Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 21:14:17 Player: Peawet Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (954) 954 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (510) 510 TOTAL SCORE: 4424 Bonus ------- High Alert Combat Kills 10 Entered DSFs 500 Cogmind --------- Core Integrity 681/700 Matter 264/300 Energy 87/150 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -7/DSF Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- VTOL Module Particle Charger Particle Gun Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Transmission Jammer > --- WEAPON ----------- Shock Rifle Particle Gun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg VTOL Module VTOL Module Particle Charger Hammer [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . 2 . . Utility 3 | . . 2 . . 1 . Weapon . | . . . . . . . Parts Attached 38 | 6 3 11 2 12 4 . Power 7 | 1 . 2 . 3 1 . Engine 5 | 1 . 2 . 2 . . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 8 | 2 . 3 . 3 . . Treads . | . . . . . . . Leg 4 | 2 . 2 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . 1 . 3 . . Utility 11 | 1 1 4 . 3 2 . Device 8 | . 1 4 . 1 2 . Storage 1 | 1 . . . . . . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 2 2 2 3 1 . Energy Gun 6 | 1 . 1 1 3 . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . 2 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . Parts Lost 12 | . 1 7 . . 2 2 Power 3 | . . 2 . . 1 . Propulsion 2 | . . 2 . . . . Utility 3 | . . 2 . . 1 . Weapon 4 | . 1 1 . . . 2 Highest Loss Streak 3 | . 1 3 . . 2 2 To Critical Strikes . | . . . . . . . Average Backups 5 | 1 5 5 8 7 5 4 Power . | . 1 . 1 1 . . Propulsion 1 | . . . 3 3 1 1 Utility . | . . . . 1 1 1 Weapon 3 | . 4 4 4 1 1 2 Tool/Special . | . . . . . . . Unused Backups 7 | . . 2 . 1 1 3 Power 1 | . . . . 1 . . Propulsion 3 | . . 1 . . 1 1 Utility 1 | . . . . . . 1 Weapon 2 | . . 1 . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 96 73 100 98 85 82 Engine 7 | . 14 10 11 1 7 5 Core 2 | . . . . 7 5 7 Leg 12 | . 28 18 22 1 . . Flight 14 | . . . . 33 30 28 Device 15 | . 13 17 33 13 9 15 Storage 9 | . 14 11 11 9 1 . Processor 6 | . . . . 13 15 15 Energy Gun 10 | . 1 5 20 18 13 7 Launcher 8 | . 21 12 1 . . . Peak Build Rating 39 | 6 7 11 11 32 39 36 Average Rating 16 | 5 6 7 11 26 33 35 On Entrance 14 | . 6 6 11 11 31 36 Naked Turns . | . . . . . . . Heaviest Build 24 | 10 15 14 14 19 24 19 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 4 | 2 . 4 . 4 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 5 5 Most Carried 8 | 2 6 8 8 8 8 5 Average Carried 6 | 1 5 5 7 7 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 2 6 8 8 8 5 4 Class Distribution -------------------- 50% | Mutant 21% | Scout 11% | Skirmisher 9% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scout | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Matter Collected 939 | 263 50 253 239 130 . 4 Remotely . | . . . . . . . Salvage Created 934 | 86 235 326 105 182 . . Parts 71 | 3 29 21 8 10 . . Haulers Intercepted 3 | . 1 . . 2 . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 27 | . 8 15 3 1 . . Guns 6 | . . 4 1 1 . . AOE 21 | . 8 11 2 . . . Classes Destroyed 10 | 1 6 2 . 1 . . Worker 3 | . 1 2 . . . . Builder 2 | . 1 1 . . . . Tunneler 2 | . 2 . . . . . Hauler 3 | . 1 . . 2 . . Recycler 1 | 1 . . . . . . Operator 1 | . . 1 . . . . Watcher 1 | . . . . 1 . . Swarmer 6 | . 3 3 . . . . Grunt 19 | . 5 11 2 1 . . Brawler 2 | . . 1 1 . . . Best Kill Streak 8 | 1 8 7 3 1 . . Combat Bots Only 7 | . 5 7 3 1 . . Max Kills in Single Turn 3 | 1 3 2 2 1 . . Gunslinging . | . . . . . . . Exploded 3 | . 3 2 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Hostile Shots Fired 129 | . 14 94 7 4 . 10 Missed 48 | . 8 33 3 . . 4 Hits 81 | . 6 61 4 4 . 6 Melee 3 | . . . . . . 3 Projectile 78 | . 6 61 4 4 . 3 AOE 1 | . . . . . . 1 Critical Strikes 1 | . . . . . . 1 Part Disruptions 1 | . 1 . . . . . Damage Taken 1219 | . 184 638 81 61 79 176 Core 227 | . 10 180 . 18 . 19 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 96 . 55 96 . . Volleys Fired 78 | 3 16 25 4 27 1 2 Largest 2 | 2 2 2 2 2 2 2 Hottest 120 | 60 60 80 80 120 115 113 Shots Fired 137 | 6 22 41 8 54 2 4 Gun 96 | 6 . 26 6 54 2 2 Cannon 2 | . . . . . . 2 Launcher 39 | . 22 15 2 . . . Special . | . . . . . . . Kinetic 3 | 3 . . . . . . Thermal 90 | 3 . 26 6 54 1 . Explosive 39 | . 22 15 2 . . . Electromagnetic 5 | . . . . . 1 4 Robot Hit Streak 13 | 5 2 13 3 3 1 . Robot Miss Streak 5 | . 3 2 1 5 1 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 69 | 5 5 28 4 26 1 . Core Hits 76 | 2 26 33 5 10 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 2 . . Burn 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2659 | 47 662 1444 175 314 17 . Guns 654 | 47 . 244 32 314 17 . Cannons . | . . . . . . . Explosions 1999 | . 659 1197 143 . . . Melee . | . . . . . . . Ramming 6 | . 3 3 . . . . Kinetic 16 | 16 . . . . . . Thermal 638 | 31 . 244 32 314 17 . Explosive 1920 | . 580 1197 143 . . . Electromagnetic 79 | . 79 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 4 | . 1 3 . . . . Projectiles . | . . . . . . . Explosions 4 | . 1 3 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 169 | . 130 . 39 . . . Shots 5 | . 4 . 1 . . . Rammed . | . . . . . . . Targets Rammed 2 | . 1 1 . . . . Kicked 2 | . 1 1 . . . . Crushed . | . . . . . . . Highest Temperature 333 | 20 . 111 24 333 46 . Average Temperature 93 | 15 . 36 12 124 27 . Received Heat Transfer 381 | . 21 300 24 36 . . Effects 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1583 | 75 . 550 75 846 37 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Maximum Alert Level 2 | . 1 2 1 . . . Low Security (%) 64 | 100 55 19 44 100 100 100 Level 1 30 | . 44 64 55 . . . Level 2 5 | . . 16 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 437 | 5 329 437 224 83 15 10 Initial 147 | . . 126 147 83 3 10 Average 134 | . 160 291 182 23 2 10 Influence Increases 1128 | 5 429 536 87 41 30 . Destroy 0b10 Robot/C 540 | . 160 300 60 20 . . Destroy 0b10 Robot/NC 65 | 5 25 20 . 15 . . Destroy Leader 78 | . 22 40 10 6 . . Successful Hack 10 | . 4 6 . . . . Disable Machine 105 | . 90 15 . . . . Destroy Structure 210 | . 128 65 17 . . . Lose Combat Pursuer 120 | . . 90 . . 30 . Influence Decreases 1128 | 5 130 457 251 246 24 15 Entered New Map 546 | . . 173 231 131 6 5 Time Decay 492 | 5 120 214 20 115 18 . Lost Part 90 | . 10 70 . . . 10 Squads Dispatched 5 | . . 2 . 1 1 1 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 4 | . . 1 . 1 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Distress Signals 6 | . 1 4 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 13 27 3 5 3 4 Peak Tracking Total 7 | . 4 7 3 2 2 4 Tactical Retreats 6 | . . 4 . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Disabled 7 | . 6 1 . . . . Max in Single Turn 2 | . 2 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Accessed 6 | . 2 2 . . 2 . Terminals 6 | . 2 2 . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 3 5 . . 3 . Successful 4 | . 2 1 . . 1 . Failed 7 | . 1 4 . . 2 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 4 | . 1 2 . . 1 . Terminals 11 | . 3 5 . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 1 . . 1 . Open DSF 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 2 . . . . Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Active Infowar (turns) 1345 | . 278 388 58 413 184 24 Optics 554 | . . . . 346 184 24 Sensors 344 | . . 344 . . . . Terrain 1276 | . 278 342 58 390 184 24 Structural 139 | . . 15 58 66 . . Jamming 53 | . . . . . 38 15 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Turns Passed 1491 | 69 287 456 58 413 184 24 Spaces Moved 1141 | 42 189 273 32 273 287 45 Core 23 | 7 . 11 . 5 . . Treads . | . . . . . . . Legs 540 | 35 189 262 32 22 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 578 | . . . . 246 287 45 Fastest Speed 31 | 50 120 120 120 31 31 31 Average Speed 83 | 119 120 126 120 42 56 31 Slowest Speed 250 | 150 120 250 120 250 101 31 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . 2 1 . Potential Cave-ins 1 | . 1 . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 52 27 9 24 7 47 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 229 | . 143 69 17 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 229 | . 143 69 17 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Total 1530 | 52 225 337 43 514 308 51 Wait 228 | . 13 14 2 188 9 2 Move 1129 | 41 188 272 31 268 284 45 Hop 3 | . . . . 2 1 . Pick Up 21 | 2 4 8 1 6 . . Fast Attach 20 | 6 1 7 . 2 4 . Attach 7 | . . 3 . 2 1 1 Detach 4 | . . . . 1 3 . Swap 18 | . 2 4 3 9 . . Drop 20 | . . 3 2 9 5 1 Fire 78 | 3 16 25 4 27 1 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 1 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 8) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Utility x2 613 | -9/Materials | Destroyed 7 combat bots 686 | -9/Materials | Discovered new exit (range 6) 720 | -9/Materials | Lost 3 parts (2n1u) 813 | -9/Materials | Entered Mines 816 | -9/Mines | Met a Derelict bent on vengeance 831 | -9/Mines | Discovered new exit (range 10) 871 | -9/Mines | Entered Materials 871 | -8/Materials | Evolved 2 slots: Propulsion x2 1224 | -8/Materials | Discovered new exit (range 18) 1284 | -8/Materials | Entered Factory 1284 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1468 | -7/Factory | Identified exit to DSF 1468 | -7/Factory | Entered DSF 1485 | -7/DSF | Additional patrols routed to DSF 1492 | -7/DSF | Self-destructed Last Messages --------------- 01438_ Acquired Transmission Jammer. 01460_ Acquired EM Pulse Cannon. 01461_ Dropped Sml. Storage Unit. 01468_ Connecting with DSF Access... >>Open(DSF) DSF access unlocked. 01468_ EXIT=UNLOCKED: DSF LOCATION=DSF AMBIENT_HEAT=-10 GOAL=ESCAPE 01475_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01482_ Dropped Hvy. Ion Engine. 01485_ Acquired 4 matter. 01485_ Hostiles detected in DSF, routing additional patrols. 01485_ Knocked back. 01488_ Imp. Flight Unit severed. 01492_ Shock Rifle destroyed. 01492_ EM Pulse Cannon destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????#???????????????????? | | ?#?????????????????????????????? | | ???????????#?#?##??????????????? | | ?#????###??????????????????????? | | ??#???????????#????????????????? | | ?#????#??#?#??????#????????????? | | ???#?????#????#????????????????? | | ??????#????????#???????????????? | | ????????#??##???????#??????????? | | ??#???#????#???????????????????? | | ??#???######?#####??#?# ?????? | | ????### #?[ #?!!#?? ##???? | | #?????# ## #!!!## #???? | | ??????# [ ?? | | ??????#=c H ?? | | ??????#@c ?? | | #???#?#!c ## [;///#? ????? | | ?#??#?#!! #????? ????? #????? | | ??????### *###????????# ##???? | | ?#?????#! #??#?????! !!???? | | ?????#?#! #??##??? ! !????? | | ???#?#?#! #????#???! ! ???? | | #???#??## ###??#?????# ###??? | | ???????#! !!#?#?#??#?/ !!#??? | | ?#?????#! !!#????#???/ !!#??? | | ?#?##??## ##########?/ !!???? | | ???#??### ###!!#!!!#?# #??#?? | | ???####"" ##!!#!!!### ###??? | | ??##""""" #??? | | ???#"##"" #??? | | ?##???#"""""##!!#!!!#// #??? | | ??????#"""""#########// #??? | | ??????####"##??????##########??? | | ?????????#"#?????#???????#??#??? | | ?????????""#?????#????#????????? | | ?????#?#####????????????????#??? | | ???????#??????#??#???#?????????? | | ?????????#??????????##?????#???? | | ??#??????##??????##?#??????????? | | ????#???#?????#???#????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Omniscient Cartographer Challenges ------------ None Game ------ Seed InterceptDimensionalRouter Manual? 0 Play Time 00:19:27 Cumulative 26.2 hours Start 2025.05.31 @ 20:55:38 End 2025.05.31 @ 21:14:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dce08771-c15b-446a-9f4b-05a2586dc189