Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 13:11:54 Player: Omewes Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (116) 580 Value Destroyed (3576) 3576 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1451) 1451 TOTAL SCORE: 11987 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 633 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -270 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Signal Interpreter Experimental Transmission Jammer Compact Ion Cannon Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Antigrav System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Gravity Neutralizing Apparatus Experimental Signal Interpreter Makeshift Terrain Scanner Experimental Transmission Jammer Improved Maneuvering Thrusters Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Power Maul > --- INVENTORY -------- Fission Core Improved Cooling System Medium Storage Unit Compact Battery Improved Sensor Array Improved Signal Interpreter Makeshift Terrain Scan Processor Transmission Jammer Hacking Suite Hacking Drone Bay Cooled Particle Cannon Compact Ion Cannon Advanced Plasma Cannon Long-range Missile Launcher [Rating: 92] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun Heavy Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Slots Evolved 10 | . . 2 2 . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . 1 . . 1 . . . . . . . . . 1 . Utility 6 | . . 1 2 . 1 . . . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 207 | 6 10 37 7 26 28 1 . . 6 17 1 12 2 5 25 24 Power 20 | 1 2 5 . 1 2 . . . . 1 . . . . 5 3 Engine 14 | 1 2 5 . . 2 . . . . 1 . . . . 3 . Core 4 | . . . . 1 . . . . . . . . . . 1 2 Reactor 2 | . . . . . . . . . . . . . . . 1 1 Propulsion 45 | 2 3 10 1 7 9 . . . . 4 1 . . . 3 5 Treads 2 | . . 2 . . . . . . . . . . . . . . Leg 26 | 2 3 8 1 7 5 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 17 | . . . . . 4 . . . . 4 1 . . . 3 5 Flight . | . . . . . . . . . . . . . . . . . Utility 82 | 1 2 9 5 7 10 1 . . . 7 . 12 2 2 12 12 Device 40 | . 1 7 1 3 7 1 . . . 2 . 3 1 1 5 8 Storage 13 | 1 1 . . 1 . . . . . 1 . 5 . . 2 2 Processor 6 | . . . 1 2 . . . . . 1 . . . . 2 . Hackware 2 | . . . . . . . . . . . . . . . 2 . Protection 21 | . . 2 3 1 3 . . . . 3 . 4 1 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 60 | 2 3 13 1 11 7 . . . 6 5 . . . 3 5 4 Energy Gun 25 | . . 10 1 8 3 . . . 2 . . . . . . 1 Energy Cannon 13 | . . . . . 2 . . . . 3 . . . 2 4 2 Ballistic Gun 8 | 2 3 3 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 7 | . . . . 3 . . . . 2 . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 2 . . . . . 1 Slashing Weapon 4 | . . . . . 2 . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 . 2 . . . . . 2 . . 1 . 3 4 Parts Lost 33 | . . 12 . 3 1 . . . 2 . . 1 . . 2 12 Power 5 | . . 2 . . . . . . . . . . . . 1 2 Propulsion 9 | . . 2 . . . . . . 2 . . . . . . 5 Utility 8 | . . 2 . 2 1 . . . . . . 1 . . . 2 Weapon 11 | . . 6 . 1 . . . . . . . . . . 1 3 Highest Loss Streak 7 | . . 4 . 2 1 . . . 2 . . 1 . . 1 7 Average Slot Usage (%) 92 | . 85 94 97 98 99 100 100 100 100 88 86 85 86 86 92 89 Engine 5 | . 12 10 9 3 3 7 7 7 7 6 6 6 6 6 7 . Core 1 | . . . . 5 3 . . . . . . . . . 3 6 Leg 10 | . 26 23 27 27 26 . . . . . . . . . . . Hover 12 | . . . . . 3 30 30 30 30 18 13 13 13 13 21 24 Device 20 | . 8 15 16 18 22 23 23 23 23 24 26 22 23 20 17 21 Storage 9 | . 14 11 9 9 7 7 7 7 7 6 13 13 13 13 11 11 Processor 6 | . . . 6 12 10 7 7 7 7 6 6 6 6 6 8 4 Protection 6 | . . 6 11 4 3 7 7 7 7 10 6 9 9 12 5 3 Energy Gun 5 | . . 13 18 17 8 7 7 7 5 . . . . . . 2 Energy Cannon 3 | . . . . . 5 . . . . 5 6 6 6 5 4 2 Ballistic Gun 1 | . 23 8 . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 5 6 6 6 6 5 4 Naked Turns 40 | . . . . . . . . . . . . . . . . 40 Heaviest Build 75 | 13 16 30 34 28 40 35 34 34 36 47 47 56 56 57 66 75 Greatest Support 80 | 20 20 40 33 38 80 36 36 36 36 60 56 68 56 68 72 80 Greatest Overweight (x) 2 | . 1 2 1 . 1 . . . 1 2 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 8 8 8 8 8 8 8 8 8 12 12 14 14 14 16 20 Average Capacity 10 | 5 6 8 8 8 8 8 8 8 8 8 12 13 14 14 15 15 Most Carried 16 | 2 6 8 8 8 8 8 8 8 8 11 12 14 14 14 16 16 Average Carried 9 | 1 2 5 8 7 7 8 8 8 8 7 10 12 13 13 14 13 Final Capacity 16 | 6 8 8 8 8 8 8 8 8 8 12 12 14 14 14 16 4 Final Carried 14 | 2 6 8 8 8 8 8 8 8 8 11 11 14 14 13 13 4 Class Distribution -------------------- 51% | Scavenger-Mutant 16% | Ninja 13% | Mutant 9% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Ninja | -7/Lower Caves Ninja | -7/Lower Caves Ninja | -7/Data Miner Ninja | -6/Proximity Caves Scavenger-Ninja | -6/Factory Scavenger-Ninja | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Ninja | -5/Factory Mutant | -5/Extension Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Matter Collected 2809 | 326 100 631 90 365 265 . 20 . 162 170 10 120 . 85 280 185 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5174 | 155 100 1347 192 1051 754 . . . 96 510 . 69 . 140 467 293 Parts 227 | 11 8 60 9 52 35 . . . 3 13 . 3 . 12 13 8 Haulers Intercepted 13 | . . 2 . 4 1 . . . . 3 . . . . 3 . Recyclers Shooed 8 | 1 . 2 . 2 1 . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 3 . . 3 . . 3 . 25 . . Prevented 5 | . . . . . . . . . 3 . . . . 2 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Combat Hostiles Destroyed 77 | . 2 23 3 21 9 . . . 5 1 . 1 . 4 6 2 Guns 46 | . 2 22 3 12 6 . . . 1 . . . . . . . Cannons 13 | . . . . . 3 . . . . 1 . 1 . 2 4 2 AOE 17 | . . . . 9 . . . . 4 . . . . 2 2 . Classes Destroyed 13 | 2 2 5 . 3 1 . . . . . . . . . . . Worker 2 | . . 1 . . 1 . . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . . Tunneler 5 | 4 . . . . . . . . . 1 . . . . . . Hauler 13 | . . 2 . 4 1 . . . . 3 . . . . 3 . Recycler 9 | 1 . 2 . 1 3 . . . . 1 . . . . . 1 Operator 3 | . . 1 . 2 . . . . . . . . . . . . Watcher 6 | . 1 . 1 1 1 . . . . . . . . . 1 1 Swarmer 18 | . . . . 5 3 . . . 4 . . . . 2 4 . Grunt 38 | . 2 18 2 10 1 . . . 1 . . . . . 2 2 Brawler 1 | . . 1 . . . . . . . . . . . . . . Sentry 11 | . . 4 1 4 2 . . . . . . . . . . . Hunter 5 | . . . . 2 1 . . . . . . 1 . 1 . . Programmer 4 | . . . . . 2 . . . . 1 . . . 1 . . Best Kill Streak 5 | 3 2 4 2 5 3 . . . 3 1 . 1 . 2 4 2 Combat Bots Only 5 | . 2 3 2 5 2 . . . 3 1 . 1 . 2 3 2 Max Kills in Single Turn 2 | 1 1 1 1 2 1 . . . 2 1 . 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . 2 . . . . 2 1 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Damage Taken 6647 | . 257 1317 198 947 615 . . . 253 171 . 191 . 233 514 1951 Core 1603 | . 42 212 29 173 70 . . . 40 . . 18 . 11 90 918 Absorbed by Shields 87 | . . . . . . . . . . . . . . . . 87 Core Remaining (%) 78 | 100 83 47 . 63 . . . . 84 . . . . 96 . . Volleys Fired 325 | 11 11 104 12 55 45 . 1 . 15 13 . 5 . 10 17 26 Largest 2 | 2 2 2 2 2 2 . 1 . 1 1 . 1 . 1 1 2 Hottest 188 | 40 40 121 119 119 160 . 50 . 50 65 . 90 . 90 90 188 Shots Fired 519 | 22 21 182 24 97 84 . 1 . 15 13 . 5 . 10 15 30 Gun 401 | 22 21 182 24 86 43 . 1 . 7 . . . . . . 15 Cannon 96 | . . . . . 41 . . . . 13 . 5 . 9 13 15 Launcher 22 | . . . . 11 . . . . 8 . . . . 1 2 . Special . | . . . . . . . . . . . . . . . . . Kinetic 134 | 22 21 91 . . . . . . . . . . . . . . Thermal 336 | . . 75 24 86 81 . . . . 13 . 5 . 9 13 30 Explosive 22 | . . . . 11 . . . . 8 . . . . 1 2 . Electromagnetic 27 | . . 16 . . 3 . 1 . 7 . . . . . . . Robot Hit Streak 28 | 9 8 28 10 12 7 . . . 4 4 . 2 . 3 5 4 Robot Miss Streak 4 | 1 1 2 2 2 3 . . . 2 3 . 4 . 3 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 404 | 17 18 143 17 68 58 . . . 8 19 . 3 . 6 25 22 Core Hits 197 | 6 6 53 8 53 22 . . . 10 4 . 1 . 4 10 20 Critical Hits 3 | . 1 . . . . . . . . . . . . . 1 1 Critical Kills 1 | . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . . 1 Melee Attacks 80 | . . . . . . . 5 . 10 18 2 . . 1 39 5 Impact 65 | . . . . . . . . . . 18 2 . . 1 39 5 Slashing 15 | . . . . . . . 5 . 10 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . 5 . . . . 4 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10966 | 220 233 1917 308 2087 1177 . . . 685 1135 . 158 . 473 1569 1004 Guns 4904 | 220 233 1908 308 1213 631 . . . 93 . . . . . . 298 Cannons 1799 | . . . . . 503 . . . . 314 . 158 . 282 189 353 Explosions 2276 | . . . . 874 43 . . . 592 . . . . 191 576 . Melee 1890 | . . . . . . . . . . 821 . . . . 804 265 Ramming 97 | . . 9 . . . . . . . . . . . . . 88 Kinetic 1427 | 220 233 974 . . . . . . . . . . . . . . Thermal 5060 | . . 773 308 1213 1131 . . . 41 314 . 158 . 282 189 651 Explosive 2192 | . . . . 874 . . . . 551 . . . . 191 576 . Electromagnetic 300 | . . 161 . . 46 . . . 93 . . . . . . . Impact 1890 | . . . . . . . . . . 821 . . . . 804 265 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . 4 . . . . . . . 1 1 1 1 . 4 4 Average Corruption 2 | . . 2 . . . . . . . 1 1 1 1 . 4 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 41 | . . 4 . . . . . . . 2 . 1 . . 16 18 Message Errors 12 | . . 1 . . . . . . . 2 . 1 . . 5 3 Matter Fused 6 | . . . . . . . . . . . . . . . . 6 Heat Flow Errors 5 | . . . . . . . . . . . . . . . 4 1 Energy Discharges 5 | . . 1 . . . . . . . . . . . . 2 2 Data Loss (minor) 8 | . . 1 . . . . . . . . . . . . 2 5 Targeting Errors 4 | . . 1 . . . . . . . . . . . . 2 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . Overload Shots 15 | . . . . . . . . . . . . 5 . 9 1 . Effects 3 | . . . . . . . . . . . . . . . 3 . Meltdown 3 | . . . . . . . . . . . . . . . 3 . Overflow Damage 489 | . . . . 23 7 . . . 47 190 . . . 18 168 36 Projectiles 18 | . . . . . . . . . . 18 . . . . . . Explosions 134 | . . . . 23 7 . . . 47 . . . . 18 39 . Melee 337 | . . . . . . . . . . 172 . . . . 129 36 Knockbacks 7 | . . 1 . . . . . . . 1 . . . . 2 3 Impact 7 | . . 1 . . . . . . . 1 . . . . 2 3 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 224 | . . 1 . 37 26 . . . 35 . . . . 22 67 36 Shots 8 | . . . . 2 1 . . . 2 . . . . 1 2 . Rammed 29 | . . 2 . . . . . . . . . . . . . 27 Targets Rammed 30 | . . 3 . . . . . . . . . . . . . 27 Kicked 1 | . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 487 | . 6 165 108 116 433 . 10 . 50 12 . . . 262 382 487 Average Temperature 95 | . 3 58 44 47 108 . 7 . 20 9 . . . 101 125 111 Received Heat Transfer 1865 | . 135 648 99 351 114 . . . 6 12 . . . . 153 347 Effects 10 | . . . . . 1 . . . . . . . . . 1 8 Shutdowns 2 | . . . . . 1 . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 2 . . . . 2 . Impact Corruptions 11 | . . . . . . . . . . 6 . . . . 4 1 Robots Melted 1 | . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . Parts Melted 14 | . . 5 . 4 3 . . . . . . . . . . 2 Heat Transferred 9126 | . . 1834 666 2442 2226 . . . 50 370 . 150 . 250 259 879 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Peak Influence 826 | 25 103 389 265 826 412 . . . . 164 . . . . 548 641 Initial 375 | . 16 42 122 111 375 . . . . . . . . . 18 268 Average 256 | 10 52 217 172 597 330 . . . . 46 . . . . 125 348 Maximum Alert Level 3 | . . 1 1 3 2 . . . . . . . . . 2 2 Low Security (%) 43 | 100 100 41 76 6 . . . . . 100 . . . . 87 14 Level 1 42 | . . 58 23 9 98 . . . . . . . . . . 62 Level 2 11 | . . . . 53 1 . . . . . . . . . 12 23 Level 3 3 | . . . . 31 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . 3 1 5 3 . . . . 4 . . . . 1 3 Investigation 3 | . . 1 . 1 . . . . . . . . . . . 1 Extermination 4 | . . . . . 2 . . . . 2 . . . . . . Reinforcement 13 | . . 2 1 4 1 . . . . 2 . . . . 1 2 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . 1 . . . . 1 . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Distress Signals 14 | . . 3 . 3 1 . . . . . . . . . 3 4 Communications Jammed 54 | . . . . . 1 . . . . 7 . . . . 6 40 Distress Signals 46 | . . . . . . . . . . . . . . . 6 40 Times Spotted 193 | . 5 42 7 30 16 . . . 8 14 . 3 . 2 24 42 Peak Tracking Total 16 | . 4 6 3 8 3 . . . 4 3 . 4 . 1 9 16 Tactical Retreats 27 | . . 2 . 4 1 . . . . 2 . 2 . . 7 9 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Traps Triggered 15 | . 6 3 . 1 . . . . . . . . . . . 5 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Machines Disabled 6 | . . . . 1 2 . . . . . . . . 1 . 2 Max in Single Turn 1 | . . . . 1 1 . . . . . . . . 1 . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Machines Accessed 33 | . 1 4 2 3 8 . . 4 . 5 1 1 . 1 3 . Terminals 20 | . 1 4 2 2 6 . . . . 5 . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . 2 . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . 1 . Total Hacks 104 | . 2 14 10 7 14 . . 27 . 16 6 1 . 1 6 . Successful 67 | . 1 9 5 4 5 . . 27 . 5 6 1 . 1 3 . Failed 37 | . 1 5 5 3 9 . . . . 11 . . . . 3 . Catastrophic 7 | . . 1 . . 3 . . . . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 100 | . 1 9 3 5 4 . . . . 16 . . . . 26 36 Terminals 57 | . 2 14 10 4 11 . . . . 16 . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 2 . Repair Stations 5 | . . . . . 3 . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 3 . . . . . . . . . . 2 . Terminal Hacks 50 | . . 6 4 . 2 . . 27 . 3 6 1 . 1 . . Record 18 | . . . . . . . . 11 . . 6 . . 1 . . Part Schematic 7 | . . . . . . . . 6 . 1 . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . . . . . . Dispatch Records 2 | . . 2 . . . . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . . . Recall Reinforcements 3 | . . 2 . . . . . . . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . 1 . . . . . . . . . 1 . Scan Component 2 | . . . . . 1 . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 3 1 4 2 . . . . 2 . . . . . . Terminals 12 | . 1 3 1 3 2 . . . . 2 . . . . . . Track 8 | . 1 3 1 2 . . . . . 1 . . . . . . Botnet 2 | . . . . . 1 . . . . 1 . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 3 2 3 8 . . . . 5 . . . . 2 . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . 7 . . . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . 6 . 1 . . . . 11 13 Parts Built 1 | . . . . . . . . . . . . . . . 1 . Matter 384 | . . . . . . . . . . . . . . . 384 . Time 102 | . . . . . . . . . . . . . . . 102 . Total Part Build Rating 8 | . . . . . . . . . . . . . . . 8 . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . . . . 10 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Total Allies 38 | . . . . . . . . . 1 . 2 . 10 . 4 21 Largest Group 16 | . . . . . . . . . 1 . 2 . 10 10 2 16 Highest-Rated Group 540 | . . . . . . . . . 94 . 51 . 321 321 170 540 Highest-Rated Ally 156 | . . . . . . . . . 94 . 31 . 39 39 85 156 Zionite Dispatches 6 | . . . . . . . . . . . . . . . 3 3 Heavy 1 | . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . 1 Infowar Resupply 2 | . . . . . . . . . . . . . . . 1 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . 1 . Total Orders 8 | . . . . . . . . . . . . . 2 1 4 1 DROP 3 | . . . . . . . . . . . . . . . 2 1 EXPLORE 3 | . . . . . . . . . . . . . 1 1 1 . RETURN 2 | . . . . . . . . . . . . . 1 . 1 . Ally Attacks 217 | . . . . . . . . . 15 . . . . 71 . 131 Total Damage 3990 | . . . . . . . . . 429 . . . . 1109 . 2452 Kills 25 | . . . . . . . . . 2 . . . . 9 . 14 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 . . 2 . . 1 . 2 . . Drone Launches 4 | . . . . . . . . . . . . . 1 1 2 . Drone Recoveries 4 | . . . . . . . . . . . . . 1 1 2 . Decoded 0b10 Intel 10 | . . . . . . . . . . . . . . . 10 . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . Items 7 | . . . . . . . . . . . . . . . 7 . Machines 1 | . . . . . . . . . . . . . . . 1 . Guards 1 | . . . . . . . . . . . . . . . 1 . Zionite Intel Received 8 | . . . . . . . . . . . . . . . 4 4 Component Stockpiles 2 | . . . . . . . . . . . . . . . 1 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Turns Passed 9383 | 119 319 1097 268 716 1328 213 183 40 531 793 204 724 682 447 788 931 Spaces Moved 8602 | 70 218 516 169 325 855 297 225 83 632 911 330 834 867 455 908 907 Core 39 | 13 . . . . . . . . . . . . . . . 26 Treads 25 | . . 25 . . . . . . . . . . . . . . Legs 1937 | 57 218 491 169 325 677 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 6601 | . . . . . 178 297 225 83 632 911 330 834 867 455 908 881 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 120 120 120 120 48 48 48 48 48 52 52 56 56 56 48 44 Average Speed 69 | 107 120 130 120 120 108 48 48 48 48 63 55 56 56 56 48 47 Slowest Speed 180 | 120 150 180 150 120 130 48 48 48 116 176 56 56 56 56 52 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 39 45 17 53 24 52 42 70 57 20 54 82 89 62 25 83 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . 1 1 . 1 . 1 . . . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . 2 . 2 . 1 5 1 2 . . Spaces Dug 65 | . . . . . . . 5 . 29 7 2 . . . 22 . Terrain Destroyed 250 | . . . . 67 4 . 5 . 97 7 2 2 . 25 39 2 Melee 45 | . . . . . . . 5 . 10 7 2 . . . 21 . Projectile 11 | . . . . . . . . . . . . 2 . 4 3 2 AOE 194 | . . . . 67 4 . . . 87 . . . . 21 15 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Total 11361 | 89 250 757 209 560 1175 366 289 82 823 1083 347 1081 1064 635 1180 1371 Wait 1723 | 1 6 64 17 121 214 69 59 . 159 101 10 222 191 162 164 163 Move 8586 | 69 217 515 168 324 854 296 224 82 631 910 329 833 866 454 907 907 Hop . | . . . . . . . . . . . . . . . . . Pick Up 71 | 2 5 9 . 9 9 . . . . 8 2 6 2 1 9 9 Fast Attach 85 | 6 8 19 6 6 12 . . . 2 10 . . 1 . 7 8 Attach 39 | . 1 7 . 3 5 . . . . 1 1 1 1 1 10 8 Detach 25 | . . 6 . 1 2 . . . . 1 1 . . . 10 4 Swap 83 | . 1 11 1 17 11 1 . . 4 6 . 11 . 4 8 8 Drop 110 | . 1 19 5 19 23 . . . 2 15 2 3 3 2 9 7 Fire 325 | 11 11 104 12 55 45 . 1 . 15 13 . 5 . 10 17 26 Melee 80 | . . . . . . . 5 . 10 18 2 . . 1 39 5 Ram 27 | . . . . . . . . . . . . . . . . 27 Kick 2 | . . 2 . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . Escape Stasis 22 | . . . . 5 . . . . . . . . . . . 17 Rewire 182 | . . . . . . . . . . . . . . . . 182 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Extension (discovered 2 exits: [*Fac] / [*Cet]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 8) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 774 | -9/Materials | Lost 4 parts (1p1n1u1w) 857 | -9/Materials | Lost 3 parts (1p1u1w) 878 | -9/Materials | Build established: Scavenger-Mutant 1133 | -9/Materials | Lost 3 parts (3w) 1518 | -9/Materials | Discovered new exit (range 16) 1532 | -9/Materials | Core integrity fell below 50% 1536 | -9/Materials | Entered another Materials area 1536 | -8/Materials | Evolved 2 slots: Utility x2 1669 | -8/Materials | Identified exit to Storage 1804 | -8/Materials | Entered Storage 2483 | -8/Storage | Discovered new exit (range 10) 2517 | -8/Storage | Identified exit to Factory 2520 | -8/Storage | Entered Factory 2520 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3246 | -7/Factory | Discovered new exit (range 11) 3279 | -7/Factory | Identified exit to Factory 3817 | -7/Factory | Discovered new exit (range 8) 3819 | -7/Factory | Identified exit to Lower Caves 3848 | -7/Factory | Entered Lower Caves 3860 | -7/Lower Caves | Encountered a Warlord checkpoint 4050 | -7/Lower Caves | Discovered new exit (range 8) 4052 | -7/Lower Caves | Identified exit to Lower Caves 4057 | -7/Lower Caves | Learned 12 Factory zone layouts 4061 | -7/Lower Caves | Entered another Lower Caves area 4124 | -7/Lower Caves | Build established: Ninja 4243 | -7/Lower Caves | Discovered new exit (range 2) 4243 | -7/Lower Caves | Identified exit to Data Miner 4244 | -7/Lower Caves | Entered Data Miner 4244 | -7/Data Miner | Discovered new exit (range 6) 4254 | -7/Data Miner | Met Data Miner 4264 | -7/Data Miner | Learned location of Section 7 (-2) 4264 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4272 | -7/Data Miner | Received God Mode back door access code from Data Miner 4283 | -7/Data Miner | Identified exit to Proximity Caves 4284 | -7/Data Miner | Entered Proximity Caves 4291 | -6/Proximity Caves | Learned 4 Factory zone layouts 4569 | -6/Proximity Caves | Escorted by Enhanced Grunt 4592 | -6/Proximity Caves | Spotted B-75 Beast 4632 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4809 | -6/Proximity Caves | Discovered exit to Factory (range 15) 4815 | -6/Proximity Caves | Entered Factory 4815 | -6/Factory | Evolved 2 slots: Utility x2 4816 | -6/Factory | Identified exit to Factory 5299 | -6/Factory | Identified exit to Lower Caves 5483 | -6/Factory | Build established: Scavenger-Ninja 5608 | -6/Factory | Entered Lower Caves 5745 | -6/Lower Caves | Learned location of Armory (-3) 5745 | -6/Lower Caves | Learned Research emergency access door positions 5745 | -6/Lower Caves | Learned Research garrison access intel 5748 | -6/Lower Caves | A Commander dispatched an escort 5792 | -6/Lower Caves | Discovered new exit (range 7) 5801 | -6/Lower Caves | Identified exit to Lower Caves 5812 | -6/Lower Caves | Entered another Lower Caves area 5812 | -6/Lower Caves | Accompanied by 2 allies 5813 | -6/Lower Caves | Commander's escort returned to base 5813 | -6/Lower Caves | Commander's escort returned to base 5911 | -6/Lower Caves | Learned 4 Factory zone layouts 5944 | -6/Lower Caves | Discovered exit to Factory (range 14) 6191 | -6/Lower Caves | Build established: Scavenger-Mutant 6528 | -6/Lower Caves | Discovered new exit (range 8) 6533 | -6/Lower Caves | Identified exit to Zion 6536 | -6/Lower Caves | Entered Zion 6568 | -6/Zion | Discovered new exit (range 15) 6635 | -6/Zion | System corruption cleaned by Quarantine Array 6741 | -6/Zion | Given the Hacking Drone Bay 6743 | -6/Zion | Found Prototype Device 6743 | -6/Zion | Identified Hacking Drone Bay 6807 | -6/Zion | Given A8's code to call for help 6828 | -6/Zion | Gained Derelict followers 6937 | -6/Zion | Imprinted 6939 | -6/Zion | Declared Zion's savior 7128 | -6/Zion | Identified exit to Proximity Caves 7218 | -6/Zion | Entered Proximity Caves 7218 | -5/Proximity Caves | Accompanied by 10 allies 7262 | -5/Proximity Caves | Learned Factory trap positions 7373 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 7639 | -5/Proximity Caves | Discovered exit to Factory (range 12) 7665 | -5/Proximity Caves | Entered Factory 7665 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7667 | -5/Factory | Loaded intel: 96 trap records 7782 | -5/Factory | Retrieved Zion intel report: Active Terminals 7783 | -5/Factory | Zion Infowar Resupply teleported in 7786 | -5/Factory | Found Prototype Processor 7786 | -5/Factory | Identified Exp. Signal Interpreter 7801 | -5/Factory | Discovered new exit (range 16) 7829 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7924 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7937 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7938 | -5/Factory | Zion Heavy squad teleported in 8014 | -5/Factory | Zion Hacking Resupply teleported in 8264 | -5/Factory | Build established: Ninja 8355 | -5/Factory | Local fabrication network quarantined 8383 | -5/Factory | Fabricated Exp. Transmission Jammer (x1) 8452 | -5/Factory | Identified exit to Extension 8453 | -5/Factory | Entered Extension 8456 | -5/Extension | Disrupted transfer network 8621 | -5/Extension | Zion Light squad teleported in 8747 | -5/Extension | Zion Demo squad teleported in 8827 | -5/Extension | Rescued a captive Derelict 8828 | -5/Extension | Zion Infowar Resupply teleported in 8844 | -5/Extension | Rescued a captive Derelict 8845 | -5/Extension | Rescued a captive Derelict 8854 | -5/Extension | Spotted B-75 Beast 9118 | -5/Extension | Allies destroyed B-75 Beast 9121 | -5/Extension | Spotted B-75 Beast 9240 | -5/Extension | Retrieved Zion intel report: Unaware Schematics 9242 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 9271 | -5/Extension | Retrieved Zion intel report: Component Schematics 9279 | -5/Extension | Rescued A7 9299 | -5/Extension | Retrieved Zion intel report: Prototype Stockpiles 9312 | -5/Extension | Incoming investigation squad redirected 9319 | -5/Extension | Lost 7 parts (1p3n1u2w) 9340 | -5/Extension | Enhanced Grunt warped into view, answering call for help 9344 | -5/Extension | Released all parts (8) 9345 | -5/Extension | Enhanced Grunt warped into view, answering call for help 9363 | -5/Extension | Core integrity fell below 50% 9376 | -5/Extension | Core integrity fell below 20% 9378 | -5/Extension | Discovered new exit (range 10) 9379 | -5/Extension | Discovered new exit (range 6) 9384 | -5/Extension | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09364_ Slammed into H-66 Slayer. 09365_ H-66 Slayer knocked back. 09365_ Penetrated by Slug. 09366_ Slammed into H-66 Slayer. 09366_ H-66 Slayer knocked back. 09367_ Slammed into H-66 Slayer. 09368_ Slug penetrates Wall. 09369_ Slammed into H-66 Slayer. 09370_ Destabilizing: Core damaged (-30). 09371_ Slammed into H-66 Slayer. 09371_ Penetrated by Slug. 09372_ Slammed into H-66 Slayer. 09375_ Penetrated by Slug. 09375_ G-50 Soldier destroyed. 09375_ Slammed into H-66 Slayer. 09378_ EXIT=FOUND 09379_ Slammed into H-66 Slayer. 09379_ EXIT=FOUND 09380_ Slammed into H-66 Slayer. 09384_ Penetrated by Slug. 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