Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.12 @ 15:28:04 Player: Ben'n'Dan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (4) 20 Value Destroyed (57) 57 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2417 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Visual Processing Unit Advanced Sensor Array > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 3 | . . 1 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 19 | 2 4 4 8 1 Power 5 | . . 2 3 . Engine 4 | . . 2 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 7 | . 2 1 4 . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 7 | . 2 1 4 . Utility 4 | . 1 1 1 1 Device 1 | . . . 1 . Storage 1 | . 1 . . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 3 | 2 1 . . . Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . 1 4 6 1 Power 2 | . . 1 1 . Propulsion 6 | . . 1 4 1 Utility 1 | . . . 1 . Weapon 3 | . 1 2 . . Highest Loss Streak 6 | . 1 4 6 1 Average Slot Usage (%) 43 | . 40 66 51 15 Engine 7 | . . 18 13 . Flight 17 | . 11 29 27 4 Processor 5 | . . 6 9 10 Energy Gun 4 | . 12 4 . . Ballistic Gun 5 | . 14 7 . . Naked Turns . | . . . . . Heaviest Build 11 | 3 7 11 11 . Greatest Support 18 | 3 8 12 18 4 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 4 6 6 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 6 | 4 6 5 2 2 Average Carried 2 | 2 4 3 1 2 Final Capacity 6 | 4 6 4 4 4 Final Carried 6 | 4 6 3 2 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 223 | 152 41 . . 30 Remotely . | . . . . . Salvage Created 71 | . 41 . . 30 Parts 12 | . 9 . . 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 4 | . 3 . . 1 Melee 1 | . . . . 1 Guns 3 | . 3 . . . Classes Destroyed 1 | . 1 . . . Swarmer 4 | . 3 . . 1 Best Kill Streak 3 | . 3 . . 1 Combat Bots Only 3 | . 3 . . 1 Max Kills in Single Turn 1 | . 1 . . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1759 | . 117 263 627 752 Core 1155 | . 25 44 380 706 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 90 89 30 . Volleys Fired 6 | . 6 . . . Largest 2 | . 2 . . . Hottest 60 | . 60 . . . Shots Fired 12 | . 12 . . . Gun 12 | . 12 . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 6 | . 6 . . . Thermal 6 | . 6 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 9 . . . Robot Miss Streak . | . . . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 9 | . 9 . . . Core Hits 11 | . 3 . . 8 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 155 | . 103 . . 52 Guns 103 | . 103 . . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 52 | . . . . 52 Kinetic 37 | . 37 . . . Thermal 66 | . 66 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 24 | . . . . 24 Shots . | . . . . . Rammed 17 | . . . . 17 Targets Rammed 17 | . . . . 17 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 7 | . . 3 7 . Average Temperature 3 | . . 3 3 . Received Heat Transfer 450 | . 30 105 225 90 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 150 | . 150 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 193 | . 101 193 157 131 Initial 81 | . . 38 81 71 Average 77 | . 35 95 133 89 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 2 4 1 Investigation 6 | . 2 1 3 . Extermination . | . . . . . Reinforcement 4 | . 1 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 10 15 25 12 Peak Tracking Total 24 | . 8 11 24 10 Tactical Retreats 5 | . . 3 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 11 | . 2 4 3 2 Terminals 11 | . 2 4 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 6 8 10 6 Successful 13 | . 2 4 3 4 Failed 17 | . 4 4 7 2 Catastrophic 5 | . 1 1 3 . Database Lockouts . | . . . . . Manual 14 | . 5 3 6 . Terminals 30 | . 6 8 10 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 2 4 3 4 Prototype ID Bank 1 | . . . . 1 Level Access Points 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . . 1 . . Locate Traps 4 | . . 1 1 2 Registered Components 1 | . . . 1 . Zone Layout 3 | . . 1 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 3 3 2 Full Trace Events 6 | . 2 2 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 385 | 37 98 92 75 83 Spaces Moved 801 | 61 157 248 188 147 Core 166 | 61 74 . . 31 Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 635 | . 83 248 188 116 Fastest Speed 31 | 50 37 34 31 40 Average Speed 38 | 50 43 35 33 42 Slowest Speed 50 | 50 50 37 40 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 20 | . 5 7 8 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 46 38 39 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 835 | 66 167 245 189 168 Wait 5 | . 2 . . 3 Move 761 | 60 147 235 172 147 Hop 16 | . 4 5 7 . Pick Up 8 | 4 4 . . . Fast Attach 8 | 2 2 1 2 1 Attach 9 | . 2 3 4 . Detach 1 | . . . 1 . Swap 2 | . . . 2 . Drop 2 | . . 1 1 . Fire 6 | . 6 . . . Melee . | . . . . . Ram 17 | . . . . 17 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Identified exit to Mines 86 | -10/Materials | Identified exit to Materials 136 | -10/Materials | Entered another Materials area 136 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 145 | -9/Materials | Discovered new exit (range 14) 205 | -9/Materials | Discovered new exit (range 9) 224 | -9/Materials | Discovered new exit (range 13) 228 | -9/Materials | Lost 4 parts (1p1n2w) 228 | -9/Materials | Entered another Materials area 228 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 296 | -8/Materials | Discovered new exit (range 18) 297 | -8/Materials | Core integrity fell below 50% 303 | -8/Materials | Entered Factory 303 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 305 | -7/Factory | Build established: Mutant 316 | -7/Factory | Lost 6 parts (1p4n1u) 375 | -7/Factory | Core integrity fell below 50% 384 | -7/Factory | Core integrity fell below 20% 386 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Downloading prototype IDs... Gui. EMP Blaster Imp. Airjet >>Traps(Locate) Found 6 traps in 1 array: 6x Ambush Trap Map updated. 00360_ Triggered Ambush Trap. 00360_ G-47 Trooper emerges from a hatch in the floor. 00360_ S-27 Virus emerges from a hatch in the floor. 00369_ Slammed into S-27 Virus. 00376_ Destabilizing: System interference. 00376_ Adv. Signal Interpreter temporarily disabled. 00376_ Visual Processing Unit temporarily disabled. 00377_ Slammed into S-27 Virus. 00381_ S-27 Virus destroyed. 00382_ Acquired 30 matter. 00382_ Slammed into S-27 Virus. 00382_ Destabilizing: System corrupted (+1). 00384_ Slammed into S-27 Virus. 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