Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 22:02:58

Player: Moya

Result: Destroyed self with Heavy Rocket Launcher

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (84)      420
Value Destroyed (2518)     2518
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 5878

 Bonus
-------
High Alert Combat Kills    172
Follower Combat Kills      160
Friendly Fire              -132

 Cogmind 
---------
Core Integrity             0/700
Matter                     132/300
Energy                     124/220
System Corruption          11%
Temperature                Hot (216)
Movement                   Rolling (130) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Nuclear Core
      Makeshift Power Source (fused)
>               --- PROPULSION (2) ---
        Armored Huge Wheel
>               --- UTILITY (5) ------
                Cryofiber Web
          Large Storage Unit
                Transmission Jammer
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON (4) -------
       Advanced Beam Rifle
       Improved EM Pulse Cannon
                Gauss Rifle
          Heavy Rocket Launcher
>               --- INVENTORY (15) ---
       Improved Heat Sink
                Coolant Injector
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Power Shielding
                Component Analysis Suite
                Plasma Cannon
   High-powered Shotgun
                Gauss Rifle
                Assault Cannon
                Gauss Cannon
                Smartbomb Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
      Makeshift Power Source
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
                Cryofiber Web
          Large Storage Unit
                Transmission Jammer
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Advanced Beam Rifle
       Improved EM Pulse Cannon
                Gauss Rifle
          Heavy Rocket Launcher
>               --- INVENTORY --------
       Improved Heat Sink
                Coolant Injector
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Power Shielding
                Component Analysis Suite
                Plasma Cannon
   High-powered Shotgun
                Gauss Rifle
                Assault Cannon
                Gauss Cannon
                Smartbomb Launcher
                Remote Datajack
[Rating: 52]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   2   
  Weapon                   2    | .   .   .   1   .   1   .   
Parts Attached             84   | 6   14  2   15  1   15  31  
  Power                    15   | 1   4   1   3   .   3   3   
    Engine                 12   | 1   4   1   2   .   2   2   
    Core                   3    | .   .   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   4   .   2   .   3   8   
    Treads                 5    | .   2   .   1   .   .   2   
    Leg                    2    | .   1   .   1   .   .   .   
    Wheel                  12   | 2   1   .   .   .   3   6   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 1   3   .   5   .   1   9   
    Device                 11   | .   2   .   3   .   1   5   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 2   3   1   5   1   8   11  
    Energy Gun             8    | 1   1   1   1   .   1   3   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          19   | 1   2   .   4   1   7   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 14   | .   5   .   3   .   .   6   
  Power                    3    | .   2   .   .   .   .   1   
  Propulsion               4    | .   2   .   1   .   .   1   
  Utility                  4    | .   .   .   1   .   .   3   
  Weapon                   3    | .   1   .   1   .   .   1   
  Highest Loss Streak      3    | .   2   .   3   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   91  100 99  100 99  96  
  Engine                   10   | .   12  14  10  11  17  6   
  Core                     2    | .   .   .   .   .   .   7   
  Treads                   9    | .   8   28  19  11  5   4   
  Leg                      2    | .   1   .   1   11  5   .   
  Wheel                    5    | .   12  .   .   .   6   7   
  Device                   16   | .   13  14  16  11  11  20  
  Storage                  9    | .   14  14  11  11  9   7   
  Processor                2    | .   .   .   2   11  6   .   
  Protection               3    | .   .   .   3   .   .   9   
  Energy Gun               8    | .   8   12  8   .   3   11  
  Ballistic Gun            20   | .   18  15  24  33  32  12  
  Launcher                 1    | .   .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             69   | 12  29  31  40  38  45  69  
  Greatest Support         40   | 26  40  40  40  20  32  40  
  Greatest Overweight (x)  9    | .   9   .   1   1   2   5   
  Average Overweight (x)   1    | .   .   .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  15  
  Most Carried             15   | 4   7   9   15  15  15  15  
  Average Carried          11   | 2   5   8   11  14  13  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 4   7   9   14  15  15  14  

 Class Distribution 
--------------------
 31% | Gunner
 23% | Scavenger-Skirmisher
 21% | Mutant
 10% | Tank
  7% | Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
           Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
               Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           2046 | 220  255  62   231  52   303  923  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2680 | .    323  57   357  55   489  1399 
  Parts                    152  | .    26   1    19   9    21   76   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  54   | .   11  1   6   4   9   23  
  Guns                     39   | .   11  1   6   4   9   8   
  AOE                      15   | .   .   .   .   .   .   15  
Classes Destroyed          12   | .   3   .   2   .   3   4   
  Worker                   9    | .   .   .   1   .   .   8   
  Builder                  6    | .   .   .   .   .   .   6   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Recycler                 6    | .   .   .   .   .   .   6   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  6    | .   2   .   .   .   1   3   
  Swarmer                  10   | .   6   .   .   4   .   .   
  Grunt                    36   | .   5   1   5   .   7   18  
  Brawler                  2    | .   .   .   .   .   1   1   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   .   .   4   
  Thug                     1    | .   .   .   1   .   .   .   
Best Kill Streak           6    | .   4   1   3   4   3   6   
  Combat Bots Only         4    | .   3   1   3   4   3   3   
Max Kills in Single Turn   3    | .   1   1   2   2   1   3   
  Gunslinging              1    | .   .   .   1   1   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Hostile Shots Fired        287  | .    79   17   49   6    8    128  
  Missed                   94   | .    27   8    16   1    3    39   
Damage Taken               3442 | 4    515  107  514  46   111  2145 
  Core                     841  | .    88   21   10   .    15   707  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   3    | .    .    .    .    .    .    3    
  Regen/Repaired (Parts)   147  | .    .    .    .    .    99   48   
Core Remaining (%)         87   | 100  .    56   .    97   97   .    
Volleys Fired              150  | .    44   8    19   3    16   60   
  Largest                  4    | .    2    2    3    3    4    4    
  Hottest                  203  | .    70   40   108  66   126  203  
Shots Fired                454  | .    82   16   57   9    64   226  
  Gun                      420  | .    82   16   57   9    64   192  
  Cannon                   4    | .    .    .    .    .    .    4    
  Launcher                 30   | .    .    .    .    .    .    30   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  274  | .    49   16   41   9    57   102  
  Thermal                  146  | .    33   .    16   .    7    90   
  Explosive                30   | .    .    .    .    .    .    30   
  Electromagnetic          4    | .    .    .    .    .    .    4    
  Robot Hit Streak         10   | .    10   6    7    4    9    6    
  Robot Miss Streak        11   | .    4    2    3    1    7    11   
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        8    | .    2    .    3    1    2    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    .    
Shots Hit Robots           241  | .    43   10   39   6    40   103  
  Core Hits                161  | 1    19   5    15   4    29   88   
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    2    .    3    .    .    .    
    Burn                   4    | .    2    .    2    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6349 | 9    613  122  640  97   578  4290 
  Guns                     3948 | .    596  110  619  94   577  1952 
  Cannons                  11   | .    .    .    .    .    .    11   
  Explosions               2229 | .    .    .    .    .    .    2229 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  161  | 9    17   12   21   3    1    98   
  Kinetic                  2472 | .    423  110  462  94   459  924  
  Thermal                  1578 | .    173  .    157  .    118  1130 
  Explosive                2079 | .    .    .    .    .    .    2079 
  Electromagnetic          59   | .    .    .    .    .    .    59   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    11   
  Average Corruption       9    | .    .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  44   | .    .    .    .    .    .    44   
    Message Errors         15   | .    .    .    .    .    .    15   
    Matter Fused           3    | .    .    .    .    .    .    3    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    
    Energy Discharges      3    | .    .    .    .    .    .    3    
    Parts Fused            3    | .    .    .    .    .    .    3    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    
    Data Loss (major)      3    | .    .    .    .    .    .    3    
    Misfires               3    | .    .    .    .    .    .    3    
    Alerts                 2    | .    .    .    .    .    .    2    
    Misdirections          1    | .    .    .    .    .    .    1    
    Weapon Failures        4    | .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            71   | .    .    .    .    .    .    71   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               66   | .    .    .    .    .    .    66   
  Melee                    5    | .    .    .    .    .    .    5    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      234  | 4    3    .    .    .    .    227  
  Shots                    4    | .    .    .    .    .    .    4    
  Rammed                   28   | 5    3    2    4    1    1    12   
Targets Rammed             28   | 5    3    2    4    1    1    12   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        682  | .    117  .    48   .    239  682  
  Average Temperature      110  | .    30   .    18   .    88   147  
  Received Heat Transfer   900  | .    189  63   180  .    54   414  
  Effects                  24   | .    .    .    .    .    .    24   
    Shutdowns              8    | .    .    .    .    .    .    8    
    Interference           7    | .    .    .    .    .    .    7    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    .    3    
    Damage (core)          5    | .    .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    1    2    
  Heat Transferred         3335 | .    666  .    555  .    222  1892 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Peak Influence             645  | .   250 78  246 168 180 645 
  Initial                  65   | .   .   48  29  63  65  31  
  Average                  225  | .   117 76  115 167 78  420 
Maximum Alert Level        2    | .   1   .   1   .   .   2   
  Low Security (%)         64   | 100 89  100 85  100 100 17  
  Level 1                  7    | .   10  .   14  .   .   9   
  Level 2                  28   | .   .   .   .   .   .   73  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   .   2   1   2   7   
  Investigation            3    | .   1   .   .   1   1   .   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            8    | .   2   .   2   .   1   3   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           4    | .   1   .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              90   | .   18  2   20  2   19  29  
  Peak Tracking Total      5    | .   5   2   4   2   4   4   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            5    | .   3   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          17   | .   .   .   .   1   .   16  
  Max in Single Turn       10   | .   .   .   .   1   .   10  
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          3    | .   .   .   .   1   1   1   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                8    | .   .   .   .   1   4   3   
  Successful               6    | .   .   .   .   1   3   2   
  Failed                   2    | .   .   .   .   .   1   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   4   3   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   3   2   
  Scan Component           3    | .   .   .   .   .   2   1   
  Repair                   2    | .   .   .   .   .   1   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   
  Time                     76   | .   .   .   .   .   32  44  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   
  Highest-Rated Group      51   | .   .   51  51  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   35  .   .   .   
  Total Damage             575  | .   .   .   575 .   .   .   
  Kills                    10   | .   .   .   10  .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               5212 | 87   759  302  718  373  967  2006 
Spaces Moved               2676 | 80   428  171  360  147  428  1062 
  Core                     26   | 7    19   .    .    .    .    .    
  Treads                   1236 | .    132  171  360  147  171  255  
  Legs                     21   | .    21   .    .    .    .    .    
  Wheels                   1393 | 73   256  .    .    .    257  807  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   160  160  240  100  110  
  Average Speed            165  | 86   141  160  172  240  196  157  
  Slowest Speed            500  | 100  500  160  240  240  320  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    51   44   31   28   27   28   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    4    
Terrain Destroyed          290  | .    .    .    .    .    .    290  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    
  AOE                      288  | .    .    .    .    .    .    288  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Total                      3139 | 94   498  183  418  165  517  1264 
  Wait                     107  | .    .    .    2    .    39   66   
  Move                     2668 | 79   427  170  359  146  425  1062 
  Hop                      1    | .    .    .    .    .    1    .    
  Pick Up                  50   | 4    7    1    9    7    9    13   
  Fast Attach              29   | 6    6    .    3    .    9    5    
  Attach                   21   | .    5    .    4    .    2    10   
  Detach                   4    | .    1    .    1    .    1    1    
  Swap                     34   | .    3    2    8    1    4    16   
  Drop                     47   | .    2    .    9    7    10   19   
  Fire                     150  | .    44   8    19   3    16   60   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      14   | 5    2    .    .    .    .    7    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    14   | .    1    2    4    1    1    5    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min / Sto)
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  756 | -10/Materials | Discovered new exit (range 16)
  847 | -10/Materials | Entered Mines
  965 | -10/Mines     | Learned Materials stockpile data
 1136 | -10/Mines     | Discovered new exit (range 5)
 1149 | -10/Mines     | Entered Materials
 1149 | -9/Materials  | Accompanied by 2 allies
 1149 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1150 | -9/Materials  | Identified exit to Storage
 1154 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1440 | -9/Materials  | Build established: Skirmisher
 1590 | -9/Materials  | Discovered new exit (range 16)
 1754 | -9/Materials  | Lost 3 parts (1n1u1w)
 1793 | -9/Materials  | Discovered new exit (range 7)
 1867 | -9/Materials  | Entered Mines
 1916 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2003 | -9/Mines      | Build established: Scavenger-Skirmisher
 2178 | -9/Mines      | Discovered new exit (range 9)
 2240 | -9/Mines      | Entered Materials
 2240 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2646 | -8/Materials  | Repaired Autogun
 3107 | -8/Materials  | Discovered new exit (range 13)
 3207 | -8/Materials  | Entered Factory
 3207 | -7/Factory    | Evolved 2 slots: Utility x2
 3449 | -7/Factory    | Build established: Gunner
 4429 | -7/Factory    | Repaired Mak. Power Source
 4637 | -7/Factory    | System corruption reached 10%
 4649 | -7/Factory    | Core integrity fell below 50%
 4652 | -7/Factory    | Core integrity fell below 20%
 4987 | -7/Factory    | Build established: Tank
 5207 | -7/Factory    | First assault squad dispatched
 5213 | -7/Factory    | Destroyed self with Heavy Rocket Launcher

 Last Messages 
---------------
05009_ K-01 Serf cleans the Neutrino Reactor. <x4>
05041_ ALERT: Rogue bot located, Programmers report to Factory Zone 7J.
05042_ GRTQN U0COFY AGZ5YSA VGYPL4/2H:VEVIZ,HM
05046_ Acquired Smartbomb Launcher.
05085_ Z59K>K&/FC5ELUI<NFK<GBJUE 
05116_ System corrupted: Component data lost.
05149_ System corrupted: FCS attempts to trigger Gauss Rifle.
05149_ System corrupted: Gauss Rifle misfires.
05149_ Slug penetrates Wall.
05173_ System corrupted: Component data lost.
05193_ Dropped Arm. Wheel.
05194_ Acquired Remote Datajack.
05200_ EJ<=MANRSMHOVG4OYHGL  V:ULABW
05205_ Slug penetrates P-60 Hacker.
05207_ ALERT: Significant disruption in Zone 3R, assault force dispatched.
05208_ Particle Charger destroyed.
05210_ Slug penetrates P-60 Hacker.
05210_ Destroyed Shock Rifle.
05213_ System corrupted: Gauss Rifle jammed.
05213_ Destroyed Imp. Heat Sink.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Jamming Range              12
Base Temperature (-)       100
Armor Coverage             450
Resistance: EM             20
Weapon Cycling             15
Evasion (%)                42
Recoil Reduction           2
Particle Charging          15
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              CarbideLightningJammer
  Manual?         0
Play Time         00:41:03
  Cumulative      17.0 hours
  Start           2024.03.20 @ 21:20:17
  End             2024.03.20 @ 22:02:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           11
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          26
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a666e3be-b2c5-48f6-982a-b7850568b2a6