Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 20:02:28 // Halloween2020/ForbiddenLore Player: Agave Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (2566) 2566 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 7047 Bonus ------- High Alert Combat Kills 53 Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Coolant Injector Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Salvage Targeting Computer Target Analyzer Transmission Jammer Improved Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Great Axe > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Fission Core Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Triangulator Core Analyzer Energy Filter Improved Transmission Jammer Improved Core Shielding Gatling Laser Plasma Rifle Heavy Particle Cannon Heavy Rocket Launcher Remote Datajack [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Rocket Launcher Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 7 | . . 2 . 2 1 . . 2 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 110 | 6 15 17 5 5 17 4 . 38 3 . Power 13 | 1 2 2 . . 3 . . 4 1 . Engine 12 | 1 2 2 . . 3 . . 4 . . Core 1 | . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 2 2 2 . 2 2 . 5 . . Treads 7 | . . . . . 2 2 . 3 . . Leg 4 | 2 2 . . . . . . . . . Wheel 4 | . . 2 2 . . . . . . . Hover 2 | . . . . . . . . 2 . . Flight . | . . . . . . . . . . . Utility 34 | 1 4 6 2 2 6 1 . 12 . . Device 15 | . 2 3 1 1 2 . . 6 . . Storage 5 | 1 2 1 . 1 . . . . . . Processor 7 | . . 1 1 . 2 . . 3 . . Hackware . | . . . . . . . . . . . Protection 7 | . . 1 . . 2 1 . 3 . . Artifact . | . . . . . . . . . . . Weapon 46 | 2 7 7 1 3 6 1 . 17 2 . Energy Gun 9 | 1 2 . . 1 3 . . 2 . . Energy Cannon 6 | . . 2 . . 1 . . 3 . . Ballistic Gun 11 | 1 3 3 . . . . . 3 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 13 | . . 2 1 1 1 1 . 6 1 . Special Weapon 2 | . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 . . 1 . . Piercing Weapon 2 | . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 36 | . 5 2 . . 2 1 1 18 7 . Power 4 | . 1 . . . . . 1 . 2 . Propulsion 3 | . . . . . . . . 3 . . Utility 12 | . . 2 . . 1 . . 7 2 . Weapon 17 | . 4 . . . 1 1 . 8 3 . Highest Loss Streak 6 | . 2 1 . . 2 1 1 6 5 . Average Slot Usage (%) 93 | . 95 98 98 99 98 99 100 87 60 . Engine 7 | . 13 11 11 9 7 7 7 5 . . Treads 8 | . . . . . 13 15 15 9 . . Leg 2 | . 27 2 . . . . . . . . Wheel 3 | . . 19 22 18 . . . . . . Device 14 | . 12 20 20 26 15 7 7 15 10 . Storage 13 | . 14 11 11 17 15 15 15 13 10 . Processor 12 | . . 10 11 9 14 15 15 15 17 . Protection 6 | . . . . . 7 14 15 6 6 . Energy Gun 1 | . 8 . . 5 3 . . . . . Energy Cannon 3 | . . 5 . . . 7 7 5 . . Ballistic Gun 5 | . 14 15 11 9 5 . . 3 5 . Launcher 3 | . . 1 11 1 6 6 7 2 . . Slashing Weapon 3 | . . . . 2 5 7 7 4 5 . Naked Turns 118 | . . . . . . . . . 41 77 Heaviest Build 99 | 10 24 46 43 66 82 85 85 99 84 . Greatest Support 40 | 20 20 24 24 24 40 40 40 40 28 3 Greatest Overweight (x) 26 | . 1 1 1 2 25 2 2 26 22 . Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 2 . Largest Inventory Capacity 18 | 6 10 12 12 18 18 18 18 18 18 4 Average Capacity 16 | 5 7 11 12 17 18 18 18 18 15 4 Most Carried 18 | 4 8 12 11 18 18 18 18 18 18 1 Average Carried 14 | 1 4 10 9 16 17 16 18 15 14 . Final Capacity 18 | 6 10 12 12 18 18 18 18 18 4 4 Final Carried 18 | 1 8 10 9 18 18 18 18 18 . . Class Distribution -------------------- 45% | Mutant 43% | Assassin 6% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Matter Collected 2010 | 220 177 278 . 100 185 99 . 951 . . Remotely . | . . . . . . . . . . . Salvage Created 2778 | . 279 759 . 160 130 62 . 1388 . . Parts 185 | . 25 51 . 12 17 . . 80 . . Haulers Intercepted 3 | . . 2 . . . . . 1 . . Recyclers Shooed 4 | . 1 . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 58 | . 12 13 . 5 4 2 . 22 . . Melee 1 | . . . . . . . . 1 . . Guns 29 | . 9 6 . 5 3 . . 6 . . Cannons 10 | . 1 6 . . . . . 3 . . AOE 17 | . 2 1 . . 1 1 . 12 . . Classes Destroyed 10 | . 3 5 . . 1 . . 1 . . Worker 12 | . . 4 . . 2 . . 6 . . Builder 7 | . . 1 . . . . . 6 . . Hauler 3 | . . 2 . . . . . 1 . . Recycler 3 | . . . . . . . . 3 . . Watcher 5 | . 1 1 . . 2 . . 1 . . Swarmer 17 | . 8 3 . 3 . . . 3 . . Grunt 23 | . 4 7 . . . 1 . 11 . . Duelist 1 | . . 1 . . . . . . . . Sentry 10 | . . 2 . 2 1 1 . 4 . . Programmer 7 | . . . . . 3 . . 4 . . Best Kill Streak 10 | . 4 8 . 3 4 1 . 10 . . Combat Bots Only 5 | . 4 3 . 3 1 1 . 5 . . Max Kills in Single Turn 4 | . 2 2 . 1 2 1 . 4 . . Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . 2 1 . . 1 1 . 2 . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Damage Taken 6895 | . 642 838 . 281 674 535 73 3357 326 169 Core 1382 | . 120 246 . 80 33 41 . 502 191 169 Absorbed by Shields 167 | . . . . . . . . 167 . . Core Remaining (%) 72 | 100 52 . 38 85 . . 89 . . . Volleys Fired 168 | . 30 43 . 10 20 5 . 51 9 . Largest 3 | . 2 2 . 2 2 2 . 3 2 . Hottest 149 | . 120 91 . 78 119 119 . 149 72 . Shots Fired 293 | . 53 84 . 20 23 12 . 85 16 . Gun 169 | . 48 47 . 19 12 . . 31 12 . Cannon 72 | . . 32 . . . 7 . 33 . . Launcher 47 | . . 5 . 1 11 5 . 21 4 . Special 5 | . 5 . . . . . . . . . Kinetic 127 | . 30 47 . 10 2 . . 26 12 . Thermal 65 | . 5 5 . . 10 7 . 38 . . Explosive 42 | . . . . 1 11 5 . 21 4 . Electromagnetic 59 | . 18 32 . 9 . . . . . . Robot Hit Streak 18 | . 12 18 . 6 16 5 . 9 5 . Robot Miss Streak 5 | . 1 4 . 2 2 1 . 5 2 . Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 3 | . 2 . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . Shots Hit Robots 208 | . 35 58 . 13 19 8 . 66 9 . Core Hits 158 | . 17 27 . 9 19 3 . 81 2 . Critical Hits 9 | . 1 2 . . . . . 3 3 . Critical Kills 3 | . . 1 . . . . . 2 . . Critical Parts Destroyed 4 | . 1 1 . . . . . 1 1 . Melee Attacks 111 | . . . . 16 18 2 . 62 13 . Impact . | . . . . . . . . . . . Slashing 90 | . . . . 16 18 2 . 41 13 . Piercing 21 | . . . . . . . . 21 . . Sneak Attacks 7 | . . . . . . . . 7 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7752 | . 532 1086 . 205 811 348 . 4371 395 4 Guns 1966 | . 330 473 . 187 320 . . 601 55 . Cannons 1111 | . . 490 . . . 100 . 521 . . Explosions 3692 | . 178 123 . 18 491 216 . 2326 340 . Melee 955 | . . . . . . 32 . 923 . . Ramming 4 | . . . . . . . . . . 4 Kinetic 1374 | . 196 473 . 68 33 . . 549 55 . Thermal 1576 | . 202 81 . . 287 100 . 906 . . Explosive 3045 | . . . . 18 491 216 . 1980 340 . Electromagnetic 798 | . 134 532 . 119 . . . 13 . . Impact . | . . . . . . . . . . . Slashing 728 | . . . . . . 32 . 696 . . Piercing 227 | . . . . . . . . 227 . . Highest Corruption 14 | . . 1 1 . 5 5 5 14 14 14 Average Corruption 8 | . . 1 1 . 1 5 5 11 14 14 Corruption Purged . | . . . . . . . . . . . Effects 131 | . . . 1 . 1 29 . 80 15 5 Message Errors 24 | . . . 1 . . 4 . 17 2 . Matter Fused 24 | . . . . . 1 8 . 13 1 1 Heat Flow Errors 14 | . . . . . . 4 . 8 2 . Energy Discharges 14 | . . . . . . 4 . 8 2 . Parts Rejected 2 | . . . . . . . . 2 . . Data Loss (minor) 18 | . . . . . . 6 . 6 3 3 Data Loss (major) 8 | . . . . . . . . 8 . . Misfires 4 | . . . . . . 3 . 1 . . Alerts 1 | . . . . . . . . 1 . . Misdirections 9 | . . . . . . . . 8 . 1 Targeting Errors 13 | . . . . . . . . 8 5 . Overload Shots . | . . . . . . . . . . . Overflow Damage 556 | . 71 8 . . 33 12 . 432 . . Projectiles 31 | . . . . . . . . 31 . . Explosions 412 | . 71 8 . . 33 12 . 288 . . Melee 113 | . . . . . . . . 113 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 773 | . 144 130 . . 172 13 . 312 . 2 Shots 23 | . 2 6 . . 6 1 . 8 . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 282 | . 122 138 . 27 102 282 . 195 179 . Average Temperature 60 | . 41 30 . 17 38 104 . 74 95 . Received Heat Transfer 1463 | . 126 108 . 54 36 180 . 932 . 27 Effects 4 | . . . . . . 4 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 3 | . . . . . 3 . . . . . Heat Transferred 2307 | . 250 148 . . 575 200 . 1134 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Peak Influence 485 | . 347 292 113 218 178 . . 485 174 99 Initial 159 | . . 80 113 43 67 . . . 159 84 Average 156 | . 205 155 113 84 51 . . 233 136 85 Maximum Alert Level 2 | . 1 1 . 1 . . . 2 . . Low Security (%) 71 | 100 53 62 100 92 100 . . 50 100 100 Level 1 22 | . 46 37 . 7 . . . 31 . . Level 2 6 | . . . . . . . . 17 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 3 3 . 1 3 . . 14 . . Investigation 7 | . 1 1 . . . . . 5 . . Extermination 5 | . . . . . 2 . . 3 . . Reinforcement 9 | . 2 2 . 1 1 . . 3 . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Distress Signals 2 | . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 20 19 . 9 10 3 1 34 7 8 Peak Tracking Total 7 | . 4 5 . 3 3 3 1 5 6 7 Tactical Retreats 14 | . 3 . . 4 . 1 . 4 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Traps Triggered 9 | . 6 1 . . . . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Machines Disabled 20 | . 3 3 . . 2 . . 12 . . Max in Single Turn 5 | . 3 1 . . 1 . . 5 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Machines Accessed 19 | . 4 5 . 2 . . . 8 . . Terminals 13 | . 3 4 . 1 . . . 5 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . 1 . . 1 . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 42 | . 7 15 . 3 . . . 17 . . Successful 26 | . 3 9 . 3 . . . 11 . . Failed 16 | . 4 6 . . . . . 6 . . Catastrophic 2 | . 1 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 4 7 . 1 . . . 7 . . Terminals 24 | . 5 9 . 1 . . . 9 . . Fabricators 3 | . . . . . . . . 3 . . Repair Stations 4 | . 2 . . 2 . . . . . . Recycling Units 3 | . . . . . . . . 3 . . Scanalyzers 6 | . . 6 . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 3 | . . . . . . . . 3 . . Recall Investigation 1 | . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 4 | . 2 . . 2 . . . . . . Scan Component 2 | . 1 . . 1 . . . . . . Repair 2 | . 1 . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . Recycle Component 1 | . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . 1 . . Scanalyzer 6 | . . 6 . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . Analyze 3 | . . 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . 1 3 . 1 . . . 4 . . Terminals 9 | . 1 3 . 1 . . . 4 . . Track 2 | . 1 1 . . . . . . . . Botnet 6 | . . 2 . 1 . . . 3 . . Disrupt 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 4 . 2 . . . 7 . . Full Trace Events 5 | . . 1 . . . . . 4 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . Matter 102 | . . . . . . . . 102 . . Time 51 | . . . . . . . . 51 . . Total Part Build Rating 1 | . . . . . . . . 1 . . Parts Repaired 2 | . 1 . . 1 . . . . . . Time 58 | . 26 . . 32 . . . . . . Parts Recycled 1 | . . . . . . . . 1 . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . 5 . Total Damage 83 | . . . . . . . . . 83 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Turns Passed 7942 | 40 771 706 112 779 1211 1743 13 2195 295 77 Spaces Moved 3845 | 35 469 404 102 419 520 814 7 853 116 106 Core 236 | 18 . . . . 4 . . 15 93 106 Treads 1965 | . . . . . 501 814 7 643 . . Legs 534 | 17 469 48 . . . . . . . . Wheels 892 | . . 356 102 419 15 . . . . . Hover 218 | . . . . . . . . 195 23 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 100 100 100 120 190 190 156 50 50 Average Speed 167 | 84 126 105 100 109 196 209 204 210 193 50 Slowest Speed 1350 | 120 150 150 100 110 1300 210 210 1350 1150 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . . 1 . . Exploration Rate (%) 33 | 3 83 40 27 20 13 65 3 18 90 4 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 2 | . . . . . . 2 . . . . Spaces Dug 74 | . 3 . . 10 18 . . 30 13 . Terrain Destroyed 437 | . 19 10 . 38 82 48 . 172 68 . Melee 71 | . . . . 10 18 . . 30 13 . Projectile 11 | . 4 . . . . . . 7 . . AOE 355 | . 15 10 . 28 64 48 . 135 55 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Total 4878 | 44 588 601 110 687 658 836 6 1069 149 130 Wait 483 | . 53 109 3 218 42 8 . 27 2 21 Move 3834 | 34 468 403 101 418 518 813 6 852 115 106 Hop . | . . . . . . . . . . . Pick Up 112 | 4 19 16 1 16 20 3 . 31 1 1 Fast Attach 9 | 3 . 1 . . 4 . . . 1 . Attach 54 | 3 10 6 1 2 4 2 . 24 2 . Detach . | . . . . . . . . . . . Swap 47 | . 5 10 4 3 9 2 . 14 . . Drop 57 | . 3 13 . 4 22 1 . 7 6 1 Fire 168 | . 30 43 . 10 20 5 . 51 9 . Melee 111 | . . . . 16 18 2 . 62 13 . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . . 1 . . 1 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 12) 41 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 15) 325 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 10) 547 | -10/Materials | Repaired Sensor Array 645 | -10/Materials | Discovered new exit (range 16) 812 | -10/Materials | Entered another Materials area 812 | -9/Materials | Evolved 2 slots: Utility x2 1497 | -9/Materials | Core integrity fell below 50% 1512 | -9/Materials | Discovered new exit (range 7) 1518 | -9/Materials | Entered Mines 1525 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1573 | -9/Mines | Discovered new exit (range 9) 1592 | -9/Mines | Discovered new exit (range 6) 1603 | -9/Mines | Identified exit to Materials 1630 | -9/Mines | Entered Materials 1630 | -8/Materials | Evolved 2 slots: Utility x2 1913 | -8/Materials | Repaired Arm. Wheel 2366 | -8/Materials | Discovered new exit (range 16) 2382 | -8/Materials | Identified exit to Factory 2409 | -8/Materials | Entered Factory 2409 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2702 | -7/Factory | Build established: Skirmisher 3038 | -7/Factory | Build established: Assassin 3310 | -7/Factory | Discovered new exit (range 6) 3320 | -7/Factory | Identified exit to Lower Caves 3594 | -7/Factory | Crushed by falling debris 3620 | -7/Factory | Entered Lower Caves 3622 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3749 | -7/Lower Caves | Encountered a Warlord checkpoint 4265 | -7/Lower Caves | Spotted B-75 Beast 4719 | -7/Lower Caves | Discovered new exit (range 22) 4778 | -7/Lower Caves | Identified exit to Lower Caves 4904 | -7/Lower Caves | Learned Factory terminal intel 5363 | -7/Lower Caves | Entered another Lower Caves area 5363 | -7/Lower Caves | Discovered new exit (range 7) 5374 | -7/Lower Caves | Identified exit to Factory 5376 | -7/Lower Caves | Entered Factory 5376 | -6/Factory | Evolved 2 slots: Utility x2 5377 | -6/Factory | Loaded intel: 20 terminal locations 5653 | -6/Factory | Garrison activated, responded to threat 6133 | -6/Factory | Crushed by falling debris 6134 | -6/Factory | System corruption reached 10% 6164 | -6/Factory | Lost 4 parts (2u2w) 6590 | -6/Factory | Fabricated Hcp. Storage Unit? 6725 | -6/Factory | Core integrity fell below 50% 6762 | -6/Factory | Lost 6 parts (1n1u4w) 7081 | -6/Factory | Build established: Mutant 7571 | -6/Factory | Sucked down chute 7571 | -6/Factory | Entered Waste 7572 | -6/Waste | Met a frightened Derelict 7588 | -6/Waste | Spotted C-40 Crusher 7619 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7624 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7797 | -6/Waste | Spotted C-40 Crusher 7814 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7817 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7820 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7825 | -6/Waste | Crushed by Compactor (1 part destroyed) 7837 | -6/Waste | Spotted C-40 Crusher 7837 | -6/Waste | Spotted C-40 Crusher 7841 | -6/Waste | Core integrity fell below 20% 7854 | -6/Waste | Spotted C-40 Crusher 7856 | -6/Waste | Lost 5 parts (1p2u2w) 7859 | -6/Waste | Discovered new exit (range 16) 7859 | -6/Waste | Spotted C-40 Crusher 7866 | -6/Waste | Entered Factory 7943 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07825_ Hyp. Gauss Rifle crushed. 07825_ Imp. Core Shielding crushed. 07825_ Fission Core crushed. 07826_ Dropped Adv. Heat Sink. 07826_ Dropped Imp. Cooling System. 07827_ Dropped Hcp. Storage Unit. 07827_ Dropped Plasma Rifle. 07828_ Imp. Cooling System crushed. 07830_ Remote Datajack crushed. 07859_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 07868_ System corrupted: Matter fused (-3). 07893_ Acquired Prototype Energy Gun. 07898_ System corrupted: Component data lost. 07902_ Dropped Prototype Energy Gun. 07919_ System corrupted: Component data lost. 07929_ K-01 Serf collects debris. 07932_ Slammed into K-01 Serf. 07936_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????????????????????????? * ?????????? | | ??????????????????????????# ?????????? | | ???????#################### ????????? | | ???????# ! # # ????????? | | ???????# # + ????????? | | ???????# [ # # ????????? | | ???????# """"" # # ????????? | | ???????# """"" # # " " ] #?????????? | | ???????# """ # # " " #?????????? | | ?????### # # " " #?????????? | | ????? # =# # " " #?????????? | | ?????# # ! # # " " #?????????? | | ?????# # # + " " #?????????? | | ?????# # "F"" # # " " #?????????? | | ?????# # """" # # " " #?????????? | | ?????# #######+############ " " "" ##########? | | ?????# "" | | ?????# F" | | ?????# "" | | ?????# | | ?????# | | ?????# #################/###########??? | | ???### #??????????# #??????? | | ???# #??????????# #??????? | | ???# ############ ss !!! #??????? | | ???# @ s !!! #??????? | | ???# ############ """" !! #??????? | | ???# #??????????# """" #??????? | | ???### ###### #??????????# """" #??????? | | ?????# #????? #??????????# """" #??????? | | ?????# #????? #??????????# """" #??????? | | ?????# #????? ???????????# """" #??????? | | ?????# #?????????????????#! """" #??????? | | ?????# #?????????????????# ?? #??????? | | ?????# #?????????????????####????######??????? | | ????? ?????????????????????????????????????? | | ????? ?????????????????????????????????????? | | ????? ????????????????????????????????????? | | ????? T" ????????????????????????????????????? | | ????? " ??????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Jamming Range 8 Armor Coverage 600 Resistance: EM 15 Core Shielding 30 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() I Spy Just What I Needed Challenges ------------ None Game ------ Seed CorruptionWaveDerivative Manual? 0 Play Time 03:23:44 Cumulative 43.9 hours Start 2020.11.07 @ 12:18:17 End 2020.11.08 @ 20:02:28 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e3449ac-e145-4ac3-ba30-90bafc386de3