Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.12 @ 22:17:27 Player: Kasaris Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (73) 365 Value Destroyed (2675) 2675 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2783) 2783 TOTAL SCORE: 13723 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 511 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 126 Friendly Fire -11 Cogmind --------- Core Integrity 0/1450 Matter 204/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Myomer Leg Centrium Leg Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Field Propulsion Array > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] > --- WEAPON ----------- High-powered Shock Rifle Railgun Railgun Railgun Gamma Bomb Array > --- INVENTORY -------- Antimatter Reactor High-powered Shock Rifle Tesla Rifle Tesla Rifle Ripper [Rating: 86] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun High-powered Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher Gamma Bomb Array Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Slots Evolved 16 | . . 2 2 2 2 . . . . 2 . . . . 2 2 . 2 . Power 2 | . . . . . . . . . . . . . . . 1 1 . . . Propulsion 5 | . . . 1 1 . . . . . 1 . . . . 1 . . 1 . Utility 5 | . . 2 . 1 1 . . . . . . . . . . . . 1 . Weapon 4 | . . . 1 . 1 . . . . 1 . . . . . 1 . . . Parts Attached 162 | 7 5 14 10 13 16 4 4 4 13 3 . 12 9 7 21 . 2 18 . Power 23 | 2 . 1 . 3 3 . 1 . 1 . . 2 1 1 4 . . 4 . Engine 11 | 2 . 1 . 2 2 . 1 . 1 . . . 1 . 1 . . . . Core 7 | . . . . 1 1 . . . . . . 2 . 1 2 . . . . Reactor 5 | . . . . . . . . . . . . . . . 1 . . 4 . Propulsion 49 | 2 . 5 6 3 2 . . . 8 . . 6 2 3 6 . 1 5 . Treads . | . . . . . . . . . . . . . . . . . . . . Leg 26 | . . 2 5 1 . . . . 7 . . 6 2 3 . . . . . Wheel 9 | 2 . 3 1 2 . . . . 1 . . . . . . . . . . Hover 7 | . . . . . 2 . . . . . . . . . 5 . . . . Flight 7 | . . . . . . . . . . . . . . . 1 . 1 5 . Utility 27 | 1 2 6 . 2 2 2 . 3 3 . . 1 2 2 1 . . . . Device 16 | . 1 5 . 2 . 2 . 1 1 . . 1 1 1 1 . . . . Storage 4 | 1 1 . . . 1 . . . 1 . . . . . . . . . . Processor 5 | . . 1 . . . . . 2 1 . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 2 | . . . . . 1 . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 3 2 4 5 9 2 3 1 1 3 . 3 4 1 10 . 1 9 . Energy Gun 30 | 2 . 2 . 3 3 2 . 1 1 2 . 1 1 . 6 . . 6 . Energy Cannon 4 | . . . . . . . 1 . . 1 . 1 . . . . . 1 . Ballistic Gun 23 | . 3 . 4 2 4 . 2 . . . . . 3 . 3 . . 2 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . 2 . . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 1 . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . . . . . 2 . . . . . . 1 . . 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . . 1 . . 1 . System Corruption 12 | . . . . . . . . . . . . . . . 6 . . 6 . Parts Lost 88 | . . 1 7 3 8 . 10 . . . . 7 . 14 23 . 3 12 . Power 13 | . . . 1 . 2 . 2 . . . . 1 . 1 4 . . 2 . Propulsion 25 | . . 1 2 2 1 . 2 . . . . 1 . 4 7 . 1 4 . Utility 16 | . . . 1 . 2 . 4 . . . . 1 . 4 3 . 1 . . Weapon 34 | . . . 3 1 3 . 2 . . . . 4 . 5 9 . 1 6 . Highest Loss Streak 14 | . . 1 7 3 5 . 5 . . . . 7 . 6 11 . 14 6 . To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 99 95 94 55 33 62 33 17 51 81 88 77 96 84 63 9 4 16 . Engine 3 | . 14 11 8 3 1 6 2 . 2 5 5 3 3 3 1 . . . . Core 1 | . . . . 3 2 . . . . . . 1 1 1 6 . . . . Leg 10 | . . . 19 . 2 . . . 15 23 23 21 29 22 4 . . . . Wheel 2 | . 28 21 4 10 . . . . . . . . . . . . . . . Hover 2 | . . . . . 2 13 4 . . . . . . . 7 4 . . . Device 9 | . 13 27 17 12 4 5 6 4 9 11 11 8 10 14 4 . . . . Storage 5 | . 14 11 9 7 6 13 6 . 2 5 5 5 5 5 5 4 2 . . Processor 10 | . . . 9 7 6 6 6 12 16 17 17 17 17 11 9 . . . . Energy Gun 5 | . 7 12 4 4 2 10 3 . 3 10 17 11 3 3 9 . . 1 . Energy Cannon 1 | . . . . . . . . . . 4 5 3 5 4 . . . . . Ballistic Gun 5 | . 20 9 20 2 2 . . . . . . . 10 11 3 . . . . Naked Turns 197 | . . . . . . . . . . . . . . . . . 27 98 72 Heaviest Build 57 | 12 20 26 28 29 31 36 36 1 22 42 42 42 46 44 57 5 5 35 . Greatest Support 81 | 20 20 20 42 20 40 46 46 3 66 66 66 81 81 66 55 11 15 30 3 Greatest Overweight (x) 7 | . . 1 3 7 4 . 3 . . . . 1 . 1 4 . 1 3 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 9 10 10 10 10 10 5 5 6 8 8 8 8 8 8 8 6 5 5 Most Carried 10 | 4 10 10 10 10 10 10 9 4 5 4 5 6 8 8 5 5 7 5 3 Average Carried 5 | 2 8 9 9 7 7 9 4 3 4 3 4 4 7 7 3 5 4 3 3 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 8 8 8 8 8 8 8 8 5 5 5 Final Carried 10 | 4 10 9 10 7 8 9 3 3 4 4 5 6 8 4 5 5 5 3 3 Class Distribution -------------------- 44% | Mutant 21% | Scavenger-Mutant 17% | Scavenger-Gunner 7% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Matter Collected 2740 | 212 144 199 429 48 129 366 99 40 130 . 30 175 97 171 271 . . 200 . Remotely 133 | . . . . 48 85 . . . . . . . . . . . . . . Salvage Created 3000 | . 57 359 704 48 148 . 172 . 129 . 20 232 265 250 416 . . 200 . Parts 161 | . 9 20 44 1 9 . 6 . 3 . . 6 10 13 30 . . 10 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . 11 6 . 21 . . . . 10 . . . . . Prevented 6 | . . . . . . . . . 3 . 2 . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Combat Hostiles Destroyed 62 | . 3 7 17 1 3 . 6 . 2 . . 4 1 7 6 . . 5 . Melee 5 | . . . . . . . . . . . . 1 . . 2 . . 2 . Guns 50 | . 3 7 17 1 3 . 5 . 2 . . 2 1 4 2 . . 3 . Cannons 3 | . . . . . . . 1 . . . . . . 2 . . . . . Classes Destroyed 13 | . 2 3 4 . 1 . . . . . . . 2 1 . . . . . Worker 1 | . . . 1 . . . . . . . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . . . . . Watcher 6 | . 1 2 2 . 1 . . . . . . . . . . . . . . Swarmer 27 | . 3 . 8 . . . 5 . . . . . . 6 . . . 5 . Grunt 11 | . . 4 5 . . . . . 2 . . . . . . . . . . Duelist 2 | . . 1 . . . . 1 . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . Sentry 7 | . . 2 1 1 . . . . . . . . . 1 2 . . . . Demolisher 1 | . . . . . . . . . . . . . 1 . . . . . . Specialist 2 | . . . 2 . . . . . . . . . . . . . . . . Hunter 5 | . . . 1 . 2 . . . . . . . 2 . . . . . . Programmer 5 | . . . . . 1 . . . . . . . . . 4 . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . Butcher 3 | . . . . . . . . . . . . 3 . . . . . . . Best Kill Streak 6 | . 3 4 6 1 2 . 3 . 2 . . 2 1 4 2 . . 2 . Combat Bots Only 5 | . 2 2 5 1 1 . 3 . 2 . . 2 1 4 2 . . 2 . Max Kills in Single Turn 2 | . 1 1 2 1 2 . 1 . 1 . 1 1 1 1 1 . . 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Damage Taken 12161 | . 50 281 1021 372 641 172 1398 . 78 . 109 1131 84 1807 1914 . 518 2427 158 Core 4032 | . 17 89 169 55 90 19 608 . 29 . . 361 . 338 338 . 445 1316 158 Absorbed by Shields 53 | . . . . . . . . . . . . . . 53 . . . . . Regen/Repaired (Parts) 216 | . . . . . 128 . . . . . . . 88 . . . . . . Core Remaining (%) 67 | 100 93 77 69 92 . . . . 12 . . . . 30 70 . 65 . . Volleys Fired 294 | . 6 24 39 8 16 4 27 . 7 6 1 14 3 88 29 . . 22 . Largest 5 | . 2 2 3 3 4 2 2 . 1 4 4 4 5 5 4 . . 3 . Hottest 315 | . 46 100 125 128 163 150 150 . 75 315 315 315 226 226 225 . . 195 . Shots Fired 581 | . 12 48 115 20 34 8 39 . 7 11 4 29 15 117 85 . . 37 . Gun 464 | . 12 48 115 20 29 8 34 . 7 7 3 24 12 29 82 . . 34 . Cannon 109 | . . . . . . . 5 . . 4 1 5 3 88 . . . 3 . Launcher 8 | . . . . . 5 . . . . . . . . . 3 . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 274 | . 12 26 111 8 16 . 10 . . . . . 9 23 41 . . 18 . Thermal 212 | . . 22 4 12 1 8 29 . 7 11 4 20 3 88 . . . 3 . Explosive 5 | . . . . . 5 . . . . . . . . . . . . . . Electromagnetic 90 | . . . . . 12 . . . . . . 9 3 6 44 . . 16 . Robot Hit Streak 19 | . 3 15 14 19 5 3 6 . 3 6 8 4 5 11 16 . . 5 . Robot Miss Streak 13 | . 2 2 13 2 7 3 7 . 1 2 1 3 1 9 3 . . 4 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 332 | . 6 36 68 15 21 4 28 . 6 6 3 18 14 22 61 . . 24 . Core Hits 170 | . 4 15 38 8 17 2 14 . 5 2 . 8 11 13 18 . . 15 . Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . Critical Strikes 10 | . . . 1 1 . . 3 . . . . 1 1 1 1 . . 1 . Burn 5 | . . . 1 1 . . 3 . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 . . . . . Destroy 1 | . . . . . . . . . . . . . . . 1 . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . Sever 2 | . . . . . . . . . . . . 1 1 . . . . . . Melee Attacks 17 | . . . . . . . . . . . . 6 5 . 5 . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 17 | . . . . . . . . . . . . 6 5 . 5 . 1 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . 5 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6906 | . 93 468 1108 178 508 89 555 . 102 158 80 578 666 554 1313 . . 456 . Guns 5293 | . 93 468 1108 178 308 89 478 . 102 95 49 327 230 235 1128 . . 405 . Cannons 635 | . . . . . . . 63 . . 63 31 64 95 319 . . . . . Explosions 282 | . . . . . 200 . . . . . . 77 . . 5 . . . . Melee 617 | . . . . . . . . . . . . 110 341 . 166 . . . . Ramming 79 | . . . . . . . 14 . . . . . . . 14 . . 51 . Kinetic 3163 | . 93 283 1070 129 183 . 128 . . . . . 192 216 694 . . 175 . Thermal 1946 | . . 185 38 49 56 89 413 . 102 158 80 362 95 319 . . . . . Explosive 144 | . . . . . 144 . . . . . . . . . . . . . . Electromagnetic 957 | . . . . . 125 . . . . . . 106 38 19 439 . . 230 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 617 | . . . . . . . . . . . . 110 341 . 166 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 1 1 1 . . . . . 4 10 . . 8 8 Average Corruption 3 | . . . . . 1 1 1 1 . . . . . 2 4 . . 6 8 Corruption Purged 5 | . . . . . . . . . . . . . . 4 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 33 | . . . . . 1 4 4 . . . . . . 3 14 . . 5 2 Message Errors 6 | . . . . . . 1 1 . . . . . . 1 2 . . 1 . Matter Fused 9 | . . . . . . 1 1 . . . . . . 1 5 . . . 1 Heat Flow Errors 3 | . . . . . . . 1 . . . . . . . 1 . . 1 . Energy Discharges 4 | . . . . . . . . . . . . . . . 2 . . 2 . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . 1 . 1 . . . . . . 1 1 . . 1 1 Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 87 | . . . . . 6 . 5 . . . 22 54 . . . . . . . Projectiles 27 | . . . . . . . 5 . . . 22 . . . . . . . . Explosions 60 | . . . . . 6 . . . . . . 54 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 141 | . . . . . . . 7 . . . . 61 . . 51 . . 22 . Shots 9 | . . . . . . . . . . . . 1 . . 8 . . . . Rammed 21 | . . . . . . . 3 . . . . . . . 3 . . 15 . Targets Rammed 21 | . . . . . . . 3 . . . . . . . 3 . . 15 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 685 | . 180 . 12 228 93 265 317 . 5 174 174 685 187 321 222 . . 164 . Average Temperature 119 | . 105 . 7 147 36 91 139 . 5 55 87 326 83 99 74 . . 29 . Received Heat Transfer 1339 | . . 141 45 108 12 99 192 . 21 . . 396 . 226 45 . . 27 27 Effects 13 | . . . . . . . 1 . . . . 12 . . . . . . . Shutdowns 3 | . . . . . . . . . . . . 3 . . . . . . . Energy Bleed 3 | . . . . . . . 1 . . . . 2 . . . . . . . Matter Decay 3 | . . . . . . . . . . . . 3 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . Damage (major) 3 | . . . . . . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . . Parts Fried 7 | . . . . . . . . . . . . . . . 4 . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . 1 . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . 1 . 1 . . . . . Parts Melted 13 | . . 1 . 1 . . 3 . 3 . 1 . . 4 . . . . . Heat Transferred 4226 | . . 555 185 222 50 200 1200 . 185 248 124 607 150 500 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Peak Influence 559 | . 109 274 537 204 193 . . . . 559 . . . . 110 . 15 142 131 Initial 517 | . . 45 115 189 99 . . . . 517 . . . . 31 . . 8 71 Average 148 | . 33 169 273 190 95 . . . . 527 . . . . 47 . 5 96 108 Maximum Alert Level 2 | . . 1 2 1 . . . . . 2 . . . . . . . . . Low Security (%) 80 | 100 100 62 48 83 100 . . . . . . . . . 100 100 100 100 100 Level 1 7 | . . 37 20 16 . . . . . 4 . . . . . . . . . Level 2 12 | . . . 31 . . . . . . 95 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . 1 4 . 2 . 1 . . 5 . . . 1 4 . 1 . 1 Investigation 3 | . . . 1 . 1 . . . . 1 . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . . . 2 . . . . Reinforcement 10 | . . 1 3 . 1 . . . . 1 . . . . 2 . 1 . 1 Assault 2 | . . . . . . . 1 . . . . . . 1 . . . . . Garrison 3 | . . . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Distress Signals 26 | . 2 1 2 . 1 . . . . 1 . . . 18 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 193 | . 4 10 33 1 7 9 19 . 17 7 1 4 21 22 13 . 4 17 4 Peak Tracking Total 12 | . 2 4 10 1 2 4 11 . 5 4 1 4 12 12 4 . 4 8 3 Tactical Retreats 25 | . . . 1 . . 5 6 . 1 3 . . . 1 4 . 1 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Traps Triggered 5 | . . . 2 1 . 1 . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . 1 . . . . . 2 . 12 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Machines Disabled 8 | . 1 1 2 . 2 . . . 1 . . . . . 1 . . . . Max in Single Turn 1 | . 1 1 1 . 1 . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Machines Accessed 13 | . . . 3 . 2 1 . . 1 1 . . 2 . 2 1 . . . Terminals 7 | . . . 3 . 1 . . . 1 1 . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . 1 . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 28 | . . . 6 . 4 1 . . 5 2 . . 3 . 3 4 . . . Successful 19 | . . . 4 . 2 1 . . 5 1 . . 3 . 2 1 . . . Failed 9 | . . . 2 . 2 . . . . 1 . . . . 1 3 . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 11 | . . . 6 . 1 . . . . 2 . . . . 1 . . 1 . Terminals 18 | . . . 6 . 1 . . . 5 2 . . . . . 4 . . . Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . Repair Stations 4 | . . . . . 3 . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 12 | . . . 1 . . 1 . . 5 1 . . 3 . . 1 . . . Record 7 | . . . . . . . . . 5 . . . 2 . . . . . . Open Door 2 | . . . . . . 1 . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . . . . . . . . . . . . Terminals 3 | . . . 3 . . . . . . . . . . . . . . . . Botnet 3 | . . . 3 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . 2 . 2 . . . 1 1 . . . . 2 1 . . . Full Trace Events 2 | . . . 1 . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . . . . 128 . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . 8 . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . Time 22 | . . . . . 22 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Total Allies 11 | . . . . . . . . 11 . . . . . . . . . . . Largest Group 11 | . . . . . . . . 11 11 2 . . . . . . . . . Highest-Rated Group 364 | . . . . . . . . 364 364 74 . . . . . . . . . Highest-Rated Ally 41 | . . . . . . . . 41 41 38 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 106 | . . . . . . . . . 103 3 . . . . . . . . . Total Damage 2411 | . . . . . . . . . 2356 55 . . . . . . . . . Kills 22 | . . . . . . . . . 22 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 1 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 32 | . . . . . . . . . . 9 . . . . 23 . . . . Traps 3 | . . . . . . . . . . . . . . . 3 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . . . Items 22 | . . . . . . . . . . 8 . . . . 14 . . . . Machines 1 | . . . . . . . . . . . . . . . 1 . . . . Patrols 1 | . . . . . . . . . . 1 . . . . . . . . . Guards 3 | . . . . . . . . . . . . . . . 3 . . . . Exits 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Turns Passed 8408 | 49 177 355 500 183 650 606 314 703 690 315 190 436 699 1030 1010 2 57 370 72 Spaces Moved 7102 | 45 163 169 258 114 447 990 365 944 465 240 155 295 547 685 479 3 95 516 127 Core 1856 | 4 . . 4 2 105 . 226 944 227 . . . . . . . 56 161 127 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 2554 | . . . 168 7 85 . . . 206 240 155 295 547 685 166 . . . . Wheels 596 | 41 163 169 86 105 . . . . 32 . . . . . . . . . . Hover 1702 | . . . . . 257 990 139 . . . . . . . 313 3 . . . Flight 394 | . . . . . . . . . . . . . . . . . 39 355 . Fastest Speed 28 | 50 80 95 95 80 56 56 50 50 50 120 120 120 120 120 60 60 40 28 50 Average Speed 87 | 77 80 95 114 100 122 56 55 50 83 120 120 120 120 120 139 60 48 36 50 Slowest Speed 400 | 80 80 95 200 400 270 56 200 50 120 120 120 190 120 190 300 60 100 200 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . 3 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 41 | 4 32 20 27 6 13 92 58 87 79 5 52 47 78 70 10 . 88 19 10 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . . . . 1 . 1 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . 1 . Scrap Searched 12 | . . . . . . 2 2 4 1 . 1 . . 2 . . . . . Spaces Dug 41 | . . . . . . . . . . 2 . . . 39 . . . . . Terrain Destroyed 117 | . . . . . 23 . 2 . . 2 . 4 . 74 10 . . 2 . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 93 | . . . . . . . 2 . . 2 . 3 . 74 10 . . 2 . AOE 24 | . . . . . 23 . . . . . . 1 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Qua Total 8769 | 55 196 313 376 164 519 1031 436 1173 756 257 156 338 572 789 744 2 104 653 135 Wait 1089 | . 13 98 65 27 30 31 36 223 265 6 . 11 1 8 200 . 1 66 8 Move 7078 | 44 162 168 257 113 446 989 364 943 464 239 154 294 546 684 479 2 94 509 127 Hop 3 | . . . . . . . . . . . . . . . . . . 3 . Pick Up 53 | 4 6 3 2 2 4 2 . 1 3 2 1 1 4 . 6 . 3 9 . Fast Attach 73 | 6 3 1 1 5 5 2 . 3 8 2 . 8 4 1 12 . . 12 . Attach 53 | . . 2 1 7 10 1 4 1 4 1 . 2 . 5 7 . 2 6 . Detach 20 | . 2 . . 1 7 . 2 1 2 . . . . . 1 . 1 3 . Swap 37 | 1 2 11 8 1 1 1 . . 1 . . 2 5 1 3 . . . . Drop 27 | . 2 6 3 . . . . 1 2 1 . . 4 . . . . 8 . Fire 294 | . 6 24 39 8 16 4 27 . 7 6 1 14 3 88 29 . . 22 . Melee 17 | . . . . . . . . . . . . 6 5 . 5 . 1 . . Ram 20 | . . . . . . . 3 . . . . . . . 2 . . 15 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . 2 . . . . . Rewire 3 | . . . . . . 1 . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: [*Upp] / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/DSF -2/Research -2/Quarantine History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 50 | -11/Junkyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 10) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 563 | -9/Materials | Discovered new exit (range 4) 582 | -9/Materials | Entered another Materials area 582 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 815 | -8/Materials | Discovered new exit (range 18) 926 | -8/Materials | Build established: Skirmisher 1082 | -8/Materials | Entered Factory 1082 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1107 | -7/Factory | Lost 7 parts (1p2n1u3w) 1197 | -7/Factory | Discovered new exit (range 15) 1197 | -7/Factory | Discovered new exit (range 4) 1257 | -7/Factory | Lost 3 parts (2n1w) 1265 | -7/Factory | Entered another Factory area 1265 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1429 | -6/Factory | Repaired Flak Gun 1554 | -6/Factory | Lost 5 parts (1p1n1u2w) 1711 | -6/Factory | Build established: Mutant 1865 | -6/Factory | Cargo convoy interrupted 1880 | -6/Factory | Spotted B-75 Beast 1898 | -6/Factory | Discovered new exit (range 8) 1915 | -6/Factory | Entered Lower Caves 2493 | -6/Lower Caves | Discovered new exit (range 15) 2521 | -6/Lower Caves | Entered another Lower Caves area 2546 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2640 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 2667 | -6/Lower Caves | Core integrity fell below 50% 2683 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2752 | -6/Lower Caves | Learned Factory security intel 2827 | -6/Lower Caves | Core integrity fell below 20% 2832 | -6/Lower Caves | Discovered new exit (range 7) 2835 | -6/Lower Caves | Entered Zion 2843 | -6/Zion | Lost 3 parts (2u1w) 2853 | -6/Zion | System corruption cleaned by Quarantine Array 2921 | -6/Zion | Learned Factory terminal intel 2969 | -6/Zion | Gained Derelict followers 3019 | -6/Zion | Learned Factory emergency access door positions 3032 | -6/Zion | Given the Hacking Drone Bay 3033 | -6/Zion | Found Prototype Device 3033 | -6/Zion | Identified Hacking Drone Bay 3066 | -6/Zion | Found Prototype Energy Gun 3066 | -6/Zion | Identified Storm Laser 3121 | -6/Zion | Gained Derelict followers 3218 | -6/Zion | Imprinted 3220 | -6/Zion | Declared Zion's savior 3317 | -6/Zion | Discovered new exit (range 22) 3319 | -6/Zion | Learned 4 Factory zone layouts 3538 | -6/Zion | Entered Proximity Caves 3538 | -5/Proximity Caves | Accompanied by 11 allies 3636 | -5/Proximity Caves | Spotter reported a threat 3637 | -5/Proximity Caves | Spotted B-75 Beast 3644 | -5/Proximity Caves | Learned Factory stockpile data 3654 | -5/Proximity Caves | Spotter reported a threat 3661 | -5/Proximity Caves | Allies destroyed B-75 Beast 3771 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4001 | -5/Proximity Caves | Learned Factory security intel 4165 | -5/Proximity Caves | Discovered new exit (range 10) 4220 | -5/Proximity Caves | Build established: Scavenger-Mutant 4228 | -5/Proximity Caves | Entered Factory 4228 | -5/Factory | Accompanied by 2 allies 4228 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4229 | -5/Factory | Identified exit to Extension 4233 | -5/Factory | Loaded intel: 28 terminal locations 4292 | -5/Factory | Garrison activated, responded to threat 4511 | -5/Factory | Discovered new exit (range 6) 4528 | -5/Factory | Search patrols dispatched 4543 | -5/Factory | Entered Upper Caves 4603 | -5/Upper Caves | Spotted B-75 Beast 4716 | -5/Upper Caves | Discovered new exit (range 15) 4733 | -5/Upper Caves | Entered another Upper Caves area 4803 | -5/Upper Caves | Build established: Scavenger-Gunner 4958 | -5/Upper Caves | Ambushed by wild Derelicts 5098 | -5/Upper Caves | Lost 7 parts (1p1n1u4w) 5146 | -5/Upper Caves | Discovered new exit (range 17) 5169 | -5/Upper Caves | Entered Warlord 5170 | -5/Warlord | Identified exit to Proximity Caves 5380 | -5/Warlord | Visited the Vortex Lab 5395 | -5/Warlord | Warlord's base attacked by MAIN.C 5724 | -5/Warlord | Rebuked by Warlord 5745 | -5/Warlord | Warlord forces counterattacked 5765 | -5/Warlord | Spotted Striker 5768 | -5/Warlord | Spotted Executioner 5821 | -5/Warlord | Spotted Striker 5837 | -5/Warlord | Spotted Executioner 5868 | -5/Warlord | Entered Proximity Caves 5974 | -4/Proximity Caves | Spotted B-86 Titan 6379 | -4/Proximity Caves | Build established: Scavenger-Mutant 6520 | -4/Proximity Caves | Crushed by falling debris 6528 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6649 | -4/Proximity Caves | Lost 3 parts (1u2w) 6781 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 6839 | -4/Proximity Caves | Core integrity fell below 50% 6873 | -4/Proximity Caves | Discovered new exit (range 21) 6878 | -4/Proximity Caves | Lost 6 parts (1p2n2u1w) 6898 | -4/Proximity Caves | Entered Factory 6898 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7042 | -4/Factory | Found Prototype Launcher 7093 | -4/Factory | Identified Com. Tesla Bomb Launcher 7183 | -4/Factory | Fabricated Gamma Bomb Array (x1) 7259 | -4/Factory | Lost 5 parts (1p3n1w) 7520 | -4/Factory | Build established: Scavenger-Skirmisher 7541 | -4/Factory | Identified exit to Research 7771 | -4/Factory | Lost 5 parts (2p1n1u1w) 7800 | -4/Factory | System corruption reached 10% 7908 | -4/Factory | Entered Research 7908 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 7910 | -3/Research | Identified exit to DSF 7910 | -3/Research | Entered DSF 7930 | -3/DSF | Additional patrols routed to DSF 7958 | -3/DSF | Discovered new exit (range 16) 7967 | -3/DSF | Entered Research 7967 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7971 | -2/Research | Lost 14 parts (1p3n3u7w) 8064 | -2/Research | Core integrity fell below 50% 8105 | -2/Research | Lost 6 parts (1p5w) 8149 | -2/Research | Spotted B-90 Cyclops 8288 | -2/Research | Released all parts (3) 8289 | -2/Research | Core integrity fell below 20% 8314 | -2/Research | Lost 6 parts (1p4n1w) 8334 | -2/Research | Discovered new exit (range 7) 8337 | -2/Research | Entered Quarantine 8409 | -2/Quarantine | Destroyed by Y-72 Warden with Railgun Last Messages --------------- [ Retrieving vulnerable data list... ] [ 1 : Depthwide Sectors/-1 ] [ 2 : Prototype Schematics ] [ 3 : Guard Positions ] [ 4 : Depthwide Sectors/0 ] 08323_ Slug penetrates Wall. 08334_ EXIT=FOUND [Achievement: Streaker] LOCATION=UNKNOWN AMBIENT_HEAT=-20 GOAL=ESCAPE 08343_ System corrupted: Component data lost. 08361_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08373_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q013. 08377_ System corrupted: Matter fused (-7). 08379_ Slug penetrates Wall. 08391_ Penetrated by Slug. 08398_ Slug penetrates Quantum Separator. 08409_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????#####?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????## ##?????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ????????##@##?????????????????????? | | ????????# ! #?????????????????????? | | ????????# #??????################ | | ????????# #??????# | | ??######## ##??????# | | ??# # #???????# | | ??#"""" #Y######### | | ??#"""" + ###+####### | | ??#"""" #### # # | | ??#"""" *#??# """"""" # """" # | | ??# #??# """"""" # ""R"" # | | ??########??# """"""" # "" "" # | | ????????????# # # | | ????????????# # # | | ????????????#### ### # # | | ??????????######+### # # | | ??????????# # ########### | | ??????????# # #?????????? | | ??????????# # #?????????? | | ??????????# """ # #?????????? | | ??????????# "*" + #?????????? | | ??????????# """ # #?????????? | | ??????????# " "" # #?????????? | | ??????????# """"" # #?????????? | | ??????????# ######?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 37 Energy Capacity 350 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gamma Bomb Array | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Adventurer Charge!!! Dangerous Findings Fist Fight I'm Back, Baby! Slippery One Streaker Use The Force Challenges ------------ None Game ------ Seed RecyclingProtonRecalibrator Manual? 0 Play Time 03:06:31 Cumulative 37.5 hours Start 2024.01.03 @ 17:55:08 End 2024.01.12 @ 22:17:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9106b12-0700-417a-a047-832d7ce5d432