Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 22:02:58 Player: Moya Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2518) 2518 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5878 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 160 Friendly Fire -132 Cogmind --------- Core Integrity 0/700 Matter 132/300 Energy 124/220 System Corruption 11% Temperature Hot (216) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Makeshift Power Source (fused) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (5) ------ Cryofiber Web Large Storage Unit Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- Advanced Beam Rifle Improved EM Pulse Cannon Gauss Rifle Heavy Rocket Launcher > --- INVENTORY (15) --- Improved Heat Sink Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Improved Power Shielding Component Analysis Suite Plasma Cannon High-powered Shotgun Gauss Rifle Assault Cannon Gauss Cannon Smartbomb Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Makeshift Power Source > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Large Storage Unit Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Improved EM Pulse Cannon Gauss Rifle Heavy Rocket Launcher > --- INVENTORY -------- Improved Heat Sink Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Improved Power Shielding Component Analysis Suite Plasma Cannon High-powered Shotgun Gauss Rifle Assault Cannon Gauss Cannon Smartbomb Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 3 | . . . 1 . . 2 Weapon 2 | . . . 1 . 1 . Parts Attached 84 | 6 14 2 15 1 15 31 Power 15 | 1 4 1 3 . 3 3 Engine 12 | 1 4 1 2 . 2 2 Core 3 | . . . 1 . 1 1 Reactor . | . . . . . . . Propulsion 19 | 2 4 . 2 . 3 8 Treads 5 | . 2 . 1 . . 2 Leg 2 | . 1 . 1 . . . Wheel 12 | 2 1 . . . 3 6 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 3 . 5 . 1 9 Device 11 | . 2 . 3 . 1 5 Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 5 | . . . 1 . . 4 Artifact . | . . . . . . . Weapon 31 | 2 3 1 5 1 8 11 Energy Gun 8 | 1 1 1 1 . 1 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 19 | 1 2 . 4 1 7 4 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 14 | . 5 . 3 . . 6 Power 3 | . 2 . . . . 1 Propulsion 4 | . 2 . 1 . . 1 Utility 4 | . . . 1 . . 3 Weapon 3 | . 1 . 1 . . 1 Highest Loss Streak 3 | . 2 . 3 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 91 100 99 100 99 96 Engine 10 | . 12 14 10 11 17 6 Core 2 | . . . . . . 7 Treads 9 | . 8 28 19 11 5 4 Leg 2 | . 1 . 1 11 5 . Wheel 5 | . 12 . . . 6 7 Device 16 | . 13 14 16 11 11 20 Storage 9 | . 14 14 11 11 9 7 Processor 2 | . . . 2 11 6 . Protection 3 | . . . 3 . . 9 Energy Gun 8 | . 8 12 8 . 3 11 Ballistic Gun 20 | . 18 15 24 33 32 12 Launcher 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 69 | 12 29 31 40 38 45 69 Greatest Support 40 | 26 40 40 40 20 32 40 Greatest Overweight (x) 9 | . 9 . 1 1 2 5 Average Overweight (x) 1 | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 4 7 9 15 15 15 15 Average Carried 11 | 2 5 8 11 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 7 9 14 15 15 14 Class Distribution -------------------- 31% | Gunner 23% | Scavenger-Skirmisher 21% | Mutant 10% | Tank 7% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2046 | 220 255 62 231 52 303 923 Remotely . | . . . . . . . Salvage Created 2680 | . 323 57 357 55 489 1399 Parts 152 | . 26 1 19 9 21 76 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 54 | . 11 1 6 4 9 23 Guns 39 | . 11 1 6 4 9 8 AOE 15 | . . . . . . 15 Classes Destroyed 12 | . 3 . 2 . 3 4 Worker 9 | . . . 1 . . 8 Builder 6 | . . . . . . 6 Tunneler 1 | . . . . . 1 . Recycler 6 | . . . . . . 6 Operator 1 | . . . . . . 1 Watcher 6 | . 2 . . . 1 3 Swarmer 10 | . 6 . . 4 . . Grunt 36 | . 5 1 5 . 7 18 Brawler 2 | . . . . . 1 1 Duelist 1 | . . . 1 . . . Sentry 1 | . . . . . 1 . Programmer 4 | . . . . . . 4 Thug 1 | . . . 1 . . . Best Kill Streak 6 | . 4 1 3 4 3 6 Combat Bots Only 4 | . 3 1 3 4 3 3 Max Kills in Single Turn 3 | . 1 1 2 2 1 3 Gunslinging 1 | . . . 1 1 . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 287 | . 79 17 49 6 8 128 Missed 94 | . 27 8 16 1 3 39 Damage Taken 3442 | 4 515 107 514 46 111 2145 Core 841 | . 88 21 10 . 15 707 Absorbed by Shields . | . . . . . . . Ignored by Resistances 3 | . . . . . . 3 Regen/Repaired (Parts) 147 | . . . . . 99 48 Core Remaining (%) 87 | 100 . 56 . 97 97 . Volleys Fired 150 | . 44 8 19 3 16 60 Largest 4 | . 2 2 3 3 4 4 Hottest 203 | . 70 40 108 66 126 203 Shots Fired 454 | . 82 16 57 9 64 226 Gun 420 | . 82 16 57 9 64 192 Cannon 4 | . . . . . . 4 Launcher 30 | . . . . . . 30 Special . | . . . . . . . Kinetic 274 | . 49 16 41 9 57 102 Thermal 146 | . 33 . 16 . 7 90 Explosive 30 | . . . . . . 30 Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 10 | . 10 6 7 4 9 6 Robot Miss Streak 11 | . 4 2 3 1 7 11 Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 . 3 1 2 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 241 | . 43 10 39 6 40 103 Core Hits 161 | 1 19 5 15 4 29 88 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 2 . 3 . . . Burn 4 | . 2 . 2 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6349 | 9 613 122 640 97 578 4290 Guns 3948 | . 596 110 619 94 577 1952 Cannons 11 | . . . . . . 11 Explosions 2229 | . . . . . . 2229 Melee . | . . . . . . . Ramming 161 | 9 17 12 21 3 1 98 Kinetic 2472 | . 423 110 462 94 459 924 Thermal 1578 | . 173 . 157 . 118 1130 Explosive 2079 | . . . . . . 2079 Electromagnetic 59 | . . . . . . 59 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 9 | . . . . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 44 | . . . . . . 44 Message Errors 15 | . . . . . . 15 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 3 | . . . . . . 3 Parts Fused 3 | . . . . . . 3 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 3 | . . . . . . 3 Misfires 3 | . . . . . . 3 Alerts 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 71 | . . . . . . 71 Projectiles . | . . . . . . . Explosions 66 | . . . . . . 66 Melee 5 | . . . . . . 5 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 234 | 4 3 . . . . 227 Shots 4 | . . . . . . 4 Rammed 28 | 5 3 2 4 1 1 12 Targets Rammed 28 | 5 3 2 4 1 1 12 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 682 | . 117 . 48 . 239 682 Average Temperature 110 | . 30 . 18 . 88 147 Received Heat Transfer 900 | . 189 63 180 . 54 414 Effects 24 | . . . . . . 24 Shutdowns 8 | . . . . . . 8 Interference 7 | . . . . . . 7 Short Circuit 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 1 2 Heat Transferred 3335 | . 666 . 555 . 222 1892 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 645 | . 250 78 246 168 180 645 Initial 65 | . . 48 29 63 65 31 Average 225 | . 117 76 115 167 78 420 Maximum Alert Level 2 | . 1 . 1 . . 2 Low Security (%) 64 | 100 89 100 85 100 100 17 Level 1 7 | . 10 . 14 . . 9 Level 2 28 | . . . . . . 73 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 3 . 2 1 2 7 Investigation 3 | . 1 . . 1 1 . Extermination 3 | . . . . . . 3 Reinforcement 8 | . 2 . 2 . 1 3 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . 1 . 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 18 2 20 2 19 29 Peak Tracking Total 5 | . 5 2 4 2 4 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 5 | . 3 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 17 | . . . . 1 . 16 Max in Single Turn 10 | . . . . 1 . 10 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 3 | . . . . 1 1 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 1 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . . . . 1 4 3 Successful 6 | . . . . 1 3 2 Failed 2 | . . . . . 1 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 7 | . . . . . 4 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . 1 . . Open Door 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . . 3 2 Scan Component 3 | . . . . . 2 1 Repair 2 | . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 1 1 Time 76 | . . . . . 32 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 51 | . . 51 51 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 35 | . . . 35 . . . Total Damage 575 | . . . 575 . . . Kills 10 | . . . 10 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 5212 | 87 759 302 718 373 967 2006 Spaces Moved 2676 | 80 428 171 360 147 428 1062 Core 26 | 7 19 . . . . . Treads 1236 | . 132 171 360 147 171 255 Legs 21 | . 21 . . . . . Wheels 1393 | 73 256 . . . 257 807 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 160 160 240 100 110 Average Speed 165 | 86 141 160 172 240 196 157 Slowest Speed 500 | 100 500 160 240 240 320 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 51 44 31 28 27 28 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . . . 4 Terrain Destroyed 290 | . . . . . . 290 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 288 | . . . . . . 288 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3139 | 94 498 183 418 165 517 1264 Wait 107 | . . . 2 . 39 66 Move 2668 | 79 427 170 359 146 425 1062 Hop 1 | . . . . . 1 . Pick Up 50 | 4 7 1 9 7 9 13 Fast Attach 29 | 6 6 . 3 . 9 5 Attach 21 | . 5 . 4 . 2 10 Detach 4 | . 1 . 1 . 1 1 Swap 34 | . 3 2 8 1 4 16 Drop 47 | . 2 . 9 7 10 19 Fire 150 | . 44 8 19 3 16 60 Melee . | . . . . . . . Ram 14 | 5 2 . . . . 7 Kick . | . . . . . . . Crush 14 | . 1 2 4 1 1 5 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 756 | -10/Materials | Discovered new exit (range 16) 847 | -10/Materials | Entered Mines 965 | -10/Mines | Learned Materials stockpile data 1136 | -10/Mines | Discovered new exit (range 5) 1149 | -10/Mines | Entered Materials 1149 | -9/Materials | Accompanied by 2 allies 1149 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1150 | -9/Materials | Identified exit to Storage 1154 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1440 | -9/Materials | Build established: Skirmisher 1590 | -9/Materials | Discovered new exit (range 16) 1754 | -9/Materials | Lost 3 parts (1n1u1w) 1793 | -9/Materials | Discovered new exit (range 7) 1867 | -9/Materials | Entered Mines 1916 | -9/Mines | Met a Derelict shopkeep closing up shop 2003 | -9/Mines | Build established: Scavenger-Skirmisher 2178 | -9/Mines | Discovered new exit (range 9) 2240 | -9/Mines | Entered Materials 2240 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2646 | -8/Materials | Repaired Autogun 3107 | -8/Materials | Discovered new exit (range 13) 3207 | -8/Materials | Entered Factory 3207 | -7/Factory | Evolved 2 slots: Utility x2 3449 | -7/Factory | Build established: Gunner 4429 | -7/Factory | Repaired Mak. Power Source 4637 | -7/Factory | System corruption reached 10% 4649 | -7/Factory | Core integrity fell below 50% 4652 | -7/Factory | Core integrity fell below 20% 4987 | -7/Factory | Build established: Tank 5207 | -7/Factory | First assault squad dispatched 5213 | -7/Factory | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 05009_ K-01 Serf cleans the Neutrino Reactor. 05041_ ALERT: Rogue bot located, Programmers report to Factory Zone 7J. 05042_ GRTQN U0COFY AGZ5YSA VGYPL4/2H:VEVIZ,HM 05046_ Acquired Smartbomb Launcher. 05085_ Z59K>K&/FC5ELUI