | -7/Factory | Identified exit to Storage 2263 | -7/Factory | Identified exit to Lower Caves 2453 | -7/Factory | Build established: Hacker-Gunner 2577 | -7/Factory | Fabricated Proton Missile Launcher? 2835 | -7/Factory | Garrison activated, responded to threat 2929 | -7/Factory | Destroyed 7 combat bots 3139 | -7/Factory | Garrison activated, responded to threat 3301 | -7/Factory | Build established: Scavenger-Gunner 3611 | -7/Factory | Build established: Scavenger-Tank 3670 | -7/Factory | Repaired Imp. Deuterium Engine 3925 | -7/Factory | Build established: Hacker-Tank 4360 | -7/Factory | Core integrity fell below 50% 4454 | -7/Factory | Core integrity fell below 20% 4455 | -7/Factory | Core destroyed Last Messages --------------- G-50 Soldier destroyed. Overheating: Carbon-fiber Leg damaged (-32). Overheating: Carbon-fiber Leg damaged (-11). Overheating: Hacking Suite damaged (-7). Overheating: Deuterium Engine damaged (-48). K-01 Serf collects debris. Overheating: Core damaged (-112). Overheating: Carbon-fiber Leg damaged (-9). K-01 Serf collects debris. Power failure, Lgt. Angular Momentum Engine shutdown. Power failure, Deuterium Engine shutdown. Overheating: Core damaged (-84). [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????# #?# #??????????? #????????? | | ??????????????????# #?# #?????????? #????????? | | ??????????????#???# ### ########### #????????? | | ??????????????# ### #????????? | | ??????????????+ #????????? | | ??????????????#### #????????? | | ?????????????????# #????????? | | ?????????????????# #????????? | | ?????????????????# =! ###+############???????? | | ################## !! # = = #???????? | | ^ !* # """"[= #???????? | | # """""" #???????? | | # """""" = #???????? | | # """""" #???????? | | # #???????? | | ###+#############+###################???????? | | # # #?????????????????? | | # "" # #?????????????????? | | # # """"" #?????????????????? | | # # " """" #?????????????????? | | # " # """""" #?????????????????? | | # # """""" #?????????????????? | | # """ # ! #?????????????????? | | # """ #########+#####???????????????? | | # """ ## % #???????????????? | | # "" ## @ g #???????????????? | | # # k% #???????????????? | | ###############T = #???????????????? | | ??????????????## #???????????????? | | ???????????????# ###### #???????????????? | | ?? ???????????????# #????? #???????????????? | | ????????????????????# #??????#???????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Proton Missile Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness Just What I Needed Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Shopping List Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed NullBoltDevice Manual? 0 Play Time 01:49:53 Cumulative 1.7 hours Start 2025.01.03 @ 00:18:02 End 2025.01.03 @ 02:08:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3493df45-823a-429d-b398-980304dc5318