Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.19 @ 13:20:08 Player: osman sinnoks Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (2280) 2280 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 6027 Bonus ------- High Alert Combat Kills 112 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -450 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Targeting Computer > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (5) ---- Light Angular Momentum Engine Carbon-fiber Leg Large Matter Pod (150) Improved System Shield Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Active Sensor Suite Improved Targeting Computer Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Flexi-carbon Leg Advanced Heat Sink Large Matter Pod Enhanced Optical Array Layered Light Armor Plating Improved System Shield Gauss Rifle Coil Gun Advanced EMP Blaster Advanced EMP Blaster Great Axe [Rating: 76] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Autogun Energy Cannon Cooled Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Special Weapon CPS Tube Slashing Weapon Great Axe Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 6 | . . . . 6 Weapon 1 | . . . . 1 Parts Attached 56 | 7 3 1 10 35 Power 7 | 1 1 . 2 3 Engine 5 | 1 1 . 1 2 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 15 | 2 . . 3 10 Treads 6 | 2 . . 3 1 Leg 6 | . . . . 6 Wheel 3 | . . . . 3 Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 1 . 2 9 Device 5 | 1 . . . 4 Storage 2 | 1 1 . . . Processor 3 | . . . . 3 Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 20 | 2 1 1 3 13 Energy Gun . | . . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 12 | 2 1 . 2 7 Ballistic Cannon 2 | . . . . 2 Launcher 3 | . . 1 1 1 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 33 | . . . . 33 Power 5 | . . . . 5 Propulsion 12 | . . . . 12 Utility 6 | . . . . 6 Weapon 10 | . . . . 10 Highest Loss Streak 8 | . . . . 8 To Critical Strikes 1 | . . . . 1 Average Backups 11 | 2 6 11 12 10 Power 1 | 1 1 1 1 1 Propulsion 1 | 1 2 3 2 . Utility 3 | . 1 2 4 4 Weapon 3 | . 2 4 3 3 Tool/Special . | . . . . . Unused Backups 38 | . . 2 20 16 Power 4 | . . . 2 2 Propulsion 9 | . . 2 2 5 Utility 11 | . . . 5 6 Weapon 13 | . . . 10 3 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 87 | . 99 100 100 67 Engine 10 | . 14 14 12 4 Treads 20 | . 27 28 28 8 Leg 1 | . . . . 2 Wheel 1 | . . . . 2 Device 8 | . 14 14 1 15 Storage 10 | . 14 14 14 5 Protection 7 | . . . 12 4 Ballistic Gun 13 | . 27 14 14 9 Ballistic Cannon 1 | . . . . 4 Launcher 8 | . . 14 14 1 Peak Build Rating 76 | 7 8 9 23 76 Average Rating 30 | 5 7 8 18 58 On Entrance 9 | . 7 8 9 23 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 57 | 12 29 31 45 57 Greatest Support 63 | 40 40 40 43 63 Greatest Overweight (x) 15 | . . . 1 15 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 9 15 15 14 Most Carried 15 | 5 10 15 15 15 Average Carried 12 | 2 6 12 14 11 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 4 10 15 15 5 Scrap Suit Usage (%) 16 | . . . . 45 Parts Cannibalized 2 | . . . . 2 Class Distribution -------------------- 39% | Mutant 26% | Derelict-Mutant 15% | Derelict-Skirmisher 10% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Derelict-Mutant | -8/Scraptown Derelict-Skirmisher | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 2420 | 290 208 166 168 1588 Remotely . | . . . . . Salvage Created 2843 | 103 348 132 328 1932 Parts 139 | 6 29 5 17 82 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 6 | 1 1 . . 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . 8 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 38 | . 7 2 4 25 Guns 23 | . 7 1 . 15 Cannons 9 | . . . . 9 AOE 6 | . . 1 4 1 Classes Destroyed 19 | 2 4 2 4 7 Worker 2 | . . . . 2 Builder 2 | . . . . 2 Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Recycler 5 | 1 . . . 4 Mechanic 1 | . . . . 1 Watcher 8 | . 3 . . 5 Swarmer 3 | . 3 . . . Grunt 16 | . 4 . . 12 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Hunter 8 | . . . . 8 Programmer 3 | . . . . 3 Cobbler 1 | . . 1 . . Subdweller 2 | . . 2 . . Explorer 2 | . . . 2 . Ranger 2 | . . . 2 . Scrapper 1 | . . . 1 . Elite 2 | . . . 2 . Best Kill Streak 8 | 2 3 2 4 8 Combat Bots Only 5 | . 3 2 4 5 Max Kills in Single Turn 3 | 1 2 1 3 2 Gunslinging . | . . . . . Exploded 2 | . . 1 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 484 | . 21 2 6 455 Missed 133 | . 4 1 1 127 Hits 351 | . 17 1 5 328 Melee 3 | . . . . 3 Projectile 348 | . 17 1 5 325 AOE 1 | . . 1 . . Critical Strikes 11 | . 1 . . 10 Part Disruptions 1 | . . . . 1 Damage Taken 5646 | . 222 64 33 5327 Core 873 | . 8 . 14 851 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 20 | . . . . 20 Core Remaining (%) 95 | 100 . . 91 . Volleys Fired 164 | 5 26 4 4 125 Largest 3 | 2 2 2 2 3 Hottest 104 | 40 40 50 59 104 Shots Fired 387 | 10 52 8 8 309 Gun 269 | 10 52 4 4 199 Cannon 96 | . . . . 96 Launcher 20 | . . 4 4 12 Special 2 | . . . . 2 Kinetic 342 | 10 52 4 4 272 Thermal 23 | . . . . 23 Explosive 19 | . . 4 4 11 Electromagnetic 1 | . . . . 1 Robot Hit Streak 17 | 4 12 3 3 17 Robot Miss Streak 9 | 2 2 1 1 9 Penetration Max 2 | . . . . 2 Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 257 | 6 36 5 6 204 Core Hits 165 | 3 17 5 11 129 Critical Kills 4 | . 1 . . 3 Critical Parts Destroyed 6 | . . . 1 5 Critical Strikes 13 | . 1 . 1 11 Destroy 10 | . 1 . 1 8 Blast 2 | . . . . 2 Sever 1 | . . . . 1 Melee Attacks 6 | . . . . 6 Impact . | . . . . . Slashing 6 | . . . . 6 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6187 | 61 408 129 536 5053 Guns 3074 | 61 395 26 57 2535 Cannons 1655 | . . . . 1655 Explosions 1279 | . . 103 479 697 Melee 166 | . . . . 166 Ramming 13 | . 13 . . . Kinetic 4204 | 61 395 26 57 3665 Thermal 525 | . . . . 525 Explosive 1133 | . . 103 479 551 Electromagnetic 146 | . . . . 146 Impact . | . . . . . Slashing 166 | . . . . 166 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 92 | . . . 28 64 Projectiles 39 | . . . . 39 Explosions 53 | . . . 28 25 Melee . | . . . . . Knockbacks 33 | . . . . 33 Impact . | . . . . . Kinetic 32 | . . . . 32 Secondary 1 | . . . . 1 Self-Inflicted Damage 152 | . . . 18 134 Shots 3 | . . . 1 2 Rammed 4 | . 4 . . . Targets Rammed 4 | . 4 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 123 | . 27 . 24 123 Average Temperature 29 | . 9 . 12 32 Received Heat Transfer 1302 | . 129 6 . 1167 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 800 | . . . . 800 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 86 | 100 100 . . 82 Level 1 1 | . . . . 2 Level 2 11 | . . . . 15 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 605 | 5 153 . . 605 Initial . | . . . . . Average 132 | 1 60 . . 157 Influence Increases 1815 | 10 241 . . 1564 Destroy 0b10 Robot/C 640 | . 140 . . 500 Destroy 0b10 Robot/NC 100 | 10 20 . . 70 Destroy Leader 168 | . 38 . . 130 Successful Hack 13 | . 13 . . . Disable Machine 90 | . . . . 90 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 104 | . . . . 104 Lose Combat Pursuer 150 | . 30 . . 120 Active Sensor Use 400 | . . . . 400 Influence Decreases 1216 | 10 236 5 . 965 Entered New Map 3 | . . 3 . . Time Decay 763 | 10 236 2 . 515 Search Patrol Dispatched 100 | . . . . 100 Lost Part 330 | . . . . 330 Lost Ally 20 | . . . . 20 Squads Dispatched 22 | . 1 . . 21 Investigation 10 | . 1 . . 9 Extermination 4 | . . . . 4 Reinforcement 3 | . . . . 3 Assault 2 | . . . . 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered 1 | . . . . 1 Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses 4 | . . . . 4 Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 3 | . 1 . . 2 Communications Jammed 69 | . . . . 69 Distress Signals 69 | . . . . 69 Times Spotted 76 | . 16 2 4 54 Peak Tracking Total 7 | . 6 1 5 7 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 4 | . 1 . . 3 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 8 | . . . 1 7 Max in Single Turn 5 | . . . 1 5 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 16 | . 4 . 6 6 Terminals 5 | . 4 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . . 4 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 55 | . 13 . 30 12 Successful 39 | . 4 . 30 5 Failed 16 | . 9 . . 7 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 13 | . 6 . . 7 Terminals 16 | . 13 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . . . . 7 Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 32 | . 1 . 30 1 Record 31 | . . . 30 1 Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 3 . . 4 Terminals 3 | . 3 . . . Botnet 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . . 4 Fedlink 4 | . . . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 . . 3 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 57 | . . . . 57 Highest-Rated Ally 57 | . . . . 57 Initial UFD Resources 22 | . . . . 22 Total Orders . | . . . . . Ally Attacks 12 | . . . . 12 Total Damage 120 | . . . . 120 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 1 | . . . 1 . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 3727 | 24 637 444 251 2371 Optics 218 | . . . . 218 A.S.S. 1739 | . . . . 1739 Seismic 1356 | 24 637 444 251 . Jamming 1714 | . . . . 1714 Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 1 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 6708 | 115 637 444 3079 2433 Spaces Moved 3313 | 56 324 251 1520 1162 Core 265 | 11 . . . 254 Treads 2558 | 45 324 251 1520 418 Legs 136 | . . . . 136 Wheels 354 | . . . . 354 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 170 | 138 160 160 198 139 Slowest Speed 800 | 160 160 160 240 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 52 22 87 29 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 4 | . . 1 2 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 8 | . . 1 7 . Spaces Dug . | . . . . . Terrain Destroyed 198 | . . 24 50 124 Melee . | . . . . . Projectile 14 | . . . . 14 AOE 184 | . . 24 50 110 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Total 4070 | 85 394 286 1589 1716 Wait 382 | 7 23 22 4 326 Move 3309 | 55 323 250 1519 1162 Hop . | . . . . . Pick Up 88 | 11 9 7 20 41 Fast Attach 5 | . 1 . 1 3 Attach 44 | 7 2 . 1 34 Detach . | . . . . . Swap 15 | . 3 1 8 3 Drop 53 | . 3 2 32 16 Fire 164 | 5 26 4 4 125 Melee 6 | . . . . 6 Ram . | . . . . . Kick . | . . . . . Crush 4 | . 4 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Scraptown -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 6) 378 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Entered Subcaves 754 | -10/Subcaves | Approached by a straggling Scientist 989 | -10/Subcaves | Learned location of Zion (-7) 989 | -10/Subcaves | Met a Zionite searching for "candidates" 1087 | -10/Subcaves | Learned Materials terminal intel 1193 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1197 | -10/Subcaves | Entered Scraptown 1321 | -8/Scraptown | Learned location of Extension (-6) 1591 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 1597 | -8/Scraptown | Learned Research emergency access door positions 1600 | -8/Scraptown | Learned Factory terminal intel 1768 | -8/Scraptown | Visited CPS Storage 1788 | -8/Scraptown | Visited Shadow of the Wyrm 1810 | -8/Scraptown | Visited Cyclists 1849 | -8/Scraptown | Visited Spacefarers 1919 | -8/Scraptown | Visited Awakened 1982 | -8/Scraptown | Visited UFD Registry 2004 | -8/Scraptown | Visited The Evicted 2374 | -8/Scraptown | Registered with UFD as "Flashshell" 2411 | -8/Scraptown | Visited Botcube Research 2423 | -8/Scraptown | Found Botcube 2449 | -8/Scraptown | Visited DA-N13 Charitable Foundation 2459 | -8/Scraptown | Found DCF Scrap (28 items) 2612 | -8/Scraptown | Visited Observation Area 2778 | -8/Scraptown | Build established: Derelict-Mutant 3008 | -8/Scraptown | Visited Junk Repository 3090 | -8/Scraptown | Visited Infowarlord's Domain 3108 | -8/Scraptown | Found Active Sensor Suite 3164 | -8/Scraptown | Visited LU-1G1's Boring Crew 3196 | -8/Scraptown | Visited Scrap Suit Storage 3233 | -8/Scraptown | Found Scrap Suit 3284 | -8/Scraptown | Visited Research Penetration Think Tank 3342 | -8/Scraptown | Visited A0-MCA Data Center 3356 | -8/Scraptown | Given a B- rating by A0-MCA 3364 | -8/Scraptown | Found A0-MCA's Component Scanner 3415 | -8/Scraptown | Visited Cartography Club 3629 | -8/Scraptown | Entered Cyclist Reading Room 3929 | -8/Scraptown | Met Optimus 3929 | -8/Scraptown | Accepted into 0bPrime 4177 | -8/Scraptown | Civil war broke out across Scraptown 4221 | -8/Scraptown | Discovered new exit (range 8) 4258 | -8/Scraptown | Lost 4 allies 4276 | -8/Scraptown | Entered Factory 4276 | -6/Factory | Evolved 8 slots: Propulsion x1, Utility x6, Weapon x1 4277 | -6/Factory | Loaded intel: 28 terminal locations 4571 | -6/Factory | Build established: Derelict-Skirmisher 5119 | -6/Factory | Discovered new exit (range 15) 5153 | -6/Factory | Identified exit to Lower Caves 5378 | -6/Factory | Lost 5 parts (1p2n2w) 5672 | -6/Factory | Loaded intel: 8 recycling unit locations 5722 | -6/Factory | Attached CPS modules to H-66 Slayer 5728 | -6/Factory | Attached CPS modules to H-66 Slayer 5761 | -6/Factory | Lost 6 parts (2n2u2w) 5772 | -6/Factory | Botcube activated 5788 | -6/Factory | Botcube completed mutation into legged form, armed with 1 cannon, 1 melee weapon 5818 | -6/Factory | Learned location of Protoforge (-3) 5888 | -6/Factory | Garrison activated, responded to threat 6026 | -6/Factory | Search patrols dispatched 6093 | -6/Factory | Lost 4 parts (1p2n1w) 6412 | -6/Factory | Build established: Scavenger-Skirmisher 6417 | -6/Factory | Lost 3 parts (1n1u1w) 6432 | -6/Factory | Core integrity fell below 50% 6484 | -6/Factory | Lost 5 parts (1p2n1u1w) 6537 | -6/Factory | Core integrity fell below 20% 6565 | -6/Factory | Lost 8 parts (1p3n2u2w) 6709 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- This makes it easier to crush any broader opposition to his reign, so if we're ever going to stand a chance, we need to get at the other source of his power, no more picking at the edges or being satisfied with resources alone... UFD!SANITIZING UFD!... 06612_ ALERT: Suspicious activity at Recycling Unit F004. Dispatching Investigation squad. 06630_ Acquired Prototype Ballistic Gun. 06630_ Identified Enh. Autogun. 06700_ Slug penetrates C-30 ARC. 06700_ C-30 ARC bursts open, deploying its payload. 06700_ S-27 Virus unfolds itself. 06700_ Slug penetrates S-27 Virus. 06705_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06709_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ???# #????????????????????# # #???# #??????# | | ???# #????????????????????####### #???# #??????# | | ???? #??????????????????????????# #???# #??????? | | ???? #??????????????????????????# #???# #??????? | | ???? #????????????????????????### ###?# #??????# | | ???? #????????????????????????# ### ##?????? | | ???? #????????????????????????# #?????? | | ???? #????????????????????????# " #?????? | | ???? ?????????????????????????# #?????? | | ????????????????????????????????# ## #?????? | | ????????????????????????????????######## #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ?????????????????????????????########### #?????? | | ?????????????????????????????# ] # ####### | | ?????????????????????????????# # # | | ?????????????????????????????# # " # """ " | | ?????????????????????????????# #"%"# """ " | | ?????????????????????????????# # " # """ " | | ?????????????????????????????# # # | | ?????????????????????????????# ! # # ! | | ?????????????????????????????# + " | | ?????????????????????????????########### # | | ?????????????????????????????????????### ####### | | ????????????#+######################## #? | | ???? @ !%=s # "" | | ???? *ss "" # "" | | ???? "T + "" | | ????? # | | ????? # "" | | ?????? ###+#############+########## #? "" | | ?????????????????????????????????????#########? "" | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????"T"?????????""""T""""??????????????? | | ?????????????????????????"""""""""""?????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Art Critic Brute Force Frankenstein Nice Directions, Buddy Some Acronyms Are Better Than Others Uncivil War Challenges ------------ None Game ------ Seed DisruptionMiniRedistributor Manual? 0 Play Time 00:56:34 Cumulative 75.5 hours Start 2026.09.19 @ 12:17:54 End 2026.09.19 @ 13:20:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 39 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccd2844f-f706-47ce-81f6-98a29ba627b4