Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.10 @ 14:52:57 Player: Zoe Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (26) 130 Value Destroyed (757) 757 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8747 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Medium Storage Unit Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer ECM Suite Hacking Suite > --- WEAPON ----------- Improved Grenade Launcher Power Maul > --- INVENTORY -------- Makeshift Flight Unit Medium Storage Unit Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Flak Cannon [Rating: 93] Favorites ----------- Power Light Fission Core Engine Deuterium Engine Power Core Light Fission Core Propulsion Improved Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device ECM Suite Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Reflective Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . 2 . . . . 2 . . . . . Utility 10 | . . 2 2 . . . . . . . . 2 2 2 Weapon 3 | . . . . . . . . . . 2 1 . . . Parts Attached 56 | 7 2 7 14 7 . 2 . . 10 . 1 5 . 1 Power 6 | 1 1 1 . 1 . . . . 1 . 1 . . . Engine 5 | 1 1 1 . 1 . . . . . . 1 . . . Core 1 | . . . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 21 | 2 . 4 5 2 . . . . 4 . . 3 . 1 Treads 4 | 2 . 2 . . . . . . . . . . . . Leg 2 | . . 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 5 | . . . 3 2 . . . . . . . . . . Flight 10 | . . . 2 . . . . . 4 . . 3 . 1 Utility 20 | 2 1 1 8 3 . . . . 3 . . 2 . . Device 8 | 1 . 1 4 1 . . . . . . . 1 . . Storage 3 | 1 1 . . . . . . . 1 . . . . . Processor 7 | . . . 4 1 . . . . 1 . . 1 . . Hackware 1 | . . . . . . . . . 1 . . . . . Protection 1 | . . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 9 | 2 . 1 1 1 . 2 . . 2 . . . . . Energy Gun 1 | . . 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . . . . . 1 . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . 1 . . 1 . . Parts Lost 26 | . 1 5 5 1 . 2 . 3 2 . 2 . . 5 Power 5 | . 1 1 1 . . . . . . . . . . 2 Propulsion 8 | . . 1 1 . . 1 . . 2 . 2 . . 1 Utility 8 | . . 2 3 . . . . 2 . . . . . 1 Weapon 5 | . . 1 . 1 . 1 . 1 . . . . . 1 Highest Loss Streak 4 | . 1 1 4 1 . 2 . 2 1 . 2 . . 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 5 | 4 6 7 4 3 4 4 5 5 4 4 4 4 4 4 Power . | . . . . . . . . . . 1 . . . . Propulsion 1 | 1 2 3 2 . 1 2 3 3 . . . . . . Utility 1 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 Weapon 1 | 1 2 1 . 1 1 1 1 1 2 2 2 3 3 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 7 | . . 3 2 . . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . 1 2 . . . . . . . . . . . Utility 1 | . . 1 . . . . . . . . . . . . Weapon 3 | . . 1 . . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 68 39 76 92 96 84 69 85 88 77 66 78 59 Engine 5 | . 14 10 2 3 7 7 7 7 2 . . . 4 3 Core 1 | . . . . . . . . . 3 5 5 4 4 3 Treads 4 | . 28 11 . . . . . . . . . . . . Leg 1 | . . 9 . . . . . . . . . . . . Hover 9 | . . . 4 29 30 29 23 23 10 5 4 . . . Flight 7 | . . . 3 . . . . . 22 23 20 14 26 17 Device 9 | . 14 5 8 8 15 15 15 8 6 5 5 8 8 6 Storage 3 | . 14 10 . . . . . . . . . . . . Processor 14 | . . . 11 23 23 23 23 23 22 23 21 22 21 17 Hackware 1 | . . . . . . . . . 5 5 5 4 4 3 Protection 1 | . . . . 6 7 7 7 . . . . . . . Ballistic Gun 6 | . 28 17 . . . . . . 3 5 4 . . . Ballistic Cannon 1 | . . . . . 7 7 7 5 . . . . . . Launcher 1 | . . . . . . . . . . 5 5 4 4 3 Impact Weapon 2 | . . . 9 3 . . . . 4 5 5 4 4 3 Peak Build Rating 93 | 7 8 10 20 40 40 43 38 38 54 57 61 85 85 93 Average Rating 33 | 5 7 7 10 34 40 41 38 30 49 57 55 53 85 74 On Entrance 36 | . 7 7 . 20 40 40 38 38 29 54 57 43 85 85 Naked Turns 52 | . . 21 . . . . . . . . . . . 31 Heaviest Build 30 | 13 28 30 8 23 23 24 23 23 20 24 24 28 28 28 Greatest Support 43 | 40 40 43 16 27 27 27 27 27 26 26 26 34 34 43 Greatest Overweight (x) 1 | 1 . 1 1 . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 5 5 5 5 5 5 10 5 5 5 5 5 Average Capacity 7 | 7 14 14 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 9 | 7 8 9 5 5 4 5 5 5 5 4 5 5 4 5 Average Carried 5 | 4 6 7 4 3 4 4 5 5 4 4 4 4 4 4 Final Capacity 15 | 8 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 6 5 4 4 4 5 5 5 5 4 5 4 4 5 Class Distribution -------------------- 51% | Mutant 18% | Scout 17% | Ninja 12% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Ninja | -3/Research Ninja | -2/Research Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Matter Collected 1097 | 324 20 319 125 . 41 58 . . 91 . 51 . 67 1 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1153 | 181 . 437 261 . . . . . 32 . 123 . . 119 Parts 42 | 15 . 19 3 . . . . . . . 3 . . 2 Haulers Intercepted 3 | . . 1 2 . . . . . . . . . . . Recyclers Shooed 2 | 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 15 | . . 9 3 . . . . . 1 . 2 . . . Melee 2 | . . . 1 . . . . . . . 1 . . . Guns 9 | . . 9 . . . . . . . . . . . . Cannons 1 | . . . 1 . . . . . . . . . . . Classes Destroyed 8 | 2 . 5 . . . . . . 1 . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . Hauler 3 | . . 1 2 . . . . . . . . . . . Recycler 2 | 1 . . . . . . . . . . . . . 1 Watcher 2 | . . 1 1 . . . . . . . . . . . Swarmer 2 | . . 2 . . . . . . . . . . . . Grunt 7 | . . 5 2 . . . . . . . . . . . Sentry 4 | . . 2 1 . . . . . . . 1 . . . Programmer 2 | . . . . . . . . . 1 . 1 . . . Best Kill Streak 5 | 4 . 4 5 . . . . . 1 . 2 . . 1 Combat Bots Only 4 | . . 4 2 . . . . . 1 . 2 . . . Max Kills in Single Turn 1 | 1 . 1 1 . . . . . 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Hostile Shots Fired 558 | . . 109 56 22 2 65 . 81 50 . 10 6 8 149 Missed 248 | . . 39 17 14 2 36 . 47 28 . 2 6 3 54 Hits 310 | . . 70 39 8 . 29 . 34 22 . 8 . 5 95 Melee 7 | . . . . . . . . . . . . . . 7 Projectile 303 | . . 70 39 8 . 29 . 34 22 . 8 . 5 88 AOE 3 | . . . . . . . . . . . . . . 3 Critical Strikes 13 | . . 1 3 . . 1 . . 1 . 2 . . 5 Damage Taken 4749 | . 42 779 606 66 . 329 . 337 270 . 183 . 206 1931 Core 2437 | . . 174 262 21 . 47 . 40 105 . . . 179 1609 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 75 | . . . . 10 . 65 . . . . . . . . Core Remaining (%) 86 | 100 100 56 52 . . . . 84 87 100 100 100 87 . Volleys Fired 59 | 9 2 43 . 1 . 4 . . . . . . . . Largest 2 | 2 2 2 . 1 . 1 . . . . . . . . Hottest 60 | 40 40 60 . 33 . 33 . . . . . . . . Shots Fired 107 | 18 4 80 . 1 . 4 . . . . . . . . Gun 102 | 18 4 80 . . . . . . . . . . . . Cannon 5 | . . . . 1 . 4 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 106 | 18 4 79 . 1 . 4 . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1 | . . 1 . . . . . . . . . . . . Robot Hit Streak 14 | 3 1 14 . . . 5 . . . . . . . . Robot Miss Streak 5 | 3 3 5 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 87 | 9 1 52 14 . . 1 . . 4 . 4 . 1 1 Core Hits 28 | 6 . 18 2 . . . . . . . 1 . . 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . 3 . 3 . . . Critical Strikes 6 | . . . . . . . . . 3 . 3 . . . Smash 6 | . . . . . . . . . 3 . 3 . . . Melee Attacks 76 | . . . 19 . . . . . 17 . 18 5 4 13 Impact 76 | . . . 19 . . . . . 17 . 18 5 4 13 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . 2 . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1891 | 107 14 643 619 . . 19 . . 197 . 171 . 36 85 Guns 764 | 107 14 643 . . . . . . . . . . . . Cannons 19 | . . . . . . 19 . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 1108 | . . . 619 . . . . . 197 . 171 . 36 85 Ramming . | . . . . . . . . . . . . . . . Kinetic 771 | 107 14 631 . . . 19 . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 12 | . . 12 . . . . . . . . . . . . Impact 1108 | . . . 619 . . . . . 197 . 171 . 36 85 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 . 1 1 . . Average Corruption 1 | . . . . . . . . . 2 . 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . 4 . . 1 . . Matter Fused 5 | . . . . . . . . . 4 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 368 | . . . 80 . . . . . 157 . 131 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 368 | . . . 80 . . . . . 157 . 131 . . . Knockbacks 7 | . . . 5 . . . . . 2 . . . . . Impact 6 | . . . 4 . . . . . 2 . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 14 | . . . 5 . . 14 . . . . 10 . 5 . Average Temperature 7 | . . . 5 . . 9 . . . . 10 . 5 . Received Heat Transfer 1025 | . . 228 387 33 . 236 . 39 12 . 45 . 18 27 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . 4 . . . . . 1 . 1 . . . Combat Hostiles 3 | . . . 1 . . . . . 1 . 1 . . . Parts Fried 7 | . . . 7 . . . . . . . . . . . Impact Corruptions 15 | . . . 6 . . . . . 6 . 3 . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 90 | 10 1 90 74 15 . . . . 30 . 40 57 51 75 Initial 21 | . . . 12 7 . . . . . . . 21 . 21 Average 15 | 1 . 26 39 2 . . . . 3 . 3 12 31 17 Influence Increases 893 | 25 1 284 151 30 . . . . 55 . 74 42 67 164 Destroy 0b10 Robot/C 300 | . . 180 60 . . . . . 20 . 40 . . . Destroy 0b10 Robot/NC 55 | 25 . 10 15 . . . . . . . . . . 5 Destroy Leader 90 | . . 54 16 . . . . . 10 . 10 . . . Successful Hack 160 | . . 10 30 . . . . . 14 . . 21 61 24 Disable Machine 60 | . . . 15 15 . . . . . . . 15 . 15 Destroy Structure 78 | . 1 . . . . . . . 11 . 24 6 6 30 Partial Spotted 30 | . . . . 15 . . . . . . . . . 15 Lose Combat Pursuer 120 | . . 30 15 . . . . . . . . . . 75 Influence Decreases 818 | 25 1 254 165 46 . . . . 54 1 34 82 30 126 Entered New Map 63 | . . . 18 9 . . . . . 1 . 19 . 16 Time Decay 643 | 25 1 218 107 27 . . . . 53 . 24 63 30 95 Lost Part 112 | . . 36 40 10 . . . . 1 . 10 . . 15 Squads Dispatched 27 | . . 3 3 1 . 1 . . 5 . . 5 3 6 Investigation 13 | . . 1 2 1 . . . . 2 . . 1 3 3 Extermination 4 | . . . . . . . . . 2 . . 1 . 1 Reinforcement 9 | . . 2 1 . . . . . 1 . . 3 . 2 Assault 1 | . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . 1 . . 1 2 . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Distress Signals 7 | . . 4 1 . . . . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 130 | . 1 20 10 6 3 24 . 9 16 . 5 6 5 25 Peak Tracking Total 16 | . 1 6 5 5 3 9 . 5 5 . 3 4 6 16 Tactical Retreats 26 | . . 1 1 2 1 10 . 3 3 . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Traps Triggered 2 | . 1 . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Machines Disabled 5 | . . . 1 1 . 1 . . . . . 1 . 1 Max in Single Turn 1 | . . . 1 1 . 1 . . . . . 1 . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Machines Accessed 19 | . . 1 3 1 . . 4 . 2 . . 1 4 3 Terminals 13 | . . 1 3 . . . . . 2 . . 1 4 2 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 72 | . . 6 8 2 . . 31 . 6 . . 2 10 7 Successful 47 | . . 4 3 1 . . 31 . 1 . . 1 5 1 Failed 25 | . . 2 5 1 . . . . 5 . . 1 5 6 Catastrophic 6 | . . . 2 . . . . . 1 . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 28 | . . 3 8 . . . . . 6 . . 2 7 2 Terminals 36 | . . 6 8 . . . . . 6 . . 2 10 4 Fabricators 3 | . . . . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . Terminal Hacks 35 | . . 2 . . . . 31 . . . . . 2 . Record 11 | . . . . . . . 11 . . . . . . . Part Schematic 10 | . . . . . . . 10 . . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . 1 . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 10 | . . 2 3 . . . . . 1 . . 1 3 . Terminals 10 | . . 2 3 . . . . . 1 . . 1 3 . Track 1 | . . 1 . . . . . . . . . . . . Botnet 9 | . . 1 3 . . . . . 1 . . 1 3 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . . 1 3 . . . . . 2 . . 1 3 3 Full Trace Events 13 | . . 1 3 . . . . . 2 . . 1 3 3 Feedback Events 1 | . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . 46 Total Part Build Rating 18 | . . . . . . . . . . . . . . 18 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Active Infowar (turns) 2788 | 13 315 280 127 140 250 338 32 121 333 35 179 320 77 228 Optics 2138 | . . . 85 140 250 338 32 121 333 35 179 320 77 228 Sensors 1291 | . . . 42 14 250 338 32 7 . . . 303 77 228 Terrain 279 | . . 279 . . . . . . . . . . . . Seismic 353 | 13 315 25 . . . . . . . . . . . . ECM 1963 | . . . . 64 250 338 32 121 333 35 179 320 77 214 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 3 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Turns Passed 3416 | 130 315 635 252 140 250 338 32 121 333 35 179 320 77 259 Spaces Moved 5185 | 56 191 302 275 269 569 725 77 288 687 104 363 558 238 483 Core 221 | 7 . 43 124 . . . . . . . . . . 47 Treads 387 | 49 191 147 . . . . . . . . . . . . Legs 112 | . . 112 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 2001 | . . . 73 269 569 725 77 288 . . . . . . Flight 2464 | . . . 78 . . . . . 687 104 363 558 238 436 Fastest Speed 22 | 50 160 50 37 42 42 42 42 42 33 33 33 26 26 22 Average Speed 50 | 150 160 155 52 45 42 42 42 42 35 33 33 36 26 28 Slowest Speed 240 | 160 160 240 120 51 42 42 42 42 39 33 37 37 26 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . 4 1 4 . Potential Cave-ins 1 | . . . . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 27 44 19 10 68 86 72 55 23 6 16 16 11 14 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . . Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 2 | . . . . . 1 1 . . . . . . . . Spaces Dug 41 | . . . . . . . . . 12 . 13 3 3 10 Terrain Destroyed 41 | . . . . . . . . . 12 . 13 3 3 10 Melee 41 | . . . . . . . . . 12 . 13 3 3 10 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Total 5704 | 84 197 386 348 283 579 754 76 287 742 104 382 660 240 582 Wait 274 | . . 23 19 . 10 21 . . 21 . 3 93 3 81 Move 5157 | 55 190 301 274 268 568 724 76 287 686 103 356 555 231 483 Hop 5 | . . . . . . . . . . . 2 1 2 . Pick Up 51 | 13 2 7 13 7 . 2 . . 6 . . . . 1 Fast Attach 13 | . . . 5 . . . . . 2 . . 5 . 1 Attach 38 | 7 1 4 8 6 . 2 . . 7 1 1 1 . . Detach 6 | . . 1 . . . 1 . . 1 . 2 . . 1 Swap 10 | . 1 4 3 1 . . . . 1 . . . . . Drop 14 | . 1 3 7 . . . . . 1 . . . . 2 Fire 59 | 9 2 43 . 1 . 4 . . . . . . . . Melee 76 | . . . 19 . . . . . 17 . 18 5 4 13 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 13) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x2 1060 | -9/Materials | Released all parts (5) 1077 | -9/Materials | Discovered new exit (range 10) 1081 | -9/Materials | Entered another Materials area 1081 | -8/Materials | Evolved 2 slots: Utility x2 1310 | -8/Materials | Discovered new exit (range 20) 1332 | -8/Materials | Identified exit to Factory 1333 | -8/Materials | Entered Factory 1333 | -7/Factory | Evolved 2 slots: Propulsion x2 1354 | -7/Factory | Lost 4 parts (1p1n2u) 1465 | -7/Factory | Discovered new exit (range 19) 1472 | -7/Factory | Identified exit to Lower Caves 1473 | -7/Factory | Entered Lower Caves 1478 | -7/Lower Caves | Identified exit to Lower Caves 1550 | -7/Lower Caves | Learned Factory garrison access intel 1679 | -7/Lower Caves | Learned Factory trap positions 1723 | -7/Lower Caves | Entered another Lower Caves area 1742 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1744 | -7/Lower Caves | Found DCF Scrap (10 items) 1753 | -7/Lower Caves | Discovered new exit (range 16) 1767 | -7/Lower Caves | Build established: Scout 1824 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1943 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 2034 | -7/Lower Caves | Discovered new exit (range 7) 2037 | -7/Lower Caves | Identified exit to Data Miner 2061 | -7/Lower Caves | Entered Data Miner 2061 | -7/Data Miner | Discovered new exit (range 6) 2063 | -7/Data Miner | Identified exit to Proximity Caves 2068 | -7/Data Miner | Met Data Miner 2077 | -7/Data Miner | Learned location of Section 7 (-3) 2077 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2083 | -7/Data Miner | Received God Mode back door access code from Data Miner 2093 | -7/Data Miner | Entered Proximity Caves 2181 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2211 | -6/Proximity Caves | Discovered new exit (range 9) 2214 | -6/Proximity Caves | Identified exit to Factory 2214 | -6/Proximity Caves | Entered Factory 2214 | -6/Factory | Evolved 2 slots: Propulsion x2 2215 | -6/Factory | Loaded intel: 72 trap records 2216 | -6/Factory | Loaded intel: 4 garrison access locations 2253 | -6/Factory | Incoming investigation squad redirected 2545 | -6/Factory | Discovered new exit (range 8) 2546 | -6/Factory | Identified exit to Factory 2547 | -6/Factory | Entered another Factory area 2547 | -5/Factory | Evolved 2 slots: Weapon x2 2580 | -5/Factory | Discovered new exit (range 8) 2582 | -5/Factory | Identified exit to Factory 2582 | -5/Factory | Entered another Factory area 2582 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 2623 | -4/Factory | Build established: Sprinter 2726 | -4/Factory | Discovered new exit (range 16) 2759 | -4/Factory | Identified exit to Research 2761 | -4/Factory | Entered Research 2761 | -3/Research | Evolved 2 slots: Utility x2 2789 | -3/Research | Incoming investigation squad redirected 3079 | -3/Research | Discovered new exit (range 10) 3081 | -3/Research | Identified exit to Research 3081 | -3/Research | Entered another Research area 3081 | -2/Research | Evolved 2 slots: Utility x2 3095 | -2/Research | Build established: Ninja 3100 | -2/Research | Identified exit to DSF 3107 | -2/Research | Incoming investigation squad redirected 3112 | -2/Research | Identified exit to Access 3133 | -2/Research | Incoming investigation squad redirected 3158 | -2/Research | Entered Access 3158 | -1/Access | Evolved 2 slots: Utility x2 3206 | -1/Access | Fabricated Quantum Reactor (x2) 3223 | -1/Access | Spotted B-99 Colossus 3230 | -1/Access | Spotted B-99 Colossus 3272 | -1/Access | Spotted B-99 Colossus 3386 | -1/Access | Released all parts (12) 3404 | -1/Access | Core integrity fell below 50% 3411 | -1/Access | Core integrity fell below 20% 3417 | -1/Access | Lost 4 parts (2p1u1w) 3417 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- detected, Programmers report to Access Zone 6A. 03402_ U-05 Engineer lays Concrete. 03403_ Penetrated by Slug. 03403_ Slug penetrates Wall. 03403_ Penetrated by Slug. 03403_ Slug penetrates Wall. 03403_ Knocked back. 03403_ Penetrated by Slug. 03404_ U-05 Engineer lays Concrete. 03406_ Penetrated by Slug. 03406_ Slug penetrates Wall. 03406_ Penetrated by Slug. 03406_ Slug penetrates C-57 Dissector. 03406_ Slug penetrates Reinforced Barrier. 03407_ U-05 Engineer lays Concrete. 03410_ Slug penetrates Sealed Heavy Doors. 03410_ Penetrated by Slug. 03413_ B-99 Colossus activates siege mode. 03413_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#######+????? | | ????????????????##??????????????????# ?????? | | ???########## #??????????????????# ?????? | | ???# #??????????????????# ??????? | | ???# #??????????????????# ???????? | | ???# ####### #??????????????????# #???????? | | ???# #?????????????????????????????# #???????? | | ???# ############################### #???????? | | ???# # = ## # #???????? | | ???# # ## # #???????? | | ???# # ## " # #???????? | | ???# # ] ## """ + #???????? | | ???# # ## """ # #???????? | | ???# + ## " # #???????? | | ???# # ## / # #???????? | | ???# # "" ! # #???????? | | ???# ####################"########## #???????? | | ???# #??????????????????###????????# #???????? | | ???# #######"????????????#########?# #???????? | | ???# """T""""????????????" #?# #####???? | | ???# """ """"????????????" BB ### # ###?# | | ???# "????????????" BB "## % " % # # | | ???# "???????????"" % # | | ???# "??????????""cc "# | | ???# "??????????"@" % % # | | ???# "??????????"""% | | ???# "????????????" "## | | ???# "????????????" % " | | ???# "????????????" " | | ???# #######"????????????######### ""# | | ???# #???????????????????????????# = ""## | | ???# #???????????????????????????# ""# | | #### #???????????????????????????# T## | | # #????##?????????????????????# ""######## | | # #??? #?????????????######??# ""## | | # #### ############### #??# ""?# | | + T" #??# ?# | | # "" #??# ?# | | # ^ ##########+### #???? ## " | | # ## ## ############## " | | # ## ## # # " | | #### ## """ *## # + " | | #### ## """ ## # # " | | ## """ ## # # " | | ## "S ## # # " | | +######+####### "" ** ## + # | | # ### "" ** ##### # | | [" + + * #???# ###/### | | # " ### = #???# ### #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: TH 15 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free Imp. Remote Force Field | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Quantum Reactor | x2 | -1/Access | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperGatlingSubcomponent Manual? 0 Play Time 01:03:16 Cumulative 45.5 hours Start 2025.08.10 @ 13:33:51 End 2025.08.10 @ 14:52:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 84 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 30 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee3572be-0fc8-4a83-9e7e-068ca71c51e2