Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 15:38:50 Player: Lazz Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2505) 2505 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6545 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 180/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Pulse Rifle Proton Cannon Heavy Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Improved Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Coolant Injector Large Storage Unit Targeting Computer Advanced Targeting Computer Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Improved Heavy Laser > --- INVENTORY -------- Light Nuclear Core Improved Light Armor Plating Pulse Rifle Proton Cannon Shock Bomb Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Power Maul [Rating: 57] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Improved Light Armor Plating Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . . 2 . . Utility 6 | . . 2 . 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 76 | 7 4 7 2 18 19 7 . 12 Power 8 | 1 . . 1 2 2 1 . 1 Engine 6 | 1 . . 1 1 2 1 . . Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 3 1 1 4 2 4 . 3 Treads 12 | . . . . 4 2 4 . 2 Leg 8 | 2 3 1 1 . . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 2 . 4 . 7 10 1 . 3 Device 7 | 1 . 1 . 1 4 . . . Storage 5 | 1 . 1 . 1 1 1 . . Processor 5 | . . 1 . 1 1 . . 2 Hackware . | . . . . . . . . . Protection 10 | . . 1 . 4 4 . . 1 Artifact . | . . . . . . . . . Weapon 21 | 2 1 2 . 5 5 1 . 5 Energy Gun 8 | . . 1 . 4 . . . 3 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 4 | 2 1 1 . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . Launcher 4 | . . . . . 1 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 2 Parts Lost 41 | . 1 1 . 6 13 . 3 17 Power 7 | . . 1 . 2 2 . . 2 Propulsion 6 | . . . . . 1 . 1 4 Utility 18 | . 1 . . 3 7 . 2 5 Weapon 10 | . . . . 1 3 . . 6 Highest Loss Streak 14 | . 1 1 . 4 5 . 2 14 To Critical Strikes 1 | . . . . 1 . . . . Average Backups 15 | 2 6 8 13 18 19 15 11 7 Power 1 | . 1 1 . . 1 3 2 . Propulsion 4 | 1 2 3 3 4 5 2 1 . Utility 4 | . 1 1 6 6 5 5 4 . Weapon 5 | . 1 3 4 6 6 5 4 6 Tool/Special . | . . . . . . . . . Unused Backups 20 | . . . . 3 6 . 5 6 Power 4 | . . . . . 1 . 2 1 Propulsion 2 | . . . . 2 . . . . Utility 3 | . . . . . . . 2 1 Weapon 11 | . . . . 1 5 . 1 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 93 91 97 99 96 96 85 74 Engine 6 | . 14 4 9 4 6 6 6 4 Core 1 | . . . . 4 . . . . Treads 13 | . . . . 17 14 25 18 13 Leg 4 | . 28 22 22 . . . . . Device 13 | . 8 10 11 13 11 21 20 18 Storage 8 | . 14 11 11 9 7 8 10 9 Processor 11 | . . 11 11 12 12 13 13 9 Protection 16 | . . 10 11 19 24 6 2 4 Energy Gun 7 | . . 6 11 11 8 . . 4 Ballistic Gun 4 | . 28 15 11 6 . . . . Ballistic Cannon 1 | . . . . . 4 . . . Peak Build Rating 57 | 7 7 11 13 30 48 54 50 57 Average Rating 30 | 4 6 10 12 20 39 50 42 41 On Entrance 21 | . 7 6 11 13 30 45 50 33 Avg Prop Armor Cover (%) 10 | . . . . . . . . 10 Naked Turns . | . . . . . . . . . Heaviest Build 113 | 12 12 30 33 101 113 72 72 65 Greatest Support 88 | 20 20 20 20 44 50 88 88 74 Greatest Overweight (x) 7 | 2 . 1 1 2 4 1 1 7 Average Overweight (x) 1 | . . . 1 1 1 . . . Largest Inventory Capacity 25 | 8 8 15 15 25 25 20 20 15 Average Capacity 19 | 7 8 10 15 22 24 20 15 13 Most Carried 25 | 4 8 14 15 25 25 19 16 12 Average Carried 16 | 2 6 8 13 18 20 16 12 7 Final Capacity 25 | 8 8 15 15 25 20 20 5 5 Final Carried 23 | 4 8 14 15 23 20 16 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 1783 | 191 274 40 79 339 349 16 . 495 Remotely . | . . . . . . . . . Salvage Created 2730 | 75 393 117 79 600 753 16 . 697 Parts 141 | 4 24 7 3 34 32 1 . 36 Haulers Intercepted 4 | . 1 . . 2 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 62 | . 10 3 2 15 19 . . 13 Guns 44 | . 10 3 2 15 5 . . 9 Cannons 12 | . . . . . 12 . . . AOE 6 | . . . . . 2 . . 4 Classes Destroyed 12 | 2 3 . . 4 2 . . 1 Worker 3 | . . . . 2 . 1 . . Builder 2 | . . . . . . . . 2 Tunneler 1 | 1 . . . . . . . . Hauler 4 | . 1 . . 2 1 . . . Recycler 3 | 1 . . . . 1 . . 1 Watcher 1 | . . . . 1 . . . . Swarmer 18 | . 3 . . 7 2 . . 6 Grunt 30 | . 7 3 2 3 11 . . 4 Brawler 1 | . . . . . 1 . . . Sentry 7 | . . . . 3 2 . . 2 Hunter 2 | . . . . 2 . . . . Programmer 4 | . . . . . 3 . . 1 Best Kill Streak 8 | 2 4 3 2 8 4 1 . 6 Combat Bots Only 6 | . 4 3 2 6 4 . . 6 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 689 | . 41 16 13 118 235 3 3 260 Missed 236 | . 17 4 4 30 82 1 . 98 Hits 453 | . 24 12 9 88 153 2 3 162 Melee 7 | . . . . . 4 . 3 . Projectile 446 | . 24 12 9 88 149 2 . 162 Critical Strikes 12 | . . . . 1 6 . 2 3 Damage Taken 6938 | . 272 161 127 1140 2095 . 109 3034 Core 1384 | . 27 46 15 147 294 . . 855 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 141 | . . . . . 141 . . . Core Remaining (%) 80 | 100 89 . 84 73 58 . . . Volleys Fired 208 | 5 35 7 4 57 63 11 . 26 Largest 2 | 2 2 2 2 2 2 1 . 2 Hottest 140 | 40 40 88 88 128 128 39 . 140 Shots Fired 391 | 10 70 14 8 102 125 11 . 51 Gun 299 | 10 70 14 8 102 55 . . 40 Cannon 68 | . . . . . 68 . . . Launcher 24 | . . . . . 2 11 . 11 Special . | . . . . . . . . . Kinetic 172 | 10 70 7 4 31 50 . . . Thermal 160 | . . 7 4 56 73 . . 20 Explosive 24 | . . . . . 2 11 . 11 Electromagnetic 35 | . . . . 15 . . . 20 Robot Hit Streak 22 | 3 13 5 6 19 22 . . 12 Robot Miss Streak 6 | 2 3 4 3 4 3 . . 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 272 | 6 45 10 6 77 91 1 . 36 Core Hits 163 | 3 19 13 7 51 39 1 . 30 Critical Kills 1 | 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 4 | 1 . . . 1 1 . . 1 Burn 1 | . . . . 1 . . . . Destroy 1 | 1 . . . . . . . . Blast 1 | . . . . . 1 . . . Smash 1 | . . . . . . . . 1 Melee Attacks 29 | . . . . 1 7 6 14 1 Impact 29 | . . . . 1 7 6 14 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5965 | 59 455 168 70 1394 2133 117 . 1569 Guns 3354 | 59 455 155 70 1330 719 . . 566 Cannons 1210 | . . . . . 1210 . . . Explosions 1119 | . . . . 58 178 . . 883 Melee 227 | . . . . . . 117 . 110 Ramming 55 | . . 13 . 6 26 . . 10 Kinetic 1896 | 59 455 64 27 328 963 . . . Thermal 2274 | . . 91 43 884 966 . . 290 Explosive 1061 | . . . . . 178 . . 883 Electromagnetic 452 | . . . . 176 . . . 276 Impact 227 | . . . . . . 117 . 110 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . 1 . . . 3 . 13 18 Average Corruption 7 | . 1 . . . 3 . 8 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . . . . 17 . 6 21 Message Errors 9 | . . . . . 2 . 4 3 Matter Fused 8 | . . . . . 3 . 1 4 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 9 | . . . . . 3 . . 6 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . 3 . . 1 Data Loss (major) 1 | . . . . . 1 . . . Misfires 4 | . . . . . 3 . . 1 Alerts 1 | . . . . . . . 1 . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 206 | . . . . 5 52 . . 149 Projectiles 6 | . . . . . 6 . . . Explosions 90 | . . . . 5 46 . . 39 Melee 110 | . . . . . . . . 110 Knockbacks 8 | . . . . . 7 . . 1 Impact 1 | . . . . . . . . 1 Kinetic 7 | . . . . . 7 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 259 | . . . . 50 . . . 209 Shots 5 | . . . . 1 . . . 4 Rammed 5 | . . . . 1 3 . . 1 Targets Rammed 7 | . . 1 . 1 4 . . 1 Kicked 1 | . . 1 . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 428 | . 24 156 72 351 428 . . 199 Average Temperature 97 | . 11 84 38 101 107 . . 93 Received Heat Transfer 1527 | . 108 96 54 243 756 . . 270 Effects 5 | . . . . 3 2 . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . 1 . . . 4 Impact Corruptions 3 | . . . . . . . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . 3 4 . . . Heat Transferred 4216 | . . 120 60 1742 1850 . . 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . . . 1 . . 1 Low Security (%) 96 | 100 100 100 100 100 97 100 100 70 Level 1 3 | . . . . . 2 . . 29 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 277 | 10 145 74 40 140 207 17 1 277 Initial 54 | . . 53 5 . 54 17 . . Average 43 | 1 63 47 7 30 50 2 . 89 Influence Increases 1940 | 10 272 81 50 446 594 16 6 465 Destroy 0b10 Robot/C 1240 | . 200 60 40 300 380 . . 260 Destroy 0b10 Robot/NC 70 | 10 5 . . 25 10 5 . 15 Destroy Leader 320 | . 52 10 10 86 92 . . 70 Successful Hack 91 | . 14 11 . 16 50 . . . Disable Machine 45 | . . . . 15 15 . . 15 Destroy Structure 84 | . 1 . . 4 17 11 6 45 Lose Combat Pursuer 90 | . . . . . 30 . . 60 Influence Decreases 1764 | 10 145 194 64 326 677 53 6 289 Entered New Map 169 | . . 74 9 . 66 20 . . Time Decay 1057 | 10 135 110 55 236 355 33 4 119 Lost Part 338 | . 10 10 . 40 106 . 2 170 Purge Threat 200 | . . . . 50 150 . . . Squads Dispatched 22 | . 3 . . 3 11 . . 5 Investigation 3 | . . . . 2 1 . . . Extermination 5 | . . . . . 4 . . 1 Reinforcement 7 | . 3 . . . 3 . . 1 Assault . | . . . . . . . . . Garrison 7 | . . . . 1 3 . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 15 5 4 30 24 2 8 19 Peak Tracking Total 7 | . 5 3 2 7 4 2 6 7 Tactical Retreats 7 | . . . . . 2 . 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 2 | . 1 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 3 | . . . . 1 1 . . 1 Max in Single Turn 1 | . . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 15 | . 1 2 . 6 5 . . 1 Terminals 10 | . 1 2 . 4 3 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 3 3 . 26 13 . . 2 Successful 22 | . 2 3 . 11 5 . . 1 Failed 24 | . 1 . . 14 8 . . 1 Catastrophic 3 | . . . . 1 2 . . . Database Lockouts 1 | . . . . 1 . . . . Manual 18 | . 3 1 . 8 6 . . . Terminals 26 | . 3 3 . 12 8 . . . Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . . . . . 3 . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 14 | . . . . 14 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 2 . 2 2 . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 2 | . . . . 1 1 . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . . 8 . . . . Retrieve Study 8 | . . . . 8 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . 1 . 1 1 . . . Terminals 2 | . . 1 . 1 . . . . Botnet 2 | . . 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Recyclers 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 1 . 6 5 . . 1 Full Trace Events 4 | . . . . 3 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 8 | . . . . 8 . . . . Parts Repaired 1 | . . . . . 1 . . . Time 19 | . . . . . 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Active Infowar (turns) 3675 | 11 236 215 282 1426 1505 . . . Sensors 1753 | . . 215 282 1256 . . . . Seismic 247 | 11 236 . . . . . . . Machine Analysis 1982 | . . . . 477 1505 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 5736 | 90 406 220 282 1426 2312 261 183 556 Spaces Moved 2041 | 53 202 101 131 418 652 145 83 256 Core 65 | 5 . . . . . . . 60 Treads 1491 | . . . . 418 652 145 83 193 Legs 485 | 48 202 101 131 . . . . 3 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 160 225 145 145 50 Average Speed 214 | 118 120 149 190 226 299 147 164 164 Slowest Speed 465 | 150 120 190 190 305 465 225 225 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 39 | . . . . . 3 28 8 . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 28 | 3 51 13 39 44 20 3 73 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 224 | . . . . 1 7 202 14 . Terrain Destroyed 291 | . . . . 4 18 202 14 53 Melee 27 | . . . . 1 7 5 14 . Projectile 2 | . . . . . 2 . . . AOE 262 | . . . . 3 9 197 . 53 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 2972 | 68 303 157 156 797 877 171 101 342 Wait 502 | . 57 27 19 270 99 . 3 27 Move 2034 | 52 201 100 130 417 651 145 82 256 Hop . | . . . . . . . . . Pick Up 63 | 4 3 10 1 20 14 . . 11 Fast Attach 23 | 7 . 1 . 1 7 . 2 5 Attach 37 | . . 2 1 10 12 4 . 8 Detach 8 | . . . . 3 2 1 . 2 Swap 30 | . 4 4 1 7 7 3 . 4 Drop 31 | . 3 5 . 10 11 1 . 1 Fire 208 | 5 35 7 4 57 63 11 . 26 Melee 29 | . . . . 1 7 6 14 1 Ram 1 | . . . . . . . . 1 Kick 1 | . . 1 . . . . . . Crush 5 | . . . . 1 4 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 16) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Utility x2 511 | -9/Materials | Identified exit to Mines 511 | -9/Materials | Identified exit to Storage 717 | -9/Materials | Entered Mines 736 | -9/Mines | Discovered new exit (range 14) 984 | -9/Mines | Discovered new exit (range 7) 999 | -9/Mines | Entered Materials 999 | -8/Materials | Evolved 2 slots: Utility x2 1802 | -8/Materials | Central database locked down 2234 | -8/Materials | Garrison activated, responded to threat 2298 | -8/Materials | Lost 4 parts (1p2u1w) 2372 | -8/Materials | Discovered new exit (range 10) 2425 | -8/Materials | Entered Factory 2425 | -7/Factory | Evolved 2 slots: Utility x2 3433 | -7/Factory | Repaired Adv. Treads 3913 | -7/Factory | Garrison activated, responded to threat 3961 | -7/Factory | Lost 4 parts (1p3u) 4287 | -7/Factory | Lost 5 parts (1n2u2w) 4724 | -7/Factory | Discovered new exit (range 5) 4737 | -7/Factory | Entered another Factory area 4737 | -6/Factory | Evolved 2 slots: Propulsion x2 4791 | -6/Factory | Spotted B-75 Beast 4998 | -6/Factory | Sucked down chute 4998 | -6/Factory | Entered Waste 5013 | -6/Waste | EMP discharged 5019 | -6/Waste | Spotted C-40 Crusher 5021 | -6/Waste | Spotted C-40 Crusher 5021 | -6/Waste | Spotted C-40 Crusher 5051 | -6/Waste | Spotted C-40 Crusher 5062 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5070 | -6/Waste | Spotted C-40 Crusher 5076 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5086 | -6/Waste | Spotted C-40 Crusher 5113 | -6/Waste | EMP discharged 5113 | -6/Waste | System corruption reached 10% 5125 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5160 | -6/Waste | Discovered new exit (range 10) 5181 | -6/Waste | Entered Factory 5471 | -6/Factory | Garrison activated, responded to threat 5565 | -6/Factory | Crushed by falling debris 5695 | -6/Factory | Core integrity fell below 50% 5707 | -6/Factory | Core integrity fell below 20% 5737 | -6/Factory | Lost 14 parts (1p4n4u5w) 5737 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- dispatching reinforcements to area. 05699_ U-05 Engineer lays Concrete. 05700_ The unstable cave ceiling collapses. 05700_ U-05 Engineer lays Concrete. 05701_ The unstable cave ceiling collapses. 05701_ Coolant Injector destroyed. 05701_ Critical hit (Blast). 05703_ Hvy. Missile Launcher destroyed. 05703_ Destroyed Hvy. Missile Launcher. 05703_ Penetrated by Slug. 05703_ Hvy. Missile Launcher destroyed. 05703_ Penetrated by Slug. 05706_ Cryofiber Web destroyed. 05706_ Dropped Lrg. Storage Unit. 05706_ Penetrated by Slug. 05711_ 882XM