Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.29 @ 03:37:39 Player: Delta Epsilon Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (3199) 3199 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-553) -553 TOTAL SCORE: 8481 Bonus ------- Follower Combat Kills 123 Friendly Fire -676 Cogmind --------- Core Integrity 1135/1150 Matter 295/300 Energy 4/100 System Corruption 0% Temperature Cool (0) Movement Hovering (60) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Gravmag Array Cooled VTOL Module > --- UTILITY (11) ----- Weight Redist. System Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scanner Seismic Detector Advanced Targeting Computer Advanced Transmission Jammer System Shield Advanced System Shield > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (5) ---- Advanced ECM Suite Hardened Light Armor Plating Tractor Beam Hacking Drone Bay (1/1) Advanced Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag Array Cooled VTOL Module Cooled Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Spectral Analyzer Advanced Signal Interpreter Advanced Targeting Computer Improved Reaction Control System System Shield Advanced System Shield Improved Corruption Screen > --- WEAPON ----------- Improved Remote Datajack Phasing Sabre > --- INVENTORY -------- Neutrino Core High-capacity Matter Pod Advanced Targeting Computer Transmission Jammer Tractor Beam Hacking Drone Bay Bore Cannon Heavy Missile Launcher Phasing Sabre [Rating: 81] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . 4 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . 1 1 Utility 9 | . . 2 . 2 1 . . . 3 1 Weapon . | . . . . . . . . . . . Parts Attached 179 | 8 8 19 4 16 75 5 11 8 23 2 Power 19 | 1 1 . . 4 4 2 . 2 5 . Engine 12 | 1 1 . . 2 4 2 . 2 . . Core 7 | . . . . 2 . . . . 5 . Reactor . | . . . . . . . . . . . Propulsion 30 | 2 . 6 . 2 14 . 1 . 5 . Treads 4 | . . 1 . 2 1 . . . . . Leg 14 | 2 . 3 . . 8 . 1 . . . Wheel 3 | . . 1 . . 2 . . . . . Hover 2 | . . . . . . . . . 2 . Flight 7 | . . 1 . . 3 . . . 3 . Utility 58 | 2 1 4 2 6 21 2 9 . 9 2 Device 24 | 1 . 3 2 2 7 . 2 . 5 2 Storage 3 | 1 1 . . . 1 . . . . . Processor 13 | . . 1 . 1 2 2 6 . 1 . Hackware 2 | . . . . . . . 1 . 1 . Protection 16 | . . . . 3 11 . . . 2 . Artifact . | . . . . . . . . . . . Weapon 72 | 3 6 9 2 4 36 1 1 6 4 . Energy Gun 16 | 2 1 4 . 2 7 . . . . . Energy Cannon 10 | . 1 . . 1 8 . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . Ballistic Cannon 8 | . 4 3 . . . . . 1 . . Launcher 9 | . . . 2 . 5 1 . 1 . . Special Weapon 8 | . . . . . 7 . . . 1 . Impact Weapon 11 | . . 1 . 1 9 . . . . . Slashing Weapon 8 | . . . . . . . 1 4 3 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . 2 3 . . 1 . 7 . 2 . Corrupted Parts 4 | 1 . . . 2 1 . . . . . System Corruption 9 | 1 . . . 7 1 . . . . . Parts Lost 37 | . . 2 . 2 16 1 . 2 11 3 Power 5 | . . . . 1 1 . . 1 1 1 Propulsion 8 | . . . . . 3 1 . . 3 1 Utility 18 | . . 1 . 1 9 . . 1 5 1 Weapon 6 | . . 1 . . 3 . . . 2 . Highest Loss Streak 6 | . . 1 . 2 5 1 . 1 6 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 89 88 90 91 86 78 74 64 73 Engine 6 | . 14 11 11 3 6 7 7 5 . . Treads 3 | . . 3 11 11 3 . . . . . Leg 7 | . 28 12 . . 10 . . . . . Wheel 1 | . . 2 . . 2 . . . . . Flight 4 | . . . . . . 16 15 15 10 9 Device 15 | . 14 21 22 19 16 16 7 7 9 16 Storage 7 | . 14 11 11 9 7 7 7 7 4 . Processor 16 | . . 4 11 16 18 21 23 23 19 21 Hackware 1 | . . . . . . . . 7 7 10 Protection 5 | . . . . 7 7 7 7 6 . . Energy Gun 2 | . 4 . 12 14 1 . . . . . Energy Cannon 1 | . . . . . 4 . . . . . Ballistic Cannon 3 | . 19 19 . . . . . . . . Impact Weapon 2 | . . 1 . 1 6 7 . . . . Slashing Weapon 1 | . . . . . . . 6 . 1 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 12 34 35 34 46 57 27 21 26 29 21 Greatest Support 49 | 20 20 20 20 40 49 23 17 17 26 26 Greatest Overweight (x) 11 | . 1 11 1 2 5 1 2 1 4 1 Average Overweight (x) . | . . 1 1 1 . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 10 10 10 5 Average Capacity 13 | 7 12 15 15 15 14 10 10 10 9 5 Most Carried 15 | 1 9 15 15 15 15 10 10 10 10 5 Average Carried 12 | . 4 11 15 14 14 9 9 9 9 4 Final Capacity 15 | 8 15 15 15 15 10 10 10 10 5 5 Final Carried 15 | 1 8 15 15 15 10 10 10 10 4 5 Class Distribution -------------------- 84% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Matter Collected 3241 | 282 79 722 344 168 988 122 119 106 311 . Remotely . | . . . . . . . . . . . Salvage Created 3689 | 109 180 651 56 559 1449 136 . 92 433 24 Parts 174 | 5 15 45 12 21 47 2 . 2 23 2 Haulers Intercepted 5 | . . 4 . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 1 . 2 . . Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 64 | . 6 12 3 8 22 5 . 1 6 1 Melee 18 | . . . . 2 9 . . . 6 1 Guns 4 | . 1 . . 3 . . . . . . Cannons 17 | . 2 11 . . 4 . . . . . AOE 15 | . 3 1 3 . 3 4 . 1 . . Classes Destroyed 13 | 2 2 4 . 1 3 . . . 1 . Worker 2 | . . 2 . . . . . . . . Builder 3 | . . . . . 3 . . . . . Tunneler 10 | 1 . 3 2 1 3 . . . . . Hauler 5 | . . 4 . 1 . . . . . . Recycler 8 | 1 . 2 . . 4 . . . 1 . Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . . . . 1 1 . . . . . Watcher 5 | . 1 2 . 1 1 . . . . . Swarmer 17 | . . 3 3 . 6 1 . 1 2 1 Grunt 19 | . 6 2 . 5 3 3 . . . . Sentry 15 | . . 7 . 3 4 1 . . . . Hunter 2 | . . . . . . . . . 2 . Programmer 11 | . . . . . 9 . . . 2 . Thug 3 | . . . . . 3 . . . . . Best Kill Streak 4 | 2 4 3 3 4 4 4 . 1 1 1 Combat Bots Only 4 | . 4 2 3 4 4 4 . 1 1 1 Max Kills in Single Turn 3 | 1 3 2 3 1 3 2 . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 1 3 . 3 2 . 1 . . Melee 1 | . . . . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Damage Taken 5601 | . 127 375 100 452 2444 45 . 505 1352 201 Core 1255 | . 56 45 . 99 375 17 . 173 475 15 Absorbed by Shields 169 | . . . . . 169 . . . . . Redirected to Shielding 100 | . . . . . . . . . 100 . Regen/Repaired (Parts) 16 | . . . . . . . 16 . . . Core Remaining (%) 69 | 100 77 . 88 82 . . . 19 52 . Volleys Fired 180 | 6 14 74 4 23 49 7 . 2 1 . Largest 2 | 2 2 2 1 2 2 1 . 1 1 . Hottest 110 | 80 78 78 45 110 110 39 . 57 7 . Shots Fired 288 | 12 28 137 4 43 53 8 . 2 1 . Gun 73 | 12 14 . 2 40 5 . . . . . Cannon 188 | . 14 137 . 3 33 . . 1 . . Launcher 13 | . . . 2 . 2 8 . 1 . . Special 14 | . . . . . 13 . . . 1 . Kinetic 161 | 2 21 137 . . . . . 1 . . Thermal 36 | 4 . . . . 32 . . . . . Explosive 13 | . . . 2 . 2 8 . 1 . . Electromagnetic 64 | 6 7 . 2 43 6 . . . . . Robot Hit Streak 9 | 9 5 8 4 9 8 3 . 4 1 . Robot Miss Streak 4 | 1 3 4 2 2 2 1 . 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 267 | 10 15 59 2 35 113 4 . 4 24 1 Core Hits 102 | 3 9 26 5 14 28 8 . 2 6 1 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 26 | . . . . 3 22 1 . . . . Critical Strikes 34 | . 1 5 . 3 23 1 . . 1 . Blast 6 | . 1 5 . . . . . . . . Smash 27 | . . . . 3 23 1 . . . . Sever 1 | . . . . . . . . . 1 . Melee Attacks 210 | . . 2 . 9 118 1 32 9 33 6 Impact 130 | . . 2 . 9 118 1 . . . . Slashing 80 | . . . . . . . 32 9 33 6 Piercing . | . . . . . . . . . . . Sneak Attacks 16 | . . 1 . . 13 . . . 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9429 | 118 558 1567 190 958 4223 402 . 250 1119 44 Guns 798 | 118 93 . 33 525 29 . . . . . Cannons 2069 | . 191 1234 . 69 564 . . 11 . . Explosions 1394 | . 274 202 157 82 243 360 . 76 . . Melee 5163 | . . 130 . 282 3387 42 . 163 1115 44 Ramming 5 | . . 1 . . . . . . 4 . Kinetic 1478 | 20 213 1234 . . . . . 11 . . Thermal 990 | 22 . 202 32 82 652 . . . . . Explosive 990 | . 274 . 125 . 155 360 . 76 . . Electromagnetic 803 | 76 71 . 33 594 29 . . . . . Impact 3841 | . . 130 . 282 3387 42 . . . . Slashing 1322 | . . . . . . . . 163 1115 44 Piercing . | . . . . . . . . . . . Highest Corruption 16 | 1 1 . . 7 16 16 16 . 1 . Average Corruption 4 | 1 1 . . 6 4 16 16 . 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . 7 . Effects 134 | 1 5 . . 11 93 10 9 . 5 . Message Errors 27 | 1 . . . 3 18 2 1 . 2 . Matter Fused 38 | . 2 . . 2 29 3 2 . . . Heat Flow Errors 21 | . 2 . . . 15 . 1 . 3 . Energy Discharges 17 | . 1 . . 1 11 2 2 . . . Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 20 | . . . . 4 12 1 3 . . . Data Loss (major) 3 | . . . . 1 2 . . . . . Misfires 2 | . . . . . 1 1 . . . . Alerts 5 | . . . . . 4 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1883 | . 56 82 . 114 1426 76 . . 129 . Projectiles 82 | . . 43 . . 39 . . . . . Explosions 192 | . 56 39 . . 63 34 . . . . Melee 1609 | . . . . 114 1324 42 . . 129 . Knockbacks 25 | . 5 8 . . 12 . . . . . Impact 12 | . . . . . 12 . . . . . Kinetic 13 | . 5 8 . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 136 | . . . 87 25 14 8 . . 2 . Shots 5 | . . . 2 1 1 1 . . . . Rammed 2 | . . 1 . . . . . . 1 . Targets Rammed 2 | . . 1 . . . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 317 | 72 278 90 11 171 311 4 317 9 185 . Average Temperature 64 | 33 69 20 10 47 97 2 128 5 81 . Received Heat Transfer 971 | . 75 114 . 198 389 15 . 108 72 . Effects 4 | . . . . . 3 . 1 . . . Shutdowns 1 | . . . . . . . 1 . . . Interference 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 26 | 2 . . . 5 19 . . . . . Impact Corruptions 67 | . . . . 4 62 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . Heat Transferred 1261 | 50 . 100 50 50 1011 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Peak Influence 489 | 10 313 389 277 283 489 . . . 244 145 Initial 128 | . 6 81 128 107 17 . . . 81 60 Average 147 | 2 184 161 247 79 165 . . . 110 82 Maximum Alert Level 2 | . 1 1 1 1 2 . . . 1 . Low Security (%) 69 | 100 70 63 15 92 60 . . . 89 100 Level 1 30 | . 29 36 84 7 37 . . . 10 . Level 2 . | . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 2 . . 2 9 . . 1 3 . Investigation 2 | . 1 . . . . . . . 1 . Extermination 11 | . . . . . 9 . . . 2 . Reinforcement 3 | . 1 . . 2 . . . . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Distress Signals 7 | . 1 1 . 1 . . . . 4 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 160 | . 13 29 3 15 41 6 1 21 24 7 Peak Tracking Total 10 | . 5 5 3 3 5 4 1 10 6 4 Tactical Retreats 17 | . . 1 . 2 3 1 . 6 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Traps Triggered 14 | . 1 2 . . 9 . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Disabled 19 | . 3 3 . 4 8 . . . 1 . Max in Single Turn 2 | . 2 2 . 1 2 . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Accessed 23 | . 1 5 . 4 8 . . . 5 . Terminals 16 | . 1 5 . 3 4 . . . 3 . Fabricators 2 | . . . . . 1 . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . 1 3 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 58 | . 7 12 . 9 18 . . . 12 . Successful 28 | . 5 9 . 3 5 . . . 6 . Failed 30 | . 2 3 . 6 13 . . . 6 . Catastrophic 7 | . . 2 . 2 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 42 | . 6 9 . 9 12 . . . 6 . Terminals 44 | . 7 12 . 7 10 . . . 8 . Fabricators 5 | . . . . . 2 . . . 3 . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . . . . 2 6 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 15 | . 2 6 . 1 3 . . . 3 . Record 1 | . . . . . 1 . . . . . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 7 | . 1 5 . . . . . . 1 . Open DSF 1 | . . . . . . . . . 1 . Terminal Index 2 | . 1 . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . 1 . . . 2 . Network Status 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 9 | . 3 3 . 2 1 . . . . . Terminals 8 | . 3 3 . 2 . . . . . . Track 3 | . 1 1 . 1 . . . . . . Detonate 2 | . 1 1 . . . . . . . . Operators 3 | . 1 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Mask 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 19 | . 1 4 . 4 8 . . . 2 . Full Trace Events 2 | . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 152 | . . . . . . . . . 152 . Total Part Build Rating 5 | . . . . . . . . . 5 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 9 | . . . . . 8 . . . 1 . Non-combat 9 | . . . . . 8 . . . 1 . Combat . | . . . . . . . . . . . Robot Hacks Applied 12 | . . . . . 11 . . . 1 . parse_system 1 | . . . . . . . . . 1 . no_distress 2 | . . . . . 2 . . . . . find_chute 3 | . . . . . 3 . . . . . find_recycling 6 | . . . . . 6 . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total Allies 5 | . . . . . 3 . . . 2 . Largest Group 3 | . . . . . 3 . . . 2 . Highest-Rated Group 192 | . . . . . 93 . . . 192 . Highest-Rated Ally 96 | . . . . . 31 . . . 96 . Total Orders 2 | . . . . . . . . . 2 . RETURN 2 | . . . . . . . . . 2 . Ally Attacks 31 | . . . . . . . . . 31 . Total Damage 932 | . . . . . . . . . 932 . Kills 8 | . . . . . . . . . 8 . Allies Corrupted 2 | . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Robot Analysis Total 7 | . 1 5 . . . . . . 1 . Derelict Logs Recovered 4 | . . . 1 . . . 1 2 . . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Turns Passed 14583 | 98 748 1814 375 1608 5558 235 2064 496 1474 113 Spaces Moved 8614 | 61 411 764 151 488 2655 253 1734 810 1141 146 Core 74 | 7 . 4 . . . . 2 . 61 . Treads 1156 | . . 97 151 488 420 . . . . . Legs 2596 | 54 411 402 . . 1729 . . . . . Wheels 270 | . . 261 . . 9 . . . . . Hover 601 | . . . . . . . . . 455 146 Flight 3917 | . . . . . 497 253 1732 810 625 . Fastest Speed 26 | 50 120 120 240 160 34 34 37 37 26 60 Average Speed 136 | 111 154 175 240 263 169 80 112 39 86 61 Slowest Speed 600 | 120 190 600 240 320 330 112 150 112 250 110 Overloaded Moves 7 | . . . . . . . . . 7 . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 13 | . . . . . 3 . . 7 3 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 5 49 49 29 26 32 39 86 82 17 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 4 | . . . . . . 3 . 1 . . Spaces Dug 33 | . . 3 . 1 23 . 1 4 1 . Terrain Destroyed 275 | . 40 45 25 8 61 76 1 18 1 . Melee 18 | . . . . 1 11 . 1 4 1 . Projectile 7 | . . 6 . . 1 . . . . . AOE 250 | . 40 39 25 7 49 76 . 14 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total 10777 | 75 497 1097 161 753 3420 273 1811 963 1568 159 Wait 1460 | . 50 208 1 200 485 4 14 132 362 4 Move 8580 | 60 410 764 150 487 2648 252 1733 796 1134 146 Hop 12 | . . . . . 3 . . 6 3 . Pick Up 53 | . 7 14 . 8 16 . 5 . 2 1 Fast Attach 92 | 8 2 11 . 10 29 2 10 2 16 2 Attach 36 | . 2 4 . 2 12 2 1 6 7 . Detach 33 | 1 4 5 . . 2 2 7 7 5 . Swap 52 | . 4 4 4 4 34 1 . . 1 . Drop 68 | . 4 11 2 10 24 2 9 3 3 . Fire 180 | 6 14 74 4 23 49 7 . 2 1 . Melee 210 | . . 2 . 9 118 1 32 9 33 6 Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 8) 386 | -10/Materials | Discovered new exit (range 9) 847 | -10/Materials | Entered another Materials area 847 | -9/Materials | Evolved 2 slots: Utility x2 2058 | -9/Materials | Discovered new exit (range 14) 2262 | -9/Materials | Discovered new exit (range 13) 2661 | -9/Materials | Entered Mines 2793 | -9/Mines | Learned 4 Materials zone layouts 3005 | -9/Mines | Discovered new exit (range 14) 3036 | -9/Mines | Entered Materials 3036 | -8/Materials | Evolved 2 slots: Utility x2 3037 | -8/Materials | Identified exit to Factory 4434 | -8/Materials | Discovered exit to Factory (range 10) 4644 | -8/Materials | Entered Factory 4644 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6604 | -7/Factory | Lost 5 parts (4u1w) 7586 | -7/Factory | Allied Derelicts emerged from ambush trap array 7702 | -7/Factory | Build established: Scavenger-Mutant 8028 | -7/Factory | Discovered new exit (range 14) 8174 | -7/Factory | Identified exit to Lower Caves 8417 | -7/Factory | Build established: Mutant 9279 | -7/Factory | Build established: Scavenger-Mutant 9594 | -7/Factory | System corruption reached 10% 9667 | -7/Factory | Core integrity fell below 50% 9726 | -7/Factory | Lost 5 parts (1n3u1w) 9887 | -7/Factory | Build established: Mutant 10202 | -7/Factory | Entered Lower Caves 10250 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10432 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10436 | -7/Lower Caves | Identified exit to Zion 10437 | -7/Lower Caves | Entered Zion 10529 | -6/Zion | Discovered new exit (range 11) 10606 | -6/Zion | Received a visual enhancement algorithm 10622 | -6/Zion | System corruption cleaned by Quarantine Array 10658 | -6/Zion | Learned Factory terminal intel 10690 | -6/Zion | Found Prototype Processor 10690 | -6/Zion | Identified Exp. Core Analyzer 10704 | -6/Zion | Found Prototype Processor 10704 | -6/Zion | Identified Exp. Terrain Scan Processor 10707 | -6/Zion | Found Prototype Processor 10707 | -6/Zion | Identified Exp. Target Analyzer 10718 | -6/Zion | Found Prototype Processor 10718 | -6/Zion | Identified Spectral Analyzer 10877 | -6/Zion | Given the Hacking Drone Bay 11113 | -6/Zion | Found Prototype Device 11113 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 11318 | -6/Zion | Given A8's code to call for help 11502 | -6/Zion | Discovered new exit (range 3) 11506 | -6/Zion | Identified exit to Deep Caves 11781 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11846 | -6/Zion | Found Prototype Device 11862 | -6/Zion | Identified Hacking Drone Bay 12500 | -6/Zion | Identified exit to Proximity Caves 12501 | -6/Zion | Entered Proximity Caves 12543 | -5/Proximity Caves | Learned Factory terminal intel 12882 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12896 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12957 | -5/Proximity Caves | Core integrity fell below 20% 12986 | -5/Proximity Caves | Learned location of Armory (-3) 12993 | -5/Proximity Caves | Discovered new exit (range 10) 12996 | -5/Proximity Caves | Identified exit to Factory 12997 | -5/Proximity Caves | Entered Factory 12997 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 12998 | -5/Factory | Identified exit to Upper Caves 12999 | -5/Factory | Loaded intel: 26 terminal locations 13170 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 13744 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13751 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13813 | -5/Factory | Discovered new exit (range 9) 14439 | -5/Factory | Lost 6 parts (1p3u2w) 14470 | -5/Factory | Identified exit to Factory 14471 | -5/Factory | Entered another Factory area 14471 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14472 | -4/Factory | Loaded intel: 28 terminal locations 14584 | -4/Factory | Self-destructed Last Messages --------------- 14437_ P-70 Sage Mic. Fission Core severed. 14439_ System corrupted: Heat flow error (+214). 14442_ Acquired 20 matter. 14449_ Acquired Seismic Detector. 14453_ Acquired Hrd. Light Armor Plating. 14456_ Acquired 20 matter. 14470_ EXIT=IDENTIFIED: FACTORY PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE Loading Factory terminal intel (x28)... 14476_ Acquired Adv. Datajack. 14507_ Acquired Adv. Transmission Jammer. 14527_ Acquired Adv. Terrain Scanner. 14561_ VTOL Module destroyed. 14566_ S-27 Virus destroyed. 14578_ Neutrino Core destroyed. 14580_ ALERT: All DSF locations entering lockdown mode. 14581_ Imp. Corruption Screen destroyed. 14582_ R-10 Processor collects Autogun. 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"" """"""" # ## """ """ | | ????????????## """"""" # ## | | ?????????????# ] # ############# | | ?????????????###############+### #???????????? | | ????????????????#?????????????? #???????????" | | ?????????????????#????????????? ##???#??????" | | ??????????????????????????????? #???????????" | | ??????????????????????????????? #???????????? | | ?????????????????????????????? #???????????? | | ??????????????????????????????########???????????? | | ???????????????? ???????????? ????##?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 6 Corruption Block 15 Armor Coverage 300 Power Shielding 33 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 73 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Defensive Hacking 24 Item Schematics ----------------- Cld. Cesium-ion Thruster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionAssembledShielding Manual? 0 Play Time 01:28:49 Cumulative 45.2 hours Start 2023.01.29 @ 01:56:56 End 2023.01.29 @ 03:37:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b6cb975-af8c-416d-8fa4-7ea54c112d96