Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 15:39:35

Player: Btuck

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1328)     1328
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4983

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             597/1000
Matter                     260/300
Energy                     60/150
System Corruption          7%
Temperature                Warm (108)
Movement                   Walking (190) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
          Micro Fission Core
>               --- PROPULSION (4) ---
       Enhanced Flexi-carbon Leg
>               --- UTILITY (8) ------
       Advanced Heat Sink
   Experimental Heat Sink
          Large Storage Unit
                Hacking Suite
                Hacking Suite
                Hacking Suite
>               --- WEAPON (4) -------
          Heavy Laser
     Long-range Proton Cannon
>               --- INVENTORY (15) ---
                Ion Engine
          Light Angular Momentum Engine
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Advanced Heat Sink
  High-capacity Matter Pod (200)

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
   Experimental Heat Sink
          Large Storage Unit
                Hacking Suite
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
          Heavy Laser
     Long-range Proton Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Angular Momentum Engine
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Advanced Heat Sink
  High-capacity Matter Pod
[Rating: 64]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               Heavy Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Rec Fac 
Slots Evolved              10   | .   .   .   .   10  
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  6    | .   .   .   .   6   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             47   | 8   11  1   7   20  
  Power                    6    | 2   1   .   1   2   
    Engine                 5    | 2   1   .   1   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   4   .   3   6   
    Treads                 .    | .   .   .   .   .   
    Leg                    15   | 2   4   .   3   6   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 2   4   1   1   6   
    Device                 4    | 1   .   .   1   2   
    Storage                3    | 1   1   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               3    | .   .   .   .   3   
    Protection             4    | .   3   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   2   .   2   6   
    Energy Gun             4    | .   .   .   .   4   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          7    | 2   2   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
Parts Lost                 20   | .   .   1   5   14  
  Power                    2    | .   .   .   1   1   
  Propulsion               6    | .   .   .   2   4   
  Utility                  3    | .   .   1   1   1   
  Weapon                   9    | .   .   .   1   8   
  Highest Loss Streak      4    | .   .   1   4   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            8    | .   8   9   7   10  
  Power                    .    | .   .   1   .   1   
  Propulsion               1    | .   .   2   .   3   
  Utility                  3    | .   3   2   2   4   
  Weapon                   3    | .   3   4   3   1   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             6    | .   1   .   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  3    | .   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 99  59  
  Engine                   11   | .   14  14  13  3   
  Leg                      26   | .   28  28  28  22  
  Device                   4    | .   .   .   12  7   
  Storage                  12   | .   14  14  14  5   
  Protection               8    | .   13  14  1   .   
  Energy Gun               1    | .   .   .   .   8   
  Ballistic Gun            23   | .   27  28  28  7   
Peak Build Rating          64   | 7   11  10  14  64  
  Average Rating           17   | 5   10  9   11  46  
  On Entrance              8    | .   7   10  10  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 14  28  22  23  44  
  Greatest Support         112  | 20  20  20  25  112 
  Greatest Overweight (x)  1    | .   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  15  
  Average Capacity         10   | 7   8   10  10  14  
  Most Carried             13   | 1   10  10  9   13  
  Average Carried          8    | .   8   9   7   10  
  Final Capacity           15   | 8   10  10  10  15  
  Final Carried            10   | 1   10  9   9   8   

 Class Distribution 
--------------------
 64% | Mutant
 24% | Scavenger-Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -7/Recycling
 Scavenger-Mutant | -5/Factory

 Resources                      | -11 -10 -10 -7  -5  
-----------                Run  | Yrd Mat Sub Rec Fac 
Matter Collected           1735 | 291 775 129 152 388 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1610 | 87  665 175 152 531 
  Parts                    99   | 9   42  18  5   25  
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           3    | 2   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      19   | .   .   19  .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Rec Fac 
Combat Hostiles Destroyed  35   | .   17  6   3   9   
  Guns                     35   | .   17  6   3   9   
Classes Destroyed          11   | 2   5   2   1   1   
  Worker                   4    | 2   .   .   .   2   
  Tunneler                 3    | 2   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Turret                   2    | .   .   2   .   .   
  Watcher                  4    | .   3   .   .   1   
  Swarmer                  12   | .   6   5   .   1   
  Grunt                    18   | .   11  .   .   7   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   1   2   .   
Best Kill Streak           6    | 2   6   4   1   4   
  Combat Bots Only         5    | .   5   4   1   3   
Max Kills in Single Turn   2    | 1   1   2   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  
Hostile Shots Fired        353  | .    65   72   82   134  
  Missed                   96   | .    20   29   19   28   
  Hits                     257  | .    45   43   63   106  
    Melee                  4    | .    .    .    1    3    
    Projectile             253  | .    45   43   62   103  
  Critical Strikes         5    | .    1    .    .    4    
  Part Disruptions         1    | .    .    .    .    1    
Damage Taken               3373 | .    479  345  482  2067 
  Core                     593  | .    60   39   91   403  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         62   | 100  .    .    24   .    
Volleys Fired              140  | 10   58   15   13   44   
  Largest                  4    | 2    2    2    2    4    
  Hottest                  226  | 40   46   46   51   226  
Shots Fired                309  | 19   116  30   26   118  
  Gun                      306  | 19   116  30   26   115  
  Cannon                   3    | .    .    .    .    3    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  241  | 19   116  30   26   50   
  Thermal                  65   | .    .    .    .    65   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    3    
  Robot Hit Streak         12   | 3    10   6    11   12   
  Robot Miss Streak        9    | 4    6    5    9    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    1    2    .    4    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           211  | 9    80   20   20   82   
  Core Hits                119  | 5    44   13   14   43   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 2    | .    1    .    .    1    
  Critical Strikes         4    | .    1    .    .    3    
    Burn                   1    | .    .    .    .    1    
    Destroy                3    | .    1    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3352 | 100  1132 281  354  1485 
  Guns                     3267 | 100  1113 281  350  1423 
  Cannons                  31   | .    .    .    .    31   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  54   | .    19   .    4    31   
  Kinetic                  2473 | 100  1113 281  350  629  
  Thermal                  794  | .    .    .    .    794  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          31   | .    .    .    .    31   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    7    
  Average Corruption       7    | .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  15   | .    .    .    .    15   
    Message Errors         5    | .    .    .    .    5    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    
  Impact                   1    | .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             9    | .    3    .    3    3    
  Kicked                   9    | .    3    .    3    3    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        263  | .    35   8    22   263  
  Average Temperature      46   | .    14   6    8    72   
  Received Heat Transfer   1245 | .    195  192  120  738  
  Effects                  1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         1665 | .    .    .    .    1665 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Rec Fac 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             132  | 10  132 .   64  98  
  Initial                  64   | .   6   .   64  .   
  Average                  30   | 2   42  .   6   27  
Influence Increases        1132 | 20  505 205 74  328 
  Destroy 0b10 Robot/C     740  | .   340 160 60  180 
  Destroy 0b10 Robot/NC    70   | 20  35  .   .   15  
  Destroy Leader           102  | .   80  .   .   22  
  Successful Hack          38   | .   20  .   14  4   
  Destroy Structure        2    | .   .   .   .   2   
  Lose Combat Pursuer      180  | .   30  45  .   105 
Influence Decreases        1132 | 10  491 94  209 328 
  Entered New Map          87   | .   4   12  71  .   
  Time Decay               885  | 10  487 72  94  222 
  Lost Part                160  | .   .   10  44  106 
Squads Dispatched          6    | .   3   .   .   3   
  Investigation            2    | .   1   .   .   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            3    | .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Rec Fac 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | .   28  9   3   23  
  Peak Tracking Total      6    | .   5   6   1   4   
  Tactical Retreats        8    | .   2   1   .   5   

 Traps                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Rec Fac 
Traps Triggered            3    | .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  
----------                 Run  | Yrd Mat Sub Rec Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Rec Fac 
Machines Accessed          10   | .   4   .   4   2   
  Terminals                8    | .   4   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                24   | .   14  .   6   4   
  Successful               13   | .   8   .   2   3   
  Failed                   11   | .   6   .   4   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   5   .   1   .   
  Terminals                20   | .   14  .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             10   | .   8   .   2   .   
  Robot Analysis           4    | .   4   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         2    | .   1   .   1   .   
  Maintenance Status       1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   4   .   1   1   
  Full Trace Events        4    | .   3   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -7  -5  
------------               Run  | Yrd Mat Sub Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -5  
--------                   Run  | Yrd Mat Sub Rec Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Rec Fac 
Active Infowar (turns)     920  | 31  30  .   723 136 
  Terrain                  859  | .   .   .   723 136 
  Seismic                  61   | 31  30  .   .   .   
Robot Analysis Total       4    | .   4   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -5   
-------------              Run  | Yrd  Mat  Sub  Rec  Fac  
Turns Passed               3973 | 116  2091 170  809  787  
Spaces Moved               1939 | 69   955  65   423  427  
  Core                     7    | 7    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1932 | 62   955  65   423  427  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  120  
  Average Speed            165  | 112  188  190  163  120  
  Slowest Speed            190  | 120  190  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 5    93   6    88   8    
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -5   
---------                  Run  | Yrd  Mat  Sub  Rec  Fac  
Total                      2418 | 86   1134 82   513  603  
  Wait                     186  | .    75   2    24   85   
  Move                     1935 | 68   954  64   422  427  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  27   | .    13   .    4    10   
  Fast Attach              27   | 7    8    .    .    12   
  Attach                   20   | .    .    1    6    13   
  Detach                   10   | .    3    .    1    6    
  Swap                     8    | 1    5    .    1    1    
  Drop                     17   | .    15   .    .    2    
  Fire                     140  | 10   58   15   13   44   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     9    | .    3    .    3    3    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   39   | .    .    .    39   .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves
-7/Recycling
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  656 | -10/Materials | Discovered new exit (range 14)
  773 | -10/Materials | Discovered new exit (range 15)
 1131 | -10/Materials | Discovered new exit (range 8)
 2060 | -10/Materials | Discovered new exit (range 9)
 2196 | -10/Materials | Discovered new exit (range 7)
 2208 | -10/Materials | Entered Subcaves
 2212 | -10/Subcaves  | Learned location of Zion (-6)
 2325 | -10/Subcaves  | Discovered new exit (range 9)
 2378 | -10/Subcaves  | Entered Recycling
 2420 | -7/Recycling  | Core integrity fell below 50%
 2498 | -7/Recycling  | Lost 4 parts (1p2n1u)
 2751 | -7/Recycling  | Build established: Scavenger-Mutant
 3166 | -7/Recycling  | Discovered new exit (range 10)
 3187 | -7/Recycling  | Entered Factory
 3187 | -5/Factory    | Evolved 10 slots: Propulsion x2, Utility x6, Weapon x2
 3356 | -5/Factory    | Lost 4 parts (1n1u2w)
 3400 | -5/Factory    | Discovered new exit (range 14)
 3610 | -5/Factory    | Lost 3 parts (3w)
 3974 | -5/Factory    | Self-destructed

 Last Messages 
---------------
  detected, Programmers report to Factory Zone
  2N.
03873_ System corrupted: Component data lost.
03879_ Acquired Mic. Fission Core.
03889_ System corrupted: Matter fused (-5).
03909_ System corrupted: FCS attempts to trigger
  Hvy. Laser.
03909_ System corrupted: Hvy. Laser misfires.
03925_ Connecting with Garrison Access... <x2>
>>Seal
  Access door sealed.
03954_  D8:S7ZYAC&TIJ7QHJW7RDS5OXG2 HYYW
03956_ Hvy. Laser destroyed.
03962_ K-01 Serf cleans the Fusion Modulator.
03968_ Enh. Flexi-carbon Leg destroyed.
03969_ System corrupted: Enh. Flexi-carbon Leg
  rejected.
03970_ R-10 Processor collects Enh. Flexi-carbon
  Leg.
03974_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Offensive Hacking          30

 Item Schematics 
-----------------
 Enh. Flexi-carbon Leg | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              PhasingHypercooledWartreads
  Manual?         0
Play Time         00:32:41
  Cumulative      67.5 hours
  Start           2025.06.06 @ 15:10:01
  End             2025.06.06 @ 15:39:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          39
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/TamsynBold
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7797334a-7bf2-4a4e-96b2-f184f0a14b59