Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 16:49:51 Player: CrossedViper Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (227) 1135 Value Destroyed (11138) 11138 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (7297) 7297 TOTAL SCORE: 28070 Bonus ------- High Alert Combat Kills 2198 Follower Combat Kills 3738 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 Met R17 at Cetus 500 Scanned by Researcher 500 Friendly Fire -839 Cogmind --------- Core Integrity 0/1450 Matter 23/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Biometal Heavy Treads Centrium Wheel Centrium Wheel > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Light Quantum Reactor Heavy Armor Plating Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Experimental Sensor Array Advanced Launcher Guidance Computer Improved Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Z-Drone Bay > --- WEAPON ----------- Advanced Variable Charge Gun Advanced Variable Charge Gun Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Centrium Heavy Treads Centrium Heavy Treads [Rating: 157] Favorites ----------- Power Particle Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Launcher Guidance Computer Hackware Improved System Shield Protection Experimental Power Shielding Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Slots Evolved 16 | . . . 2 . . . 6 2 . . . . 2 . . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 . . . . . 1 . . . . . Utility 10 | . . . . . . . 4 2 . . . . 1 . . 1 . 2 Weapon 2 | . . . 2 . . . . . . . . . . . . . . . Parts Attached 279 | . 1 8 8 . 2 6 42 11 1 27 4 19 21 44 13 7 21 44 Power 31 | . . 1 2 . . . 5 1 . 1 1 2 2 2 3 1 6 4 Engine 7 | . . 1 2 . . . 3 1 . . . . . . . . . . Core 6 | . . . . . . . 2 . . . . 1 . 1 . . 2 . Reactor 18 | . . . . . . . . . . 1 1 1 2 1 3 1 4 4 Propulsion 68 | . . 2 . . . 1 11 . . 8 . 4 5 17 2 . 6 12 Treads 30 | . . . . . . . 4 . . . . 4 5 6 2 . 6 3 Leg 29 | . . 2 . . . 1 1 . . 8 . . . 10 . . . 7 Wheel 9 | . . . . . . . 6 . . . . . . 1 . . . 2 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 77 | . . 1 2 . 2 1 13 6 1 2 3 4 6 11 3 5 1 16 Device 37 | . . . 1 . 2 1 8 3 1 1 . 3 3 6 . 1 1 6 Storage 9 | . . . 1 . . . 1 . . . 2 . 1 . . 1 . 3 Processor 9 | . . . . . . . . . . . . . 2 . . 3 . 4 Hackware 2 | . . . . . . . . . . . . . . 1 . . . 1 Protection 20 | . . 1 . . . . 4 3 . 1 1 1 . 4 3 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 103 | . 1 4 4 . . 4 13 4 . 16 . 9 8 14 5 1 8 12 Energy Gun 26 | . . . 2 . . . 11 1 . . . 2 1 2 2 . 2 3 Energy Cannon 22 | . . 1 2 . . . . . . . . 3 4 2 . . 6 4 Ballistic Gun 29 | . 1 3 . . . 2 . 2 . 8 . 1 . 4 2 1 . 5 Ballistic Cannon 6 | . . . . . . . . 1 . 2 . 1 2 . . . . . Launcher 17 | . . . . . . 1 2 . . 6 . 2 1 4 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . 2 . . . . Unidentified Prototypes 25 | . . . 3 . 1 . 3 2 . . 4 . 2 4 3 . . 3 Parts Lost 124 | . 1 . 1 . . 4 11 3 . 6 . 10 9 21 . 4 26 28 Power 14 | . . . 1 . . . 3 . . . . . 1 2 . . 4 3 Propulsion 24 | . . . . . . . 2 . . 1 . 3 4 4 . . 5 5 Utility 42 | . . . . . . 1 2 . . 3 . 2 2 9 . 2 9 12 Weapon 44 | . 1 . . . . 3 4 3 . 2 . 5 2 6 . 2 8 8 Highest Loss Streak 22 | . 1 . 1 . . 2 4 3 . 4 . 7 7 8 . 2 15 22 Average Slot Usage (%) 88 | . 84 97 89 100 100 96 88 91 100 97 95 88 85 77 87 83 77 66 Engine 5 | . 14 14 10 11 11 11 5 11 11 10 3 . . . . . . . Core 1 | . . . . . . . 4 . . . . 2 . 1 . . 1 . Reactor 3 | . . . . . . . . . . . 7 7 9 5 8 10 8 6 Treads 6 | . . . . . . . 9 17 17 . . 6 14 6 10 9 9 3 Leg 10 | . 28 28 22 22 22 22 3 . . 16 17 7 . 11 . . . 8 Device 15 | . . . 6 11 11 10 17 20 28 27 17 15 19 17 21 19 16 11 Storage 9 | . 14 14 11 11 11 11 10 11 11 11 12 13 12 6 . 3 3 5 Processor 2 | . . . . . . . . . . . . . 2 8 5 6 8 9 Protection 5 | . . 11 4 . . . 2 13 5 5 11 10 4 2 13 14 11 2 Energy Gun 7 | . 8 . 7 22 22 12 23 8 5 1 . . 3 . 5 5 1 2 Energy Cannon 6 | . . 11 20 22 22 6 . . . . . 5 6 3 . . 9 3 Ballistic Gun 6 | . 19 16 7 . . 13 . 3 11 12 17 5 . 6 13 10 4 6 Ballistic Cannon 1 | . . . . . . . . 2 5 2 5 4 6 . . . . . Launcher 1 | . . . . . . 6 . . . 5 . 2 . 3 . . . . Naked Turns 15 | . . . . . . . . . . . . . . . . . . 15 Heaviest Build 135 | 13 13 24 42 39 39 41 87 96 96 96 101 135 135 112 94 107 114 95 Greatest Support 160 | 20 20 32 32 32 32 32 90 90 90 90 55 90 110 102 160 160 160 126 Greatest Overweight (x) 4 | . . . 1 1 1 1 4 1 1 1 1 1 2 3 . . . 3 Average Overweight (x) . | . . . . 1 1 . . . . . 1 1 . . . . . . Largest Inventory Capacity 16 | . 6 6 10 10 10 10 16 16 16 16 16 16 16 16 4 8 8 8 Average Capacity 11 | . 6 6 8 10 10 10 14 16 16 16 16 16 16 11 4 7 7 6 Most Carried 16 | . 6 6 10 10 10 10 16 14 14 16 16 16 16 16 4 7 8 8 Average Carried 10 | . 5 5 7 10 9 9 12 13 14 15 14 15 15 10 3 4 6 5 Final Capacity 16 | 6 6 6 10 10 10 10 16 16 16 16 16 16 16 4 4 8 4 4 Final Carried 16 | 6 6 5 10 10 10 9 15 14 14 14 16 16 15 4 4 6 3 4 Class Distribution -------------------- 32% | Scavenger-Tank 19% | Gunner 15% | Scavenger-Mutant 11% | Mutant 8% | Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -5/Factory Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Extension Scavenger-Tank | -4/Cetus Scavenger-Tank | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Matter Collected 6056 | 200 41 152 235 . 18 119 523 217 . 835 . 638 476 889 275 411 353 674 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 12820 | . 81 179 762 90 . 319 1497 577 . 1404 . 969 792 871 282 1055 2019 1923 Parts 510 | . 4 12 40 6 . 8 65 16 . 49 . 37 42 22 14 49 61 85 Haulers Intercepted 8 | . . . 3 . . . 1 2 . . . . 1 . . . . 1 Recyclers Shooed 9 | . . 1 1 . . . 1 . . . . . 1 1 . 2 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 11 . . . 16 . 12 . . . . . . Prevented 53 | . . . . . . 3 . . . 27 . 23 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Combat Hostiles Destroyed 171 | . 2 8 12 2 . 8 17 6 . 21 . 17 13 10 3 13 15 24 Melee 1 | . . . . . . . . . . . . . . . . . 1 . Guns 71 | . 2 5 4 2 . 3 10 5 . 4 . . 3 1 . 13 3 16 Cannons 37 | . . 3 8 . . 1 . . . . . 7 8 . . . 5 5 AOE 37 | . . . . . . 3 5 . . 12 . 7 1 9 . . . . Classes Destroyed 22 | . 1 1 6 1 . . 5 . . 2 . 1 . 3 . 1 1 . Worker 9 | . . . 1 . . . . 1 . . . . 3 . . 1 1 2 Builder 10 | . . . 1 . . . 2 . . . . . 1 . . 2 . 4 Tunneler 1 | . . . . . . . 1 . . . . . . . . . . . Hauler 8 | . . . 3 . . . 1 2 . . . . 1 . . . . 1 Recycler 9 | . . . . . . . 2 . . . . . 1 2 . . 4 . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . Operator 2 | . . . . . . . 1 . . . . . . . . . 1 . Watcher 7 | . . . 1 . . . 2 . . . . . 1 1 1 1 . . Swarmer 29 | . . 6 . . . 1 4 1 . 1 . 6 . . . . 1 9 Grunt 63 | . 2 2 10 1 . 3 7 4 . 12 . 2 . 5 . 4 8 3 Brawler 5 | . . . . 1 . 1 . . . . . 3 . . . . . . Duelist 6 | . . . 1 . . 1 . . . 1 . 1 . 1 . 1 . . Protector 1 | . . . . . . . . . . . . . . 1 . . . . Researcher 7 | . . . . . . . . . . . . . . . . . 7 . Sentry 14 | . . . 1 . . 2 1 1 . 2 . 2 1 1 . 1 . 2 Demolisher 1 | . . . . . . . . . . . . . . 1 . . . . Hunter 23 | . . . . . . . 1 . . 4 . . 4 1 . 4 2 7 Programmer 23 | . . . . . . . 4 . . . . 2 8 . . 2 4 3 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Cetus Guard 3 | . . . . . . . . . . . . . . . 3 . . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . Fireman 1 | . . . . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | . 2 3 10 2 . 5 5 4 . 5 . 5 4 8 4 6 8 6 Combat Bots Only 8 | . 2 3 8 2 . 5 4 3 . 5 . 5 2 7 3 4 4 4 Max Kills in Single Turn 3 | . 1 1 2 1 . 2 2 2 . 3 . 3 3 2 1 2 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 2 . . 3 . 3 1 2 . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Damage Taken 26685 | . 215 311 279 15 . 768 1752 337 . 1393 . 1880 2862 3175 257 1861 6605 4975 Core 4408 | . 67 66 80 . . 56 166 43 . 160 . 205 306 572 . 168 1046 1473 Absorbed by Shields 776 | . . . . . . . 29 . . 472 . . . 156 119 . . . Core Remaining (%) 54 | 100 . 46 . . . 66 80 . . . . 59 . . 23 . 6 . Volleys Fired 496 | . 12 20 38 3 . 17 58 20 . 39 . 50 38 24 15 41 52 69 Largest 4 | . 2 2 3 4 . 4 4 4 . 4 . 4 4 4 3 4 4 4 Hottest 355 | . 70 85 153 248 . 248 320 298 . 122 . 294 355 278 240 230 339 287 Shots Fired 1373 | . 22 40 89 12 . 48 172 43 . 110 . 139 118 32 23 151 157 217 Gun 841 | . 22 29 38 6 . 28 162 36 . 56 . 45 23 13 20 151 59 153 Cannon 439 | . . 11 51 6 . 13 . 7 . 17 . 72 94 6 . . 98 64 Launcher 93 | . . . . . . 7 10 . . 37 . 22 1 13 3 . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 561 | . 14 29 38 . . 11 7 15 . 73 . 56 43 8 14 95 44 114 Thermal 506 | . 8 11 51 12 . 30 155 28 . . . 33 70 . 6 56 6 40 Explosive 15 | . . . . . . 7 1 . . . . . 1 6 . . . . Electromagnetic 286 | . . . . . . . 9 . . 37 . 50 4 13 3 . 107 63 Phasic 5 | . . . . . . . . . . . . . . 5 . . . . Robot Hit Streak 35 | . 4 4 19 4 . 10 12 24 . 15 . 17 25 17 9 31 35 10 Robot Miss Streak 5 | . 1 4 2 1 . 5 5 2 . 4 . 3 3 3 1 4 3 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 1 1 1 Secondary Targets 7 | . . 1 . . . . 2 . . . . . . . . 4 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . . . 1 . . Capacitor 12 | . . . . . . . . . . . . . 7 5 . . . . Shots Hit Robots 866 | . 15 18 54 5 . 24 106 34 . 58 . 93 67 21 8 101 127 135 Core Hits 454 | . 5 10 22 3 . 21 48 17 . 51 . 36 32 47 10 41 55 56 Critical Hits 63 | . . . 2 . . 3 5 3 . 1 . 3 2 . . 13 10 21 Critical Kills 21 | . . . . . . 1 4 . . . . . 1 . . 4 3 8 Critical Parts Destroyed 35 | . . . 1 . . 2 1 2 . 1 . 2 1 . . 9 6 10 Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 29228 | . 184 260 1126 52 . 1203 2474 807 . 2880 . 2916 3179 3146 552 2893 3497 4059 Guns 12634 | . 184 122 384 52 . 274 2085 706 . 558 . 909 639 295 215 2878 1164 2169 Cannons 8493 | . . 138 742 . . 205 . 101 . 215 . 1122 2020 128 . . 2190 1632 Explosions 7975 | . . . . . . 724 372 . . 2107 . 885 520 2691 337 . 81 258 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 126 | . . . . . . . 17 . . . . . . 32 . 15 62 . Kinetic 7814 | . 110 122 384 . . 104 17 203 . 773 . 1126 829 143 192 1741 835 1235 Thermal 10430 | . 74 138 742 52 . 375 2068 604 . 244 . 599 2206 708 23 1137 108 1352 Explosive 2219 | . . . . . . 724 . . . . . . . 1495 . . . . Electromagnetic 8487 | . . . . . . . 372 . . 1863 . 1191 144 616 337 . 2492 1472 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 152 | . . . . . . . . . . . . . . 152 . . . . Highest Corruption 24 | . . . . . . . 4 . . . . 2 3 8 8 3 24 5 Average Corruption 4 | . . . . . . . 2 . . . . 1 1 7 8 2 7 3 Corruption Purged 3 | . . . . . . . . . . . . . 3 . . . . . Effects 133 | . . . . . . . 15 . . . . 14 5 16 21 6 43 13 Message Errors 19 | . . . . . . . 1 . . . . 3 . 3 5 2 1 4 Matter Fused 23 | . . . . . . . 1 . . . . . 1 5 6 . 9 1 Heat Flow Errors 9 | . . . . . . . 2 . . . . 1 . 1 . 1 3 1 Energy Discharges 14 | . . . . . . . 2 . . . . 4 2 . 4 . 2 . Parts Rejected 3 | . . . . . . . . . . . . . . 1 . . 2 . Data Loss (minor) 23 | . . . . . . . 1 . . . . 3 2 3 4 1 7 2 Data Loss (major) 2 | . . . . . . . . . . . . . . 1 1 . . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . 3 . Targeting Errors 28 | . . . . . . . 6 . . . . 2 . 2 1 2 11 4 Weapon Failures 8 | . . . . . . . 2 . . . . 1 . . . . 4 1 Overload Shots 1 | . . . . . . . . . . . . . . . 1 . . . Overflow Damage 638 | . . 2 4 . . 77 1 . . 76 . 27 157 103 . . 159 32 Projectiles 308 | . . 2 4 . . . . . . 26 . 9 109 . . . 126 32 Explosions 330 | . . . . . . 77 1 . . 50 . 18 48 103 . . 33 . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . 1 . 4 . 1 7 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . 1 . 4 . 1 7 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1187 | . . . . . . 75 50 . . 171 . . 212 649 . . 30 . Shots 24 | . . . . . . 2 1 . . 5 . . 3 12 . . 1 . Rammed 22 | . 1 . . . . . 4 . . . . . . 4 . 2 11 . Targets Rammed 26 | . 1 . . . . . 4 . . . . . . 6 . 2 13 . Kicked 1 | . . . . . . . . . . . . . . 1 . . . . Crushed 3 | . . . . . . . . . . . . . . 1 . . 2 . Highest Temperature 473 | . 153 168 278 218 . 359 473 390 . 237 . 147 237 183 130 296 158 189 Average Temperature 103 | . 81 78 118 136 . 142 159 107 . 70 . 48 74 67 76 76 52 80 Received Heat Transfer 2975 | . 114 27 78 . . 201 441 144 . 156 . 108 81 327 12 218 609 459 Effects 15 | . . . 1 . . . 10 2 . . . . 2 . . . . . Shutdowns 4 | . . . . . . . 3 1 . . . . . . . . . . Energy Bleed 2 | . . . 1 . . . . 1 . . . . . . . . . . Interference 6 | . . . . . . . 4 . . . . . 2 . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 22 | . . . . . . . 1 . . 5 . 3 1 . 3 . 6 3 Combat Hostiles 22 | . . . . . . . 1 . . 5 . 3 1 . 3 . 6 3 Parts Fried 74 | . . . . . . . 2 . . 18 . 3 . 4 1 . 35 11 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 1 1 . . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 1 1 . . . . . . . . . . Parts Melted 33 | . . . . . . 1 20 6 . . . . 1 . . 4 . 1 Heat Transferred 13404 | . 222 222 1221 111 . 665 3330 962 . 150 . 703 2052 650 50 1443 250 1373 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . 3 . . . 2 . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Peak Influence 1386 | . 55 226 405 122 . . 241 209 . . . . 1096 1095 1218 1233 813 1386 Initial 730 | . . 21 9 42 . . 6 63 . . . . 49 464 612 730 589 339 Average 467 | . 21 96 257 116 . . 71 136 . . . . 398 611 926 1009 699 871 Maximum Alert Level 4 | . . 1 2 . . . 1 1 . . . . 3 3 4 4 3 4 Low Security (%) 33 | . 100 88 18 100 . . 93 86 . . . . 37 . . . . . Level 1 17 | . . 11 79 . . . 6 13 . . . . 33 . . . . 18 Level 2 18 | . . . 1 . . . . . . . . . 5 69 6 . 50 4 Level 3 25 | . . . . . . . . . . . . . 22 30 78 70 49 44 Level 4 5 | . . . . . . . . . . . . . . . 14 29 . 31 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . . . 2 . . 1 7 1 . 1 . 1 10 5 . 3 8 9 Investigation 8 | . . . 1 . . . 2 . . . . . 1 . . . 4 . Extermination 10 | . . . . . . . 3 . . . . . 4 . . . 1 2 Reinforcement 19 | . . . 1 . . . 2 1 . . . . 3 2 . 2 2 6 Assault 11 | . . . . . . 1 . . . 1 . 1 2 3 . 1 1 1 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . . 1 . . . 2 Haulers Reinforced 5 | . . . . . . . 1 1 . . . . . . . 1 . 2 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Distress Signals 21 | . . . 1 . . . . . . . . 1 2 3 2 3 1 8 Communications Jammed 6 | . . . . . . . . . . . . . . . . . 6 . Distress Signals 4 | . . . . . . . . . . . . . . . . . 4 . Times Spotted 410 | . 9 8 22 1 . 20 27 6 . 26 . 24 42 46 19 39 48 73 Peak Tracking Total 16 | . 5 3 6 1 . 8 5 3 . 8 . 7 7 10 5 6 16 16 Tactical Retreats 33 | . 1 . 1 . . 1 2 1 . 4 . 3 4 3 . 2 4 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Traps Triggered 11 | . . 1 . . . . 5 . . . . . . 2 . 1 1 1 Indirectly 2 | . . . . . . . . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . 1 . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Machines Disabled 31 | . . 1 4 1 . . . . . 1 . 1 12 5 2 . 2 2 Max in Single Turn 5 | . . 1 1 1 . . . . . 1 . 1 5 2 1 . 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Machines Accessed 8 | . . 1 2 . . . . . . . 4 . 1 . . . . . Terminals 2 | . . . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 22 | . . 1 3 . . . . . . . 16 . 2 . . . . . Successful 19 | . . 1 1 . . . . . . . 16 . 1 . . . . . Failed 3 | . . . 2 . . . . . . . . . 1 . . . . . Catastrophic 1 | . . . . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 108 | . . . 3 . . . 15 . . . . . 10 33 15 10 11 11 Terminals 3 | . . . 3 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 18 | . . 1 1 . . . . . . . 16 . . . . . . . Record 4 | . . . . . . . . . . . 4 . . . . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 2 | . . . 1 . . . . . . . . . 1 . . . . . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . . . . . . . 15 . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . 1 1 . 3 Hacks Repelled 3 | . . . . . . . . . . . . . . . . 3 . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Total Allies 68 | . . . . . 4 . 1 . . . . . 4 24 16 7 . 12 Largest Group 20 | . . . . . 4 4 1 . . . . . 3 11 20 18 . 4 Highest-Rated Group 1420 | . . . . . 152 152 30 . . . . . 280 514 1420 1260 . 488 Highest-Rated Ally 156 | . . . . . 39 39 30 . . . . . 135 156 156 156 . 122 Zionite Dispatches 19 | . . . . . . . 1 . . . . . 2 4 4 3 . 5 Heavy 4 | . . . . . . . . . . . . . . 1 1 . . 2 Light 2 | . . . . . . . . . . . . . 1 . . . . 1 Recon 1 | . . . . . . . . . . . . . . . . 1 . . Fire 3 | . . . . . . . . . . . . . . . 1 1 . 1 Hacker 3 | . . . . . . . . . . . . . . . 2 1 . . Demo 2 | . . . . . . . . . . . . . . 1 . . . 1 Hero 1 | . . . . . . . . . . . . . 1 . . . . . Explosive Resupply 2 | . . . . . . . . . . . . . . 2 . . . . Defense Resupply 1 | . . . . . . . 1 . . . . . . . . . . . Total Orders 8 | . . . . . . . 1 . . . . . 1 3 . 3 . . STAY 1 | . . . . . . . . . . . . . . 1 . . . . FOLLOW 2 | . . . . . . . . . . . . . 1 1 . . . . DROP 2 | . . . . . . . 1 . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . 3 . . Ally Attacks 482 | . . . . . . 27 . . . . . . 51 162 88 95 . 59 Total Damage 20985 | . . . . . . 843 . . . . . . 4058 5641 2926 3635 . 3882 Kills 105 | . . . . . . 4 . . . . . . 15 32 19 16 . 19 Allies Corrupted 5 | . . . . . . . 1 . . . . . . . . 2 . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 8 | . . 2 . . 1 1 . . 3 . . 1 . . . . . . Drone Launches 5 | . . . . . . . . . . . . . 2 . . 3 . . Drone Recoveries 3 | . . . . . . . . . . . . . 1 . . 2 . . Zionite Intel Received 9 | . . . . . . . 2 . . . . . 1 4 . . 2 . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 4 | . . . . . . . 1 . . . . . 1 1 . . 1 . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Turns Passed 14293 | . 144 662 894 40 1589 514 1334 397 499 1043 238 1360 1330 1558 558 487 827 819 Spaces Moved 7907 | 1 89 474 510 20 1019 291 767 188 309 579 151 572 625 868 305 205 365 569 Core 396 | . . . . . . . . . . . . . . 47 . . 53 296 Treads 2862 | . . . . . . . 325 188 309 12 . 248 625 294 305 205 312 39 Legs 4273 | 1 89 474 510 20 1019 291 67 . . 567 151 324 . 527 . . . 233 Wheels 376 | . . . . . . . 375 . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 125 155 155 125 93 160 160 150 150 150 165 50 160 160 50 50 Average Speed 147 | 120 120 124 148 155 155 152 131 169 161 150 150 165 183 144 160 160 144 89 Slowest Speed 210 | 120 120 125 155 155 155 155 200 180 180 180 150 190 210 210 160 160 160 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 25 99 57 10 88 48 23 5 47 66 61 63 22 72 83 15 50 21 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 36 | . . . . . 1 . 10 . . . 3 . 9 9 . . 4 . Known Exits Taken 4 | . . . 1 . . . . 1 . . . 1 1 . . . . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 . Scrap Searched 8 | . . 1 . . 4 1 . . . 2 . . . . . . . . Spaces Dug 69 | . . . . . . . . . . 6 . . 36 27 . . . . Terrain Destroyed 416 | . . 3 2 . . 50 4 6 . 36 . 25 77 189 . 2 1 21 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 88 | . . 3 2 . . . . 6 . 11 . 25 32 4 . 2 1 2 AOE 328 | . . . . . . 50 4 . . 25 . . 45 185 . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Total 9564 | . 104 513 582 22 1029 323 966 235 309 664 163 882 736 1139 359 264 551 723 Wait 443 | . 1 1 2 . 3 7 36 2 . 1 . 222 23 44 6 1 81 13 Move 7889 | . 88 473 509 19 1018 290 766 187 308 578 150 571 624 867 304 204 364 569 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 158 | . 1 2 14 . 3 2 32 9 . 6 6 12 13 20 4 6 9 19 Fast Attach 87 | . . 2 4 . . 1 10 . . 7 . 1 7 15 8 2 8 22 Attach 117 | . 1 1 3 . . 3 18 8 . 2 3 10 8 24 1 5 11 19 Detach 8 | . . . . . . . . . . . . 1 2 3 . . 1 1 Swap 76 | . . 5 1 . 2 2 14 3 1 18 2 8 6 5 4 . 2 3 Drop 135 | . . 9 11 . 3 1 23 5 . 13 2 7 15 12 16 2 8 8 Fire 496 | . 12 20 38 3 . 17 58 20 . 39 . 50 38 24 15 41 52 69 Melee . | . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . 2 . Kick 4 | . 1 . . . . . . . . . . . . 3 . . . . Crush 20 | . . . . . . . 4 . . . . . . 3 . 2 11 . Escape Stasis 7 | . . . . . . . 5 . . . . . . . . . 2 . Rewire 122 | . . . . . . . . 1 . . . . . 119 1 1 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Ext x2) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus (discovered 2 exits: *Res / [*Arc]) -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 7) 145 | -10/Materials | Entered Mines 189 | -10/Mines | Met a Derelict bent on vengeance 208 | -10/Mines | Discovered new exit (range 7) 221 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 312 | -10/Mines | Build established: Mutant 377 | -10/Mines | Core integrity fell below 50% 701 | -10/Mines | Learned Materials emergency access door positions 754 | -10/Mines | Discovered new exit (range 9) 807 | -10/Mines | Entered Materials 807 | -9/Materials | Evolved 2 slots: Weapon x2 808 | -9/Materials | Identified exit to Mines 913 | -9/Materials | Destroyed 8 combat bots 1039 | -9/Materials | Discovered new exit (range 4) 1236 | -9/Materials | Discovered new exit (range 16) 1487 | -9/Materials | Build established: Gunner 1701 | -9/Materials | Entered Mines 1735 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1741 | -9/Mines | Entered Zion 1929 | -7/Zion | Discovered new exit (range 8) 2189 | -7/Zion | Visited the Megawrench Repair Shop 2410 | -7/Zion | Given the Hacking Drone Bay 2410 | -7/Zion | Found Prototype Device 2560 | -7/Zion | Given A8's code to call for help 2873 | -7/Zion | Imprinted 2876 | -7/Zion | Declared Zion's savior 3188 | -7/Zion | Identified Hacking Drone Bay 3330 | -7/Zion | Entered Proximity Caves 3330 | -6/Proximity Caves | Accompanied by 4 allies 3398 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3512 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3820 | -6/Proximity Caves | Discovered new exit (range 15) 3844 | -6/Proximity Caves | Entered Factory 3844 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3955 | -6/Factory | Lost 4 parts (1p1n2w) 4104 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4271 | -6/Factory | Found Prototype Device 4272 | -6/Factory | Identified Exp. Sensor Array 4275 | -6/Factory | Found Exp. Sensor Array 4280 | -6/Factory | Found Exp. Sensor Array 4282 | -6/Factory | Found Exp. Sensor Array 4569 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4570 | -6/Factory | Zion Defense Resupply teleported in 4821 | -6/Factory | Build established: Tank 5102 | -6/Factory | Discovered new exit (range 11) 5178 | -6/Factory | Entered another Factory area 5178 | -5/Factory | Evolved 2 slots: Utility x2 5179 | -5/Factory | Identified exit to Upper Caves 5200 | -5/Factory | Build established: Scavenger-Tank 5285 | -5/Factory | Lost 3 parts (3w) 5575 | -5/Factory | Entered Upper Caves 5608 | -5/Upper Caves | Learned 8 Factory zone layouts 5802 | -5/Upper Caves | Build established: Tank 5938 | -5/Upper Caves | Learned 4 Factory zone layouts 5960 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 5966 | -5/Upper Caves | Discovered new exit (range 15) 6074 | -5/Upper Caves | Entered another Upper Caves area 6213 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6525 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 6634 | -5/Upper Caves | Build established: Scavenger-Tank 6723 | -5/Upper Caves | Discovered new exit (range 9) 6908 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7043 | -5/Upper Caves | Lost 4 parts (2u2w) 7117 | -5/Upper Caves | Entered Zhirov 7117 | -5/Zhirov | Discovered new exit (range 3) 7144 | -5/Zhirov | Met Zhirov 7182 | -5/Zhirov | Learned location of Quarantine (-3) 7182 | -5/Zhirov | Learned location of Testing (-2) 7182 | -5/Zhirov | Learned location of Command (-1) 7197 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7219 | -5/Zhirov | Found Alien Artifact 7238 | -5/Zhirov | Found Alien Artifact 7239 | -5/Zhirov | Identified Integrated Reactor 7239 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7355 | -5/Zhirov | Entered Proximity Caves 7356 | -4/Proximity Caves | Identified exit to Factory 7692 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7751 | -4/Proximity Caves | Spotted B-86 Titan 7941 | -4/Proximity Caves | Destroyed B-86 Titan 7965 | -4/Proximity Caves | Lost 7 parts (3n1u3w) 8102 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8431 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8693 | -4/Proximity Caves | Learned Research stockpile data 8715 | -4/Proximity Caves | Entered Factory 8715 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8716 | -4/Factory | Identified exit to Extension 9246 | -4/Factory | Found Quantum Capacitor 9670 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9671 | -4/Factory | Zion hero teleported in (99-TNT) 9715 | -4/Factory | First assault squad dispatched 9837 | -4/Factory | Zion Light squad teleported in 9898 | -4/Factory | Found Prototype Launcher 9899 | -4/Factory | Identified 99-TNT's Nukerbomber 9970 | -4/Factory | Build established: Scavenger-Mutant 10018 | -4/Factory | Discovered exit to Extension (range 13) 10045 | -4/Factory | Entered Extension 10072 | -4/Extension | Lost 7 parts (1p3n1u2w) 10108 | -4/Extension | Zion Heavy squad teleported in 10231 | -4/Extension | Retrieved Zion intel report: Unaware Schematics 10232 | -4/Extension | Zion Explosive Resupply teleported in 10355 | -4/Extension | Found Prototype Protection 10359 | -4/Extension | Found Prototype Protection 10545 | -4/Extension | First assault squad dispatched 10958 | -4/Extension | Identified Zio. Heavy Carapace 10959 | -4/Extension | Identified Zio. Weapon Casing 10977 | -4/Extension | Destroyed 7 combat bots 10987 | -4/Extension | Lost 8 parts (1p1n2u4w) 11028 | -4/Extension | Lost 4 parts (1n3u) 11041 | -4/Extension | Zion Demo squad teleported in 11058 | -4/Extension | Spotted B-86 Titan 11067 | -4/Extension | Spotted B-86 Titan 11076 | -4/Extension | Core integrity fell below 50% 11096 | -4/Extension | Enhanced Grunt warped into view, answering call for help 11097 | -4/Extension | Zion Explosive Resupply teleported in 11103 | -4/Extension | Enhanced Grunt warped into view, answering call for help 11125 | -4/Extension | Retrieved Zion intel report: Trap Installations 11126 | -4/Extension | Door terminal overloaded 11127 | -4/Extension | Rescued A7 11131 | -4/Extension | Lost 8 parts (1p2n4u1w) 11222 | -4/Extension | Retrieved Zion intel report: Depthwide Sectors/0 11334 | -4/Extension | Retrieved Zion intel report: Emergency Access 11430 | -4/Extension | Terminal network hard line cut 11582 | -4/Extension | Discovered new exit (range 10) 11584 | -4/Extension | Discovered new exit (range 6) 11603 | -4/Extension | Entered Cetus 11603 | -4/Cetus | Accompanied by 5 allies (A7) 11608 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 11626 | -4/Cetus | Spotted Cetus Guard 11627 | -4/Cetus | Spotted Cetus Guard 11627 | -4/Cetus | Spotted Cetus Guard 11629 | -4/Cetus | Spotted Cetus Guard 11633 | -4/Cetus | Destroyed Cetus Guard 11635 | -4/Cetus | Allies destroyed Cetus Guard 11639 | -4/Cetus | Destroyed Cetus Guard 11643 | -4/Cetus | Destroyed Cetus Guard 11767 | -4/Cetus | Started Cetus Manufacturing Module 11792 | -4/Cetus | Manufactured an Enhanced Grunt 11811 | -4/Cetus | Zion Hacker squad teleported in 11817 | -4/Cetus | Manufactured an Enhanced Grunt 11839 | -4/Cetus | Zion Heavy squad teleported in 11842 | -4/Cetus | Manufactured an Enhanced Grunt 11845 | -4/Cetus | Zion Hacker squad teleported in 11867 | -4/Cetus | Manufactured an Enhanced Grunt 11892 | -4/Cetus | Manufactured an Enhanced Grunt 11991 | -4/Cetus | Zion Fire squad teleported in 12052 | -4/Cetus | Discovered new exit (range 15) 12077 | -4/Cetus | Spotted Cetus Guard 12079 | -4/Cetus | Spotted Cetus Guard 12079 | -4/Cetus | Spotted Cetus Guard 12079 | -4/Cetus | Allies destroyed Cetus Guard 12085 | -4/Cetus | Allies destroyed Cetus Guard 12086 | -4/Cetus | Allies destroyed Cetus Guard 12090 | -4/Cetus | Discovered new exit (range 16) 12100 | -4/Cetus | Scared off Revision 17 12161 | -4/Cetus | Entered Research 12161 | -3/Research | Accompanied by 17 allies (A7) 12161 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12194 | -3/Research | Zion Recon squad teleported in 12235 | -3/Research | Zion Hacker squad teleported in 12266 | -3/Research | P-80 Master assimilated allied HF-KBG(i) 12297 | -3/Research | Zion Fire squad teleported in 12351 | -3/Research | Build established: Scavenger-Tank 12360 | -3/Research | P-80 Master assimilated allied NK-H4L(i) 12411 | -3/Research | First assault squad dispatched 12624 | -3/Research | Discovered new exit (range 16) 12648 | -3/Research | Entered Quarantine 13148 | -3/Quarantine | First assault squad dispatched 13317 | -3/Quarantine | Cryocooling Duct disabled 13331 | -3/Quarantine | System corruption reached 10% 13332 | -3/Quarantine | Ambient heat levels rising (+20) 13332 | -3/Quarantine | Non-combat units ordered to evacuate 13336 | -3/Quarantine | Scanned by Researcher 13388 | -3/Quarantine | Lost 15 parts (3p2n5u5w) 13430 | -3/Quarantine | Core integrity fell below 50% 13433 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 13440 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 13466 | -3/Quarantine | Core integrity fell below 20% 13467 | -3/Quarantine | Discovered new exit (range 15) 13475 | -3/Quarantine | Entered Research 13475 | -2/Research | Evolved 2 slots: Utility x2 13505 | -2/Research | Lost 9 parts (3n4u2w) 13516 | -2/Research | Zion Heavy squad teleported in 13547 | -2/Research | Zion Heavy squad teleported in 13682 | -2/Research | Found Zio. Weapon Casing 13764 | -2/Research | First assault squad dispatched 13857 | -2/Research | Build established: Scavenger-Gunner 13992 | -2/Research | Zion Light squad teleported in 14163 | -2/Research | Spotted B-90 Cyclops 14216 | -2/Research | Core integrity fell below 50% 14223 | -2/Research | Core integrity fell below 20% 14233 | -2/Research | Zion Demo squad teleported in 14245 | -2/Research | Lost 22 parts (3p4n8u7w) 14254 | -2/Research | Zion Fire squad teleported in 14294 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- [ 3 : LL-UGR(i)/Fire(3) ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 14253_ Slug penetrates Wall. 14254_ LL-UGR(i): "For Zion!" 14254_ Y-72 Warden shuts down. 14260_ System corrupted: Component data lost. 14262_ Acquired Biometal Heavy Treads. 14266_ Acquired Centrium Leg. 14267_ P-80 Master hacks N6-WUT(d), rebooting. 14270_ Z2-HJX(i) triggered Segregator Trap. 14270_ Arcs of energy rise from the floor. 14270_ Arm. Wheel blown off. 14270_ Enh. Flamer blown off. 14270_ Adv. Cooling System blown off. 14270_ Enh. Flamer blown off. 14277_ Acquired Centrium Wheel. 14280_ Dropped Centrium Leg. 14280_ Acquired Centrium Wheel. 14285_ Z2-HJX(i) reactivates. Map ----- +----------------------------------------------------+ | ???????????????# !! #?????????????????????? | | ???????????????# !! #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????######## #?????????????????????? | | ???????????????##?????# #?????????????????????? | | ???????????????# ###### #?????????????????????? | | ???????????????# # #?????????????????????? | | ???????????????# + #?????????????????????? | | ???????????????# # g ##############????????? | | ???????????????# # # #????????? | | ???????????????# # # #????????? | | ???????????????# # # """ #????????? | | ???????????????# [ [# h # "Y ^^ #????????? | | ???????????????# # hg#* """ #????????? | | ???????????????#!!! # # !*%| #????????? | | ???????????????#!!! # + =|=! #????????? | | ???????????????#!![ + # """""" #????????? | | ???????????????# # h# """"""" #????????? | | ???????????????# # # """"""" #????????? | | ???????????+######/#### # ! #????????? | | ??????????? gg # % #????????? | | ?????????? g ##+#####/##+##????????? | | ?????????? g i #???# ########??? | | ?????????? @ #???# # #??? | | ?????????????????############ #???# # ! #??? | | ????????????????????????????# #???# # #??? | | ????????????????????????????# #???# # =#??? | | ????????????????????????????# ##### # = #??? | | ????????????????????????????# + =#??? | | ????????????????????????????#+#####+##+########??? | | ??????????????????????????? ??# ????????? | | ????????????????????????? # ??????? | | ????????????????????????# # #????? | | ????????????????????????# # #????? | | ????????????????????????#####################????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 71 Energy Capacity 1660 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: KI 30 Core Shielding 40 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Launcher Accuracy 40 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Energy Filtering 50 Defensive Hacking 12 Item Schematics ----------------- Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Robot Schematics ------------------ R-06 Scavenger | -4/Extension | Z-intel M-30 Cleanser | -4/Extension | Z-intel A-02 Transporter | -4/Extension | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Friend Of Zion Just Shoot The Terminal We Are Legion Challenges ------------ None Game ------ Seed PropulsionGravitonBoosters Manual? 0 Play Time 02:07:55 Cumulative 79.5 hours Start 2020.09.22 @ 18:04:22 End 2020.10.02 @ 16:49:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 72 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4806dc79-e3f0-4067-b430-0c1323f7a281