Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 16:17:39 Player: LameThyst Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (126) 630 Value Destroyed (4414) 4414 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9264 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 253/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Improved Cooling System Structural Scanner Visual Processing Unit Layered Light Armor Plating Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Improved Signal Interpreter IFF Parser > --- WEAPON ----------- Phase Cannon Cooled Plasma Cannon Enhanced Autogun > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Improved Cooling System Visual Processing Unit Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite System Shield Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle Shock Bomb Launcher Heavy Rocket Launcher Heavy Rocket Launcher Great Axe [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . 2 . 1 . . . . . Utility 3 | . . . . . 1 . 1 . . 1 Weapon 1 | . . . . . . . 1 . . . Parts Attached 114 | 7 4 2 12 . 24 23 21 4 . 17 Power 16 | 1 . . 1 . 3 3 4 . . 4 Engine 13 | 1 . . 1 . 1 2 4 . . 4 Core 3 | . . . . . 2 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 . 1 3 . 9 10 6 3 . . Treads 11 | . . . . . . 10 1 . . . Leg 23 | 2 . 1 3 . 9 . 5 3 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 1 2 1 5 . 6 . 5 1 . 4 Device 12 | . . . 3 . 3 . 2 1 . 3 Storage 6 | 1 2 1 1 . 1 . . . . . Processor 1 | . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . 1 . 2 . 2 . . 1 Artifact . | . . . . . . . . . . . Weapon 39 | 3 2 . 3 . 6 10 6 . . 9 Energy Gun 9 | 1 . . 1 . 3 3 . . . 1 Energy Cannon 8 | . 1 . . . . 3 1 . . 3 Ballistic Gun 10 | 2 . . . . 1 2 4 . . 1 Ballistic Cannon 3 | . 1 . 1 . 1 . . . . . Launcher 6 | . . . . . 1 2 . . . 3 Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 11 | . . . 1 . 2 4 3 . . 1 Parts Lost 43 | . . . . . 12 2 2 1 . 26 Power 8 | . . . . . 2 . . . . 6 Propulsion 14 | . . . . . 5 1 . 1 . 7 Utility 6 | . . . . . 3 1 . . . 2 Weapon 15 | . . . . . 2 . 2 . . 11 Highest Loss Streak 10 | . . . . . 10 1 1 1 . 10 To Critical Strikes 1 | . . . . . 1 . . . . . Average Backups 12 | 1 5 8 8 9 12 13 14 14 15 13 Power . | . 1 1 1 1 1 . 1 1 1 . Propulsion . | . 1 2 . 1 . . . 1 2 . Utility 3 | . . 1 1 2 3 2 5 5 6 6 Weapon 6 | . 2 4 4 5 7 9 7 6 6 6 Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . 3 2 1 . 3 5 6 . . 3 Power 3 | . 1 . . . 1 1 . . . . Propulsion 4 | . 2 1 . . . . 1 . . . Utility 3 | . . . . . . . . . . 3 Weapon 13 | . . 1 1 . 2 4 5 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 100 99 100 96 97 99 100 100 80 Engine 8 | . 14 14 11 11 6 8 6 7 7 8 Treads 12 | . . . . . . 37 16 . . . Leg 25 | . 28 28 43 44 44 5 21 38 38 20 Device 8 | . . . 5 11 7 9 7 7 7 15 Storage 8 | . 22 28 11 11 9 9 7 7 7 6 Processor 3 | . . . . . . . 6 7 7 6 Protection 6 | . . . 4 . 8 8 6 7 7 2 Energy Gun 5 | . 4 . 8 11 8 4 6 7 7 1 Energy Cannon 6 | . 10 14 2 . 1 7 7 7 7 10 Ballistic Gun 4 | . 6 . . . . 5 7 7 7 4 Ballistic Cannon 2 | . 8 14 9 11 7 . . . . . Peak Build Rating 63 | 6 7 7 14 14 26 29 54 54 52 63 Average Rating 33 | 4 6 6 12 14 20 26 46 52 52 49 On Entrance 22 | . 6 7 7 14 14 21 26 53 52 52 Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 14 20 20 27 25 44 50 55 52 52 70 Greatest Support 108 | 20 20 20 40 40 55 103 108 100 88 95 Greatest Overweight (x) 20 | . . . . . 3 1 2 . . 20 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 8 10 14 15 15 15 15 15 Most Carried 15 | 4 8 8 10 9 15 15 15 15 15 15 Average Carried 12 | 1 5 7 8 9 12 13 14 14 15 13 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 Final Carried 15 | 4 8 8 9 9 8 15 14 15 15 7 Class Distribution -------------------- 28% | Scavenger-Mutant 28% | Tank 23% | Mutant 11% | Scavenger-Tank 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Matter Collected 3205 | 200 241 284 218 10 497 545 551 168 18 473 Remotely . | . . . . . . . . . . . Salvage Created 5405 | . 212 . 297 . 912 1580 1370 329 . 705 Parts 281 | . 18 . 42 . 44 80 59 10 . 28 Haulers Intercepted 8 | . . . . . 2 5 1 . . . Recyclers Shooed 3 | . . . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 11 1 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 99 | . 7 . 14 . 14 21 23 7 . 13 Guns 38 | . . . 5 . 9 10 10 1 . 3 Cannons 50 | . 7 . 5 . 4 9 13 6 . 6 AOE 8 | . . . 4 . . 2 . . . 2 Classes Destroyed 15 | . 4 . 4 . 3 . 1 1 . 2 Worker 4 | . . . 1 . 2 . 1 . . . Builder 2 | . . . 1 . . . . . . 1 Hauler 8 | . . . . . 2 5 1 . . . Recycler 7 | . 1 . . . 2 3 1 . . . Operator 2 | . . . 1 . 1 . . . . . Watcher 4 | . 1 . 1 . . 1 1 . . . Swarmer 25 | . 6 . 12 . . . 4 3 . . Grunt 42 | . 1 . 1 . 9 12 11 2 . 6 Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . . 1 . . . . . Sentry 17 | . . . 1 . 2 8 4 1 . 1 Specialist 2 | . . . . . . . . . . 2 Hunter 4 | . . . . . 2 1 . . . 1 Programmer 5 | . . . . . . . 4 . . 1 Heavy 2 | . . . . . . . . . . 2 Best Kill Streak 8 | . 4 . 6 . 8 5 4 3 . 3 Combat Bots Only 4 | . 3 . 4 . 4 3 4 3 . 3 Max Kills in Single Turn 3 | . 1 . 3 . 2 2 1 2 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . 2 . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Hostile Shots Fired 752 | . 20 . 30 1 148 131 161 79 . 182 Missed 198 | . 7 . 11 . 29 36 42 26 . 47 Hits 554 | . 13 . 19 1 119 95 119 53 . 135 Melee 3 | . . . . . 1 . . 2 . . Projectile 551 | . 13 . 19 1 118 95 119 51 . 135 Critical Strikes 25 | . 1 . . . 7 4 6 2 . 5 Part Disruptions 3 | . . . . . . . . . . 3 Damage Taken 8510 | . 107 . 230 10 1599 1441 1561 741 . 2821 Core 1457 | . 21 . 46 10 242 83 136 60 . 859 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 188 | . . . . . 116 72 . . . . Regen/Repaired (Parts) 606 | . . . 239 . 63 304 . . . . Core Remaining (%) 77 | 100 . 91 . 86 . 40 . . 72 . Volleys Fired 283 | . 14 . 16 . 60 78 61 19 . 35 Largest 3 | . 2 . 2 . 2 2 3 3 . 3 Hottest 215 | . 90 . 93 . 121 125 158 148 . 215 Shots Fired 658 | . 28 . 30 . 117 157 186 57 . 83 Gun 347 | . 2 . 14 . 59 95 123 39 . 15 Cannon 291 | . 26 . 16 . 58 60 63 18 . 50 Launcher 20 | . . . . . . 2 . . . 18 Special . | . . . . . . . . . . . Kinetic 225 | . 14 . 14 . 53 50 61 20 . 13 Thermal 327 | . 13 . 2 . 40 88 95 37 . 52 Explosive 16 | . . . . . . 2 . . . 14 Electromagnetic 90 | . 1 . 14 . 24 17 30 . . 4 Robot Hit Streak 16 | . 3 . 4 . 12 16 15 7 . 10 Robot Miss Streak 5 | . 2 . 3 . 5 4 4 2 . 4 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 422 | . 12 . 17 . 75 106 119 33 . 60 Core Hits 212 | . 9 . 19 . 35 52 56 10 . 31 Critical Kills 4 | . . . . . 1 . 1 . . 2 Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 12 | . . . . . 4 1 5 . . 2 Burn 5 | . . . . . 1 1 3 . . . Meltdown 3 | . . . . . 1 . . . . 2 Destroy 2 | . . . . . . . 2 . . . Blast 2 | . . . . . 2 . . . . . Melee Attacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Slashing 2 | . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9773 | . 228 . 517 . 1520 2380 2512 680 . 1936 Guns 4076 | . 15 . 155 . 752 1163 1444 353 . 194 Cannons 4627 | . 213 . 137 . 768 972 1044 327 . 1166 Explosions 1004 | . . . 225 . . 245 24 . . 510 Melee 65 | . . . . . . . . . . 65 Ramming 1 | . . . . . . . . . . 1 Kinetic 2476 | . 122 . 119 . 745 482 716 135 . 157 Thermal 5566 | . 106 . 243 . 482 1436 1483 545 . 1271 Explosive 576 | . . . . . . 221 . . . 355 Electromagnetic 1089 | . . . 155 . 293 241 313 . . 87 Impact . | . . . . . . . . . . . Slashing 65 | . . . . . . . . . . 65 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 1 6 7 7 6 Average Corruption 3 | . . . . . 1 1 4 6 7 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 71 | . . . . . . 10 34 20 2 5 Message Errors 16 | . . . . . . 3 7 3 1 2 Matter Fused 16 | . . . . . . 3 7 6 . . Heat Flow Errors 8 | . . . . . . . 4 3 . 1 Energy Discharges 8 | . . . . . . 2 3 3 . . Parts Rejected 2 | . . . . . . . . 1 . 1 Data Loss (minor) 11 | . . . . . . 1 7 2 . 1 Data Loss (major) 3 | . . . . . . . 3 . . . Misfires 5 | . . . . . . 1 3 1 . . Alerts 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots 1 | . . . . . . . . . . 1 Overflow Damage 93 | . . . 12 . 3 . 18 . . 60 Projectiles 21 | . . . . . 3 . 18 . . . Explosions 72 | . . . 12 . . . . . . 60 Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . 9 . . . . . Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . 8 . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 266 | . . . 45 . . . . . . 221 Shots 7 | . . . 2 . . . . . . 5 Rammed 4 | . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 569 | . 90 . 102 . 569 225 296 244 . 192 Average Temperature 79 | . 36 . 37 . 142 66 64 41 . 39 Received Heat Transfer 2223 | . . . . . 666 747 360 216 . 234 Effects 15 | . . . . . 14 . 1 . . . Shutdowns 2 | . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 1 | . . . . . 1 . . . . . Short Circuit 5 | . . . . . 5 . . . . . Damage (minor) 2 | . . . . . 2 . . . . . Damage (major) 4 | . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . 1 . . 1 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . . . 2 Combat Hostiles 3 | . . . . . 1 . . . . 2 Parts Melted 25 | . . . 2 . 3 4 9 . . 7 Heat Transferred 9170 | . 222 . 337 . 999 2566 2479 851 . 1716 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . . 3 . . 1 1 . . 2 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Maximum Alert Level 1 | . 1 . . . . 1 1 . . . Low Security (%) 92 | 100 98 100 100 100 100 91 81 . . 100 Level 1 7 | . 1 . . . . 8 18 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 360 | . 203 75 193 69 85 286 360 . . 126 Initial 126 | . . 75 21 69 18 35 126 . . 42 Average 80 | . 49 69 72 61 23 125 106 . . 40 Influence Increases 3293 | . 283 . 432 . 415 774 712 175 . 502 Destroy 0b10 Robot/C 1980 | . 140 . 280 . 280 420 460 140 . 260 Destroy 0b10 Robot/NC 135 | . 10 . 20 . 35 45 20 . . 5 Destroy Leader 484 | . 32 . 52 . 64 132 104 20 . 80 Trap Triggered on 0b10 10 | . . . 10 . . . . . . . Successful Hack 53 | . 10 . . . 16 15 12 . . . Disable Machine 285 | . 60 . . . 15 30 90 . . 90 Destroy Structure 121 | . 1 . 10 . 5 42 11 . . 52 Lose Combat Pursuer 225 | . 30 . 60 . . 90 15 15 . 15 Influence Decreases 3280 | . 90 138 310 128 380 580 649 383 66 556 Entered New Map 670 | . . 118 34 108 31 49 152 127 26 25 Time Decay 2254 | . 90 20 276 20 259 511 477 246 40 315 Lost Part 356 | . . . . . 90 20 20 10 . 216 Squads Dispatched 16 | . 1 . 2 . 1 2 6 . . 4 Investigation 4 | . . . 1 . . 2 1 . . . Extermination 5 | . . . . . . . 4 . . 1 Reinforcement 7 | . 1 . 1 . 1 . 1 . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Distress Signals 12 | . 3 . 2 . 3 4 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 155 | . 11 . 29 2 25 35 30 8 . 15 Peak Tracking Total 5 | . 5 . 5 4 5 5 5 3 . 5 Tactical Retreats 12 | . 1 . 4 . . 4 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Traps Triggered 5 | . . . 1 . 1 . 2 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 34 | . . . 34 . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . Reused 1 | . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Machines Disabled 19 | . 4 . . . 1 2 6 . . 6 Max in Single Turn 4 | . 1 . . . 1 1 1 . . 4 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Machines Accessed 23 | . 2 . 5 . 4 10 2 . . . Terminals 14 | . 2 . 3 . 2 7 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . 1 . 1 2 1 . . . Recycling Units 4 | . . . 1 . 1 1 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 71 | . 5 . 17 . 14 31 4 . . . Successful 35 | . 3 . 9 . 9 13 1 . . . Failed 36 | . 2 . 8 . 5 18 3 . . . Catastrophic 5 | . . . 1 . . 2 2 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 38 | . 5 . 8 . 5 20 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 19 | . . . 5 . 4 8 2 . . . Recycling Units 14 | . . . 4 . 5 3 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . 3 . 3 . 4 6 . . . . Robot Analysis 2 | . 1 . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . Locate Traps 3 | . . . . . 1 2 . . . . Investigation Status 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 14 | . . . 4 . 3 6 1 . . . Scan Component 8 | . . . 2 . 2 3 1 . . . Repair 6 | . . . 2 . 1 3 . . . . Recycling Unit Hacks 5 | . . . 2 . 2 1 . . . . Retrieve Matter 1 | . . . 1 . . . . . . . Retrieve Components 4 | . . . 1 . 2 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 19 | . 1 . 3 . 4 9 2 . . . Full Trace Events 5 | . . . 1 . . 4 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . . 2 . 1 3 . . . . Time 198 | . . . 58 . 26 114 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 21 | . . . 3 . 9 9 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Active Infowar (turns) 1393 | . . . 75 46 401 59 . . . 812 Sensors 330 | . . . . . 330 . . . . . IFF 741 | . . . . . . . . . . 741 Structural 768 | . . . 75 46 71 59 . . . 517 Robot Analysis Total 2 | . 1 . . . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Turns Passed 6961 | 67 334 41 686 46 908 1461 1852 527 90 949 Spaces Moved 3279 | 48 207 30 306 36 454 628 872 341 73 284 Core 15 | 6 . . . . . . . . . 9 Treads 924 | . . . . . . 550 374 . . . Legs 2340 | 42 207 30 306 36 454 78 498 341 73 275 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 160 130 124 124 124 Average Speed 140 | 111 120 120 120 120 128 164 143 125 124 165 Slowest Speed 1050 | 120 120 120 120 120 330 240 270 130 124 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 27 | 4 33 5 27 17 28 85 25 55 15 5 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . Known Exits Taken 3 | . . . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 5 | . . 1 . 1 . . . 2 1 . Spaces Dug 2 | . . . . . . . . . . 2 Terrain Destroyed 128 | . . . 7 . 3 40 4 5 . 69 Melee . | . . . . . . . . . . . Projectile 26 | . . . 1 . 3 6 . 5 . 11 AOE 102 | . . . 6 . . 34 4 . . 58 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Total 5087 | 58 266 37 595 38 664 925 1358 394 72 680 Wait 1126 | . 28 . 194 2 76 144 349 27 . 306 Move 3269 | 47 206 29 305 35 453 627 871 340 72 284 Hop . | . . . . . . . . . . . Pick Up 95 | 4 9 2 16 . 20 20 18 2 . 4 Fast Attach 41 | 6 . 1 3 . 6 7 10 . . 8 Attach 38 | . 1 . 2 . 9 2 8 2 . 14 Detach 9 | . . . 1 . 1 2 3 . . 2 Swap 88 | 1 3 1 12 1 19 22 9 4 . 16 Drop 98 | . 5 4 12 . 20 23 29 . . 5 Fire 283 | . 14 . 16 . 60 78 61 19 . 35 Melee 2 | . . . . . . . . . . 2 Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 34 | . . . 34 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 8) 402 | -10/Materials | Entered Mines 402 | -10/Mines | Discovered new exit (range 10) 403 | -10/Mines | Learned location of Storage (-8) 410 | -10/Mines | Found DCF Scrap (16 items) 443 | -10/Mines | Entered Materials 443 | -9/Materials | Evolved 2 slots: Propulsion x2 988 | -9/Materials | Repaired Rocket Launcher 1015 | -9/Materials | Repaired Med. Storage Unit 1116 | -9/Materials | Discovered new exit (range 11) 1129 | -9/Materials | Entered Mines 1171 | -9/Mines | Discovered new exit (range 4) 1175 | -9/Mines | Entered Materials 1175 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1312 | -8/Materials | Repaired Lgt. Armor Plating 1848 | -8/Materials | Discovered new exit (range 13) 1915 | -8/Materials | Build established: Scavenger-Mutant 1991 | -8/Materials | Lost 10 parts (2p4n2u2w) 2083 | -8/Materials | Entered Storage 2740 | -8/Storage | Repaired Reactive Plating? 2855 | -8/Storage | Core integrity fell below 50% 3298 | -8/Storage | Repaired Lgt. Angular Momentum Engine 3327 | -8/Storage | Repaired Lgt. Treads 3514 | -8/Storage | Discovered new exit (range 16) 3544 | -8/Storage | Entered Factory 3544 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3899 | -7/Factory | Build established: Scavenger-Tank 4631 | -7/Factory | Build established: Tank 5385 | -7/Factory | Discovered new exit (range 8) 5395 | -7/Factory | Identified exit to Lower Caves 5396 | -7/Factory | Entered Lower Caves 5494 | -7/Lower Caves | Learned location of Zion (-6) 5559 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5908 | -7/Lower Caves | Discovered new exit (range 9) 5917 | -7/Lower Caves | Identified exit to Lower Caves 5923 | -7/Lower Caves | Entered another Lower Caves area 6000 | -7/Lower Caves | Discovered new exit (range 6) 6012 | -7/Lower Caves | Identified exit to Factory 6013 | -7/Lower Caves | Entered Factory 6013 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6315 | -6/Factory | Build established: Skirmisher 6385 | -6/Factory | Lost 4 parts (2p2n) 6749 | -6/Factory | Lost 4 parts (2n2w) 6854 | -6/Factory | Lost 6 parts (2p1n3w) 6920 | -6/Factory | Core integrity fell below 50% 6942 | -6/Factory | Core integrity fell below 20% 6943 | -6/Factory | Crushed by falling debris 6962 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06945_ Lgt. Angular Momentum Engine destroyed. 06945_ U-05 Engineer lays Concrete. 06947_ K-01 Serf collects debris. 06948_ U-05 Engineer lays Concrete. 06948_ Slammed into H-66 Slayer. 06949_ Acquired 68 matter. 06949_ U-05 Engineer lays Concrete. 06950_ K-01 Serf collects debris. 06950_ Penetrated by Slug. 06952_ U-05 Engineer lays Concrete. 06952_ Slammed into H-66 Slayer. 06954_ K-01 Serf collects debris. 06955_ Slammed into H-66 Slayer. 06956_ Slug penetrates Wall. 06956_ Slug penetrates K-01 Serf. 06956_ K-01 Serf destroyed. 06958_ U-05 Engineer builds a Wall. 06959_ Slammed into H-66 Slayer. 06962_ U-05 Engineer builds a Wall. 06962_ Penetrated by Slug. 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"""" # ##???????? | | ??????????????? """" # ##???????? | | ????????????????"""" # ##???????? | | ????????????????"""" # ##???????? | | ????????????????"""" # ##???????? | | ????????????????"""" ! # ##???????? | | ??????????????? # ##???????? | | ???????????????###########################???????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 31 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rocket Launcher | 28% | -9/Materials Med. Storage Unit | 24% | -9/Materials Lgt. Armor Plating | 30% | -8/Materials Reactive Plating | 13% | -8/Storage Lgt. Angular Momentum Engine | 1% | -8/Storage Lgt. Treads | 35% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed SkeletonOpticalNeutralizer Manual? 0 Play Time 01:28:46 Cumulative 34.9 hours Start 2025.06.28 @ 14:57:34 End 2025.06.29 @ 16:17:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3a1fdbc1-be3d-4d26-a1a0-0bba11307e72