Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 22:36:12

Player: chexo4

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (82)      410
Value Destroyed (2092)     2092
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (348)                348
              TOTAL SCORE: 7290

 Bonus
-------
High Alert Combat Kills    36
Follower Combat Kills      204
Aligned with FarCom        300
Friendly Fire              -192

 Cogmind 
---------
Core Integrity             0/850
Matter                     272/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (8) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Sensor Array
               ECM Suite
      Improved EM Shotgun
      Advanced EMP Blaster
               Maul

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
               Gravmag-Carbon Exoskeleton
               Wheel
       Compact Wheel
>              --- UTILITY ----------
               Scrap Engine
               Lightpack 2.0
      Improved Shield Generator
>              --- WEAPON -----------
               Proton Cannon
               Accelerated Particle Construct/C
>              --- INVENTORY --------
         Light Ion Engine
  Experimental Sensor Array
      Improved Terrain Scanner
               ECM Suite
      Improved EM Shotgun
               Particle Gun
         Light Cannon
      Advanced EMP Blaster
               Maul
[Rating: 72]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Constructs
Propulsion                 Compact Wheel
  Leg                      Constructs
  Wheel                    Compact Wheel
  Hover Unit               Airjet
Utility                    Lightpack 2.0
  Device                   Seismic Detector
  Storage                  Lightpack 2.0
  Protection               Light Armor Plating
Weapon                     Slug Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Constructs
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   2   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             61   | 7   9   5   8   1   .   5   15  2   9   
  Power                    8    | 1   1   .   2   .   .   .   2   .   2   
    Engine                 8    | 1   1   .   2   .   .   .   2   .   2   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   2   4   .   .   .   1   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 2   2   2   4   .   .   .   .   2   1   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | 2   2   2   .   1   .   3   1   .   2   
    Device                 6    | 1   1   1   .   1   .   .   .   .   2   
    Storage                3    | 1   .   1   .   .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   1   .   .   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   4   1   2   .   .   2   11  .   4   
    Energy Gun             4    | .   .   1   1   .   .   1   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          3    | 2   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   2   .   1   .   .   .   4   .   1   
    Launcher               6    | .   .   .   .   .   .   1   3   .   2   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   3   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   1   .   .   4   .   .   
Parts Lost                 27   | .   3   1   2   .   .   2   4   .   15  
  Power                    6    | .   1   .   1   .   .   .   .   .   4   
  Propulsion               11   | .   2   .   1   .   .   1   2   .   5   
  Utility                  3    | .   .   .   .   .   .   .   1   .   2   
  Weapon                   7    | .   .   1   .   .   .   1   1   .   4   
  Highest Loss Streak      10   | .   1   1   2   .   .   1   3   .   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     78   | .   92  88  94  91  88  80  63  61  57  
  Engine                   9    | .   10  11  10  11  11  9   9   9   5   
  Wheel                    29   | .   23  33  39  44  44  35  19  16  16  
  Device                   5    | .   5   11  11  3   .   .   .   .   12  
  Storage                  9    | .   14  11  11  11  11  9   9   9   5   
  Protection               3    | .   8   .   .   .   .   9   8   9   2   
  Energy Gun               4    | .   .   2   11  11  11  5   .   .   .   
  Ballistic Gun            2    | .   20  8   .   .   .   .   .   .   .   
  Ballistic Cannon         8    | .   6   11  11  11  11  9   8   9   4   
  Launcher                 2    | .   .   .   .   .   .   3   8   9   2   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   11  
Heaviest Build             41   | 13  15  30  41  41  40  31  31  27  32  
  Greatest Support         58   | 26  26  36  58  58  58  58  42  48  48  
  Greatest Overweight (x)  4    | .   .   .   1   .   .   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   8   15  15  15  15  40  40  40  40  
  Average Capacity         25   | 7   8   11  15  15  15  40  40  40  39  
  Most Carried             16   | 7   8   10  14  15  15  14  15  16  15  
  Average Carried          11   | 4   7   7   12  14  15  11  13  15  12  
  Final Capacity           40   | 8   8   15  15  15  15  40  40  40  5   
  Final Carried            15   | 7   8   9   14  15  15  14  13  15  5   
Scrap Engine Consumption   15   | .   .   .   .   .   .   .   .   .   15  
  Constructs Created       3    | .   .   .   .   .   .   .   .   .   3   
  Constructs Modified      2    | .   .   .   .   .   .   .   .   .   2   

 Class Distribution 
--------------------
 45% | Hauler-Mutant
 38% | Scavenger-Mutant
 15% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Storage
    Hauler-Mutant | -8/Recycling
    Hauler-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac 
Matter Collected           2271 | 408 189 70  334 .   .   220 546 136 368 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2578 | 243 337 64  371 .   .   259 388 379 537 
  Parts                    157  | 29  31  8   22  .   .   12  16  17  22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           9    | 1   .   .   .   .   .   .   .   6   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  47   | .   9   3   9   .   .   8   6   1   11  
  Guns                     14   | .   6   2   4   .   .   2   .   .   .   
  Cannons                  15   | .   3   1   4   .   .   1   1   .   5   
  AOE                      16   | .   .   .   1   .   .   4   5   1   5   
Classes Destroyed          12   | 2   5   .   1   .   .   3   .   .   1   
  Worker                   5    | .   1   .   .   .   .   .   3   .   1   
  Builder                  8    | .   1   .   2   .   .   1   1   .   3   
  Tunneler                 11   | 8   .   .   1   .   .   .   .   .   2   
  Recycler                 10   | 1   .   .   2   .   .   .   2   5   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   3   2   4   .   .   .   4   .   .   
  Grunt                    25   | .   6   1   4   .   .   3   2   .   9   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   .   3   .   1   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 4   4   2   8   .   .   2   6   4   3   
  Combat Bots Only         6    | .   3   2   6   .   .   2   4   1   2   
Max Kills in Single Turn   3    | 1   2   1   2   .   .   1   3   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   1   2   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Hostile Shots Fired        365  | .    49   7    28   .    .    52   7    2    220  
  Missed                   99   | .    12   1    12   .    .    15   .    .    59   
Damage Taken               4269 | .    471  50   191  .    .    617  465  53   2422 
  Core                     1371 | .    114  27   39   .    .    168  138  21   864  
  Absorbed by Shields      350  | .    .    .    .    .    .    .    30   .    320  
  Redirected to Shielding  29   | .    29   .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  54   .    .    .    83   .    .    40   .    
Volleys Fired              192  | 23   28   5    31   .    .    31   15   14   45   
  Largest                  2    | 2    2    2    2    .    .    2    2    2    2    
  Hottest                  141  | 40   100  55   113  .    .    113  80   80   141  
Shots Fired                347  | 46   55   10   55   .    .    62   20   18   81   
  Gun                      136  | 46   41   5    24   .    .    20   .    .    .    
  Cannon                   169  | .    13   5    31   .    .    31   13   15   61   
  Launcher                 41   | .    .    .    .    .    .    11   7    3    20   
  Special                  1    | .    1    .    .    .    .    .    .    .    .    
  Kinetic                  249  | 46   54   10   31   .    .    31   13   15   49   
  Thermal                  18   | .    1    .    9    .    .    5    .    .    3    
  Explosive                24   | .    .    .    .    .    .    11   .    .    13   
  Electromagnetic          56   | .    .    .    15   .    .    15   7    3    16   
  Robot Hit Streak         8    | 7    5    4    8    .    .    7    4    4    6    
  Robot Miss Streak        4    | 3    3    2    4    .    .    4    4    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           183  | 25   32   5    34   .    .    35   7    8    37   
  Core Hits                124  | 10   15   4    17   .    .    23   16   6    33   
  Critical Kills           2    | .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    3    .    .    1    .    .    .    
  Critical Strikes         10   | .    1    .    4    .    .    4    .    .    1    
    Burn                   1    | .    .    .    1    .    .    .    .    .    .    
    Destroy                7    | .    .    .    3    .    .    4    .    .    .    
    Blast                  2    | .    1    .    .    .    .    .    .    .    1    
Melee Attacks              10   | .    .    .    .    .    .    .    10   .    .    
  Impact                   10   | .    .    .    .    .    .    .    10   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6215 | 315  508  91   858  .    .    1039 666  260  2478 
  Guns                     1102 | 315  310  41   219  .    .    217  .    .    .    
  Cannons                  2474 | .    189  50   569  .    .    507  74   228  857  
  Explosions               2630 | .    .    .    70   .    .    315  592  32   1621 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  9    | .    9    .    .    .    .    .    .    .    .    
  Kinetic                  2950 | 315  499  91   569  .    .    507  74   228  667  
  Thermal                  603  | .    .    .    161  .    .    84   57   .    301  
  Explosive                1570 | .    .    .    .    .    .    277  121  .    1172 
  Electromagnetic          1083 | .    .    .    128  .    .    171  414  32   338  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    6    7    5    
  Average Corruption       4    | .    .    .    .    .    .    .    5    6    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    .    .    6    12   5    
    Message Errors         5    | .    .    .    .    .    .    .    1    3    1    
    Matter Fused           5    | .    .    .    .    .    .    .    1    3    1    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    4    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    
    Misfires               2    | .    .    .    .    .    .    .    1    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            186  | .    .    .    43   .    .    15   45   19   64   
  Projectiles              93   | .    .    .    43   .    .    15   .    19   16   
  Explosions               93   | .    .    .    .    .    .    .    45   .    48   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18   | .    1    .    4    .    .    7    .    1    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18   | .    1    .    4    .    .    7    .    1    5    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      515  | .    4    .    6    .    .    14   169  21   301  
  Shots                    15   | .    .    .    1    .    .    1    6    1    6    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        479  | .    20   1    276  .    .    479  21   239  177  
  Average Temperature      91   | .    7    1    80   .    .    151  6    93   46   
  Received Heat Transfer   732  | .    189  12   78   .    .    189  12   9    243  
  Effects                  4    | .    .    .    .    .    .    4    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    
    Damage (major)         1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    .    .    .    1    .    .    
  Heat Transferred         944  | .    .    .    346  .    .    161  100  .    337  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    1    .    .    1    2    .    3    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac 
Peak Influence             551  | 45  362 248 337 .   .   400 361 203 551 
  Initial                  169  | .   29  152 96  .   .   .   169 127 56  
  Average                  156  | 19  210 188 144 .   .   148 220 134 201 
Maximum Alert Level        2    | .   1   1   1   .   .   2   1   1   2   
  Low Security (%)         68   | 100 44  57  87  .   100 63  35  85  52  
  Level 1                  30   | .   55  42  12  .   .   34  64  14  41  
  Level 2                  1    | .   .   .   .   .   .   1   .   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   1   .   .   .   8   5   .   9   
  Investigation            6    | .   .   .   .   .   .   1   4   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   3   
  Reinforcement            12   | .   1   1   .   .   .   4   1   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   1   .   3   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac 
Distress Signals           9    | .   3   .   .   .   .   .   2   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              76   | .   18  4   12  .   .   12  9   1   20  
  Peak Tracking Total      8    | .   6   2   4   .   .   5   5   1   8   
  Tactical Retreats        9    | .   3   1   2   .   .   .   1   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac 
Traps Triggered            2    | .   1   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac 
Machines Disabled          22   | .   .   .   .   .   .   .   2   1   19  
  Max in Single Turn       7    | .   .   .   .   .   .   .   1   1   7   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac 
Machines Accessed          24   | .   2   1   .   5   .   1   7   7   1   
  Terminals                16   | .   2   1   .   .   .   1   6   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                93   | .   2   1   .   50  .   3   20  15  2   
  Successful               71   | .   2   1   .   50  .   3   7   8   .   
  Failed                   22   | .   .   .   .   .   .   .   13  7   2   
    Catastrophic           7    | .   .   .   .   .   .   .   5   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   .   .   .   1   .   1   9   6   2   
  Terminals                40   | .   2   1   .   .   .   3   19  13  2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             68   | .   2   1   .   50  .   3   6   6   .   
  Record                   50   | .   .   .   .   49  .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   .   1   .   .   .   1   1   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   1   .   
  Alert Level              3    | .   .   .   .   .   .   1   1   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   .   1   2   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   1   .   .   .   1   5   6   1   
  Full Trace Events        6    | .   .   .   .   .   .   1   3   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Total Allies               11   | .    .    .    .    .    .    .    11   .    .    
  Largest Group            10   | .    .    .    .    .    .    .    10   .    .    
  Highest-Rated Group      173  | .    .    .    .    .    .    .    173  .    .    
  Highest-Rated Ally       100  | .    .    .    .    .    .    .    100  .    .    
Total Orders               3    | .    .    .    .    .    .    .    3    .    .    
  STAY                     3    | .    .    .    .    .    .    .    3    .    .    
Ally Attacks               73   | .    .    .    .    .    .    .    73   .    .    
  Total Damage             1254 | .    .    .    .    .    .    .    1254 .    .    
  Kills                    14   | .    .    .    .    .    .    .    14   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Turns Passed               4773 | 252  365  224  1006 467  256  338  586  469  810  
Spaces Moved               4036 | 150  277  228  953  485  242  244  443  399  615  
  Core                     39   | 11   .    .    .    .    .    .    .    .    28   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     12   | .    .    .    .    .    .    .    .    .    12   
  Wheels                   3985 | 139  277  228  953  485  242  244  443  399  575  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   86   85   95   95   93   93   100  50   
  Average Speed            95   | 87   93   86   92   95   95   94   100  107  99   
  Slowest Speed            250  | 90   100  86   105  95   95   95   115  115  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       49   | 5    56   23   99   91   56   25   52   71   15   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    .    .    1    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 40   | .    1    .    .    .    .    35   4    .    .    
Terrain Destroyed          350  | .    1    .    12   .    .    123  38   1    175  
  Melee                    2    | .    .    .    .    .    .    .    2    .    .    
  Projectile               28   | .    1    .    9    .    .    12   3    1    2    
  AOE                      320  | .    .    .    3    .    .    111  33   .    173  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Total                      4556 | 225  322  244  1024 493  268  285  540  423  732  
  Wait                     187  | 31   4    .    21   .    27   .    46   6    52   
  Move                     4027 | 149  276  227  952  484  241  243  442  398  615  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | 14   3    5    10   3    .    5    4    3    4    
  Fast Attach              2    | 1    1    .    .    .    .    .    .    .    .    
  Attach                   32   | 6    1    3    3    .    .    3    5    2    9    
  Detach                   5    | .    .    .    .    .    .    .    3    .    2    
  Swap                     28   | .    7    3    5    1    .    2    10   .    .    
  Drop                     16   | 1    1    1    2    5    .    1    .    .    5    
  Fire                     192  | 23   28   5    31   .    .    31   15   14   45   
  Melee                    10   | .    .    .    .    .    .    .    10   .    .    
  Ram                      1    | .    1    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    5    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 14)
  253 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  602 | -10/Materials | Discovered new exit (range 16)
  618 | -10/Materials | Entered another Materials area
  618 | -9/Materials  | Evolved 2 slots: Propulsion x2
  677 | -9/Materials  | Identified exit to Mines
  792 | -9/Materials  | Discovered new exit (range 10)
  842 | -9/Materials  | Entered Mines
  863 | -9/Mines      | Met a Derelict bent on vengeance
  876 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1029 | -9/Mines      | Build established: Scavenger-Mutant
 1050 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1052 | -9/Mines      | Found Prototype Device
 1115 | -9/Mines      | Discovered new exit (range 6)
 1394 | -9/Mines      | Discovered new exit (range 10)
 1842 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1843 | -9/Mines      | Discovered new exit (range 5)
 1848 | -9/Mines      | Entered Exiles
 1882 | -9/Exiles     | Met 8R-AWN
 1901 | -9/Exiles     | Met EX-HEX
 1945 | -9/Exiles     | Met EX-BIN
 1959 | -9/Exiles     | Aligned with FarCom system
 1960 | -9/Exiles     | Given EX-Vault access code
 1982 | -9/Exiles     | Opened EX-Vault
 1991 | -9/Exiles     | Found Lightpack 2.0
 1992 | -9/Exiles     | Identified Exp. Sensor Array
 2051 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2079 | -9/Exiles     | Met EX-DEC
 2083 | -9/Exiles     | Learned location of Zion (-6)
 2134 | -9/Exiles     | Visited The Gauntlet
 2302 | -9/Exiles     | Discovered new exit (range 11)
 2315 | -9/Exiles     | Left Exiles lab with Lightpack 2.0
 2315 | -9/Exiles     | Entered Mines
 2562 | -8/Mines      | Discovered new exit (range 9)
 2571 | -8/Mines      | Entered Materials
 2571 | -8/Materials  | Evolved 2 slots: Utility x2
 2682 | -8/Materials  | Garrison activated, responded to threat
 2743 | -8/Materials  | Identified exit to Storage
 2882 | -8/Materials  | Build established: Hauler-Mutant
 2909 | -8/Materials  | Entered Storage
 2980 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3236 | -8/Storage    | Lost 3 parts (1n1u1w)
 3269 | -8/Storage    | Crushed by falling debris
 3269 | -8/Storage    | Core integrity fell below 50%
 3301 | -8/Storage    | Met 01-MTF
 3434 | -8/Storage    | Identified exit to Recycling
 3495 | -8/Storage    | Entered Recycling
 3495 | -8/Recycling  | Accompanied by 1 ally (01-MTF)
 3495 | -8/Recycling  | Found Scrap Engine
 3500 | -8/Recycling  | 01-MTF left
 3949 | -8/Recycling  | Discovered new exit (range 15)
 3964 | -8/Recycling  | Entered Factory
 3964 | -6/Factory    | Evolved 4 slots: Utility x4
 4467 | -6/Factory    | Lost 3 parts (1p1n1w)
 4759 | -6/Factory    | Core integrity fell below 50%
 4763 | -6/Factory    | Released all parts (3)
 4771 | -6/Factory    | Core integrity fell below 20%
 4774 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Released Lightpack 2.0.
Released Scrap Engine.
Released Lgt. Cannon.
K-01 Serf collects debris.
Slug penetrates Wall.
U-05 Engineer builds a Door.
U-05 Engineer lays Concrete.
K-01 Serf collects debris. <x3>
Penetrated by Slug.
W-25 Informer sends out distress signal.
U-05 Engineer lays Concrete.
Penetrated by Slug.
U-05 Engineer lays Concrete.
Penetrated by Slug.
K-01 Serf collects debris.
Slug penetrates Wall. <x2>
Penetrated by Slug.
R-10 Processor collects Lightpack 2.0.
Slug penetrates Wall. <x2>
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????###???????????????????????? |
| ?????????????????????###T ###########????????????? |
| ?????????????????????#               ????????????? |
| ?????????????????????#                ???????????? |
| ?????????????????????#                ???????????? |
| ?????????????????????#                 ??????????? |
| ?????????????????????+         k       ??g???????? |
| ?????????????????????#                 ??????????? |
| ?????????????????????#                  g????????? |
| ?????????????????????#                  ?????????? |
| ?????????????????????#               g   ????????? |
| ?????????????????????#               b   ????????? |
| ?????????????????????#   @               ????????? |
| ?????????????????????#                   ????????? |
| ?????????????????????#                   ????????? |
| ?????????????????????#         w         ????????? |
| ??""?????????????????#                   ????????? |
| ??    ?????#########?#                   ????????? |
| ?       ??## """"# ###u      ###########?????????? |
| ??   !    # ""S"             #???????????????????? |
| ?????####### "   # # #       #???????????????????? |
| ?????# !           %k   h    #???????????????????? |
| ?????#              %#    p  #???????????????????? |
| ?????#               #       #???????????????????? |
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| ?????#                 !     #???????????????????? |
| ?????#                ![]    #???????????????????? |
| ????### *! #    ####         #???????????????????? |
| ##### #  %                   #???????????????????? |
|    ## # ###########+##       +???????????????????? |
|    ####!#            #       #???????????????????? |
|    /    " " " " " "  #       #???????????????????? |
|    ####!" " " " " "  #       #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          22
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              HypercooledStasisBox
  Manual?         1
Play Time         00:44:48
  Cumulative      22.8 hours
  Start           2024.04.12 @ 21:53:34
  End             2024.04.12 @ 22:36:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          28
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40f02803-4664-4543-9586-d02bb2a41ccc