Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.03 @ 21:16:35 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (101) 505 Value Destroyed (3447) 3447 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (366) 366 TOTAL SCORE: 9618 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 218 Met Data Miner 300 Friendly Fire -163 Cogmind --------- Core Integrity 1000/1000 Matter 188/300 Energy 280/315 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -5/Waste Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (5) --- Heavy Treads Heavy Treads > --- UTILITY (8) ------ Advanced Cooling System Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Laser Gatling Laser > --- INVENTORY (15) --- Enhanced Nuclear Core Medium Treads Medium Treads Medium Treads Advanced Sensor Array Improved Light Armor Plating Cooled Plasma Rifle Coil Gun Coil Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator Heavy Missile Launcher Scatter Rocket Array Great Axe Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Enhanced Optical Array Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Energy Filter Particle Charger > --- WEAPON ----------- Heavy Particle Gun Heavy Laser Gatling Laser > --- INVENTORY -------- Enhanced Nuclear Core Micro Nuclear Core Medium Treads Medium Treads Medium Treads Improved Light Armor Plating Cooled Plasma Rifle Coil Gun Coil Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator Heavy Missile Launcher Scatter Rocket Array Great Axe [Rating: 87] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . 2 . . . . . . 1 . Utility 6 | . . 2 . . 1 . . . . 2 1 . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 105 | 6 6 14 5 17 13 2 10 . 1 16 15 . Power 5 | 1 . 1 . 1 1 . . . . . 1 . Engine 2 | 1 . . . 1 . . . . . . . . Core 3 | . . 1 . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 31 | 2 2 2 . 7 5 2 5 . . 2 4 . Treads 3 | . . . . . . . . . . . 3 . Leg 28 | 2 2 2 . 7 5 2 5 . . 2 1 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 27 | 1 2 6 . 2 3 . 2 . . 7 4 . Device 12 | . . 3 . 1 1 . 1 . . 3 3 . Storage 3 | 1 . 1 . . . . . . . 1 . . Processor 6 | . 1 2 . . 1 . . . . 2 . . Hackware . | . . . . . . . . . . . . . Protection 6 | . 1 . . 1 1 . 1 . . 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 42 | 2 2 5 5 7 4 . 3 . 1 7 6 . Energy Gun 21 | 1 1 2 3 5 2 . 1 . . 1 5 . Energy Cannon 3 | . . 3 . . . . . . . . . . Ballistic Gun 11 | 1 1 . . 2 2 . 1 . 1 3 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . 2 . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 2 . . . . 1 1 . Parts Lost 9 | . . 1 3 . . . 1 . 1 1 1 1 Power 1 | . . . 1 . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . 1 . . Utility 4 | . . . 1 . . . 1 . . . 1 1 Weapon 2 | . . . 1 . . . . . 1 . . . Highest Loss Streak 2 | . . 1 2 . . . 1 . 1 1 1 1 Average Slot Usage (%) 96 | . 88 97 83 94 99 100 99 100 100 99 91 84 Engine 1 | . 14 3 . 5 1 . . . . . . . Core 5 | . . 7 5 . 6 7 7 7 7 6 5 5 Treads 1 | . . . . . . . . . . . 11 16 Leg 25 | . 28 21 22 36 30 30 30 30 30 26 9 . Device 11 | . . 18 16 9 7 7 7 7 7 16 21 21 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 5 5 Processor 13 | . . 10 11 9 15 15 15 15 15 16 16 11 Protection 5 | . 3 1 . 7 7 7 6 7 7 6 1 5 Energy Gun 12 | . 14 8 12 13 15 15 14 15 15 7 15 16 Energy Cannon 1 | . . 11 . . . . . . . . . . Ballistic Gun 6 | . 14 1 . 4 6 7 7 7 7 11 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 59 | 10 11 29 23 34 37 37 38 37 37 55 59 59 Greatest Support 168 | 20 20 23 23 43 40 45 70 70 70 70 168 168 Greatest Overweight (x) 1 | . . 1 . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 10 | 7 8 8 10 10 10 10 10 10 10 12 15 15 Most Carried 15 | 6 8 10 10 10 10 10 10 10 10 15 15 15 Average Carried 10 | 3 7 8 9 9 9 9 9 10 9 11 14 15 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 10 15 15 15 Final Carried 15 | 6 8 9 10 10 10 10 10 10 10 15 15 15 Class Distribution -------------------- 57% | Scavenger-Gunner 21% | Mutant 9% | Scavenger-Mutant 6% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Skirmisher | -5/Factory Gunner | -5/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Matter Collected 2036 | 171 328 142 105 230 277 60 293 . 53 349 28 . Remotely . | . . . . . . . . . . . . . Salvage Created 4183 | . 436 590 73 430 722 225 791 . 113 690 113 . Parts 182 | . 30 30 . 18 31 6 35 . 1 26 5 . Haulers Intercepted 3 | . 1 1 . . 1 . . . . . . . Recyclers Shooed 6 | . 1 1 . 3 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 7 31 . 6 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Combat Hostiles Destroyed 88 | . 11 14 9 6 11 3 18 . 2 11 3 . Guns 71 | . 11 9 3 6 11 3 18 . 1 7 2 . Cannons 3 | . . 3 . . . . . . . . . . AOE 10 | . . . 6 . . . . . . 4 . . Classes Destroyed 16 | . 6 1 1 . 2 1 3 . . 2 . . Worker 3 | . 1 . . . 2 . . . . . . . Builder 1 | . . . . . . . . . . 1 . . Hauler 3 | . 1 1 . . 1 . . . . . . . Recycler 7 | . 1 2 . 2 1 . . . . 1 . . Mechanic 1 | . . . . . . . 1 . . . . . Watcher 4 | . 1 . . 1 1 . . . . 1 . . Swarmer 23 | . 6 8 . . . . 7 . . . 2 . Grunt 37 | . 5 2 2 5 9 2 6 . 1 5 . . Brawler 4 | . . . . . 1 . 2 . . 1 . . Duelist 4 | . . . . . . . 2 . 1 1 . . Sentry 9 | . . 4 . 1 . 1 1 . . 1 1 . Hunter 1 | . . . . . . . . . . 1 . . Programmer 3 | . . . . . 1 . . . . 2 . . Decomposer 1 | . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . Assembled 7 | . . . 7 . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . Best Kill Streak 9 | . 5 9 7 2 4 2 6 . 1 6 2 . Combat Bots Only 9 | . 5 9 7 2 4 2 6 . 1 5 2 . Max Kills in Single Turn 2 | . 1 1 2 2 2 1 2 . 1 2 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Damage Taken 3954 | . 359 653 240 339 398 139 939 . 306 311 165 105 Core 573 | . 118 198 25 61 61 17 59 . 20 14 . . Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 100 52 . 44 88 . . . . 77 98 . . Volleys Fired 253 | . 43 46 11 26 36 8 40 . 12 22 9 . Largest 3 | . 2 2 2 2 3 3 3 . 3 3 3 . Hottest 204 | . 60 150 112 112 140 138 138 . 138 125 204 . Shots Fired 603 | . 86 75 15 52 108 24 120 . 36 60 27 . Gun 546 | . 86 27 9 52 108 24 120 . 36 57 27 . Cannon 48 | . . 48 . . . . . . . . . . Launcher 9 | . . . 6 . . . . . . 3 . . Special . | . . . . . . . . . . . . . Kinetic 195 | . 43 2 . 16 36 8 40 . 12 38 . . Thermal 399 | . 43 73 9 36 72 16 80 . 24 19 27 . Explosive 9 | . . . 6 . . . . . . 3 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 32 | . 9 13 3 18 16 7 32 . 12 10 9 . Robot Miss Streak 6 | . 3 6 2 3 4 2 5 . 4 3 2 . Penetration Max 1 | . . . . . . . 1 . . 1 . . Secondary Targets 7 | . 2 . . . . . 3 . 1 1 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . 1 1 . . Shots Hit Robots 416 | . 57 58 9 38 73 13 90 . 25 44 9 . Core Hits 245 | . 28 26 20 20 33 8 68 . 6 28 8 . Critical Kills 4 | . . 1 . 1 . . 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 22 | . . 3 . 5 6 . 4 . 2 1 1 . Burn 18 | . . 2 . 4 6 . 3 . 2 . 1 . Meltdown 1 | . . 1 . . . . . . . . . . Destroy 3 | . . . . 1 . . 1 . . 1 . . Melee Attacks 3 | . . . . . . . 1 . . 1 1 . Impact . | . . . . . . . . . . . . . Slashing 3 | . . . . . . . 1 . . 1 1 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8889 | . 554 1250 602 712 1306 265 1767 . 507 1643 270 13 Guns 6759 | . 552 300 84 706 1305 265 1767 . 507 1003 270 . Cannons 950 | . . 950 . . . . . . . . . . Explosions 1158 | . . . 518 . . . . . . 640 . . Melee . | . . . . . . . . . . . . . Ramming 22 | . 2 . . 6 1 . . . . . . 13 Kinetic 2495 | . 231 10 . 287 372 68 719 . 173 635 . . Thermal 5214 | . 321 1240 84 419 933 197 1048 . 334 368 270 . Explosive 1158 | . . . 518 . . . . . . 640 . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . 2 2 . . . . . . 1 . 5 Average Corruption 2 | . . 2 2 . . . . . . 1 . 5 Corruption Purged . | . . . . . . . . . . . . . Effects 7 | . . 1 3 . . . . . . . . 3 Message Errors 1 | . . 1 . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . 2 Energy Discharges 2 | . . . 1 . . . . . . . . 1 Data Loss (minor) 2 | . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 73 | . . 45 28 . . . . . . . . . Projectiles 45 | . . 45 . . . . . . . . . . Explosions 28 | . . . 28 . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 46 | . . . 46 . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 4 | . 1 . . 1 1 . . . . . . 1 Kicked 3 | . 1 . . 1 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 361 | . 97 78 . 361 282 99 274 . 153 66 90 161 Average Temperature 59 | . 32 23 . 109 73 45 77 . 42 16 44 83 Received Heat Transfer 1431 | . 126 195 52 252 234 48 287 . 126 102 9 . Effects 2 | . . . . 2 . . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . 2 . . . . . . 1 . 1 . Combat Hostiles 4 | . . 2 . . . . . . 1 . 1 . Parts Melted 17 | . . 6 . 1 4 . 2 . . . 4 . Heat Transferred 11223 | . 725 2070 185 1221 2405 370 2294 . 777 592 584 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Peak Influence 426 | . 287 332 160 426 276 . . . . 260 149 15 Initial 127 | . . 60 125 62 119 . . . . 100 127 . Average 134 | . 155 105 136 310 187 . . . . 82 100 3 Maximum Alert Level 2 | . 1 1 . 2 1 . . . . 1 . . Low Security (%) 78 | 100 58 83 100 5 68 . . . . 92 100 100 Level 1 21 | . 41 16 . 86 31 . . . . 7 . . Level 2 . | . . . . 7 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 3 2 . 1 . . 3 2 . Investigation 3 | . 1 . 1 . 1 . . . . . . . Extermination 4 | . . . . . 1 . . . . 2 1 . Reinforcement 4 | . . . . 2 . . . . . 1 1 . Assault 2 | . . . . 1 . . 1 . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Distress Signals 6 | . 1 2 . 1 . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 145 | . 16 31 10 13 16 3 23 . 6 16 6 5 Peak Tracking Total 8 | . 5 8 6 3 4 2 7 . 3 4 4 5 Tactical Retreats 8 | . . 2 . . 1 . 2 . . 1 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Traps Triggered 4 | . 1 1 . . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Machines Disabled 5 | . . 1 . 2 . . 1 . . 1 . . Max in Single Turn 1 | . . 1 . 1 . . 1 . . 1 . . Garrison Access 2 | . . . . 1 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Machines Accessed 17 | . 1 4 1 2 1 . . 4 . 2 2 . Terminals 6 | . 1 4 . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . 1 1 . Total Hacks 64 | . 3 16 1 3 2 . . 29 . 4 6 . Successful 43 | . 1 7 1 1 1 . . 29 . 1 2 . Failed 21 | . 2 9 . 2 1 . . . . 3 4 . Catastrophic 1 | . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 18 | . 3 13 . . 2 . . . . . . . Terminals 21 | . 3 16 . . 2 . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . Repair Stations 2 | . . . . . . . . . . 2 . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 . . . . . 2 3 . Terminal Hacks 34 | . 1 3 1 . . . . 29 . . . . Record 11 | . . . . . . . . 11 . . . . Part Schematic 10 | . 1 . . . . . . 9 . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . Open Door 1 | . . . 1 . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 5 | . . 4 . . 1 . . . . . . . Terminals 5 | . . 4 . . 1 . . . . . . . Botnet 5 | . . 4 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 3 . 1 1 . . . . 1 2 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . . . . . . 9 . . . . Parts Built 1 | . . . . . . . . . . . 1 . Matter 384 | . . . . . . . . . . . 384 . Time 204 | . . . . . . . . . . . 204 . Total Part Build Rating 8 | . . . . . . . . . . . 8 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 6 | . . . . 6 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . Robots Rewired 3 | . . . . . 1 . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Total Allies 5 | . . . 1 . 1 . 2 . 1 . . . Largest Group 2 | . . . 1 1 1 . 2 . 1 1 . . Highest-Rated Group 95 | . . . 31 31 20 . 60 . 95 95 . . Highest-Rated Ally 95 | . . . 31 31 20 . 30 . 95 95 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 47 | . . . . 20 . . 4 . 13 10 . . Total Damage 1285 | . . . . 255 . . 75 . 506 449 . . Kills 6 | . . . . 2 . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Turns Passed 6794 | 61 464 725 359 459 691 811 778 101 295 1145 835 70 Spaces Moved 4122 | 34 255 344 267 234 379 638 474 80 198 785 398 36 Core 5 | 5 . . . . . . . . . . . . Treads 362 | . . . . . . . . . . . 326 36 Legs 3755 | 29 255 344 267 234 379 638 474 80 198 785 72 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 127 127 127 126 160 Average Speed 128 | 109 120 151 120 123 120 120 125 127 127 127 153 160 Slowest Speed 200 | 120 120 200 120 200 120 120 127 127 127 127 160 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 33 46 58 20 8 84 65 73 43 14 13 29 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . . . . . 4 4 . . . . . Spaces Dug 2 | . . . . . . . . . . 1 1 . Terrain Destroyed 94 | . . 9 29 . . . . . . 55 1 . Melee 2 | . . . . . . . . . . 1 1 . Projectile 13 | . . 9 . . . . . . . 4 . . AOE 79 | . . . 29 . . . . . . 50 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Total 5122 | 54 340 476 291 355 547 667 567 79 214 884 601 47 Wait 447 | 9 17 49 3 59 61 14 23 . 3 43 156 10 Move 4111 | 33 254 343 266 233 378 637 473 79 197 784 398 36 Hop . | . . . . . . . . . . . . . Pick Up 57 | 6 8 8 3 6 4 2 1 . 1 9 9 . Fast Attach 30 | 6 2 8 . 5 2 . 1 . . 3 3 . Attach 13 | . . 1 . 3 2 . 1 . 1 2 3 . Detach 4 | . 1 2 . . . . . . . 1 . . Swap 62 | . 4 5 5 9 9 2 8 . . 11 9 . Drop 85 | . 10 14 3 13 13 4 7 . . 8 13 . Fire 253 | . 43 46 11 26 36 8 40 . 12 22 9 . Melee 3 | . . . . . . . 1 . . 1 1 . Ram . | . . . . . . . . . . . . . Kick 3 | . 1 . . 1 1 . . . . . . . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 53 | . . . . . 41 . 12 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / *Low / Ext x2) -5/Factory -5/Waste History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Utility x2 1022 | -9/Materials | Discovered new exit (range 16) 1218 | -9/Materials | Destroyed 9 combat bots 1251 | -9/Materials | Entered Mines 1326 | -9/Mines | Met a Derelict shopkeep closing up shop 1393 | -9/Mines | Assembled infested the area 1427 | -9/Mines | Core integrity fell below 50% 1452 | -9/Mines | Destroyed 7 combat bots 1582 | -9/Mines | Received a Mining Laser from a helpful Derelict 1595 | -9/Mines | Discovered new exit (range 11) 1610 | -9/Mines | Entered Materials 1610 | -8/Materials | Accompanied by 1 ally 1610 | -8/Materials | Evolved 2 slots: Propulsion x2 1934 | -8/Materials | Build established: Scavenger-Mutant 1991 | -8/Materials | Discovered new exit (range 13) 2069 | -8/Materials | Entered Factory 2069 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2381 | -7/Factory | Build established: Scavenger-Gunner 2624 | -7/Factory | Discovered new exit (range 5) 2760 | -7/Factory | Entered Lower Caves 3331 | -7/Lower Caves | Encountered a Warlord checkpoint 3394 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3559 | -7/Lower Caves | Discovered new exit (range 10) 3571 | -7/Lower Caves | Entered another Lower Caves area 3609 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3999 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4094 | -7/Lower Caves | Learned Factory stockpile data 4293 | -7/Lower Caves | Discovered new exit (range 7) 4349 | -7/Lower Caves | Entered Data Miner 4349 | -7/Data Miner | Discovered new exit (range 6) 4369 | -7/Data Miner | Met Data Miner 4403 | -7/Data Miner | Learned location of Section 7 (-2) 4403 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4419 | -7/Data Miner | Received God Mode back door access code from Data Miner 4450 | -7/Data Miner | Entered Proximity Caves 4474 | -6/Proximity Caves | Escorted by Enhanced Grunt 4737 | -6/Proximity Caves | Discovered new exit (range 5) 4745 | -6/Proximity Caves | Entered Factory 4745 | -6/Factory | Accompanied by 1 ally 4745 | -6/Factory | Evolved 2 slots: Utility x2 4746 | -6/Factory | Identified exit to Extension 4833 | -6/Factory | Spotted B-75 Beast 4911 | -6/Factory | Discovered new exit (range 5) 5341 | -6/Factory | Discovered new exit (range 8) 5352 | -6/Factory | Identified exit to Lower Caves 5369 | -6/Factory | Found Prototype Launcher 5370 | -6/Factory | Identified Scatter Rocket Array 5865 | -6/Factory | Identified exit to Factory 5890 | -6/Factory | Entered another Factory area 5890 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6103 | -5/Factory | Fabricated Exp. Sensor Array (x1) 6432 | -5/Factory | Build established: Skirmisher 6725 | -5/Factory | Sucked down chute 6725 | -5/Factory | Entered Waste 6740 | -5/Waste | EMP discharged 6746 | -5/Waste | Spotted C-40 Crusher 6760 | -5/Waste | Spotted C-40 Crusher 6772 | -5/Waste | Spotted C-40 Crusher 6777 | -5/Waste | Spotted C-40 Crusher 6777 | -5/Waste | Spotted C-40 Crusher 6783 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6789 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 6792 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6795 | -5/Waste | Self-destructed Last Messages --------------- 06618_ Acquired 2 matter. 06667_ Acquired Adv. Sensor Array. 06724_ ALERT: Rogue bot located, Programmers report to Factory Zone 2E. 06725_ Triggered Chute Trap. 06725_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 06730_ ALERT: Foreign system detected. Charging EMP. 06740_ System corrupted (+5). 06751_ System corrupted: Heat flow error (+133). 06769_ System corrupted: Heat flow error (+211). 06779_ Broken Antimissile System crushed. 06783_ Particle Charger crushed. 06783_ Hvy. Particle Gun crushed. 06788_ System corrupted: Energy discharge (-100). 06788_ Hvy. Particle Gun crushed. 06789_ Med. Treads crushed. 06789_ Energy Filter crushed. 06792_ Hrd. Light Armor Plating crushed. 06793_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ????????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ??????????????### ###?????????????????????????? | | ??????????????# ?????????????????????????? | | ??????????????# ?????????????????????????? | | ??????????????? ??????????????????????????? | | ???????????????? ???????????#???????????????? | | ????????????????# #?????????? #???????????????? | | ??############??# #????????? #???????????????? | | ??# #??# #???????? #???????????????? | | ??# #??# C #??????? #???????????????? | | ??# #### CC######## #######?????????? | | ??# ?????????? | | ??# ! CCCC CC ????????? | | ??# CCCC CCCC ????????? | | ??# =!@CC ????????? | | ??# #### ######## ##??????????????? | | ??# #??# #?????????? #???????????????? | | ??# #??# #???????????????????????????? | | ??############??# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????######???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumEnergyElectrolaser Manual? 0 Play Time 00:50:09 Cumulative 161.0 hours Start 2021.10.03 @ 20:26:40 End 2021.10.03 @ 21:16:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 72 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c42eb2b-bf7e-4dca-a9df-122d0441a60d