Cogmind - Beta 16 --- EXPLORER MODE // 2026.01.16 @ 10:01:21 Player: K.K.Y. Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (125) 625 Value Destroyed (4539) 4539 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1719) 1719 TOTAL SCORE: 11043 Bonus ------- Delivered SUBCON Basin 2000 Friendly Fire -281 Cogmind --------- Core Integrity 0/1000 Matter 106/300 Energy 500/500 System Corruption 2% Temperature Cool (9) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Energy Well Makeshift Hacking Suite Tech Extrapolator > --- WEAPON (2) ------- Precision Assault Rifle > --- INVENTORY (15) --- Angular Momentum Engine Angular Momentum Engine Small Storage Unit Medium Storage Unit Trap Scanner Authchip [Propulsion] Component Analysis Suite Improved Remote Datajack Improved Plasma Cutter Multitool Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Humpback Improved Medium Armor Plating EM Shield Makeshift Hacking Suite Tech Extrapolator > --- WEAPON ----------- Enhanced Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Neutrino Core Neutrino Core Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Cooling System Makeshift Microdissipator Network Small Storage Unit Medium Storage Unit Large Storage Unit Improved Energy Well Structural Scanner Trap Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Authchip [Propulsion] Authchip [Propulsion] Authchip [Processor] Component Analysis Suite Recalibrator Disruptor Cannon Disruptor Cannon Advanced Plasma Cannon Precision Assault Rifle KE Penetrator Gauss Cannon Improved Remote Datajack Mining Laser Improved Plasma Cutter Multitool Ripper [Rating: 104] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Humpback Device Improved Cooling System Storage Humpback Processor Tech Extrapolator Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Improved Spread Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 11 | . 1 . . . . 10 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . . 4 Utility 6 | . 1 . . . . 5 Weapon . | . . . . . . . Parts Attached 76 | 5 10 3 10 11 2 35 Power 9 | 1 . 1 1 1 . 5 Engine 3 | 1 . 1 1 . . . Core 6 | . . . . 1 . 5 Reactor . | . . . . . . . Propulsion 16 | 1 3 1 1 3 1 6 Treads 16 | 1 3 1 1 3 1 6 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 5 . 5 4 1 12 Device 16 | . 1 . 4 4 1 6 Storage 4 | 1 1 . 1 . . 1 Processor 2 | . . . . . . 2 Hackware 1 | . . . . . . 1 Protection 5 | . 3 . . . . 2 Artifact . | . . . . . . . Weapon 23 | 2 2 1 3 3 . 12 Energy Gun 1 | . . . . . . 1 Energy Cannon 6 | . 2 1 1 . . 2 Ballistic Gun 9 | 2 . . . 1 . 6 Ballistic Cannon 5 | . . . 1 2 . 2 Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . . . . 7 Parts Lost 29 | . 1 1 4 1 . 22 Power 3 | . . . . 1 . 2 Propulsion 8 | . . . 2 . . 6 Utility 8 | . 1 . . . . 7 Weapon 10 | . . 1 2 . . 7 Highest Loss Streak 17 | . 1 1 1 1 . 17 To Critical Strikes . | . . . . . . . Average Backups 24 | 5 10 12 17 27 34 32 Power 3 | . 1 2 3 3 4 3 Propulsion . | . . . . . . . Utility 15 | 3 5 7 10 17 23 20 Weapon 4 | . 3 2 2 5 6 6 Tool/Special . | . . . . . . . Unused Backups 36 | . 1 . . 1 6 28 Power 9 | . . . . . 1 8 Propulsion 1 | . . . . 1 . . Utility 15 | . . . . . 2 13 Weapon 8 | . 1 . . . 3 4 Tool/Special 3 | . . . . . . 3 Average Slot Usage (%) 80 | . 92 100 72 82 87 76 Engine 5 | . 11 12 12 2 . . Core 4 | . . . . 5 12 9 Treads 21 | . 22 25 14 24 25 24 Device 12 | . 4 12 14 12 12 11 Storage 11 | . 12 12 12 12 12 7 Protection 1 | . 16 12 . . . 3 Energy Cannon 3 | . 18 25 6 . . . Ballistic Gun 6 | . 5 . . 11 12 3 Ballistic Cannon 9 | . . . 10 12 12 6 Peak Build Rating 104 | 5 11 13 37 46 36 104 Average Rating 34 | 4 9 12 23 30 34 85 On Entrance 19 | . 5 11 13 37 32 36 Avg Prop Armor Cover (%) 5 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 268 | 17 37 35 217 222 218 268 Greatest Support 184 | 20 40 40 40 48 56 184 Greatest Overweight (x) 12 | . 8 . 12 10 4 11 Average Overweight (x) 2 | . . . 3 4 3 1 Largest Inventory Capacity 35 | 10 15 15 35 35 35 35 Average Capacity 30 | 8 13 15 26 35 35 33 Most Carried 35 | 7 15 15 35 35 35 35 Average Carried 27 | 5 10 12 23 29 34 32 Final Capacity 35 | 10 15 15 35 35 35 15 Final Carried 35 | 7 10 14 35 35 35 10 Class Distribution -------------------- 51% | Hauler-Mutant 24% | Commander-Mutant 23% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hauler-Mutant | -10/Subcaves Commander-Mutant | -7/Recycling Hauler-Mutant | -7/Scraptown Hauler-Mutant | -5/Factory Resources | -11 -10 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 2919 | 262 248 30 518 248 25 1588 Remotely . | . . . . . . . Salvage Created 4445 | 128 882 446 669 258 . 2062 Parts 243 | 13 56 19 43 7 . 105 Haulers Intercepted 4 | . 2 . . . . 2 Recyclers Shooed 5 | . 1 . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 87 | . 16 8 20 6 . 37 Melee 3 | . . . . . . 3 Guns 17 | . 5 . . 1 . 11 Cannons 62 | . 10 8 20 5 . 19 AOE 3 | . . . . . . 3 Classes Destroyed 18 | 2 6 . 4 2 . 4 Worker 5 | . . . . . . 5 Builder 8 | . 1 . . . . 7 Tunneler 3 | 3 . . . . . . Hauler 4 | . 2 . . . . 2 Recycler 5 | 1 2 . . . . 2 Mechanic 1 | . . . . . . 1 Turret 2 | . . . 2 . . . Watcher 7 | . 3 . . . . 4 Swarmer 11 | . 4 . 4 . . 3 Grunt 32 | . 9 8 . . . 15 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . . . . 1 Sentry 6 | . . . 1 4 . 1 Hunter 5 | . . . . . . 5 Programmer 12 | . . . . 1 . 11 Artisan 2 | . . . 2 . . . Subdweller 18 | . 3 . 15 . . . Zionite 2 | . . . 2 . . . Thug 1 | . . 1 . . . . Best Kill Streak 8 | 2 8 4 6 3 . 7 Combat Bots Only 4 | . 4 4 4 3 . 4 Max Kills in Single Turn 4 | 1 2 2 1 1 . 4 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 880 | . 73 24 95 78 . 610 Missed 239 | . 22 3 39 20 . 155 Hits 641 | . 51 21 56 58 . 455 Melee 11 | . . . . 1 . 10 Projectile 630 | . 51 21 56 57 . 445 AOE 1 | . 1 . . . . . Critical Strikes 21 | . . 1 . 2 . 18 Part Disruptions 1 | . . . . . . 1 Damage Taken 7191 | . 504 190 648 272 . 5577 Core 1154 | . 45 11 63 32 . 1003 Absorbed by Shields . | . . . . . . . Ignored by Resistances 4391 | . 308 119 358 193 . 3413 Core Remaining (%) 69 | 100 . . . . 39 . Volleys Fired 326 | 7 55 18 94 13 . 139 Largest 2 | 2 2 2 2 2 . 2 Hottest 162 | 40 120 120 160 68 . 162 Shots Fired 614 | 14 110 36 173 24 . 257 Gun 181 | 14 66 . . 11 . 90 Cannon 429 | . 44 36 169 13 . 167 Launcher . | . . . . . . . Special 4 | . . . 4 . . . Kinetic 404 | 14 66 . 68 24 . 232 Thermal 185 | . 44 36 105 . . . Explosive . | . . . . . . . Electromagnetic 25 | . . . . . . 25 Robot Hit Streak 68 | 13 18 26 33 38 . 68 Robot Miss Streak 3 | . 2 1 3 3 . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 474 | 13 80 29 114 21 . 217 Core Hits 242 | 8 37 14 35 21 . 127 Critical Kills 7 | . 2 . 3 1 . 1 Critical Parts Destroyed 4 | 1 . . 2 1 . . Critical Strikes 31 | 1 2 . 6 4 . 18 Meltdown 1 | . 1 . . . . . Destroy 11 | 1 1 . 6 2 . 1 Blast 18 | . . . . 2 . 16 Corrupt 1 | . . . . . . 1 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12483 | 100 970 541 2023 699 . 8150 Guns 3283 | 100 425 . . 336 . 2422 Cannons 7749 | . 545 541 1999 326 . 4338 Explosions 1283 | . . . . . . 1283 Melee 32 | . . . . . . 32 Ramming 112 | . . . . 37 . 75 Kinetic 8429 | 100 425 . 898 662 . 6344 Thermal 3156 | . 545 541 1125 . . 945 Explosive 338 | . . . . . . 338 Electromagnetic 416 | . . . . . . 416 Impact . | . . . . . . . Slashing 32 | . . . . . . 32 Piercing . | . . . . . . . Highest Corruption 2 | . . . . 1 . 2 Average Corruption 1 | . . . . 1 . 1 Corruption Purged 1 | . . . . . . 1 Corruption Blocked 3 | . . . . . . 3 Effects 9 | . . . . 1 . 8 Message Errors 1 | . . . . . . 1 Matter Fused 3 | . . . . 1 . 2 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 244 | . . . . 17 . 227 Projectiles 96 | . . . . 17 . 79 Explosions 148 | . . . . . . 148 Melee . | . . . . . . . Knockbacks 54 | . . . 4 . . 50 Impact . | . . . . . . . Kinetic 46 | . . . 4 . . 42 Secondary 8 | . . . . . . 8 Self-Inflicted Damage 80 | . . . . . . 80 Shots 2 | . . . . . . 2 Rammed 8 | . . . . 4 . 4 Targets Rammed 10 | . . . . 4 . 6 Kicked . | . . . . . . . Crushed 2 | . . . . . . 2 Highest Temperature 450 | . 450 231 . . . 271 Average Temperature 95 | . 82 106 . . . 119 Received Heat Transfer 2520 | . 234 183 144 96 . 1863 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 7 | . 4 1 2 . . . Heat Transferred 5351 | . 1147 1147 2357 . . 700 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 178 | 10 95 100 . 60 . 178 Initial . | . . . . . . . Average 9 | 1 20 8 . . . 29 Influence Increases 2326 | 20 369 200 185 164 . 1388 Destroy 0b10 Robot/C 1420 | . 260 160 140 120 . 740 Destroy 0b10 Robot/NC 170 | 20 40 . . . . 110 Destroy Leader 284 | . 60 40 . . . 184 Allied During Kill 1 | . . . . 1 . . Successful Hack 40 | . . . . 40 . . Disable Machine 88 | . 8 . . . . 80 Destroy Structure 218 | . 1 . . 3 . 214 Lose Combat Pursuer 105 | . . . 45 . . 60 Influence Decreases 2267 | 20 369 200 185 164 . 1329 Time Decay 2056 | 20 369 200 175 163 . 1129 Lost Part 211 | . . . 10 1 . 200 Squads Dispatched 14 | . . . . . . 14 Investigation 2 | . . . . . . 2 Extermination 6 | . . . . . . 6 Reinforcement 4 | . . . . . . 4 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 4 | . 2 . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 20 8 24 6 . 58 Peak Tracking Total 8 | . 6 4 4 3 . 8 Tactical Retreats 5 | . . . 2 . . 3 Traps | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 8 | . 5 . 1 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 25 | . 2 . 3 . . 20 Max in Single Turn 7 | . 1 . 1 . . 7 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 20 | . . . 4 11 . 5 Terminals 8 | . . . . 6 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . 5 . . Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Total Hacks 60 | . . . 9 31 . 20 Successful 42 | . . . 9 18 . 15 Failed 18 | . . . . 13 . 5 Catastrophic 4 | . . . . 3 . 1 Database Lockouts . | . . . . . . . Manual 24 | . . . . 19 . 5 Terminals 26 | . . . . 20 . 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 11 | . . . . 11 . . Scanalyzers 14 | . . . . . . 14 Garrison Access . | . . . . . . . Terminal Hacks 14 | . . . 9 4 . 1 Record 7 | . . . 6 . . 1 Part Schematic 1 | . . . . 1 . . Robot Schematic 2 | . . . . 2 . . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . Release Object 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . . . 5 . . Retrieve Components 5 | . . . . 5 . . Scanalyzer 14 | . . . . . . 14 Insert Component 6 | . . . . . . 6 Analyze 8 | . . . . . . 8 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . . . . 9 . . Terminals 4 | . . . . 4 . . Botnet 4 | . . . . 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . 5 . . Reject 5 | . . . . 5 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . . . . 8 . 5 Full Trace Events 9 | . . . . 7 . 2 Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . . . . 1 . 11 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . . . . 20 . . Parts Scanalyzed 6 | . . . . . . 6 Part Schematics Acquired 6 | . . . . . . 6 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 10 | . . . . 10 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies 13 | . . 3 . 10 . . Largest Group 10 | . . 3 3 10 7 7 Highest-Rated Group 115 | . . 40 40 115 89 89 Highest-Rated Ally 30 | . . 16 16 30 30 30 Total Orders 5 | . . . . 4 . 1 AID 1 | . . . . 1 . . DROP 1 | . . . . . . 1 PICKUP 1 | . . . . 1 . . COLLECT 2 | . . . . 2 . . Ally Attacks 29 | . . . 19 3 . 7 Total Damage 224 | . . . 92 44 . 88 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Active Infowar (turns) 2855 | . . . 2855 . . . Structural 2855 | . . . 2855 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 22971 | 184 1043 1125 6811 7577 2994 3237 Spaces Moved 5860 | 109 487 636 1360 1489 726 1053 Core 54 | 20 11 . 18 . . 5 Treads 5806 | 89 476 636 1342 1489 726 1048 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 480 400 164 Average Speed 354 | 139 166 160 437 485 408 248 Slowest Speed 960 | 160 450 160 960 960 480 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 6 71 100 66 99 54 25 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 15 | . . . 11 . 4 . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 142 | . . . 12 3 . 127 Melee . | . . . . . . . Projectile 71 | . . . 12 3 . 56 AOE 71 | . . . . . . 71 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 7492 | 128 622 708 2045 1799 762 1428 Wait 942 | . 42 43 560 186 22 89 Move 5854 | 108 486 635 1359 1488 725 1053 Hop . | . . . . . . . Pick Up 97 | 8 15 7 11 18 6 32 Fast Attach 35 | 4 5 . 3 2 . 21 Attach 31 | 1 7 1 1 1 . 20 Detach 4 | . . . 1 . . 3 Swap 42 | . 6 2 9 9 2 14 Drop 83 | . 6 2 7 11 7 50 Fire 326 | 7 55 18 94 13 . 139 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 10 | . . . . 4 . 6 Escape Stasis . | . . . . . . . Rewire 67 | . . . . 67 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 185 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Build established: Hacker-Mutant 652 | -10/Materials | Identified exit to Materials 652 | -10/Materials | Discovered exit to Materials (range 8) 685 | -10/Materials | Derelicts attacked the area 790 | -10/Materials | Identified exit to Subcaves 790 | -10/Materials | Discovered exit to Subcaves (range 10) 949 | -10/Materials | Discovered exit to Materials (range 8) 1183 | -10/Materials | Identified exit to Mines 1183 | -10/Materials | Discovered exit to Mines (range 12) 1228 | -10/Materials | Entered Mines 1291 | -10/Mines | Learned Materials emergency access door positions 1292 | -10/Mines | Met a Derelict bent on vengeance 1499 | -10/Mines | Discovered exit to Materials (range 11) 1505 | -10/Mines | Identified exit to Exiles 1505 | -10/Mines | Discovered exit to Exiles (range 8) 1550 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1697 | -10/Mines | Discovered exit to Subcaves (range 6) 1710 | -10/Mines | Learned location of 2 exits from Materials 1721 | -10/Mines | Found a hidden stash of uninstalled traps 2073 | -10/Mines | Discovered exit to Materials (range 9) 2171 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2353 | -10/Mines | Entered Subcaves 2353 | -10/Subcaves | Accompanied by 3 allies 2354 | -10/Subcaves | Approached by a straggling Scientist 2355 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2426 | -10/Subcaves | Lost 3 allies 2457 | -10/Subcaves | Learned location of Zion (-7) 2457 | -10/Subcaves | Met a Zionite searching for "candidates" 2596 | -10/Subcaves | Identified exit to Materials 2596 | -10/Subcaves | Discovered exit to Materials (range 11) 2823 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2970 | -10/Subcaves | Identified exit to Recycling 2970 | -10/Subcaves | Discovered exit to Recycling (range 14) 3874 | -10/Subcaves | Discovered exit to Materials (range 7) 4123 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4278 | -10/Subcaves | Visited Clippyterm 4285 | -10/Subcaves | Learned Research security intel 4721 | -10/Subcaves | Visited 4L-MR0's lab 4829 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 4837 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 5380 | -10/Subcaves | Disturbed a concealed Subdweller 5594 | -10/Subcaves | Build established: Hauler-Mutant 6681 | -10/Subcaves | Found SUBCON Basin 9164 | -10/Subcaves | Entered Recycling 10241 | -7/Recycling | Scanned before Scraplab entrance 10308 | -7/Recycling | Entered Scraplab 10963 | -7/Recycling | Core integrity fell below 50% 11427 | -7/Recycling | Build established: Commander-Mutant 11964 | -7/Recycling | Identified exit to Factory 11964 | -7/Recycling | Discovered exit to Factory (range 15) 16705 | -7/Recycling | Identified exit to Scraptown 16705 | -7/Recycling | Discovered exit to Scraptown (range 2) 16741 | -7/Recycling | Entered Scraptown 16741 | -7/Scraptown | Accompanied by 7 allies 16741 | -7/Scraptown | System corruption cleaned by C-Scrubber 17029 | -7/Scraptown | Build established: Hauler-Mutant 17334 | -7/Scraptown | Visited Assassins FH 17394 | -7/Scraptown | Visited Fellowship of the Rings 17454 | -7/Scraptown | Visited Shadow of the Wyrm 17486 | -7/Scraptown | Visited Cave Peace 17582 | -7/Scraptown | Visited TADAMA 17634 | -7/Scraptown | Visited Cyclists 17798 | -7/Scraptown | Visited Awakened 17978 | -7/Scraptown | Received an X-ray algorithm 18066 | -7/Scraptown | Discovered exit to Factory (range 13) 19735 | -7/Scraptown | Entered Factory 19735 | -5/Factory | Accompanied by 7 allies 19735 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x4, Utility x5 20064 | -5/Factory | Lost 4 allies 21089 | -5/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 22099 | -5/Factory | Tech Extrapolator generated special schematic: Machine Rigger 22841 | -5/Factory | Garrison activated, responded to threat 22902 | -5/Factory | Core integrity fell below 50% 22941 | -5/Factory | Core integrity fell below 20% 22972 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 22937_ K-01 Serf collects debris. 22937_ G-50 Soldier destroyed. 22941_ K-01 Serf collects debris. 22941_ Slug penetrates G-50 Soldier. 22941_ Megafabricator disabled. 22942_ R-10 Processor collects Adv. Heat Sink. 22943_ Slug penetrates G-50 Soldier. 22944_ KE Penetrator destroyed. 22946_ K-01 Serf collects debris. 22946_ R-10 Processor collects Corrupted Carbon-fiber Leg. 22949_ U-05 Engineer lays Concrete. 22949_ Acquired Prc. Assault Rifle. 22949_ K-01 Serf collects debris. 22952_ System corrupted: Component data lost. 22952_ G-50 Soldier IFF system glitched. 22953_ U-05 Engineer lays Concrete. 22955_ U-05 Engineer builds a Wall. 22957_ U-05 Engineer lays Concrete. 22971_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????? """" # | | ????????????????????????? """" # | | ????????????????????????? """" # | | ????????????????????????# """ % " | | ????????????????????????# + ####### | | ????????????????????????# # #?????? | | ????????????????????????# # #?????? | | ????????????????????????# + #?????? | | ????????????????????????########## ##/#######?? | | ???????????????????????????##??# % #?? | | ???????????????????????????????## """ #?? | | ???????????????????????????????# # "Y" #?? | | ???????????????????????????????## "%" #?? | | ???????????????????????????????# ### | | ???????????????????????????????# / | | ???????????????????????????????# ### | | ???????????????????????????????# #?? | | ???????????????????????????????## #?? | | ????????????????????????????????# " #?? | | ????????????????????????????????##" #?? | | ?????????????????????????????????#" %% #?? | | ?????????????##############??????######+# #####?? | | ?????????????# ############# #%##?????? | | ?????????????# ! u#u!""""" % #?????? | | ?????????????# [gg==%%T"" #?????? | | ?????????????# """ """ !=@#%!!%= ^ #?????? | | ?????????????# """ """!%g!#=%!=!% % #?????? | | ?????????????# """ """!=|//%=| % #?????? | | ?????????????# ! !![#==!*= #?????? | | ?????????????# """ ! |!!=#%[%""""""""" #?????? | | ?????????????# """ "" "!#[!!""""""""" #?????? | | ?????????????# """ "" "" #=^^""""""""" ????? | | ?????????????# " "" # """""""" ??? | | ?????????????# # """""""" ?? | | ?????????????############## """"????? " "?? | | ??????????????????????????# ????? " "?? | | ??????????????????????????# """?????? "???? | | ??????????????????????????# ""??????? "???? | | ??????????????????????????# ""??????? ??????? | | ??????????????????????????# "????????? ????????? | | ??????????????????????????# "??????????????????? | | ??????????????????????????? "??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 37 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 3 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Recoil Reduction 6 Offensive Hacking 31 Authchip Count 3 Item Schematics ----------------- Disruptor Cannon | -7/Recycling | Hacked Mak. Hacking Suite | -5/Factory | Scanalyzed System Restoration Module | -5/Factory | Scanalyzed Mak. Coolant Network | -5/Factory | Extrapolated Lgt. Humpback | -5/Factory | Extrapolated Deep Structural Scanner | -5/Factory | Extrapolated Multitool | -5/Factory | Scanalyzed Imp. Plasma Cutter | -5/Factory | Scanalyzed Component Analysis Suite | -5/Factory | Scanalyzed Machine Rigger | -5/Factory | Extrapolated Humpback | -5/Factory | Scanalyzed Mak. Power Source | -5/Factory | Extrapolated Robot Schematics ------------------ G-47 Trooper | -7/Recycling | Hacked H-55 Commando | -7/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredBiocellShotgun Manual? 0 Play Time 01:01:54 Cumulative 285.5 hours Start 2026.01.16 @ 08:55:18 End 2026.01.16 @ 10:01:21 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 441 Rogue 0 Adventurer 0 Explorer 441 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 69 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d30d989-1bf0-4b80-99de-996ff3657c07