Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 14:54:33 Player: omewwes Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (366) 1830 Value Destroyed (17767) 17767 Prototype IDs (27) 540 Alien Tech Used (8) 1600 Bonus (6328) 6328 TOTAL SCORE: 35965 Bonus ------- High Alert Combat Kills 5479 Follower Combat Kills 849 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 536/536 System Corruption 27% Temperature Cool (0) Movement Walking (125) Location -1/Access Parts ------- > --- POWER (3) -------- Quantum-Antimatter Reactor > --- PROPULSION (5) --- Myomer-Armored Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Large Storage Unit Advanced Targeting Computer Experimental Target Analyzer Point Defense Array Microwarp Drive > --- WEAPON (4) ------- Hvy. EM Gamma Construct/C > --- INVENTORY (15) --- Matter Drive Advanced Heat Sink Antimissile System Advanced Variable Charge Gun Enhanced Quantum Rifle Compact HERF Cannon Peak State ------------ > --- POWER ------------ Quantum-Antimatter Reactor > --- PROPULSION ------- Myomer-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Coolant Network Large Storage Unit Experimental Target Analyzer Experimental Reaction Control System Advanced Phase Shifter Layered Heavy Armor Plating Heavy Regenerative Plating Advanced Corruption Screen > --- WEAPON ----------- Charged Gamma Construct/C Hpw. Electro Gamma Construct/G Hvy. EM Gamma Construct/C > --- INVENTORY -------- Matter Drive Advanced Heat Sink Advanced Targeting Computer Advanced Weapon Cycler Advanced Force Field Antimissile System High-powered Transdimensional Reconstructor Microwarp Drive Advanced Variable Charge Gun Enhanced Quantum Rifle Compact HERF Cannon [Rating: 208] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Phase Redirector Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Fusion Bomb Launcher Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Slots Evolved 18 | . . 2 2 2 . . 4 . . 2 . . 2 . . 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . . . . . . . . . . 1 . Utility 11 | . . 1 1 1 . . 3 . . 2 . . 1 . . 1 1 Weapon 2 | . . . 1 . . . . . . . . . 1 . . . . Parts Attached 239 | 8 7 15 20 12 19 7 17 7 20 1 3 2 12 23 38 7 21 Power 11 | 1 1 1 1 1 1 1 1 . . . . . . 3 . . . Engine 6 | 1 1 1 . . . 1 . . . . . . . 2 . . . Core 4 | . . . 1 1 1 . 1 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 18 | 4 1 3 6 1 3 . . . . . . . . . . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . Leg 16 | 2 1 3 6 1 3 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 138 | 1 3 4 4 2 9 2 9 7 18 1 1 1 8 14 29 6 19 Device 73 | . . 1 1 . 4 1 2 3 10 . . . 6 9 17 4 15 Storage 7 | 1 . . . . 1 . . 1 1 . . 1 . . 2 . . Processor 18 | . . . . . 1 . 2 1 2 . . . . 2 7 1 2 Hackware 5 | . . . 1 . . . 1 . 1 . . . 2 . . . . Protection 33 | . 3 3 2 2 3 1 4 2 4 1 1 . . 2 3 1 1 Artifact 2 | . . . . . . . . . . . . . . 1 . . 1 Weapon 72 | 2 2 7 9 8 6 4 7 . 2 . 2 1 4 6 9 1 2 Energy Gun 21 | . . 4 1 1 2 3 . . . . . . 1 . 6 1 2 Energy Cannon 10 | . . . 4 1 . . 2 . . . . . . 3 . . . Ballistic Gun 24 | 2 2 2 4 3 2 1 3 . 1 . 1 . 1 1 1 . . Ballistic Cannon 2 | . . . . . . . . . . . . . 2 . . . . Launcher 13 | . . 1 . 2 2 . 2 . 1 . 1 1 . 1 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . 2 2 . 1 2 1 . . . 1 5 10 1 3 Parts Lost 49 | . . 3 . 2 10 . 3 . 4 . . . . 11 5 . 11 Power 5 | . . 1 . 1 . . . . 1 . . . . 2 . . . Propulsion 6 | . . . . . 3 . 2 . 1 . . . . . . . . Utility 27 | . . . . 1 5 . 1 . . . . . . 7 4 . 9 Weapon 11 | . . 2 . . 2 . . . 2 . . . . 2 1 . 2 Highest Loss Streak 7 | . . 2 . 1 2 . 1 . 1 . . . . 7 2 . 4 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 62 | . 95 99 98 97 97 50 61 59 62 56 54 52 56 54 59 55 53 Engine 1 | . 13 11 2 . . . . . 1 5 1 . . . . . . Reactor 2 | . . . . . . . 2 3 3 . 3 5 4 3 4 4 4 Treads 2 | . . . . . . 3 2 . 1 5 5 5 4 4 4 4 1 Leg 5 | . 27 33 27 30 29 2 2 5 3 . . . . . . . 2 Device 13 | . . . 9 7 10 15 12 17 16 15 15 15 16 15 15 17 15 Storage 5 | . 14 11 9 7 7 7 5 5 5 5 5 5 4 4 6 4 4 Processor 5 | . . . . . 2 . 8 5 5 5 5 5 4 8 12 4 8 Protection 8 | . 10 20 16 14 10 7 10 11 10 5 5 5 4 3 2 8 7 Energy Gun 3 | . . 18 4 . 10 2 . . 1 4 2 7 6 1 4 6 4 Energy Cannon 2 | . . . 12 14 6 . . . . . . . 2 4 . 2 5 Ballistic Gun 2 | . 27 2 9 6 4 3 1 . 1 4 2 . 1 . . . . Ballistic Cannon 2 | . . . . . . 3 6 5 6 5 5 2 2 1 2 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 13 20 30 34 35 38 35 64 73 81 111 127 128 147 147 137 139 145 Greatest Support 207 | 40 20 30 54 72 72 48 57 88 144 108 108 135 135 135 154 158 207 Greatest Overweight (x) 2 | . 1 . . . . 1 2 1 . 1 1 1 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 10 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 8 8 8 10 10 13 15 15 15 15 15 15 15 15 15 Most Carried 15 | 3 8 8 8 8 10 10 10 14 15 15 15 15 15 15 15 15 14 Average Carried 10 | 1 7 7 7 6 7 6 8 11 13 12 13 14 14 13 11 13 11 Final Capacity 15 | 8 8 8 8 8 10 10 10 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 7 8 8 9 5 8 12 15 14 15 15 14 11 12 13 7 Scrap Engine Consumption 245 | . . . . . . 23 44 7 43 2 14 3 14 20 32 5 38 Constructs Created 16 | . . . . . . 2 3 . 3 . 1 . 2 1 2 . 2 Constructs Modified 84 | . . . . . . 4 15 4 10 1 5 3 2 13 11 4 12 Class Distribution -------------------- 29% | Construct 23% | Mutant 12% | Scavenger-Construct 11% | Tank 10% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Storage Construct | -7/Recycling Scavenger-Tank | -5/Factory Construct | -5/Waste Construct | -5/Factory Construct | -4/Factory Mutant | -4/Waste Construct | -4/Factory Construct | -3/Research Mutant | -3/Quarantine Mutant | -3/Section 7 Scavenger-Tank | -2/Research Scavenger-Construct | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Matter Collected 6468 | 199 32 331 286 179 417 149 1026 104 1078 205 403 71 381 546 810 75 176 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 22894 | . 32 696 550 319 1465 224 2312 27 3160 429 1502 184 718 2381 2829 529 5537 Parts 938 | . 1 49 27 12 64 13 105 2 153 12 11 . 44 71 129 28 217 Haulers Intercepted 24 | . . . 1 . 3 . 4 . 6 . . . 2 2 1 . 5 Recyclers Shooed 11 | . . 1 1 . 1 1 1 . 2 1 . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 279 | . 1 18 8 5 26 1 32 1 41 4 6 6 7 24 37 6 56 Melee 4 | . . . . 2 . . . . . . . . . 2 . . . Guns 79 | . 1 12 4 . 14 1 . . 3 2 1 4 3 6 12 3 13 Cannons 141 | . . . 4 1 7 . 26 1 32 2 2 . 4 10 16 3 33 AOE 34 | . . 6 . 1 5 . 6 . 6 . 3 2 . . 4 . 1 Classes Destroyed 20 | . 1 4 3 1 2 . . . 3 . 1 2 1 . 1 . 1 Worker 20 | . . . . . 2 . 6 . 6 . . . 1 2 1 . 2 Builder 14 | . . 1 . . 1 1 . . 6 . . . 4 . 1 . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . Hauler 24 | . . . 1 . 3 . 4 . 6 . . . 2 2 1 . 5 Recycler 21 | . . 3 1 1 3 . 2 . 1 1 . . . 3 1 . 5 Mechanic 1 | . . . . . . . . . . . . 1 . . . . . Operator 4 | . . . . . . . . . 2 . . . . . 1 1 . Watcher 6 | . . . . . 1 . 1 . . . . . . 1 . . 3 Swarmer 45 | . . 11 . . 8 . 12 1 5 . . . . . 2 . 6 Grunt 97 | . 1 5 2 2 8 . 8 . 23 3 . 4 . 9 10 . 22 Brawler 12 | . . . 1 1 3 . 1 . . . . . . 2 1 . 3 Duelist 4 | . . . . . . . . . . . . 2 . . 1 . 1 Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 37 | . . 2 3 1 6 1 4 . 3 1 . . 2 7 4 1 2 Specialist 4 | . . . . . . . . . . . . . . . 4 . . Hunter 26 | . . . 2 . . . 1 . 7 . . . 2 . 6 2 6 Programmer 41 | . . . . 1 1 . 6 . 2 . . . 2 6 6 2 15 Heavy 3 | . . . . . . . . . . . . . 1 . 1 1 . Behemoth 2 | . . . . . . . . . 1 . . . . . 1 . . Compactor 6 | . . . . . . . . . . . 6 . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 14 | . 1 7 3 3 11 1 10 1 14 5 3 7 7 7 8 2 8 Combat Bots Only 10 | . 1 6 3 3 5 1 10 1 10 4 3 6 3 7 7 2 7 Max Kills in Single Turn 7 | . 1 2 1 1 2 1 2 1 7 1 1 2 2 2 3 1 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . Exploded 5 | . . 2 . 1 2 . 2 . 5 . 1 1 . . 2 . 1 Melee 1 | . . . . 1 . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Damage Taken 29361 | . 32 603 318 554 1506 22 1868 17 3281 215 92 722 696 4261 4259 524 10391 Core 2892 | . . 55 24 74 204 . 122 . 151 . . 34 142 292 210 59 1525 Absorbed by Shields 5522 | . . . . . . . . . 247 79 35 258 299 444 2598 397 1165 Reduced by Siege Mode 493 | . . . . . . . . . . . . . 29 74 390 . . Redirected to Core 169 | . . . . . . . . . . . . . . 169 . . . Regen/Repaired (Parts) 9225 | . . . . . . 12 526 93 758 100 266 70 97 1239 1592 1311 3161 Core Remaining (%) 81 | 100 100 86 95 . . 60 . . 72 . . 97 . . 26 95 . Volleys Fired 904 | . 5 37 25 16 73 6 78 1 123 10 30 15 22 84 143 27 209 Largest 4 | . 2 2 3 3 3 3 2 1 3 3 3 2 4 3 3 3 3 Hottest 450 | . 40 90 178 178 210 188 129 44 158 158 127 90 214 300 450 267 427 Shots Fired 1957 | . 10 68 75 39 201 22 148 1 213 26 59 26 85 145 280 65 494 Gun 900 | . 10 64 42 12 141 21 27 . 28 16 27 24 40 36 141 38 233 Cannon 1025 | . . . 33 26 55 1 116 1 184 10 21 . 45 109 136 27 261 Launcher 32 | . . 4 . 1 5 . 5 . 1 . 11 2 . . 3 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 649 | . 10 9 25 12 42 11 121 1 206 20 47 . 41 61 43 . . Thermal 862 | . . 6 33 26 154 11 22 . 6 6 . 24 44 34 174 65 257 Explosive 27 | . . 4 . 1 5 . . . 1 . 11 2 . . 3 . . Electromagnetic 419 | . . 49 17 . . . 5 . . . 1 . . 50 60 . 237 Robot Hit Streak 28 | . 1 8 6 5 21 6 13 11 21 15 15 5 12 28 16 8 15 Robot Miss Streak 5 | . 4 5 4 5 5 3 2 . 4 1 3 2 5 2 5 3 5 Penetration Max 2 | . . . 1 . 1 . 1 . 1 1 . . 1 2 . . . Secondary Targets 4 | . . 1 . . 2 . . . . . . 1 . . . . . Max Gunslinging Chain 2 | . . 1 . . 2 . . . . . . 1 . . . . . Shots Hit Robots 1323 | . 3 49 34 30 128 15 117 1 130 23 46 16 50 124 189 38 330 Core Hits 615 | . 2 32 17 12 85 9 62 1 74 12 14 13 24 51 76 15 116 Critical Kills 4 | . . . . . . . . . 1 . 1 . . 2 . . . Critical Parts Destroyed 13 | . . . . . . . 3 . 4 . . . . 4 2 . . Critical Strikes 68 | . . . 3 1 . . 5 . 10 . 1 1 3 16 15 . 13 Burn 9 | . . . 2 . . . . . . . . 1 1 . 5 . . Destroy 23 | . . . . . . . 4 . 5 . 1 . . 10 3 . . Blast 11 | . . . . . . . 1 . 5 . . . 2 3 . . . Corrupt 21 | . . . 1 . . . . . . . . . . . 7 . 13 Sever 4 | . . . . 1 . . . . . . . . . 3 . . . Melee Attacks 46 | . . . . 12 . . . . . . . . . 34 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 46 | . . . . 12 . . . . . . . . . 34 . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 61478 | . 34 998 770 1083 3595 308 5299 79 10465 878 3099 1142 2133 7433 8396 1816 13950 Guns 15311 | . 34 599 344 134 2140 308 584 . 474 386 522 505 704 723 2972 773 4109 Cannons 37203 | . . . 426 363 781 . 4447 79 9089 492 725 . 1429 4611 4425 1043 9293 Explosions 6155 | . . 399 . 213 674 . 268 . 902 . 1852 637 . . 973 . 237 Melee 2472 | . . . . 373 . . . . . . . . . 2099 . . . Ramming 337 | . . . . . . . . . . . . . . . 26 . 311 Kinetic 20131 | . 34 69 199 134 559 145 4466 79 9501 742 1245 . 813 1365 780 . . Thermal 25832 | . . 214 370 349 2362 163 565 . 490 136 . 505 1320 2314 5397 1816 9831 Explosive 5027 | . . 243 . 213 674 . . . 435 . 1852 637 . . 973 . . Electromagnetic 7665 | . . 472 201 . . . 268 . 39 . 2 . . 1655 1220 . 3808 Impact 14 | . . . . 14 . . . . . . . . . . . . . Slashing 2472 | . . . . 373 . . . . . . . . . 2099 . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . 1 8 8 6 6 6 . . . 4 10 10 2 27 Average Corruption 5 | . . . . 1 2 8 4 6 3 . . . 4 5 10 1 14 Corruption Purged 5 | . . . . . . . . . 5 . . . . . . . . Corruption Blocked 34 | . . . . . . . . . . . . . . . 12 1 21 Effects 239 | . . . . 1 8 42 24 14 20 . . . 10 46 62 . 12 Message Errors 58 | . . . . . 1 8 6 4 8 . . . . 13 17 . 1 Matter Fused 49 | . . . . . 3 10 3 4 5 . . . 2 7 13 . 2 Heat Flow Errors 34 | . . . . . . 6 3 3 4 . . . 3 8 6 . 1 Energy Discharges 34 | . . . . . 2 7 6 1 2 . . . 1 5 9 . 1 Parts Rejected 4 | . . . . . . . . . . . . . 1 1 1 . 1 Parts Fused 2 | . . . . . . . . 1 . . . . . 1 . . . Data Loss (minor) 32 | . . . . 1 1 5 4 1 . . . . 2 8 7 . 3 Data Loss (major) 4 | . . . . . . 1 . . 1 . . . . . 2 . . Misfires 9 | . . . . . . 5 2 . . . . . 1 1 . . . Alerts 4 | . . . . . . . . . . . . . . 2 1 . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Weapon Failures 7 | . . . . . 1 . . . . . . . . . 6 . . Overload Shots 11 | . . . . . . . . . . . . . . . 7 . 4 Effects 1 | . . . . . . . . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . . . . . . . . 1 . . Overflow Damage 3442 | . . 38 . 67 19 . 459 . 1122 20 2 15 10 528 388 75 699 Projectiles 2959 | . . . . 22 19 . 459 . 953 20 . . 10 410 339 75 652 Explosions 298 | . . 38 . 17 . . . . 169 . 2 15 . . 49 . 8 Melee 185 | . . . . 28 . . . . . . . . . 118 . . 39 Knockbacks 59 | . . . . . . . 13 . 33 1 . . 1 4 5 . 2 Impact 2 | . . . . . . . . . . . . . . . . . 2 Kinetic 54 | . . . . . . . 12 . 31 1 . . 1 4 5 . . Secondary 3 | . . . . . . . 1 . 2 . . . . . . . . Self-Inflicted Damage 617 | . . 68 . . . . . . 227 . 77 64 . . 88 . 93 Shots 13 | . . 3 . . . . . . 4 . 2 1 . . 2 . 1 Rammed 1 | . . . . . . . . . . . . . . . 1 . . Targets Rammed 13 | . . . . . . . . . . . . . . . 1 . 12 Kicked 12 | . . . . . . . . . . . . . . . . . 12 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 407 | . 13 285 297 380 364 218 234 190 219 72 . 14 245 352 407 111 108 Average Temperature 88 | . 6 99 105 133 110 57 29 78 76 26 . 7 70 114 102 63 44 Received Heat Transfer 3675 | . 18 216 72 282 411 . 372 . 429 73 . 103 4 639 461 12 583 Effects 17 | . . 5 . 4 . . . . 3 . . . . 2 3 . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . Energy Bleed 4 | . . . . 1 . . . . . . . . . 2 1 . . Interference 12 | . . 5 . 2 . . . . 3 . . . . . 2 . . Siege Activations 14 | . . . . . . . . . . . . . 1 4 9 . . Total Turns 354 | . . . . . . . . . . . . . 14 80 260 . . Longest Duration 111 | . . . . . . . . . . . . . 14 37 111 . . Robots Corrupted 23 | . . . . . . . . . . . . . . 6 5 . 12 Combat Hostiles 20 | . . . . . . . . . . . . . . 6 5 . 9 Parts Fried 65 | . . . . . . . 1 . 1 . . . . 11 13 . 39 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . 3 Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . Parts Melted 32 | . . . 1 1 11 1 1 . . . . . . . 4 4 9 Heat Transferred 17726 | . . 398 851 481 4287 362 666 . 500 300 . 666 1332 481 3606 888 2908 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 3 . . . . 1 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Peak Influence 2113 | . 50 587 328 513 877 335 748 298 1589 908 451 1023 618 657 1213 881 2113 Initial 778 | . . 20 178 121 175 320 252 261 68 778 317 70 519 267 330 681 448 Average 525 | . 10 255 232 235 592 109 339 252 789 804 305 838 485 443 435 750 1235 Maximum Alert Level 5 | . . 2 1 2 3 1 3 1 4 3 2 3 2 2 4 3 5 Low Security (%) 19 | 100 100 37 47 45 8 82 . 21 32 . 15 5 . . 6 . . Level 1 33 | . . 35 52 45 19 17 81 78 2 . 47 7 22 39 71 . . Level 2 20 | . . 26 . 9 25 . 17 . 10 . 37 2 77 60 7 21 11 Level 3 13 | . . . . . 46 . 1 . 18 100 . 84 . . 6 78 21 Level 4 10 | . . . . . . . . . 36 . . . . . 7 . 49 Level 5 2 | . . . . . . . . . . . . . . . . . 17 High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 80 | . . 2 . 2 5 . 8 . 11 2 . 5 3 10 12 3 17 Investigation 4 | . . . . . 1 . . . 1 . . 1 . . 1 . . Extermination 22 | . . . . 1 1 . 3 . 1 . . . 2 4 2 1 7 Reinforcement 29 | . . 2 . 1 2 . 3 . 6 1 . 1 1 1 8 1 2 Assault 18 | . . . . . 1 . 1 . 2 1 . 2 . 2 . 1 8 Garrison 7 | . . . . . . . 1 . 1 . . 1 . 3 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 . 1 . 1 1 . . . . 1 . 1 Haulers Reinforced 8 | . . . . . . . 2 . 3 . . 1 . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Distress Signals 25 | . . 3 1 . 3 . . . 5 . . 1 . . 6 . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 465 | . 4 26 11 9 36 1 39 1 55 4 6 15 9 35 57 6 151 Peak Tracking Total 24 | . 2 8 4 4 5 . 6 1 7 3 2 8 3 5 7 2 24 Tactical Retreats 44 | . . 4 . 3 3 . . . 9 . . . . 5 5 . 15 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Traps Triggered 18 | . 2 2 1 . . . 2 . 1 1 . 1 . 2 2 2 2 Indirectly 1 | . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 3 | . . 3 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Machines Disabled 56 | . . 1 . 18 3 . 2 . 18 . . 1 . 8 4 1 . Max in Single Turn 7 | . . 1 . 7 2 . 1 . 4 . . . . 1 1 1 . Garrison Access 5 | . . . . 1 . . . . 1 1 . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Machines Accessed 39 | . 1 5 2 2 3 9 2 . 4 1 . 1 2 3 2 2 . Terminals 22 | . 1 5 2 1 3 4 2 . . . . . 1 2 1 . . Fabricators 3 | . . . . . . . . . . . . . 1 . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . 5 . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . . 2 1 . 1 . 1 1 . . Total Hacks 74 | . 2 9 4 4 6 14 2 . 8 1 . 1 7 6 4 6 . Successful 34 | . . 3 2 3 . 10 . . 4 1 . 1 2 3 2 3 . Failed 40 | . 2 6 2 1 6 4 2 . 4 . . . 5 3 2 3 . Catastrophic 14 | . 1 4 1 . 1 1 1 . 2 . . . 1 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 41 | . 2 5 2 2 4 8 1 . 4 . . 1 1 2 3 6 . Terminals 43 | . 2 9 4 3 6 9 2 . . . . . 2 4 2 . . Fabricators 11 | . . . . . . . . . . . . . 5 . . 6 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . 5 . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 1 . . . . 4 1 . 1 . 2 2 . . Terminal Hacks 16 | . . 2 2 2 . 5 . . . . . . 1 3 1 . . Record 3 | . . . 1 . . . . . . . . . . 2 . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . . Branch Access Points 4 | . . 1 1 1 . . . . . . . . 1 . . . . Alert Level 2 | . . . . . . 2 . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 . . . . . . . . Process 1 | . . . . . . . . . 1 . . . . . . . . Retrieve Matter 2 | . . . . . . . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . . . . . . . Seal Access 2 | . . . . 1 . . . . . 1 . . . . . . . Unauthorized Hacks 12 | . . 1 . . . 5 . . 1 . . 1 . . 1 3 . Terminals 1 | . . 1 . . . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . 3 . Liberate 2 | . . . . . . . . . . . . . . . . 2 . Fabnet 1 | . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . . . . . . . . . Tunnel 5 | . . . . . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . 1 . . 1 . . Jam 3 | . . . . . . . . . 1 . . 1 . . 1 . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 5 2 1 4 4 2 . 4 . . . 1 2 2 1 . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . 69 . . . . Total Part Build Rating 9 | . . . . . . . . . . . . . 9 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 17 | . . . . . . . . . 17 . . . . . . . . Retrieved Matter 17 | . . . . . . . . . 17 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . 4 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . 4 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . 4 . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . Programmers 4 | . . . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . 3 Autooverrided 4 | . . . . . . . . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Total Allies 25 | . . . . . . . . . . . 18 . . . . . 7 Largest Group 18 | . . . . . . . . . . . 18 18 . . . . 3 Highest-Rated Group 656 | . . . . . . . . . . . 656 656 . . . . 138 Highest-Rated Ally 50 | . . . . . . . . . . . 50 50 . . . . 46 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 132 | . . . . . . . . . . . . 100 . . . . 32 Total Damage 4363 | . . . . . . . . . . . . 3615 . . . . 748 Kills 26 | . . . . . . . . . . . . 22 . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Turns Passed 17066 | 85 300 517 651 521 578 1502 1905 509 1846 250 946 505 810 1812 1737 530 2062 Spaces Moved 9330 | 55 215 315 446 348 223 544 1004 298 948 131 516 290 489 1136 715 280 1377 Core 3 | 3 . . . . . . . . . . . . . . . . . Treads 4870 | 15 . . . . . 48 546 . 404 131 516 290 489 1136 715 280 300 Legs 3519 | 37 215 315 446 348 223 114 458 298 544 . . . . . . . 521 Wheels 382 | . . . . . . 382 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 110 120 120 93 109 126 108 116 116 116 116 116 130 130 125 Average Speed 138 | 127 120 120 117 120 120 108 153 162 146 142 158 158 133 122 131 149 163 Slowest Speed 231 | 160 190 120 120 120 120 190 231 194 181 159 159 159 159 173 214 185 194 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . 1 . 1 Microwarps 38 | . . . . . . . . . . . . . . . . . 38 Exploration Rate (%) 36 | 4 36 32 42 12 29 78 26 95 31 4 96 8 12 77 28 7 34 Regions Visited 17 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . 5 . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . . 1 . . . 1 . 1 . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 . . . . . 1 . 1 . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 44 | . . . 2 . 2 . . . 34 . . . . 5 1 . . Terrain Destroyed 773 | . . 23 7 11 94 1 39 1 156 5 163 22 12 123 56 17 43 Melee . | . . . . . . . . . . . . . . . . . . Projectile 373 | . . . 7 . 19 1 35 1 83 5 6 7 12 123 18 17 39 AOE 400 | . . 23 . 11 75 . 4 . 73 . 157 15 . . 38 . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Qua Sec Res Acc Total 12127 | 68 243 385 523 404 368 1450 1235 324 1202 176 596 311 599 1377 1281 350 1235 Wait 1802 | . 9 8 5 7 36 870 101 3 80 28 40 1 57 70 344 21 122 Move 8797 | 54 214 314 445 347 222 543 1004 297 947 131 515 289 488 1135 715 279 858 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 100 | 2 7 4 7 4 9 1 13 4 12 3 1 1 6 8 10 5 3 Fast Attach 103 | 8 7 4 7 4 6 2 8 2 5 . 1 . 6 12 24 5 2 Attach 77 | . . 6 3 4 7 3 5 2 9 1 1 1 3 7 10 1 14 Detach 92 | 2 . 3 4 3 1 10 9 4 11 1 1 1 5 11 17 2 7 Swap 63 | . . 5 10 4 7 2 4 3 6 . 1 1 3 4 6 1 6 Drop 130 | 2 1 4 17 3 7 13 13 7 9 2 6 2 9 12 12 9 2 Fire 904 | . 5 37 25 16 73 6 78 1 123 10 30 15 22 84 143 27 209 Melee 46 | . . . . 12 . . . . . . . . . 34 . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 12 | . . . . . . . . . . . . . . . . . 12 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 86 | -11/Junkyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 5) 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 529 | -9/Materials | Identified exit to Mines 895 | -9/Materials | Discovered new exit (range 5) 903 | -9/Materials | Entered another Materials area 903 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1538 | -8/Materials | Discovered new exit (range 14) 1554 | -8/Materials | Entered Factory 1554 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1974 | -7/Factory | Identified exit to Storage 1974 | -7/Factory | Identified exit to Lower Caves 2074 | -7/Factory | Build established: Tank 2075 | -7/Factory | Entered Storage 2421 | -7/Storage | Build established: Scavenger-Tank 2475 | -7/Storage | First assault squad dispatched 2648 | -7/Storage | Used back door to open Recycling access 2648 | -7/Storage | Discovered new exit (range 5) 2653 | -7/Storage | Entered Recycling 2657 | -7/Recycling | Found Scrap Engine 3158 | -7/Recycling | Build established: Mutant 3279 | -7/Recycling | Discovered new exit (range 15) 3722 | -7/Recycling | Build established: Construct 4155 | -7/Recycling | Entered Factory 4155 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 4582 | -5/Factory | Build established: Scavenger-Construct 5365 | -5/Factory | Build established: Scavenger-Tank 5391 | -5/Factory | Garrison activated, responded to threat 5955 | -5/Factory | First assault squad dispatched 6060 | -5/Factory | Sucked down chute 6060 | -5/Factory | Entered Waste 6060 | -5/Waste | The area was eerily silent 6062 | -5/Waste | Destroyed 10 combat bots 6207 | -5/Waste | Build established: Construct 6208 | -5/Waste | Discovered new exit (range 10) 6217 | -5/Waste | Found Damper Plating 6227 | -5/Waste | Found Fusion Bomb Launcher 6569 | -5/Waste | Entered Factory 7194 | -5/Factory | Garrison activated, responded to threat 7248 | -5/Factory | Destroyed 10 combat bots 7609 | -5/Factory | Spotted B-75 Beast 7619 | -5/Factory | Destroyed B-75 Beast 8262 | -5/Factory | Discovered new exit (range 14) 8280 | -5/Factory | Identified exit to Factory 8369 | -5/Factory | First assault squad dispatched 8415 | -5/Factory | Entered another Factory area 8415 | -4/Factory | Evolved 2 slots: Utility x2 8665 | -4/Factory | First assault squad dispatched 8665 | -4/Factory | Sucked down chute 8665 | -4/Factory | Entered Waste 8682 | -4/Waste | Spotted C-40 Crusher 8696 | -4/Waste | Destroyed C-40 Crusher 8714 | -4/Waste | Destroyed C-40 Crusher 8724 | -4/Waste | Spotted C-40 Crusher 8728 | -4/Waste | Spotted C-40 Crusher 8734 | -4/Waste | Destroyed C-40 Crusher 8758 | -4/Waste | Destroyed C-40 Crusher 8761 | -4/Waste | Spotted C-40 Crusher 8767 | -4/Waste | Destroyed C-40 Crusher 8786 | -4/Waste | Spotted C-40 Crusher 8821 | -4/Waste | Destroyed C-40 Crusher 8864 | -4/Waste | Discovered new exit (range 16) 8901 | -4/Waste | Warlord forces began an assault 9045 | -4/Waste | Found Damper Plating 9051 | -4/Waste | Found Damper Plating 9071 | -4/Waste | Build established: Mutant 9546 | -4/Waste | Build established: Construct 9611 | -4/Waste | Entered Factory 9611 | -4/Factory | Accompanied by 18 allies 9618 | -4/Factory | Garrison activated, responded to threat 9836 | -4/Factory | Discovered new exit (range 16) 9861 | -4/Factory | First assault squad dispatched 10116 | -4/Factory | Entered Research 10116 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10279 | -3/Research | Found Antimissile System 10387 | -3/Research | Fabricated Enh. Nova Cannon (x1) 10477 | -3/Research | Identified exit to Quarantine 10926 | -3/Research | Entered Quarantine 11092 | -3/Quarantine | Found Alien Artifact 11098 | -3/Quarantine | Found Alien Artifact 11345 | -3/Quarantine | Build established: Skirmisher 11544 | -3/Quarantine | Found Alien Energy Cannon 11544 | -3/Quarantine | Identified Core Cannon 11701 | -3/Quarantine | Found Alien Reactor 11701 | -3/Quarantine | Identified Matter Drive 11843 | -3/Quarantine | Build established: Mutant 11889 | -3/Quarantine | Found Alien Slashing Weapon 11889 | -3/Quarantine | Identified Sigix Broadsword 11994 | -3/Quarantine | Garrison activated, responded to threat 12054 | -3/Quarantine | Destroyed 7 combat bots 12055 | -3/Quarantine | Lost 3 parts (2p1u) 12326 | -3/Quarantine | Discovered new exit (range 4) 12400 | -3/Quarantine | Found Alien Artifact 12400 | -3/Quarantine | Identified Phase Redirector 12426 | -3/Quarantine | First assault squad dispatched 12478 | -3/Quarantine | System corruption reached 10% 12584 | -3/Quarantine | Spotted Fortress 12646 | -3/Quarantine | Core integrity fell below 50% 12695 | -3/Quarantine | Lost 7 parts (5u2w) 12732 | -3/Quarantine | Discovered new exit (range 6) 12738 | -3/Quarantine | Entered Section 7 12869 | -3/Section 7 | Identified Transdimensional Reconstructor 12869 | -3/Section 7 | Warped through subspace 13677 | -3/Section 7 | Identified exit to Research 13754 | -3/Section 7 | Spotted S7 Guard 13757 | -3/Section 7 | Build established: Scavenger-Gunner 13771 | -3/Section 7 | Destroyed S7 Guard 13790 | -3/Section 7 | Found Prototype Protection 13790 | -3/Section 7 | Identified Hvy. Regenerative Plating 13818 | -3/Section 7 | Found Alien Artifact 13818 | -3/Section 7 | Identified Integrated Thermoelectric Network 13818 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 13923 | -3/Section 7 | Found Prototype Processor 13923 | -3/Section 7 | Identified Exp. Target Analyzer 13926 | -3/Section 7 | Found Exp. Target Analyzer 13991 | -3/Section 7 | Found Alien Artifact 14109 | -3/Section 7 | Found Prototype Processor 14109 | -3/Section 7 | Identified Spectral Analyzer 14152 | -3/Section 7 | Garrison activated, responded to threat 14212 | -3/Section 7 | Destroyed 7 combat bots 14221 | -3/Section 7 | Spotted B-86 Titan 14273 | -3/Section 7 | Build established: Scavenger-Construct 14277 | -3/Section 7 | Destroyed B-86 Titan 14475 | -3/Section 7 | Entered Research 14475 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14775 | -2/Research | Build established: Scavenger-Tank 14817 | -2/Research | Discovered new exit (range 4) 14975 | -2/Research | First assault squad dispatched 15005 | -2/Research | Entered Access 15005 | -1/Access | Evolved 2 slots: Power x1, Utility x1 15100 | -1/Access | Spotted B-99 Colossus 15430 | -1/Access | Local machine network offline 15465 | -1/Access | Build established: Tank 15493 | -1/Access | Destroyed 7 combat bots 15555 | -1/Access | First assault squad dispatched 15768 | -1/Access | Allied Derelicts emerged from ambush trap array 16138 | -1/Access | Build established: Scavenger-Construct 16862 | -1/Access | Identified Microwarp Drive 16863 | -1/Access | System corruption reached 10% 16893 | -1/Access | Lost 4 parts (2u2w) 16920 | -1/Access | Identified Hpw. Transdimensional Reconstructor 16920 | -1/Access | Warped through subspace 16944 | -1/Access | Core integrity fell below 50% 17028 | -1/Access | Core integrity fell below 20% 17067 | -1/Access | Core destroyed Last Messages --------------- 17049_ G-73 Enforcer unfolds itself. 17049_ B-74 Champion unfolds itself. 17049_ M-36 Artificer unfolds itself. 17050_ Hvy. Regenerative Plating destroyed. 17050_ Microwarped (distance 18). 17051_ Microwarped (distance 9). 17052_ Kicked S-43 Plague out of the way. 17053_ Microwarped (distance 7). 17056_ System corrupted: Heat flow error (+122). 17056_ Kicked P-80 Master out of the way. 17059_ P-80 Master resets P-80 Master, system corruption cleaned. 17059_ Penetrated by Slug. 17061_ Kicked S-43 Plague out of the way. 17061_ Exp. Reaction Control System destroyed. 17061_ P-80 Master resets R-10 Processor, system corruption cleaned. 17062_ P-80 Master resets K-01 Serf, system corruption cleaned. 17063_ Slug penetrates Wall. 17063_ Microwarped (distance 20). 17067_ Microwarped (distance 17). [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????# ########?????????????????????? | | ?????????????????+ @ #?????????????????????? | | ?????????????????# ??????????????????? | | ?????????????????##+#### ??????????????? | | ???????????????????????# ??????????? | | ???????????????????????# [!! ?????????? | | ####### ###????????????# [! ??????????? | | #????????????# !! ??????????? | | #????????????# ??????????? | | "" !#????????????+ ???????????? | | """ #????????????# up R ???????????? | | R" #????????????# p#########????????????? | | """ #????????????## ##????????????????????? | | "" #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | % #????????????## ##????????????????????? | | ######/#########???##### #????????????????????? | | % ! #????????????????????? | | #????????????????????? | | ##### #????????????????????? | | #???##########????????????????? | | |! / #????????????????? | | |! / #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Energy Generation 67 Energy Capacity 1130 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 110 Corruption Block 20 Armor Coverage 3200 Resistance: TH 30 Resistance: EM 90 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 4 Matter Filtering 50 Particle Charging 20 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Core Cannon Matter Drive Sigix Broadsword Phase Redirector Transdimensional Reconstructor Integrated Thermoelectric Network Microwarp Drive High-powered Transdimensional Reconstructor Achievements -------------- Below Nope Tester Challenges ------------ None Game ------ Seed MolecularXenonMembrane Manual? 0 Play Time 03:18:59 Cumulative 46.8 hours Start 2023.03.04 @ 21:40:33 End 2023.03.05 @ 14:54:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 52 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e1465660-43e6-46bf-93ff-e233ceafd99e