Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.28 @ 14:42:42 Player: Cassie Rose Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (112) 560 Value Destroyed (3025) 3025 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (970) 970 TOTAL SCORE: 6875 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 140 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -29 Cogmind --------- Core Integrity 0/550 Matter 226/300 Energy 97/265 System Corruption 5% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Autogun > --- INVENTORY (12) --- High-capacity Storage Unit Particle Cannon Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher Scatter Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Improved Targeting Computer Improved Targeting Computer Bomb Drone Bay > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core High-capacity Storage Unit Improved Medium Laser Electrolaser Light EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Bomb Drone Bay Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 . 2 . . Weapon . | . . . . . . . Parts Attached 62 | 5 3 16 . 10 23 5 Power 9 | 1 . 3 . 1 3 1 Engine 6 | 1 . 3 . . 1 1 Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 17 | 2 . 4 . 3 7 1 Treads 15 | 2 . 4 . 1 7 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 9 | . 2 4 . 1 2 . Device 1 | . . . . 1 . . Storage 2 | . . 2 . . . . Processor 5 | . 2 1 . . 2 . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 27 | 2 1 5 . 5 11 3 Energy Gun 6 | . . 2 . . 4 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 11 | 2 1 2 . 1 4 1 Ballistic Cannon . | . . . . . . . Launcher 9 | . . 1 . 4 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 2 . Parts Lost 31 | . . 9 . 8 9 5 Power 5 | . . 2 . 1 1 1 Propulsion 8 | . . 2 . 2 2 2 Utility 2 | . . 1 . 1 . . Weapon 16 | . . 4 . 4 6 2 Highest Loss Streak 7 | . . 4 . 7 5 5 Average Slot Usage (%) 92 | . 96 90 100 85 92 97 Engine 7 | . 14 11 11 2 2 8 Core 2 | . . . . 4 6 . Treads 17 | . 28 19 22 15 13 16 Flight 1 | . . . . . 3 . Storage 9 | . . 11 11 9 9 9 Processor 33 | . 24 25 33 27 40 45 Energy Gun 5 | . . 8 11 5 3 . Ballistic Gun 10 | . 28 13 11 7 6 11 Launcher 2 | . . . . 4 5 5 Naked Turns . | . . . . . . . Heaviest Build 53 | 7 8 45 45 53 46 51 Greatest Support 42 | 40 40 40 40 42 40 40 Greatest Overweight (x) 13 | 1 . 1 1 13 7 1 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 12 | 4 4 12 12 12 12 12 Average Capacity 11 | 4 4 10 12 12 12 12 Most Carried 12 | 3 4 11 12 12 12 12 Average Carried 9 | 1 3 6 11 11 9 11 Final Capacity 12 | 4 4 12 12 12 12 12 Final Carried 12 | 2 4 11 12 9 12 10 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Gar Matter Collected 1590 | 155 19 586 9 77 657 87 Remotely . | . . . . . . . Salvage Created 3750 | . 19 1154 58 619 1580 320 Parts 238 | . 3 87 8 46 75 19 Haulers Intercepted 7 | . . 2 . 1 4 . Recyclers Shooed 5 | . . 4 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 79 | . 1 26 3 19 22 8 Guns 43 | . 1 24 3 4 10 1 Cannons 2 | . . . . . 2 . AOE 32 | . . 2 . 15 8 7 Classes Destroyed 10 | . 1 8 . . . 1 Worker 7 | . . 3 . 2 2 . Builder 6 | . . 2 . 3 1 . Hauler 7 | . . 2 . 1 4 . Recycler 7 | . . 3 . 2 2 . Operator 2 | . . 1 . . 1 . Watcher 4 | . . 2 . . 2 . Swarmer 28 | . 1 13 3 4 4 3 Grunt 35 | . . 9 . 13 10 3 Sentry 15 | . . 4 . 2 8 1 Demolisher 1 | . . . . . . 1 Best Kill Streak 17 | . 1 16 2 17 6 4 Combat Bots Only 9 | . 1 8 2 9 5 4 Max Kills in Single Turn 5 | . 1 2 2 5 2 3 Gunslinging 1 | . . 1 1 . . . Exploded 4 | . . 1 . 4 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Gar Damage Taken 4912 | . 18 1423 79 1276 1352 764 Core 735 | . 9 155 17 172 175 207 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 96 . 57 . . . Volleys Fired 213 | . 5 73 3 30 80 22 Largest 2 | . 2 2 2 2 2 2 Hottest 119 | . 40 68 68 68 119 72 Shots Fired 358 | . 10 144 6 56 114 28 Gun 279 | . 10 140 6 36 77 10 Cannon 23 | . . . . . 23 . Launcher 56 | . . 4 . 20 14 18 Special . | . . . . . . . Kinetic 180 | . 10 96 3 25 36 10 Thermal 40 | . . . . . 40 . Explosive 24 | . . 4 . 20 . . Electromagnetic 114 | . . 44 3 11 38 18 Robot Hit Streak 44 | . 3 22 2 30 44 8 Robot Miss Streak 4 | . 1 3 2 1 4 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 4 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 293 | . 7 120 5 53 91 17 Core Hits 182 | . 1 63 3 50 51 14 Critical Hits 2 | . . 2 . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8187 | . 63 2083 79 2692 2593 677 Guns 3354 | . 63 1671 79 478 988 75 Cannons 457 | . . . . . 457 . Explosions 4375 | . . 411 . 2214 1148 602 Melee . | . . . . . . . Ramming 1 | . . 1 . . . . Kinetic 2186 | . 63 1237 49 280 482 75 Thermal 884 | . . . . 61 797 26 Explosive 2564 | . . 411 . 2153 . . Electromagnetic 2552 | . . 434 30 198 1314 576 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 3 5 Average Corruption 2 | . . . . . 2 3 Corruption Purged . | . . . . . . . Effects 22 | . . . . . 13 9 Message Errors 5 | . . . . . 3 2 Matter Fused 2 | . . . . . 1 1 Heat Flow Errors 5 | . . . . . 4 1 Energy Discharges 3 | . . . . . 2 1 Data Loss (minor) 3 | . . . . . 2 1 Targeting Errors 3 | . . . . . 1 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 225 | . . 17 . 132 62 14 Projectiles 1 | . . . . . 1 . Explosions 224 | . . 17 . 132 61 14 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 565 | . . 18 . 336 77 134 Shots 23 | . . 1 . 13 3 6 Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 221 | . . 99 . 39 221 116 Average Temperature 39 | . . 17 . 19 54 43 Received Heat Transfer 1395 | . . 306 . 423 567 99 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 20 | . . 1 . 1 16 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 3 . Heat Transferred 1423 | . . . . 50 1323 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 11 | . . . . 1 6 4 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Peak Influence 593 | . 80 557 324 385 554 593 Initial 276 | . . 33 174 92 162 276 Average 262 | . 36 286 199 168 329 370 Maximum Alert Level 2 | . . 2 1 1 2 2 Low Security (%) 39 | 100 100 29 49 72 26 . Level 1 31 | . . 32 50 27 20 77 Level 2 29 | . . 38 . . 52 22 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 3 . 3 1 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 6 | . . 3 . 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Distress Signals 8 | . 1 4 . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 5 46 11 30 26 13 Peak Tracking Total 7 | . 4 7 4 7 5 5 Tactical Retreats 10 | . 1 3 1 . 3 2 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Traps Triggered 6 | . . . . . 6 . Indirectly 2 | . . . . . 2 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Gar Machines Disabled 7 | . . . . . 4 3 Max in Single Turn 3 | . . . . . 3 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Machines Accessed 9 | . 1 2 1 1 4 . Terminals 6 | . 1 2 . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 13 | . 1 5 1 2 4 . Successful 8 | . . 1 1 2 4 . Failed 5 | . 1 4 . . . . Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 8 | . 1 5 . . 2 . Terminals 9 | . 1 5 . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 4 | . . . 1 . 3 . Open Door 4 | . . . 1 . 3 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Assimilate 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 3 | . 1 2 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Gar Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 2 . . Highest-Rated Group 40 | . . . 40 24 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 37 | . . . 26 11 . . Total Damage 293 | . . . 220 73 . . Kills 8 | . . . 7 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches 1 | . . . . 1 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Gar Turns Passed 4552 | 70 227 1164 651 582 1529 329 Spaces Moved 1896 | 44 119 496 335 194 583 125 Core 17 | 12 . . . 5 . . Treads 1790 | 32 119 496 335 177 506 125 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 89 | . . . . 12 77 . Fastest Speed 50 | 50 160 160 180 172 160 160 Average Speed 180 | 133 160 171 180 193 191 179 Slowest Speed 700 | 160 160 180 180 700 525 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 22 48 58 23 86 29 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 165 | . . 18 . 116 14 17 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 165 | . . 18 . 116 14 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Total 2682 | 55 148 669 378 346 884 202 Wait 422 | . 15 56 37 104 161 49 Move 1891 | 43 118 495 334 193 583 125 Hop . | . . . . . . . Pick Up 69 | 7 5 23 2 7 25 . Fast Attach . | . . . . . . . Attach 42 | 5 2 11 . 7 15 2 Detach . | . . . . . . . Swap 20 | . 1 5 . 3 8 3 Drop 22 | . 2 5 2 2 10 1 Fire 213 | . 5 73 3 30 80 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 8) 254 | -10/Materials | Discovered new exit (range 15) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Utility x2 319 | -9/Materials | Build established: Mutant 584 | -9/Materials | Lost 4 parts (1p1n2w) 595 | -9/Materials | Discovered new exit (range 16) 656 | -9/Materials | Discovered new exit (range 9) 1058 | -9/Materials | Destroyed 8 combat bots 1405 | -9/Materials | Build established: Scavenger-Mutant 1461 | -9/Materials | Identified exit to Mines 1462 | -9/Materials | Entered Mines 1503 | -9/Mines | Found the Drone Emporium 1513 | -9/Mines | Found Prototype Device 1597 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1640 | -9/Mines | Discovered new exit (range 5) 1664 | -9/Mines | Identified exit to Materials 1725 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1754 | -9/Mines | Identified exit to Zion 1909 | -9/Mines | Discovered exit to Materials (range 7) 2113 | -9/Mines | Entered Materials 2113 | -8/Materials | Accompanied by 2 allies 2113 | -8/Materials | Evolved 2 slots: Utility x2 2113 | -8/Materials | Identified Bomb Drone Bay 2475 | -8/Materials | Destroyed 7 combat bots 2579 | -8/Materials | Build established: Mutant 2613 | -8/Materials | Discovered new exit (range 10) 2647 | -8/Materials | Destroyed 9 combat bots 2653 | -8/Materials | Lost 7 parts (1p2n1u3w) 2693 | -8/Materials | Identified exit to Storage 2695 | -8/Materials | Entered Storage 3350 | -8/Storage | Build established: Scavenger-Mutant 3438 | -8/Storage | Core integrity fell below 50% 3500 | -8/Storage | Discovered new exit (range 16) 3531 | -8/Storage | Identified exit to Factory 3775 | -8/Storage | Lost 5 parts (1p1n3w) 3815 | -8/Storage | Found Prototype Launcher 4224 | -8/Storage | Identified exit to Garrison 4224 | -8/Storage | Entered Garrison 4233 | -8/Garrison | Installed Relay Interface Framework 4280 | -8/Garrison | Triggered checkpoint 4335 | -8/Garrison | Garrison Relay disabled 4439 | -8/Garrison | Triggered checkpoint 4479 | -8/Garrison | Triggered checkpoint 4509 | -8/Garrison | Core integrity fell below 20% 4528 | -8/Garrison | Triggered checkpoint 4553 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04479_ Chain reaction triggered in Lgt. Ion Engine. 04479_ S-10 Pest destroyed. 04479_ Chain reaction triggered in Lgt. Ion Engine. 04494_ G-47 Trooper destroyed. 04494_ Chain reaction triggered in Lgt. Nuclear Core. 04517_ G-50 Soldier destroyed. 04517_ Chain reaction triggered in Lgt. Angular Momentum Engine. 04517_ Imp. Ion Engine destroyed. 04520_ Y-45 Defender misfires. 04528_ Adv. EMP Blaster destroyed. 04532_ Lgt. Treads destroyed. 04541_ Penetrated by Slug. 04544_ Adv. EMP Blaster destroyed. 04544_ Destroyed Adv. EMP Blaster. 04547_ H-55 Commando misfires. 04547_ Slug penetrates Wall. 04550_ H-55 Commando misfires. 04550_ Slug penetrates Wall. 04553_ Penetrated by Slug. 04553_ System corrupted: Autogun targeting data glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#####?????? | | ???????????????????????????????????????# #?????? | | ?????????????????????????????????####### ####### | | ????????????????????##???????????# ! !*=# | | ????????????????# ### ####?????#!!!###########%# | | ??????????????# h@ #????#"" ""?????????#!# | | ?????????????????#### ##Y#????######?????????#[# | | ????????????????????##???# #???????????????????# # | | ?????????????????????????# #?????????????????### # | | ?????????????????????????# #?????????????????# ^ | | ?????????????????????????# #?????????????????# | | ?????????????????????????# #?????????????????# ## | | ?????????????????????????# #?????????????????# #? | | ?????????????????????????# #?????????????????# #? | | ?????????????????????????# #?????????????????# #? | | ?????????????????????????# #???????####??????# #? | | ?????????????????????????"=#???????# ???????# #? | | ????????????????????????? % ???????# #####???# #? | | ????????????????????????? ######## # ##??# #? | | ????????????????????????? # ## ##?# #? | | ???????????????????????## % # ## # # ##?# #? | | ???????????????????????# = ] # #### #? | | ???????????????? = #? | | ?????????????# #? | | ?????????????########### ## ## #######? | | ???????????????????????# ## ## #####??????? | | ??????????????????????? ^ "??##??????? | | ?????????????????????? ^ "??????????? | | ?????????????????????# ^ "??????????? | | ?????????????????????# = ^ "??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumTractorReactor Manual? 0 Play Time 00:46:15 Cumulative 97.2 hours Start 2020.12.28 @ 13:58:33 End 2020.12.28 @ 14:42:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80) Steam 1 RUN: c4884977-2b8d-4942-b190-14ec27b1e7d1