Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 04:43:25

Player: K.Ioz

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (22)      110
Value Destroyed (549)      549
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (631)                631
              TOTAL SCORE: 4450

 Bonus
-------
Follower Combat Kills      131
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     282/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
           Signal Interpreter
           Authchip [R/NC]
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Cooling System
  Advanced ECM Suite

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Signal Interpreter
           Propulsion Shielding
           Authchip [R/NC]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
>          --- WEAPON -----------
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
           Flight Unit
           Cooling System
  Advanced ECM Suite
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Authchip [R/Combat]
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             56   | 7   16  12  3   .   .   .   2   16  
  Power                    10   | 1   5   1   .   .   .   .   .   3   
    Engine                 10   | 1   5   1   .   .   .   .   .   3   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   3   .   .   .   .   2   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   2   1   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   2   .   .   .   .   2   7   
  Utility                  14   | 1   3   4   2   .   .   .   .   4   
    Device                 6    | .   2   3   1   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   4   
    Protection             2    | .   1   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 3   6   4   1   .   .   .   .   2   
    Energy Gun             4    | 2   1   1   .   .   .   .   .   .   
    Energy Cannon          2    | .   1   .   .   .   .   .   .   1   
    Ballistic Gun          7    | 1   3   1   1   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   1   2   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   
    System Corruption      2    | .   .   2   .   .   .   .   .   .   
Parts Lost                 25   | .   3   1   .   .   .   .   .   21  
  Power                    3    | .   1   .   .   .   .   .   .   2   
  Propulsion               10   | .   1   .   .   .   .   .   .   9   
  Utility                  6    | .   .   .   .   .   .   .   .   6   
  Weapon                   6    | .   1   1   .   .   .   .   .   4   
  Highest Loss Streak      10   | .   3   1   .   .   .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   98  99  95  100 100 100 81  65  
  Engine                   10   | .   13  14  11  11  11  11  9   7   
  Leg                      9    | .   26  26  .   .   .   .   .   .   
  Flight                   11   | .   .   1   22  22  22  22  18  15  
  Device                   15   | .   13  13  20  22  22  22  18  6   
  Storage                  5    | .   14  13  .   .   .   .   .   .   
  Processor                5    | .   .   .   8   11  11  11  9   9   
  Hackware                 1    | .   .   .   .   .   .   .   .   9   
  Protection               6    | .   .   .   11  11  11  11  9   8   
  Energy Gun               5    | .   13  13  .   .   .   .   .   .   
  Ballistic Gun            16   | .   13  13  21  22  22  22  18  9   
Peak Build Rating          22   | 6   7   15  17  17  17  17  20  22  
  Average Rating           12   | 3   6   7   15  17  17  17  17  14  
  On Entrance              11   | .   6   7   7   17  17  17  17  17  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             14   | 11  14  14  8   8   8   8   8   9   
  Greatest Support         20   | 20  20  20  8   8   8   8   8   8   
  Greatest Overweight (x)  2    | .   1   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   
  Average Capacity         6    | 5   8   7   5   5   5   5   5   5   
  Most Carried             8    | 5   8   8   5   4   4   4   5   5   
  Average Carried          5    | 2   7   7   4   4   4   4   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 4   8   5   4   4   4   4   5   2   

 Class Distribution 
--------------------
 53% | Scavenger-Scout
 37% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
 Scavenger-Scout | -9/Materials
 Scavenger-Scout | -9/Mines
 Scavenger-Scout | -9/Exiles
 Scavenger-Scout | -8/Mines
 Scavenger-Scout | -8/Materials
 Scavenger-Scout | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Matter Collected           775  | 183 225 181 26  10  .   1   .   149 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            526  | .   261 173 44  .   .   .   .   48  
  Parts                    43   | .   21  15  3   .   .   .   .   4   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  18   | .   8   7   .   .   .   .   .   3   
  Guns                     17   | .   8   7   .   .   .   .   .   2   
  Cannons                  1    | .   .   .   .   .   .   .   .   1   
Classes Destroyed          4    | .   3   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   .   .   .   
  Swarmer                  14   | .   6   5   .   .   .   .   .   3   
  Grunt                    4    | .   2   2   .   .   .   .   .   .   
Best Kill Streak           3    | .   3   3   1   .   .   .   .   2   
  Combat Bots Only         3    | .   3   3   .   .   .   .   .   2   
Max Kills in Single Turn   1    | .   1   1   1   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        285  | .    59   28   .    2    9    .    6    181  
  Missed                   84   | .    14   6    .    1    4    .    2    57   
Damage Taken               2032 | .    507  248  .    10   75   .    65   1127 
  Core                     782  | .    133  65   .    10   15   .    13   546  
  Absorbed by Shields      100  | .    .    .    .    .    .    .    .    100  
  Redirected to Shielding  50   | .    .    .    .    .    5    .    5    40   
Core Remaining (%)         71   | 100  .    20   .    .    .    93   .    .    
Volleys Fired              79   | .    38   23   3    .    .    .    .    15   
  Largest                  2    | .    2    2    2    .    .    .    .    2    
  Hottest                  80   | .    70   60   40   .    .    .    .    80   
Shots Fired                148  | .    75   46   6    .    .    1    1    19   
  Gun                      139  | .    75   46   6    .    .    1    1    10   
  Cannon                   9    | .    .    .    .    .    .    .    .    9    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  79   | .    38   23   6    .    .    1    1    10   
  Thermal                  40   | .    31   .    .    .    .    .    .    9    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          29   | .    6    23   .    .    .    .    .    .    
  Robot Hit Streak         11   | .    5    11   4    .    .    .    5    6    
  Robot Miss Streak        5    | .    4    3    2    .    .    .    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           86   | .    42   32   4    .    .    .    1    7    
  Core Hits                35   | .    17   13   2    .    .    .    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    
Melee Attacks              8    | .    2    6    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    2    6    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           834  | .    409  299  34   .    .    .    .    92   
  Guns                     776  | .    409  298  34   .    .    .    .    35   
  Cannons                  52   | .    .    .    .    .    .    .    .    52   
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  6    | .    .    1    .    .    .    .    .    5    
  Kinetic                  298  | .    134  95   34   .    .    .    .    35   
  Thermal                  276  | .    224  .    .    .    .    .    .    52   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          254  | .    51   203  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    2    .    .    1    1    3    3    
  Average Corruption       2    | .    .    2    .    .    1    1    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    .    1    2    19   10   
    Message Errors         6    | .    .    .    .    .    .    .    2    4    
    Matter Fused           8    | .    .    .    .    .    .    .    7    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    2    2    
    Energy Discharges      6    | .    .    .    .    .    .    .    5    1    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    1    .    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    
    Misfires               2    | .    .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    1    .    .    .    .    .    1    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        256  | .    100  73   .    .    .    .    187  256  
  Average Temperature      40   | .    35   21   .    .    .    .    77   68   
  Received Heat Transfer   294  | .    48   42   .    6    .    .    36   162  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    .    .    .    
  Heat Transferred         777  | .    666  .    .    .    .    .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Peak Influence             322  | .   253 185 105 151 .   30  31  322 
  Initial                  68   | .   .   .   68  40  .   .   11  .   
  Average                  53   | .   83  45  90  116 .   10  6   135 
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   1   
  Low Security (%)         93   | 100 92  100 100 100 .   100 100 61  
  Level 1                  6    | .   7   .   .   .   .   .   .   38  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   1   .   .   1   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Distress Signals           1    | .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              88   | .   18  24  2   4   6   1   7   26  
  Peak Tracking Total      22   | .   4   22  2   3   4   1   5   9   
  Tactical Retreats        11   | .   3   1   .   .   .   1   1   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Traps Triggered            8    | .   2   .   .   .   .   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   4   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Machines Disabled          2    | .   .   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Machines Accessed          18   | .   6   .   1   1   5   .   2   3   
  Terminals                10   | .   6   .   .   .   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                79   | .   19  .   1   1   50  .   5   3   
  Successful               65   | .   8   .   1   1   50  .   3   2   
  Failed                   14   | .   11  .   .   .   .   .   2   1   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   
  Terminals                26   | .   19  .   .   .   .   .   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             63   | .   8   .   .   1   50  .   2   2   
  Record                   49   | .   .   .   .   .   49  .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   6   .   .   .   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   1   2   .   .   .   .   .   .   
  Non-combat               3    | .   1   2   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   2   4   .   .   .   .   .   .   
  parse_system             3    | .   1   2   .   .   .   .   .   .   
  no_distress              3    | .   1   2   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Total Allies               5    | .   .   .   .   3   .   .   .   2   
  Largest Group            3    | .   .   .   .   3   3   .   .   2   
  Highest-Rated Group      59   | .   .   .   .   40  40  .   .   59  
  Highest-Rated Ally       39   | .   .   .   .   16  16  .   .   39  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   .   10  5   .   .   26  
  Total Damage             592  | .   .   .   .   106 76  .   .   410 
  Kills                    8    | .   .   .   .   3   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               4672 | 81   958  739  186  127  260  225  1530 566  
Spaces Moved               4262 | 64   650  572  161  266  689  428  584  848  
  Core                     132  | 16   .    .    .    .    .    .    .    116  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1167 | 48   650  469  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   2963 | .    .    103  161  266  689  428  584  732  
  Fastest Speed            37   | 50   120  37   37   37   37   37   37   37   
  Average Speed            60   | 102  120  105  37   37   37   37   37   39   
  Slowest Speed            190  | 120  190  120  37   37   37   37   37   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            38   | .    .    3    3    .    2    10   8    12   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 4    99   76   16   50   88   63   24   81   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    
  Known Exits Taken        6    | .    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    .    .    
Scrap Searched             5    | .    .    2    .    2    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Total                      6179 | 76   755  666  278  293  691  484  1891 1045 
  Wait                     1646 | 1    28   18   114  28   5    67   1306 79   
  Move                     4180 | 63   649  565  154  265  684  408  568  824  
  Hop                      36   | .    .    3    3    .    2    9    7    12   
  Pick Up                  42   | 5    12   15   1    .    .    .    4    5    
  Fast Attach              22   | 5    5    1    1    .    .    .    1    9    
  Attach                   16   | 1    3    2    2    .    .    .    1    7    
  Detach                   1    | .    1    .    .    .    .    .    .    .    
  Swap                     19   | 1    8    9    .    .    .    .    .    1    
  Drop                     34   | .    9    19   .    .    .    .    4    2    
  Fire                     79   | .    38   23   3    .    .    .    .    15   
  Melee                    8    | .    2    6    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     1    | .    .    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            90   | .    .    .    .    .    .    .    .    90   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     4    | .    .    4    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    6 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Identified exit to Mines
  333 | -10/Materials | Build established: Mutant
  395 | -10/Materials | Discovered new exit (range 3)
  602 | -10/Materials | Discovered new exit (range 16)
  779 | -10/Materials | Discovered new exit (range 8)
  871 | -10/Materials | Lost 3 parts (1p1n1w)
  871 | -10/Materials | Core integrity fell below 50%
 1040 | -10/Materials | Entered Mines
 1091 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1094 | -10/Mines     | Found Prototype Device
 1095 | -10/Mines     | Identified Exp. Sensor Array
 1136 | -10/Mines     | Found a hidden stash of uninstalled traps
 1645 | -10/Mines     | Discovered new exit (range 10)
 1718 | -10/Mines     | Discovered new exit (range 12)
 1763 | -10/Mines     | Assembled infested the area
 1779 | -10/Mines     | Entered Materials
 1779 | -9/Materials  | Evolved 2 slots: Utility x2
 1815 | -9/Materials  | Discovered new exit (range 16)
 1965 | -9/Materials  | Identified exit to Mines
 1965 | -9/Materials  | Entered Mines
 1972 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2011 | -9/Mines      | Met a Derelict bent on vengeance
 2029 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2029 | -9/Mines      | Discovered new exit (range 5)
 2050 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2082 | -9/Mines      | Identified exit to Exiles
 2092 | -9/Mines      | Entered Exiles
 2092 | -9/Exiles     | Accompanied by 3 allies
 2097 | -9/Exiles     | Build established: Scavenger-Scout
 2102 | -9/Exiles     | Met 8R-AWN
 2108 | -9/Exiles     | Met EX-HEX
 2127 | -9/Exiles     | Met EX-BIN
 2137 | -9/Exiles     | Aligned with FarCom system
 2137 | -9/Exiles     | Given EX-Vault access code
 2169 | -9/Exiles     | Opened EX-Vault
 2175 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2185 | -9/Exiles     | Exiles lab attacked by MAIN.C
 2244 | -9/Exiles     | Learned location of Zion (-6)
 2265 | -9/Exiles     | Discovered new exit (range 10)
 2268 | -9/Exiles     | Identified exit to Mines
 2352 | -9/Exiles     | Entered Mines
 2551 | -8/Mines      | Discovered new exit (range 5)
 2552 | -8/Mines      | Identified exit to Materials
 2577 | -8/Mines      | Entered Materials
 2577 | -8/Materials  | Evolved 2 slots: Utility x2
 4104 | -8/Materials  | Identified exit to Garrison
 4107 | -8/Materials  | Entered Garrison
 4307 | -8/Garrison   | Discovered new exit (range 9)
 4323 | -8/Garrison   | Lost 3 parts (1n1u1w)
 4340 | -8/Garrison   | Identified exit to Materials
 4363 | -8/Garrison   | Triggered checkpoint
 4374 | -8/Garrison   | Garrison Relay disabled
 4392 | -8/Garrison   | Triggered checkpoint
 4431 | -8/Garrison   | Core integrity fell below 50%
 4441 | -8/Garrison   | Discovered exit to Materials (range 11)
 4445 | -8/Garrison   | Rescued a captive Derelict
 4447 | -8/Garrison   | Lost 7 parts (1p4n1u1w)
 4447 | -8/Garrison   | Rescued a captive Derelict
 4567 | -8/Garrison   | Triggered checkpoint
 4577 | -8/Garrison   | Discovered exit to Materials (range 8)
 4609 | -8/Garrison   | Triggered checkpoint
 4643 | -8/Garrison   | Core integrity fell below 20%
 4653 | -8/Garrison   | Triggered checkpoint
 4673 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04611_ Field strength at 49.
04612_ Field strength at 36.
04613_ Lgt. Ion Engine severed.
04613_ Field strength at 22.
04614_ Field strength at 9.
04615_ Field strength at 1.
04615_ Stasis field depleted.
04615_ Flight Unit destroyed.
04617_ Propulsion Shielding destroyed.
04621_ Lgt. Ion Engine destroyed.
04626_ Flight Unit destroyed. <x2>
04657_ Lgt. Assault Rifle destroyed.
04657_ Authchip [R/Combat] destroyed.
04662_ The unstable cave ceiling collapses.
04662_ Penetrated by Slug.
04662_ Flight Unit destroyed.
04662_ Authchip [R/Combat] destroyed.
04663_ Slammed into H-55 Commando.
04670_ System corrupted: Component data lost.
04671_ Authchip [R/Combat] destroyed.

 Map 
-----
+----------------------------------------------------+
| ??#   #?????????????????#  #???????#  #?#####???#  |
| ??#   #?????????????????#  +???????#  #?????????#  |
| ??#   #???????????###+###  #???????+  #?????????#  |
| ??#   #???????????#    ##  #???????#  #????????##  |
| ??#   ###+#####++##    ##  ##??????#  #????????#!  |
| ??#            [            ##+#####  #????????#!  |
| ??#            %                      #????????### |
| ??#       [                           #??????????? |
| ??#######+#### ^ ## !  ##   ########+##??????????? |
| ???????????###   ##]%! ##  s#????????????????????? |
| ???????????+        !       "????????????????????? |
| ???????????#                "?+??????????????????? |
| ##?????????#                "????????????????????? |
|  #?????????#                "Y???????????????????? |
|  #??????######   ##    ##   #????????????????????? |
|  #?######T####   ##    ##   ##########???????????? |
|  ###                                 #???????????? |
|    +                        l l   g  #???????????? |
|  ###  ########              ###+###  #???????????? |
|  #?#  #??????##+###""""##  ##?????#  #???????????? |
|  #?#  #??????????????Y??#  #???Y??#  #???????????? |
|  #?#  #?????????????????#  #??????+  #???????????? |
| ##?#  #?????????????????#  #??????#^ #???????????? |
| ???#  +?????????????????#  +??????#^ #???????????? |
| ???#  #?????????????????#  #??????#  #???????????? |
| ???#  #?????????????????#@ #??????#  #???????????? |
| ???#  #?????????????????#  ####+###^ ############# |
| ???#  #?????????????????#  g       ^^              |
| ####  #?????????????????#   s                      |
|       #?????????????????####### ########+#######   |
|       +???????????????????????# #??????????????#   |
| ### ###???????????????????????# #??????????????#   |
| ??# #?????????????????????????# #??????#+###???#   |
| ??# #????????#######??????????# #??????# #"#???#   |
| ??# #????????#" """#????????###h#??????#  "#???#   |
| ### ####+######!  ##????????#  s##??####  "#???#   |
| ^               !  #????????#    #?##  #  "#???#   |
| "####     ##########????????#   ##+#     #?????#   |
| ##??#     #?????????????????#        d   #?????### |
| ????#######?????????????????#   #   #   ##???????? |
| ????????????????????????????### #   ##  #????????? |
| ??????????????????????????????# #########????????? |
| ??????????????????????????????# #????????????????? |
| ??????????????????????????????# #????????????????? |
| ??????????????????????????????#  #???????????????? |
| ??????????????????????????????#  #???????????????? |
| ??????????????????????????????####???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                62
Authchip Count             4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultPrecisionBoomstick
  Manual?         0
Play Time         01:08:18
  Cumulative      188.3 hours
  Start           2024.08.17 @ 02:42:59
  End             2024.08.17 @ 04:43:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           109
  Adventurer      0
  Explorer        33
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          58
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             1


RUN: fdb6907e-0121-45dc-afe5-371e1f0fbe3e