Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 02:35:45

Player: BrainTooSmol

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (98)      490
Value Destroyed (2227)     2227
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 4537

 Bonus
-------
High Alert Combat Kills    60

 Cogmind 
---------
Core Integrity             0/400
Matter                     288/300
Energy                     45/100
System Corruption          10%
Temperature                Warm (182)
Movement                   Core (800) Ox15
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
                Cooling System
  High-capacity Storage Unit
>               --- WEAPON (2) -------
       Advanced Beam Cannon (fused)
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Flight Unit
                Flight Unit
         Medium Storage Unit
                Weight Redist. System
                Sensor Array
                Particle Charger
                Particle Charger
       Advanced Beam Cannon
                Grenade Launcher
          Heavy Hammer

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
       Light Treads
             Wheel
>            --- UTILITY ----------
      Medium Storage Unit
             Hacking Suite
             Decoy Drone Bay
>            --- WEAPON -----------
    Advanced Beam Cannon
    Advanced Beam Cannon
>            --- INVENTORY --------
             Ion Engine
       Light Nuclear Core
             Weight Redist. System
             Sensor Array
             Seismic Detector
             Particle Charger
             Particle Charger
    Advanced Beam Cannon
             Grenade Launcher
       Heavy Hammer
[Rating: 30]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             51   | 1   10  1   32  5   1   1   
  Power                    4    | .   1   .   3   .   .   .   
    Engine                 3    | .   1   .   2   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | .   4   .   7   2   .   .   
    Treads                 9    | .   2   .   6   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  4    | .   2   .   1   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 1   2   1   12  3   1   .   
    Device                 12   | 1   1   1   6   3   .   .   
    Storage                3    | .   1   .   1   .   1   .   
    Processor              3    | .   .   .   3   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | .   3   .   10  .   .   1   
    Energy Gun             4    | .   1   .   3   .   .   .   
    Energy Cannon          8    | .   2   .   5   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   .   
Parts Lost                 14   | .   2   2   4   1   .   5   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               6    | .   2   1   1   1   .   1   
  Utility                  5    | .   .   1   2   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   1   2   1   1   .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   99  38  95  98  88  83  
  Engine                   10   | .   14  5   8   11  11  11  
  Treads                   15   | .   14  5   20  15  .   .   
  Wheel                    6    | .   12  5   .   5   11  11  
  Device                   18   | .   14  5   21  21  22  17  
  Storage                  10   | .   14  5   8   11  11  11  
  Processor                2    | .   .   .   5   .   .   .   
  Hackware                 3    | .   .   .   1   11  11  11  
  Protection               2    | .   .   .   5   .   .   .   
  Energy Gun               1    | .   2   .   .   .   .   .   
  Energy Cannon            20   | .   20  10  18  22  22  22  
  Ballistic Gun            1    | .   4   .   .   .   .   .   
Naked Turns                85   | .   .   77  8   .   .   .   
Heaviest Build             62   | 14  34  34  33  32  62  62  
  Greatest Support         43   | 20  40  10  43  40  10  10  
  Greatest Overweight (x)  6    | .   3   3   1   3   6   6   
  Average Overweight (x)   1    | .   1   .   .   1   4   6   
Largest Inventory Capacity 20   | 8   15  15  10  10  20  20  
  Average Capacity         10   | 8   10  9   9   10  14  20  
  Most Carried             11   | 7   7   8   10  10  11  11  
  Average Carried          7    | 6   4   5   8   10  10  11  
  Final Capacity           20   | 8   15  5   10  10  20  20  
  Final Carried            11   | 6   7   5   10  10  11  11  

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           1288 | 226  240  .    715  107  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3416 | 95   679  44   1865 689  .    44   
  Parts                    183  | 6    52   .    89   35   .    1    
Haulers Intercepted        8    | .    2    .    6    .    .    .    
Recyclers Shooed           5    | 1    .    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  64   | .   13  3   31  16  .   1   
  Guns                     10   | .   9   .   1   .   .   .   
  Cannons                  50   | .   4   3   27  15  .   1   
  AOE                      3    | .   .   .   3   .   .   .   
Classes Destroyed          11   | 2   6   1   1   1   .   .   
  Worker                   6    | .   1   .   5   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Tunneler                 3    | 1   1   .   1   .   .   .   
  Hauler                   8    | .   2   .   6   .   .   .   
  Recycler                 7    | 1   .   .   5   1   .   .   
  Operator                 5    | .   3   .   2   .   .   .   
  Watcher                  7    | .   3   .   4   .   .   .   
  Swarmer                  16   | .   3   .   10  3   .   .   
  Grunt                    37   | .   10  .   13  13  .   1   
  Sentry                   8    | .   .   .   8   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   
Best Kill Streak           13   | 2   5   3   13  4   .   1   
  Combat Bots Only         5    | .   4   3   5   4   .   1   
Max Kills in Single Turn   5    | 1   1   1   5   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Hostile Shots Fired        324  | .    47   40   156  49   .    32   
  Missed                   87   | .    10   12   43   13   .    9    
Damage Taken               2929 | .    443  394  1304 403  .    385  
  Core                     607  | .    32   163  231  92   .    89   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         61   | 100  .    22   .    .    .    .    
Volleys Fired              247  | 4    59   6    121  49   .    8    
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  136  | 40   136  136  136  136  .    136  
Shots Fired                439  | 8    118  12   185  101  .    15   
  Gun                      107  | 8    90   .    9    .    .    .    
  Cannon                   329  | .    28   12   173  101  .    15   
  Launcher                 3    | .    .    .    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  120  | 8    55   .    57   .    .    .    
  Thermal                  316  | .    63   12   125  101  .    15   
  Explosive                3    | .    .    .    3    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 2    11   2    11   7    .    5    
  Robot Miss Streak        5    | 1    3    3    5    5    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           256  | 4    80   4    105  54   .    9    
  Core Hits                123  | 3    31   3    62   21   .    3    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    6    1    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    
    Blast                  6    | .    .    .    6    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5482 | 37   1101 81   2928 1148 .    187  
  Guns                     878  | 37   733  .    108  .    .    .    
  Cannons                  3928 | .    368  81   2144 1148 .    187  
  Explosions               676  | .    .    .    676  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1193 | 37   456  .    700  .    .    .    
  Thermal                  3997 | .    645  81   1936 1148 .    187  
  Explosive                292  | .    .    .    292  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    4    4    4    9    
  Average Corruption       4    | .    .    .    4    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  88   | .    .    .    50   31   4    3    
    Message Errors         19   | .    .    .    9    7    3    .    
    Matter Fused           24   | .    .    .    14   9    .    1    
    Heat Flow Errors       11   | .    .    .    5    5    1    .    
    Energy Discharges      9    | .    .    .    6    2    .    1    
    Parts Rejected         3    | .    .    .    1    1    .    1    
    Parts Fused            2    | .    .    .    1    1    .    .    
    Data Loss (minor)      7    | .    .    .    6    1    .    .    
    Data Loss (major)      4    | .    .    .    3    1    .    .    
    Misfires               7    | .    .    .    4    3    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            149  | .    11   .    136  2    .    .    
  Projectiles              15   | .    11   .    2    2    .    .    
  Explosions               134  | .    .    .    134  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    7    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    .    .    
  Secondary                2    | .    .    .    2    .    .    .    
Self-Inflicted Damage      14   | .    .    .    14   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        402  | .    300  300  402  232  156  180  
  Average Temperature      114  | .    87   181  131  66   93   86   
  Received Heat Transfer   1276 | .    234  160  483  192  .    207  
  Effects                  9    | .    2    .    7    .    .    .    
    Shutdowns              2    | .    .    .    2    .    .    .    
    Energy Bleed           3    | .    .    .    3    .    .    .    
    Interference           3    | .    2    .    1    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             12   | .    1    .    5    5    .    1    
  Heat Transferred         6819 | .    1291 148  2975 2072 .    333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Peak Influence             538  | 10  283 31  538 322 .   20  
  Initial                  177  | .   6   31  .   177 .   .   
  Average                  208  | 7   81  7   340 186 .   5   
Maximum Alert Level        2    | .   1   .   2   1   .   .   
  Low Security (%)         54   | 100 97  100 9   65  .   100 
  Level 1                  33   | .   2   .   61  34  .   .   
  Level 2                  11   | .   .   .   29  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   4   .   4   .   .   .   
  Investigation            4    | .   2   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Distress Signals           6    | .   1   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              102  | .   22  12  46  16  .   6   
  Peak Tracking Total      11   | .   3   8   11  4   .   5   
  Tactical Retreats        6    | .   2   1   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min 
Machines Disabled          5    | .   .   .   4   1   .   .   
  Max in Single Turn       2    | .   .   .   2   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Machines Accessed          18   | .   7   .   9   1   1   .   
  Terminals                12   | .   5   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                45   | .   18  .   25  1   1   .   
  Successful               22   | .   6   .   14  1   1   .   
  Failed                   23   | .   12  .   11  .   .   .   
    Catastrophic           6    | .   2   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   35   | .   18  .   17  .   .   .   
  Terminals                37   | .   16  .   21  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   2   .   6   1   1   .   
  Record                   1    | .   .   .   .   .   1   .   
  Part Schematic           3    | .   2   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   4   .   5   .   .   .   
  Terminals                6    | .   2   .   4   .   .   .   
    Assimilate             2    | .   1   .   1   .   .   .   
    Botnet                 3    | .   1   .   2   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   
Hacking Detections         11   | .   3   .   8   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   2   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   12  .   .   .   .   
  Total Damage             103  | .   .   103 .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               5536 | 44   1625 134  2138 1277 266  52   
Spaces Moved               3126 | 24   895  180  1093 729  189  16   
  Core                     288  | .    .    154  134  .    .    .    
  Treads                   1604 | .    414  .    895  295  .    .    
  Legs                     32   | 24   8    .    .    .    .    .    
  Wheels                   1202 | .    473  26   64   434  189  16   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  95   50   50   110  125  170  
  Average Speed            135  | 120  138  60   142  139  140  170  
  Slowest Speed            240  | 120  240  125  160  160  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       58   | 2    96   62   86   99   57   9    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     5    | .    2    1    1    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 10   | .    .    .    10   .    .    .    
Terrain Destroyed          46   | .    2    .    44   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    2    .    4    .    .    .    
  AOE                      40   | .    .    .    40   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Total                      3989 | 32   1166 191  1488 895  191  26   
  Wait                     512  | .    192  4    212  103  .    1    
  Move                     3120 | 23   894  179  1092 728  188  16   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  22   | 2    4    .    12   3    1    .    
  Fast Attach              31   | 1    3    1    20   5    .    1    
  Attach                   7    | .    3    .    4    .    .    .    
  Detach                   1    | .    .    1    .    .    .    .    
  Swap                     13   | .    4    .    8    .    1    .    
  Drop                     36   | 2    7    .    19   7    1    .    
  Fire                     247  | 4    59   6    121  49   .    8    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   45 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Discovered new exit (range 4)
  505 | -10/Materials | Discovered new exit (range 12)
  644 | -10/Materials | Discovered new exit (range 11)
  918 | -10/Materials | Discovered new exit (range 11)
 1277 | -10/Materials | Discovered new exit (range 10)
 1670 | -10/Materials | Entered Mines
 1673 | -10/Mines     | Assembled infested the area
 1673 | -10/Mines     | Learned location of Mines (-8)
 1677 | -10/Mines     | Learned Materials emergency access door positions
 1678 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1690 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1727 | -10/Mines     | Released all parts (5)
 1730 | -10/Mines     | Core integrity fell below 50%
 1745 | -10/Mines     | Lost 4 allies
 1795 | -10/Mines     | Discovered new exit (range 5)
 1797 | -10/Mines     | Discovered new exit (range 14)
 1804 | -10/Mines     | Entered Materials
 1804 | -9/Materials  | Evolved 2 slots: Utility x2
 2011 | -9/Materials  | Discovered new exit (range 8)
 2307 | -9/Materials  | Discovered new exit (range 16)
 2801 | -9/Materials  | Build established: Scavenger-Mutant
 2831 | -9/Materials  | Discovered new exit (range 15)
 2957 | -9/Materials  | Discovered new exit (range 13)
 3204 | -9/Materials  | Discovered new exit (range 7)
 3431 | -9/Materials  | Build established: Mutant
 3503 | -9/Materials  | Core integrity fell below 50%
 3942 | -9/Materials  | Entered Mines
 4000 | -9/Mines      | Learned Materials emergency access door positions
 4083 | -9/Mines      | Discovered new exit (range 14)
 4171 | -9/Mines      | Learned Materials stockpile data
 4196 | -9/Mines      | Excavation squad dispatched
 4196 | -9/Mines      | A large section of the Mines collapsed
 4283 | -9/Mines      | Discovered new exit (range 5)
 4356 | -9/Mines      | Discovered new exit (range 3)
 4610 | -9/Mines      | Found the Drone Emporium
 4617 | -9/Mines      | Found Prototype Device
 4617 | -9/Mines      | Identified Decoy Drone Bay
 4762 | -9/Mines      | Found a hidden stash of uninstalled traps
 5073 | -9/Mines      | Core integrity fell below 20%
 5214 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5219 | -9/Mines      | Entered Exiles
 5249 | -9/Exiles     | Met 8R-AWN
 5271 | -9/Exiles     | Met EX-HEX
 5328 | -9/Exiles     | Met EX-DEC
 5333 | -9/Exiles     | Learned location of Zion (-7)
 5470 | -9/Exiles     | Discovered new exit (range 11)
 5485 | -9/Exiles     | Entered Mines
 5537 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
05490_ System corrupted: Matter fused (-8).
05515_ Cooling System destroyed.
05517_ System corrupted: Adv. Beam Cannon rejected.
05517_ Acquired Adv. Beam Cannon.
05518_ Imp. Heat Sink melted.
05518_ G-47 Trooper destroyed.
05522_ C-30 ARC bursts open, deploying its payload.
05522_ B-36 Bruiser unfolds itself.
05522_ G-47 Trooper unfolds itself. <x2>
05529_ Critical hit (Burn: +37).
05531_ Rnf. Ion Engine destroyed.
05531_ Hacking Suite destroyed.
05531_ System corrupted by crushing effect (+5).
05535_ Adv. Beam Cannon destroyed.
05536_ System corrupted: Energy discharge (-24).
05537_ Critical hit (Smash).
05537_ Wheel destroyed.
05537_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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|      ??????####   ????????????#####??????????????? |
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|      ?????????#      ????????#        #####??????? |
|      ?????????#       ########   """       ??????? |
|      ?????????#       %[ @b    r """      ???????? |
|      ?????????#       g   g   g  """  #??????????? |
|      ?????????##     ###########     ##??????????? |
|      ??????????##  ????????????#    ##???????????? |
|      ??????????????????????????#    #????????????? |
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|      ???????????????????????##    ##?????????????? |
|      ???????????????????????#     ##?????????????? |
|      ???????????????????????#      #?????????????? |
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|      ???????????????????????##    ##?????????????? |
|      ????????????????????????######??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Target Analysis            7
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
             ECM Suite | -10/Materials | Hacked
     Med. Storage Unit | -10/Materials | Hacked
 Weight Redist. System | -9/Materials  | Scanalyzed
 Mni. Grenade Launcher | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayMultinovaField
  Manual?         0
Play Time         00:34:08
  Cumulative      97.2 hours
  Start           2024.05.12 @ 02:01:59
  End             2024.05.12 @ 02:35:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          48
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c70e2a6a-6125-4c31-ba6f-7ef8b304bd18