Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.30 @ 07:43:34 Player: JackNine Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (409) 2045 Value Destroyed (17426) 17426 Prototype IDs (64) 1280 Alien Tech Used (9) 1800 Bonus (20566) 20566 TOTAL SCORE: 52417 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5832 Follower Combat Kills 771 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -137 Cogmind --------- Core Integrity 0/1600 Matter 61/550 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Hovering (60) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Combat Linear Gravjet > --- UTILITY (14) ----- Medium Storage Unit Spectral Analyzer Advanced Melee Analysis Suite Microactuators System Mapper Spacefold Activator > --- WEAPON (3) ------- Nanosword > --- INVENTORY (10) --- Cooled Gravmag System Advanced Heat Sink Advanced Terrain Scanner Microwarp Drive Hypervelocity Multirail Omega Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Advanced Melee Analysis Suite Experimental Core Analyzer Microactuators Advanced Reaction Control System Heavy Regenerative Plating EM Dispersion Field System Mapper Improved System Restoration Module Spacefold Activator Microwarp Drive > --- WEAPON ----------- Hypervelocity Multirail Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Cooled Gravmag System Advanced Terrain Scanner Advanced Thermal Shield Advanced Shield Generator Omega Cannon Fusion Bomb Launcher Nanosword [Rating: 240] Favorites ----------- Power Light Quantum Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Drive Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware System Mapper Protection Layered Light Armor Plating Artifact Microwarp Drive Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Hypervelocity Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Enhanced Flamer Impact Weapon Powered Hammer Slashing Weapon Nanosword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 2 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . 1 . . . . 1 . . . . . . Utility 12 | . . . 1 . 1 1 . . . . 2 1 1 . . . . 1 . 2 . . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 578 | 6 12 1 38 3 24 28 2 1 . 4 90 27 16 7 10 12 10 19 42 28 28 51 61 58 Power 39 | 1 1 . 7 . 1 . . . . . 6 1 2 . . . . . 1 7 4 4 1 3 Engine 11 | 1 1 . 7 . 1 . . . . . 1 . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . 2 1 1 . . . . . . . . . . . Reactor 24 | . . . . . . . . . . . 3 . 1 . . . . . 1 7 4 4 1 3 Propulsion 94 | 2 . 1 12 . 8 9 . 1 . 1 19 5 4 1 1 4 . 4 1 5 2 3 4 7 Treads 49 | 2 . 1 12 . 8 9 . 1 . 1 11 . 2 1 . 1 . . . . . . . . Leg 5 | . . . . . . . . . . . 3 1 1 . . . . . . . . . . . Wheel 10 | . . . . . . . . . . . 5 4 . . 1 . . . . . . . . . Hover 27 | . . . . . . . . . . . . . . . . 3 . 2 1 5 2 3 4 7 Flight 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . Utility 256 | 1 3 . 6 1 5 9 1 . . . 31 11 4 3 3 4 4 6 21 12 12 28 56 35 Device 176 | . 1 . 1 . 3 3 . . . . 23 5 3 3 . 2 3 4 15 9 7 16 48 30 Storage 11 | 1 1 . 1 . . . . . . . 1 1 . . . . . 1 2 . 3 . . . Processor 19 | . . . 1 . 1 1 . . . . 2 1 . . 1 . . 1 4 1 2 . 3 1 Hackware 4 | . . . . . . . . . . . . 1 . . . . . . . 1 . . 2 . Protection 29 | . 1 . 3 1 1 5 1 . . . 5 3 1 . 2 2 1 . . 1 . 2 . . Artifact 17 | . . . . . . . . . . . . . . . . . . . . . . 10 3 4 Weapon 189 | 2 8 . 13 2 10 10 1 . . 3 34 10 6 3 6 4 6 9 19 4 10 16 . 13 Energy Gun 54 | 1 6 . 8 . 5 6 . . . 1 15 . 1 1 . 2 1 2 4 . . 1 . . Energy Cannon 39 | . . . . . 4 4 1 . . . 11 5 3 1 3 1 3 . 3 . . . . . Ballistic Gun 25 | 1 1 . 2 1 1 . . . . . 1 2 1 . . . 1 . 2 3 3 3 . 3 Ballistic Cannon 20 | . . . 1 1 . . . . . . 1 . . . . . . 1 9 1 2 3 . 1 Launcher 18 | . 1 . 2 . . . . . . 1 4 1 1 . 3 . . . . . . 1 . 4 Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . . . . . . . 2 . 1 . 1 1 5 . . . . . . Slashing Weapon 20 | . . . . . . . . . . . 2 . . . . . . 1 1 . 3 8 . 5 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . . . 1 . . . . 4 1 2 . . 3 . 2 11 2 3 4 2 1 Corrupted Parts 7 | . . . 1 . . . . . . . . . 4 1 1 . . . . . . . . . System Corruption 31 | . . . 1 . . . . . . . . . 19 8 3 . . . . . . . . . Parts Lost 101 | . 1 1 5 3 6 6 . . . 1 40 6 4 2 6 . . . 1 2 . 1 . 16 Power 8 | . . . . . 1 . . . . . 3 . 1 . . . . . . . . . . 3 Propulsion 32 | . . 1 . . 1 1 . . . 1 14 3 1 . 3 . . . 1 1 . . . 5 Utility 31 | . . . 1 1 1 1 . . . . 12 2 1 1 3 . . . . 1 . . . 7 Weapon 30 | . 1 . 4 2 3 4 . . . . 11 1 1 1 . . . . . . . 1 . 1 Highest Loss Streak 14 | . 1 1 2 3 3 3 . . . 1 10 5 2 2 3 . . . 1 2 . 1 . 14 Average Slot Usage (%) 92 | . 98 100 99 100 97 99 100 100 100 99 95 61 80 94 91 63 70 83 95 88 91 90 88 86 Engine 4 | . 14 14 11 11 9 7 7 7 7 7 . 4 1 . . . . . . . . . . . Core 1 | . . . . . . . . . . . 3 4 6 5 5 5 5 4 2 . . . . . Reactor 2 | . . . . . . . . . . . 1 . 1 5 5 5 5 4 5 7 7 8 8 7 Treads 16 | . 28 28 33 33 27 29 30 30 30 29 19 . . 10 11 3 . . . . . . . . Wheel 1 | . . . . . . . . . . . 4 5 6 5 4 4 . . . . . . . . Hover 7 | . . . . . . . . . . . . 4 . . . 3 15 17 26 25 25 26 24 23 Device 18 | . 3 14 11 11 15 21 23 23 23 23 29 10 15 21 21 20 20 22 20 13 15 15 11 13 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 5 2 5 5 5 5 5 4 4 8 5 4 4 4 Processor 5 | . . . 2 . . 1 . . . . 1 2 5 4 4 5 5 6 12 15 17 17 16 12 Hackware 1 | . . . . . . . . . . . . . 5 5 . . . . . 4 4 4 7 5 Protection 6 | . 8 . 8 11 9 7 7 7 7 7 5 2 9 10 11 7 10 9 8 4 4 3 4 3 Energy Gun 6 | . 18 28 19 4 16 6 7 7 7 . 7 . 3 4 5 1 . . . . . . . . Energy Cannon 5 | . . . . . 6 15 15 15 15 15 9 4 10 10 9 . 2 . . . . . . . Ballistic Gun 1 | . 9 . 2 8 4 . . . . . . 5 . . . . . . . 3 3 . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 3 4 4 7 8 7 Naked Turns 41 | . . . . . . . . . . . 23 18 . . . . . . . . . . . . Heaviest Build 102 | 13 30 30 58 60 69 75 77 77 77 77 94 41 68 82 92 77 46 56 76 87 86 84 89 102 Greatest Support 101 | 40 40 40 60 60 65 92 89 94 94 94 99 32 32 25 25 42 42 64 77 80 85 91 95 101 Greatest Overweight (x) 8 | . . . . . 1 . . . . . 8 1 4 3 5 4 1 1 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . 1 . 2 2 3 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 14 | 7 8 15 15 20 20 20 20 20 20 20 19 7 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 20 | 4 14 15 20 19 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 13 | 1 7 14 15 17 18 19 20 20 20 19 18 6 9 10 10 9 9 9 9 9 9 9 9 9 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 5 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 4 14 15 19 19 20 20 20 20 20 19 4 10 10 10 10 10 10 9 10 9 10 10 10 8 Class Distribution -------------------- 21% | Tank 16% | Mutant 13% | Scavenger-Mutant 12% | Scavenger-Tank 7% | Scavenger-Ninja 7% | Alien-Ninja 6% | Alien-Gladiator 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Derelict-Mutant | -3/Research Scavenger-Ninja | -3/Testing Scavenger-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Alien-Gladiator | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 8534 | 185 198 68 521 128 251 257 30 10 . 50 1132 572 187 71 216 . 54 274 794 681 551 694 878 732 Remotely 421 | . . . . . . . . . . . . 411 . 10 . . . . . . . . . . Salvage Created 21396 | . 527 167 1415 185 1054 1362 . . . 87 5558 562 1421 96 1025 . . 274 869 2355 464 852 977 2146 Parts 904 | . 28 15 86 8 42 67 . . . 3 203 32 48 2 27 . . 8 36 92 32 50 46 79 Haulers Intercepted 15 | . 1 . 5 . 1 2 . . . . 3 . 1 . . . . . . 2 . . . . Recyclers Shooed 16 | . . . 1 1 2 . . . . . 6 2 1 . . . . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . 8 . . . . 4 . . . . . . . . . Prevented 22 | . . . . . . . . . . . . . . . 22 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 307 | . 17 5 31 4 20 24 . . . 4 86 9 13 1 14 . . . 9 18 4 11 9 28 Melee 31 | . . . . . . . . . . . 2 . . . . . . . 3 . 1 6 9 10 Guns 123 | . 15 5 24 3 13 6 . . . 1 16 4 2 . . . . . 4 18 3 5 . 4 Cannons 80 | . . . . 1 7 18 . . . 1 45 . 2 . 4 . . . 2 . . . . . AOE 49 | . 2 . 6 . . . . . . 2 14 5 3 . 3 . . . . . . . . 14 Classes Destroyed 20 | . 3 1 2 2 2 3 . . . . 6 . . 1 . . . . . . . . . . Worker 31 | . . 1 1 1 . 2 . . . . 8 . 3 . . . . . 1 6 . 1 . 7 Builder 17 | . . . . . . 3 . . . . 1 1 1 . . . . 1 1 7 1 . 1 . Tunneler 3 | . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . Hauler 15 | . 1 . 5 . 1 2 . . . . 3 . 1 . . . . . . 2 . . . . Recycler 20 | . . . . 1 2 . . . . . 4 2 2 . . . . 2 1 2 1 1 2 . Mechanic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Operator 3 | . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . Watcher 10 | . . . . . . . . . . . 1 . . . . . . . 2 5 . 1 1 . Swarmer 59 | . 9 3 7 . 6 . . . . 3 4 5 . . 3 . . . . . . 3 . 16 Saboteur 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Grunt 125 | . 8 2 17 3 9 16 . . . 1 43 . 9 . 7 . . . . 9 1 . . . Brawler 8 | . . . . . 1 . . . . . 5 . 1 . 1 . . . . . . . . . Duelist 7 | . . . . . . . . . . . 5 . . . 2 . . . . . . . . . Protector 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Sentry 36 | . . . 8 . 4 4 . . . . 9 1 1 . 1 . . . 2 2 . 1 1 2 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Hunter 14 | . . . . . . 1 . . . . 8 . 2 . . . . . . 2 . . . 1 Programmer 51 | . . . . . . 3 . . . . 8 3 . . . . . . 7 5 3 7 8 7 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 19 | . 4 4 9 4 5 5 . . . 3 19 8 8 1 7 . . 1 5 16 3 6 3 7 Combat Bots Only 18 | . 4 3 8 3 5 4 . . . 3 18 5 5 1 7 . . . 4 5 3 5 2 4 Max Kills in Single Turn 6 | . 2 2 4 2 2 2 . . . 2 3 5 6 1 2 . . 1 1 2 2 2 1 4 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . 4 . . . . . . 2 3 5 3 . 2 . . . . . . . . 4 Melee 1 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 25219 | . 529 130 1202 547 910 1259 117 . . 266 7133 708 663 140 1369 . 84 . 290 903 196 1659 1241 5873 Core 4065 | . 80 41 121 27 128 100 . . . . 832 103 169 . 112 . 21 . 16 71 . 704 562 978 Absorbed by Shields 1493 | . . . . . . . . . . . 448 . . . 110 . . . . . . . 69 866 Core Remaining (%) 68 | 100 . 51 . 63 76 . . . . 85 2 89 . . . . 73 . 98 . . 46 . . Volleys Fired 803 | . 46 9 85 17 43 53 14 . . 8 208 26 26 3 29 . 64 7 24 65 14 18 . 44 Largest 3 | . 2 2 2 2 3 3 2 . . 3 3 3 3 3 2 . 1 2 1 1 1 1 . 1 Hottest 268 | . 100 100 121 121 196 220 133 . . 210 250 208 268 106 134 . 90 61 100 100 100 100 . 100 Shots Fired 1513 | . 89 18 166 32 125 151 17 . . 22 509 57 52 7 34 . 62 8 24 65 14 17 . 44 Gun 800 | . 88 18 162 18 94 45 . . . 3 205 28 20 3 4 . . 2 18 60 6 13 . 13 Cannon 651 | . . . . 14 31 106 17 . . 14 279 27 28 4 17 . 62 6 6 5 8 4 . 23 Launcher 54 | . 1 . 4 . . . . . . 1 21 2 4 . 13 . . . . . . . . 8 Special 8 | . . . . . . . . . . 4 4 . . . . . . . . . . . . . Kinetic 345 | . 23 . 37 28 15 . . . . . 53 28 1 . . . . 6 24 65 14 15 . 36 Thermal 1020 | . 60 18 109 4 89 151 17 . . 21 430 27 23 3 4 . 62 2 . . . . . . Explosive 17 | . 1 . 4 . . . . . . 1 1 2 . . . . . . . . . . . 8 Electromagnetic 129 | . 5 . 16 . 21 . . . . . 25 . 28 4 30 . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Robot Hit Streak 22 | . 10 8 22 15 14 19 . . . 5 19 11 6 6 16 . . 8 13 12 3 5 . 13 Robot Miss Streak 6 | . 3 1 2 1 2 4 . . . 2 6 5 2 . 1 . . . 3 6 1 4 . 2 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . 3 2 1 . 1 Secondary Targets 6 | . 1 1 2 . 1 . . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 1264 | . 61 12 128 26 85 122 . . . 12 385 42 30 6 19 . . 14 33 68 9 30 40 142 Core Hits 842 | . 32 9 64 8 39 65 . . . 10 315 39 29 1 24 . . 3 16 61 10 26 18 73 Critical Kills 52 | . . . . 1 . . . . . . 1 . . . . . . . 5 29 3 5 2 6 Critical Parts Destroyed 60 | . . . . . . . . . . . . . . . . . . . 7 37 2 3 6 5 Critical Strikes 152 | . 1 3 12 2 3 1 . . . . 3 . 4 . . . . . 15 68 7 8 9 16 Burn 24 | . 1 3 12 . 3 1 . . . . 2 . 2 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Destroy 116 | . . . . 1 . . . . . . . . . . . . . . 13 68 5 8 8 13 Blast 4 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 Corrupt 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Puncture 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Melee Attacks 449 | . . . . . . . . . . . 2 1 . 1 . . 1 10 59 49 17 92 69 148 Impact 12 | . . . . . . . . . . . . 1 . 1 . . 1 9 . . . . . . Slashing 428 | . . . . . . . . . . . 2 . . . . . . 1 59 49 8 92 69 148 Piercing 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . Sneak Attacks 30 | . . . . . . . . . . . . . . . . . . 3 3 12 2 2 4 4 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 26 | . . . . . . . . . . . . . . . . . . . . . 1 4 7 14 Damage Inflicted 53079 | . 953 169 2344 372 1653 2935 . . . 416 14344 1421 2101 209 1601 . . 401 2011 3195 456 2069 3584 12845 Guns 10805 | . 826 169 1873 211 1068 866 . . . 32 3424 598 274 53 82 . . 27 175 785 90 98 . 154 Cannons 13798 | . . . . 157 558 2010 . . . 193 6565 581 691 156 437 . . 14 360 . . . . 2076 Explosions 9884 | . 124 . 446 . . . . . . 159 4194 242 1136 . 1082 . . . . . . . . 2501 Melee 18281 | . . . . . . . . . . . . . . . . . . 360 1476 2410 366 1971 3584 8114 Ramming 249 | . 3 . 25 4 27 59 . . . . 131 . . . . . . . . . . . . . Kinetic 7210 | . 209 . 491 309 162 . . . . . 1674 598 15 . . . . 14 535 785 90 98 . 2230 Thermal 17004 | . 548 169 1241 59 1260 2876 . . . 257 8823 581 936 53 174 . . 27 . . . . . . Explosive 4638 | . 124 . 446 . . . . . . 159 1166 242 . . . . . . . . . . . 2501 Electromagnetic 5697 | . 69 . 141 . 204 . . . . . 2550 . 1150 156 1427 . . . . . . . . . Impact 360 | . . . . . . . . . . . . . . . . . . 360 . . . . . . Slashing 17599 | . . . . . . . . . . . . . . . . . . . 1476 2410 44 1971 3584 8114 Piercing 322 | . . . . . . . . . . . . . . . . . . . . . 322 . . . Highest Corruption 31 | . 1 1 1 1 . 1 1 1 1 1 16 5 19 27 31 31 31 . 7 . 1 12 4 6 Average Corruption 5 | . 1 1 1 1 . 1 1 1 1 1 4 4 4 20 28 31 31 . 6 . 1 5 1 3 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . . . . 3 6 Effects 255 | . 1 1 6 1 . 3 3 . . 2 64 3 4 19 31 16 33 . 17 . . 22 9 20 Message Errors 74 | . . 1 4 . . . 2 . . 1 16 . . 4 9 6 8 . 7 . . 7 3 6 Matter Fused 38 | . . . . . . . . . . . 12 1 . 4 7 1 2 . 4 . . 3 2 2 Heat Flow Errors 22 | . . . . . . . . . . . 8 . . 1 3 . 5 . . . . 1 1 3 Energy Discharges 27 | . 1 . . 1 . 2 . . . . 6 1 1 2 3 . 2 . 2 . . 1 1 4 Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Data Loss (minor) 27 | . . . 2 . . 1 1 . . 1 7 . . 1 2 2 1 . 1 . . 2 2 4 Data Loss (major) 9 | . . . . . . . . . . . . . 1 3 1 1 . . 3 . . . . . Misfires 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Alerts 4 | . . . . . . . . . . . 1 . . . 1 1 1 . . . . . . . Misdirections 36 | . . . . . . . . . . . 4 . 2 4 4 5 12 . . . . 5 . . Weapon Failures 14 | . . . . . . . . . . . 9 1 . . . . 2 . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4720 | . . . 5 11 7 19 . . . 5 294 9 . . 19 . . 122 744 1074 25 262 1039 1085 Projectiles 358 | . . . . 11 7 19 . . . 3 136 9 . . 19 . . . 113 . . . . 41 Explosions 340 | . . . 5 . . . . . . 2 158 . . . . . . . . . . . . 175 Melee 4022 | . . . . . . . . . . . . . . . . . . 122 631 1074 25 262 1039 869 Knockbacks 66 | . . . . . . 1 . . . . 55 . . . . . . 1 . . . . . 9 Impact 4 | . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . Kinetic 47 | . . . . . . . . . . . 38 . . . . . . . . . . . . 9 Secondary 15 | . . . . . . . . . . . 15 . . . . . . . . . . . . . Self-Inflicted Damage 151 | . . . 29 . . . . . . 29 49 . 11 . 33 . . . . . . . . . Shots 8 | . . . 1 . . . . . . 1 2 . 1 . 3 . . . . . . . . . Rammed 35 | . 1 . 5 . 5 5 . . . . 19 . . . . . . . . . . . . . Targets Rammed 38 | . 1 . 5 1 5 6 . . . . 20 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . Highest Temperature 428 | . 174 102 53 18 278 309 44 . . 255 428 404 348 263 234 . 270 391 211 284 . 202 320 334 Average Temperature 62 | . 39 44 15 13 78 93 20 . . 88 90 121 91 99 100 . 115 205 49 51 . 54 39 51 Received Heat Transfer 4505 | . 192 72 504 39 486 348 24 . . 51 1843 90 102 58 219 . . . . 45 9 9 36 378 Effects 15 | . . . . . . . . . . . 12 . 1 . . . 1 . . . . . 1 . Shutdowns 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Interference 9 | . . . . . . . . . . . 8 . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . . . . . . . 6 . 6 1 7 . . . . . . . . . Combat Hostiles 20 | . . . . . . . . . . . 6 . 6 1 7 . . . . . . . . . Parts Fried 51 | . . . . . . . . . . . 8 . 15 6 18 . . 4 . . . . . . Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . Robots Melted 6 | . . . 2 . . 1 . . . . 3 . . . . . . . . . . . . . Combat Hostiles 4 | . . . 1 . . . . . . . 3 . . . . . . . . . . . . . Parts Melted 64 | . 2 2 9 . 3 11 . . . . 28 3 . . . . . . . . . . 6 . Heat Transferred 30690 | . 1532 703 4144 148 2738 4579 . . . 524 14118 703 1129 74 261 . . 37 . . . . . . Parts Sabotaged 5 | . . . . . . . . . . . 3 2 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . . . . . 8 . . . 1 . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 2413 | . 351 251 684 309 589 1013 . . . . 2413 1429 1218 . . . . 86 350 719 463 634 826 1630 Initial 1172 | . . 136 19 239 120 267 . . . . 31 1172 608 . . . . . 48 120 297 164 299 528 Average 524 | . 184 176 313 243 369 672 . . . . 692 1289 872 . . . . 41 151 359 342 348 476 1139 Maximum Alert Level 5 | . 1 1 2 1 2 3 . . . . 5 4 4 . . . . . 1 3 2 2 3 5 Low Security (%) 27 | 100 48 76 39 . 14 . . . . . 41 . . . . . . 100 65 17 . 5 . . Level 1 25 | . 51 23 16 100 44 32 . . . . 2 . . . . . . . 34 46 84 62 43 . Level 2 19 | . . . 43 . 40 9 . . . . 10 . 38 . . . . . . 31 15 32 44 18 Level 3 11 | . . . . . . 58 . . . . 12 . 19 . . . . . . 4 . . 12 25 Level 4 13 | . . . . . . . . . . . 23 100 41 . . . . . . . . . . 49 Level 5 1 | . . . . . . . . . . . 2 . . . . . . . . . . . . 7 High Security 1 | . . . . . . . . . . . 7 . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 80 | . 4 . 4 . 2 7 . . . . 31 3 3 . 1 . . 1 3 4 2 4 4 7 Investigation 12 | . 2 . 2 . 1 . . . . . 5 . . . . . . . . . 1 . 1 . Extermination 21 | . . . . . . 3 . . . . 4 1 . . . . . . 3 2 1 2 2 3 Reinforcement 19 | . 2 . 2 . 1 2 . . . . 4 . 3 . . . . 1 . 1 . 2 . 1 Assault 19 | . . . . . . . . . . . 11 2 . . 1 . . . . 1 . . 1 3 Garrison 9 | . . . . . . 2 . . . . 7 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 2 . 2 . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 21 | . 2 . 6 . 2 . . . . . 7 . 1 . . . . . 1 . . 1 . 1 Communications Jammed 74 | . . . . . . . . . . . . . 9 . . . . . 10 8 . 28 . 19 Distress Signals 71 | . . . . . . . . . . . . . 7 . . . . . 10 7 . 28 . 19 Times Spotted 546 | . 29 5 58 5 37 32 2 . . 7 155 17 14 1 16 . 3 3 20 27 3 24 26 62 Peak Tracking Total 17 | . 8 3 6 3 6 4 1 . . 3 17 7 5 1 7 . 3 1 5 6 3 7 7 10 Tactical Retreats 58 | . 1 . 3 . 8 1 2 . . . 11 . 1 . 3 . . 1 3 3 1 4 8 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 15 | . 1 . 1 . 2 . . . . . 5 . . 1 . . . . . 2 . . 1 2 Indirectly 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 62 | . . . . . 1 3 . . . . 20 1 12 1 . . . . 8 2 2 9 1 2 Max in Single Turn 12 | . . . . . 1 1 . . . . 4 1 12 1 . . . . 1 1 1 1 1 1 Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 87 | . 6 . 11 . . 8 1 . 4 . 12 3 . 1 . 4 . . 9 2 8 2 11 5 Terminals 52 | . 5 . 8 . . 4 . . . . 8 2 . . . . . . 5 2 5 1 7 5 Fabricators 6 | . . . . . . 1 . . . . 2 . . . . . . . 2 . . . 1 . Repair Stations 7 | . . . 2 . . 2 . . . . 1 1 . . . . . . . . 1 . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 4 | . . . 1 . . . . . . . . . . . . . . . 2 . 1 . . . Garrison Access 5 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 . Total Hacks 230 | . 15 . 30 . . 22 1 . 24 . 24 9 . 1 . 17 . . 28 7 14 2 26 10 Successful 123 | . 6 . 16 . . 12 1 . 24 . 4 2 . 1 . 17 . . 17 3 4 1 11 4 Failed 107 | . 9 . 14 . . 10 . . . . 20 7 . . . . . . 11 4 10 1 15 6 Catastrophic 24 | . 2 . 3 . . 1 . . . . 6 2 . . . . . . 1 3 2 . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 69 | . 12 . 12 . . 10 . . . . 13 . . . . . . . 7 . 6 1 8 . Terminals 130 | . 14 . 24 . . 10 . . . . 19 5 . . . . . . 14 7 7 1 19 10 Fabricators 21 | . . . . . . 6 . . . . 3 . . . . . . . 11 . . . 1 . Repair Stations 16 | . . . 4 . . 5 . . . . 1 4 . . . . . . . . 2 . . . Recycling Units 5 | . 1 . . . . . . . . . . . . . . . . . . . . . 4 . Scanalyzers 8 | . . . 2 . . . . . . . . . . . . . . . 3 . 3 . . . Garrison Access 7 | . . . . . . 1 . . . . 1 . . . . . . . . . 2 1 2 . Terminal Hacks 79 | . 4 . 9 . . 1 1 . 24 . 2 1 . 1 . 17 . . 5 3 1 . 6 4 Record 20 | . . . . . . . . . 11 . . . . . . 5 . . 1 . . . 1 2 Part Schematic 9 | . . . . . . . . . 5 . . . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 14 | . 1 . 6 . . . . . 3 . . . . . . 4 . . . . . . . . Open Door 4 | . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 1 Level Access Points 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Branch Access Points 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Locate Traps 5 | . 1 . . . . . . . . . 1 . . . . . . . 1 1 . . 1 . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 11 | . . . . . . 4 . . . . 1 . . . . . . . 6 . . . . . Load Schematic 6 | . . . . . . 1 . . . . . . . . . . . . 5 . . . . . Build 5 | . . . . . . 3 . . . . 1 . . . . . . . 1 . . . . . Repair Station Hacks 10 | . . . 3 . . 4 . . . . . 1 . . . . . . . . 2 . . . Scan Component 5 | . . . 2 . . 2 . . . . . . . . . . . . . . 1 . . . Repair 4 | . . . 1 . . 2 . . . . . . . . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Report Inventory 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . Insert Component 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 14 | . 2 . 2 . . 2 . . . . 1 . . . . . . . 5 . 1 . 1 . Terminals 6 | . 1 . 2 . . . . . . . . . . . . . . . 3 . . . . . Track 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Botnet 4 | . 1 . 2 . . . . . . . . . . . . . . . 1 . . . . . Fabricators 4 | . . . . . . 2 . . . . . . . . . . . . 1 . . . 1 . Prioritize 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Siphon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Researchers 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 5 . 10 . . 5 . . . . 11 3 . . . . . . 8 2 7 1 8 4 Full Trace Events 6 | . 1 . 1 . . . . . . . 3 . . . . . . . . . 1 . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 . . . . . 5 . . . . . . 4 . . . . . . . . Parts Built 8 | . . . . . . 6 . . . . 1 . . . . . . . 1 . . . . . Matter 842 | . . . . . . 279 . . . . 212 . . . . . . . 351 . . . . . Time 346 | . . . . . . 124 . . . . 35 . . . . . . . 187 . . . . . Total Part Build Rating 25 | . . . . . . 12 . . . . 6 . . . . . . . 7 . . . . . Parts Repaired 4 | . . . 1 . . 2 . . . . . . . . . . . . . . 1 . . . Time 156 | . . . 36 . . 52 . . . . . . . . . . . . . . 68 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 31 | . . . . . . . . . . . . . . . . . . . . . . . 31 . Retrieved Matter 31 | . . . . . . . . . . . . . . . . . . . . . . . 31 . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 47 | . . 3 . . . . . . . 1 . . . . 2 . . . . . . . . 41 Largest Group 15 | . . 3 3 . . . . . . 1 1 . . . 2 . . . . . . . . 15 Highest-Rated Group 433 | . . 40 40 . . . . . . 95 95 . . . 95 . . . . . . . . 433 Highest-Rated Ally 234 | . . 16 16 . . . . . . 95 95 . . . 48 . . . . . . . . 234 Total Orders 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 329 | . . . 38 . . . . . . 7 6 . . . 6 . . . . . . . . 272 Total Damage 7542 | . . . 407 . . . . . . 279 94 . . . 142 . . . . . . . . 6620 Kills 37 | . . . 6 . . . . . . 3 . . . . . . . . . . . . . 28 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 . 1 . . . 2 1 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 18704 | 73 781 455 1843 190 773 1316 760 465 125 668 3346 439 342 349 563 186 423 362 832 841 475 811 1061 1225 Spaces Moved 14804 | 43 366 266 911 81 325 634 454 290 79 393 1579 284 175 251 299 148 398 559 928 1094 727 1169 1815 1536 Core 145 | 7 . . . . . . . . . . 103 35 . . . . . . . . . . . . Treads 4688 | 36 366 266 911 81 325 634 454 290 79 393 853 . . . . . . . . . . . . . Legs 107 | . . . . . . . . . . . . 107 . . . . . . . . . . . . Wheels 1585 | . . . . . . . . . . . 623 142 175 251 299 95 . . . . . . . . Hover 7974 | . . . . . . . . . . . . . . . . 53 398 559 928 1094 727 1042 1669 1504 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 31 | 50 160 160 160 160 155 156 160 160 160 160 50 50 115 130 145 42 42 40 36 31 38 38 40 41 Average Speed 92 | 142 160 160 160 160 175 158 160 160 160 160 152 102 131 130 156 108 52 42 40 38 43 38 40 41 Slowest Speed 260 | 160 160 160 160 160 260 160 160 160 160 160 260 120 160 145 175 160 92 92 94 101 108 118 48 138 Overloaded Moves 11 | . . . . . . . . . . . . . . . . . . . . 11 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 20 | . . . . . . . . . . . . . . . . . . . . . . 11 6 3 Microwarps 10 | . . . . . . . . . . . . . . . . . . . . . . 5 4 1 Exploration Rate (%) 44 | 4 66 44 79 24 21 16 74 56 69 56 41 8 5 42 54 60 49 14 78 29 56 72 51 47 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 6 | . 1 . . . . . . . 1 . . . . . 1 3 . . . . . . . . Known Exits Taken 9 | . . . . . . 1 . . . . 1 1 . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 . . . . . . . Scrap Searched 15 | . . . . . . . 2 2 . 4 . . . 3 1 . 3 . . . . . . . Spaces Dug 232 | . . . . . . . 9 . . 8 2 1 . . . . 55 3 28 34 16 16 18 42 Terrain Destroyed 486 | . 2 . 34 . 2 3 9 . . 13 100 20 40 1 2 . 56 3 30 35 16 17 18 85 Melee 121 | . . . . . . . . . . . 2 1 . . . . 1 3 27 32 8 14 18 15 Projectile 114 | . . . . . 2 3 9 . . 5 17 4 . 1 1 . 55 . 3 3 8 3 . . AOE 251 | . 2 . 34 . . . . . . 8 81 15 40 . 1 . . . . . . . . 70 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 17990 | 52 477 278 1142 109 433 849 478 291 78 417 2143 379 239 263 358 174 548 665 1278 1379 839 1301 1927 1893 Wait 1088 | . 26 1 54 5 14 84 5 . . 5 149 17 10 . 12 . 66 48 173 118 29 57 90 125 Move 14505 | 42 365 265 910 80 324 633 453 289 78 392 1578 283 174 250 298 147 397 558 927 1093 726 1057 1678 1508 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 172 | 4 15 2 19 3 12 18 1 . . 3 40 14 5 . . 2 1 6 8 5 2 7 2 3 Fast Attach 250 | 6 6 . 6 . 3 9 . 1 . 1 31 16 11 4 4 8 4 10 29 9 21 24 30 17 Attach 133 | . . 1 7 3 7 10 . . . 1 36 7 1 . . 4 4 9 5 8 3 10 6 11 Detach 88 | . . . 2 . 1 4 . . . 1 11 3 1 1 . 2 4 8 8 6 5 7 12 12 Swap 203 | . 6 . 25 . 14 9 2 . . 2 23 4 5 3 6 1 2 . 8 11 5 21 25 31 Drop 313 | . 12 . 29 . 10 23 3 1 . 4 45 8 6 1 3 10 5 9 37 15 19 30 27 16 Fire 803 | . 46 9 85 17 43 53 14 . . 8 208 26 26 3 29 . 64 7 24 65 14 18 . 44 Melee 389 | . . . . . . . . . . . 2 1 . 1 . . 1 10 59 49 15 70 57 124 Ram 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 36 | . 1 . 5 1 5 6 . . . . 18 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . . . . . . 6 . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 16) 604 | -10/Materials | Discovered new exit (range 9) 855 | -10/Materials | Entered Mines 862 | -10/Mines | Learned Materials stockpile data 963 | -10/Mines | Met a Derelict bent on vengeance 1141 | -10/Mines | Discovered new exit (range 10) 1202 | -10/Mines | Discovered new exit (range 5) 1211 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1310 | -10/Mines | Entered Materials 1310 | -9/Materials | Accompanied by 3 allies 1310 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1706 | -9/Materials | Discovered new exit (range 16) 1803 | -9/Materials | Repaired Corrupted Lgt. Treads? 2090 | -9/Materials | Destroyed 8 combat bots 2368 | -9/Materials | Build established: Scavenger-Mutant 2584 | -9/Materials | Discovered new exit (range 12) 2881 | -9/Materials | Discovered new exit (range 15) 3153 | -9/Materials | Entered Mines 3154 | -9/Mines | Assembled infested the area 3159 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3223 | -9/Mines | Lost 3 parts (1u2w) 3335 | -9/Mines | Discovered new exit (range 5) 3343 | -9/Mines | Entered Materials 3343 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3611 | -8/Materials | Lost 3 parts (1n1u1w) 3759 | -8/Materials | Build established: Tank 3979 | -8/Materials | Discovered new exit (range 10) 4116 | -8/Materials | Entered Factory 4116 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4275 | -7/Factory | Repaired Lgt. Armor Plating 4414 | -7/Factory | Build established: Scavenger-Tank 4533 | -7/Factory | Fabricated Imp. Treads (x2) 4571 | -7/Factory | Fabricated Imp. Treads (x2) 4612 | -7/Factory | Local fabrication network quarantined 4615 | -7/Factory | Fabricated Imp. Treads? 4647 | -7/Factory | Repaired Lgt. Armor Plating? 4905 | -7/Factory | Garrison activated, responded to threat 5046 | -7/Factory | Build established: Machinist-Tank 5086 | -7/Factory | Lost 3 parts (1u2w) 5194 | -7/Factory | Identified exit to Storage 5194 | -7/Factory | Identified exit to Lower Caves 5432 | -7/Factory | Entered Lower Caves 5527 | -7/Lower Caves | Spotted B-75 Beast 5660 | -7/Lower Caves | Build established: Tank 6048 | -7/Lower Caves | Discovered new exit (range 10) 6058 | -7/Lower Caves | Build established: Mutant 6192 | -7/Lower Caves | Entered another Lower Caves area 6192 | -7/Lower Caves | Discovered new exit (range 6) 6505 | -7/Lower Caves | Build established: Tank 6599 | -7/Lower Caves | Learned location of 1 exit from Factory 6641 | -7/Lower Caves | Discovered new exit (range 11) 6657 | -7/Lower Caves | Entered Data Miner 6657 | -7/Data Miner | Discovered new exit (range 6) 6688 | -7/Data Miner | Met Data Miner 6720 | -7/Data Miner | Learned location of Section 7 (-2) 6720 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6747 | -7/Data Miner | Received God Mode back door access code from Data Miner 6782 | -7/Data Miner | Entered Proximity Caves 6916 | -6/Proximity Caves | Learned Factory garrison access intel 7126 | -6/Proximity Caves | Escorted by Enhanced Grunt 7434 | -6/Proximity Caves | Discovered new exit (range 11) 7450 | -6/Proximity Caves | Entered Factory 7450 | -6/Factory | Accompanied by 1 ally 7450 | -6/Factory | Evolved 2 slots: Utility x2 7451 | -6/Factory | Identified exit to Factory 7452 | -6/Factory | Loaded intel: 4 garrison access locations 7487 | -6/Factory | Found Launcher Loader 7751 | -6/Factory | Incoming investigation squad redirected 7823 | -6/Factory | Lost 3 parts (1n1u1w) 9103 | -6/Factory | Incoming assault squad redirected 9103 | -6/Factory | Incoming assault squad redirected 9171 | -6/Factory | Lost 7 parts (2n4u1w) 9195 | -6/Factory | Destroyed 9 combat bots 9561 | -6/Factory | Garrison activated, responded to threat 9613 | -6/Factory | Incoming investigation squad redirected 9933 | -6/Factory | Build established: Scavenger-Tank 9941 | -6/Factory | Fabricated Mni. Drone Bay (x1) 10087 | -6/Factory | Found Prototype Processor 10087 | -6/Factory | Identified Exp. Targeting Computer 10250 | -6/Factory | First assault squad dispatched 10266 | -6/Factory | Incoming assault squad redirected 10330 | -6/Factory | Garrison activated, responded to threat 10378 | -6/Factory | Core integrity fell below 50% 10407 | -6/Factory | Incoming assault squad redirected 10407 | -6/Factory | System corruption reached 10% 10409 | -6/Factory | Incoming assault squad redirected 10454 | -6/Factory | Lost 4 parts (1p3n) 10491 | -6/Factory | Destroyed 18 combat bots 10548 | -6/Factory | High security lockdown imminent 10628 | -6/Factory | High security lockdown engaged 10669 | -6/Factory | Found Launcher Loader 10673 | -6/Factory | Garrison activated, responded to threat 10699 | -6/Factory | Destroyed 7 combat bots 10743 | -6/Factory | Released all parts (6) 10773 | -6/Factory | Lost 10 parts (1p3n5u1w) 10789 | -6/Factory | Discovered exit to Factory (range 10) 10791 | -6/Factory | Core integrity fell below 20% 10796 | -6/Factory | Entered another Factory area 10796 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10953 | -5/Factory | Build established: Mutant 11096 | -5/Factory | First assault squad dispatched 11197 | -5/Factory | Identified exit to Factory 11235 | -5/Factory | Entered another Factory area 11235 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11262 | -4/Factory | Lost 5 parts (2n2u1w) 11534 | -4/Factory | Discovered new exit (range 11) 11558 | -4/Factory | System corruption reached 10% 11577 | -4/Factory | Entered Upper Caves 11831 | -4/Upper Caves | Build established: Scavenger-Tank 11836 | -4/Upper Caves | Learned Research security intel 11842 | -4/Upper Caves | Discovered new exit (range 16) 11852 | -4/Upper Caves | Learned 4 Research zone layouts 11856 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 11926 | -4/Upper Caves | Entered another Upper Caves area 11994 | -4/Upper Caves | Discovered new exit (range 5) 12186 | -4/Upper Caves | Spotted B-86 Titan 12215 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12264 | -4/Upper Caves | Destroyed 7 combat bots 12316 | -4/Upper Caves | Learned location of Quarantine (-2) 12398 | -4/Upper Caves | System corruption reached 30% 12421 | -4/Upper Caves | Lost 3 parts (2n1u) 12475 | -4/Upper Caves | Discovered new exit (range 5) 12489 | -4/Upper Caves | Entered Zhirov 12489 | -4/Zhirov | Discovered new exit (range 3) 12518 | -4/Zhirov | Met Zhirov 12521 | -4/Zhirov | Build established: Scavenger-Mutant 12544 | -4/Zhirov | Learned location of Testing (-3) 12544 | -4/Zhirov | Learned location of Command (-1) 12557 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12580 | -4/Zhirov | Found Alien Artifact 12580 | -4/Zhirov | Identified Integrated Reactor 12580 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12605 | -4/Zhirov | Found Alien Artifact 12675 | -4/Zhirov | Entered Proximity Caves 13005 | -3/Proximity Caves | Build established: Derelict-Mutant 13096 | -3/Proximity Caves | Discovered new exit (range 7) 13098 | -3/Proximity Caves | Entered Research 13098 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13311 | -3/Research | Discovered new exit (range 13) 13351 | -3/Research | Identified exit to Research 13368 | -3/Research | Found Prototype Device 13368 | -3/Research | Identified Exp. Focal Shield 13415 | -3/Research | Found Fusion Bomb Launcher 13417 | -3/Research | Found Prototype Slashing Weapon 13417 | -3/Research | Identified Nanosword 13459 | -3/Research | Discovered new exit (range 2) 13460 | -3/Research | Identified exit to Testing 13460 | -3/Research | Entered Testing 13496 | -3/Testing | Found Prototype Hackware 13534 | -3/Testing | Found Prototype Device 13534 | -3/Testing | Identified EM Dispersion Field 13579 | -3/Testing | Identified Transdimensional Reconstructor 13610 | -3/Testing | Found Prototype Ballistic Cannon 13610 | -3/Testing | Identified Perforator 13654 | -3/Testing | Build established: Scavenger-Ninja 13692 | -3/Testing | Fabricated Exp. Optical Array? 13884 | -3/Testing | Found Prototype Energy Cannon 13884 | -3/Testing | Identified Hpw. Disruptor Cannon 13903 | -3/Testing | Spotted Striker 13910 | -3/Testing | Found Prototype Ballistic Cannon 13910 | -3/Testing | Identified Omega Cannon 13917 | -3/Testing | Spotted Striker 13969 | -3/Testing | Found Prototype Processor 13969 | -3/Testing | Identified Spectral Analyzer 14073 | -3/Testing | Found Prototype Device 14073 | -3/Testing | Identified Exp. Thermal Shield 14086 | -3/Testing | Found Prototype Ballistic Gun 14086 | -3/Testing | Identified Hyp. Multirail 14249 | -3/Testing | Found Prototype Protection 14276 | -3/Testing | Found Prototype Energy Cannon 14276 | -3/Testing | Identified Imp. Potential Cannon 14292 | -3/Testing | Entered Research 14292 | -2/Research | Evolved 2 slots: Utility x2 14292 | -2/Research | Identified Hvy. Regenerative Plating 14296 | -2/Research | Identified System Mapper 14410 | -2/Research | Identified exit to Quarantine 14670 | -2/Research | Discovered new exit (range 5) 15007 | -2/Research | Spotted B-90 Cyclops 15042 | -2/Research | First assault squad dispatched 15072 | -2/Research | Incoming assault squad redirected 15133 | -2/Research | Entered Quarantine 15168 | -2/Quarantine | Found Alien Artifact 15168 | -2/Quarantine | Identified Core Reset Matrix 15168 | -2/Quarantine | Used Core Reset Matrix 15172 | -2/Quarantine | Detected hypermatrix surge 15172 | -2/Quarantine | Sensed 17 artifacts in vicinity 15283 | -2/Quarantine | Repaired Cmb. Antigrav System? 15507 | -2/Quarantine | Found Prototype Processor 15507 | -2/Quarantine | Identified Exp. Core Analyzer 15541 | -2/Quarantine | Discovered new exit (range 19) 15548 | -2/Quarantine | Found Sigix Broadsword 15578 | -2/Quarantine | Spotted Fortress 15606 | -2/Quarantine | Discovered new exit (range 6) 15607 | -2/Quarantine | Identified exit to Section 7 15608 | -2/Quarantine | Entered Section 7 15609 | -2/Section 7 | Sensed 18 artifacts in vicinity 15624 | -2/Section 7 | Found Spacefold Activator 15659 | -2/Section 7 | Found Microwarp Drive 15727 | -2/Section 7 | Spotted B-99 Colossus 15745 | -2/Section 7 | Spotted Executioner 15750 | -2/Section 7 | Spotted Striker 15755 | -2/Section 7 | Spotted Striker 15817 | -2/Section 7 | Found Sigix Quantum Sheargun 15951 | -2/Section 7 | Found LRC Matter Compressor 15951 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 15954 | -2/Section 7 | Found LRC Matter Compressor 15954 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 15999 | -2/Section 7 | Spotted Alpha 7 16004 | -2/Section 7 | Spotted Executioner 16004 | -2/Section 7 | Spotted Executioner 16131 | -2/Section 7 | Spotted Alpha 7 16137 | -2/Section 7 | Found Integrated Reactor 16137 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16180 | -2/Section 7 | Found Prototype Launcher 16180 | -2/Section 7 | Identified Hellfire Missile Launcher 16181 | -2/Section 7 | System corruption reached 10% 16196 | -2/Section 7 | Found Prototype Slashing Weapon 16196 | -2/Section 7 | Identified Vibroblade 16224 | -2/Section 7 | Spotted S7 Guard 16230 | -2/Section 7 | Found Core Physics Calibrator 16377 | -2/Section 7 | Core integrity fell below 50% 16411 | -2/Section 7 | Discovered new exit (range 17) 16418 | -2/Section 7 | Identified exit to Access 16419 | -2/Section 7 | Entered Access 16419 | -1/Access | Evolved 2 slots: Utility x2 16478 | -1/Access | Discovered new exit (range 5) 16594 | -1/Access | Build established: Alien-Ninja 16613 | -1/Access | Found Prototype Device 16613 | -1/Access | Identified Beam Splitter 17169 | -1/Access | First assault squad dispatched 17197 | -1/Access | Incoming assault squad redirected 17339 | -1/Access | Identified exit to Command 17480 | -1/Access | Entered Command 17744 | -1/Command | Spotted B-99 Colossus 17961 | -1/Command | Disengaged cave seal 17961 | -1/Command | Assembled emerged from the dark tunnel 17980 | -1/Command | First assault squad dispatched 18067 | -1/Command | Failed to warp due to unstable space 18166 | -1/Command | Spotted M Guard 18167 | -1/Command | Spotted M Guard 18170 | -1/Command | Spotted Combat Programmer 18170 | -1/Command | Spotted Combat Programmer 18240 | -1/Command | Destroyed Combat Programmer 18300 | -1/Command | Incoming assault squad redirected 18427 | -1/Command | Core integrity fell below 50% 18482 | -1/Command | Met MAIN.C 18517 | -1/Command | 0b10 Conduit disabled 18521 | -1/Command | Build established: Alien-Gladiator 18640 | -1/Command | Destroyed MAIN.C Shell 18641 | -1/Command | MAIN.C activated Command garrisons 18651 | -1/Command | Emitted hypermatrix ping 18656 | -1/Command | Assembled emerged from beneath the floor 18683 | -1/Command | Core integrity fell below 20% 18705 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 18686_ Slug penetrates 0b10 Conduit. 18687_ MAIN.C suffers critical hit (Burn). 18688_ Slug penetrates MAIN.C. 18689_ C-30 ARC bursts open, deploying its payload. 18689_ S-43 Plague unfolds itself. 18689_ as-53166 destroyed. 18689_ as-33731 knocked back. 18691_ as-33731 destroyed. 18691_ S-43 Plague destroyed. 18692_ Lgt. Quantum Reactor destroyed. 18694_ Cmb. Linear Gravjet destroyed. 18695_ EM Dispersion Field destroyed. 18695_ Cmb. Linear Gravjet destroyed. 18695_ Knocked back. 18697_ Spacefolded through Heavy Barrier. 18698_ Terminal disabled. 18698_ K-01 Serf destroyed. 18700_ Fusion Bomb Launcher destroyed. 18701_ Cmb. Linear Gravjet destroyed. 18705_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????################## | | ??????????????????????????????#"?""""" 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"""" ??????????# % " | | ???????"" ???????????#################### | | ???????"" ???????????????????????????????? | | ???????"" ?????????????????????????????????? | | ??????? !??????????????????????????????????? | | ?????? ???????????????????????????????????? | | ?????? ????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ???????##????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 65 Energy Capacity 860 Matter Stores 550 Matter Capacity 550 Sight Range 24 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 750 Resistance: TH 30 Resistance: EM 75 Power Shielding 33 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Melee Speed Boost 40 Evasion (%) 70 Targeting Accuracy 12 Melee Accuracy 14 Launcher Accuracy 20 Core Analysis 15 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 30 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Imp. Treads | x2 | -7/Factory Imp. Treads | x2 | -7/Factory Mni. Drone Bay | x1 | -6/Factory | Preloaded Exp. Optical Array | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Microwarp Drive Sigix Quantum Sheargun Spacefold Activator LRC Matter Compressor Core Physics Calibrator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MatterBlastSegregator Manual? 0 Play Time 07:19:49 Cumulative 260.7 hours Start 2021.05.17 @ 22:59:09 End 2021.05.30 @ 07:43:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 76 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8baf260-9a68-446f-901c-97e725103823