Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.16 @ 20:10:38 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (105) 525 Value Destroyed (4007) 4007 Prototype IDs (37) 740 Alien Tech Used (5) 1000 Bonus (2949) 2949 TOTAL SCORE: 17121 Bonus ------- Pacifist 200 High Alert Combat Kills 249 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Pursued by Intercept 1000 Cogmind --------- Core Integrity 1058/1600 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Advanced Melee Analysis Suite Experimental Core Analyzer Improved Utility Shielding Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Core Cannon Core Stripper Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Nanoactuators Nanoactuators Advanced Hacking Suite Experimental Hacking Suite System Shield Makeshift System Shield Matter Drive > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Xenon Bombardment Thruster Core Stripper [Rating: 179] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Advanced Melee Analysis Suite Device Nanoactuators Storage Advanced Energy Well Processor Advanced Melee Analysis Suite Hackware System Mapper Protection Improved Propulsion Shielding Artifact Matter Drive Weapon Plasma Sword Energy Gun Spread Laser Energy Cannon Core Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Flamer Impact Weapon Impact Mace Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Slots Evolved 18 | . . 2 . 2 2 2 2 . . . . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . 2 . 2 1 . . . . . . . . . . . . Utility 12 | . . . . . . 2 2 . . . . 2 2 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 239 | 2 . 9 20 6 12 20 28 1 2 22 7 63 13 6 10 8 10 Power 47 | . . 2 1 . 4 6 10 . . 4 1 12 2 . 1 3 1 Engine 13 | . . 2 1 . 4 1 2 . . . 1 2 . . . . . Core 24 | . . . . . . 5 8 . . 3 . 7 1 . . . . Reactor 10 | . . . . . . . . . . 1 . 3 1 . 1 3 1 Propulsion 72 | 2 . 3 7 3 4 3 4 . . 6 1 22 6 4 2 1 4 Treads 3 | 2 . . . . . . . . . . . . . . . . 1 Leg 2 | . . . 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . 4 1 1 . . . Flight 61 | . . 3 5 3 4 3 4 . . 6 1 18 5 3 2 1 3 Utility 77 | . . 1 4 2 2 8 12 1 . 7 5 22 4 2 3 2 2 Device 38 | . . 1 1 . 1 3 6 1 . 5 2 14 1 1 1 1 . Storage 1 | . . . . . . . . . . . . . . . . 1 . Processor 15 | . . . 1 2 1 3 2 . . . 1 2 1 1 . . 1 Hackware 10 | . . . . . . 2 . . . 1 1 3 2 . 1 . . Protection 12 | . . . 2 . . . 4 . . 1 1 3 . . . . 1 Artifact 1 | . . . . . . . . . . . . . . . 1 . . Weapon 43 | . . 3 8 1 2 3 2 . 2 5 . 7 1 . 4 2 3 Energy Gun 3 | . . 2 1 . . . . . . . . . . . . . . Energy Cannon 9 | . . . 1 . . . . . . 1 . 2 . . 1 2 2 Ballistic Gun 2 | . . 1 1 . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . 5 . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . Impact Weapon 4 | . . . . . . . . . 1 . . 1 . . 1 . 1 Slashing Weapon 16 | . . . . 1 2 2 2 . 1 2 . 3 1 . 2 . . Piercing Weapon 2 | . . . . . . 1 . . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 27 | . . . 4 . 1 . 2 . . 8 . 2 . 2 4 3 1 Corrupted Parts 2 | . . . . . . 2 . . . . . . . . . . . System Corruption 8 | . . . . . . 8 . . . . . . . . . . . Parts Lost 107 | . 1 2 6 . 1 7 12 . . 7 2 37 1 5 4 15 7 Power 18 | . . 1 1 . . 2 2 . . 2 . 4 . . 1 4 1 Propulsion 52 | . 1 1 4 . 1 2 6 . . 3 1 20 1 3 1 4 4 Utility 29 | . . . . . . 2 4 . . 2 . 9 . 2 2 6 2 Weapon 8 | . . . 1 . . 1 . . . . 1 4 . . . 1 . Highest Loss Streak 19 | . 1 2 3 . 1 6 4 . . 7 2 19 1 3 4 13 14 Average Slot Usage (%) 79 | . 25 34 77 99 90 87 84 70 70 96 69 77 79 87 74 57 22 Engine 2 | . . 7 3 9 13 3 1 . . . 1 1 . . . . . Core 4 | . . . . . . 9 6 5 5 10 . 4 2 4 . . . Reactor 1 | . . . . . . . . . . . . 1 3 4 7 5 1 Flight 28 | . . 13 24 54 51 43 31 23 23 39 25 21 14 21 17 11 4 Device 9 | . . 2 4 . 2 13 16 11 11 10 4 14 6 13 8 9 . Processor 10 | . . . 9 16 11 6 10 11 11 11 16 9 14 13 13 12 5 Hackware 6 | . . . . . . 3 . . . 4 6 12 25 18 18 11 7 Protection 2 | . . . 5 . . . 2 5 5 5 2 . . . . . 1 Ballistic Cannon 1 | . . . 17 9 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 8 8 3 11 11 11 5 3 4 3 4 3 2 . Special Melee Weapon 1 | . . . . . . . . . . 4 5 . . . . . . Naked Turns 1 | . . 1 . . . . . . . . . . . . . . . Heaviest Build 47 | . . 7 17 17 25 29 34 18 18 30 26 44 24 25 41 47 28 Greatest Support 54 | 40 40 12 20 30 36 35 34 19 19 47 27 50 30 46 54 48 36 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 . 4 4 4 3 4 4 5 4 4 4 2 1 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 5 5 5 3 4 5 5 5 5 5 2 5 5 4 5 Class Distribution -------------------- 33% | Hacker-Sprinter 19% | Sprinter 16% | Hacker-Mutant 9% | Scavenger-Sprinter 6% | Wizard-Sprinter 6% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Matter Collected 2731 | 172 . 99 482 126 137 125 285 30 20 215 47 578 115 60 45 111 84 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4802 | . . 129 475 126 386 353 1188 67 . . 70 1115 299 132 241 176 45 Parts 216 | . . 3 29 2 22 16 56 . . . 2 53 12 4 7 8 2 Haulers Intercepted 5 | . . 1 2 . . . 1 . . . . 1 . . . . . Recyclers Shooed 3 | . . . . 1 . . . . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . . . . . . . . 98 2 . . . . . . Prevented 37 | . . . . . . . . . . 37 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Combat Hostiles Destroyed 74 | . . 3 14 1 5 4 16 . . . 1 18 4 1 1 4 2 Melee 50 | . . . . 1 5 4 16 . . . . 16 4 1 1 1 1 Guns 5 | . . 3 2 . . . . . . . . . . . . . . Cannons 18 | . . . 12 . . . . . . . . 2 . . . 3 1 AOE 1 | . . . . . . . . . . . 1 . . . . . . Classes Destroyed 14 | . . 3 4 1 1 1 1 . . . . 2 . . . 1 . Worker 7 | . . . . . . 2 3 . . . . 1 . . 1 . . Tunneler 1 | . . . . . . . . . . . . 1 . . . . . Hauler 5 | . . 1 2 . . . 1 . . . . 1 . . . . . Recycler 7 | . . . 1 1 . 1 1 . . . . 1 1 . 1 . . Operator 5 | . . . . . 2 . 1 . . . . 2 . . . . . Watcher 5 | . . . 1 . 2 . 1 . . . . . . 1 . . . Swarmer 30 | . . 2 3 . 2 2 5 . . . . 7 4 . . 3 2 Grunt 11 | . . . 6 . . . 2 . . . 1 . . 1 1 . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . Sentry 14 | . . 1 4 . 3 . 3 . . . . 2 . . . 1 . Hunter 9 | . . . . 1 . 2 2 . . . . 4 . . . . . Programmer 7 | . . . . . . . 3 . . . . 4 . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | . . 3 5 2 2 3 5 . . . 1 4 5 1 3 3 1 Combat Bots Only 5 | . . 3 4 1 2 2 5 . . . 1 4 4 1 1 2 1 Max Kills in Single Turn 2 | . . 1 1 1 1 1 1 . . . 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . . . . . Melee 1 | . . . . 1 1 1 1 . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Damage Taken 12805 | . 360 343 665 44 270 832 948 . 37 679 107 3637 374 337 305 2695 1172 Core 4038 | . 121 122 126 . 46 192 257 . . 224 46 1003 242 93 27 1034 505 Absorbed by Shields 174 | . . . 24 . . . . . . 116 10 24 . . . . . Core Remaining (%) 63 | 100 51 . 38 100 93 77 . . . . 47 12 81 . . 38 . Volleys Fired 87 | . . 21 48 . . . . . . . . 12 . . . 4 2 Largest 2 | . . 1 2 . . . . . . . . 1 . . . 1 1 Hottest 300 | . . 65 130 . . . . . . . . 50 . . . 300 300 Shots Fired 126 | . . 21 87 . . . . . . . . 12 . . . 4 2 Gun 29 | . . 21 8 . . . . . . . . . . . . . . Cannon 97 | . . . 79 . . . . . . . . 12 . . . 4 2 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 99 | . . 20 79 . . . . . . . . . . . . . . Thermal 15 | . . 1 8 . . . . . . . . . . . . 4 2 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Entropic 12 | . . . . . . . . . . . . 12 . . . . . Robot Hit Streak 13 | . . 4 13 . . . . . . . . 10 . . . 10 12 Robot Miss Streak 3 | . . 2 3 . . . . . . . . 1 . . . . . Penetration Max 2 | . . . . . . . . . . . . . . . . 2 . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 346 | . . 14 60 5 19 15 64 1 . 5 1 102 14 7 7 29 3 Core Hits 138 | . . 6 28 2 9 7 26 1 . 1 . 34 5 3 4 10 2 Critical Kills 4 | . . . . . . . . . . . . . . . . 4 . Critical Parts Destroyed 7 | . . . . . . . . . . . . . . . . 5 2 Critical Strikes 30 | . . . 3 1 . 1 2 . . 1 . 8 1 . 2 9 2 Destroy 11 | . . . . . . . . . . . . . . . . 9 2 Blast 3 | . . . 3 . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . 1 . . . . . Sever 12 | . . . . 1 . . 2 . . 1 . 5 1 . 2 . . Puncture 1 | . . . . . . 1 . . . . . . . . . . . Sunder 2 | . . . . . . . . . . . . 2 . . . . . Melee Attacks 421 | . . . . 9 53 18 88 1 5 10 1 129 29 33 18 26 1 Kinetic 1 | . . . . . . . . . . . . . . . . . 1 Impact 9 | . . . . . . . . . . . . 9 . . . . . Slashing 401 | . . . . 9 53 9 88 1 5 10 . 120 29 33 18 26 . Piercing 10 | . . . . . . 9 . . . . 1 . . . . . . Sneak Attacks 31 | . . . . 3 1 3 10 . . . . 11 1 . 1 1 . Combat Hostiles 10 | . . . . 1 . . 3 . . . . 6 . . . . . Follow-up Attacks 14 | . . . . . . . 7 . . . . 7 . . . . . Damage Inflicted 18832 | . . 241 1127 426 1263 1118 4224 159 . 204 4 5514 632 297 374 2789 460 Guns 325 | . . 241 84 . . . . . . . . . . . . . . Cannons 3840 | . . . 1043 . . . . . . . . 747 . . . 1650 400 Explosions . | . . . . . . . . . . . . . . . . . . Melee 14665 | . . . . 426 1263 1118 4224 159 . 204 4 4767 632 297 374 1137 60 Ramming 2 | . . . . . . . . . . . . . . . . 2 . Kinetic 1330 | . . 227 1043 . . . . . . . . . . . . . 60 Thermal 2148 | . . 14 84 . . . . . . . . . . . . 1650 400 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 270 | . . . . . . . . . . . . 270 . . . . . Slashing 14018 | . . . . 426 1263 805 4224 159 . 204 . 4497 632 297 374 1137 . Piercing 317 | . . . . . . 313 . . . . 4 . . . . . . Entropic 747 | . . . . . . . . . . . . 747 . . . . . Highest Corruption 31 | . 4 . 1 . . 9 1 1 1 1 . 6 . . 14 31 . Average Corruption 4 | . 2 . 1 . . 1 1 1 1 1 . 2 . . 14 15 . Corruption Purged 7 | . . . . . . . . . . . . 7 . . . . . Effects 28 | . . . 1 . . . . 1 1 . . 7 . . 1 17 . Message Errors 6 | . . . 1 . . . . . 1 . . . . . . 4 . Matter Fused 4 | . . . . . . . . . . . . 2 . . 1 1 . Heat Flow Errors 4 | . . . . . . . . . . . . 2 . . . 2 . Energy Discharges 2 | . . . . . . . . . . . . 1 . . . 1 . Data Loss (minor) 5 | . . . . . . . . 1 . . . 1 . . . 3 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . Misdirections 6 | . . . . . . . . . . . . . . . . 6 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2390 | . . . 3 81 245 198 454 . . . . 765 21 . 97 496 30 Projectiles 636 | . . . 3 . . . . . . . . 168 . . . 435 30 Explosions . | . . . . . . . . . . . . . . . . . . Melee 1754 | . . . . 81 245 198 454 . . . . 597 21 . 97 61 . Knockbacks 7 | . . . 7 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . 6 . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . . . . . . . 1 . Shots . | . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 460 | . . 22 232 48 96 . 12 . . 460 12 145 5 35 . 395 224 Average Temperature 58 | . . 11 49 16 32 . 5 . . 64 11 36 1 13 . 164 101 Received Heat Transfer 1452 | . 201 99 263 45 60 66 153 . 18 89 52 88 30 108 9 153 18 Effects 8 | . . . . . . . . . . 6 . . . . . 2 . Shutdowns 4 | . . . . . . . . . . 2 . . . . . 2 . Interference 2 | . . . . . . . . . . 2 . . . . . . . Damage (major) 2 | . . . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 125 | . . 15 110 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Peak Influence 952 | . 15 131 428 252 663 639 952 . . . . 337 403 456 454 363 300 Initial 312 | . . 1 55 157 114 285 312 . . . . 21 77 226 256 232 184 Average 281 | . 6 57 256 205 409 423 592 . . . . 145 226 293 405 260 237 Maximum Alert Level 3 | . . . 2 1 2 2 3 . . . . 1 2 2 2 1 1 Low Security (%) 36 | 100 100 100 30 47 14 . . . . . . 80 52 . . . 19 Level 1 41 | . . . 66 52 29 55 25 . . . . 19 37 89 37 100 80 Level 2 18 | . . . 2 . 56 44 45 . . . . . 10 10 62 . . Level 3 3 | . . . . . . . 29 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 4 . 3 3 2 . . . . 4 . 2 . 4 1 Investigation 5 | . . . 1 . 1 1 2 . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . 2 . . . . . Reinforcement 13 | . 2 . 3 . 1 2 . . . . . 2 . 2 . 1 . Assault 1 | . . . . . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept 4 | . . . . . . . . . . . . . . . . 3 1 Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Distress Signals 8 | . 1 1 1 . 3 . . . . . . . 1 . . . 1 Communications Jammed 8 | . . . . . . . . . . . . . . 8 . . . Distress Signals 8 | . . . . . . . . . . . . . . 8 . . . Times Spotted 304 | . 9 13 22 3 27 32 26 . 6 59 4 32 17 17 2 19 16 Peak Tracking Total 60 | . 8 9 7 3 10 13 6 . 7 60 3 7 10 12 2 9 11 Tactical Retreats 35 | . . . 2 . 6 5 3 . 2 3 1 3 4 . . 3 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Traps Triggered 9 | . 2 . 2 . 1 2 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 25 | . . . . . . . . . . 25 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Machines Disabled 12 | . . . 4 . . . . . 1 . . 1 . . 4 1 1 Max in Single Turn 1 | . . . 1 . . . . . 1 . . 1 . . 1 1 1 Garrison Access 3 | . . . . . . . 1 . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Machines Accessed 60 | . 1 2 5 1 10 3 8 2 . 6 . 10 1 7 2 2 . Terminals 39 | . 1 2 5 1 7 2 7 . . . . 6 1 4 2 1 . Fabricators 7 | . . . . . 1 1 . . . . . 3 . 2 . . . Repair Stations 2 | . . . . . 1 . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . 1 . 1 . Total Hacks 172 | . 4 9 11 2 22 10 17 4 . 16 . 32 7 20 8 10 . Successful 91 | . 1 4 6 2 9 4 5 4 . 16 . 19 2 11 4 4 . Failed 81 | . 3 5 5 . 13 6 12 . . . . 13 5 9 4 6 . Catastrophic 16 | . . . . . 3 3 3 . . . . 3 . 2 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 91 | . 4 9 5 2 12 8 8 . . . . 15 6 13 3 6 . Terminals 116 | . 4 9 11 2 12 9 16 . . . . 17 7 12 8 9 . Fabricators 23 | . . . . . 2 1 . . . . . 13 . 7 . . . Repair Stations 4 | . . . . . 2 . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . 1 . 1 . Terminal Hacks 53 | . 1 1 5 . 2 3 2 4 . 16 . 6 2 4 4 3 . Record 11 | . . . . . . . . 3 . 8 . . . . . . . Part Schematic 3 | . 1 . . . . 1 . . . . . 1 . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . 7 . . . . . . . Open Door 5 | . . . 3 . . . . 1 . 1 . . . . . . . Level Access Points 3 | . . . . . . . . . . . . 2 . 1 . . . Branch Access Points 6 | . . . . . 1 1 . . . . . 1 1 1 1 . . Machine Index 2 | . . . . . . . . . . . . 1 . 1 . . . Terminal Index 3 | . . . . . 1 1 . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . Security Status 2 | . . . . . . . . . . . . . . . 1 1 . Surveillance Status 1 | . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . Registered Components 2 | . . 1 . . . . . . . . . . 1 . . . . Zone Layout 5 | . . . 1 . . . . . . . . 1 . 1 1 1 . Fabricator Hacks 12 | . . . . . 1 . . . . . . 8 . 3 . . . Load Schematic 6 | . . . . . 1 . . . . . . 3 . 2 . . . Build 6 | . . . . . . . . . . . . 5 . 1 . . . Repair Station Hacks 3 | . . . . . 2 . . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . 1 . 1 . Seal Access 3 | . . . . . . . 1 . . . . . . 1 . 1 . Unauthorized Hacks 18 | . . 3 1 2 2 1 2 . . . . 4 . 3 . . . Terminals 13 | . . 3 1 2 1 1 2 . . . . 2 . 1 . . . Track 1 | . . . . . . . . . . . . 1 . . . . . Assimilate 2 | . . . . . . . 1 . . . . . . 1 . . . Botnet 7 | . . 1 1 1 1 1 1 . . . . 1 . . . . . Disrupt 3 | . . 2 . 1 . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . 2 . 2 . . . Prioritize 2 | . . . . . . . . . . . . 1 . 1 . . . Siphon 2 | . . . . . . . . . . . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . 1 . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . Hacking Detections 47 | . 1 2 3 1 10 3 7 . . . . 10 1 6 2 1 . Full Trace Events 3 | . . . 1 . . . 2 . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . 5 1 . . . . . 1 . . . . . Parts Built 7 | . . . . . . . . . . . . 6 . 1 . . . Matter 1161 | . . . . . . . . . . . . 909 . 252 . . . Time 353 | . . . . . . . . . . . . 309 . 44 . . . Total Part Build Rating 40 | . . . . . . . . . . . . 36 . 4 . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . Time 25 | . . . . . 25 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Total Allies 4 | . . . 2 . . . 1 . . . . . . 1 . . . Largest Group 2 | . . . 2 . . . 1 . . . . . . 1 . . . Highest-Rated Group 62 | . . . 62 . . . 26 . . . . . . 10 . . . Highest-Rated Ally 31 | . . . 31 . . . 26 . . . . . . 10 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Turns Passed 6034 | 47 169 117 471 102 520 212 440 98 171 1365 132 1031 158 321 246 261 173 Spaces Moved 9371 | 30 128 148 454 160 1331 514 842 349 588 1277 314 1217 235 694 462 314 314 Core 295 | 4 44 53 . . . . . . . . . 2 . . . 23 169 Treads 110 | 26 84 . . . . . . . . . . . . . . . . Legs 119 | . . . 119 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 209 | . . . . . . . . . . . . 204 5 . . . . Flight 8638 | . . 95 335 160 1331 514 842 349 588 1277 314 1011 230 694 462 291 145 Fastest Speed 13 | 50 50 32 28 24 20 19 19 27 27 13 32 20 28 23 27 37 34 Average Speed 31 | 145 122 40 54 24 21 20 24 27 27 28 36 32 31 26 32 45 44 Slowest Speed 160 | 160 160 50 120 25 25 27 28 27 27 55 44 55 110 28 39 122 60 Overloaded Moves 21 | . . . . . . . . . . 21 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . 3 . 4 6 1 . . 1 1 1 3 9 . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 1 1 . Exploration Rate (%) 36 | 4 38 29 79 18 46 18 29 48 65 96 50 29 10 20 44 12 14 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . . . . . Known Exits Taken 4 | . . . . . . . . . . . . 1 1 1 . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . . Scrap Searched 5 | . . . . . . . . 1 2 . 2 . . . . . . Spaces Dug 116 | . . . . 3 30 . 9 . 4 5 . 23 8 26 7 1 . Terrain Destroyed 130 | . . . 2 3 30 . 9 . 4 5 . 23 8 26 7 4 9 Melee 116 | . . . . 3 30 . 9 . 4 5 . 23 8 26 7 1 . Projectile 14 | . . . 2 . . . . . . . . . . . . 3 9 AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Total 11854 | 32 140 180 587 207 1456 577 987 351 596 2274 328 1734 291 810 556 407 341 Wait 1559 | . 13 . 31 27 36 4 22 . . 931 4 288 14 81 53 45 10 Move 9301 | 29 127 147 447 159 1323 502 839 348 587 1274 311 1214 228 679 460 313 314 Hop 22 | . . . 3 . 3 4 1 . . 1 1 1 3 5 . . . Pick Up 64 | 1 . 1 11 2 9 8 5 . . 7 2 8 3 2 4 . 1 Fast Attach 155 | 2 . 7 12 2 8 6 17 1 2 19 5 46 6 4 4 7 7 Attach 69 | . . 2 6 4 2 9 8 . . 3 2 14 6 2 5 3 3 Detach 37 | . . 1 3 2 2 1 7 1 . 1 . 10 . 1 3 2 3 Swap 17 | . . . 2 . 2 5 3 . . . . 3 1 . 1 . . Drop 102 | . . 1 10 2 14 8 9 . 2 22 2 20 1 3 7 1 . Fire 87 | . . 21 48 . . . . . . . . 12 . . . 4 2 Melee 397 | . . . . 9 52 18 76 1 5 10 1 118 29 33 18 26 1 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . 14 . 5 12 . . . . . . . . 1 6 . Rewire 6 | . . . . . . . . . . 6 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research (discovered 4 exits: *Res / Arm / Tes x2) -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 15) 217 | -10/Materials | Entered another Materials area 217 | -9/Materials | Evolved 2 slots: Propulsion x2 321 | -9/Materials | Build established: Mutant 324 | -9/Materials | Discovered new exit (range 8) 328 | -9/Materials | Discovered new exit (range 15) 334 | -9/Materials | Entered Storage 395 | -9/Storage | Lost 3 parts (1p2n) 694 | -9/Storage | Core integrity fell below 50% 790 | -9/Storage | Discovered new exit (range 18) 796 | -9/Storage | Met a pair of Derelict thieves 805 | -9/Storage | Entered Materials 805 | -8/Materials | Evolved 2 slots: Propulsion x2 900 | -8/Materials | Discovered new exit (range 15) 907 | -8/Materials | Entered Factory 907 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 938 | -7/Factory | Discovered new exit (range 16) 957 | -7/Factory | Identified exit to Lower Caves 979 | -7/Factory | Build established: Sprinter 1064 | -7/Factory | Repaired Cld. Ion Engine 1307 | -7/Factory | First assault squad dispatched 1425 | -7/Factory | Discovered new exit (range 8) 1427 | -7/Factory | Entered another Factory area 1427 | -6/Factory | Evolved 2 slots: Utility x2 1447 | -6/Factory | Identified exit to Lower Caves 1589 | -6/Factory | Lost 6 parts (2p2n1u1w) 1619 | -6/Factory | Discovered new exit (range 15) 1639 | -6/Factory | Entered another Factory area 1639 | -5/Factory | Evolved 2 slots: Utility x2 1893 | -5/Factory | Discovered new exit (range 5) 2028 | -5/Factory | Discovered new exit (range 15) 2068 | -5/Factory | Lost 4 parts (2n2u) 2079 | -5/Factory | Entered Upper Caves 2128 | -5/Upper Caves | Learned Research emergency access door positions 2136 | -5/Upper Caves | Learned Factory stockpile data 2162 | -5/Upper Caves | Discovered new exit (range 8) 2177 | -5/Upper Caves | Entered another Upper Caves area 2183 | -5/Upper Caves | Learned Factory trap positions 2185 | -5/Upper Caves | Discovered new exit (range 13) 2193 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2283 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 2344 | -5/Upper Caves | Discovered new exit (range 16) 2348 | -5/Upper Caves | Entered Warlord 2353 | -5/Warlord | Build established: Scavenger-Sprinter 2355 | -5/Warlord | Discovered new exit (range 15) 2372 | -5/Warlord | System corruption cleaned by Quarantine Array 2517 | -5/Warlord | Met Warlord 2527 | -5/Warlord | Found Prototype Device 2527 | -5/Warlord | Identified Exp. Focal Shield 2540 | -5/Warlord | Found Prototype Hackware 2540 | -5/Warlord | Identified System Mapper 2542 | -5/Warlord | Warlord's base attacked by MAIN.C 2546 | -5/Warlord | Found Prototype Reactor 2546 | -5/Warlord | Identified Vortex Chain Reactor 2569 | -5/Warlord | Learned Armory fabricator intel 2569 | -5/Warlord | Learned Research recycling unit intel 2569 | -5/Warlord | Learned location of Command (-1) 2569 | -5/Warlord | Learned Quarantine emergency access door positions 2591 | -5/Warlord | Found Prototype Energy Cannon 2591 | -5/Warlord | Identified Vortex Cannon 2596 | -5/Warlord | Found Vortex Cannon 2824 | -5/Warlord | Build established: Hacker-Sprinter 2892 | -5/Warlord | Warlord forces counterattacked 3217 | -5/Warlord | Warlord base infiltrated, sounded retreat 3218 | -5/Warlord | Enhanced Grunt warped into view 3218 | -5/Warlord | Enhanced Grunt warped into view 3218 | -5/Warlord | Enhanced Grunt warped into view 3218 | -5/Warlord | Enhanced Demolisher warped into view 3218 | -5/Warlord | Enhanced Demolisher warped into view 3218 | -5/Warlord | Enhanced Demolisher warped into view 3280 | -5/Warlord | Found Prototype Device 3280 | -5/Warlord | Identified Adv. Kinecellerator 3282 | -5/Warlord | Spotted Executioner 3286 | -5/Warlord | Spotted Striker 3630 | -5/Warlord | Spotted Striker 3659 | -5/Warlord | Spotted Striker 3669 | -5/Warlord | Spotted Striker 3695 | -5/Warlord | Spotted Striker 3705 | -5/Warlord | Spotted Executioner 3705 | -5/Warlord | Spotted Executioner 3713 | -5/Warlord | Entered Proximity Caves 3713 | -4/Proximity Caves | Learned location of 1 exit from Research 3724 | -4/Proximity Caves | Lost 7 parts (2p3n2u) 3762 | -4/Proximity Caves | Spotted B-86 Titan 3822 | -4/Proximity Caves | Core integrity fell below 50% 3844 | -4/Proximity Caves | Discovered new exit (range 3) 3845 | -4/Proximity Caves | Entered Factory 3845 | -4/Factory | Evolved 2 slots: Utility x2 3846 | -4/Factory | Loaded intel: 85 trap records 3924 | -4/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 4054 | -4/Factory | Identified exit to Research 4164 | -4/Factory | Spotted B-86 Titan 4301 | -4/Factory | Found Hvy. Reactive Plating 4302 | -4/Factory | Lost 19 parts (2p8n6u3w) 4325 | -4/Factory | Destroyed B-86 Titan 4388 | -4/Factory | Fabricated Nanoactuators (x2) 4451 | -4/Factory | Fabricated Nanoactuators (x2) 4491 | -4/Factory | Core integrity fell below 50% 4527 | -4/Factory | Lost 8 parts (1p5n1u1w) 4681 | -4/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 4773 | -4/Factory | Build established: Hacker-Mutant 4786 | -4/Factory | Identified exit to Upper Caves 4786 | -4/Factory | Identified exit to Extension 4820 | -4/Factory | Found Prototype Hackware 4820 | -4/Factory | Identified Exp. Hacking Suite 4856 | -4/Factory | Core integrity fell below 20% 4876 | -4/Factory | Entered Research 4876 | -3/Research | Evolved 2 slots: Utility x2 4877 | -3/Research | Identified exit to Research 4879 | -3/Research | Loaded intel: 4 recycling unit locations 4885 | -3/Research | Lost 6 parts (1p4n1u) 4996 | -3/Research | Identified exit to Armory 4996 | -3/Research | Identified exit to Testing 5034 | -3/Research | Entered another Research area 5034 | -2/Research | Evolved 2 slots: Utility x2 5056 | -2/Research | Identified exit to Quarantine 5056 | -2/Research | Identified exit to Access 5126 | -2/Research | Fabricated Imp. Cesium-ion Thruster (x1) 5148 | -2/Research | Build established: Wizard-Sprinter 5205 | -2/Research | Found Prototype Processor 5205 | -2/Research | Identified Exp. Target Analyzer 5355 | -2/Research | Entered Quarantine 5360 | -2/Quarantine | Spotted Alpha 7 5372 | -2/Quarantine | Found Alien Impact Weapon 5373 | -2/Quarantine | Identified Core Stripper 5385 | -2/Quarantine | Lost 3 parts (2n1u) 5411 | -2/Quarantine | Found Alien Artifact 5411 | -2/Quarantine | Identified Matter Drive 5425 | -2/Quarantine | Found Alien Energy Cannon 5425 | -2/Quarantine | Identified Core Cannon 5452 | -2/Quarantine | Build established: Hacker-Sprinter 5454 | -2/Quarantine | Found Alien Artifact 5529 | -2/Quarantine | Spotted Fortress 5581 | -2/Quarantine | Crushed by falling debris 5582 | -2/Quarantine | System corruption reached 10% 5599 | -2/Quarantine | Discovered new exit (range 6) 5601 | -2/Quarantine | Entered Section 7 5612 | -2/Section 7 | Lost 4 parts (1p1n2u) 5654 | -2/Section 7 | Spotted S7 Guard 5661 | -2/Section 7 | Discovered exit to Access (range 12) 5780 | -2/Section 7 | Scanned by Researcher 5785 | -2/Section 7 | Identified Terrabomb 5785 | -2/Section 7 | Used Terrabomb 5843 | -2/Section 7 | Crushed by falling debris 5852 | -2/Section 7 | Core integrity fell below 50% 5852 | -2/Section 7 | Found Alien Artifact 5852 | -2/Section 7 | Identified Core Regenerator 5852 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 5855 | -2/Section 7 | Intercept squad dispatched 5855 | -2/Section 7 | Spotted Tracker 5855 | -2/Section 7 | Spotted Tracker 5855 | -2/Section 7 | Spotted Combat Programmer 5855 | -2/Section 7 | Spotted Combat Programmer 5858 | -2/Section 7 | System corruption reached 30% 5862 | -2/Section 7 | Entered Access 5862 | -1/Access | Evolved 2 slots: Utility x2 5863 | -1/Access | Identified exit to Command 5892 | -1/Access | Build established: Hacker-Mutant 5907 | -1/Access | Lost 14 parts (2p4n7u1w) 5969 | -1/Access | Found Prototype Processor 5969 | -1/Access | Identified Exp. Core Analyzer 6008 | -1/Access | Spotted B-99 Colossus 6028 | -1/Access | Intercept squad dispatched 6035 | -1/Access | Self-destructed Last Messages --------------- 06014_ Adv. Hacking Suite destroyed. 06014_ Knocked back. 06014_ Penetrated by Slug. 06014_ Slug penetrates Wall. 06014_ Slug penetrates Fabricator. 06015_ Acquired 4 matter. 06015_ Beam penetrates B-99 Colossus. 06015_ B-99 Colossus suffers critical hit (Destroy). 06015_ Destroyed Arm. Heavy Treads. 06015_ Beam penetrates B-99 Colossus. 06015_ Beam penetrates Sealed Freight Elevator. 06015_ Sealed Freight Elevator disabled. 06018_ Knocked back. 06018_ Particle Reactor destroyed. 06018_ Slug penetrates Wall. 06018_ Slug penetrates W-44 Eye. 06018_ Xenon Bombardment Thruster destroyed. 06018_ Penetrated by Slug. 06018_ Slug penetrates Wall. 06028_ ALERT: LRC-V3 signature pinpointed, intercept squad dispatched. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #### #?????????????????????????????????????? | | ???? #?????????????????????????????????????? | | ???# #?????????????????????????????????????? | | ???# #?????????????????????????????????????? | | ???# #?????????????????????????????????????? | | ???# #?????????????????????????????????????? | | ???# #?????????????????????????????????????? | | #### #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | + #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????###########+##########??????????? | | # #?????# s ss ??????????? | | # #?????# ??????????? | | # #?????# R ?????????? | | #### #?????# ss ?????????? | | ???# #?????# ????????? | | ???# #?????# ????????? | | ???# #?????# @ u Rk ????????? | | ???# #?????# #########???????????????? | | ??# #?????# #???????????????????????? | | # #?????# #???????????????????????? | | + #?????# k #???????????????????????? | | # #?????# #?????????? ???????????? | | ??# #?????# #???????? ???????????? | | ???# ####### #?????? #??????????? | | ???# #???? #??????????? | | ???# #?? #??????????? | | ???# R # !! #??????????? | | ???# + ! ! ! #??????????? | | ???# # #??????????? | | ???# #?? #??????????? | | ???# #???? #??????????? | | ???# ############ #?????? #??????????? | | #### # #??# #???????? ???????????? | | + #??# #??????????##???????????? | | ####### #??# #???????????????????????? | | #?????? ! #??# #???????????????????????? | | #??????? #??# #???????????????????????? | | #???????#######??# #???????????????????????? | | ########?????????# #???????????????????????? | | #?????????# #???????????????????????? | | #?????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 43 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 40 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 50 Phase Shifting 5 Evasion (%) 80 Melee Accuracy 16 Target Analysis 6 Core Analysis 15 Recoil Reduction 2 Stasis Canceling 2 Offensive Hacking 50 Defensive Hacking 31 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Cld. Ion Engine | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Extracted Plasma Cannon | -7/Factory | Extracted Great Axe | -7/Factory | Extracted Hardlight Generator | -7/Factory | Extracted Imp. Cesium-ion Thruster | -6/Factory | Hacked Nanoactuators | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Cesium-ion Thruster | x1 | -4/Factory Nanoactuators | x2 | -4/Factory Nanoactuators | x2 | -4/Factory Imp. Cesium-ion Thruster | x1 | -4/Factory Imp. Cesium-ion Thruster | x1 | -2/Research Alien Tech Used ----------------- Core Stripper Matter Drive Core Cannon Terrabomb Core Regenerator Achievements -------------- Charge!!! Signature Confirmed Challenges ------------ None Game ------ Seed StasisFluxBoosters Manual? 0 Play Time 03:00:53 Cumulative 129.5 hours Start 2021.06.16 @ 15:12:35 End 2021.06.16 @ 20:10:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 73 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb01c648-1848-4780-bf6e-7ab024f28403