Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 20:42:00

Player: WazdakkaGutsmek

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (43)      215
Value Destroyed (967)      967
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (382)                382
              TOTAL SCORE: 4744

 Bonus
-------
High Alert Combat Kills    12
Follower Combat Kills      70
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             490/700
Matter                     138/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
           Lightpack 2.0
           0b10 Alert Chip
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (40) ---
  Improved Light Armor Plating
           Ion Cannon
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Lightpack 2.0
           0b10 Alert Chip
           Hacking Suite
>          --- WEAPON -----------
           Minigun
           Gauss Rifle
>          --- INVENTORY --------
  Improved Light Armor Plating
           Ion Cannon
           Autogun
           Datajack
[Rating: 52]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             33   | 5   5   3   .   .   10  10  
  Power                    3    | 1   .   1   .   .   .   1   
    Engine                 2    | 1   .   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   .   .   5   3   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   5   3   
  Utility                  5    | .   2   .   .   .   2   1   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                2    | .   1   .   .   .   1   .   
    Processor              2    | .   1   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   3   .   .   .   3   5   
    Energy Gun             2    | 1   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   .   .   .   2   4   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 18   | .   1   2   .   .   6   9   
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               7    | .   .   2   .   .   1   4   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   8    | .   1   .   .   .   4   3   
  Highest Loss Streak      8    | .   1   1   .   .   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   83  90  85  85  55  47  
  Engine                   11   | .   14  14  14  14  6   .   
  Treads                   12   | .   28  10  .   .   .   .   
  Wheel                    4    | .   .   8   14  14  4   .   
  Flight                   4    | .   .   .   .   .   16  19  
  Storage                  9    | .   5   14  14  14  9   7   
  Processor                8    | .   6   14  14  14  .   6   
  Hackware                 1    | .   .   .   .   .   9   4   
  Energy Gun               5    | .   14  .   .   .   .   .   
  Ballistic Gun            5    | .   12  .   .   .   .   2   
  Ballistic Cannon         11   | .   .   28  28  28  7   .   
Peak Build Rating          52   | 5   8   7   11  11  48  52  
  Average Rating           15   | 3   5   6   8   11  41  44  
  On Entrance              12   | .   5   7   6   11  11  48  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             31   | 9   31  31  31  31  16  13  
  Greatest Support         40   | 40  40  40  10  10  16  16  
  Greatest Overweight (x)  3    | .   .   3   3   3   1   2   
  Average Overweight (x)   .    | .   .   1   3   3   .   .   
Largest Inventory Capacity 40   | 5   15  15  15  15  40  40  
  Average Capacity         18   | 5   9   15  15  15  39  40  
  Most Carried             40   | .   8   7   11  11  40  38  
  Average Carried          6    | .   2   6   8   11  16  5   
  Final Capacity           40   | 5   15  15  15  15  40  40  
  Final Carried            40   | .   6   6   11  11  40  3   

 Class Distribution 
--------------------
 74% | Mutant
 15% | Hauler-Mutant
  9% | Hauler-Sprinter

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           1030 | 262 160 214 .   156 108 130 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1406 | 99  552 449 .   106 70  130 
  Parts                    76   | .   40  25  .   4   1   6   
Haulers Intercepted        2    | .   2   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  23   | .   7   7   .   3   2   4   
  Guns                     11   | .   7   .   .   .   .   4   
  Cannons                  12   | .   .   7   .   3   2   .   
Classes Destroyed          11   | 1   7   1   .   .   1   1   
  Worker                   4    | .   4   .   .   .   .   .   
  Builder                  3    | .   1   2   .   .   .   .   
  Tunneler                 3    | .   1   2   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   
  Recycler                 4    | 1   .   3   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   
  Swarmer                  6    | .   .   3   .   .   .   3   
  Grunt                    15   | .   7   4   .   3   1   .   
  Sentry                   1    | .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           4    | 1   3   4   .   2   2   4   
  Combat Bots Only         4    | .   2   3   .   2   2   4   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        260  | .    54   27   .    22   45   112  
  Missed                   90   | .    16   6    .    11   19   38   
Damage Taken               2225 | .    500  225  .    148  432  920  
  Core                     545  | .    99   27   .    39   170  210  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    .    .    34   69   .    
Volleys Fired              145  | 4    57   27   .    13   15   29   
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  100  | 70   90   70   .    70   100  53   
Shots Fired                263  | 8    106  55   .    26   25   43   
  Gun                      161  | 8    106  .    .    .    4    43   
  Cannon                   100  | .    .    55   .    26   19   .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    2    .    
  Kinetic                  196  | 4    45   55   .    26   23   43   
  Thermal                  67   | 4    61   .    .    .    2    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         8    | 3    7    5    .    2    5    8    
  Robot Miss Streak        6    | 1    6    2    .    5    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           150  | 5    65   31   .    8    13   28   
  Core Hits                67   | 2    29   16   .    4    6    10   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         10   | .    5    3    .    .    2    .    
    Burn                   4    | .    4    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
    Blast                  5    | .    .    3    .    .    2    .    
Melee Attacks              5    | .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    5    
    Combat Hostiles        3    | .    .    .    .    .    .    3    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2215 | 62   824  561  .    144  222  402  
  Guns                     1286 | 62   802  .    .    .    20   402  
  Cannons                  904  | .    .    558  .    144  202  .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  25   | .    22   3    .    .    .    .    
  Kinetic                  1708 | 26   356  558  .    144  222  402  
  Thermal                  482  | 36   446  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    2    2    1    .    
  Average Corruption       1    | .    .    2    2    2    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  10   | .    .    3    5    1    1    .    
    Message Errors         2    | .    .    1    1    .    .    .    
    Matter Fused           4    | .    .    .    2    1    1    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    
    Data Loss (minor)      2    | .    .    1    1    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 7    | .    1    4    .    .    2    .    
  Impact                   1    | .    1    .    .    .    .    .    
  Kinetic                  5    | .    .    3    .    .    2    .    
  Secondary                1    | .    .    1    .    .    .    .    
Self-Inflicted Damage      1    | .    .    1    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   3    | .    2    1    .    .    .    .    
Targets Rammed             4    | .    3    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    
Highest Temperature        207  | 36   207  88   .    90   30   8    
  Average Temperature      43   | 19   58   28   .    35   15   4    
  Received Heat Transfer   759  | .    255  63   .    84   99   258  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    .    
  Heat Transferred         1727 | 111  1616 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             403  | 5   207 192 .   85  209 403 
  Initial                  94   | .   3   67  .   .   33  94  
  Average                  100  | 1   80  93  .   52  50  265 
Maximum Alert Level        2    | .   1   .   .   .   1   2   
  Low Security (%)         89   | 100 99  100 .   100 97  31  
  Level 1                  9    | .   .   .   .   .   2   65  
  Level 2                  .    | .   .   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   4   .   .   .   .   3   
  Investigation            2    | .   1   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   2   .   .   .   4   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              76   | .   21  7   .   4   22  22  
  Peak Tracking Total      14   | .   6   3   .   3   14  7   
  Tactical Retreats        11   | .   3   .   .   1   4   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            7    | .   2   .   .   .   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          4    | .   .   .   .   .   1   3   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          11   | .   3   .   1   .   3   4   
  Terminals                9    | .   3   .   .   .   3   3   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                22   | .   5   .   1   .   10  6   
  Successful               10   | .   2   .   1   .   4   3   
  Failed                   12   | .   3   .   .   .   6   3   
    Catastrophic           2    | .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   1   .   5   3   
  Terminals                20   | .   5   .   .   .   10  5   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             6    | .   2   .   1   .   3   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   1   2   
  Terminals                3    | .   .   .   .   .   1   2   
    Assimilate             2    | .   .   .   .   .   .   2   
    Botnet                 1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   .   2   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   58  
  Total Part Build Rating  14   | .   .   .   .   .   .   14  
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   .   .   .   .   2   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      21   | .   .   .   .   .   .   21  
  Highest-Rated Ally       21   | .   .   .   .   .   .   21  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   2   
  Total Damage             660  | .   .   .   .   .   .   660 
  Kills                    6    | .   .   .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               2781 | 80   1033 571  278  119  354  346  
Spaces Moved               2102 | 41   513  301  221  61   496  469  
  Core                     53   | 4    .    .    .    .    .    49   
  Treads                   671  | 37   513  121  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   569  | .    .    180  221  61   107  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   809  | .    .    .    .    .    389  420  
  Fastest Speed            31   | 50   160  105  125  125  31   31   
  Average Speed            101  | 149  160  157  125  125  46   41   
  Slowest Speed            240  | 160  160  240  125  125  95   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            18   | .    .    .    .    .    6    12   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    57   59   60   13   49   19   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 2    | .    .    .    .    .    2    .    
Terrain Destroyed          2    | .    .    .    .    .    2    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      2479 | 49  617 343 223 78  586 583 
  Wait                     103  | .   30  9   .   5   29  30  
  Move                     2063 | 40  512 300 220 60  485 446 
  Hop                      15   | .   .   .   .   .   4   11  
  Pick Up                  52   | .   8   .   3   .   39  2   
  Fast Attach              17   | 5   3   2   .   .   2   5   
  Attach                   15   | .   2   .   .   .   8   5   
  Detach                   2    | .   .   1   .   .   .   1   
  Swap                     1    | .   .   1   .   .   .   .   
  Drop                     39   | .   2   2   .   .   4   31  
  Fire                     145  | 4   57  27  .   13  15  29  
  Melee                    5    | .   .   .   .   .   .   5   
  Ram                      1    | .   .   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    3    | .   3   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   .   18  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  269 | -10/Materials | Discovered new exit (range 15)
  310 | -10/Materials | Build established: Mutant
  775 | -10/Materials | Discovered new exit (range 7)
  783 | -10/Materials | Identified exit to Materials
  931 | -10/Materials | Discovered new exit (range 6)
  937 | -10/Materials | Identified exit to Subcaves
 1061 | -10/Materials | Identified exit to Mines
 1114 | -10/Materials | Entered Mines
 1141 | -10/Mines     | Met a Derelict bent on vengeance
 1148 | -10/Mines     | Discovered exit to Materials (range 11)
 1393 | -10/Mines     | Learned location of 1 exit from Materials
 1522 | -10/Mines     | Discovered exit to Materials (range 13)
 1596 | -10/Mines     | Core integrity fell below 50%
 1678 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1680 | -10/Mines     | Discovered new exit (range 5)
 1683 | -10/Mines     | Identified exit to Exiles
 1685 | -10/Mines     | Entered Exiles
 1717 | -10/Exiles    | Met 8R-AWN
 1737 | -10/Exiles    | Met EX-HEX
 1778 | -10/Exiles    | Met EX-BIN
 1790 | -10/Exiles    | Aligned with FarCom system
 1792 | -10/Exiles    | Given EX-Vault access code
 1823 | -10/Exiles    | Opened EX-Vault
 1829 | -10/Exiles    | Found 0b10 Alert Chip
 1835 | -10/Exiles    | Found PSU Rigger
 1842 | -10/Exiles    | Found Lightpack 2.0
 1870 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1906 | -10/Exiles    | Met EX-DEC
 1950 | -10/Exiles    | Discovered new exit (range 12)
 1962 | -10/Exiles    | Identified exit to Mines
 1963 | -10/Exiles    | Stole three prototypes: Lightpack 2.0, 0b10 Alert Chip, PSU Rigger
 1963 | -10/Exiles    | Entered Mines
 2074 | -9/Mines      | Discovered new exit (range 8)
 2081 | -9/Mines      | Identified exit to Materials
 2082 | -9/Mines      | Entered Materials
 2082 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2083 | -8/Materials  | Identified exit to Storage
 2283 | -8/Materials  | Lost 3 parts (3w)
 2419 | -8/Materials  | Discovered new exit (range 16)
 2436 | -8/Materials  | Entered Factory
 2436 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2438 | -7/Factory    | FarCom data flow suspended
 2679 | -7/Factory    | Fabricated Phase Gun?
 2728 | -7/Factory    | Lost 8 parts (1p4n1u2w)
 2782 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02697_ Flight Unit destroyed.
02699_ Y-54 Guardian destroyed.
02701_ R-06 Scavenger collects Lgt. Nuclear
  Core.
02701_ Acquired 60 matter.
02703_ Acquired 22 matter.
02708_ U-05 Engineer builds a Door.
02710_ Acquired 25 matter.
02719_ K-01 Serf collects debris.
02723_ Triggered Blade Trap.
02723_ Massive razor-sharp blades shoot up from
  within the floor.
02723_ Autogun severed.
02726_ Acquired Autogun.
02733_ U-05 Engineer lays Concrete.
02734_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
02749_ U-05 Engineer builds a Door.
02753_ Autogun destroyed.
02782_ Connecting with Garrison Access...

 Map 
-----
+----------------------------------------------------+
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| ??????????#    """*#### #####????????????????????? |
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| ??????????#     ] ! #     #####+#????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Phase Gun | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Packrat

 Challenges 
------------
None

 Game 
------
Seed              InsulatedDeepThruster
  Manual?         0
Play Time         00:28:17
  Cumulative      103.5 hours
  Start           2024.11.15 @ 19:16:57
  End             2024.11.15 @ 20:42:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           68
  Adventurer      16
  Explorer        3
Win Type          -
  Total           7
  Types           5/0/1/1/0/0/0/0/0
Lore%             23
Gallery%          59
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 036840c7-1cb1-46e8-9f34-5bc591969a3b