Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 22:36:12 Player: chexo4 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (2092) 2092 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (348) 348 TOTAL SCORE: 7290 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 204 Aligned with FarCom 300 Friendly Fire -192 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array ECM Suite Improved EM Shotgun Advanced EMP Blaster Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Gravmag-Carbon Exoskeleton Wheel Compact Wheel > --- UTILITY ---------- Scrap Engine Lightpack 2.0 Improved Shield Generator > --- WEAPON ----------- Proton Cannon Accelerated Particle Construct/C > --- INVENTORY -------- Light Ion Engine Experimental Sensor Array Improved Terrain Scanner ECM Suite Improved EM Shotgun Particle Gun Light Cannon Advanced EMP Blaster Maul [Rating: 72] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Constructs Propulsion Compact Wheel Leg Constructs Wheel Compact Wheel Hover Unit Airjet Utility Lightpack 2.0 Device Seismic Detector Storage Lightpack 2.0 Protection Light Armor Plating Weapon Slug Cannon Energy Gun EM Shotgun Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . 2 . . . 2 . . 4 Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 6 | . . . . . . 2 . . 4 Weapon . | . . . . . . . . . . Parts Attached 61 | 7 9 5 8 1 . 5 15 2 9 Power 8 | 1 1 . 2 . . . 2 . 2 Engine 8 | 1 1 . 2 . . . 2 . 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 2 2 4 . . . 1 2 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 13 | 2 2 2 4 . . . . 2 1 Hover 1 | . . . . . . . 1 . . Flight . | . . . . . . . . . . Utility 13 | 2 2 2 . 1 . 3 1 . 2 Device 6 | 1 1 1 . 1 . . . . 2 Storage 3 | 1 . 1 . . . 1 . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 4 | . 1 . . . . 2 1 . . Artifact . | . . . . . . . . . . Weapon 26 | 2 4 1 2 . . 2 11 . 4 Energy Gun 4 | . . 1 1 . . 1 1 . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 3 | 2 1 . . . . . . . . Ballistic Cannon 8 | . 2 . 1 . . . 4 . 1 Launcher 6 | . . . . . . 1 3 . 2 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 3 | . . . . . . . 3 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . . 4 . . Parts Lost 27 | . 3 1 2 . . 2 4 . 15 Power 6 | . 1 . 1 . . . . . 4 Propulsion 11 | . 2 . 1 . . 1 2 . 5 Utility 3 | . . . . . . . 1 . 2 Weapon 7 | . . 1 . . . 1 1 . 4 Highest Loss Streak 10 | . 1 1 2 . . 1 3 . 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 78 | . 92 88 94 91 88 80 63 61 57 Engine 9 | . 10 11 10 11 11 9 9 9 5 Wheel 29 | . 23 33 39 44 44 35 19 16 16 Device 5 | . 5 11 11 3 . . . . 12 Storage 9 | . 14 11 11 11 11 9 9 9 5 Protection 3 | . 8 . . . . 9 8 9 2 Energy Gun 4 | . . 2 11 11 11 5 . . . Ballistic Gun 2 | . 20 8 . . . . . . . Ballistic Cannon 8 | . 6 11 11 11 11 9 8 9 4 Launcher 2 | . . . . . . 3 8 9 2 Naked Turns 11 | . . . . . . . . . 11 Heaviest Build 41 | 13 15 30 41 41 40 31 31 27 32 Greatest Support 58 | 26 26 36 58 58 58 58 42 48 48 Greatest Overweight (x) 4 | . . . 1 . . . 1 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 40 | 8 8 15 15 15 15 40 40 40 40 Average Capacity 25 | 7 8 11 15 15 15 40 40 40 39 Most Carried 16 | 7 8 10 14 15 15 14 15 16 15 Average Carried 11 | 4 7 7 12 14 15 11 13 15 12 Final Capacity 40 | 8 8 15 15 15 15 40 40 40 5 Final Carried 15 | 7 8 9 14 15 15 14 13 15 5 Scrap Engine Consumption 15 | . . . . . . . . . 15 Constructs Created 3 | . . . . . . . . . 3 Constructs Modified 2 | . . . . . . . . . 2 Class Distribution -------------------- 45% | Hauler-Mutant 38% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Recycling Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Matter Collected 2271 | 408 189 70 334 . . 220 546 136 368 Remotely . | . . . . . . . . . . Salvage Created 2578 | 243 337 64 371 . . 259 388 379 537 Parts 157 | 29 31 8 22 . . 12 16 17 22 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 9 | 1 . . . . . . . 6 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 47 | . 9 3 9 . . 8 6 1 11 Guns 14 | . 6 2 4 . . 2 . . . Cannons 15 | . 3 1 4 . . 1 1 . 5 AOE 16 | . . . 1 . . 4 5 1 5 Classes Destroyed 12 | 2 5 . 1 . . 3 . . 1 Worker 5 | . 1 . . . . . 3 . 1 Builder 8 | . 1 . 2 . . 1 1 . 3 Tunneler 11 | 8 . . 1 . . . . . 2 Recycler 10 | 1 . . 2 . . . 2 5 . Watcher 1 | . 1 . . . . . . . . Swarmer 13 | . 3 2 4 . . . 4 . . Grunt 25 | . 6 1 4 . . 3 2 . 9 Brawler 1 | . . . 1 . . . . . . Sentry 5 | . . . . . . 3 . 1 1 Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . . . . . 1 Heavy 1 | . . . . . . 1 . . . Best Kill Streak 8 | 4 4 2 8 . . 2 6 4 3 Combat Bots Only 6 | . 3 2 6 . . 2 4 1 2 Max Kills in Single Turn 3 | 1 2 1 2 . . 1 3 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . . 1 2 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Hostile Shots Fired 365 | . 49 7 28 . . 52 7 2 220 Missed 99 | . 12 1 12 . . 15 . . 59 Damage Taken 4269 | . 471 50 191 . . 617 465 53 2422 Core 1371 | . 114 27 39 . . 168 138 21 864 Absorbed by Shields 350 | . . . . . . . 30 . 320 Redirected to Shielding 29 | . 29 . . . . . . . . Core Remaining (%) 69 | 100 54 . . . 83 . . 40 . Volleys Fired 192 | 23 28 5 31 . . 31 15 14 45 Largest 2 | 2 2 2 2 . . 2 2 2 2 Hottest 141 | 40 100 55 113 . . 113 80 80 141 Shots Fired 347 | 46 55 10 55 . . 62 20 18 81 Gun 136 | 46 41 5 24 . . 20 . . . Cannon 169 | . 13 5 31 . . 31 13 15 61 Launcher 41 | . . . . . . 11 7 3 20 Special 1 | . 1 . . . . . . . . Kinetic 249 | 46 54 10 31 . . 31 13 15 49 Thermal 18 | . 1 . 9 . . 5 . . 3 Explosive 24 | . . . . . . 11 . . 13 Electromagnetic 56 | . . . 15 . . 15 7 3 16 Robot Hit Streak 8 | 7 5 4 8 . . 7 4 4 6 Robot Miss Streak 4 | 3 3 2 4 . . 4 4 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 183 | 25 32 5 34 . . 35 7 8 37 Core Hits 124 | 10 15 4 17 . . 23 16 6 33 Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 4 | . . . 3 . . 1 . . . Critical Strikes 10 | . 1 . 4 . . 4 . . 1 Burn 1 | . . . 1 . . . . . . Destroy 7 | . . . 3 . . 4 . . . Blast 2 | . 1 . . . . . . . 1 Melee Attacks 10 | . . . . . . . 10 . . Impact 10 | . . . . . . . 10 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6215 | 315 508 91 858 . . 1039 666 260 2478 Guns 1102 | 315 310 41 219 . . 217 . . . Cannons 2474 | . 189 50 569 . . 507 74 228 857 Explosions 2630 | . . . 70 . . 315 592 32 1621 Melee . | . . . . . . . . . . Ramming 9 | . 9 . . . . . . . . Kinetic 2950 | 315 499 91 569 . . 507 74 228 667 Thermal 603 | . . . 161 . . 84 57 . 301 Explosive 1570 | . . . . . . 277 121 . 1172 Electromagnetic 1083 | . . . 128 . . 171 414 32 338 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . 6 7 5 Average Corruption 4 | . . . . . . . 5 6 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . . . . . . 6 12 5 Message Errors 5 | . . . . . . . 1 3 1 Matter Fused 5 | . . . . . . . 1 3 1 Heat Flow Errors 5 | . . . . . . . . 4 1 Energy Discharges 2 | . . . . . . . 1 1 . Data Loss (minor) 2 | . . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . 1 . . Misfires 2 | . . . . . . . 1 1 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 186 | . . . 43 . . 15 45 19 64 Projectiles 93 | . . . 43 . . 15 . 19 16 Explosions 93 | . . . . . . . 45 . 48 Melee . | . . . . . . . . . . Knockbacks 18 | . 1 . 4 . . 7 . 1 5 Impact . | . . . . . . . . . . Kinetic 18 | . 1 . 4 . . 7 . 1 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 515 | . 4 . 6 . . 14 169 21 301 Shots 15 | . . . 1 . . 1 6 1 6 Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 479 | . 20 1 276 . . 479 21 239 177 Average Temperature 91 | . 7 1 80 . . 151 6 93 46 Received Heat Transfer 732 | . 189 12 78 . . 189 12 9 243 Effects 4 | . . . . . . 4 . . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 . . Heat Transferred 944 | . . . 346 . . 161 100 . 337 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . 1 . . 1 2 . 3 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Peak Influence 551 | 45 362 248 337 . . 400 361 203 551 Initial 169 | . 29 152 96 . . . 169 127 56 Average 156 | 19 210 188 144 . . 148 220 134 201 Maximum Alert Level 2 | . 1 1 1 . . 2 1 1 2 Low Security (%) 68 | 100 44 57 87 . 100 63 35 85 52 Level 1 30 | . 55 42 12 . . 34 64 14 41 Level 2 1 | . . . . . . 1 . . 6 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 1 1 . . . 8 5 . 9 Investigation 6 | . . . . . . 1 4 . 1 Extermination 3 | . . . . . . . . . 3 Reinforcement 12 | . 1 1 . . . 4 1 . 5 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . 3 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Distress Signals 9 | . 3 . . . . . 2 . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . 18 4 12 . . 12 9 1 20 Peak Tracking Total 8 | . 6 2 4 . . 5 5 1 8 Tactical Retreats 9 | . 3 1 2 . . . 1 . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 2 | . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 22 | . . . . . . . 2 1 19 Max in Single Turn 7 | . . . . . . . 1 1 7 Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 24 | . 2 1 . 5 . 1 7 7 1 Terminals 16 | . 2 1 . . . 1 6 5 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 93 | . 2 1 . 50 . 3 20 15 2 Successful 71 | . 2 1 . 50 . 3 7 8 . Failed 22 | . . . . . . . 13 7 2 Catastrophic 7 | . . . . . . . 5 2 . Database Lockouts . | . . . . . . . . . . Manual 19 | . . . . 1 . 1 9 6 2 Terminals 40 | . 2 1 . . . 3 19 13 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 68 | . 2 1 . 50 . 3 6 6 . Record 50 | . . . . 49 . . . 1 . Open Door 1 | . . . . . . . 1 . . Branch Access Points 4 | . . 1 . . . 1 1 1 . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . . . . . . . 1 1 . Alert Level 3 | . . . . . . 1 1 1 . Unreport Threat 1 | . . . . . . . 1 . . Dispatch Records 1 | . . . . . . 1 . . . Zone Layout 4 | . 1 . . . . . 1 2 . Derelict Proto ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . Report Inventory 2 | . . . . . . . . 2 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 1 . . . 1 5 6 1 Full Trace Events 6 | . . . . . . 1 3 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Total Allies 11 | . . . . . . . 11 . . Largest Group 10 | . . . . . . . 10 . . Highest-Rated Group 173 | . . . . . . . 173 . . Highest-Rated Ally 100 | . . . . . . . 100 . . Total Orders 3 | . . . . . . . 3 . . STAY 3 | . . . . . . . 3 . . Ally Attacks 73 | . . . . . . . 73 . . Total Damage 1254 | . . . . . . . 1254 . . Kills 14 | . . . . . . . 14 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Turns Passed 4773 | 252 365 224 1006 467 256 338 586 469 810 Spaces Moved 4036 | 150 277 228 953 485 242 244 443 399 615 Core 39 | 11 . . . . . . . . 28 Treads . | . . . . . . . . . . Legs 12 | . . . . . . . . . 12 Wheels 3985 | 139 277 228 953 485 242 244 443 399 575 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 86 85 95 95 93 93 100 50 Average Speed 95 | 87 93 86 92 95 95 94 100 107 99 Slowest Speed 250 | 90 100 86 105 95 95 95 115 115 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 49 | 5 56 23 99 91 56 25 52 71 15 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken 3 | . . 1 . . . 1 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . . 1 . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug 40 | . 1 . . . . 35 4 . . Terrain Destroyed 350 | . 1 . 12 . . 123 38 1 175 Melee 2 | . . . . . . . 2 . . Projectile 28 | . 1 . 9 . . 12 3 1 2 AOE 320 | . . . 3 . . 111 33 . 173 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Total 4556 | 225 322 244 1024 493 268 285 540 423 732 Wait 187 | 31 4 . 21 . 27 . 46 6 52 Move 4027 | 149 276 227 952 484 241 243 442 398 615 Hop . | . . . . . . . . . . Pick Up 51 | 14 3 5 10 3 . 5 4 3 4 Fast Attach 2 | 1 1 . . . . . . . . Attach 32 | 6 1 3 3 . . 3 5 2 9 Detach 5 | . . . . . . . 3 . 2 Swap 28 | . 7 3 5 1 . 2 10 . . Drop 16 | 1 1 1 2 5 . 1 . . 5 Fire 192 | 23 28 5 31 . . 31 15 14 45 Melee 10 | . . . . . . . 10 . . Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 253 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 16) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Propulsion x2 677 | -9/Materials | Identified exit to Mines 792 | -9/Materials | Discovered new exit (range 10) 842 | -9/Materials | Entered Mines 863 | -9/Mines | Met a Derelict bent on vengeance 876 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1029 | -9/Mines | Build established: Scavenger-Mutant 1050 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1052 | -9/Mines | Found Prototype Device 1115 | -9/Mines | Discovered new exit (range 6) 1394 | -9/Mines | Discovered new exit (range 10) 1842 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1843 | -9/Mines | Discovered new exit (range 5) 1848 | -9/Mines | Entered Exiles 1882 | -9/Exiles | Met 8R-AWN 1901 | -9/Exiles | Met EX-HEX 1945 | -9/Exiles | Met EX-BIN 1959 | -9/Exiles | Aligned with FarCom system 1960 | -9/Exiles | Given EX-Vault access code 1982 | -9/Exiles | Opened EX-Vault 1991 | -9/Exiles | Found Lightpack 2.0 1992 | -9/Exiles | Identified Exp. Sensor Array 2051 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2079 | -9/Exiles | Met EX-DEC 2083 | -9/Exiles | Learned location of Zion (-6) 2134 | -9/Exiles | Visited The Gauntlet 2302 | -9/Exiles | Discovered new exit (range 11) 2315 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2315 | -9/Exiles | Entered Mines 2562 | -8/Mines | Discovered new exit (range 9) 2571 | -8/Mines | Entered Materials 2571 | -8/Materials | Evolved 2 slots: Utility x2 2682 | -8/Materials | Garrison activated, responded to threat 2743 | -8/Materials | Identified exit to Storage 2882 | -8/Materials | Build established: Hauler-Mutant 2909 | -8/Materials | Entered Storage 2980 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3236 | -8/Storage | Lost 3 parts (1n1u1w) 3269 | -8/Storage | Crushed by falling debris 3269 | -8/Storage | Core integrity fell below 50% 3301 | -8/Storage | Met 01-MTF 3434 | -8/Storage | Identified exit to Recycling 3495 | -8/Storage | Entered Recycling 3495 | -8/Recycling | Accompanied by 1 ally (01-MTF) 3495 | -8/Recycling | Found Scrap Engine 3500 | -8/Recycling | 01-MTF left 3949 | -8/Recycling | Discovered new exit (range 15) 3964 | -8/Recycling | Entered Factory 3964 | -6/Factory | Evolved 4 slots: Utility x4 4467 | -6/Factory | Lost 3 parts (1p1n1w) 4759 | -6/Factory | Core integrity fell below 50% 4763 | -6/Factory | Released all parts (3) 4771 | -6/Factory | Core integrity fell below 20% 4774 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Released Lightpack 2.0. Released Scrap Engine. Released Lgt. Cannon. K-01 Serf collects debris. Slug penetrates Wall. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. K-01 Serf collects debris. Penetrated by Slug. W-25 Informer sends out distress signal. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. R-10 Processor collects Lightpack 2.0. Slug penetrates Wall. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????###T ###########????????????? | | ?????????????????????# ????????????? | | ?????????????????????# ???????????? | | ?????????????????????# ???????????? | | ?????????????????????# ??????????? | | ?????????????????????+ k ??g???????? | | ?????????????????????# ??????????? | | ?????????????????????# g????????? | | ?????????????????????# ?????????? | | ?????????????????????# g ????????? | | ?????????????????????# b ????????? | | ?????????????????????# @ ????????? | | ?????????????????????# ????????? | | ?????????????????????# ????????? | | ?????????????????????# w ????????? | | ??""?????????????????# ????????? | | ?? ?????#########?# ????????? | | ? ??## """"# ###u ###########?????????? | | ?? ! # ""S" #???????????????????? | | ?????####### " # # # #???????????????????? | | ?????# ! %k h #???????????????????? | | ?????# %# p #???????????????????? | | ?????# # #???????????????????? | | ?????# h #???????????????????? | | ?????# # #???????????????????? | | ?????# #???????????????????? | | ?????# #???????????????????? | | ?????# #???????????????????? | | ?????# ! #???????????????????? | | ?????# ![] #???????????????????? | | ????### *! # #### #???????????????????? | | ##### # % #???????????????????? | | ## # ###########+## +???????????????????? | | ####!# # #???????????????????? | | / " " " " " " # #???????????????????? | | ####!" " " " " " # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 22 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed HypercooledStasisBox Manual? 1 Play Time 00:44:48 Cumulative 22.8 hours Start 2024.04.12 @ 21:53:34 End 2024.04.12 @ 22:36:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 40f02803-4664-4543-9586-d02bb2a41ccc