Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.13 @ 02:15:36 Player: iromakkem Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2541) 2541 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6891 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 850/850 Matter 3/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Cooling System Large Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Armor Integrity Analyzer Graphene Brace > --- WEAPON (3) ------- Field Laser Minigun Minigun > --- INVENTORY (15) --- Light Nuclear Core Armored Treads Aluminum Leg Improved Carbon-fiber Leg Improved Heat Sink Active Sensor Suite Improved Terrain Scanner Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Pulse Rifle Gauss Cannon Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Armor Integrity Analyzer Graphene Brace Force Field > --- WEAPON ----------- Field Laser Minigun Minigun > --- INVENTORY -------- Light Nuclear Core Armored Treads Aluminum Leg Improved Carbon-fiber Leg Improved Heat Sink Active Sensor Suite Improved Terrain Scanner Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Pulse Rifle Gauss Cannon Katana [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 5 | . . . 1 2 . 2 Weapon 1 | . . . 1 . . . Parts Attached 70 | 7 3 23 24 2 9 2 Power 10 | 1 2 4 . . 3 . Engine 7 | 1 2 3 . . 1 . Core 3 | . . 1 . . 2 . Reactor . | . . . . . . . Propulsion 25 | 2 . 13 7 . 3 . Treads 2 | 2 . . . . . . Leg 23 | . . 13 7 . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 1 1 4 2 1 2 Device 6 | 1 . . 2 1 . 2 Storage 2 | 1 1 . . . . . Processor 4 | . . 1 1 1 1 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 22 | 2 . 5 13 . 2 . Energy Gun 10 | 1 . 2 6 . 1 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 6 | 1 . 1 3 . 1 . Ballistic Cannon 2 | . . 2 . . . . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 5 | . 1 3 . . 1 . Power 3 | . 1 2 . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . 1 . . 1 . Highest Loss Streak 2 | . 1 2 . . 1 . To Critical Strikes . | . . . . . . . Average Backups 12 | 2 9 14 14 13 13 12 Power 1 | . 1 1 1 1 1 1 Propulsion 2 | 1 3 3 2 3 2 3 Utility 5 | . 1 4 6 4 5 6 Weapon 3 | . 2 5 4 5 2 2 Tool/Special . | . . . . . . . Unused Backups 24 | . 1 4 8 . . 11 Power 1 | . . . . . . 1 Propulsion 5 | . . 2 . . . 3 Utility 11 | . . 1 5 . . 5 Weapon 7 | . 1 1 3 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 100 98 99 92 98 93 Engine 8 | . 14 8 9 7 4 6 Treads 3 | . 28 . . . . . Leg 30 | . . 43 35 30 29 23 Device 9 | . 14 3 8 15 9 17 Storage 9 | . 14 11 9 7 7 6 Processor 9 | . . 7 9 7 20 20 Energy Gun 10 | . 14 10 9 7 8 6 Energy Cannon 2 | . . . 5 7 2 . Ballistic Gun 6 | . 14 6 2 7 10 13 Ballistic Cannon 2 | . . 4 3 . . . Launcher 2 | . . . 5 . . . Peak Build Rating 58 | 7 8 17 37 40 46 58 Average Rating 27 | 5 7 14 31 39 42 53 On Entrance 21 | . 7 8 16 34 40 46 Naked Turns . | . . . . . . . Heaviest Build 46 | 13 30 33 45 40 40 46 Greatest Support 72 | 40 40 46 72 64 72 72 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 4 15 15 15 14 15 15 Average Carried 13 | 3 9 14 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 13 15 15 Class Distribution -------------------- 57% | Gunner 25% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1627 | 287 122 557 653 . 8 . Remotely . | . . . . . . . Salvage Created 3611 | 177 468 842 1560 . 564 . Parts 213 | 12 23 55 89 . 34 . Haulers Intercepted 4 | . . . 4 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 58 | . 7 17 24 . 10 . Guns 35 | . 7 12 7 . 9 . Cannons 12 | . . 5 6 . 1 . AOE 9 | . . . 9 . . . Classes Destroyed 13 | 3 3 2 3 . 2 . Worker 7 | 1 2 2 2 . . . Tunneler 4 | 3 . 1 . . . . Hauler 4 | . . . 4 . . . Recycler 5 | 1 2 . 2 . . . Operator 2 | . . . 2 . . . Watcher 6 | . 1 1 4 . . . Swarmer 9 | . 2 . 7 . . . Grunt 30 | . 5 9 10 . 6 . Brawler 2 | . . . 2 . . . Duelist 1 | . . 1 . . . . Sentry 12 | . . 7 5 . . . Specialist 3 | . . . . . 3 . Heavy 1 | . . . . . 1 . Best Kill Streak 5 | 2 5 4 4 . 4 . Combat Bots Only 4 | . 3 3 4 . 4 . Max Kills in Single Turn 4 | 1 1 1 4 . 1 . Gunslinging . | . . . . . . . Exploded 4 | . . . 4 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 281 | . 32 98 87 . 64 . Missed 78 | . 6 17 34 . 21 . Hits 203 | . 26 81 53 . 43 . Melee 3 | . . 3 . . . . Projectile 200 | . 26 78 53 . 43 . Critical Strikes 11 | . . 5 2 . 4 . Damage Taken 3280 | . 317 1207 829 . 927 . Core 640 | . 61 302 72 . 205 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 120 | . . 120 . . . . Core Remaining (%) 71 | 100 75 24 86 . 70 . Volleys Fired 240 | 9 30 93 86 . 21 1 Largest 3 | 2 2 2 3 . 3 3 Hottest 194 | 70 70 95 194 . 156 113 Shots Fired 522 | 18 60 182 198 . 61 3 Gun 389 | 18 60 145 108 . 55 3 Cannon 117 | . . 37 74 . 6 . Launcher 16 | . . . 16 . . . Special . | . . . . . . . Kinetic 218 | 9 30 91 59 . 27 2 Thermal 253 | 9 30 91 88 . 34 1 Explosive . | . . . . . . . Electromagnetic 51 | . . . 51 . . . Robot Hit Streak 15 | 6 8 12 10 . 15 1 Robot Miss Streak 4 | 2 4 4 4 . 2 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 3 . . 5 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 312 | 12 35 100 117 . 47 1 Core Hits 143 | 6 19 35 59 . 23 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 15 | 4 1 7 3 . . . Burn 13 | 3 1 6 3 . . . Destroy 1 | 1 . . . . . . Blast 1 | . . 1 . . . . Melee Attacks 8 | . . . 8 . . . Impact . | . . . . . . . Slashing 8 | . . . 8 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5857 | 166 487 1419 2898 . 834 53 Guns 3676 | 166 480 1185 1115 . 712 18 Cannons 1412 | . . 223 1067 . 122 . Explosions 634 | . . . 634 . . . Melee . | . . . . . . . Ramming 135 | . 7 11 82 . . 35 Kinetic 2109 | 67 230 731 696 . 367 18 Thermal 2625 | 99 250 677 1132 . 467 . Explosive . | . . . . . . . Electromagnetic 988 | . . . 988 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 . . . Average Corruption 1 | . . 1 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . 1 10 . . . Message Errors 2 | . . . 2 . . . Matter Fused 2 | . . . 2 . . . Heat Flow Errors 1 | . . . 1 . . . Parts Rejected 2 | . . 1 1 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 2 . . . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 19 | . . . 19 . . . Projectiles 19 | . . . 19 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 13 | . . 2 11 . . . Impact 2 | . . . 2 . . . Kinetic 9 | . . 1 8 . . . Secondary 2 | . . 1 1 . . . Self-Inflicted Damage 57 | . . . 57 . . . Shots 4 | . . . 4 . . . Rammed 4 | . 4 . . . . . Targets Rammed 28 | . 4 2 13 . . 9 Kicked 24 | . . 2 13 . . 9 Crushed . | . . . . . . . Highest Temperature 530 | 36 129 530 316 . 52 6 Average Temperature 89 | 14 38 127 70 . 27 4 Received Heat Transfer 1269 | . 126 504 414 . 225 . Effects 21 | . . 19 2 . . . Shutdowns 4 | . . 4 . . . . Energy Bleed 1 | . . 1 . . . . Interference 5 | . . 3 2 . . . Matter Decay 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Damage (minor) 4 | . . 4 . . . . Damage (major) 4 | . . 4 . . . . Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 14 | 1 1 6 4 . 2 . Heat Transferred 6971 | 518 814 2294 2383 . 962 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 85 | 100 100 100 74 100 45 100 Level 1 14 | . . . 25 . 54 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 333 | 10 65 176 316 141 333 174 Initial 174 | . . . 67 141 98 174 Average 107 | 1 19 75 153 141 232 50 Influence Increases 1906 | 25 211 551 865 . 245 9 Destroy 0b10 Robot/C 1160 | . 140 340 480 . 200 . Destroy 0b10 Robot/NC 140 | 25 25 20 70 . . . Destroy Leader 300 | . 32 112 126 . 30 . Successful Hack 90 | . 13 33 35 . . 9 Disable Machine 60 | . . 15 45 . . . Destroy Structure 21 | . 1 1 19 . . . Lose Combat Pursuer 135 | . . 30 90 . 15 . Influence Decreases 1906 | 25 208 394 713 171 53 342 Entered New Map 469 | . . 3 93 171 43 159 Time Decay 1387 | 25 198 361 620 . . 183 Lost Part 50 | . 10 30 . . 10 . Squads Dispatched 16 | . 3 5 3 . 2 3 Investigation 5 | . . 4 1 . . . Extermination 1 | . . . . . . 1 Reinforcement 10 | . 3 1 2 . 2 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 5 | . 2 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 17 29 38 . 11 1 Peak Tracking Total 5 | . 5 5 5 . 4 1 Tactical Retreats 6 | . . 2 3 . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 7 | . . 1 1 . 2 3 Indirectly 1 | . . . 1 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 4 | . . 1 3 . . . Max in Single Turn 1 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 22 | . 3 8 9 1 . 1 Terminals 17 | . 2 5 8 1 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 80 | . 10 39 23 2 . 6 Successful 47 | . 5 24 13 1 . 4 Failed 33 | . 5 15 10 1 . 2 Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 63 | . 9 24 22 2 . 6 Fabricators . | . . . . . . . Repair Stations 7 | . . 7 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 8 | . . 8 . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 32 | . 4 11 12 1 . 4 Record 1 | . . 1 . . . . Prototype ID Bank 4 | . . 3 . . . 1 Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 4 | . 1 2 1 . . . Terminal Index 1 | . . . 1 . . . Repair Station Index 1 | . . . 1 . . . Scanalyzer Index 1 | . . . 1 . . . Alert Level 1 | . . 1 . . . . Locate Traps 5 | . 2 . 3 . . . Dispatch Records 2 | . . . 1 . . 1 Security Status 1 | . . 1 . . . . Transport Status 2 | . . 1 1 . . . Reinforcement Status 1 | . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 Registered Components 3 | . . 1 1 . . 1 Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 5 . . . . Scan Component 3 | . . 3 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 8 | . . 8 . . . . Insert Component 4 | . . 4 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used 2 | . . . 2 . . . Hacking Detections 12 | . 2 5 4 . . 1 Full Trace Events 4 | . . 4 . . . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 58 | . . 58 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 1007 | 13 620 268 . 5 101 . Terrain 106 | . . . . 5 101 . Seismic 901 | 13 620 268 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 4706 | 154 620 916 2080 5 301 630 Spaces Moved 2724 | 75 306 421 1258 3 160 501 Core 6 | 6 . . . . . . Treads 375 | 69 306 . . . . . Legs 2343 | . . 421 1258 3 160 501 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 Average Speed 125 | 151 160 120 120 120 120 120 Slowest Speed 190 | 160 160 120 120 120 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 7 56 41 74 . 95 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . 8 . . . Terrain Destroyed 17 | . . . 17 . . . Melee 8 | . . . 8 . . . Projectile . | . . . . . . . AOE 9 | . . . 9 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 3535 | 94 375 654 1656 4 230 522 Wait 316 | . 15 73 209 . 19 . Move 2718 | 74 305 420 1257 2 159 501 Hop . | . . . . . . . Pick Up 68 | 4 15 19 21 . 7 2 Fast Attach 36 | 7 . 9 11 . 3 6 Attach 35 | . 2 13 7 2 9 2 Detach 1 | . . . . . 1 . Swap 20 | . 1 5 13 . 1 . Drop 63 | . 3 20 31 . 8 1 Fire 240 | 9 30 93 86 . 21 1 Melee 8 | . . . 8 . . . Ram . | . . . . . . . Kick 24 | . . 2 13 . . 9 Crush 4 | . 4 . . . . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 656 | -10/Materials | Discovered new exit (range 8) 755 | -10/Materials | Derelicts attacked the area 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Propulsion x2 1032 | -9/Materials | Discovered new exit (range 14) 1108 | -9/Materials | Repaired Hvy. Assault Rifle 1136 | -9/Materials | Repaired Aluminum Leg 1249 | -9/Materials | Core integrity fell below 50% 1297 | -9/Materials | Build established: Scavenger-Mutant 1641 | -9/Materials | Discovered new exit (range 11) 1691 | -9/Materials | Entered another Materials area 1691 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2069 | -8/Materials | Build established: Gunner 2733 | -8/Materials | Discovered new exit (range 10) 3047 | -8/Materials | Discovered new exit (range 16) 3771 | -8/Materials | Entered Factory 3771 | -7/Factory | Evolved 2 slots: Utility x2 3776 | -7/Factory | Identified exit to DSF 3776 | -7/Factory | Entered DSF 3830 | -7/DSF | Additional patrols routed to DSF 3865 | -7/DSF | Discovered new exit (range 16) 3934 | -7/DSF | Found Prototype Device 3967 | -7/DSF | Sterilization system engaged 3987 | -7/DSF | Ambient heat levels rising (+10) 4002 | -7/DSF | Ambient heat levels rising (+10) 4017 | -7/DSF | Ambient heat levels rising (+10) 4032 | -7/DSF | Ambient heat levels rising (+10) 4047 | -7/DSF | Ambient heat levels rising (+10) 4062 | -7/DSF | Ambient heat levels rising (+10) 4077 | -7/DSF | Ambient heat levels rising (+10) 4077 | -7/DSF | Entered Factory 4077 | -6/Factory | Evolved 2 slots: Utility x2 4707 | -6/Factory | Self-destructed Last Messages --------------- 04594_ Kicked U-05 Engineer out of the way. 04621_ Kicked K-01 Serf. 04622_ Kicked K-01 Serf out of the way. 04623_ Kicked K-01 Serf. 04640_ Kicked K-01 Serf out of the way. 04652_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9S. 04662_ K-01 Serf collects debris. 04667_ Kicked K-01 Serf out of the way. 04683_ Triggered Blade Trap. 04683_ Massive razor-sharp blades shoot up from within the floor. 04683_ Imp. Carbon-fiber Leg severed. 04683_ Minigun severed. 04684_ Acquired Imp. Carbon-fiber Leg. 04687_ Acquired Minigun. 04696_ Acquired Imp. Carbon-fiber Leg. 04703_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | +### """" + #??# + | | #?# """" # ##?########################## | | #?# # T#??????????????????????# | | ########## #??????????????????????# | | ##??????????????????????# | | ######### #???????????????????????# | | ????????# ###########???########### | | ????????# # #???# # | | ???????## # #???# | # | | ???????# # #???# ! # | | ???????# # #???# + | | ???????# # #???# """" # | | ???????# + #???# """" # | | ???????# # [ #???#! """" # | | ???????# # #???# """" # | | ???????# ######################### | | ???????# #????# #????????# | | ???????# #????# #????????# | | ???????# #????# #????????# | | ???????# ########### #????# #????????# | | ???????# ??????????# ##############+# ??????# | | ???????# ??????????# ^ # ????# | | ???????# ??????????######### # ??# | | ???????# ???????????#[ # """ # # | | ??????? ???????????# # """ # + | | ??????? ???????????#! !!@!+ """ # # | | ??????? ???????????# !!! # # # | | ??????? ????????????# !!! # ^""" # ?# | | ??????? ????????????# # """ [ # ??# | | ??????? ????????????######## """ #?####???# | | ??????? ???????????????????# #????????# | | ???????????????????????????# #????????# | | ???????????????????????????# "F"" ########## | | ???????????????????????????# """" | | ???????????????????????????# | | ???????????????????????????# ######+####+# | | ???????????????????????????########+#### | | ????????????????????????????????# ! # """ """ | | ????????????????????????????????# # """ """ | | ????????????????????????????????# # """ """ | | ????????????????????????????????# """ # "" "" | | ????????????????????????????????# """ # "" "" | | ????????????????????????????????# """ # | | ????????????????????????????????######## | | ???????????????????????????????????????########### | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 46% | -9/Materials Aluminum Leg | 35% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed ThermicTeleporterShell Manual? 0 Play Time 01:16:54 Cumulative 44.8 hours Start 2025.07.11 @ 16:20:03 End 2025.07.13 @ 02:15:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 34% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: d44fbcc3-e33f-46b3-96b8-914547744e6f