Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.28 @ 13:59:01 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (168) 840 Value Destroyed (5469) 5469 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2612) 2612 TOTAL SCORE: 11401 Bonus ------- High Alert Combat Kills 1412 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 74/550 Matter 120/300 Energy 104/125 System Corruption 6% Temperature Critical (519) Movement Rolling (135) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Armored Wheel Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Weapon Cycler > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (20) --- Light Treads Armored Wheel Armored Wheel Armored Wheel Compact Matter Pod (150) Weapon Cycler Heavy Armor Plating Layered Light Armor Plating Hardlight Generator Hacking Suite Relay Coupler [Grunt] (31) Relay Coupler [Heavy] (10) Relay Coupler [Heavy] (13) High-powered Tractor Beam Trap Extractor (4/4 Heavy EX) Shock Bomb Launcher Improved Datajack Heavy Hammer Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Weapon Cycler Heavy Armor Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Armored Wheel Armored Wheel Armored Wheel Compact Matter Pod Weapon Cycler Reaction Control System Heavy Armor Plating Hardlight Generator Hacking Suite Relay Coupler [Grunt] Relay Coupler [Heavy] Relay Coupler [Heavy] High-powered Tractor Beam Trap Extractor Enhanced Autogun Shock Bomb Launcher Improved Datajack Heavy Hammer Heavy Hammer [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Small Laser Ballistic Gun Hypervelocity Gauss Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 104 | 7 13 8 7 12 30 19 8 Power 12 | 1 2 1 . 1 4 2 1 Engine 9 | 1 2 1 . 1 3 . 1 Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 39 | 2 4 5 3 5 8 8 4 Treads 20 | 2 2 2 1 . 6 3 4 Leg 5 | . . . 1 4 . . . Wheel 14 | . 2 3 1 1 2 5 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 3 . 1 3 10 4 2 Device 10 | 1 . . . 2 5 2 . Storage 4 | 1 2 . . . 1 . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 10 | . . . 1 1 4 2 2 Artifact . | . . . . . . . . Weapon 28 | 2 4 2 3 3 8 5 1 Energy Gun 10 | 2 2 . 1 . 5 . . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | . . . . . 3 4 1 Ballistic Cannon . | . . . . . . . . Launcher 5 | . 2 . . 2 . 1 . Special Weapon . | . . . . . . . . Impact Weapon 5 | . . 2 2 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 26 | . 4 4 1 5 2 5 5 Power 2 | . 1 . . . . . 1 Propulsion 11 | . 2 3 1 3 . 2 . Utility 5 | . . . . 1 1 2 1 Weapon 8 | . 1 1 . 1 1 1 3 Highest Loss Streak 4 | . 3 4 1 3 1 1 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 96 97 94 97 100 86 Engine 6 | . 14 14 11 11 3 2 2 Core 3 | . . . . . 5 6 3 Treads 17 | . 17 21 26 15 8 21 9 Leg 2 | . . . 4 4 8 . . Wheel 8 | . 10 7 1 12 10 5 18 Device 10 | . 3 . . . 19 18 9 Storage 10 | . 14 14 11 11 9 9 9 Processor 1 | . 10 14 1 . . . . Protection 7 | . . . 9 6 6 9 9 Energy Gun 5 | . 27 11 . . 9 . . Ballistic Gun 13 | . . . . . 13 26 26 Impact Weapon 9 | . . 5 31 32 2 . . Naked Turns . | . . . . . . . . Heaviest Build 79 | 12 51 53 59 59 63 68 79 Greatest Support 60 | 40 40 40 60 30 60 60 24 Greatest Overweight (x) 6 | 1 4 2 4 5 6 5 6 Average Overweight (x) 1 | . 1 1 1 3 2 1 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 20 20 Average Carried 18 | 3 15 19 17 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 7 20 16 20 20 20 20 20 Class Distribution -------------------- 40% | Mutant 40% | Scavenger-Tank 9% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Matter Collected 3766 | 245 155 . 140 101 756 1499 870 Remotely 186 | 151 35 . . . . . . Salvage Created 6892 | 74 595 . 611 594 1466 1864 1688 Parts 352 | 2 24 . 15 33 92 92 94 Haulers Intercepted 11 | . 1 . 3 . 4 . 3 Recyclers Shooed 6 | . 5 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 118 | . 12 . 9 18 21 35 23 Melee 9 | . . . 3 6 . . . Guns 80 | . 7 . . . 20 30 23 AOE 19 | . 5 . . 9 . 5 . Classes Destroyed 14 | 1 5 . 2 4 . 1 1 Worker 15 | . 1 . 3 4 5 . 2 Builder 6 | . . . . 2 3 . 1 Tunneler 6 | . . . . 5 1 . . Hauler 11 | . 1 . 3 . 4 . 3 Recycler 6 | 1 2 . 1 . 1 . 1 Operator 1 | . . . 1 . . . . Watcher 5 | . 2 . 1 . 1 . 1 Swarmer 24 | . 3 . . 7 3 11 . Grunt 69 | . 9 . 6 9 11 21 13 Brawler 4 | . . . . 1 1 . 2 Duelist 2 | . . . . 1 . . 1 Sentry 17 | . . . 3 . 6 2 6 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 10 | 1 7 . 3 10 7 6 5 Combat Bots Only 8 | . 5 . 2 8 6 6 4 Max Kills in Single Turn 7 | 1 3 . 1 7 3 3 2 Gunslinging 1 | . . . . . 1 1 1 Exploded 5 | . 3 . . 5 . 3 . Melee 1 | . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Damage Taken 5846 | . 477 406 445 822 854 1431 1411 Core 860 | . 69 100 45 170 91 104 281 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 59 | 100 . 32 . 46 . . . Volleys Fired 308 | 2 57 . . 4 66 113 66 Largest 3 | 2 2 . . 1 3 3 3 Hottest 181 | 80 80 . . 30 181 99 99 Shots Fired 798 | 4 110 . . 4 182 300 198 Gun 788 | 4 107 . . . 182 297 198 Cannon . | . . . . . . . . Launcher 10 | . 3 . . 4 . 3 . Special . | . . . . . . . . Kinetic 597 | . . . . . 102 297 198 Thermal 154 | 2 72 . . . 80 . . Explosive 10 | . 3 . . 4 . 3 . Electromagnetic 37 | 2 35 . . . . . . Robot Hit Streak 36 | 3 10 . . 4 14 36 14 Robot Miss Streak 6 | . 5 . . . 4 5 6 Penetration Max 2 | . . . . . . 2 1 Secondary Targets 16 | . . . . . 4 8 4 Max Gunslinging Chain 2 | . . . . . 1 2 1 Shots Hit Robots 561 | 3 69 1 46 37 110 179 116 Core Hits 258 | 2 31 . 8 21 51 83 62 Critical Kills 43 | . . . . 1 2 16 24 Critical Parts Destroyed 47 | . . . 6 5 . 9 27 Critical Strikes 97 | . . . 6 6 9 25 51 Burn 7 | . . . . . 7 . . Destroy 77 | . . . . . 1 25 51 Smash 13 | . . . 6 6 1 . . Melee Attacks 108 | . . 3 55 48 2 . . Impact 108 | . . 3 55 48 2 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 22 | . . . 10 11 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 24 | . . . 14 10 . . . Damage Inflicted 11599 | 38 1376 42 2061 2477 2192 2365 1048 Guns 5987 | 38 837 . . . 2047 2107 958 Cannons . | . . . . . . . . Explosions 1587 | . 539 . . 700 . 258 90 Melee 4025 | . . 42 2061 1777 145 . . Ramming . | . . . . . . . . Kinetic 4127 | . . . . . 1062 2107 958 Thermal 1618 | 11 532 . . . 985 . 90 Explosive 1497 | . 539 . . 700 . 258 . Electromagnetic 332 | 27 305 . . . . . . Impact 4025 | . . 42 2061 1777 145 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 1 6 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . 12 5 Message Errors 6 | . . . . . . 4 2 Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 2 1 Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 1394 | . 9 . 537 741 62 . 45 Projectiles . | . . . . . . . . Explosions 103 | . 9 . . 49 . . 45 Melee 1291 | . . . 537 692 62 . . Knockbacks 18 | . . . 6 11 1 . . Impact 18 | . . . 6 11 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 304 | . . . . 113 . . 191 Shots 6 | . . . . 4 . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 661 | 36 268 . 10 5 334 252 661 Average Temperature 111 | 20 86 . 10 5 92 40 160 Received Heat Transfer 2241 | . 288 . 180 243 441 540 549 Effects 15 | . 3 . . . . . 12 Shutdowns 3 | . . . . . . . 3 Energy Bleed 4 | . 2 . . . . . 2 Interference 5 | . 1 . . . . . 4 Short Circuit 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 28 | . . . 12 15 1 . . Impact Corruptions 50 | . . . 24 25 1 . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 9 | . 3 . . . 6 . . Heat Transferred 3865 | 25 1150 . . . 2590 . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Peak Influence 1685 | 5 250 90 258 297 470 1685 1635 Initial 820 | . 3 90 19 78 79 305 820 Average 575 | 2 123 78 124 149 227 1129 1307 Maximum Alert Level 5 | . 1 . 1 1 2 5 5 Low Security (%) 40 | 100 67 100 83 70 53 . . Level 1 15 | . 32 . 16 29 31 1 . Level 2 5 | . . . . . 15 10 . Level 3 13 | . . . . . . 37 22 Level 4 19 | . . . . . . 40 70 Level 5 3 | . . . . . . 10 6 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 4 . 3 . . . 5 Investigation 4 | . 3 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 7 | . 1 . 2 . . . 4 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Distress Signals 7 | . . . . . 4 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 156 | . 19 2 12 18 30 37 38 Peak Tracking Total 8 | . 6 2 2 8 5 8 5 Tactical Retreats 15 | . 1 . . . 2 5 7 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Traps Triggered 9 | . 2 . 1 . . 3 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 4 | . . . . 4 4 4 4 Exploded 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Disabled 12 | . . . . . . 5 7 Max in Single Turn 3 | . . . . . . 2 3 Garrison Relay 3 | . . . . . . 3 . Phase Generator 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Accessed 16 | . 3 1 1 1 5 3 2 Terminals 15 | . 3 1 1 1 4 3 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 38 | . 9 2 4 2 12 5 4 Successful 18 | . 5 1 3 . 7 1 1 Failed 20 | . 4 1 1 2 5 4 3 Catastrophic 3 | . . . . . 2 1 . Database Lockouts . | . . . . . . . . Manual 13 | . 6 . 3 2 2 . . Terminals 36 | . 9 2 4 2 10 5 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 17 | . 5 1 3 . 6 1 1 Record 1 | . . . . . 1 . . Robot Analysis 4 | . 2 . 2 . . . . Prototype ID Bank 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Transport Status 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . Zone Layout 6 | . 1 1 1 . 3 . . Patrol Navigation 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 1 1 1 4 3 2 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Used RIF Installer 2 | . . . . . . 2 . Command Fork 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 15 | . . . . . . 15 . Machine Destruction 11 | . . . . . . 11 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Robot Analysis Total 4 | . 2 . 2 . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Turns Passed 6532 | 92 763 143 764 953 1129 2003 685 Spaces Moved 3276 | 49 347 61 308 575 576 1025 335 Core 10 | 10 . . . . . . . Treads 1255 | 39 204 44 266 . 149 552 1 Legs 81 | . . . . 17 64 . . Wheels 1930 | . 143 17 42 558 363 473 334 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 110 110 150 115 110 120 120 Average Speed 156 | 142 154 203 195 143 148 163 135 Slowest Speed 470 | 160 240 240 240 470 260 240 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 52 19 33 94 54 91 26 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 10 | . . . . 10 . . . Terrain Destroyed 217 | . 18 . . 22 . 65 112 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 205 | . 18 . . 22 . 60 105 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Total 4062 | 64 463 73 394 634 750 1227 457 Wait 172 | . 24 2 34 7 40 34 31 Move 3268 | 48 346 60 307 574 576 1022 335 Hop . | . . . . . . . . Pick Up 56 | 7 18 . 6 1 9 10 5 Fast Attach 34 | 7 1 . 2 4 15 2 3 Attach 19 | . 4 4 2 1 2 5 1 Detach 2 | . . . 1 1 . . . Swap 51 | . 8 4 3 7 13 12 4 Drop 64 | . 5 . . 2 27 18 12 Fire 308 | 2 57 . . 4 66 113 66 Melee 77 | . . 3 39 33 2 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . 10 . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 12) 589 | -10/Materials | Discovered new exit (range 5) 662 | -10/Materials | Lost 3 parts (1p1n1w) 721 | -10/Materials | Discovered new exit (range 6) 856 | -10/Materials | Entered Mines 908 | -10/Mines | Met a Derelict bent on vengeance 925 | -10/Mines | Assembled infested the area 949 | -10/Mines | Discovered new exit (range 15) 953 | -10/Mines | Core integrity fell below 50% 993 | -10/Mines | Lost 4 parts (3n1w) 993 | -10/Mines | Learned Materials garrison access intel 999 | -10/Mines | Entered Materials 999 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1732 | -9/Materials | Discovered new exit (range 15) 1763 | -9/Materials | Entered Mines 2117 | -9/Mines | Found a hidden stash of uninstalled traps 2235 | -9/Mines | Learned Materials terminal intel 2331 | -9/Mines | Discovered new exit (range 5) 2628 | -9/Mines | Learned location of Zion (-6) 2639 | -9/Mines | Excavation squad dispatched 2639 | -9/Mines | A large section of the Mines collapsed 2655 | -9/Mines | Discovered new exit (range 7) 2672 | -9/Mines | Core integrity fell below 50% 2695 | -9/Mines | Destroyed 8 combat bots 2700 | -9/Mines | Lost 3 parts (2n1w) 2716 | -9/Mines | Entered Materials 2716 | -8/Materials | Evolved 2 slots: Utility x2 2717 | -8/Materials | Loaded intel: 12 terminal locations 2718 | -8/Materials | Loaded intel: 1 garrison access location 3503 | -8/Materials | Build established: Scavenger-Tank 3819 | -8/Materials | Discovered new exit (range 16) 3845 | -8/Materials | Identified exit to Garrison 3845 | -8/Materials | Entered Garrison 3877 | -8/Garrison | Triggered checkpoint 4016 | -8/Garrison | Triggered checkpoint 4070 | -8/Garrison | Installed Relay Interface Framework 4092 | -8/Garrison | Triggered checkpoint 4358 | -8/Garrison | Triggered checkpoint 4444 | -8/Garrison | Discovered new exit (range 8) 4527 | -8/Garrison | Phase Generator disabled 4609 | -8/Garrison | Spotted B-75 Beast 4644 | -8/Garrison | Garrison Relay disabled 4817 | -8/Garrison | Triggered checkpoint 4859 | -8/Garrison | Garrison Relay disabled 4972 | -8/Garrison | Discovered new exit (range 13) 5084 | -8/Garrison | Triggered checkpoint 5290 | -8/Garrison | Met a derelict Sapper fleeing the area 5323 | -8/Garrison | Expanded RIF knowledge: Command Fork 5368 | -8/Garrison | Garrison Relay disabled 5386 | -8/Garrison | Triggered checkpoint 5432 | -8/Garrison | Discovered new exit (range 11) 5553 | -8/Garrison | Spotted B-75 Beast 5848 | -8/Garrison | Entered Materials 6084 | -8/Materials | Core integrity fell below 50% 6248 | -8/Materials | First assault squad dispatched 6370 | -8/Materials | Build established: Tank 6530 | -8/Materials | Core integrity fell below 20% 6533 | -8/Materials | Self-destructed Last Messages --------------- 06515_ HV Slug penetrates Wall. 06515_ HV Slug penetrates Terminal. 06518_ HV Slug penetrates Wall. 06519_ Hyp. Gauss Rifle broken. 06519_ Overheating: Short circuit. 06519_ System corrupted: Heat flow error (+115). 06520_ Overheating: System interference. 06520_ Hyp. Gauss Rifle temporarily disabled. 06520_ Enh. Autogun temporarily disabled. 06521_ Power failure, Lgt. Ion Engine shutdown. 06522_ Arm. Wheel broken. 06522_ Overheating: Short circuit. 06527_ Critical hit (Burn: +37). 06529_ Overheating: Energy bleed (-23). 06529_ Hyp. Gauss Rifle destroyed. 06530_ Overheating: Core damaged (-60). 06531_ Power failure, Lgt. Ion Engine shutdown. 06531_ Broken Hyp. Gauss Rifle destroyed. 06531_ Hvy. Armor Plating destroyed. 06532_ Overheating: Energy bleed (-26). Map ----- +----------------------------------------------------+ | ? * " #??????????????????????????????????????? | | #""#+#""" #????????? ????????????????????????????? | | #### # ??????????" ?????????????????????????????? | | #???######?? ?????????????????????????????? | | #??? ###+##?????????????????????????????? | | ### #??? ??????????????????????????????? | | #?# #??? ???????????????????????????????? | | ??# #??? ?????????????????????????????????? | | ??# #??? #??????????????????????????????????? | | ?## ##??# #???????????????????????????????????? | | ##* = #### #???????????????????????????????????? | | ## #???????????????????????????????????? | | ## ] + "???????????????????????????????? | | ##[=% #### # "???????????????????????????????? | | ###=###??# #???????????????????????????????????? | | #?#+###### #???????????????????????????????????? | | ??# [! # ####????????????????????????????????? | | ??#!![= =# !!##???????????????????????????????? | | ??#%![= # !#???????????????????????????????? | | ###*! | + !#?????????????????? ??????????? | | ## # !#????????????????? ??????????? | | ## ! # !#????????????????? ???????????? | | ######### !!##??????########?? ????????????? | | #???????# ############!![[!!#?? #????????????? | | #???????# # ! ##!![[ !#? #????????????? | | #???????# # ##@ !! #? #????????????? | | ##???????# + "T" ?## !!!## #????????????? | | #????????# # """ ??# *! ! #????????????? | | #????????# #########???# !^ #????????????? | | #???????## ##??????????# ! #????????????? | | ######### #??????????### ^ ##????????????? | | ## = = #????????????# #?????????????? | | ## % T #????????????#*g ggw#?????????????? | | ## ! %% ##############%="T" ####??????????? | | #####/### = [ """ #??????????? | | ## =%=!## ############### +??????????? | | ## [% ## #?????????????# ! #??????????? | | ## !!![ ## #?????????????# ########??????????? | | ## !! ## #?????????????# #?????????????????? | | ## !! ## #?????????????# #?????????????????? | | ?# ## #?????????????# #?????????????????? | | ?######### #?????????????# #?????????????????? | | ?????????# #?????????????# #?????????????????? | | ?????????# #?????????????# #?????????????????? | | ?????????# #?????????????/ ?????????????????? | | ????????## #?????????????# #?????????????????? | | ????????## ##????????????# #?????????????????? | | ?##+#+###*! #####????????? #?????????????????? | | *== [ ?? ?????????????????? | | =% ?? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 3 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverDimensionalMaul Manual? 0 Play Time 00:48:26 Cumulative 469.2 hours Start 2022.08.25 @ 17:24:10 End 2022.08.28 @ 13:59:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 521 Rogue 520 Adventurer 0 Explorer 1 Win Type - Total 14 Types 9/0/2/3/0/0/0/0/0 Lore% 79 Gallery% 88 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d1856fa-d4ac-4822-8610-e9cb04c33ea4