Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 01:54:27 Player: CrossedViper Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (237) 1185 Value Destroyed (9531) 9531 Prototype IDs (315) 6300 Alien Tech Used (7) 1400 Bonus (31180) 31180 TOTAL SCORE: 59896 Bonus ------- High Alert Combat Kills 1183 Follower Combat Kills 6240 Entered Garrisons 200 Network Hubs Disabled 400 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Friendly Fire -5843 Cogmind --------- Core Integrity 0/1600 Matter 77/300 Energy 522/600 System Corruption 2% Temperature Cool (0) Movement Hovering (146) Ox2 Location -1/Access_0 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Cooled Antigrav System > --- UTILITY (11) ----- Experimental Power Amplifier Advanced Energy Well Spectral Analyzer Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Advanced Particle Charger > --- WEAPON (4) ------- Hypervelocity Linear Accelerator Perforator > --- INVENTORY (5) ---- Experimental Energy Well (600) Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Potential Cannon Plasma Sword Lance > --- INVENTORY -------- Zero-point Reactor Cooled Antigrav System Experimental Energy Well Experimental Energy Well Long-range Terrain Scanner Long-range Terrain Scanner Long-range Terrain Scanner Long-range Terrain Scanner Advanced Reaction Control System Experimental System Purifier Subatomic Replicator Perforator [Rating: 225] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Combat Antigrav System Treads Improved Treads Leg Advanced Myomer Leg Hover Unit Combat Antigrav System Flight Unit Improved VTOL Module Utility Hacking Suite Device Long-range Terrain Scanner Storage Large Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Heavy Regenerative Plating Weapon Lance Energy Gun Improved Lightning Gun Energy Cannon Potential Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . 2 2 . . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Propulsion 6 | . . . . . 2 . . 2 . . . . . . . . . . . . . . . 1 . . 1 . . Utility 8 | . . . . . 2 . 2 . . . . . . 2 . . . . 1 . . . . . . . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Attached 390 | 6 10 1 . 4 18 . 15 5 . . . 4 . 2 9 12 7 5 28 21 6 25 15 34 8 18 19 84 34 Power 30 | 1 2 . . . 2 . 1 1 . . . . . . 1 3 . . 2 1 . 3 1 3 . 1 . 7 1 Engine 6 | 1 2 . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . Core 4 | . . . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . . . . . . Reactor 20 | . . . . . . . . . . . . . . . . 3 . . 1 . . 3 1 3 . 1 . 7 1 Propulsion 89 | 2 3 . . . 7 . 1 2 . . . . . . . 3 2 . 9 10 . 11 1 13 2 5 4 7 7 Treads 17 | 2 3 . . . 6 . . . . . . . . . . 2 2 . 1 1 . . . . . . . . . Leg 12 | . . . . . . . . . . . . . . . . . . . . 6 . 4 . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 44 | . . . . . . . . . . . . . . . . . . . . . . 7 1 13 2 5 4 7 5 Flight 16 | . . . . . 1 . 1 2 . . . . . . . 1 . . 8 3 . . . . . . . . . Utility 152 | 1 2 1 . 2 7 . 12 2 . . . 4 . 2 3 1 5 1 9 5 3 7 8 8 4 9 8 37 11 Device 74 | . . . . 1 2 . 5 1 . . . 1 . . 3 . 2 . 7 1 . 5 4 4 1 8 6 18 5 Storage 13 | 1 1 1 . . 2 . 1 1 . . . . . . . . . . . . 1 . 1 1 . . . 1 2 Processor 19 | . . . . . 2 . 1 . . . . . . 2 . . . . . 1 . 1 2 . . . . 9 1 Hackware 19 | . . . . . . . 5 . . . . 1 . . . . 3 . 1 3 . . . 1 1 . . 4 . Protection 27 | . 1 . . 1 1 . . . . . . 2 . . . 1 . 1 1 . 2 1 1 2 2 1 2 5 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 119 | 2 3 . . 2 2 . 1 . . . . . . . 5 5 . 4 8 5 3 4 5 10 2 3 7 33 15 Energy Gun 10 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 2 1 1 . . . 3 . Energy Cannon 25 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 1 2 1 11 6 Ballistic Gun 8 | 2 3 . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . Ballistic Cannon 19 | . . . . . 2 . . . . . . . . . . . . . 3 . . . 2 . . . . 3 9 Launcher 4 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . Special Weapon 7 | . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . . . 3 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . 1 . . . . . . . 2 2 . 2 . . . . . . . . 1 5 . Piercing Weapon 33 | . . . . . . . . . . . . . . . 1 . . . 4 4 1 . 1 7 1 1 5 8 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . . 1 1 . . . . . . 1 . . . 5 . . 1 2 3 7 12 4 1 1 1 7 1 Corrupted Parts 4 | . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . System Corruption 11 | . . . . . . . . . . . . . . . . 10 . . . . . . 1 . . . . . . Parts Lost 61 | . 1 . . . 3 . . . . . . . . . 1 1 . 3 6 12 . 1 . 1 . 1 . 12 19 Power 7 | . . . . . 1 . . . . . . . . . 1 . . . 1 1 . . . . . 1 . 1 1 Propulsion 19 | . . . . . . . . . . . . . . . . 1 . 1 2 5 . . . . . . . 2 8 Utility 27 | . . . . . 2 . . . . . . . . . . . . 1 3 4 . 1 . 1 . . . 7 8 Weapon 8 | . 1 . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . 2 2 Highest Loss Streak 9 | . 1 . . . 1 . . . . . . . . . 1 1 . 2 3 8 . 1 . 1 . 1 . 7 9 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 91 100 71 71 98 100 68 73 73 73 73 73 73 76 76 77 81 78 73 74 47 74 69 76 81 87 87 88 71 Engine 3 | . 14 14 14 14 8 9 . . . . . . . . . . . . 1 . . . . . . . . . . Core 1 | . . . . . . . 6 6 6 6 6 6 6 5 4 3 . . . 2 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 1 5 5 5 . . 5 4 7 12 11 11 10 8 Treads 11 | . 28 28 28 28 36 36 . . . . . . . . . 9 12 22 9 . 5 1 . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . 6 15 13 . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . . . 6 18 19 20 19 22 28 23 Flight 3 | . . . . . . . 7 20 20 20 20 20 20 17 17 8 9 . 6 15 . . . . . . . . . Device 5 | . . . . . 5 9 4 6 6 6 6 6 6 5 5 . 1 . 12 5 . 7 8 7 4 10 7 8 15 Storage 6 | . 14 14 14 14 9 9 7 6 6 6 6 6 6 5 5 5 5 5 5 4 . 4 4 3 4 4 3 3 . Processor 10 | . . . . . 7 9 1 . . . . . . 11 11 11 11 11 10 13 15 17 20 20 20 20 19 17 13 Hackware 6 | . . . . . . . 30 26 26 26 26 21 20 17 17 17 18 16 10 16 5 1 . . 3 4 3 1 . Protection 5 | . 6 14 14 14 13 9 . . . . . 4 6 5 5 9 7 8 2 . . 4 4 4 4 . 2 3 2 Ballistic Gun 3 | . 28 28 . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 9 18 . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 6 6 6 6 6 6 6 5 4 4 5 4 . . . . . . . . 1 2 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 6 8 5 4 5 11 11 11 10 4 . Peak Build Rating 225 | 6 13 14 15 22 38 37 69 78 78 79 80 93 84 95 95 105 106 108 138 120 86 151 156 182 181 188 205 225 214 Average Rating 102 | 4 10 13 11 15 32 37 65 77 78 78 79 83 84 94 91 95 103 103 116 98 60 129 135 165 171 177 199 199 175 On Entrance 88 | . 6 13 14 15 20 37 37 65 78 78 79 80 84 84 95 92 105 105 91 106 60 86 131 148 170 175 183 198 214 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 13 26 96 90 96 101 95 23 33 33 33 33 35 35 35 41 42 42 42 66 39 44 86 68 100 86 89 118 141 114 Greatest Support 218 | 40 46 46 46 46 102 99 50 60 60 60 60 60 60 60 60 160 216 216 218 42 90 135 81 94 98 98 111 119 119 Greatest Overweight (x) 3 | . . 2 1 2 1 . . . . . . . . . . 3 . . 3 . . 1 . 1 . . 1 1 2 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 15 | 6 8 20 25 25 22 25 10 12 15 15 15 15 15 15 15 15 15 15 15 13 5 15 15 14 15 15 15 14 5 Most Carried 25 | 4 8 14 22 23 25 25 25 9 9 11 12 15 15 15 15 15 15 15 15 15 13 15 15 15 15 15 15 15 5 Average Carried 13 | 1 7 11 17 22 19 25 10 8 9 9 11 14 15 14 14 14 14 14 14 12 3 14 13 14 14 14 14 13 4 Final Capacity 25 | 8 10 25 25 25 25 25 10 15 15 15 15 15 15 15 15 15 15 15 15 5 15 15 15 15 15 15 15 5 5 Final Carried 25 | 4 8 14 22 20 25 25 10 9 9 11 12 15 15 15 14 15 15 14 15 4 11 14 15 15 15 15 15 5 1 Class Distribution -------------------- 37% | Mutant 21% | Hacker-Mutant 11% | Alien-Scout 10% | Scavenger-Mutant 5% | Scavenger-Scout 4% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Gladiator | -5/Extension Hacker-Mutant | -5/Cetus Hacker-Mutant | -5/Archives Scavenger-Mutant | -5/Hub_04(d) Scavenger-Mutant | -4/Factory Hacker-Sprinter | -4/Armory Mutant | -4/Lab Mutant | -3/Research Alien-Scout | -3/Testing Alien-Scout | -2/Research Alien-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Scavenger-Mutant | -1/Command Scavenger-Scout | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8275 | 158 986 133 28 9 1130 208 210 . . . 50 128 . 20 235 132 92 27 329 152 . 347 135 283 220 246 51 1603 1363 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12433 | . 1282 190 . . 1517 139 99 . . . . . . 527 1388 79 284 352 1032 . . 718 39 196 13 899 10 2151 1518 Parts 595 | . 105 10 . . 83 8 5 . . . . . . 7 53 6 24 16 30 . . 33 5 15 1 35 3 66 90 Haulers Intercepted 9 | . 1 . . . 5 . . . . . . . . 1 1 . . . . . . . . . . 1 . . . Recyclers Shooed 13 | . 2 1 . . 2 . . . . . . . . 1 1 . . . 4 . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . 1 6 . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 135 | . 23 . . . 24 7 1 . . . . . . . 16 . . 6 10 . . 5 . 3 . 6 . 15 19 Melee 41 | . . . . . . . 1 . . . . . . . 11 . . 6 2 . . 1 . 3 . 5 . 12 . Guns 44 | . 23 . . . 16 . . . . . . . . . . . . . 4 . . 1 . . . . . . . Cannons 36 | . . . . . 8 7 . . . . . . . . . . . . 1 . . . . . . . . 1 19 AOE 8 | . . . . . . . . . . . . . . . 5 . . . . . . 1 . . . . . 2 . Classes Destroyed 19 | . 8 1 . . 3 . . . . . . . . . 2 . . 1 . . . 1 . . . . . 3 . Worker 20 | . 7 . . . 6 . 1 . . . . . . . 1 . . . . . . 2 2 . . 1 . . . Builder 15 | . 6 . . . 2 . . . . . . . . 1 3 . . . . . . . . . . 2 1 . . Tunneler 4 | . . 1 . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . . Hauler 9 | . 1 . . . 5 . . . . . . . . 1 1 . . . . . . . . . . 1 . . . Recycler 25 | . 3 1 . . 3 . . . . . . . . 3 5 . . . 3 . . 3 . . . 2 . 2 . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 11 | . . . . . 1 . . . . . . . . . . . 8 . . . . . . . 1 . . 1 . Watcher 8 | . 3 . . . 3 . 1 . . . . . . . . . . . . . . . . . . 1 . . . Swarmer 24 | . 9 . . . 6 3 . . . . . . . . 3 . . . . . . 2 . . . 1 . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Grunt 57 | . 14 . . . 13 4 . . . . . . . . 8 . . 4 8 . . . . . . 4 . 2 . Duelist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 13 | . . . . . 4 . . . . . . . . . 4 . . . 1 . . 1 . . . 1 . 2 . Hunter 5 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 3 . Programmer 11 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . 3 . . . 5 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Enhanced Grunt 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Thug 3 | . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guerrilla 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 12 | . 8 2 . . 4 3 1 . . . . . . 2 12 . 3 4 5 . . 3 2 3 1 5 1 3 5 Combat Bots Only 5 | . 4 . . . 3 3 1 . . . . . . . 5 . . 4 5 . . 2 . 3 . 2 . 3 5 Max Kills in Single Turn 3 | . 2 1 . . 1 1 1 . . . . . . 1 3 1 1 1 1 . . 1 1 1 1 2 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . 1 . Melee 1 | . . . . . . . 1 . . . . . . . 1 . . 1 1 . . 1 . 1 . 1 . 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 2 A7 (-5/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1996 | . 97 . . . 81 47 39 . . 3 . . 2 2 46 12 3 98 106 212 . 69 156 66 46 144 34 356 377 Missed 772 | . 31 . . . 24 18 21 . . 1 . . 2 . 21 3 . 17 35 85 . 35 90 21 22 53 10 108 175 Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Damage Taken 23273 | . 630 . . . 809 285 238 . 15 40 . . 11 43 716 233 73 1907 1692 2546 . 941 1004 1156 585 485 92 3956 5816 Core 3039 | . 130 . . . 131 21 22 . . . . . . . 64 23 . 221 274 637 . 21 42 71 . 123 5 176 1078 Absorbed by Shields 3811 | . . . . . . . . . . . . . . . . 24 . . . . . . . . . 890 222 1678 997 Reduced by Siege Mode 136 | . . . . . . . . . . . . . . . . . . . 136 . . . . . . . . . . Redirected to Shielding 142 | . . . . . 27 3 . . . . . . . . 22 . . 56 34 . . . . . . . . . . Ignored by Resistances 3207 | . . . . . . . . . . . . . . . . . . . . . . 27 221 . 29 823 245 1862 . Regen/Repaired (Parts) 6039 | . . . . . . . . . . . . 248 . . . . . . . . . 320 280 934 507 88 540 2860 262 Core Remaining (%) 75 | 100 . . . 48 . 72 96 . . . . . 100 . . . . 69 . . 20 . 95 . . 81 . . . Volleys Fired 583 | . 105 18 . . 133 27 . . . . . . . . 10 4 . . 71 2 . 22 . 3 1 14 2 97 74 Largest 3 | . 2 2 . . 2 2 . . . . . . . . 1 1 . . 1 1 . 2 . 1 1 1 1 1 3 Hottest 260 | . 46 46 . . 88 88 . . . . . . . . 43 35 . . 75 . . 100 . 200 200 200 200 200 260 Shots Fired 854 | . 210 36 . . 224 54 . . . . . . . . 10 4 . . 71 2 . 37 . 3 1 15 2 100 85 Gun 561 | . 210 36 . . 166 . . . . . . . . . . 3 . . 59 . . 35 . . . . . 52 . Cannon 276 | . . . . . 58 54 . . . . . . . . . . . . 12 . . . . 3 1 15 2 46 85 Launcher 12 | . . . . . . . . . . . . . . . 10 . . . . . . 2 . . . . . . . Special 5 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . 2 . Kinetic 589 | . 210 36 . . 224 54 . . . . . . . . . 3 . . 12 . . . . . . . . 3 47 Thermal 213 | . . . . . . . . . . . . . . . . . . . 59 . . . . 3 1 15 2 95 38 Explosive 12 | . . . . . . . . . . . . . . . 10 . . . . . . 2 . . . . . . . Electromagnetic 35 | . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . Robot Hit Streak 20 | . 9 9 . . 14 10 . . . . . . . . 11 15 . . 15 1 . 12 . . . 2 . 20 20 Robot Miss Streak 11 | . 6 2 . . 5 11 . . . . . . . . . . . . 2 1 . 3 . . . 3 . 5 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 59 | . . . . . . . . . . . . . . . . . . . 59 . . . . . . . . . . Shots Hit Robots 756 | . 112 24 . . 145 26 9 . . . . . . 13 37 8 12 17 64 1 . 35 2 17 1 28 2 144 59 Core Hits 406 | . 54 8 . . 66 14 3 . . . . . . 5 47 3 4 6 33 . . 17 2 5 . 18 1 57 63 Critical Kills 19 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 16 Critical Parts Destroyed 20 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Critical Strikes 81 | . 2 . . . 2 2 . . . . . . . 1 7 2 . 3 3 . . . . 2 . 1 . 12 44 Burn 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 47 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 44 Blast 4 | . . . . . 1 2 . . . . . . . . . . . . 1 . . . . . . . . . . Sever 20 | . . . . . . . . . . . . . . 1 7 2 . 3 . . . . . . . . . 7 . Impale 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 3 . Melee Attacks 424 | . . . . . . . 14 4 1 1 . . 1 15 42 4 12 24 29 11 3 20 10 34 12 54 7 126 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 176 | . . . . . . . 14 4 1 1 . . 1 15 41 4 12 24 . . . . . . . . 1 58 . Piercing 248 | . . . . . . . . . . . . . . . 1 . . . 29 11 3 20 10 34 12 54 6 68 . Sneak Attacks 50 | . . . . . . . 2 . . . . . . 7 8 1 11 . 1 . . 7 2 . 1 1 1 8 . Combat Hostiles 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Follow-up Attacks 62 | . . . . . . . . . . . . . . . . . . . 3 . . . . 8 . 10 1 40 . Damage Inflicted 32422 | . 1745 407 . 9 2659 652 564 . . . . . . 1003 4534 329 1384 860 1659 6 . 1246 196 613 66 1575 94 6730 6091 Guns 5676 | . 1725 407 . . 1478 . . . . . . . . . . 77 . . 1010 . . 345 . . . . . 634 . Cannons 7327 | . . . . . 1066 652 . . . . . . . . . . . . 318 . . . . . . 364 . 1103 3824 Explosions 6676 | . . . . . . . . . . . . . . . 2457 . . . . . . 302 . . . 210 . 1440 2267 Melee 12527 | . . . . . . . 564 . . . . . . 1003 2077 252 1384 855 331 . . 599 196 613 66 940 94 3553 . Ramming 216 | . 20 . . 9 115 . . . . . . . . . . . . 5 . 6 . . . . . 61 . . . Kinetic 6619 | . 1725 407 . . 2544 652 . . . . . . . . . 77 . . 318 . . . . . . . . 189 707 Thermal 9956 | . . . . . . . . . . . . . . . . . . . 1010 . . . . . . 574 . 2988 5384 Explosive 2759 | . . . . . . . . . . . . . . . 2457 . . . . . . 302 . . . . . . . Electromagnetic 345 | . . . . . . . . . . . . . . . . . . . . . . 345 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7929 | . . . . . . . 564 . . . . . . 1003 2015 252 1384 855 . . . . . . . . . 1856 . Piercing 4598 | . . . . . . . . . . . . . . . 62 . . . 331 . . 599 196 613 66 940 94 1697 . Highest Corruption 15 | . 1 1 1 1 4 4 . . 5 5 5 5 . . . 10 10 13 . . . 2 3 13 14 14 . 15 2 Average Corruption 5 | . 1 1 1 1 3 4 . . 5 5 5 5 . . . 8 8 1 . . . 1 1 10 13 14 . 10 1 Corruption Purged 25 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . 15 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 241 | . 12 7 4 2 34 6 . . . 1 . 1 . . . 9 9 1 . . . 6 2 4 16 22 . 93 12 Message Errors 49 | . 4 2 2 . 7 . . . . . . . . . . 4 1 . . . . . . 1 3 2 . 22 1 Matter Fused 57 | . 2 . . 1 5 3 . . . . . 1 . . . . 4 1 . . . 4 1 1 3 5 . 24 2 Heat Flow Errors 27 | . 5 1 . . 8 . . . . . . . . . . 1 . . . . . . 1 . 1 . . 9 1 Energy Discharges 31 | . . . . 1 3 . . . . . . . . . . 2 . . . . . 1 . 2 3 2 . 15 2 Parts Rejected 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . 1 2 Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Data Loss (minor) 30 | . . . 2 . 7 3 . . . 1 . . . . . 1 2 . . . . . . . 1 3 . 9 1 Data Loss (major) 6 | . 1 1 . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . Misfires 11 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 6 1 Alerts 4 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Misdirections 10 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 5 . . . Weapon Failures 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1945 | . . . . . 35 . 67 . . . . . . 189 324 . 558 2 6 . . 161 . 52 36 157 17 265 76 Projectiles 238 | . . . . . 20 . . . . . . . . . . . . . 6 . . . . . . 153 . 52 7 Explosions 254 | . . . . . . . . . . . . . . . 70 . . . . . . 54 . . . . . 61 69 Melee 1453 | . . . . . 15 . 67 . . . . . . 189 254 . 558 2 . . . 107 . 52 36 4 17 152 . Knockbacks 48 | . . . . . 16 7 . . . . . . . . . . . . 5 . . . . . . . . 2 18 Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 42 | . . . . . 11 7 . . . . . . . . . . . . 4 . . . . . . . . 2 18 Secondary 5 | . . . . . 4 . . . . . . . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 1039 | . . . . . . . . . . . . . . . 113 . . . . 1 . 105 . 42 . 30 . 133 615 Shots 14 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . 1 . . . 2 7 Rammed 18 | . 4 . . 1 8 . . . . . . . . . . . . 1 . 2 . . . . . 2 . . . Targets Rammed 23 | . 5 . . 1 9 . . . . . . . . . . . . 1 . 5 . . . . . 2 . . . Kicked 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Crushed 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 334 | . 334 216 . . 277 135 . . . . . . 1 . 10 211 . 15 190 5 . 297 197 199 243 56 63 225 58 Average Temperature 57 | . 57 53 . . 39 48 . . . . . . 1 . 5 113 . 15 43 4 . 101 102 88 123 19 38 67 21 Received Heat Transfer 2490 | . 162 . . . 351 54 18 . . . . . 20 9 177 31 . 333 331 590 . 33 57 27 54 39 16 188 . Effects 6 | . 1 . . . 2 . . . . . . . . . . . . . . . . 3 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 5 | . . . . . 2 . . . . . . . . . . . . . . . . 3 . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Total Turns 86 | . . . . . . . . . . . . . . . . . . . 86 . . . . . . . . . . Longest Duration 47 | . . . . . . . . . . . . . . . . . . . 47 . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . 1 . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Parts Fried 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . Impact Corruptions 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . Parts Melted 16 | . . . . . . . . . . . . . . . . . . . 12 . . . . . . 2 . 2 . Heat Transferred 7887 | . . . . . . . . . . . . . . . . . . . 2500 . . . . . . 574 . 3010 1803 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1458 | . 410 170 . . 413 526 421 281 141 74 . . . 264 772 434 343 530 320 458 . 502 526 537 492 733 454 1458 . Initial 361 | . . 159 . . . 226 275 175 95 4 . . . 96 128 361 173 58 169 98 . . 270 295 270 259 336 133 . Average 294 | . 207 147 . . 270 351 304 241 103 34 . . . 173 353 424 271 340 195 266 . 182 357 419 412 436 300 832 . Maximum Alert Level 5 | . 2 . . . 2 2 2 1 . . . . . 1 3 2 1 2 1 2 . 2 2 2 2 3 2 5 . Low Security (%) 28 | 100 44 100 . 100 21 . . 25 100 100 . . . 68 34 . 33 22 55 41 . 58 . . . . 20 1 . Level 1 40 | . 54 . . . 78 60 99 74 . . . . . 31 28 13 66 38 44 39 . 29 65 40 40 40 58 3 . Level 2 14 | . . . . . . 39 . . . . . . . . 27 86 . 39 . 19 . 11 34 59 59 56 21 2 . Level 3 1 | . . . . . . . . . . . . . . . 9 . . . . . . . . . . 3 . 4 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Level 5 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 7 . . . 2 . 2 3 . 1 . . . 1 1 . . 5 5 3 . 4 3 2 2 . . 7 . Investigation 17 | . 6 . . . 2 . 2 1 . 1 . . . . . . . 1 . 2 . . . . 1 . . 1 . Extermination 9 | . . . . . . . . . . . . . . . . . . 2 1 . . 2 . 1 1 . . 2 . Reinforcement 15 | . 1 . . . . . . 2 . . . . . 1 1 . . 2 1 1 . 1 2 . . . . 3 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Garrison 4 | . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 44 | . 3 . . . 4 . 2 . . . . . . . 1 1 . . 5 1 . 2 3 . 1 . . 21 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 523 | . 33 . . . 41 9 8 5 7 3 . . 5 7 34 6 5 23 40 63 . 42 24 22 16 32 10 58 30 Peak Tracking Total 22 | . 7 . . . 3 4 4 2 6 3 . . 5 2 6 5 2 8 18 22 . 7 14 11 8 15 8 6 5 Tactical Retreats 52 | . 2 . . . . 4 1 1 1 . . . . . 3 1 . 2 2 9 . 6 4 5 4 3 3 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 20 | . 4 . . . 2 . 1 1 . 1 . . . . 1 . . . 2 . . . 2 2 . . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 43 | . . . . . 4 2 1 . . . . . . . 4 . . 2 . 1 1 2 2 1 5 6 4 6 2 Max in Single Turn 2 | . . . . . 1 1 1 . . . . . . . 1 . . 1 . 1 1 . 1 1 2 1 2 2 1 Garrison Access 6 | . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . 1 2 . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 51 | . 7 . 2 . 8 1 6 4 . 2 . . . . 6 1 . . 3 . . . . 2 1 1 4 3 . Terminals 29 | . 5 . . . 5 1 1 4 . 1 . . . . 6 1 . . . . . . . . . . 2 3 . Fabricators 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . . . 1 . . . . . . . . 2 . . . . . . 1 2 . . Total Hacks 113 | . 17 . 3 . 16 1 16 14 . 5 . . . . 8 1 . . 7 . . . . 5 5 3 8 4 . Successful 63 | . 6 . 3 . 11 . 11 3 . 3 . . . . 6 1 . . 6 . . . . 4 2 1 3 3 . Failed 48 | . 10 . . . 5 1 5 10 . 2 . . . . 2 . . . 1 . . . . 1 3 2 5 1 . Catastrophic 8 | . 1 . . . 2 1 . 2 . . . . . . . . . . 1 . . . . . . . 1 . . Database Lockouts 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 192 | . 15 . 1 . 10 . 7 15 . 2 . . . 12 18 1 . 18 13 9 . 18 6 12 11 11 5 8 . Terminals 65 | . 15 . . . 11 1 3 14 . 4 . . . . 8 1 . . . . . . . . . . 4 4 . Fabricators 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 12 | . . . . . . . 2 . . . . . . . . . . . . . . . . 5 5 . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 2 . 3 . . . . . . . . . . . 4 . . . . . . . . . . Garrison Access 12 | . . . . . 1 . . . . 1 . . . . . . . . 3 . . . . . . 3 4 . . Terminal Hacks 26 | . 2 . 3 . 4 . 2 2 . 2 . . . . 6 1 . . . . . . . . . . 1 3 . Record 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematic 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 9 | . . . . . . . . . . . . . . . 6 1 . . . . . . . . . . 1 1 . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . 4 2 . . . . Scan Component 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 . . . . Repair 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 2 . 2 . . . . . . . . . . . 4 . . . . . . . . . . Insert Component 4 | . . . . . 1 . 1 . . . . . . . . . . . 2 . . . . . . . . . . Analyze 4 | . . . . . 1 . 1 . . . . . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 . . . . 1 . . . . . . . . 2 . . . . . . 1 2 . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . 1 2 . . Unauthorized Hacks 11 | . 4 . . . 3 . 3 1 . . . . . . . . . . . . . . . . . . . . . Terminals 5 | . 2 . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 5 . . . 6 1 5 3 . 1 . . . . 3 . . . . . . . . 1 1 . 2 . . Full Trace Events 3 | . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . . . . . 1 . 1 1 . 1 . . . . . . . 8 2 . . . 9 . 11 11 . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . . 51 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Time 135 | . . . . . . . . . . . . . . . . . . . . . . . . 81 54 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . 1 . . . . . . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 . 1 . . . . . . . . . . . 2 . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . 7 . . . . 4 . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 144 | . . . . . . . . 1 19 . . 4 . 2 22 6 . . 7 11 . 10 . 6 . . 2 54 . Largest Group 25 | . . . . . . . . 1 19 . . 4 4 6 11 8 7 6 7 4 . 4 . 3 . . 2 25 . Highest-Rated Group 2022 | . . . . . . . . 10 702 . . 156 156 326 325 603 539 519 453 291 . 346 . 302 . . 299 2022 . Highest-Rated Ally 269 | . . . . . . . . 10 50 . . 40 40 85 159 159 96 96 96 137 . 103 . 269 . . 269 269 . Zionite Dispatches 19 | . . . . . . . . . . . . . . 1 2 . . . 2 4 . 4 . 4 . . 2 . . Heavy 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Light 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Fire 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Total Orders 6 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 2 . . 1 . . DROP 6 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 2 . . 1 . . Ally Attacks 881 | . . . . . . . . . 59 . . . 13 24 178 27 19 57 56 44 . 66 . 15 . . 3 320 . Total Damage 43551 | . . . . . . . . . 3710 . . . 210 1003 3375 683 810 1750 1532 2157 . 2408 . 1512 . . 252 24149 . Kills 205 | . . . . . . . . . 9 . . . 5 5 23 3 4 17 6 11 . 21 . 6 . . 2 93 . Allies Corrupted 11 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . . . 7 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Field Lobotomies 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 374 | . . . . . . . . . . . . . . 17 27 1 . 37 52 21 . 62 22 40 21 30 39 5 . Items 374 | . . . . . . . . . . . . . . 17 27 1 . 37 52 21 . 62 22 40 21 30 39 5 . Zionite Intel Received 22 | . . . . . . . . . . . . . . 2 3 . . 4 2 . . 1 1 1 3 3 . 2 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . . . Trap Installations 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 17513 | 69 1515 451 837 293 1723 382 579 233 74 59 15 522 205 399 894 314 550 569 867 326 262 900 311 523 362 414 545 2705 615 Spaces Moved 16050 | 39 709 155 348 119 786 185 864 489 114 157 33 976 186 615 954 145 209 284 961 599 324 803 468 463 598 384 876 2457 750 Core 373 | 5 . . . . . . . . . . . . . . . . . . . 58 310 . . . . . . . . Treads 3161 | 34 709 155 348 119 786 185 . . . . . . . . . 109 209 284 223 . . . . . . . . . . Legs 418 | . . . . . . . . . . . . . . . . . . . . 5 14 397 . . . . . . 2 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6400 | . . . . . . . . . . . . . . . . . . . . . . 406 468 463 598 384 876 2457 748 Flight 5698 | . . . . . . . 864 489 114 157 33 976 186 615 954 36 . . 738 536 . . . . . . . . . Fastest Speed 27 | 50 160 160 240 240 160 160 50 34 34 34 34 34 34 34 34 34 160 160 27 27 50 48 48 44 44 54 47 44 41 Average Speed 72 | 145 160 254 240 240 160 160 50 34 34 34 34 34 34 34 34 133 160 160 61 30 53 83 48 44 53 54 50 56 50 Slowest Speed 320 | 160 160 320 240 320 240 160 50 34 34 34 34 34 34 34 34 242 160 160 280 120 120 120 50 103 54 54 120 129 260 Overloaded Moves 105 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 28 | . . . . . . . 1 2 . . . . . 1 5 2 . . 4 13 . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 45 | 3 95 33 70 52 68 33 18 14 76 11 8 89 36 13 91 58 80 31 35 44 89 25 80 16 71 30 25 48 30 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 14 | . 2 . 1 . 1 . . . . . . . . 5 5 . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . 1 . . 1 . . . 1 . . . . . . . . . 1 . . . . . Unknown Exits Taken 21 | 1 1 1 1 1 . . . . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . . . 1 . . . . . . 1 3 . . . . . . . . . . . . . . . . . Spaces Dug 240 | . . . . . . . 3 2 1 1 . . . . . . . 3 13 7 . 39 4 36 13 9 2 100 7 Terrain Destroyed 1043 | . . . . . 6 . 3 2 1 1 . . . . 45 . . 3 16 7 . 56 4 36 13 20 20 419 391 Melee 56 | . . . . . . . 3 2 1 1 . . . . . . . 3 12 7 . 4 4 6 1 4 2 6 . Projectile 71 | . . . . . 6 . . . . . . . . . . . . . 4 . . . . 3 1 6 . 23 28 AOE 890 | . . . . . . . . . . . . . . . 45 . . . . . . 51 . 27 11 10 18 390 338 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 20561 | 49 923 184 352 125 1053 217 989 545 146 159 36 1164 325 775 1446 256 402 346 1180 703 411 955 538 735 625 508 969 3542 903 Wait 2554 | . 69 3 . . 73 6 69 48 32 . 3 177 139 139 391 69 165 20 72 39 55 50 24 157 2 33 47 664 8 Move 15970 | 38 708 154 347 118 786 184 861 485 113 156 32 975 185 612 943 141 208 284 952 575 323 802 467 462 597 383 875 2454 750 Hop 24 | . . . . . . . 1 2 . . . . . 1 5 1 . . 4 10 . . . . . . . . . Pick Up 212 | 5 12 7 3 1 20 . 7 . . 2 1 6 . 4 4 9 2 2 12 6 14 11 4 14 4 6 6 40 10 Fast Attach 189 | 5 2 . . . 4 . 3 1 . . . . . . 1 8 5 1 10 11 4 19 11 27 4 13 10 31 19 Attach 143 | 1 1 . . 2 7 . 10 2 . . . 1 . 2 5 4 1 4 12 6 2 5 6 6 3 5 5 39 14 Detach 56 | . . . 2 . . . . . . . . . . . 2 3 2 1 2 3 . 3 6 4 1 1 2 17 7 Swap 66 | . 7 1 . 2 7 . 2 2 . . . 3 . . 3 . 1 . 6 4 . 1 1 1 1 3 4 15 2 Drop 298 | . 14 1 . 1 14 . 20 1 . . . 2 . 2 5 13 6 4 14 18 10 22 11 25 6 10 14 66 19 Fire 583 | . 105 18 . . 133 27 . . . . . . . . 10 4 . . 71 2 . 22 . 3 1 14 2 97 74 Melee 334 | . . . . . . . 14 4 1 1 . . 1 15 42 4 12 24 25 11 3 20 8 23 6 38 4 78 . Ram 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Crush 15 | . 5 . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 58 | . . . . . . . 2 . . . . . . . 2 . . . . . . . . 13 . . . 41 . Rewire 46 | . . . . . . . . . . . . . . . 33 . . . . 13 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) -4/Factory (discovered 2 exits: [*Upp] / *Arm) -4/Armory -4/Lab -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 852 | -10/Materials | Discovered new exit (range 16) 917 | -10/Materials | Discovered new exit (range 4) 1169 | -10/Materials | Discovered new exit (range 14) 1211 | -10/Materials | Discovered new exit (range 10) 1316 | -10/Materials | Central database locked down 1372 | -10/Materials | Core integrity fell below 50% 1469 | -10/Materials | Discovered new exit (range 16) 1585 | -10/Materials | Entered Mines 1653 | -10/Mines | Discovered new exit (range 5) 1664 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1726 | -10/Mines | Learned Materials non-interactive machine intel 2020 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2023 | -10/Mines | Discovered new exit (range 5) 2036 | -10/Mines | Entered Exiles 2097 | -10/Exiles | Met 8R-AWN 2136 | -10/Exiles | Met EX-HEX 2241 | -10/Exiles | Learned location of Zion (-6) 2395 | -10/Exiles | Met EX-DEC 2546 | -10/Exiles | Met EX-BIN 2573 | -10/Exiles | Aligned with FarCom system 2575 | -10/Exiles | Given EX-Vault access code 2630 | -10/Exiles | Opened EX-Vault 2642 | -10/Exiles | Found Field Lobotomy Kit 2646 | -10/Exiles | Found 0b10 Alert Chip 2654 | -10/Exiles | Found Flying Fortress v7 2705 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2854 | -10/Exiles | Discovered new exit (range 10) 2873 | -10/Exiles | Stole three prototypes: Flying Fortress v7, 0b10 Alert Chip, Field Lobotomy Kit 2873 | -10/Exiles | Entered Mines 2935 | -9/Mines | Met a Derelict bent on vengeance 3068 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3073 | -9/Mines | Found Prototype Device 3136 | -9/Mines | Discovered new exit (range 11) 3160 | -9/Mines | Identified Exp. Sensor Array 3166 | -9/Mines | Entered Materials 3166 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3167 | -8/Materials | Loaded intel: 39 non-interactive machine locations 3668 | -8/Materials | Discovered new exit (range 12) 4442 | -8/Materials | Discovered new exit (range 12) 4889 | -8/Materials | Identified exit to Garrison 4889 | -8/Materials | Entered Garrison 4942 | -8/Garrison | Triggered checkpoint 5050 | -8/Garrison | Triggered checkpoint 5104 | -8/Garrison | Triggered checkpoint 5219 | -8/Garrison | Garrison Relay disabled 5248 | -8/Garrison | Discovered new exit (range 15) 5271 | -8/Garrison | Entered Factory 5271 | -7/Factory | Evolved 2 slots: Utility x2 5273 | -7/Factory | FarCom data flow suspended 5316 | -7/Factory | Discovered new exit (range 11) 5566 | -7/Factory | Build established: Hacker-Mutant 5630 | -7/Factory | Fabricated Exp. Sensor Array? 5720 | -7/Factory | Identified exit to Lower Caves 5728 | -7/Factory | Identified exit to Factory 5850 | -7/Factory | Entered another Factory area 5850 | -6/Factory | Evolved 2 slots: Propulsion x2 5946 | -6/Factory | Identified exit to Lower Caves 5959 | -6/Factory | Discovered new exit (range 8) 6011 | -6/Factory | Central database locked down 6083 | -6/Factory | Sucked down chute 6083 | -6/Factory | Entered Waste 6091 | -6/Waste | Spotted C-40 Crusher 6092 | -6/Waste | Spotted C-40 Crusher 6092 | -6/Waste | Spotted C-40 Crusher 6094 | -6/Waste | Spotted C-40 Crusher 6095 | -6/Waste | Spotted C-40 Crusher 6098 | -6/Waste | EMP discharged 6100 | -6/Waste | Spotted C-40 Crusher 6104 | -6/Waste | Discovered new exit (range 10) 6113 | -6/Waste | Met Warlord forces unprepared to attack 6140 | -6/Waste | Allies destroyed C-40 Crusher 6157 | -6/Waste | Entered Factory 6184 | -6/Factory | Lost 14 allies 6216 | -6/Factory | Entered Lower Caves 6223 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6231 | -6/Lower Caves | Entered Zion 6258 | -6/Zion | Learned Factory stockpile data 6262 | -6/Zion | Discovered new exit (range 14) 6286 | -6/Zion | System corruption cleaned by Quarantine Array 6303 | -6/Zion | Found CR-A16's Pointy Stick 6322 | -6/Zion | Found Prototype Device 6371 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6386 | -6/Zion | Received a hallucinogenic algorithm 6391 | -6/Zion | Learned Factory emergency access door positions 6446 | -6/Zion | Identified Phasing AFG 6500 | -6/Zion | Met Imprinter 6505 | -6/Zion | Imprinted 6507 | -6/Zion | Declared Zion's savior 6563 | -6/Zion | Visited the Megawrench Repair Shop 6563 | -6/Zion | Megawrench repaired 3 parts 6753 | -6/Zion | Entered Proximity Caves 6753 | -5/Proximity Caves | Accompanied by 4 allies 6910 | -5/Proximity Caves | Discovered new exit (range 7) 6958 | -5/Proximity Caves | Entered Factory 6958 | -5/Factory | Accompanied by 4 allies 6958 | -5/Factory | Evolved 2 slots: Utility x2 6959 | -5/Factory | Identified exit to Extension 6970 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 6979 | -5/Factory | Discovered exit to Extension (range 15) 7050 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7051 | -5/Factory | Zion Heavy squad teleported in 7267 | -5/Factory | Lost 3 allies 7357 | -5/Factory | Entered Extension 7357 | -5/Extension | Accompanied by 2 allies 7365 | -5/Extension | Zion Light squad teleported in 7470 | -5/Extension | Lost 5 allies 7514 | -5/Extension | Rescued a captive Derelict 7516 | -5/Extension | Rescued a captive Derelict 7547 | -5/Extension | Zion Fire squad teleported in 7549 | -5/Extension | Rescued a captive Derelict 7551 | -5/Extension | Rescued a captive Derelict 7561 | -5/Extension | Retrieved Zion intel report: Trap Installations 7562 | -5/Extension | Retrieved Zion intel report: Emergency Access 7587 | -5/Extension | Rescued a captive Derelict 7832 | -5/Extension | Build established: Hacker-Gladiator 7866 | -5/Extension | Spotted B-75 Beast 7876 | -5/Extension | Allies destroyed B-75 Beast 7896 | -5/Extension | Spotted B-75 Beast 7907 | -5/Extension | Disrupted transfer network 7909 | -5/Extension | Destroyed B-75 Beast 7933 | -5/Extension | Lost 7 allies 8062 | -5/Extension | Lost 4 allies 8097 | -5/Extension | Zion dispatch access revoked 8097 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-4 8099 | -5/Extension | Rescued a captive Derelict 8118 | -5/Extension | Rescued a captive Derelict 8180 | -5/Extension | Rescued A7 8187 | -5/Extension | Discovered new exit (range 10) 8187 | -5/Extension | Discovered new exit (range 6) 8205 | -5/Extension | Lost 3 allies 8251 | -5/Extension | Entered Cetus 8251 | -5/Cetus | Accompanied by 4 allies (A7) 8256 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 8257 | -5/Cetus | Spotted Cetus Guard 8258 | -5/Cetus | Spotted Cetus Guard 8258 | -5/Cetus | Spotted Cetus Guard 8271 | -5/Cetus | Spotted Cetus Guard 8283 | -5/Cetus | Assimilated Cetus Guard with FLK Orb 8288 | -5/Cetus | Allies destroyed Cetus Guard 8292 | -5/Cetus | Allies destroyed Cetus Guard 8293 | -5/Cetus | Allies destroyed Cetus Guard 8384 | -5/Cetus | Started Cetus Manufacturing Module 8398 | -5/Cetus | Escorted A7 to Cetus Mainframe 8409 | -5/Cetus | Manufactured an Enhanced Grunt 8423 | -5/Cetus | Discovered new exit (range 16) 8434 | -5/Cetus | Manufactured an Enhanced Grunt 8445 | -5/Cetus | Murdered A7 8448 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 8459 | -5/Cetus | Manufactured an Enhanced Grunt 8472 | -5/Cetus | System corruption reached 10% 8484 | -5/Cetus | Manufactured an Enhanced Grunt 8509 | -5/Cetus | Manufactured an Enhanced Grunt 8565 | -5/Cetus | Entered Archives 8565 | -5/Archives | Accompanied by 7 allies 8691 | -5/Archives | Discovered new exit (range 16) 8706 | -5/Archives | Discovered new exit (range 15) 8916 | -5/Archives | Build established: Hacker-Mutant 9055 | -5/Archives | Discovered new exit (range 16) 9115 | -5/Archives | Entered Hub_04(d) 9115 | -5/Hub_04(d) | Accompanied by 6 allies 9238 | -5/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 9290 | -5/Hub_04(d) | Retrieved Zion intel report: Emergency Access 9325 | -5/Hub_04(d) | Retrieved Zion intel report: Prototype Stockpiles 9337 | -5/Hub_04(d) | Lost 5 allies 9478 | -5/Hub_04(d) | Retrieved Zion intel report: Component Stockpiles 9512 | -5/Hub_04(d) | Discovered new exit (range 11) 9574 | -5/Hub_04(d) | Network Hub disabled 9638 | -5/Hub_04(d) | Network Hub disabled 9662 | -5/Hub_04(d) | Build established: Scavenger-Mutant 9665 | -5/Hub_04(d) | Spotted Lightning 9671 | -5/Hub_04(d) | Spotted Lightning 9671 | -5/Hub_04(d) | Spotted Lightning 9684 | -5/Hub_04(d) | Entered Factory 9684 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9700 | -4/Factory | Found Quantum Capacitor 9975 | -4/Factory | Lost 3 parts (1p1n1u) 10116 | -4/Factory | Garrison activated, responded to threat 10186 | -4/Factory | Discovered new exit (range 12) 10428 | -4/Factory | Spotted B-86 Titan 10461 | -4/Factory | Retrieved Zion intel report: Guard Positions 10463 | -4/Factory | Allied Derelicts emerged from ambush trap array 10470 | -4/Factory | Retrieved Zion intel report: Active Garrisons 10471 | -4/Factory | Zion Hacking Resupply teleported in 10474 | -4/Factory | Noticed a derelict Sapper rigging charges 10486 | -4/Factory | Zion Light squad teleported in 10509 | -4/Factory | Garrison activated, responded to threat 10544 | -4/Factory | Discovered new exit (range 12) 10551 | -4/Factory | Entered Armory 10554 | -4/Armory | Lost 3 allies 10628 | -4/Armory | Zion Fire squad teleported in 10642 | -4/Armory | Zion Demo squad teleported in 10664 | -4/Armory | Found Prototype Processor 10664 | -4/Armory | Identified Exp. Terrain Scan Processor 10665 | -4/Armory | Found Exp. Terrain Scan Processor 10722 | -4/Armory | Zion Trap Resupply teleported in 10737 | -4/Armory | Assimilated H-71 Marshal with FLK Orb 10777 | -4/Armory | Zion Resource Resupply teleported in 10801 | -4/Armory | Search patrols dispatched 10801 | -4/Armory | Core integrity fell below 50% 10818 | -4/Armory | Lost 3 allies 10850 | -4/Armory | Lost 8 parts (1p2n3u2w) 10876 | -4/Armory | Discovered new exit (range 3) 10877 | -4/Armory | Entered Lab 10877 | -4/Lab | Discovered new exit (range 9) 10883 | -4/Lab | Hidden lab's door opened automatically 10883 | -4/Lab | Sensor layout match revealed 10891 | -4/Lab | Lost 3 parts (2n1u) 10927 | -4/Lab | Gained access to the hidden lab's interior 10941 | -4/Lab | Found Prototype Energy Cannon 10943 | -4/Lab | Found Prototype Energy Gun 10943 | -4/Lab | Identified Hyp. EM Gauss Rifle 10946 | -4/Lab | Found Prototype Protection 10998 | -4/Lab | Identified Hvy. Regenerative Plating 11000 | -4/Lab | Identified Potential Cannon 11028 | -4/Lab | Found Prototype Hackware 11069 | -4/Lab | Found Alien Artifact 11073 | -4/Lab | Build established: Mutant 11075 | -4/Lab | Found Alien Artifact 11083 | -4/Lab | Found Alien Artifact 11087 | -4/Lab | Found Alien Artifact 11139 | -4/Lab | Entered Research 11139 | -3/Research | Evolved 2 slots: Weapon x2 11168 | -3/Research | Found Prototype Device 11168 | -3/Research | Identified Exp. Thermal Shield 11208 | -3/Research | Found Fusion Bomb Launcher 11312 | -3/Research | Zion Heavy squad teleported in 11526 | -3/Research | Zion Hacker squad teleported in 11646 | -3/Research | Zion Hover Resupply teleported in 11694 | -3/Research | P-80 Master assimilated allied 7P-I1Z(A) 11871 | -3/Research | Zion Hacker squad teleported in 12013 | -3/Research | Retrieved Zion intel report: Trap Installations 12021 | -3/Research | Garrison activated, responded to threat 12030 | -3/Research | Discovered new exit (range 4) 12039 | -3/Research | Entered Testing 12041 | -3/Testing | Identified Core Reset Matrix 12041 | -3/Testing | Identified Core Expander 12041 | -3/Testing | Identified Integrated Dissipator 12041 | -3/Testing | Identified Transdimensional Reconstructor 12041 | -3/Testing | Used Core Reset Matrix 12045 | -3/Testing | Installed Core Expander, added new Utility slot 12046 | -3/Testing | Installed Integrated Dissipator, increased core heat dissipation (+20) 12067 | -3/Testing | Found Prototype Energy Gun 12067 | -3/Testing | Identified Hyp. EM Gauss Rifle 12068 | -3/Testing | Lost 4 allies 12082 | -3/Testing | Found Prototype Device 12082 | -3/Testing | Identified Exp. Hardlight Generator 12131 | -3/Testing | Discovered new exit (range 21) 12163 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 12181 | -3/Testing | Found Prototype Processor 12181 | -3/Testing | Identified Spectral Analyzer 12196 | -3/Testing | Found Prototype Processor 12237 | -3/Testing | Spotted PP-J7L2DUO0EU 12256 | -3/Testing | Identified Exp. Targeting Computer 12262 | -3/Testing | Found Prototype Device 12262 | -3/Testing | Identified Exp. Focal Shield 12345 | -3/Testing | Protovariant out of control (PP-J7L2DUO0EU) 12350 | -3/Testing | Entered Research 12350 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12374 | -2/Research | Retrieved Zion intel report: Branch Access 12374 | -2/Research | Identified exit to Quarantine 12375 | -2/Research | Zion Experimental squad teleported in 12407 | -2/Research | Repaired Lrg. Storage Unit 12425 | -2/Research | Spotted B-90 Cyclops 12482 | -2/Research | Zion Thermal Resupply teleported in 12492 | -2/Research | Found Unknown Device 12492 | -2/Research | Identified Quantum Capacitor 12610 | -2/Research | Repaired Antigrav Array 12649 | -2/Research | First assault squad dispatched 12655 | -2/Research | Zion Hover Resupply teleported in 12680 | -2/Research | Discovered new exit (range 3) 12693 | -2/Research | Found Prototype Hackware 12693 | -2/Research | Identified Exp. System Shield 12772 | -2/Research | System corruption reached 10% 12847 | -2/Research | Zion Fire squad teleported in 12873 | -2/Research | Entered Quarantine 12874 | -2/Quarantine | Detected hypermatrix surge 12874 | -2/Quarantine | Sensed 11 artifacts in vicinity 12899 | -2/Quarantine | Build established: Alien-Scout 12901 | -2/Quarantine | Lost 3 allies 12944 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 12971 | -2/Quarantine | Discovered new exit (range 20) 12999 | -2/Quarantine | Found Subatomic Replicator 13008 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 13032 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 13102 | -2/Quarantine | Repaired Cld. Antigrav System? 13148 | -2/Quarantine | Search patrols dispatched 13151 | -2/Quarantine | Cryocooling Duct disabled 13156 | -2/Quarantine | Cryocooling Duct disabled 13166 | -2/Quarantine | Ambient heat levels rising (+20) 13166 | -2/Quarantine | Non-combat units ordered to evacuate 13171 | -2/Quarantine | Ambient heat levels rising (+20) 13171 | -2/Quarantine | Combat units ordered to evacuate 13193 | -2/Quarantine | Spotted Fortress 13232 | -2/Quarantine | Discovered new exit (range 6) 13235 | -2/Quarantine | Entered Section 7 13236 | -2/Section 7 | Sensed 19 artifacts in vicinity 13257 | -2/Section 7 | Found Thermal Barrier 13292 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 13301 | -2/Section 7 | Warped through subspace 13371 | -2/Section 7 | Found Integrated Dissipator 13371 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13484 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 13522 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 13569 | -2/Section 7 | Found Integrated Reactor 13569 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13577 | -2/Section 7 | Spotted B-90 Cyclops 13611 | -2/Section 7 | Discovered new exit (range 17) 13638 | -2/Section 7 | Found Integrity Redistributor 13649 | -2/Section 7 | Entered Access 13649 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13809 | -1/Access | Zion Experimental squad teleported in 13847 | -1/Access | Zion Melee Resupply teleported in 13853 | -1/Access | Found Prototype Device 13854 | -1/Access | Identified Exp. Actuator Array 13899 | -1/Access | Search patrols dispatched 14079 | -1/Access | Discovered new exit (range 18) 14194 | -1/Access | Entered Command 14194 | -1/Command | Accompanied by 1 ally 14250 | -1/Command | Spotted B-99 Colossus 14302 | -1/Command | Allies destroyed B-99 Colossus 14305 | -1/Command | Found Prototype Protection 14305 | -1/Command | Identified Zio. Shade Armor 14312 | -1/Command | Retrieved Zion intel report: Active Terminals 14332 | -1/Command | Retrieved Zion intel report: Component Stockpiles 14365 | -1/Command | Identified Deep Network Scanner 14384 | -1/Command | Disengaged cave seal 14463 | -1/Command | Lost 5 allies 14600 | -1/Command | Disengaged cave seal 14600 | -1/Command | Zionites emerged from the dark tunnel 14626 | -1/Command | Spotted M Guard 14626 | -1/Command | Spotted Combat Programmer 14628 | -1/Command | Spotted M Guard 14628 | -1/Command | Spotted Combat Programmer 14647 | -1/Command | Combat Programmer assimilated allied MB-WAV(M) 14654 | -1/Command | Allies destroyed Combat Programmer 14669 | -1/Command | Allies destroyed M Guard 14673 | -1/Command | Destroyed Combat Programmer 14684 | -1/Command | Allies destroyed M Guard 14684 | -1/Command | All MAIN.C guards destroyed 14686 | -1/Command | Found Prototype Reactor 14686 | -1/Command | Identified Zero-point Reactor 14689 | -1/Command | Found Zero-point Reactor 14696 | -1/Command | Found Prototype Device 14696 | -1/Command | Identified AEGIS Remote Shield 14698 | -1/Command | Lost 20 allies 14700 | -1/Command | Found Exp. Targeting Computer 14707 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-342) 14708 | -1/Command | Lost 7 parts (1p2n3u1w) 14726 | -1/Command | First assault squad dispatched 14749 | -1/Command | Met MAIN.C 14751 | -1/Command | 0b10 Conduit disabled 14765 | -1/Command | Destroyed MAIN.C Shell 14767 | -1/Command | MAIN.C activated Command garrisons 14782 | -1/Command | Allies destroyed MAIN.C 14783 | -1/Command | Discovered new exit (range 38) 14783 | -1/Command | Discovered new exit (range 111) 14783 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 14794 | -1/Command | Found Zero-point Reactor 14822 | -1/Command | Found Omega Cannon 14930 | -1/Command | System corruption reached 10% 15106 | -1/Command | Build established: Scavenger-Gladiator 15476 | -1/Command | Build established: Scavenger-Mutant 15777 | -1/Command | Found Prototype Protection 15777 | -1/Command | Identified Zio. Weapon Casing 16004 | -1/Command | Murdered Z-Experimental 16015 | -1/Command | Murdered Z-Experimental 16086 | -1/Command | Found Exp. Targeting Computer 16090 | -1/Command | Found Exp. Targeting Computer 16111 | -1/Command | Found Exp. Core Analyzer 16558 | -1/Command | Phase Generator disabled 16678 | -1/Command | Found Perforator 16682 | -1/Command | Found Exp. System Purifier 16684 | -1/Command | Found Exp. Weapon Cycler 16688 | -1/Command | Found Zero-point Reactor 16757 | -1/Command | Crushed by falling debris 16766 | -1/Command | Discovered new exit (range 22) 16768 | -1/Command | Crushed by falling debris 16899 | -1/Command | Entered Access_0 16900 | -1/Access_0 | Sensed 4 artifacts in vicinity 16902 | -1/Access_0 | Met Architect 16911 | -1/Access_0 | Used Subatomic Replicator to replicate Potential Cannon 16918 | -1/Access_0 | Architect warped through subspace 16934 | -1/Access_0 | Destroyed A8 16961 | -1/Access_0 | Architect warped through subspace 16967 | -1/Access_0 | Subspace Access Node disabled 16969 | -1/Access_0 | Subspace Access Node disabled 17014 | -1/Access_0 | Architect warped through subspace 17059 | -1/Access_0 | Architect warped through subspace 17078 | -1/Access_0 | Build established: Scavenger-Scout 17081 | -1/Access_0 | A6 warped into view 17104 | -1/Access_0 | Core integrity fell below 50% 17201 | -1/Access_0 | Architect warped through subspace 17209 | -1/Access_0 | Destroyed A6 17252 | -1/Access_0 | Lost 9 parts (1p3n4u1w) 17256 | -1/Access_0 | Architect warped through subspace 17300 | -1/Access_0 | Core integrity fell below 20% 17308 | -1/Access_0 | Architect warped through subspace 17334 | -1/Access_0 | Found Exp. Targeting Computer 17341 | -1/Access_0 | Found Exp. Phase Shifter 17348 | -1/Access_0 | Architect warped through subspace 17384 | -1/Access_0 | Architect warped through subspace 17497 | -1/Access_0 | Lost 7 parts (4n2u1w) 17514 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 17466_ Quantum Shear penetrates Wall. 17466_ Cmb. Antigrav System destroyed. 17466_ Penetrated by Quantum Shear. 17466_ Dropped Zero-point Reactor. 17474_ Quantum Shear penetrates Wall. 17494_ Penetrated by Quantum Shear. 17508_ HV Slug penetrates Workstation. 17509_ Quantum Shear penetrates Wall. 17509_ Exp. Weapon Cycler destroyed. 17509_ Penetrated by Quantum Shear. 17511_ Quantum Shear penetrates Wall. 17512_ HV Slug penetrates Workstation. 17512_ HV Slug penetrates Earth. 17512_ HV Slug penetrates Workstation. 17514_ System corrupted: FCS attempts to trigger Hyp. Linear Accelerator. 17514_ System corrupted: Hyp. Linear Accelerator misfires. 17514_ HV Slug penetrates Architect. 17514_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ???????????????????##?#??#?####??????????????????# | | ?????????????????#######?##?#####????????????????? | | ???????????????#??#??#####???#??###?#????????????? | | ????????????#??##? ???##?##?##?#????##?????#?#??# | | ????????????#??#?? ???######??#####?#???????#??? | | ???????????###?## ?? ??###??##??##??????#???#?#?#? | | ?????????####### ? ? ??#######?######?####??#????# | | ????????####?##?## ? ###?#?#??##?#?#?###?##?#?#### | | ???????#?####?##### ##?###?###?####??#??####??### | | ?????? ##?### ##### ##?###?#######?###?########## | | ????? ####??? ### ?##?#?##############?#######?# | | ????#?## ## ######??###?###?#?############ | | ????##### ? ############################### | | ??? ??### ############?####?############## | | ???#### #? ? ################################# | | #?#### #### ##################?##########?#?## | | ??#### ##### ################################### | | ####### ########################################## | | ####### ###########?############################## | | ####### #####################################?#### | | ####### ############"######################## | | ######?##### ############"!""##################### | | ############ ###########"""""# ################### | | ############ ###########"@ ;#################### | | ##?######### ###########; ##################### | | ############ ########### #################### | | ############ ##########; #################### | | ############ ######## ################### | | ############ ### ### ## ################# | | ############ ### #### ########"#"" ## | | ######### ## ### #### ### ## | | ######## " # ## 0 ## #### ####" ### | | ######## "" ##%;;### ### #####" "##### | | ####### ;;#### ########" "###### | | ###### ###### ###" "" " | | ##""" ;############# ##" " | | # "# ############## ""#" | | # "" ; ############## ""## | | ## """"##"#### ; ##### ######### "" ## | | ###### ########## ##### #####"" "#### " | | #################" ###"" ""###"""" " "# | | ################# " "" #### | | ################# ##### | | ################# "##"" """##" ##### | | ################# "##" " ####### ##### | | ################# "" #######"" ##### | | ################# ########### " ###### | | ################ """########### " " ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 100 Energy Generation 99 Energy Capacity 1380 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Cloak Strength 4 Power Amplification 40 Armor Coverage 825 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Utility Shielding 66 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 76 Targeting Accuracy 32 Core Analysis 8 Recoil Reduction 6 Particle Charging 25 Salvage Targeting 3 Offensive Hacking 57 Defensive Hacking 14 Authchip Count 4 Item Schematics ----------------- Neutron Missile Launcher | -3/Testing | Z-intel Mni. Fusion Reactor | -3/Testing | Z-intel Enh. Armored Medium Treads | -3/Testing | Z-intel Hvy. Proton Missile Launcher | -3/Testing | Z-intel Exp. Power Shielding | -3/Testing | Z-intel Exp. Matter Compressor | -3/Testing | Z-intel Plasma Sword | -3/Testing | Z-intel Hvy. Antimatter Reactor | -3/Testing | Z-intel Adv. Gravity Neutralizer | -3/Testing | Z-intel Adv. Thermal Defense Suite | -2/Quarantine | Z-intel Exp. Terrain Scan Processor | -2/Quarantine | Z-intel Enh. Biometal Leg | -2/Quarantine | Z-intel Exp. Optical Array | -2/Quarantine | Z-intel Exp. Thermal Shield | -2/Quarantine | Z-intel Exp. Core Analyzer | -2/Quarantine | Z-intel Exp. Force Field | -2/Quarantine | Z-intel Imp. Particle Accelerator | -2/Quarantine | Z-intel Gravity Flail | -2/Quarantine | Z-intel Thermal Barrier | -2/Quarantine | Z-intel Gravity Neutralizer | -2/Quarantine | Z-intel Hvy. Wave Gun | -2/Section 7 | Z-intel Imp. Quantum Reactor | -2/Section 7 | Z-intel Vibroblade | -2/Section 7 | Z-intel Imp. Thermal Defense Suite | -2/Section 7 | Z-intel Graviton Reactor | -2/Section 7 | Z-intel Quantum Shading Machine | -2/Section 7 | Z-intel Exp. Power Amplifier | -2/Section 7 | Z-intel Hvy. Dispersion Rifle | -2/Section 7 | Z-intel Thunder Hammer | -2/Section 7 | Z-intel Centrium Heavy Armor Plating | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory | Authchip Alien Tech Used ----------------- Core Reset Matrix Core Expander Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Integrity Redistributor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalRecoilPower Manual? 0 Play Time 03:39:13 Cumulative 919.6 hours Start 2024.11.30 @ 21:40:52 End 2024.12.01 @ 01:54:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 570 Rogue 563 Adventurer 0 Explorer 7 Win Type - Total 63 Types 23/6/22/2/0/1/6/1/2 Lore% 87 Gallery% 95 Achievement% 85 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6296cc1a-c179-4292-86ef-5ba29a9054bf