Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 18:12:04 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (172) 860 Value Destroyed (4535) 4535 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 9036 Bonus ------- High Alert Combat Kills 677 Follower Combat Kills 84 Cogmind --------- Core Integrity 615/700 Matter 204/300 Energy 265/265 System Corruption 5% Temperature Cool (35) Movement Treading (248) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (5) --- Light Treads Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Huge Storage Unit Machine Analyzer Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Ion Cannon Missile Launcher > --- INVENTORY (25) --- Light Angular Momentum Engine Light Treads Light Treads Improved Treads Advanced Heat Sink Trap Scanner Experimental Sensor Array Improved Signal Interpreter Seismic Detector Core Analyzer Hacking Suite Hacking Suite Hacking Suite Long-range Tractor Beam Recalibrator Improved Field Recycling Unit (0) Ion Cannon Ion Cannon Missile Launcher Missile Launcher Plasma Cutter Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Trap Scanner Machine Analyzer Hacking Suite > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Light Treads Improved Treads Advanced Heat Sink Experimental Sensor Array Improved Signal Interpreter Seismic Detector Core Analyzer Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Long-range Tractor Beam Recalibrator Improved Field Recycling Unit Ion Cannon Rocket Launcher Plasma Cutter Heavy Flail [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . . . . 2 1 Utility 3 | . . . 2 . . 1 Weapon . | . . . . . . . Parts Attached 172 | 8 15 5 43 3 84 14 Power 14 | 1 3 . 7 . 2 1 Engine 12 | 1 1 . 7 . 2 1 Core 2 | . 2 . . . . . Reactor . | . . . . . . . Propulsion 56 | 2 4 . 11 . 36 3 Treads 56 | 2 4 . 11 . 36 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 61 | 3 4 4 15 3 26 6 Device 27 | 2 1 2 5 3 11 3 Storage 5 | 1 2 . 1 . 1 . Processor 5 | . . 1 2 . 1 1 Hackware 2 | . . . 1 . 1 . Protection 22 | . 1 1 6 . 12 2 Artifact . | . . . . . . . Weapon 41 | 2 4 1 10 . 20 4 Energy Gun 6 | 1 1 . 2 . 2 . Energy Cannon 22 | . . . 5 . 15 2 Ballistic Gun 8 | 1 3 1 3 . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . . . 3 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 3 . Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 23 | . . . 5 . 13 5 Power 3 | . . . 1 . 1 1 Propulsion 7 | . . . . . 7 . Utility 8 | . . . 3 . 2 3 Weapon 5 | . . . 1 . 3 1 Highest Loss Streak 9 | . . . 3 . 9 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 98 99 Engine 9 | . 6 14 10 11 8 6 Core 1 | . 7 . . . . . Treads 29 | . 28 28 21 22 35 37 Device 13 | . 12 2 15 31 10 12 Storage 10 | . 14 14 11 11 9 7 Processor 2 | . . 2 5 1 . 3 Hackware 4 | . . . 2 . 8 7 Protection 6 | . 1 9 8 . 6 4 Energy Gun 1 | . 7 . 1 . . . Energy Cannon 12 | . . . 12 22 17 14 Ballistic Gun 6 | . 20 28 7 . . . Naked Turns . | . . . . . . . Heaviest Build 105 | 15 22 24 104 102 105 105 Greatest Support 103 | 40 40 40 40 40 86 103 Greatest Overweight (x) 2 | 2 . . 2 2 2 1 Average Overweight (x) . | . . . 1 2 1 1 Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 Average Capacity 21 | 7 9 10 23 25 25 25 Most Carried 25 | 5 10 10 25 25 25 23 Average Carried 19 | 3 8 9 19 24 23 20 Final Capacity 25 | 8 10 10 25 25 25 25 Final Carried 25 | 5 10 10 24 25 24 22 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2632 | 310 336 62 932 43 813 136 Remotely . | . . . . . . . Salvage Created 6644 | 184 656 230 2050 165 3045 314 Parts 426 | 17 53 11 137 6 187 15 Haulers Intercepted 13 | . 2 . 5 . 6 . Recyclers Shooed 7 | 1 3 . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 104 | . 7 3 37 2 50 5 Guns 24 | . 7 3 14 . . . Cannons 75 | . . . 22 2 46 5 AOE 3 | . . . . . 3 . Classes Destroyed 16 | 2 8 . 3 . 2 1 Worker 7 | . 1 . 1 . 5 . Builder 15 | . 5 . 3 . 6 1 Tunneler 5 | 5 . . . . . . Hauler 13 | . 2 . 5 . 6 . Recycler 8 | 1 1 2 1 1 2 . Mechanic 5 | . 1 . 1 . 1 2 Operator 7 | . 1 . 3 . 3 . Watcher 12 | . 3 . 4 . 5 . Swarmer 17 | . 3 1 7 . 6 . Grunt 60 | . 4 2 21 2 28 3 Brawler 3 | . . . 1 . 1 1 Duelist 3 | . . . 1 . 2 . Protector 1 | . . . . . 1 . Sentry 16 | . . . 7 . 9 . Hunter 3 | . . . . . 3 . Programmer 1 | . . . . . . 1 Best Kill Streak 9 | 3 3 3 4 1 9 5 Combat Bots Only 5 | . 3 2 4 1 5 4 Max Kills in Single Turn 4 | 1 1 1 1 1 4 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 665 | . 39 5 183 3 354 81 Missed 177 | . 11 1 44 1 92 28 Damage Taken 7422 | . 341 40 1758 23 4054 1206 Core 851 | . 54 . 162 23 527 85 Absorbed by Shields . | . . . . . . . Ignored by Resistances 114 | . . . . . 114 . Regen/Repaired (Parts) 227 | . . . . . 51 176 Core Remaining (%) 58 | 100 . 78 . 53 4 . Volleys Fired 453 | 10 50 7 160 9 192 25 Largest 2 | 2 2 2 2 2 2 2 Hottest 120 | 70 70 46 120 120 120 120 Shots Fired 899 | 20 100 14 315 19 383 48 Gun 308 | 20 100 14 174 . . . Cannon 581 | . . . 141 19 379 42 Launcher 10 | . . . . . 4 6 Special . | . . . . . . . Kinetic 225 | 10 62 14 139 . . . Thermal 629 | 10 38 . 141 19 379 42 Explosive 10 | . . . . . 4 6 Electromagnetic 35 | . . . 35 . . . Robot Hit Streak 16 | 4 16 6 10 2 9 6 Robot Miss Streak 7 | 2 7 2 7 2 5 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 528 | 10 64 8 179 10 230 27 Core Hits 268 | 7 32 6 61 4 134 24 Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 10 | 2 3 . 4 . 1 . Burn 5 | 2 3 . . . . . Meltdown 2 | . . . 1 . 1 . Destroy 2 | . . . 2 . . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12497 | 126 848 158 3436 226 6657 1046 Guns 2580 | 126 848 158 1448 . . . Cannons 8429 | . . . 1988 226 5557 658 Explosions 1488 | . . . . . 1100 388 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1900 | 62 525 158 1155 . . . Thermal 8816 | 64 323 . 1988 226 5557 658 Explosive 1258 | . . . . . 870 388 Electromagnetic 523 | . . . 293 . 230 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 5 . 5 Average Corruption 4 | . . . 4 5 . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 79 | . . . 54 8 . 17 Message Errors 25 | . . . 19 2 . 4 Matter Fused 18 | . . . 12 2 . 4 Heat Flow Errors 6 | . . . 4 . . 2 Energy Discharges 12 | . . . 7 1 . 4 Parts Rejected 2 | . . . 2 . . . Data Loss (minor) 9 | . . . 7 2 . . Data Loss (major) 4 | . . . 2 . . 2 Misfires 2 | . . . 1 1 . . Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 207 | . . . 29 . 122 56 Projectiles 119 | . . . 29 . 88 2 Explosions 88 | . . . . . 34 54 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 377 | . . . . . 125 252 Shots 7 | . . . . . 3 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 399 | 54 168 8 238 96 399 172 Average Temperature 70 | 20 43 4 45 38 94 23 Received Heat Transfer 3144 | . 159 18 579 12 2061 315 Effects 2 | . . . . . 2 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . 1 . Combat Hostiles 2 | . . . 1 . 1 . Parts Melted 30 | 1 4 . 5 . 20 . Heat Transferred 14981 | 333 1184 . 3293 370 8765 1036 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 1079 | 30 178 105 394 297 1079 471 Initial 305 | . 19 8 40 153 115 305 Average 318 | 14 53 78 186 203 553 299 Maximum Alert Level 3 | . . . 1 1 3 2 Low Security (%) 39 | 100 100 100 58 37 4 5 Level 1 34 | . . . 41 62 33 88 Level 2 17 | . . . . . 41 6 Level 3 8 | . . . . . 20 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 22 | . . . 9 . 12 1 Investigation 5 | . . . 4 . 1 . Extermination 1 | . . . . . . 1 Reinforcement 11 | . . . 5 . 6 . Assault 4 | . . . . . 4 . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 7 | . 1 . 5 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 172 | . 13 4 48 4 84 19 Peak Tracking Total 12 | . 3 2 4 2 9 12 Tactical Retreats 5 | . 1 . . . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 6 | . . . 2 . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 12 | . . . . . 12 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 18 | . . . 4 2 6 6 Max in Single Turn 4 | . . . 1 1 1 4 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 30 | . 9 . 9 . 9 3 Terminals 22 | . 8 . 7 . 6 1 Fabricators . | . . . . . . . Repair Stations 4 | . . . 1 . 1 2 Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 90 | . 24 . 25 . 33 8 Successful 46 | . 7 . 10 . 24 5 Failed 44 | . 17 . 15 . 9 3 Catastrophic 8 | . 2 . 3 . 3 . Database Lockouts . | . . . . . . . Manual 42 | . 8 . 16 . 18 . Terminals 68 | . 22 . 19 . 26 1 Fabricators . | . . . . . . . Repair Stations 11 | . . . 2 . 2 7 Recycling Units 2 | . 2 . . . . . Scanalyzers 8 | . . . 4 . 4 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 33 | . 7 . 8 . 17 1 Record 2 | . . . . . 2 . Part Schematic 1 | . 1 . . . . . Robot Analysis 3 | . . . . . 3 . Prototype ID Bank 3 | . 2 . . . 1 . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . . 1 . Scanalyzer Index 1 | . . . . . 1 . Unreport Threat 4 | . . . 1 . 3 . Locate Traps 4 | . 1 . 3 . . . Disarm Traps 2 | . . . . . 2 . Transport Status 2 | . 1 . . . 1 . Recall Investigation 1 | . . . 1 . . . Zone Layout 7 | . 2 . 3 . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . 1 . 2 4 Scan Component 4 | . . . 1 . 1 2 Repair 3 | . . . . . 1 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 1 . 4 . Insert Component 3 | . . . 1 . 2 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 26 | . 9 . 7 . 7 3 Full Trace Events 4 | . 1 . 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 1 . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . 1 2 Time 89 | . . . . . 38 51 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . 2 . 1 . . Largest Group 2 | . . 2 . 1 . . Highest-Rated Group 47 | . . 47 . 31 . . Highest-Rated Ally 31 | . . 31 . 31 . . Total Orders . | . . . . . . . Ally Attacks 18 | . . 6 . 12 . . Total Damage 192 | . . 64 . 128 . . Kills 4 | . . 2 . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 3 | . . . . . 3 . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 10205 | 207 1555 202 2981 287 4124 849 Spaces Moved 3339 | 105 844 102 795 79 1157 257 Core 16 | 16 . . . . . . Treads 3323 | 89 844 102 795 79 1157 257 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 320 240 248 Average Speed 231 | 151 160 160 294 320 242 248 Slowest Speed 320 | 160 160 160 320 320 320 248 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 7 88 23 76 25 81 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 178 | . . . 9 3 97 69 Melee . | . . . . . . . Projectile 55 | . . . 9 3 43 . AOE 123 | . . . . . 54 69 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4936 | 132 952 127 1124 96 2088 417 Wait 738 | . 11 6 42 2 566 111 Move 3333 | 104 843 101 794 78 1156 257 Hop . | . . . . . . . Pick Up 135 | 10 16 3 54 3 41 8 Fast Attach 22 | 2 1 2 . . 17 . Attach 46 | 5 . . 15 . 19 7 Detach . | . . . . . . . Swap 104 | 1 14 3 28 3 48 7 Drop 105 | . 17 5 31 1 49 2 Fire 453 | 10 50 7 160 9 192 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 208 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 7) 775 | -10/Materials | Discovered new exit (range 10) 1067 | -10/Materials | Discovered new exit (range 7) 1763 | -10/Materials | Entered Mines 1818 | -10/Mines | Discovered new exit (range 5) 1896 | -10/Mines | Discovered new exit (range 7) 1928 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1932 | -10/Mines | Found Prototype Device 1932 | -10/Mines | Identified Exp. Sensor Array 1965 | -10/Mines | Entered Materials 1965 | -9/Materials | Evolved 2 slots: Utility x2 2276 | -9/Materials | Lost 3 parts (1p1u1w) 2552 | -9/Materials | Build established: Scavenger-Mutant 2680 | -9/Materials | Discovered new exit (range 15) 3550 | -9/Materials | Discovered new exit (range 7) 3916 | -9/Materials | Discovered new exit (range 8) 4600 | -9/Materials | Discovered new exit (range 16) 4808 | -9/Materials | Discovered new exit (range 16) 4937 | -9/Materials | Discovered new exit (range 5) 4946 | -9/Materials | Entered Mines 4949 | -9/Mines | Received a Mining Laser from a helpful Derelict 4954 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4995 | -9/Mines | Learned location of Storage (-9) 5181 | -9/Mines | Discovered new exit (range 9) 5233 | -9/Mines | Entered Materials 5233 | -8/Materials | Evolved 2 slots: Propulsion x2 5767 | -8/Materials | Garrison activated, responded to threat 5900 | -8/Materials | Discovered new exit (range 12) 6663 | -8/Materials | Discovered new exit (range 13) 6952 | -8/Materials | Build established: Mutant 7287 | -8/Materials | Repaired Insulated Plating 8033 | -8/Materials | First assault squad dispatched 8323 | -8/Materials | Build established: Scavenger-Mutant 8507 | -8/Materials | Core integrity fell below 50% 8541 | -8/Materials | Core integrity fell below 20% 8567 | -8/Materials | Lost 9 parts (1p5n1u2w) 8765 | -8/Materials | Build established: Mutant 8854 | -8/Materials | Sterilization system engaged 8854 | -8/Materials | Non-combat units ordered to evacuate 8898 | -8/Materials | Discovered new exit (range 11) 8954 | -8/Materials | Combat units ordered to evacuate 9154 | -8/Materials | Ambient heat levels rising (+10) 9304 | -8/Materials | Ambient heat levels rising (+10) 9357 | -8/Materials | Entered Factory 9357 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9760 | -7/Factory | Lost 4 parts (1p2u1w) 9881 | -7/Factory | Repaired Rocket Launcher? 10064 | -7/Factory | Build established: Scavenger-Mutant 10085 | -7/Factory | Repaired Arm. Treads 10195 | -7/Factory | Cargo convoy interrupted 10206 | -7/Factory | Self-destructed Last Messages --------------- 10079_ System corrupted: Energy discharge (-55). 10085_ Repair station completes Arm. Treads repairs. 10085_ Acquired Arm. Treads. 10087_ Connecting with Repair Station... 10094_ System corrupted: Matter fused (-6). 10107_ ALERT: Rogue bot located, Programmers report to Factory Zone 4X. 10122_ System corrupted: Heat flow error (+135). 10138_ WHK,HY15LXMOQT%5MJ % B 10154_ Destroyed Imp. Terrain Scanner. 10171_ System corrupted: Matter fused (-7). 10188_ LU,C4&:&Y#8HRNLK0BCCSUUY