Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 18:32:37 Player: MJWkr Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1637) 1637 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (491) 491 TOTAL SCORE: 5348 Bonus ------- High Alert Combat Kills 191 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 79/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Reinforced Deuterium Engine Light Fission Core Small Storage Unit Small Battery (100) Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Sensor Array 0b10 Alert Chip Hardened Light Armor Plating > --- WEAPON ----------- Plasma Cannon YOLO Cannon Assault Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Fission Core Flight Unit Small Storage Unit Small Storage Unit Small Battery Improved Sensor Array Shock Bomb Launcher Shock Bomb Launcher Grenade Launcher [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor 0b10 Alert Chip Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 3 | . . . . . . 2 1 Weapon 2 | . . 2 . . . . . Parts Attached 35 | 7 3 3 . 2 . 5 15 Power 5 | 1 . 1 . . . . 3 Engine 3 | 1 . 1 . . . . 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 8 | 2 . . . . . 3 3 Treads 6 | 2 . . . . . 2 2 Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 11 | 2 2 . . 2 . 2 3 Device 2 | . . . . . . 1 1 Storage 6 | 2 2 . . 1 . . 1 Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 11 | 2 1 2 . . . . 6 Energy Gun 2 | 1 1 . . . . . . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 2 | . . 2 . . . . . Launcher 4 | . . . . . . . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 2 1 Parts Lost 14 | . . 1 . . . . 13 Power 3 | . . 1 . . . . 2 Propulsion 2 | . . . . . . . 2 Utility 1 | . . . . . . . 1 Weapon 8 | . . . . . . . 8 Highest Loss Streak 5 | . . 1 . . . . 5 Average Slot Usage (%) 92 | . 100 96 100 99 100 96 81 Engine 9 | . 14 7 11 11 11 9 6 Core 1 | . . . . . . . 2 Treads 17 | . 28 22 22 22 22 17 10 Device 3 | . . . . . . 6 6 Storage 16 | . 28 22 22 20 11 9 14 Processor 4 | . . . . 1 11 9 6 Protection 2 | . . . . . . 8 5 Energy Gun 8 | . 14 11 11 11 11 9 3 Energy Cannon 1 | . . . . . . . 4 Ballistic Gun 8 | . 14 11 11 11 11 9 4 Ballistic Cannon 15 | . . 22 22 22 22 18 8 Launcher 1 | . . . . . . . 3 Naked Turns 50 | . . . . . . . 50 Heaviest Build 69 | 14 23 31 31 39 31 37 69 Greatest Support 40 | 40 40 40 40 40 40 40 40 Greatest Overweight (x) 20 | . . . . . . 1 20 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 14 | 8 12 12 12 14 10 10 14 Average Capacity 12 | 6 8 12 12 12 10 10 13 Most Carried 12 | 2 10 9 8 11 10 10 12 Average Carried 9 | 1 5 8 8 10 10 9 9 Final Capacity 12 | 8 12 12 12 10 10 10 4 Final Carried 10 | 2 10 8 8 10 10 10 4 Class Distribution -------------------- 45% | Skirmisher 33% | Gunner 14% | Mutant 3% | Pyromaniac-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 954 | 265 . 41 . . 72 51 525 Remotely . | . . . . . . . . Salvage Created 1706 | 77 . 85 . . . 51 1493 Parts 72 | 2 . 9 . . . 1 60 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 32 | . . 4 . . . 1 27 Guns 5 | . . 3 . . . . 2 Cannons 11 | . . 1 . . . 1 9 AOE 12 | . . . . . . . 12 Classes Destroyed 11 | 1 . 2 . . . 1 7 Worker 3 | . . . . . . . 3 Builder 6 | . . . . . . . 6 Recycler 6 | 1 . . . . . . 5 Watcher 1 | . . . . . . . 1 Swarmer 6 | . . 3 . . . . 3 Grunt 19 | . . . . . . . 19 Brawler 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 2 | . . 1 . . . . 1 Hunter 2 | . . . . . . 1 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 23 | 1 . 2 . . . 1 23 Combat Bots Only 7 | . . 2 . . . 1 7 Max Kills in Single Turn 3 | 1 . 1 . . . 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 3005 | . . 282 . . . 68 2655 Core 748 | . . 45 . . . . 703 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 97 | 100 100 . . . 88 100 . Volleys Fired 72 | 3 . 10 . . . 1 58 Largest 4 | 2 . 4 . . . 4 4 Hottest 170 | 60 . 130 . . . 130 170 Shots Fired 180 | 6 . 40 . . . 4 130 Gun 67 | 6 . 20 . . . 2 39 Cannon 82 | . . 20 . . . 2 60 Launcher 31 | . . . . . . . 31 Special . | . . . . . . . . Kinetic 104 | 3 . 30 . . . 3 68 Thermal 22 | 3 . . . . . . 19 Explosive 5 | . . . . . . . 5 Electromagnetic 49 | . . 10 . . . 1 38 Robot Hit Streak 9 | 5 . 9 . . . 6 8 Robot Miss Streak 5 | . . 5 . . . . 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 105 | 5 . 20 . . . 4 76 Core Hits 92 | 2 . 5 . . . 3 82 Critical Hits 3 | 1 . . . . . . 2 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | 1 . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6162 | 53 . 225 . . . 46 5838 Guns 457 | 53 . 117 . . . 21 266 Cannons 1712 | . . 108 . . . 25 1579 Explosions 3993 | . . . . . . . 3993 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 856 | 31 . 190 . . . 34 601 Thermal 3664 | 22 . . . . . . 3642 Explosive 405 | . . . . . . . 405 Electromagnetic 1237 | . . 35 . . . 12 1190 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 1 1 1 1 5 2 Average Corruption 1 | . . 1 1 1 1 5 1 Corruption Purged . | . . . . . . . . Effects 13 | . . . . 1 2 6 4 Message Errors 6 | . . . . . 1 3 2 Matter Fused 2 | . . . . . . 2 . Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 2 | . . . . 1 1 . . Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 613 | . . . . . . . 613 Projectiles 236 | . . . . . . . 236 Explosions 377 | . . . . . . . 377 Melee . | . . . . . . . . Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 179 | . . . . . . . 179 Shots 7 | . . . . . . . 7 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 249 | . . 249 . . . 66 213 Average Temperature 69 | . . 99 . . . 35 63 Received Heat Transfer 801 | . . 18 . . . . 783 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 Combat Hostiles 4 | . . . . . . . 4 Parts Fried 5 | . . . . . . . 5 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . . 4 Heat Transferred 3915 | 50 . . . . . . 3865 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . . . . . . 8 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 836 | 5 20 103 39 . . 39 836 Initial 39 | . 3 8 39 . . . 17 Average 109 | 1 13 51 39 . . 10 198 Maximum Alert Level 3 | . . . . . . . 3 Low Security (%) 77 | 100 100 100 100 . 100 100 56 Level 1 14 | . . . . . . . 28 Level 2 2 | . . . . . . . 5 Level 3 4 | . . . . . . . 9 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . . . . . 10 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . . . . . 4 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 4 | . . 3 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . . 9 . . . 1 51 Peak Tracking Total 7 | . . 5 . . . 1 7 Tactical Retreats 7 | . . 1 . . . . 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 2 | . . 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 9 | . . . . . . . 9 Max in Single Turn 2 | . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 17 | . 2 . . 4 . 3 8 Terminals 8 | . 2 . . . . 2 4 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . . . . 1 . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Total Hacks 70 | . 3 . . 49 . 5 13 Successful 54 | . 2 . . 49 . 2 1 Failed 16 | . 1 . . . . 3 12 Catastrophic 6 | . 1 . . . . 2 3 Database Lockouts . | . . . . . . . . Manual 17 | . 3 . . 1 . 4 9 Terminals 16 | . 3 . . . . 4 9 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . . . . 1 . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 52 | . 2 . . 49 . 1 . Record 49 | . . . . 49 . . . Level Access Points 2 | . 1 . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 . . . . 3 8 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 3383 | 85 232 132 150 1026 219 328 1211 Spaces Moved 1823 | 42 140 58 89 636 136 187 535 Core 104 | 3 . . . . . . 101 Treads 1713 | 39 140 58 89 636 136 187 428 Legs 6 | . . . . . . . 6 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 Average Speed 164 | 152 160 160 160 160 160 162 173 Slowest Speed 1050 | 160 160 160 160 160 160 180 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Time Travels 1 | . . . . . . 1 . Exploration Rate (%) 28 | 4 27 8 21 92 43 19 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 2 | . . . . . 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 171 | . . . . . . . 171 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 169 | . . . . . . . 169 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 2043 | 54 147 72 97 646 138 209 680 Wait 92 | 1 . 1 9 1 3 13 64 Move 1816 | 41 139 57 88 635 135 186 535 Hop . | . . . . . . . . Pick Up 19 | 2 5 1 . 4 . 1 6 Fast Attach 17 | 7 . . . 1 . 3 6 Attach 12 | . . 3 . . . 1 8 Detach 3 | . . . . . . 1 2 Swap 6 | . 3 . . 1 . 1 1 Drop 6 | . . . . 4 . 2 . Fire 72 | 3 . 10 . . . 1 58 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Identified exit to Materials 236 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Weapon x2 411 | -9/Materials | Discovered new exit (range 10) 450 | -9/Materials | Entered Mines 592 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 594 | -9/Mines | Discovered new exit (range 5) 600 | -9/Mines | Entered Exiles 628 | -9/Exiles | Build established: Gunner 649 | -9/Exiles | Met 8R-AWN 671 | -9/Exiles | Met EX-HEX 802 | -9/Exiles | Met EX-DEC 844 | -9/Exiles | Learned location of Zion (-7) 887 | -9/Exiles | Discovered new exit (range 14) 1000 | -9/Exiles | Visited The Gauntlet 1311 | -9/Exiles | Met EX-BIN 1343 | -9/Exiles | Aligned with FarCom system 1345 | -9/Exiles | Given EX-Vault access code 1433 | -9/Exiles | Opened EX-Vault 1452 | -9/Exiles | Found Prototype Processor 1452 | -9/Exiles | Identified 0b10 Alert Chip 1458 | -9/Exiles | Found Prototype Device 1461 | -9/Exiles | Found Prototype Energy Cannon 1499 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1626 | -9/Exiles | Stole three prototypes: 0b10 Alert Chip, Chronowheel, YOLO Cannon 1626 | -9/Exiles | Entered Mines 1748 | -8/Mines | Build established: Skirmisher 1820 | -8/Mines | Discovered new exit (range 16) 1845 | -8/Mines | Entered Materials 1845 | -8/Materials | Evolved 2 slots: Utility x2 1845 | -8/Materials | Identified Chronowheel 1845 | -8/Materials | Activated Chronowheel 1845 | -8/Materials | Spacetime reconverged on an earlier point 1975 | -8/Materials | Identified exit to Factory 2173 | -8/Materials | Entered Factory 2173 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2175 | -7/Factory | FarCom data flow suspended 2778 | -7/Factory | Lost 3 parts (1n2w) 3002 | -7/Factory | Garrison activated, responded to threat 3017 | -7/Factory | Identified YOLO Cannon 3059 | -7/Factory | Lost 3 parts (1u2w) 3313 | -7/Factory | Lost 5 parts (1p1n3w) 3334 | -7/Factory | Released all parts (10) 3339 | -7/Factory | Core integrity fell below 50% 3343 | -7/Factory | Destroyed 7 combat bots 3372 | -7/Factory | Core integrity fell below 20% 3379 | -7/Factory | Discovered new exit (range 13) 3384 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03334_ Released 0b10 Alert Chip. 03334_ Released Lgt. Nuclear Core. 03334_ Released Adv. Sensor Array. 03334_ Released Grenade Launcher. 03334_ Released Lgt. Treads. 03334_ Released Imp. Light Armor Plating. 03334_ Released Imp. Deuterium Engine. 03335_ U-05 Engineer lays Concrete. 03335_ R-06 Scavenger collects Lgt. Nuclear Core. 03335_ K-01 Serf collects debris. 03335_ K-01 Serf destroyed. 03338_ U-05 Engineer lays Concrete. 03339_ R-06 Scavenger collects Carbon-fiber Leg. 03341_ U-05 Engineer lays Concrete. 03346_ Triggered Shock Trap. 03346_ The floor emits a surge of raw power. 03346_ System corrupted (+1). 03365_ NBNXIOHIYL6FZJFZLO=XOSB% E9 03379_ EXIT=FOUND 03384_ System corrupted: Energy discharge (-21). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##+#???????????????? | | ????????????????????????????? #???????????????? | | ?????????????????????######## #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# < #???????????????? | | ?????????????????????# @ #???????????????? | | ?????????????????????+ ##??????????????? | | ?????????????????????# ?????????? | | ?????????????????????# ##+##########?????????? | | ???????????#########?# #?????????????????????? | | ???????????# = ?# #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????# " # #?????????????????????? | | ???????????# "" + +?????????????????????? | | ???????????? """ G # #?????????????????????? | | ?????????????""" "" # #?????????????????????? | | ?????????????""" "?# #?????????????????????? | | ????????????? ?# #?????????????????????? | | ?????????????#########s #?????????????????????? | | ??????????????# gs #?????????????????????? | | ??????????????# +?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# ########?????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 390 Matter Stores 286 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressMeleeDissipator Manual? 0 Play Time 00:33:59 Cumulative 20.6 hours Start 2020.09.28 @ 13:18:18 End 2020.09.28 @ 18:32:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e72d5bb9-9c21-45ed-827e-18a0e28e0258