Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.13 @ 22:32:46 Player: AnotherZach Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (200) 1000 Value Destroyed (5307) 5307 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1537) 1537 TOTAL SCORE: 11944 Bonus ------- High Alert Combat Kills 660 Follower Combat Kills 177 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- Backup Power VII > --- PROPULSION (4) --- Biomechanical Wings > --- UTILITY (6) ------ Advanced Melee Analysis Suite Advanced Melee Analysis Suite Propulsion Shielding Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Core System Restoration Module Heavy Linear Accelerator Great Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Linear Accelerator > --- INVENTORY -------- Light Angular Momentum Engine Propulsion Shielding Improved System Shield [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Flight Unit VTOL Module Utility Hacking Suite Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . 1 1 1 1 . . . . Weapon 2 | . . 1 . 1 . . . . . Parts Attached 194 | 8 6 28 37 48 8 7 10 26 16 Power 20 | 1 1 2 4 3 1 . 2 4 2 Engine 13 | 1 1 1 3 2 . . 2 1 2 Core 7 | . . 1 1 1 1 . . 3 . Reactor . | . . . . . . . . . . Propulsion 47 | 2 2 5 10 7 6 4 2 5 4 Treads 9 | . . . 8 1 . . . . . Leg 1 | . . . . . . . . . 1 Wheel 21 | 2 2 5 1 6 5 . . . . Hover . | . . . . . . . . . . Flight 16 | . . . 1 . 1 4 2 5 3 Utility 64 | 3 1 9 8 24 1 2 4 8 4 Device 27 | 2 . 2 4 10 1 1 2 4 1 Storage 8 | 1 . 3 1 2 . . . . 1 Processor 7 | . 1 3 1 . . . . . 2 Hackware 7 | . . . . 4 . 1 1 1 . Protection 15 | . . 1 2 8 . . 1 3 . Artifact . | . . . . . . . . . . Weapon 63 | 2 2 12 15 14 . 1 2 9 6 Energy Gun 26 | 1 1 1 12 8 . . . 2 1 Energy Cannon 8 | . 1 1 1 5 . . . . . Ballistic Gun 14 | 1 . 9 2 . . . 1 1 . Ballistic Cannon 14 | . . 1 . 1 . 1 . 6 5 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . 3 5 3 . . . . 1 Parts Lost 24 | . . 1 . 5 . . 4 6 8 Power 4 | . . . . . . . . 2 2 Propulsion 8 | . . 1 . . . . 2 2 3 Utility 9 | . . . . 2 . . 2 2 3 Weapon 3 | . . . . 3 . . . . . Highest Loss Streak 6 | . . 1 . 4 . . 4 3 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 98 99 99 93 96 81 83 78 60 Engine 6 | . 14 9 8 5 2 . 3 1 . Core 1 | . . 1 . 1 3 6 1 4 3 Treads 6 | . . . 24 4 . . . . . Wheel 10 | . 27 21 2 12 23 . . . . Flight 4 | . . . . . . 23 25 24 16 Device 8 | . 6 5 11 11 6 6 5 5 3 Storage 7 | . 14 11 9 8 6 1 . . 2 Processor 6 | . 7 13 9 5 . . . . 1 Hackware 7 | . . . . 4 26 31 32 25 21 Protection 4 | . . 2 6 5 . . . 7 6 Energy Gun 13 | . 6 . 24 22 13 2 . 1 1 Energy Cannon 2 | . 7 1 . 5 6 1 . . . Ballistic Gun 6 | . 14 31 2 . . . . . . Ballistic Cannon 1 | . . . . 1 6 6 3 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 121 | 12 15 62 102 121 113 14 25 46 37 Greatest Support 60 | 26 26 26 60 60 52 24 26 26 18 Greatest Overweight (x) 3 | . . 3 1 3 2 . 1 2 3 Average Overweight (x) . | . . 1 . 1 2 . . . . Largest Inventory Capacity 25 | 8 8 20 25 25 25 25 5 5 5 Average Capacity 17 | 7 8 13 22 25 25 8 5 5 5 Most Carried 25 | 8 8 20 25 25 25 25 5 5 5 Average Carried 16 | 2 7 12 21 24 24 8 4 3 3 Final Capacity 25 | 8 8 20 25 25 25 5 5 5 5 Final Carried 25 | 8 8 20 25 25 25 5 5 4 5 Class Distribution -------------------- 36% | Scavenger-Gunner 18% | Gunner 9% | Tank 8% | Hacker-Gunner 8% | Hacker-Mutant 6% | Mutant 5% | Wizard-Sprinter 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Hacker-Gunner | -6/Factory Wizard-Sprinter | -6/Waste Wizard-Sprinter | -6/Factory Hacker-Mutant | -6/Garrison Hacker-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Matter Collected 3975 | 230 132 1267 417 697 25 . 247 761 199 Remotely . | . . . . . . . . . . Salvage Created 6986 | 118 369 1793 1305 2434 25 . 265 502 175 Parts 413 | 13 27 110 87 113 5 . 20 25 13 Haulers Intercepted 10 | . 1 5 1 3 . . . . . Recyclers Shooed 7 | . . 1 3 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Combat Hostiles Destroyed 119 | . 11 25 25 36 . . 2 18 2 Melee 2 | . . . . . . . 2 . . Guns 82 | . 8 24 24 23 . . . 3 . Cannons 31 | . 3 1 . 10 . . . 15 2 Classes Destroyed 16 | 2 5 5 1 3 . . . . . Worker 16 | . . 9 3 2 . . 2 . . Builder 11 | . 1 . 4 4 . . . . 2 Tunneler 8 | 3 . 1 1 2 . . 1 . . Hauler 10 | . 1 5 1 3 . . . . . Recycler 14 | 1 . 1 5 5 . . 1 . 1 Mechanic 3 | . . 1 1 1 . . . . . Operator 4 | . . 1 . 1 1 . 1 . . Watcher 16 | . 3 5 3 3 . . 1 . 1 Swarmer 34 | . 9 3 14 . . . 2 6 . Grunt 53 | . 2 11 5 24 . . . 11 . Brawler 1 | . . 1 . . . . . . . Duelist 5 | . . . . 4 . . . . 1 Protector 2 | . . . . 2 . . . . . Sentry 21 | . . 10 5 4 . . . 1 1 Hunter 2 | . . . 1 1 . . . . . Programmer 1 | . . . . 1 . . . . . Best Kill Streak 16 | 4 6 5 16 8 1 . 2 8 3 Combat Bots Only 10 | . 5 3 10 5 . . 1 8 1 Max Kills in Single Turn 2 | 2 2 2 2 2 1 . 1 1 1 Gunslinging 1 | . . 1 1 1 . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Hostile Shots Fired 865 | . 38 75 126 194 1 . 93 169 169 Missed 327 | . 10 19 35 65 1 . 42 62 93 Damage Taken 5984 | . 179 613 820 1515 . . 818 1309 730 Core 1188 | . 29 79 61 169 . . 176 298 376 Absorbed by Shields 65 | . . . . . . . 36 29 . Redirected to Shielding 84 | . . . . . . . 8 59 17 Ignored by Resistances 1729 | . 59 179 251 509 . . 133 381 217 Regen/Repaired (Parts) 195 | . . . 126 69 . . . . . Core Remaining (%) 86 | 100 88 80 88 75 . . . . . Volleys Fired 360 | 3 21 90 70 94 1 3 13 50 15 Largest 4 | 2 2 3 3 4 2 1 1 3 2 Hottest 303 | 60 80 100 187 303 138 48 48 221 163 Shots Fired 977 | 6 42 270 204 352 2 3 15 68 15 Gun 792 | 6 33 255 204 272 . . 1 20 1 Cannon 185 | . 9 15 . 80 2 3 14 48 14 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 420 | 3 21 258 27 24 1 3 15 54 14 Thermal 545 | 3 9 12 177 328 1 . . 14 1 Explosive . | . . . . . . . . . . Electromagnetic 12 | . 12 . . . . . . . . Robot Hit Streak 53 | 5 9 53 40 42 5 . 6 12 6 Robot Miss Streak 5 | . 1 1 5 3 . . 1 5 1 Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . 1 4 4 5 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 689 | 5 27 186 145 253 1 . 20 42 10 Core Hits 379 | 5 16 70 118 137 1 . 9 19 4 Critical Kills 4 | . . 1 1 . . . . 2 . Critical Parts Destroyed 2 | . . . 1 . . . . 1 . Critical Strikes 32 | . . 1 6 12 . . 3 8 2 Burn 15 | . . . 4 10 . . . 1 . Destroy 6 | . . 1 2 . . . . 3 . Blast 9 | . . . . 2 . . 1 4 2 Sever 2 | . . . . . . . 2 . . Melee Attacks 27 | . . . . . . . 21 6 . Impact . | . . . . . . . . . . Slashing 27 | . . . . . . . 21 6 . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15063 | 73 414 2802 2336 5292 54 . 680 2528 884 Guns 9187 | 73 292 2554 2336 3749 . . 18 165 . Cannons 5479 | . 122 241 . 1543 54 . 286 2363 870 Explosions . | . . . . . . . . . . Melee 376 | . . . . . . . 376 . . Ramming 21 | . . 7 . . . . . . 14 Kinetic 6972 | 37 152 2604 353 256 . . 304 2396 870 Thermal 7554 | 36 122 191 1983 5036 54 . . 132 . Explosive . | . . . . . . . . . . Electromagnetic 140 | . 140 . . . . . . . . Impact . | . . . . . . . . . . Slashing 376 | . . . . . . . 376 . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . 1 1 8 12 12 13 Average Corruption 10 | . . . . 1 1 5 9 12 12 Corruption Purged 3 | . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 62 | . . . . 2 . 1 17 25 17 Message Errors 21 | . . . . 1 . . 4 9 7 Matter Fused 10 | . . . . . . 1 4 4 1 Heat Flow Errors 7 | . . . . 1 . . 2 3 1 Energy Discharges 10 | . . . . . . . 2 5 3 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . 1 1 . Data Loss (major) 4 | . . . . . . . 1 2 1 Misfires 2 | . . . . . . . 2 . . Misdirections 3 | . . . . . . . . 1 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots 19 | . . . . 18 1 . . . . Effects 2 | . . . . 2 . . . . . Short Circuit 2 | . . . . 2 . . . . . Overflow Damage 419 | . . . . 54 . . 3 200 162 Projectiles 416 | . . . . 54 . . . 200 162 Explosions . | . . . . . . . . . . Melee 3 | . . . . . . . 3 . . Knockbacks 20 | . . . . 2 . . 2 12 4 Impact . | . . . . . . . . . . Kinetic 17 | . . . . 1 . . 2 11 3 Secondary 3 | . . . . 1 . . . 1 1 Self-Inflicted Damage 10 | . . 3 . . . . . . 7 Shots . | . . . . . . . . . . Rammed 3 | . . 1 . . . . . . 2 Targets Rammed 3 | . . 1 . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 495 | . 72 329 171 495 6 28 195 293 114 Average Temperature 83 | . 23 38 51 133 4 15 50 102 44 Received Heat Transfer 2350 | . 42 255 297 945 . . 63 463 285 Effects 16 | . . . . 13 . . . 3 . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 10 | . . . . 7 . . . 3 . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 4 | . . . 1 3 . . . . . Combat Hostiles 4 | . . . 1 3 . . . . . Parts Melted 20 | . 1 . 4 15 . . . . . Heat Transferred 13895 | 75 259 407 4188 8583 50 . . 333 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Peak Influence 825 | 20 236 512 533 767 196 104 417 825 818 Initial 375 | . 11 1 38 26 139 57 63 128 375 Average 342 | 6 90 266 300 363 146 77 290 663 594 Maximum Alert Level 3 | . 1 2 2 3 . . 2 3 3 Low Security (%) 30 | 100 93 27 20 31 100 100 24 4 . Level 1 30 | . 6 56 57 14 . . 66 6 6 Level 2 30 | . . 16 21 50 . . 8 34 63 Level 3 7 | . . . . 4 . . . 53 29 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 33 | . . 1 3 11 2 . 5 . 11 Investigation 20 | . . 1 3 5 1 . 3 . 7 Extermination 3 | . . . . 2 1 . . . . Reinforcement 4 | . . . . 1 . . 2 . 1 Assault 2 | . . . . 2 . . . . . Garrison 4 | . . . . 1 . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . . . 1 . 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Distress Signals 5 | . . 2 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 228 | . 14 33 34 49 2 6 34 25 31 Peak Tracking Total 12 | . 6 4 8 5 4 6 11 9 12 Tactical Retreats 31 | . 1 1 . 5 1 . 8 5 10 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Traps Triggered 10 | . . . . 5 1 . . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 8 | . 4 . . . . . 4 . . Reused 2 | . 1 . . . . . 1 . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . 1 . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Machines Disabled 7 | . . . 3 . . . 2 2 . Max in Single Turn 1 | . . . 1 . . . 1 1 . Garrison Access 2 | . . . . 2 . . . . . Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Machines Accessed 67 | . 6 10 8 17 1 . 11 1 13 Terminals 37 | . 6 9 4 8 1 . 5 1 3 Fabricators 7 | . . . . 2 . . 3 . 2 Repair Stations 5 | . . . 2 1 . . . . 2 Recycling Units 8 | . . . 1 3 . . 1 . 3 Scanalyzers 5 | . . 1 1 1 . . 1 . 1 Garrison Access 5 | . . . . 2 . . 1 . 2 Total Hacks 215 | . 21 42 21 41 6 . 48 3 33 Successful 138 | . 15 22 17 23 2 . 35 1 23 Failed 76 | . 6 19 4 18 4 . 13 2 10 Catastrophic 9 | . . 1 1 3 . . 1 1 2 Database Lockouts 1 | . . 1 . . . . . . . Manual 122 | . 16 28 8 24 5 . 23 1 17 Terminals 133 | . 21 38 10 20 6 . 26 3 9 Fabricators 17 | . . . . 3 . . 7 . 7 Repair Stations 10 | . . . 6 2 . . . . 2 Recycling Units 13 | . . . 1 5 . . 1 . 6 Scanalyzers 31 | . . 4 4 6 . . 12 . 5 Garrison Access 11 | . . . . 5 . . 2 . 4 Terminal Hacks 44 | . 10 13 3 5 1 . 10 1 1 Part Schematic 1 | . . 1 . . . . . . . Robot Schematic 3 | . . . . 2 . . 1 . . Robot Analysis 6 | . 2 2 1 . . . . . 1 Prototype ID Bank 1 | . . 1 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . . 1 . . . . . . . Unreport Threat 4 | . 1 2 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 2 | . 1 . . . . . 1 . . Dispatch Records 6 | . 1 2 . 1 . . 2 . . Maintenance Status 1 | . 1 . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . 1 . . Recall Assault 1 | . . . . . . . 1 . . Hauler Manifests 2 | . 1 . . . . . 1 . . Registered Components 2 | . 1 1 . . . . . . . Zone Layout 7 | . 1 2 1 1 1 . 1 . . Fabricator Hacks 7 | . . . . 1 . . 2 . 4 Network Status 1 | . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . . 2 Build 4 | . . . . 1 . . 1 . 2 Repair Station Hacks 9 | . . . 6 2 . . . . 1 Scan Component 4 | . . . 3 1 . . . . . Repair 4 | . . . 3 1 . . . . . Refit 1 | . . . . . . . . . 1 Recycling Unit Hacks 4 | . . . . . . . . . 4 Process 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Retrieve Matter 2 | . . . . . . . . . 2 Scanalyzer 25 | . . 2 4 4 . . 11 . 4 Insert Component 13 | . . 2 2 2 . . 5 . 2 Analyze 12 | . . . 2 2 . . 6 . 2 Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 48 | . 5 7 4 11 1 . 11 . 9 Terminals 26 | . 5 7 3 3 1 . 5 . 2 Assimilate 2 | . . . . . . . 1 . 1 Botnet 20 | . 5 7 2 2 1 . 2 . 1 Sabotage 1 | . . . . . . . 1 . . Search 3 | . . . 1 1 . . 1 . . Fabricators 8 | . . . . 2 . . 4 . 2 Report 1 | . . . . . . . 1 . . Prioritize 2 | . . . . . . . . . 2 Liberate 5 | . . . . 2 . . 3 . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . . 1 3 . . 1 . 2 Reject 7 | . . . 1 3 . . 1 . 2 Scanalyzers 3 | . . . . 1 . . 1 . 1 Extract 3 | . . . . 1 . . 1 . 1 Garrison Access 4 | . . . . 2 . . . . 2 Redirect 1 | . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . 1 Jam 2 | . . . . 2 . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 58 | . 6 9 7 16 1 . 8 1 10 Full Trace Events 13 | . 2 2 2 1 1 . . 1 4 Feedback Events 2 | . . . . 1 1 . . . . Corruption 2 | . . . . 1 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 2 . . 1 . . Robots Built 5 | . . . . 3 . . . . 2 Authchips . | . . . . . . . . . . Time 212 | . . . . 116 . . . . 96 Total Robot Build Rating 15 | . . . . 9 . . . . 6 Part Schematics Acquired 17 | . . 1 2 5 . . 7 . 2 Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 53 | . . . . . . . 53 . . Total Part Build Rating 12 | . . . . . . . 12 . . Parts Repaired 4 | . . . 3 1 . . . . . Time 147 | . . . 121 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 6 | . . . . . . . . . 6 Retrieved Matter 6 | . . . . . . . . . 6 Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 12 | . . 1 2 2 . . 5 . 2 Part Schematics Acquired 10 | . . . 2 2 . . 5 . 1 Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Total Allies 11 | . . . . 3 . 1 4 . 3 Largest Group 4 | . . . . 3 . 1 4 . 2 Highest-Rated Group 112 | . . . . 48 . 31 112 . 42 Highest-Rated Ally 31 | . . . . 16 . 31 31 . 26 Total Orders . | . . . . . . . . . . Ally Attacks 47 | . . . . 16 . 2 22 . 7 Total Damage 652 | . . . . 215 . 22 226 . 189 Kills 6 | . . . . 1 . . 4 . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Robot Analysis Total 6 | . 2 2 1 . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Turns Passed 7702 | 77 431 1218 1695 2409 273 52 404 676 467 Spaces Moved 5987 | 49 388 787 556 1309 204 89 839 706 1060 Core 2 | 1 . . . . . . . . 1 Treads 717 | . . . 543 174 . . . . . Legs . | . . . . . . . . . . Wheels 2575 | 48 388 787 13 1135 204 . . . . Hover . | . . . . . . . . . . Flight 2693 | . . . . . . 89 839 706 1059 Fastest Speed 26 | 50 80 80 95 120 120 31 31 26 26 Average Speed 92 | 88 86 100 217 140 120 31 31 62 32 Slowest Speed 279 | 90 90 125 240 240 123 31 117 186 279 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 17 | . . . . . . . 3 . 14 Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 41 | 4 69 78 45 42 7 73 28 42 27 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . . 1 . . Unknown Exits Taken 2 | 1 . . . 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 13 | . . . . . . 3 7 . 3 Terrain Destroyed 41 | . . . . 10 1 3 9 14 4 Melee 7 | . . . . . . . 7 . . Projectile 34 | . . . . 10 1 3 2 14 4 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Total 7384 | 76 446 1026 910 1646 234 113 931 850 1152 Wait 370 | . 14 37 135 119 . 2 28 15 20 Move 5947 | 48 387 786 555 1308 204 88 833 705 1033 Hop 16 | . . . . . . . 3 . 13 Pick Up 235 | 16 9 50 62 30 12 3 14 23 16 Fast Attach . | . . . . . . . . . . Attach 125 | 7 6 13 22 24 5 5 8 20 15 Detach 15 | . . . 1 3 . . 1 4 6 Swap 69 | 1 . 15 15 24 3 2 2 6 1 Drop 175 | 1 9 34 50 20 9 10 8 21 13 Fire 360 | 3 21 90 70 94 1 3 13 50 15 Melee 27 | . . . . . . . 21 6 . Ram 3 | . . 1 . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 42 | . . . . 24 . . . . 18 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 15) 278 | -10/Materials | Discovered new exit (range 16) 297 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered exit to Materials (range 16) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 923 | -9/Materials | Discovered new exit (range 16) 975 | -9/Materials | Build established: Gunner 1005 | -9/Materials | Identified exit to Mines 1118 | -9/Materials | Discovered new exit (range 12) 1456 | -9/Materials | Discovered new exit (range 10) 1503 | -9/Materials | Build established: Scavenger-Gunner 1606 | -9/Materials | Central database locked down 1726 | -9/Materials | Identified exit to Materials 1727 | -9/Materials | Entered another Materials area 1727 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1767 | -8/Materials | Repaired Rnf. Ion Engine 1824 | -8/Materials | Repaired Imp. Assault Rifle 1987 | -8/Materials | Destroyed 10 combat bots 2401 | -8/Materials | Repaired Imp. Heat Sink 2848 | -8/Materials | Discovered new exit (range 15) 2918 | -8/Materials | Identified exit to Factory 3422 | -8/Materials | Entered Factory 3422 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3802 | -7/Factory | Repaired Lgt. Treads 4294 | -7/Factory | Build established: Tank 4470 | -7/Factory | Garrison activated, responded to threat 4622 | -7/Factory | First assault squad dispatched 4648 | -7/Factory | Fabricated G-47 Trooper? 4704 | -7/Factory | Lost 3 allies 4826 | -7/Factory | Lost 4 parts (2u2w) 4833 | -7/Factory | Discovered new exit (range 13) 5022 | -7/Factory | Build established: Gunner 5359 | -7/Factory | Discovered new exit (range 11) 5689 | -7/Factory | Discovered new exit (range 5) 5757 | -7/Factory | Build established: Hacker-Gunner 5831 | -7/Factory | Entered another Factory area 5831 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6104 | -6/Factory | Sucked down chute 6104 | -6/Factory | Entered Waste 6105 | -6/Waste | Met a frightened Derelict 6119 | -6/Waste | EMP discharged 6128 | -6/Waste | Spotted C-40 Crusher 6129 | -6/Waste | Spotted C-40 Crusher 6129 | -6/Waste | Spotted C-40 Crusher 6129 | -6/Waste | Spotted C-40 Crusher 6137 | -6/Waste | Spotted C-40 Crusher 6137 | -6/Waste | Spotted C-40 Crusher 6141 | -6/Waste | Discovered new exit (range 14) 6156 | -6/Waste | Entered Factory 6265 | -6/Factory | Allied Derelicts emerged from ambush trap array 6308 | -6/Factory | Lost 3 allies 6350 | -6/Factory | Fabricated Field Propulsion Drive (x2) 6406 | -6/Factory | Build established: Wizard-Sprinter 6410 | -6/Factory | Crushed by falling debris 6410 | -6/Factory | System corruption reached 10% 6441 | -6/Factory | Lost 4 parts (2n2u) 6460 | -6/Factory | Discovered new exit (range 15) 6506 | -6/Factory | Search patrols dispatched 6560 | -6/Factory | Identified exit to Garrison 6560 | -6/Factory | Entered Garrison 6565 | -6/Garrison | Installed Relay Interface Framework 6572 | -6/Garrison | Triggered checkpoint 6575 | -6/Garrison | Garrison Relay disabled 6774 | -6/Garrison | Lost 3 parts (1p1n1u) 6776 | -6/Garrison | Destroyed 8 combat bots 6886 | -6/Garrison | Core integrity fell below 50% 7026 | -6/Garrison | Triggered checkpoint 7054 | -6/Garrison | Triggered checkpoint 7127 | -6/Garrison | Discovered new exit (range 7) 7236 | -6/Garrison | Entered Factory 7284 | -6/Factory | Garrison activated, responded to threat 7429 | -6/Factory | Spotted B-75 Beast 7554 | -6/Factory | Lost 6 parts (2p3n1u) 7566 | -6/Factory | Core integrity fell below 20% 7572 | -6/Factory | Fabricated H-55 Commando (x2) 7586 | -6/Factory | Search patrols dispatched 7703 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07680_ Acquired Nuclear Core. 07688_ Connecting with Terminal... 07688_ ALERT: Suspicious activity at Terminal F001. Dispatching Investigation squad. 07692_ System corrupted: Energy discharge (-155). 07692_ Triggered Shock Trap. 07692_ The floor emits a surge of raw power. 07692_ System corrupted (+1). 07700_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power VII x1 Backup Propulsion VII x1 Backup Laser VII x2 07700_ Dropped Backup Propulsion VII. 07700_ Dropped Backup Laser VII. 07701_ Dropped Imp. Energy Well. 07703_ Slug penetrates Terminal. Map ----- +----------------------------------------------------+ | # #????????????????????????????????????# """ """ | | # #???? ???????????????????????????????# | | # #???? ??????????????????????????????# | | # #???""" ?????????????????????????????# | | # #?? """ ????????????????????????????# | | # #?? """ ????????????????????????????# | | # #? "" "???????????????????????????# | | # ## "" """?????????????????????????# | | # / """?????????????????????????# | | # # ! #??????????????????????# | | # #+#########+######????###???????????########### | | # ???? ?????????????????????? | | # ? ????????????????????? | | # """"""" """????????????????????? | | + """"""" """""??????????????????? | | # """"""" """""??????????????????? | | # """"""" """""""????????????????? | | + h ?????????????????? | | #######+####### """"""?????????????????? | | # ! ## """"""" ?#?????????????? | | # ! ## """"""" #?????????????? | | # # "" "" """"""" #?????????????? | | # # g""T"" #?????????????? | | # """ """ + """ #?????????????? | | # """ """ # #?????????????? | | # """ """ # @ #?????????????? | | # # #####+### #?????????????? | | # """ """ # ## # #????????????## | | # """ """ # ## "" !#? ??????? | | # ???"" """ # ##"""! #?? ??????? | | # ????? # ##"R=[ #??? ??????? | | #??????###?### ##"""[ #???? ????????? | | ?????????????# ##""" #????? ????????? | | ?????????????# T# #??????????????????? | | ?????????????# #! #?????????????????? | | ?????????????# ## * #??????????????????? | | ?????????????+ ## #??????????????????? | | ?????????????# ## !!= #????????????????????## | | ?????????????# ## !== #?????????????????????? | | ?????????????# ## !== !#?????????????????????? | | ?????????????# #########?????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 6 Melee Accuracy 16 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 40 Defensive Hacking 22 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed System Shield | -7/Factory | Extracted EM Pulse Cannon | -7/Factory | Extracted Recalibrator | -7/Factory | Extracted Hacking Suite | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Com. Battery | -6/Factory | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Remote Force Field | -6/Factory | Scanalyzed Proton Cannon | -6/Factory | Extracted Imp. Targeting Computer | -6/Factory | Extracted Hvy. Linear Accelerator | -6/Factory | Scanalyzed Imp. Particle Charger | -6/Factory | Extracted Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked B-48 Gladiator | -7/Factory | Hacked H-55 Commando | -6/Factory | Hacked Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Field Propulsion Drive | x2 | -6/Factory | Preloaded H-55 Commando | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneWeaponPick Manual? 0 Play Time 01:44:33 Cumulative 329.3 hours Start 2024.05.13 @ 20:46:15 End 2024.05.13 @ 22:32:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 0 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 43 Gallery% 72 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6c2afa9-01c3-4c30-bcfe-eb5c3474d614