Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 17:56:32 Player: Jazzer Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (176) 880 Value Destroyed (6341) 6341 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (4537) 4537 TOTAL SCORE: 18098 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1703 Follower Combat Kills 1477 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Friendly Fire -143 Cogmind --------- Core Integrity 0/1150 Matter 278/300 Energy 100/100 System Corruption 14% Temperature Cool (39) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Fusion Compressor Improved Coolant Injector Improved Coolant Injector Matter Compressor (250) Seismic Detector Hardened Light Armor Plating Improved Hardlight Generator Advanced Shield Generator System Restoration Module Long-range Tractor Beam Heavy Particle Gun Heavy Particle Gun Faulty Heavy Neutron Cannon Nova Cannon Improved Matter Neutralizer Railgun Railgun Railgun Mass Driver Heavy Gauss Cannon Scatter Rocket Array Peak State ------------ > --- POWER ------------ Neutrino Core Particle Reactor > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Kinecellerator Advanced Transmission Jammer Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Variable Charge Gun Enhanced Quantum Rifle KE Penetrator Railgun > --- INVENTORY -------- Backup Power III Improved Deuterium Engine Reinforced Deuterium Engine Improved Coolant Injector Matter Compressor Particle Charger Hardened Light Armor Plating Hardened Light Armor Plating Improved Hardlight Generator System Restoration Module Long-range Tractor Beam Heavy Particle Gun Heavy Particle Gun Heavy Plasma Cannon Nova Cannon Improved Matter Neutralizer Heavy Battle Rifle Railgun Railgun Railgun Railgun Railgun Mass Driver Scatter Rocket Array [Rating: 107] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . Utility 8 | . . 2 2 1 . . . . 1 . . . . . 2 Weapon 2 | . . . . 1 . . . . 1 . . . . . . Parts Attached 191 | . 19 19 14 34 10 5 3 2 37 5 2 . 10 6 25 Power 15 | . . 1 2 . 1 . . . 1 1 . . . 1 8 Engine 9 | . . 1 2 . 1 . . . 1 1 . . . . 3 Core 2 | . . . . . . . . . . . . . . . 2 Reactor 4 | . . . . . . . . . . . . . . 1 3 Propulsion 18 | . 7 . 1 3 1 1 . . 2 1 . . . . 2 Treads 2 | . 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 16 | . 5 . 1 3 1 1 . . 2 1 . . . . 2 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 91 | . 6 6 7 18 6 4 . 2 24 3 2 . 3 . 10 Device 48 | . 2 1 1 9 2 . . 2 19 3 1 . 2 . 6 Storage 3 | . 1 1 . . . . . . 1 . . . . . . Processor 13 | . . 4 1 3 . 3 . . . . . . 1 . 1 Hackware 1 | . . . 1 . . . . . . . . . . . . Protection 26 | . 3 . 4 6 4 1 . . 4 . 1 . . . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 67 | . 6 12 4 13 2 . 3 . 10 . . . 7 5 5 Energy Gun 13 | . 1 2 1 3 . . . . 4 . . . 1 1 . Energy Cannon 9 | . 1 1 . 4 . . . . . . . . 1 2 . Ballistic Gun 29 | . 1 4 2 4 1 . 1 . 4 . . . 5 2 5 Ballistic Cannon 15 | . 3 5 1 2 1 . 2 . 1 . . . . . . Launcher 1 | . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 2 . . . . 1 . . . 1 . . Parts Lost 44 | . 1 . 2 7 5 . . 1 4 . . . . . 24 Power 6 | . . . 1 . 1 . . . . . . . . . 4 Propulsion 8 | . 1 . 1 2 1 . . . . . . . . . 3 Utility 17 | . . . . 3 1 . . 1 2 . . . . . 10 Weapon 13 | . . . . 2 2 . . . 2 . . . . . 7 Highest Loss Streak 15 | . 1 . 2 4 4 . . 1 2 . . . . . 15 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 96 100 94 91 92 91 70 92 92 93 94 94 94 94 91 Engine 7 | . 14 11 8 7 7 7 7 7 5 11 11 11 11 6 1 Wheel 11 | . 22 22 18 11 7 7 7 7 6 10 11 11 11 11 8 Device 10 | . 1 . 9 1 7 7 7 12 16 17 17 17 16 11 19 Storage 7 | . 14 11 9 7 7 7 7 7 9 5 5 5 5 5 5 Processor 24 | . . 30 27 35 30 29 30 25 20 17 17 17 17 23 21 Protection 6 | . 9 1 8 6 6 7 7 7 5 5 5 5 5 5 4 Energy Gun 5 | . 3 . . 2 . . . . 11 17 17 17 14 11 9 Energy Cannon 1 | . . 3 . 3 5 . . . . . . . . 1 . Ballistic Gun 6 | . 13 2 6 1 4 7 . 7 7 5 5 5 7 9 10 Ballistic Cannon 6 | . 10 15 5 10 12 15 1 15 5 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 155 | 13 58 93 112 119 119 116 116 121 129 132 128 126 138 155 154 Greatest Support 40 | 20 40 24 24 28 28 28 28 28 28 40 40 40 40 40 40 Greatest Overweight (x) 26 | . 2 3 4 4 4 4 4 4 10 4 3 3 3 3 26 Average Overweight (x) 3 | . 1 2 3 3 4 4 3 4 4 3 3 3 3 3 3 Largest Inventory Capacity 25 | . 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 17 24 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | . 15 22 24 23 21 24 25 24 23 24 24 25 24 25 23 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 19 25 25 24 20 25 25 24 24 23 25 25 25 25 21 Class Distribution -------------------- 71% | Gunner 24% | Mutant 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Waste Gunner | -5/Factory Gunner | -5/DSF Gunner | -5/Garrison Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Matter Collected 5389 | 200 212 524 548 961 469 209 . 144 1106 . 80 . 33 218 685 Remotely 1164 | . . . . 308 105 . . 138 613 . . . . . . Salvage Created 7003 | . 205 431 720 693 560 33 . 49 1661 . . . . 386 2265 Parts 363 | . 9 28 44 51 21 3 . 6 81 . . . . 14 106 Haulers Intercepted 8 | . . 1 3 2 . . . . 1 . . . . . 1 Recyclers Shooed 5 | . . . 1 1 . . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 20 2 . 6 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Combat Hostiles Destroyed 132 | . 7 11 18 16 13 2 . 4 25 . . . . 6 30 Guns 86 | . 2 5 12 8 3 1 . 1 23 . . . . 6 25 Cannons 38 | . 4 5 6 8 10 1 . 3 1 . . . . . . AOE 5 | . . . . . . . . . . . . . . . 5 Classes Destroyed 19 | . 1 6 2 2 2 1 . 1 . . . . . 1 3 Worker 12 | . . . 1 . . . . . 5 . . . . . 6 Builder 3 | . . . 1 1 . . . . 1 . . . . . . Tunneler 2 | . . . . . . . . . . . . . . . 2 Hauler 8 | . . 1 3 2 . . . . 1 . . . . . 1 Recycler 13 | . . 2 2 2 . . . . 3 . . . . . 4 Operator 3 | . . . . 1 . . . . . . . . . . 2 Drone 2 | . . . . . . . . 2 . . . . . . . Watcher 2 | . . 1 . 1 . . . . . . . . . . . Swarmer 34 | . . 6 6 3 . . . . 9 . . . . 3 7 Saboteur 2 | . . . . . . . . . . . . . . . 2 Grunt 51 | . 7 3 8 4 7 . . . 9 . . . . 2 11 Brawler 5 | . . 1 1 . 1 . . . . . . . . . 2 Duelist 2 | . . . . . 2 . . . . . . . . . . Sentry 11 | . . 1 3 4 1 . . . 1 . . . . . 1 Hunter 6 | . . . . . 2 . . 2 2 . . . . . . Programmer 16 | . . . . 5 . 1 . . 4 . . . . . 6 Behemoth 1 | . . . . . . . . . . . . . . 1 . Surgeon 1 | . . . . . . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 11 | . 2 7 8 7 6 1 . 2 4 . . . . 4 11 Combat Bots Only 8 | . 2 6 8 4 6 1 . 2 3 . . . . 4 6 Max Kills in Single Turn 9 | . 1 1 2 2 1 1 . 1 2 . . . . 3 9 Gunslinging 1 | . . . 1 1 . . . . . . . . . 1 . Exploded 5 | . . . . . . . . . . . . . . . 5 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Hostile Shots Fired 916 | . 58 32 62 170 94 11 . 24 164 . . . . 13 288 Missed 281 | . 12 9 23 51 26 3 . 7 60 . . . . 3 87 Damage Taken 10149 | . 599 214 467 1484 985 178 . 307 1569 . . . . 257 4089 Core 1932 | . 61 38 58 231 118 34 . 12 186 . . . . 38 1156 Absorbed by Shields 737 | . . . . . . . . . 195 . . . . . 542 Regen/Repaired (Parts) 652 | . . . . . . . . . 340 . 65 . . 217 30 Core Remaining (%) 81 | 100 75 90 89 . . . . 43 78 . . . . 96 . Volleys Fired 407 | . 26 32 70 67 31 9 . 10 73 1 . . . 27 61 Largest 4 | . 2 2 2 3 3 3 . 3 4 4 . . . 4 4 Hottest 210 | . 95 107 107 189 193 124 . 124 190 190 . . . 208 210 Shots Fired 977 | . 52 64 108 127 85 25 . 29 205 4 . . . 59 219 Gun 629 | . 12 16 70 37 9 7 . 10 186 4 . . . 59 219 Cannon 348 | . 40 48 38 90 76 18 . 19 19 . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 635 | . 50 52 105 91 49 25 . 29 90 1 . . . 22 121 Thermal 342 | . 2 12 3 36 36 . . . 115 3 . . . 37 98 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 32 | . 8 15 25 32 11 24 . 7 20 . . . . 16 19 Robot Miss Streak 8 | . 2 2 3 2 5 2 . 8 8 . . . . 5 4 Penetration Max 1 | . . . . 1 . . . . . . . . . 1 1 Secondary Targets 18 | . . . 4 1 . . . . 3 . . . . 2 8 Max Gunslinging Chain 2 | . . . 1 1 . . . . 1 . . . . 2 1 Shots Hit Robots 648 | . 36 47 78 90 53 18 . 18 129 . . . . 41 138 Core Hits 350 | . 12 14 42 35 34 16 . 22 77 . . . . 16 82 Critical Kills 5 | . 1 . 1 . . . . . . . . . . . 3 Critical Parts Destroyed 4 | . . . . . . . . . 1 . . . . 1 2 Critical Strikes 26 | . 1 2 2 4 . 2 . 1 8 . . . . 1 5 Burn 8 | . . . . 1 . . . . 7 . . . . . . Meltdown 1 | . 1 . . . . . . . . . . . . . . Destroy 8 | . . . 1 . . . . . 1 . . . . 1 5 Blast 9 | . . 2 1 3 . 2 . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18038 | . 663 901 1961 3221 1410 467 . 311 2803 . . . . 1258 5043 Guns 10847 | . 73 196 1299 784 147 145 . 130 2691 . . . . 1258 4124 Cannons 6258 | . 578 705 660 2437 1263 322 . 181 112 . . . . . . Explosions 919 | . . . . . . . . . . . . . . . 919 Melee . | . . . . . . . . . . . . . . . . Ramming 14 | . 12 . 2 . . . . . . . . . . . . Kinetic 11146 | . 616 735 1897 2604 725 467 . 311 1001 . . . . 459 2331 Thermal 6852 | . 35 166 62 617 685 . . . 1802 . . . . 799 2686 Explosive 26 | . . . . . . . . . . . . . . . 26 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 5 5 6 6 6 2 . . . . . 14 Average Corruption 5 | . . . . 5 5 5 6 6 1 . . . . . 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 85 | . . . . 11 17 21 6 10 4 . . . . . 16 Message Errors 28 | . . . . 4 7 7 2 4 1 . . . . . 3 Matter Fused 18 | . . . . 3 3 2 1 2 3 . . . . . 4 Heat Flow Errors 6 | . . . . 1 2 2 . . . . . . . . 1 Energy Discharges 11 | . . . . 1 3 3 1 . . . . . . . 3 Parts Rejected 2 | . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 10 | . . . . 2 . 3 . 3 . . . . . . 2 Data Loss (major) 4 | . . . . . . 1 2 . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . . . . . . . Weapon Failures 5 | . . . . . 2 1 . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 775 | . . 21 126 368 43 29 . . . . . . . . 188 Projectiles 587 | . . 21 126 368 43 29 . . . . . . . . . Explosions 188 | . . . . . . . . . . . . . . . 188 Melee . | . . . . . . . . . . . . . . . . Knockbacks 40 | . 18 4 5 6 4 . . 1 2 . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . Kinetic 35 | . 15 4 4 5 4 . . 1 2 . . . . . . Secondary 4 | . 2 . 1 1 . . . . . . . . . . . Self-Inflicted Damage 257 | . 6 . 1 . . . . . . . . . . . 250 Shots 4 | . . . . . . . . . . . . . . . 4 Rammed 2 | . 1 . 1 . . . . . . . . . . . . Targets Rammed 2 | . 1 . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 347 | . 330 204 1 347 334 138 . . 191 48 . . . 78 258 Average Temperature 82 | . 128 54 1 94 146 44 . . 46 24 . . . 38 59 Received Heat Transfer 2468 | . 390 60 189 285 396 52 . . 334 . . . . 72 690 Effects 6 | . 1 . . 3 2 . . . . . . . . . . Energy Bleed 4 | . 1 . . 1 2 . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . 1 1 . . . . . . . . . . . Robots Melted 3 | . 1 1 . . . . . . 1 . . . . . . Combat Hostiles 3 | . 1 1 . . . . . . 1 . . . . . . Parts Melted 14 | . . . . 1 2 . . . 6 . . . . 2 3 Heat Transferred 10561 | . 74 296 111 1206 1120 . . . 3700 . . . . 1036 3018 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Peak Influence 1955 | . 130 301 476 182 . . . . 704 363 127 88 351 1379 1955 Initial 720 | . . 54 93 60 . . . . 600 344 127 88 61 263 720 Average 465 | . 41 172 133 54 . . . . 523 349 127 88 270 1089 1261 Maximum Alert Level 5 | . . 1 2 . . . . . 3 1 . . 1 4 5 Low Security (%) 46 | . 100 50 78 100 . . . . . . 100 100 22 . . Level 1 14 | . . 49 16 . . . . . 22 100 . . 77 6 . Level 2 14 | . . . 5 . . . . . 69 . . . . 20 . Level 3 7 | . . . . . . . . . 7 . . . . 2 40 Level 4 12 | . . . . . . . . . . . . . . 70 35 Level 5 . | . . . . . . . . . . . . . . . 5 High Security 2 | . . . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . 3 . 5 . . . . 5 2 . . 2 . 14 Investigation . | . . . . . . . . . . . . . . . . Extermination 9 | . . . . 3 . . . . 2 1 . . . . 3 Reinforcement 10 | . . 3 . 1 . . . . 2 1 . . 2 . 1 Assault 10 | . . . . . . . . . 1 . . . . . 9 Garrison 2 | . . . . 1 . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Distress Signals 14 | . 1 1 3 2 . . . 1 1 . . . . . 5 Communications Jammed 45 | . . . . . . . . . . . . . . . 45 Distress Signals 45 | . . . . . . . . . . . . . . . 45 Times Spotted 253 | . 13 20 28 20 14 3 . 7 34 1 . . 4 23 86 Peak Tracking Total 28 | . 5 4 7 5 5 1 . 2 4 1 . . 2 11 28 Tactical Retreats 11 | . . 1 1 . 1 . . . 4 . . . . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Traps Triggered 7 | . . . . . . . . . . 1 . . 1 1 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Machines Disabled 20 | . . . 1 1 . 1 . . 1 . . . . 1 15 Max in Single Turn 8 | . . . 1 1 . 1 . . 1 . . . . 1 8 Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Machines Accessed 45 | . 8 3 4 6 . 1 4 . 6 3 . 1 . 2 7 Terminals 35 | . 8 3 4 5 . . . . 4 3 . 1 . 2 5 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . . . . . 1 Total Hacks 153 | . 26 7 20 20 . 1 31 . 15 11 . 1 . 6 15 Successful 89 | . 11 4 10 14 . 1 31 . 6 5 . 1 . . 6 Failed 63 | . 15 3 10 5 . . . . 9 6 . . . 6 9 Catastrophic 9 | . 1 1 . . . . . . 1 2 . . . 2 2 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . Manual 89 | . 22 4 20 16 . . . . 8 10 . . . . 9 Terminals 112 | . 26 7 20 19 . . . . 9 11 . 1 . 6 13 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 5 | . . . . . . . . . 5 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . . . . . 1 Terminal Hacks 59 | . 5 2 5 8 . 1 31 . . 3 . 1 . . 3 Record 11 | . . . . . . . 11 . . . . . . . . Part Schematic 12 | . . . . . . . 12 . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . Robot Analysis 6 | . . . 2 4 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 1 . . . . . 1 . . . . . Alert Level 3 | . . 1 . . . . . . . 1 . . . . 1 Unreport Threat 5 | . . . 2 2 . . . . . . . . . . 1 Locate Traps 3 | . 2 . . 1 . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . . . . 4 . . . . . . Scan Component 2 | . . . . . . . . . 2 . . . . . . Repair 2 | . . . . . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks 23 | . 6 2 5 5 . . . . 1 2 . . . . 2 Terminals 23 | . 6 2 5 5 . . . . 1 2 . . . . 2 Track 2 | . . . 1 1 . . . . . . . . . . . Assimilate 3 | . 3 . . . . . . . . . . . . . . Botnet 13 | . 2 2 2 2 . . . . 1 2 . . . . 2 Disrupt 2 | . . . 1 1 . . . . . . . . . . . Operators 3 | . 1 . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 35 | . 7 3 4 5 . . . . 5 3 . . . 2 6 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . . . . . 81 Total Robot Build Rating 1 | . . . . . . . . . . . . . . . 1 Part Schematics Acquired 12 | . . . . . . . 12 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . . . . . . Time 88 | . . . . . . . . . 88 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . . . Programmers 4 | . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 3 . . . . . . . 4 . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Total Allies 29 | . 1 . . . . 3 . . . . 20 . . 4 1 Largest Group 20 | . 1 1 . . . 3 . . . . 20 20 20 15 8 Highest-Rated Group 724 | . 10 10 . . . 60 . . . . 724 724 724 604 492 Highest-Rated Ally 148 | . 10 10 . . . 20 . . . . 50 50 50 148 148 Total Orders 7 | . 2 2 . . . . . . 3 . . . . . . STAY 2 | . 1 1 . . . . . . . . . . . . . FOLLOW 2 | . 1 1 . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . 3 . . . . . . Ally Attacks 252 | . . . . . . 4 . . . . . . 55 104 89 Total Damage 7588 | . . . . . . 153 . . . . . . 1820 3560 2055 Kills 47 | . . . . . . 1 . . . . . . 7 23 16 Allies Corrupted 2 | . . . . . . . . . 1 . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Robot Analysis Total 6 | . . . 2 4 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . . 1 . . . . . . . Drone Launches 4 | . . . . . . . . . 4 . . . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Turns Passed 10705 | . 703 576 1068 1729 588 696 138 476 1482 289 359 94 198 925 1384 Spaces Moved 5691 | 1 440 296 528 903 283 401 91 269 596 191 240 66 114 527 745 Core 1 | . . . . . . . . . . . . . . . 1 Treads 81 | . 81 . . . . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . . . . . Wheels 5608 | . 359 296 528 903 283 401 91 269 596 191 240 66 114 527 744 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 90 | 120 90 120 135 140 160 160 145 160 160 140 140 140 140 140 130 Average Speed 147 | 120 123 132 146 150 160 160 146 160 160 142 140 140 140 140 147 Slowest Speed 1350 | 120 160 135 150 160 160 160 160 160 240 160 140 140 140 140 1350 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . . . . . . . . 1 Exploration Rate (%) 45 | 2 76 37 42 27 54 61 68 48 26 5 97 2 92 67 27 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . . . . . . Scrap Searched 4 | . . . . . 2 2 . . . . . . . . . Spaces Dug 26 | . . . 9 7 . . . . 4 . . . . . 6 Terrain Destroyed 168 | . 3 3 30 23 10 2 . 3 9 . . . . . 85 Melee . | . . . . . . . . . . . . . . . . Projectile 137 | . 3 3 30 23 10 2 . 3 9 . . . . . 54 AOE 31 | . . . . . . . . . . . . . . . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Gar Fac Total 7205 | . 550 423 706 1129 350 438 96 292 969 209 264 69 156 669 885 Wait 659 | . 29 44 63 104 25 4 . 12 238 1 12 2 3 78 44 Move 5674 | . 439 295 527 901 282 400 90 268 595 191 239 65 113 524 745 Hop . | . . . . . . . . . . . . . . . . Pick Up 106 | . 21 15 15 10 2 7 . . 11 5 6 1 7 . 6 Fast Attach 33 | . 3 4 1 5 . 2 3 . 6 . . . 2 . 7 Attach 45 | . 1 3 5 8 5 . . 1 9 2 . . . . 11 Detach 19 | . 2 5 1 4 . 1 . . 4 . . . 2 . . Swap 113 | . 15 12 8 21 5 3 . 1 22 3 2 . 8 6 7 Drop 91 | . 13 13 15 8 . 3 3 . 10 6 5 1 10 . 4 Fire 407 | . 26 32 70 67 31 9 . 10 73 1 . . . 27 61 Melee . | . . . . . . . . . . . . . . . . Ram 2 | . 1 . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . 1 . . . . . . . . 9 25 . Rewire 20 | . . . . . . 9 . . . . . . 2 9 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/DSF -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 12) 414 | -10/Materials | Discovered new exit (range 13) 621 | -10/Materials | Discovered new exit (range 16) 704 | -10/Materials | Entered another Materials area 704 | -9/Materials | Accompanied by 1 ally 704 | -9/Materials | Evolved 2 slots: Utility x2 800 | -9/Materials | Discovered new exit (range 6) 928 | -9/Materials | Discovered new exit (range 7) 1236 | -9/Materials | Discovered new exit (range 10) 1280 | -9/Materials | Entered another Materials area 1280 | -8/Materials | Evolved 2 slots: Utility x2 1660 | -8/Materials | Destroyed 8 combat bots 2229 | -8/Materials | Discovered new exit (range 15) 2348 | -8/Materials | Entered Factory 2348 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2644 | -7/Factory | Build established: Gunner 3294 | -7/Factory | Discovered new exit (range 5) 3420 | -7/Factory | Lost 4 parts (2n1u1w) 3671 | -7/Factory | Garrison activated, responded to threat 3739 | -7/Factory | Crushed by falling debris 3762 | -7/Factory | Central database locked down 3770 | -7/Factory | Lost 3 parts (2u1w) 3874 | -7/Factory | Discovered new exit (range 7) 3877 | -7/Factory | Cargo convoy interrupted 4077 | -7/Factory | Entered Lower Caves 4331 | -7/Lower Caves | Lost 4 parts (1p1u2w) 4339 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4608 | -7/Lower Caves | Learned Factory emergency access door positions 4611 | -7/Lower Caves | Learned Factory emergency access door positions 4616 | -7/Lower Caves | Discovered new exit (range 11) 4665 | -7/Lower Caves | Entered another Lower Caves area 4880 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4880 | -7/Lower Caves | Core integrity fell below 50% 5303 | -7/Lower Caves | Discovered new exit (range 7) 5361 | -7/Lower Caves | Entered Data Miner 5363 | -7/Data Miner | Discovered new exit (range 6) 5391 | -7/Data Miner | Met Data Miner 5415 | -7/Data Miner | Learned location of Section 7 (-3) 5415 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5440 | -7/Data Miner | Received God Mode back door access code from Data Miner 5499 | -7/Data Miner | Entered Proximity Caves 5502 | -6/Proximity Caves | Spotter reported a threat 5502 | -6/Proximity Caves | Spotter reported a threat 5555 | -6/Proximity Caves | Spotter reported a threat 5565 | -6/Proximity Caves | Identified exit to Factory 5638 | -6/Proximity Caves | Spotter reported a threat 5975 | -6/Proximity Caves | Entered Factory 5975 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6057 | -6/Factory | Spotted B-75 Beast 6325 | -6/Factory | Repaired Arm. Huge Wheel 6325 | -6/Factory | Search patrols dispatched 6378 | -6/Factory | Repaired Rnf. Deuterium Engine 6675 | -6/Factory | Search patrols dispatched 6727 | -6/Factory | Found Prototype Launcher 6727 | -6/Factory | Identified Scatter Rocket Array 7375 | -6/Factory | First assault squad dispatched 7403 | -6/Factory | Discovered new exit (range 12) 7457 | -6/Factory | Entered another Factory area 7457 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7746 | -5/Factory | Sucked down chute 7746 | -5/Factory | Entered Waste 7747 | -5/Waste | Joined by Warlord forces that had cleared the area 7921 | -5/Waste | Discovered new exit (range 16) 8105 | -5/Waste | Entered Factory 8105 | -5/Factory | Accompanied by 20 allies 8196 | -5/Factory | Identified exit to DSF 8199 | -5/Factory | Entered DSF 8199 | -5/DSF | Accompanied by 20 allies 8212 | -5/DSF | Additional patrols routed to DSF 8279 | -5/DSF | Lost 4 allies 8343 | -5/DSF | Discovered new exit (range 16) 8397 | -5/DSF | Entered Garrison 8397 | -5/Garrison | Accompanied by 14 allies 8461 | -5/Garrison | Triggered checkpoint 8645 | -5/Garrison | Triggered checkpoint 8667 | -5/Garrison | Triggered checkpoint 8683 | -5/Garrison | Triggered checkpoint 8692 | -5/Garrison | Lost 3 allies 8727 | -5/Garrison | Triggered checkpoint 8855 | -5/Garrison | Discovered new exit (range 12) 8882 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8979 | -5/Garrison | Triggered checkpoint 9046 | -5/Garrison | Discovered new exit (range 15) 9079 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9187 | -5/Garrison | Spotted B-90 Cyclops 9206 | -5/Garrison | Destroyed B-90 Cyclops 9219 | -5/Garrison | Rewired B-86 Titan 9220 | -5/Garrison | Spotted B-90 Cyclops 9237 | -5/Garrison | Allies destroyed B-90 Cyclops 9245 | -5/Garrison | Rewired B-90 Cyclops 9294 | -5/Garrison | Discovered new exit (range 9) 9322 | -5/Garrison | Entered Factory 9322 | -4/Factory | Accompanied by 8 allies 9322 | -4/Factory | Evolved 2 slots: Utility x2 9555 | -4/Factory | Build established: Commander-Gunner 9605 | -4/Factory | First assault squad dispatched 9678 | -4/Factory | P-70 Sage assimilated allied OO-LME(l) 9765 | -4/Factory | Garrison activated, responded to threat 9976 | -4/Factory | Build established: Gunner 10059 | -4/Factory | Fabricated A-02 Transporter? 10228 | -4/Factory | Crushed by falling debris 10388 | -4/Factory | System corruption reached 10% 10411 | -4/Factory | Lost 3 parts (1p1u1w) 10450 | -4/Factory | High security lockdown imminent 10484 | -4/Factory | Identified exit to Research 10530 | -4/Factory | High security lockdown engaged 10703 | -4/Factory | Core integrity fell below 50% 10706 | -4/Factory | Core integrity fell below 20% 10706 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 10696_ G-73 Enforcer unfolds itself. 10696_ L-61 Swordsman unfolds itself. 10696_ G-67 Veteran unfolds itself. 10696_ E-15 Imp unfolds itself. 10696_ Adv. Targeting Computer destroyed. 10698_ Adv. Targeting Computer blown off. 10698_ Core Analyzer blown off. 10698_ E-15 Imp destroyed. 10699_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 10699_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10701_ Machine Analyzer destroyed. 10701_ System corrupted by crushing effect (+2). 10701_ Knocked back. 10702_ Chain reaction triggered in Lgt. Antimatter Reactor. 10702_ P-70 Sage destroyed. 10702_ G-67 Veteran destroyed. 10703_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 10704_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 10704_ M-36 Artificer repairs Adv. Heat Sink. 10706_ P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | #################????"""" """"???????????????????? | | #?#??"""" 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""" """ #???????????????????? | | ?????????????????? ?? ??? #???????????????????? | | ????????????????????? ???? #???????????????????? | | ???"""?????????????? ???? #???????????????????? | | ???"""????????????????????#?##???????????????????? | | ???"""???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ""?"""???????????????????????????????????????????? | | ""?"""???????????????????????????????????????????? | | ""?"""???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ""?"""???????????????????????????????????????????? | | ""?"""???????????????????????????????????????????? | | ""?"""???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 37 Energy Capacity 555 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 24 Core Analysis 9 Recoil Reduction 2 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Powered Armor | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. Melee Analysis Suite | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Imp. System Guard | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ A-02 Transporter | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- No Signal Oh No You Don't! Tank Total Silence Challenges ------------ None Game ------ Seed GrenadeEfficiencyGreatsword Manual? 0 Play Time 02:32:39 Cumulative 296.9 hours Start 2024.07.02 @ 13:39:27 End 2024.07.02 @ 17:56:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 62 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c8c143b-e888-4cef-80e3-eae5066549f9