Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 16:51:17 Player: darkmiz Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (2840) 2840 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 6667 Bonus ------- High Alert Combat Kills 122 Cogmind --------- Core Integrity 0/850 Matter 326/400 Energy 49/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Matter Pod Core Analyzer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Trap Scanner Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Target Analyzer Core Analyzer Improved Light Armor Plating Dynamic Insulation System > --- WEAPON ----------- Improved EM Pulse Cannon Precision Assault Rifle Heavy Machine Gun > --- INVENTORY -------- Medium Matter Pod Proton Cannon Ion Cannon Ion Cannon [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . 1 1 1 . . Utility 4 | . . 1 . 1 2 . Weapon 1 | . . . 1 . . . Parts Attached 94 | 7 2 9 15 27 28 6 Power 7 | 1 1 1 1 1 2 . Engine 7 | 1 1 1 1 1 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 27 | 2 . 6 5 5 9 . Treads 15 | 2 . 2 1 4 6 . Leg 11 | . . 4 4 1 2 . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 23 | 2 . 1 1 9 7 3 Device 12 | 1 . 1 . 5 3 2 Storage 4 | 1 . . . 1 1 1 Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 5 | . . . 1 3 1 . Artifact . | . . . . . . . Weapon 37 | 2 1 1 8 12 10 3 Energy Gun 12 | 1 . . 3 6 1 1 Energy Cannon 11 | . . . 3 3 4 1 Ballistic Gun 8 | 1 . 1 . 1 4 1 Ballistic Cannon 3 | . 1 . 1 . 1 . Launcher 3 | . . . 1 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 Corrupted Parts 2 | . . . . . 2 . System Corruption 2 | . . . . . 2 . Parts Lost 38 | . 1 3 2 5 18 9 Power 4 | . . 1 . . 2 1 Propulsion 10 | . . 1 . 1 8 . Utility 10 | . . . 1 1 6 2 Weapon 14 | . 1 1 1 3 2 6 Highest Loss Streak 9 | . 1 1 1 4 9 7 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 86 | . 100 97 99 98 91 56 Engine 7 | . 14 11 9 7 5 5 Treads 13 | . 28 11 9 20 14 . Leg 10 | . . 22 27 16 13 . Device 17 | . 14 19 13 10 19 23 Storage 6 | . 14 11 9 8 3 . Processor 2 | . . . . . 6 6 Protection 3 | . . . 4 9 6 . Energy Gun 5 | . 11 . 7 7 . 5 Energy Cannon 4 | . . . 5 10 10 . Ballistic Gun 8 | . 14 11 . . 7 12 Ballistic Cannon 2 | . 2 11 5 1 . . Launcher 1 | . . . 7 2 . . Naked Turns . | . . . . . . . Heaviest Build 52 | 13 16 17 33 52 45 31 Greatest Support 97 | 40 20 20 38 97 76 12 Greatest Overweight (x) 4 | . . . 1 2 4 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 8 6 5 Most Carried 8 | 8 8 8 8 8 8 5 Average Carried 5 | 5 7 6 7 6 5 3 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 7 8 8 8 8 3 1 Class Distribution -------------------- 29% | Gunner 28% | Mutant 15% | Tank 10% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 2414 | 256 208 461 337 531 419 202 Remotely . | . . . . . . . Salvage Created 2830 | 16 219 521 521 773 686 94 Parts 200 | 4 15 40 38 54 42 7 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 62 | . 5 15 10 16 13 3 Guns 17 | . 2 4 1 2 5 3 Cannons 28 | . 3 11 3 5 6 . AOE 16 | . . . 6 9 1 . Classes Destroyed 14 | 1 2 4 4 3 . . Worker 5 | . . 2 1 2 . . Builder 8 | . . . 1 6 1 . Tunneler 1 | 1 . . . . . . Hauler 2 | . . . 2 . . . Recycler 4 | . . . 2 2 . . Operator 1 | . . . . 1 . . Watcher 6 | . 1 1 1 3 . . Swarmer 17 | . . 4 4 4 3 2 Grunt 23 | . 5 7 2 3 6 . Brawler 1 | . . 1 . . . . Sentry 8 | . . 3 2 2 1 . Hunter 7 | . . . 2 5 . . Programmer 4 | . . . . 1 2 1 Heavy 2 | . . . . 1 1 . Best Kill Streak 10 | 1 3 6 6 10 3 2 Combat Bots Only 7 | . 3 5 4 7 3 2 Max Kills in Single Turn 7 | 1 1 1 5 7 1 1 Gunslinging . | . . . . . . . Exploded 4 | . . . 4 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 679 | . 34 104 44 149 243 105 Missed 216 | . 8 35 17 49 70 37 Damage Taken 7456 | . 319 807 486 1715 3221 908 Core 1150 | . 10 153 32 103 430 422 Absorbed by Shields . | . . . . . . . Ignored by Resistances 261 | . . . . 261 . . Regen/Repaired (Parts) 383 | . . . . . 383 . Core Remaining (%) 87 | 100 96 61 94 85 . . Volleys Fired 186 | 2 19 59 23 35 38 10 Largest 3 | 2 2 2 3 3 3 3 Hottest 195 | 60 60 55 149 195 174 179 Shots Fired 435 | 4 38 118 60 90 103 22 Gun 216 | 4 34 59 14 28 56 21 Cannon 190 | . 4 59 34 45 47 1 Launcher 29 | . . . 12 17 . . Special . | . . . . . . . Kinetic 237 | 2 23 118 18 3 59 14 Thermal 92 | . . . 10 58 17 7 Explosive 29 | . . . 12 17 . . Electromagnetic 77 | 2 15 . 20 12 27 1 Robot Hit Streak 25 | 1 8 9 7 10 25 6 Robot Miss Streak 6 | . 3 6 5 3 4 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 261 | 1 23 66 32 53 72 14 Core Hits 142 | 1 10 23 24 53 27 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 2 2 2 1 . . Blast 4 | . . 2 2 . . . Corrupt 3 | . 2 . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8204 | 28 329 1131 1575 2908 1905 328 Guns 2490 | 28 261 470 105 400 898 328 Cannons 2769 | . 68 661 517 616 907 . Explosions 2945 | . . . 953 1892 100 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2806 | . 209 1131 265 22 946 233 Thermal 1565 | . . . 266 824 380 95 Explosive 2751 | . . . 859 1892 . . Electromagnetic 1082 | 28 120 . 185 170 579 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 2 2 Average Corruption 2 | . . . . 2 1 2 Corruption Purged 5 | . . . . 5 . . Corruption Blocked . | . . . . . . . Effects 33 | . . . . 9 4 20 Message Errors 4 | . . . . . 2 2 Matter Fused 14 | . . . . 4 2 8 Heat Flow Errors 6 | . . . . 1 . 5 Energy Discharges 4 | . . . . 1 . 3 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . 2 . 1 Data Loss (major) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 177 | . . 13 6 97 61 . Projectiles 13 | . . 13 . . . . Explosions 164 | . . . 6 97 61 . Melee . | . . . . . . . Knockbacks 8 | . 1 5 1 . 1 . Impact . | . . . . . . . Kinetic 8 | . 1 5 1 . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 630 | . . . 88 112 430 . Shots 9 | . . . 2 2 5 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 375 | . 78 22 243 375 343 250 Average Temperature 96 | . 36 4 75 127 105 90 Received Heat Transfer 924 | . 171 216 63 39 435 . Effects 4 | . . . . 3 1 . Shutdowns 2 | . . . . 2 . . Matter Decay 1 | . . . . 1 . . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 3 | . . . . 1 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 2166 | . . . 309 1215 494 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 586 | 5 80 466 554 586 423 . Initial 217 | . 3 29 148 174 217 . Average 224 | 1 23 241 334 419 267 . Maximum Alert Level 2 | . . 2 2 2 2 . Low Security (%) 41 | 100 100 39 17 8 1 . Level 1 33 | . . 43 59 10 92 . Level 2 25 | . . 16 23 81 6 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 1 1 4 4 . Investigation 2 | . 1 . . 1 . . Extermination 4 | . . . . 2 2 . Reinforcement 4 | . . 1 . 1 2 . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 4 | . . 2 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 7 26 11 21 28 6 Peak Tracking Total 9 | . 3 8 4 4 9 5 Tactical Retreats 6 | . . 4 . . 2 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 7 | . 1 . . 3 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 13 | . . 1 3 3 6 . Max in Single Turn 6 | . . 1 1 1 6 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 12 | . 4 1 1 3 3 . Terminals 10 | . 3 1 1 3 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 11 4 1 13 10 . Successful 24 | . 6 3 . 9 6 . Failed 15 | . 5 1 1 4 4 . Catastrophic 5 | . 1 . 1 2 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 29 | . 9 4 1 13 2 . Fabricators . | . . . . . . . Repair Stations 8 | . . . . . 8 . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 4 3 . 9 1 . Record 6 | . 1 . . 5 . . Robot Analysis 1 | . . 1 . . . . Open DSF 2 | . . . . 1 1 . Alert Level 5 | . 2 1 . 2 . . Maintenance Status 1 | . . . . 1 . . Reinforcement Status 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . . 5 . Scan Component 3 | . . . . . 3 . Repair 2 | . . . . . 2 . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . 1 3 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 82 | . . . . . 82 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 5 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 5627 | 750 671 479 440 1060 934 1293 Spaces Moved 3153 | 453 365 217 265 570 428 855 Core 924 | 9 . . . . 60 855 Treads 1474 | 444 365 9 2 307 347 . Legs 755 | . . 208 263 263 21 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 120 50 50 Average Speed 148 | 157 160 121 121 155 154 146 Slowest Speed 260 | 160 160 160 240 260 250 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 30 42 24 29 23 13 66 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 265 | . . . 95 105 65 . Melee . | . . . . . . . Projectile 7 | . . . 5 . 2 . AOE 258 | . . . 90 105 63 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 3706 | 484 415 316 332 665 619 875 Wait 147 | 9 22 9 5 4 98 . Move 3147 | 452 364 216 264 569 427 855 Hop . | . . . . . . . Pick Up 84 | 14 5 14 14 17 17 3 Fast Attach 10 | . . . 1 4 5 . Attach 52 | 7 1 5 5 10 18 6 Detach 6 | . . . . 1 4 1 Swap 32 | . 1 4 9 13 5 . Drop 42 | . 3 9 11 12 7 . Fire 186 | 2 19 59 23 35 38 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 751 | -11/Scrapyard | Entered Materials 752 | -10/Materials | Build established: Mutant 1159 | -10/Materials | Discovered new exit (range 15) 1422 | -10/Materials | Entered another Materials area 1422 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1809 | -9/Materials | Discovered new exit (range 13) 1848 | -9/Materials | Build established: Scavenger-Mutant 1901 | -9/Materials | Entered another Materials area 1901 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2319 | -8/Materials | Discovered new exit (range 5) 2320 | -8/Materials | Garrison activated, responded to threat 2341 | -8/Materials | Entered Factory 2341 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2417 | -7/Factory | Build established: Scavenger-Tank 2539 | -7/Factory | Destroyed 7 combat bots 2996 | -7/Factory | Lost 4 parts (1u3w) 3253 | -7/Factory | Build established: Tank 3383 | -7/Factory | Discovered new exit (range 12) 3401 | -7/Factory | Entered another Factory area 3401 | -6/Factory | Evolved 2 slots: Utility x2 3470 | -6/Factory | Repaired Arm. Treads 3531 | -6/Factory | Repaired Med. Treads 4182 | -6/Factory | Lost 4 parts (2n1u1w) 4304 | -6/Factory | Core integrity fell below 50% 4307 | -6/Factory | Lost 9 parts (1p5n2u1w) 4315 | -6/Factory | Discovered new exit (range 11) 4335 | -6/Factory | Entered Lower Caves 4542 | -6/Lower Caves | Identified exit to Lower Caves 4546 | -6/Lower Caves | Build established: Gunner 4738 | -6/Lower Caves | Spotted B-75 Beast 5598 | -6/Lower Caves | Core integrity fell below 20% 5621 | -6/Lower Caves | Lost 7 parts (1p2u4w) 5628 | -6/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Acquired 3 matter. Acquired 5 matter. Acquired 1 matter. System corrupted: Matter fused (-8). System corrupted: Heat flow error (+129). System corrupted: Prc. Assault Rifle fused. System corrupted: Matter fused (-9). Lgt. Angular Momentum Engine destroyed. Prc. Assault Rifle destroyed. Identified Force Rifle. Hvy. Laser destroyed. Hvy. Machine Gun destroyed. Adv. Weight Redist. System destroyed. Tactical Coordination Suite destroyed. Force Rifle destroyed. System corrupted: Matter fused (-6). S-27 Virus destroyed. Mak. Shrapnel Gun destroyed. VTOL Module fries itself beyond repair. Imp. EM Pulse Cannon destroyed. 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