Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.25 @ 08:41:28 Player: Demise Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (2487) 2487 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (354) 354 TOTAL SCORE: 6956 Bonus ------- Follower Combat Kills 70 Aligned with FarCom 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 98/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Hardened Light Armor Plating Heavy Assault Rifle Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hardened Light Armor Plating System Backup Module > --- WEAPON ----------- Flak Gun Great Axe > --- INVENTORY -------- Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Hardlight Generator Improved Shield Generator Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Shield Long-range Tractor Beam Recalibrator EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Flak Gun Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher Micro-nuke Launcher Remote Datajack Field Lobotomy Kit [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . . . 4 2 . . Weapon . | . . . . . . . . . Parts Attached 142 | 6 26 10 . 6 51 35 7 1 Power 8 | 1 3 1 . . 2 1 . . Engine 6 | 1 3 . . . 2 . . . Core 2 | . . 1 . . . 1 . . Reactor . | . . . . . . . . . Propulsion 26 | 2 8 1 . . 10 2 3 . Treads 26 | 2 8 1 . . 10 2 3 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | 1 6 . . . 16 16 . . Device 19 | . . . . . 9 10 . . Storage 10 | 1 6 . . . 3 . . . Processor 3 | . . . . . 2 1 . . Hackware . | . . . . . . . . . Protection 7 | . . . . . 2 5 . . Artifact . | . . . . . . . . . Weapon 69 | 2 9 8 . 6 23 16 4 1 Energy Gun 4 | 1 1 . . . 2 . . . Energy Cannon 4 | . . . . . 3 1 . . Ballistic Gun 36 | 1 6 6 . 4 12 5 2 . Ballistic Cannon . | . . . . . . . . . Launcher 14 | . 2 2 . 2 1 6 1 . Special Weapon 6 | . . . . . 4 1 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 2 | . . . . . 1 1 . . Unidentified Prototypes 4 | . . . . . 4 . . . Parts Lost 20 | . 1 1 . 1 1 4 10 2 Power 3 | . . 1 . . . 1 1 . Propulsion 5 | . . . . . 1 1 2 1 Utility 4 | . . . . . . 1 3 . Weapon 8 | . 1 . . 1 . 1 4 1 Highest Loss Streak 10 | . 1 1 . 1 1 2 10 2 Average Slot Usage (%) 96 | . 96 95 100 99 99 96 51 7 Engine 5 | . 13 . . . 8 4 . . Core 3 | . . 9 14 14 . 1 3 . Treads 21 | . 27 28 28 28 18 15 8 3 Device 6 | . . . . . 8 14 7 . Storage 28 | . 25 28 28 28 29 30 16 . Processor 2 | . . . . . 5 1 4 . Protection 6 | . . . . . 10 12 3 . Ballistic Gun 18 | . 26 26 28 26 16 9 . . Launcher 1 | . . 1 . 1 . 2 7 . Naked Turns 39 | . . . . . . . 26 13 Heaviest Build 172 | 12 71 75 73 76 151 172 155 3 Greatest Support 70 | 40 40 40 40 40 40 48 70 3 Greatest Overweight (x) 47 | . 2 1 1 1 4 4 47 . Average Overweight (x) 1 | . . 1 1 1 2 3 1 . Largest Inventory Capacity 36 | 6 20 20 20 20 36 36 36 4 Average Capacity 25 | 4 11 20 20 20 30 36 22 4 Most Carried 36 | 4 20 20 20 20 36 36 36 4 Average Carried 24 | 2 11 18 19 19 28 35 21 3 Final Capacity 36 | 6 20 20 20 20 36 36 4 4 Final Carried 36 | 3 19 20 20 19 36 36 4 3 Class Distribution -------------------- 68% | Hauler-Mutant 16% | Mutant 11% | Hauler-Skirmisher 3% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Matter Collected 3144 | 278 749 208 20 79 978 632 200 . Remotely . | . . . . . . . . . Salvage Created 4456 | 96 726 366 . 117 812 1391 948 . Parts 218 | 7 48 24 . 14 63 54 8 . Haulers Intercepted 7 | . 2 . . . 3 2 . . Recyclers Shooed 3 | . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 63 | . 17 11 . 5 10 16 4 . Guns 37 | . 10 6 . 2 9 10 . . Cannons 1 | . . . . . 1 . . . AOE 20 | . 7 5 . 3 . 1 4 . Classes Destroyed 14 | 2 6 . . . 4 1 1 . Worker 3 | . 1 . . . 2 . . . Builder 4 | . . . . . 1 3 . . Tunneler 3 | 2 . . . 1 . . . . Hauler 7 | . 2 . . . 3 2 . . Recycler 8 | 1 3 1 . . 1 2 . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . 1 . . . . 1 . . Watcher 4 | . 1 . . . 2 1 . . Swarmer 20 | . 9 4 . 4 3 . . . Grunt 26 | . 8 7 . 1 . 10 . . Sentry 9 | . . . . . 6 3 . . Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . . 3 . . Compactor 4 | . . . . . . . 4 . Best Kill Streak 6 | 2 6 3 . 4 3 4 4 . Combat Bots Only 4 | . 3 3 . 4 3 4 4 . Max Kills in Single Turn 3 | 1 2 2 . 3 1 3 1 . Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . 2 2 . 3 . 1 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Damage Taken 3796 | . 367 357 . 507 351 978 758 478 Core 1015 | . 57 27 . 165 62 64 362 278 Absorbed by Shields 476 | . . . . . 110 326 40 . Core Remaining (%) 62 | 100 . . . . 88 . . . Volleys Fired 277 | 6 80 28 . 8 90 59 6 . Largest 2 | 2 2 2 . 2 2 2 1 . Hottest 100 | 60 60 53 . 53 100 86 49 . Shots Fired 520 | 12 155 54 . 15 165 112 7 . Gun 459 | 12 149 48 . 13 147 89 1 . Cannon 9 | . . . . . 3 6 . . Launcher 37 | . 6 6 . 2 . 17 6 . Special 15 | . . . . . 15 . . . Kinetic 451 | 6 147 48 . 13 147 89 1 . Thermal 23 | 6 2 . . . 15 . . . Explosive 19 | . 6 6 . 2 . . 5 . Electromagnetic 27 | . . . . . 3 23 1 . Robot Hit Streak 18 | 2 7 8 . 8 18 17 3 . Robot Miss Streak 5 | 1 3 3 . 1 5 2 3 . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 305 | 7 89 34 . 12 101 59 3 . Core Hits 182 | 4 43 22 . 9 36 62 6 . Critical Hits 5 | . . 3 . . . 2 . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 4 | . . 2 . . . 2 . . Melee Attacks 15 | . . . . . . 13 . 2 Impact . | . . . . . . . . . Slashing 12 | . . . . . . 12 . . Piercing 2 | . . . . . . . . 2 Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7707 | 78 1222 610 . 259 1275 2947 1316 . Guns 3876 | 78 759 264 . 84 1166 1487 38 . Cannons 184 | . . . . . 76 108 . . Explosions 3373 | . 463 346 . 175 . 1111 1278 . Melee 204 | . . . . . . 204 . . Ramming 46 | . . . . . 9 37 . . Kinetic 3812 | 25 748 264 . 84 1166 1487 38 . Thermal 167 | 53 11 . . . 24 79 . . Explosive 2156 | . 357 346 . 175 . . 1278 . Electromagnetic 1322 | . 106 . . . 76 1140 . . Impact . | . . . . . . . . . Slashing 204 | . . . . . . 204 . . Piercing . | . . . . . . . . . Highest Corruption 27 | . 1 1 1 1 . 1 25 27 Average Corruption 1 | . 1 1 1 1 . 1 15 25 Corruption Purged 2 | . . . . . . 2 . . Effects 29 | . 1 1 2 3 . 4 13 5 Message Errors 7 | . . 1 2 1 . 1 2 . Matter Fused 4 | . . . . . . . 3 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 4 | . 1 . . 1 . 2 . . Data Loss (major) 2 | . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Misdirections 5 | . . . . . . . 3 2 Targeting Errors 4 | . . . . 1 . 1 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 245 | . . . . . . 194 6 45 Projectiles . | . . . . . . . . . Explosions 127 | . . . . . . 76 6 45 Melee 118 | . . . . . . 118 . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 855 | . 38 . . 37 . 72 322 386 Shots 16 | . 1 . . 1 . 3 4 7 Rammed 3 | . . . . . 2 1 . . Targets Rammed 3 | . . . . . 2 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 95 | . 16 34 . 16 60 95 . 3 Average Temperature 15 | . 6 10 . 5 15 21 . 3 Received Heat Transfer 577 | . 78 171 . . 78 250 . . Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . 5 . . Combat Hostiles 5 | . . . . . . 5 . . Parts Fried 6 | . . . . . 1 5 . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 350 | 125 25 . . . 50 150 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Peak Influence 669 | 15 371 276 . 115 163 669 234 258 Initial 234 | . 9 63 . . 17 61 234 127 Average 120 | 7 189 121 . 51 62 170 209 197 Maximum Alert Level 2 | . 1 1 . . . 2 1 1 Low Security (%) 80 | 100 58 84 . 100 100 64 42 35 Level 1 18 | . 41 15 . . . 33 57 64 Level 2 . | . . . . . . 2 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 3 2 . . 2 13 . . Investigation 9 | . 1 2 . . 2 4 . . Extermination 3 | . . . . . . 3 . . Reinforcement 5 | . 2 . . . . 3 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Distress Signals 7 | . 2 . . 2 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 29 17 . 18 20 24 6 . Peak Tracking Total 11 | . 3 3 . 11 4 5 5 . Tactical Retreats 5 | . 1 . . 3 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Traps Triggered 8 | . 4 . . . 2 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts 3 | . . . . . 3 . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . . 1 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Disabled 17 | . 3 1 . . . 5 . 8 Max in Single Turn 4 | . 2 1 . . . 4 . 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Accessed 26 | . 8 2 2 . 9 5 . . Terminals 17 | . 7 1 . . 6 3 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 93 | . 31 4 2 . 40 16 . . Successful 52 | . 16 2 2 . 29 3 . . Failed 40 | . 14 2 . . 11 13 . . Catastrophic 4 | . 1 . . . 2 1 . . Database Lockouts 1 | . 1 . . . . . . . Manual 61 | . 24 3 1 . 26 7 . . Terminals 61 | . 27 3 . . 25 6 . . Fabricators 5 | . . . . . . 5 . . Repair Stations 5 | . . . . . 5 . . . Recycling Units 8 | . 4 . . . 4 . . . Scanalyzers 6 | . . . . . 6 . . . Garrison Access 5 | . . . . . . 5 . . Terminal Hacks 16 | . 5 2 2 . 7 . . . Record 1 | . . . 1 . . . . . Part Schematic 1 | . . 1 . . . . . . Robot Analysis 4 | . 1 . . . 3 . . . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 2 | . 1 . . . 1 . . . Garrison Index 1 | . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 2 | . . . . . 2 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer 6 | . . . . . 6 . . . Insert Component 3 | . . . . . 3 . . . Analyze 3 | . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 23 | . 10 . . . 11 2 . . Terminals 18 | . 9 . . . 7 2 . . Assimilate 2 | . 2 . . . . . . . Botnet 14 | . 6 . . . 6 2 . . Operators 2 | . 1 . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Mechanics 1 | . . . . . 1 . . . Recycling Units 4 | . 1 . . . 3 . . . Reject 1 | . . . . . 1 . . . Recyclers 2 | . 1 . . . 1 . . . Mask 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 21 | . 6 1 . . 9 5 . . Full Trace Events 8 | . 3 1 . . 1 3 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . 3 . . . Parts Built 1 | . . . . . . 1 . . Matter 234 | . . . . . . 234 . . Time 58 | . . . . . . 58 . . Total Part Build Rating 7 | . . . . . . 7 . . Parts Repaired 2 | . . . . . 2 . . . Time 52 | . . . . . 52 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . find_chute 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 24 | . . 24 . . . . . . Total Damage 275 | . . 275 . . . . . . Kills 7 | . . 7 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 4 | . 1 . . . 3 . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Turns Passed 9503 | 62 1529 962 488 894 2963 2351 217 37 Spaces Moved 4208 | 32 757 483 271 467 1149 862 127 60 Core 136 | 18 1 . . . . . 57 60 Treads 4072 | 14 756 483 271 467 1149 862 70 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 150 180 180 180 180 225 50 50 Average Speed 193 | 98 161 180 180 180 210 236 150 50 Slowest Speed 2400 | 160 180 180 180 180 240 250 2400 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 55 | 3 96 80 68 85 53 19 90 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 25 | . . . . . 9 16 . . Terrain Destroyed 228 | . 30 46 . 16 14 18 74 30 Melee 10 | . . . . . . 10 . . Projectile 14 | . . . . . 14 . . . AOE 204 | . 30 46 . 16 . 8 74 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total 5049 | 49 931 530 272 507 1515 1039 144 62 Wait 244 | . 29 5 . 24 140 43 3 . Move 4200 | 31 756 482 270 466 1148 862 126 59 Hop . | . . . . . . . . . Pick Up 89 | 5 24 1 1 1 43 12 2 . Fast Attach 33 | 5 9 1 . . 10 5 3 . Attach 22 | 1 2 . . 1 7 7 3 1 Detach 6 | . . . . . 4 2 . . Swap 87 | . 15 9 . 5 34 23 1 . Drop 70 | 1 16 4 1 2 34 12 . . Fire 277 | 6 80 28 . 8 90 59 6 . Melee 15 | . . . . . . 13 . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . . 2 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 3 | . . . . . 3 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 15) 743 | -10/Materials | Central database locked down 1069 | -10/Materials | Discovered new exit (range 16) 1403 | -10/Materials | Discovered new exit (range 16) 1459 | -10/Materials | Discovered new exit (range 8) 1592 | -10/Materials | Entered Mines 1592 | -10/Mines | Discovered new exit (range 10) 1742 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1759 | -10/Mines | Build established: Hauler-Mutant 1891 | -10/Mines | Met a Derelict shopkeep closing up shop 2072 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2105 | -10/Mines | Learned location of Zion (-6) 2202 | -10/Mines | Learned location of Storage (-9) 2234 | -10/Mines | Discovered new exit (range 11) 2547 | -10/Mines | Discovered new exit (range 5) 2554 | -10/Mines | Entered Exiles 2599 | -10/Exiles | Met 8R-AWN 2630 | -10/Exiles | Met EX-HEX 2716 | -10/Exiles | Met EX-DEC 2776 | -10/Exiles | Met EX-BIN 2801 | -10/Exiles | Aligned with FarCom system 2803 | -10/Exiles | Given EX-Vault access code 2846 | -10/Exiles | Opened EX-Vault 2861 | -10/Exiles | Found Field Lobotomy Kit 2900 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3028 | -10/Exiles | Discovered new exit (range 10) 3042 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 3042 | -10/Exiles | Entered Mines 3184 | -9/Mines | Discovered new exit (range 5) 3275 | -9/Mines | Assembled infested the area 3280 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3303 | -9/Mines | Core integrity fell below 50% 3306 | -9/Mines | Core integrity fell below 20% 3385 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3893 | -9/Mines | Discovered new exit (range 10) 3936 | -9/Mines | Entered Materials 3936 | -8/Materials | Evolved 4 slots: Utility x4 4256 | -8/Materials | Repaired Lgt. Treads 4350 | -8/Materials | Repaired Lgt. Assault Rifle 6113 | -8/Materials | Discovered new exit (range 8) 6236 | -8/Materials | Identified exit to Factory 6899 | -8/Materials | Entered Factory 6899 | -7/Factory | Evolved 2 slots: Utility x2 7207 | -7/Factory | Build established: Hauler-Skirmisher 7717 | -7/Factory | Garrison activated, responded to threat 7775 | -7/Factory | Build established: Hauler-Mutant 8626 | -7/Factory | Discovered new exit (range 9) 8881 | -7/Factory | Identified exit to Factory 9077 | -7/Factory | Fabricated Micro-nuke Launcher? 9181 | -7/Factory | Build established: Hauler-Assassin 9201 | -7/Factory | Local fabrication network quarantined 9250 | -7/Factory | Sucked down chute 9250 | -7/Factory | Entered Waste 9265 | -7/Waste | EMP discharged 9265 | -7/Waste | System corruption reached 10% 9313 | -7/Waste | Spotted C-40 Crusher 9338 | -7/Waste | Spotted C-40 Crusher 9338 | -7/Waste | Spotted C-40 Crusher 9343 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9346 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9347 | -7/Waste | Destroyed C-40 Crusher 9347 | -7/Waste | Spotted C-40 Crusher 9349 | -7/Waste | Spotted C-40 Crusher 9349 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9351 | -7/Waste | Destroyed C-40 Crusher 9353 | -7/Waste | Destroyed C-40 Crusher 9355 | -7/Waste | Destroyed C-40 Crusher 9365 | -7/Waste | EMP discharged 9369 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9372 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9375 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9381 | -7/Waste | Crushed by Compactor (1 part destroyed) 9384 | -7/Waste | Crushed by Compactor (1 part destroyed) 9385 | -7/Waste | Core integrity fell below 50% 9387 | -7/Waste | Crushed by Compactor (1 part destroyed) 9394 | -7/Waste | Spotted C-40 Crusher 9418 | -7/Waste | Lost 10 parts (1p2n3u4w) 9457 | -7/Waste | Discovered new exit (range 11) 9465 | -7/Waste | EMP discharged 9467 | -7/Waste | Entered Factory 9492 | -7/Factory | Core integrity fell below 20% 9504 | -7/Factory | Crushed by falling debris 9504 | -7/Factory | Smashed by cave-in Last Messages --------------- 09457_ EXIT=FOUND 09464_ Acquired Hvy. Pick. 09465_ System corrupted (+5). LOCATION=UNKNOWN GOAL=ESCAPE 09467_ Receiving FarCom transmissions... 09476_ System corrupted: Matter fused (-10). 09480_ System corrupted: Hvy. Pick targeting data glitched. 09480_ Fusion Modulator explodes. 09480_ Hvy. Treads destroyed. 09480_ Destroyed Hvy. Treads. 09484_ U-05 Engineer lays Concrete. 09491_ Neutrino Reactor explodes. 09491_ Hvy. Pick destroyed. 09491_ Destroyed Hvy. Pick. 09491_ Door malfunctions. 09493_ System corrupted: Energy discharge (-35). 09499_ U-05 Engineer lays Concrete. 09504_ The unstable cave ceiling collapses. 09504_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##############??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# ##?????????? | | ?????????????????????????# ;#?????????? | | ????????????????????????## ;##########? | | ????????????????????????#; ; #? | | ????????????????????????#; ; #? | | ????????????????????????#; #? | | ????????????????????????# #? | | ????????????????????????#@ #? | | ????????????????????????#; #? | | ?????????????? """ ?????#; | #? | | ???????????? ??#; ; #? | | ???????????? ##;#### ;;;;####+#####? | | ???????????????? "" #?? | | ????????????????F"" #?? | | ????????????????"" #?? | | ?????????????? #?? | | ????????????? #?? | | ??????????????##### ############/###########?? | | ??????????????????# ??????# #?????? | | ??????????????????# ??????# #?????? | | ??????????????????# ???????# ] #?????? | | ??????????????????# s???????# #?????? | | ??????????????????# s????????# #?????? | | ?????????????????? ?s??????# #?????? | | ??????????????????###?????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????##############?????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Micro-nuke Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityFrostHumpback Manual? 0 Play Time 01:01:16 Cumulative 326.0 hours Start 2021.06.24 @ 17:43:48 End 2021.06.25 @ 08:41:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 281 Rogue 281 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be017e7d-7346-4ca3-81e4-bc7c90ee1916