Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.11 @ 16:45:22 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (131) 655 Value Destroyed (4930) 4930 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 10424 Bonus ------- High Alert Combat Kills 353 Follower Combat Kills 627 Friendly Fire -881 Cogmind --------- Core Integrity 216/1150 Matter 221/300 Energy 38/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Microactuators > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Melee Analysis Suite Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Wave Gun Coil Gun Coil Gun KE Penetrator KE Penetrator Hardcell Cannon Power Maul > --- INVENTORY -------- Light Antimatter Reactor Advanced Heat Sink Improved Utility Shielding Hardened Light Armor Plating Improved Medium Armor Plating [Rating: 99] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Hover Unit Improved Linear Gravjet Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Precision Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Slots Evolved 12 | . . 2 2 . . 4 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 6 | . . 1 . . . 3 1 1 Weapon 5 | . . 1 2 . . 1 . 1 Parts Attached 156 | . 5 20 32 19 3 10 7 60 Power 15 | . 1 3 3 1 . . . 7 Engine 7 | . 1 3 2 1 . . . . Core 4 | . . . 1 . . . . 3 Reactor 4 | . . . . . . . . 4 Propulsion 22 | . . 5 3 1 . 1 . 12 Treads 10 | . . 5 2 1 . 1 . 1 Leg 9 | . . . 1 . . . . 8 Wheel . | . . . . . . . . . Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Utility 55 | . 2 6 10 6 1 8 3 19 Device 24 | . 1 4 4 4 . 3 . 8 Storage . | . . . . . . . . . Processor 5 | . . 1 . . . 2 . 2 Hackware 4 | . . . 2 . . 1 . 1 Protection 22 | . 1 1 4 2 1 2 3 8 Artifact . | . . . . . . . . . Weapon 64 | . 2 6 16 11 2 1 4 22 Energy Gun 17 | . . . 8 5 . . . 4 Energy Cannon 7 | . . . 4 . . . 1 2 Ballistic Gun 20 | . . 1 1 4 1 . 3 10 Ballistic Cannon 13 | . 2 4 1 1 1 1 . 3 Launcher 2 | . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 3 | . . 1 2 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 1 6 . . . . Corrupted Parts 8 | . . . 2 4 . . . 2 System Corruption 46 | . . . 2 34 . . . 10 Parts Lost 57 | . . 3 18 1 . 1 2 32 Power 7 | . . 1 3 . . . . 3 Propulsion 12 | . . . 3 . . . . 9 Utility 14 | . . 1 5 . . 1 1 6 Weapon 24 | . . 1 7 1 . . 1 14 Highest Loss Streak 10 | . . 1 8 1 . 1 1 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 95 99 80 99 90 92 84 86 Engine 6 | . 14 11 4 9 9 6 5 . Treads 12 | . . 21 12 18 18 13 11 3 Leg 3 | . 28 . 1 . . . . 7 Device 11 | . 3 21 11 9 9 11 11 10 Storage 1 | . 14 7 . . . . . . Processor 2 | . . 4 3 . . 4 . 2 Hackware 4 | . . . 2 11 . 2 5 6 Protection 9 | . 5 . 6 6 9 13 14 17 Energy Gun 5 | . 17 . 15 10 . . . 5 Energy Cannon 1 | . . . 5 . . . 1 1 Ballistic Gun 16 | . . 4 2 24 36 26 20 13 Ballistic Cannon 10 | . 10 27 4 5 9 13 11 5 Slashing Weapon 1 | . . . 8 2 . . . . Naked Turns 37 | . . . 2 . . . . 35 Heaviest Build 74 | 11 17 26 37 34 41 54 60 74 Greatest Support 70 | 20 20 46 43 42 42 50 50 70 Greatest Overweight (x) 8 | . . 1 8 . . 1 1 2 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 8 8 6 5 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 5 5 Average Carried 4 | 6 7 6 3 4 4 3 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 5 3 5 5 5 5 . Class Distribution -------------------- 28% | Scavenger-Executioner 18% | Gunner 15% | Commander-Tank 12% | Mutant 7% | Commander-Executioner 4% | Executioner 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Commander-Tank | -8/Storage Commander-Tank | -8/Recycling Commander-Executioner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Matter Collected 4636 | 200 82 786 478 353 270 580 152 1735 Remotely 357 | . 34 323 . . . . . . Salvage Created 5288 | . 156 649 908 1039 208 393 153 1782 Parts 231 | . 7 59 32 54 1 10 5 63 Haulers Intercepted 8 | . . 1 1 3 . 1 1 1 Recyclers Shooed 3 | . . . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Combat Hostiles Destroyed 89 | . 4 18 17 14 4 6 1 25 Melee 5 | . . 1 3 . . . . 1 Guns 41 | . 4 1 5 7 3 3 . 18 Cannons 32 | . . 16 7 2 1 3 1 2 AOE 8 | . . . 2 5 . . . 1 Classes Destroyed 14 | . 4 8 . . . 1 1 . Worker 11 | . . 5 . 3 . . 1 2 Builder 7 | . . 1 . 1 . . . 5 Tunneler 2 | . . 1 . . . . . 1 Hauler 8 | . . 1 1 3 . 1 1 1 Recycler 3 | . 1 . . 1 . . . 1 Operator 4 | . . 1 1 1 . . . 1 Watcher 6 | . 1 1 2 . . . 1 1 Swarmer 8 | . 3 3 . 2 . . . . Grunt 43 | . 1 9 15 8 1 2 . 7 Brawler 6 | . . 1 . . 2 2 . 1 Duelist 1 | . . 1 . . . . . . Sentry 18 | . . 4 2 4 1 . . 7 Hunter 6 | . . . . . . . 1 5 Programmer 8 | . . . . . . 2 . 6 Best Kill Streak 14 | . 3 6 5 12 3 1 2 14 Combat Bots Only 6 | . 3 4 5 6 3 1 1 4 Max Kills in Single Turn 4 | . 1 1 2 4 2 1 2 2 Gunslinging 1 | . . . . 1 . . . 1 Exploded 2 | . . . 2 2 . . . 1 Melee 1 | . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -4 -------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Damage Taken 9802 | . 197 941 2267 282 . 433 293 5389 Core 1581 | . 84 65 470 13 . 15 . 934 Absorbed by Shields 33 | . . . . . . . . 33 Redirected to Shielding 149 | . 2 . . . . . . 147 Regen/Repaired (Parts) 190 | . . . 72 37 . . . 81 Core Remaining (%) 76 | 100 66 83 . . 12 98 100 . Volleys Fired 253 | . 23 52 44 24 5 16 6 83 Largest 7 | . 2 3 4 5 5 6 6 7 Hottest 335 | . 90 117 245 245 144 188 191 335 Shots Fired 882 | . 46 152 114 94 23 97 31 325 Gun 518 | . 38 17 55 74 18 64 20 232 Cannon 350 | . 8 135 59 12 5 33 11 87 Launcher 14 | . . . . 8 . . . 6 Special . | . . . . . . . . . Kinetic 667 | . 8 152 50 54 23 97 30 253 Thermal 132 | . 38 . 40 3 . . . 51 Explosive 6 | . . . . . . . . 6 Electromagnetic 77 | . . . 24 37 . . 1 15 Robot Hit Streak 27 | . 7 10 11 19 5 7 3 27 Robot Miss Streak 8 | . 5 4 8 4 1 3 5 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . 2 . . 2 . . . 2 Max Gunslinging Chain 2 | . 1 . . 1 . . . 2 Shots Hit Robots 519 | . 24 80 86 46 13 52 13 205 Core Hits 234 | . 10 30 45 31 6 18 9 85 Critical Kills 3 | . . . . . . . . 3 Critical Parts Destroyed 12 | . . . . . 1 . . 11 Critical Strikes 27 | . . 5 . 2 1 . . 19 Burn 3 | . . . . . . . . 3 Destroy 7 | . . . . . 1 . . 6 Blast 8 | . . 5 . 1 . . . 2 Corrupt 1 | . . . . 1 . . . . Smash 8 | . . . . . . . . 8 Melee Attacks 51 | . . 1 18 1 . . . 31 Impact 31 | . . . . . . . . 31 Slashing 20 | . . 1 18 1 . . . . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . 3 1 . . . 5 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13948 | . 301 1665 2134 1425 249 998 894 6282 Guns 5961 | . 259 175 686 731 197 575 101 3237 Cannons 4310 | . 42 1467 764 142 52 423 149 1271 Explosions 1714 | . . . 100 490 . . 644 480 Melee 1946 | . . 23 584 62 . . . 1277 Ramming 17 | . . . . . . . . 17 Kinetic 7913 | . 42 1642 579 413 249 998 222 3768 Thermal 2235 | . 259 . 614 97 . . 644 621 Explosive 480 | . . . . . . . . 480 Electromagnetic 1357 | . . . 357 853 . . 28 119 Impact 1277 | . . . . . . . . 1277 Slashing 669 | . . 23 584 62 . . . . Piercing . | . . . . . . . . . Highest Corruption 37 | . . . 2 37 37 4 . 22 Average Corruption 16 | . . . 1 26 37 2 . 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 144 | . . . 4 33 43 11 . 53 Message Errors 35 | . . . 2 7 7 2 . 17 Matter Fused 28 | . . . 1 8 10 2 . 7 Heat Flow Errors 13 | . . . . 4 5 1 . 3 Energy Discharges 13 | . . . . 2 2 1 . 8 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 15 | . . . . 4 8 . . 3 Data Loss (major) 7 | . . . . 1 1 3 . 2 Misfires 6 | . . . . 3 . 1 . 2 Alerts 4 | . . . 1 1 1 1 . . Misdirections 9 | . . . . 1 6 . . 2 Weapon Failures 12 | . . . . 2 2 . . 8 Overload Shots . | . . . . . . . . . Overflow Damage 873 | . . 15 105 28 . 17 26 682 Projectiles 75 | . . 15 1 6 . 17 . 36 Explosions 47 | . . . . . . . 26 21 Melee 751 | . . . 104 22 . . . 625 Knockbacks 43 | . . 5 6 2 1 4 3 22 Impact 2 | . . . . . . . . 2 Kinetic 37 | . . 4 5 2 1 4 3 18 Secondary 4 | . . 1 1 . . . . 2 Self-Inflicted Damage 399 | . . . 39 31 . . 228 101 Shots 9 | . . . 1 2 . . 3 3 Rammed 4 | . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 561 | . 222 229 561 420 220 322 160 342 Average Temperature 88 | . 66 60 138 102 78 114 61 74 Received Heat Transfer 2722 | . 24 381 1332 36 . 81 . 868 Effects 8 | . . . 6 2 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 4 | . . . 3 1 . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 13 | . . . . 4 . . . 9 Impact Corruptions 19 | . . . . . . . . 19 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 . . . 1 . . 1 Heat Transferred 3374 | . 682 . 834 137 . . 500 1221 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 1 3 . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Peak Influence 856 | . 147 463 457 856 448 195 529 492 Initial 293 | . . 61 195 150 293 187 27 259 Average 295 | . 100 279 309 608 374 78 304 285 Maximum Alert Level 3 | . . 2 2 3 2 . 2 2 Low Security (%) 33 | 100 100 18 . 8 . 100 39 23 Level 1 43 | . . 73 89 9 50 . 30 62 Level 2 17 | . . 8 10 34 49 . 29 13 Level 3 6 | . . . . 47 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . 1 2 6 5 . 2 2 17 Investigation 6 | . . . 3 1 . . . 2 Extermination 4 | . . . . . . 1 . 3 Reinforcement 12 | . 1 2 3 1 . 1 1 3 Assault . | . . . . . . . . . Garrison 13 | . . . . 3 . . 1 9 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 1 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -4 --------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Distress Signals 11 | . 1 3 . 2 . 2 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 153 | . 9 24 24 25 5 10 11 45 Peak Tracking Total 9 | . 5 5 5 4 2 4 4 9 Tactical Retreats 4 | . . 1 1 . . 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Traps Triggered 9 | . . . . 6 . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . 2 . . . . . 1 Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Machines Disabled 26 | . . 2 3 6 . 1 8 6 Max in Single Turn 5 | . . 1 1 1 . 1 5 1 Garrison Access 2 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 --------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Machines Accessed 21 | . 2 2 2 5 3 2 1 4 Terminals 11 | . 2 2 1 2 2 1 . 1 Fabricators 2 | . . . . . . . 1 1 Repair Stations 4 | . . . 1 1 . 1 . 1 Recycling Units 2 | . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 48 | . 4 4 5 11 4 3 3 14 Successful 23 | . 1 2 2 7 1 . 2 8 Failed 25 | . 3 2 3 4 3 3 1 6 Catastrophic 5 | . 1 1 . . . . . 3 Database Lockouts . | . . . . . . . . . Manual 15 | . 2 2 . 3 1 1 . 6 Terminals 25 | . 4 4 2 6 3 1 . 5 Fabricators 6 | . . . . . . . 3 3 Repair Stations 11 | . . . 3 2 . 2 . 4 Recycling Units 2 | . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 2 . . . 2 Terminal Hacks 6 | . 1 1 . 2 . . . 2 Alert Level 1 | . . . . 1 . . . . Unreport Threat 2 | . . . . 1 . . . 1 Locate Traps 1 | . 1 . . . . . . . Disarm Traps 2 | . . 1 . . . . . 1 Fabricator Hacks 3 | . . . . . . . 2 1 Network Status 1 | . . . . . . . 1 . Build 2 | . . . . . . . 1 1 Repair Station Hacks 7 | . . . 2 2 . . . 3 Scan Component 4 | . . . 1 1 . . . 2 Repair 3 | . . . 1 1 . . . 1 Recycling Unit Hacks 2 | . . . . 1 1 . . . Report Inventory 2 | . . . . 1 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 Seal Access 2 | . . . . 1 . . . 1 Unauthorized Hacks 3 | . . 1 . 1 . . . 1 Terminals 3 | . . 1 . 1 . . . 1 Botnet 3 | . . 1 . 1 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 1 2 2 4 2 2 1 4 Full Trace Events 6 | . . 1 2 1 . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 6 | . . . . . . . 3 3 Authchips . | . . . . . . . . . Time 262 | . . . . . . . 169 93 Total Robot Build Rating 39 | . . . . . . . 18 21 Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 1 1 . . . 1 Time 111 | . . . 35 38 . . . 38 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . Machine Destruction 1 | . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 16 | . . . . 1 14 . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -4 -------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Total Allies 32 | . . . . 11 14 . 4 3 Largest Group 24 | . . . . 11 24 22 4 4 Highest-Rated Group 395 | . . . . 273 395 376 139 144 Highest-Rated Ally 100 | . . . . 100 34 31 49 49 Total Orders 2 | . . . . . 1 1 . . ROAM 1 | . . . . . . 1 . . TUNNEL 1 | . . . . . 1 . . . Ally Attacks 134 | . . . . 36 16 54 8 20 Total Damage 3709 | . . . . 1258 268 706 835 642 Kills 31 | . . . . 12 5 4 9 1 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Turns Passed 5749 | 3 319 663 758 731 650 958 336 1331 Spaces Moved 2554 | 3 193 274 307 374 309 387 167 540 Core 80 | . . . 12 . . . . 68 Treads 1906 | . . 264 237 374 309 387 167 168 Legs 561 | 3 193 10 58 . . . . 297 Wheels . | . . . . . . . . . Hover 7 | . . . . . . . . 7 Flight . | . . . . . . . . . Fastest Speed 32 | 120 120 120 50 152 152 232 152 32 Average Speed 166 | 120 120 159 162 152 152 232 181 155 Slowest Speed 450 | 120 120 190 450 160 152 232 232 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 2 38 26 17 57 71 9 5 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . . . . . . . 3 Terrain Destroyed 153 | . . 9 13 12 2 . 53 64 Melee 3 | . . . . . . . . 3 Projectile 49 | . . 9 5 . 2 . 1 32 AOE 100 | . . . 8 12 . . 52 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -4 --------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Fac Total 3454 | 2 240 386 447 491 485 428 190 785 Wait 183 | . . 9 44 48 45 2 . 35 Move 2546 | 2 192 273 306 373 308 386 166 540 Hop . | . . . . . . . . . Pick Up 46 | . 9 13 1 8 3 7 . 5 Fast Attach 72 | . 4 7 23 8 1 1 4 24 Attach 34 | . . 6 6 1 . 7 1 13 Detach 10 | . . 2 1 2 1 3 . 1 Swap 50 | . 1 7 3 10 2 2 2 23 Drop 68 | . 11 16 1 14 4 4 2 16 Fire 253 | . 23 52 44 24 5 16 6 83 Melee 51 | . . 1 18 1 . . . 31 Ram 4 | . . . . . . . . 4 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire 127 | . . . . 2 116 . 9 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 4 | -11/Junkyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 626 | -9/Materials | Build established: Gunner 939 | -9/Materials | Discovered new exit (range 5) 986 | -9/Materials | Entered another Materials area 986 | -8/Materials | Evolved 2 slots: Weapon x2 988 | -8/Materials | Discovered new exit (range 14) 1173 | -8/Materials | Lost 4 parts (1p1u2w) 1346 | -8/Materials | Released all parts (6) 1366 | -8/Materials | Core integrity fell below 50% 1404 | -8/Materials | Lost 8 parts (2p2n2u2w) 1524 | -8/Materials | Core integrity fell below 20% 1532 | -8/Materials | Lost 5 parts (1n2u2w) 1716 | -8/Materials | Repaired Prc. Shock Rifle 1744 | -8/Materials | Entered Storage 1754 | -8/Storage | Met 01-MTF 1906 | -8/Storage | Garrison activated, responded to threat 1923 | -8/Storage | System corruption reached 10% 1980 | -8/Storage | System corruption reached 30% 2135 | -8/Storage | Repaired Imp. Heat Sink 2245 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2460 | -8/Storage | Discovered new exit (range 7) 2475 | -8/Storage | Entered Recycling 2475 | -8/Recycling | Accompanied by 11 allies (01-MTF) 2480 | -8/Recycling | 01-MTF left 2520 | -8/Recycling | Found Scrap Engine 2551 | -8/Recycling | Build established: Commander-Tank 3092 | -8/Recycling | Discovered new exit (range 9) 3125 | -8/Recycling | Entered Factory 3125 | -6/Factory | Accompanied by 22 allies 3125 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 3417 | -6/Factory | Build established: Commander-Executioner 3835 | -6/Factory | Build established: Scavenger-Executioner 4006 | -6/Factory | Discovered new exit (range 8) 4083 | -6/Factory | Entered another Factory area 4083 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4145 | -5/Factory | Garrison activated, responded to threat 4307 | -5/Factory | Fabricated B-60 Warrior? 4381 | -5/Factory | Discovered new exit (range 7) 4419 | -5/Factory | Entered another Factory area 4419 | -4/Factory | Accompanied by 4 allies 4419 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4756 | -4/Factory | Lost 8 parts (1p1n1u5w) 4776 | -4/Factory | System corruption reached 10% 4987 | -4/Factory | Lost 3 parts (1n2w) 5286 | -4/Factory | Repaired Imp. Utility Shielding 5408 | -4/Factory | Fabricated L-61 Swordsman? 5441 | -4/Factory | Garrison activated, responded to threat 5578 | -4/Factory | Lost 7 parts (1p5u1w) 5666 | -4/Factory | Released all parts (11) 5696 | -4/Factory | Lost 10 parts (1p4n5w) 5698 | -4/Factory | Released all parts (1) 5718 | -4/Factory | Core integrity fell below 50% 5750 | -4/Factory | Self-destructed Last Messages --------------- 05720_ Field strength at 12. 05721_ Stasis field depleted. 05729_ Acquired Imp. Linear Gravjet. 05739_ Acquired Microactuators. 05742_ Slammed into G-67 Veteran. 05743_ Critical hit (Burn: +50). 05743_ Slammed into G-67 Veteran. 05744_ Slug penetrates G-67 Veteran. 05744_ Slug penetrates Door. 05744_ Penetrated by Slug. 05744_ Slug penetrates Wall. 05744_ Slammed into G-67 Veteran. 05744_ Penetrated by Slug. 05745_ Slammed into G-67 Veteran. 05746_ Penetrated by Slug. 05746_ Imp. Linear Gravjet destroyed. 05747_ Penetrated by Slug. 05748_ System corrupted: Imp. Linear Gravjet rejected. 05750_ Penetrated by Slug. 05750_ Slug penetrates G-67 Veteran. Map ----- +----------------------------------------------------+ | # # #???????????????? | | # """"""" """"""" ####+#########???????????????? | | # """"""" """"""" #??# #???????????????????????? | | # """"""" """"""" #??# #???????????????????????? | | # """"""" """""" #??# #???????????????????????? | | # % #??# #???????????????????????? | | # #?## ##??????????????????????? | | ###"" ""## #### #?# #??????????????????????? | | ??#""F""## #??# #?# #??????????????????????? | | ??# """ ## #??# #?# #??????????????????????? | | ?#########+#### #?## ##??????????????????????? | | ?#= ]%! # #??# #?###########???????????? | | ?# = # ^^ #### ### #???????????? | | ?# # # #???????????? | | ?# # Y # #???????????? | | ?# # Y# """ #???????????? | | ?# + gh u; """ #???????????? | | ?# # g # """ = #???????????? | | ?# # """" " b# #???????????? | | ?# # "" """g # #???????????? | | ?# # "" "" ###########???????????? | | ?# # w" " =#?????????????????????? | | ?# # #?????????????????????? | | ?############## #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????######## @ #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#= #?????????????????????? | | ?????????????????????# ! u#?????????????????????? | | ?????????????????????# *! #?????????????????????? | | ?????????????????????# ! !#########+#+###???????? | | ?????????????????????# u #????""?? | | ?????????????????????# #???? ??? | | ?????????????????????# ? ???? | | ?????????????????????# #?## ??" | | ?????????????????????# ## "??""? | | ???????????????????######+########## # # ?? | | ???????????????????# #?## ##"### | | ???????????????????# #?## | | ???????????????????# #??# | | ???????????????????# #??# | | ???????????????????# #??# | | ???????????????????# #??# | | ???????????????????# / #### #+# ## | | ???????????????????# * " # ## | | ???????????????????# ! = # | =# " | | ???????????????????# # | # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 975 Core Shielding 20 Utility Shielding 66 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 6 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-60 Warrior | x3 | -5/Factory | Preloaded L-61 Swordsman | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingNuclearWell Manual? 0 Play Time 00:43:46 Cumulative 434.1 hours Start 2023.07.11 @ 16:05:31 End 2023.07.11 @ 16:45:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 319 Rogue 100 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 66 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8a2b5ea-532b-4530-8efb-a58e1f20fb6e