Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.04 @ 19:47:09 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (167) 835 Value Destroyed (4055) 4055 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1071) 1071 TOTAL SCORE: 8581 Bonus ------- High Alert Combat Kills 1071 Cogmind --------- Core Integrity 700/700 Matter 28/500 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (158) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (4) ------ Heat Sink Large Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating > --- WEAPON (5) ------- Heavy Assault Cannon Rocket Array > --- INVENTORY (15) --- Light Treads Light Treads Cooling System High-capacity Battery (250) Large Matter Pod (0) Seismic Detector Improved Targeting Computer Improved Light Armor Plating Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Rocket Array Rocket Array Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Matter Pod High-powered Tractor Beam > --- WEAPON ----------- Rocket Array Rocket Array Rocket Array > --- INVENTORY -------- Light Treads Light Treads Cooling System High-capacity Battery Large Matter Pod Seismic Detector Improved Targeting Computer Improved Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Rocket Array Plasma Cutter [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Rocket Array Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . . 2 . Weapon 3 | . . 1 . . 2 Parts Attached 71 | 10 4 27 6 24 . Power 6 | 1 . 3 . 2 . Engine 5 | 1 . 3 . 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 22 | 2 . 8 4 8 . Treads 22 | 2 . 8 4 8 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 5 4 6 1 6 . Device 14 | 4 2 5 1 2 . Storage 5 | 1 2 1 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 21 | 2 . 10 1 8 . Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 . 8 1 2 . Ballistic Cannon 2 | . . 1 . 1 . Launcher 5 | . . . . 5 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 5 | . . . . 5 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . 2 . Weapon 1 | . . . . 1 . Highest Loss Streak 3 | . . . . 3 . To Critical Strikes . | . . . . . . Average Backups 13 | 2 6 13 15 14 . Power . | . 1 1 1 . . Propulsion 1 | . . 2 2 1 . Utility 5 | . 3 7 7 5 . Weapon 3 | . 1 2 3 5 . Tool/Special . | . . . . . . Unused Backups 24 | . . 14 2 2 6 Power 2 | . . 2 . . . Propulsion 3 | . . 2 . 1 . Utility 12 | . . 8 . 1 3 Weapon 6 | . . 2 2 . 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 96 | . 99 99 100 91 . Engine 9 | . 14 11 11 6 . Core 1 | . . . . 2 . Treads 29 | . 27 32 33 26 . Device 11 | . 14 11 11 11 . Storage 14 | . 14 11 11 17 . Protection 1 | . . . . 3 . Energy Gun 1 | . . . 11 . . Ballistic Gun 13 | . 28 25 11 1 . Ballistic Cannon 5 | . . 7 11 4 . Launcher 6 | . . . . 16 . Peak Build Rating 32 | 7 10 19 18 32 . Average Rating 19 | 5 7 15 16 29 . On Entrance 13 | . 7 10 16 18 30 Naked Turns . | . . . . . . Heaviest Build 61 | 15 30 40 39 61 . Greatest Support 62 | 40 40 60 60 62 . Greatest Overweight (x) 1 | . . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 . Average Capacity 14 | 7 9 14 15 15 . Most Carried 15 | 4 11 15 15 15 . Average Carried 13 | 2 6 14 15 14 . Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 11 15 15 15 15 Class Distribution -------------------- 52% | Scavenger-Gunner 17% | Mutant 16% | Scavenger-Bomber 5% | Gunner 4% | Bomber 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Bomber | -8/Materials Scavenger-Bomber | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 4006 | 368 360 1292 395 1591 . Remotely 899 | . . . . 899 . Salvage Created 4504 | 230 360 1401 465 2048 . Parts 308 | 21 19 99 30 139 . Haulers Intercepted 8 | . 1 3 . 4 . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 113 | . 7 26 28 52 . Melee 1 | . . . . 1 . Guns 52 | . 7 22 20 3 . Cannons 26 | . . 4 8 14 . AOE 34 | . . . . 34 . Classes Destroyed 15 | 3 2 5 3 2 . Worker 18 | 1 . 5 . 12 . Builder 14 | . . . 1 13 . Tunneler 10 | 6 . . 1 3 . Hauler 8 | . 1 3 . 4 . Recycler 7 | 1 . 3 2 1 . Mechanic 4 | . . . . 4 . Operator 1 | . . 1 . . . Watcher 5 | . . 3 . 2 . Swarmer 30 | . . 10 12 8 . Grunt 45 | . 7 7 2 29 . Brawler 4 | . . 1 . 3 . Duelist 4 | . . . 1 3 . Sentry 16 | . . 8 . 8 . Heavy 1 | . . . . 1 . Assembled 13 | . . . 13 . . Best Kill Streak 10 | 3 2 7 10 8 . Combat Bots Only 9 | . 2 7 9 8 . Max Kills in Single Turn 7 | 1 1 2 3 7 . Gunslinging . | . . . . . . Exploded 4 | . . . . 4 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 307 | . 39 106 55 107 . Missed 102 | . 7 37 13 45 . Hits 205 | . 32 69 42 62 . Melee 2 | . . . 1 1 . Projectile 203 | . 32 69 41 61 . Critical Strikes 8 | . . 2 . 6 . Part Disruptions 1 | . . . 1 . . Damage Taken 3202 | . 430 792 469 1511 . Core 405 | . 35 153 49 168 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 132 | . 132 . . . . Core Remaining (%) 76 | 100 86 . 49 69 . Volleys Fired 272 | 13 36 77 37 109 . Largest 3 | 2 2 3 3 3 . Hottest 135 | 40 40 79 121 135 . Shots Fired 576 | 26 72 230 111 137 . Gun 378 | 26 72 185 74 21 . Cannon 158 | . . 45 37 76 . Launcher 40 | . . . . 40 . Special . | . . . . . . Kinetic 499 | 26 72 230 74 97 . Thermal 37 | . . . 37 . . Explosive 40 | . . . . 40 . Electromagnetic . | . . . . . . Robot Hit Streak 24 | 6 24 21 5 12 . Robot Miss Streak 9 | 3 3 5 9 4 . Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 351 | 15 53 133 63 87 . Core Hits 333 | 9 19 57 73 175 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 2 . 5 . Destroy 1 | . . 1 . . . Blast 6 | . . 1 . 5 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11466 | 191 655 2171 995 7454 . Guns 3560 | 191 645 1789 669 266 . Cannons 2854 | . . 331 305 2218 . Explosions 4877 | . . . . 4877 . Melee . | . . . . . . Ramming 175 | . 10 51 21 93 . Kinetic 6004 | 191 645 2120 564 2484 . Thermal 410 | . . . 410 . . Explosive 4877 | . . . . 4877 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 336 | . . . . 336 . Projectiles 280 | . . . . 280 . Explosions 56 | . . . . 56 . Melee . | . . . . . . Knockbacks 12 | . . 1 1 10 . Impact . | . . . . . . Kinetic 11 | . . 1 1 9 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 370 | . . . . 370 . Shots 21 | . . . . 21 . Rammed 36 | . 3 8 5 20 . Targets Rammed 39 | . 3 8 5 23 . Kicked . | . . . . . . Crushed 3 | . . . . 3 . Highest Temperature 334 | . 2 24 334 27 . Average Temperature 66 | . 2 8 89 9 . Received Heat Transfer 989 | . 228 288 32 441 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 505 | . . . 505 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 5 | . . 1 1 5 . Low Security (%) 57 | 100 100 53 75 35 . Level 1 20 | . . 46 24 11 . Level 2 1 | . . . . 4 . Level 3 3 | . . . . 7 . Level 4 9 | . . . . 23 . Level 5 6 | . . . . 17 . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . 1 . Peak Influence 1822 | 10 66 327 324 1822 . Initial 826 | . . 22 118 105 826 Average 398 | 2 16 177 89 832 . Influence Increases 3942 | 40 266 813 394 2429 . Destroy 0b10 Robot/C 2000 | . 140 520 300 1040 . Destroy 0b10 Robot/NC 335 | 40 5 75 20 195 . Destroy Leader 456 | . 52 152 40 212 . Successful Hack 41 | . 24 11 . 6 . Disable Machine 180 | . 15 15 15 135 . Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 720 | . . 10 19 691 . Lose Combat Pursuer 60 | . 30 30 . . . Influence Decreases 3116 | 40 212 561 430 881 992 Entered New Map 1377 | . . 32 188 165 992 Time Decay 1689 | 40 212 529 242 666 . Lost Part 50 | . . . . 50 . Squads Dispatched 11 | . 2 1 . 8 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 1 . 2 . Assault 4 | . . . . 4 . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . . 3 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 139 | . 13 39 28 59 . Peak Tracking Total 9 | . 4 5 9 5 . Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 13 | . 1 1 1 10 . Max in Single Turn 3 | . 1 1 1 3 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 4 1 . 2 . Terminals 5 | . 3 1 . 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 20 4 . 9 . Successful 23 | . 13 3 . 7 . Failed 10 | . 7 1 . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 12 | . 10 1 . 1 . Terminals 26 | . 14 4 . 8 . Fabricators . | . . . . . . Repair Stations 6 | . 6 . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 3 . 6 . Record 3 | . . . . 3 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Recycling Unit Index 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Zone Layout 3 | . 1 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 5 . . . . Scan Component 3 | . 3 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Botnet 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 1 . 2 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1539 | 144 779 102 514 . . Seismic 1539 | 144 779 102 514 . . Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 6323 | 236 855 1677 1009 2546 . Spaces Moved 3101 | 107 402 773 523 1296 . Core 3 | 3 . . . . . Treads 3098 | 104 402 773 523 1296 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 158 . Average Speed 161 | 156 160 160 160 163 . Slowest Speed 245 | 160 160 160 160 245 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . . 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 6 60 44 89 70 . Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug 28 | . . . . 28 . Terrain Destroyed 1160 | . . 3 19 1138 . Melee . | . . . . . . Projectile 47 | . . 3 6 38 . AOE 1113 | . . . 13 1100 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3865 | 145 537 1072 613 1498 . Wait 220 | 12 86 79 25 18 . Move 3096 | 106 401 772 522 1295 . Hop . | . . . . . . Pick Up 59 | 2 5 40 4 8 . Fast Attach 15 | 7 2 2 . 4 . Attach 7 | . . 2 . 5 . Detach 4 | . . 2 . 2 . Swap 71 | 3 4 32 12 20 . Drop 82 | 2 . 58 8 14 . Fire 272 | 13 36 77 37 109 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 39 | . 3 8 5 23 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto x2]) -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 237 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 8) 739 | -10/Materials | Repaired Lgt. Treads 766 | -10/Materials | Repaired Lgt. Treads 852 | -10/Materials | Discovered new exit (range 9) 884 | -10/Materials | Discovered new exit (range 17) 884 | -10/Materials | Identified exit to Mines 1092 | -10/Materials | Entered another Materials area 1092 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1385 | -9/Materials | Destroyed 7 combat bots 1463 | -9/Materials | Build established: Scavenger-Gunner 1849 | -9/Materials | Discovered new exit (range 5) 2545 | -9/Materials | Discovered new exit (range 15) 2719 | -9/Materials | Discovered new exit (range 15) 2769 | -9/Materials | Entered Mines 2838 | -9/Mines | Assembled infested the area 3009 | -9/Mines | Destroyed 8 combat bots 3164 | -9/Mines | Learned location of Storage (-8) 3166 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3535 | -9/Mines | Core integrity fell below 50% 3560 | -9/Mines | Destroyed 9 combat bots 3583 | -9/Mines | Discovered new exit (range 8) 3596 | -9/Mines | Learned location of Zion (-6) 3778 | -9/Mines | Entered Materials 3778 | -8/Materials | Evolved 2 slots: Utility x2 3786 | -8/Materials | Found Prototype Launcher 3786 | -8/Materials | Identified Rocket Array 3790 | -8/Materials | Found Rocket Array 3792 | -8/Materials | Found Rocket Array 3808 | -8/Materials | Found Rocket Array 4168 | -8/Materials | Discovered new exit (range 14) 4325 | -8/Materials | Discovered new exit (range 16) 4948 | -8/Materials | Discovered new exit (range 15) 5026 | -8/Materials | Lost 3 parts (1n1u1w) 5105 | -8/Materials | Destroyed 8 combat bots 5188 | -8/Materials | Discovered new exit (range 15) 5778 | -8/Materials | First assault squad dispatched 5791 | -8/Materials | Build established: Scavenger-Bomber 5945 | -8/Materials | Sterilization system engaged 5945 | -8/Materials | Non-combat units ordered to evacuate 6045 | -8/Materials | Combat units ordered to evacuate 6245 | -8/Materials | Ambient heat levels rising (+10) 6324 | -8/Materials | Entered Factory 6324 | -7/Factory | Evolved 2 slots: Weapon x2 6324 | -7/Factory | Self-destructed Last Messages --------------- 05981_ K-01 Serf destroyed. 05985_ Acquired 20 matter. 05988_ Acquired 1 matter. 05999_ Acquired 13 matter. 06000_ Acquired 1 matter. 06045_ ALERT: All combat units evacuate. 06050_ ALERT: Machine network offline. 06055_ ALERT: Performing unscheduled system reset. 06093_ A-02 Transporter destroyed. 06107_ Dropped Lgt. Treads. 06109_ Acquired 50 matter. 06112_ Acquired 8 matter. 06245_ ALERT: Ambient heat levels +10. Hvy. Laser melts. 06284_ The unstable cave ceiling collapses. Hvy. Missile Launcher melts. PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????## #????????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????###### #????????????????????? | | ?????????? @ #????????????????????? | | ?????????? #????????????????????? | | ?????????? """"" #????????????????????? | | ????????????????""" #????????????????????? | | ???????????????"" #????????????????????? | | ??????????????? ########????????????????????? | | ????????????? """"" ????????????????????????????? | | ??????????????""""" ?????????????????????????????? | | ????????????????" ??????????????????????????????? | | ???????????????? ???????????????????????????????? | | ????????????????"????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 460 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 49% | -10/Materials Lgt. Treads | 56% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemEncryptedJets Manual? 0 Play Time 00:35:58 Cumulative 129.8 hours Start 2025.10.04 @ 18:19:05 End 2025.10.04 @ 19:47:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 241 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a905d7a-d3c0-457f-9cf2-3eb511b41c50