Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 19:07:50 Player: sasha Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (184) 920 Value Destroyed (5789) 5789 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1965) 1965 TOTAL SCORE: 10934 Bonus ------- High Alert Combat Kills 2060 Friendly Fire -95 Cogmind --------- Core Integrity 0/550 Matter 146/300 Energy 100/100 System Corruption 2% Temperature Hot (248) Movement Core (1350) Ox26 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Angular Momentum Engine Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Weight Redist. System Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer High-powered Tractor Beam Long-range Tractor Beam Gauss Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating Reactive Plating > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Armored Treads Medium Treads Medium Treads Huge Storage Unit High-capacity Matter Pod Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Propulsion Shielding Improved Propulsion Shielding Hardened Medium Armor Plating Reactive Plating Reactive Plating High-powered Tractor Beam Gauss Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device High-powered Tractor Beam Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 3 | . . . 2 . 1 . Utility 1 | . . . . . 1 . Weapon . | . . . . . . . Parts Attached 124 | 6 13 2 29 6 38 30 Power 17 | 1 2 1 6 1 3 3 Engine 13 | 1 2 1 5 . 3 1 Core 4 | . . . 1 1 . 2 Reactor . | . . . . . . . Propulsion 49 | 2 4 . 11 3 21 8 Treads 45 | . 3 . 11 3 20 8 Leg 4 | 2 1 . . . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 2 . 6 1 7 9 Device 3 | . . . 3 . . . Storage 2 | 1 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 20 | . . . 3 1 7 9 Artifact . | . . . . . . . Weapon 32 | 2 5 1 6 1 7 10 Energy Gun 7 | 2 1 . . 1 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 14 | . 2 . 4 . 3 5 Ballistic Cannon 5 | . . . . . 2 3 Launcher 5 | . 1 1 2 . 1 . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 72 | . 6 . 9 6 20 31 Power 11 | . 2 . 2 1 2 4 Propulsion 31 | . 2 . 4 3 11 11 Utility 19 | . . . 2 1 5 11 Weapon 11 | . 2 . 1 1 2 5 Highest Loss Streak 15 | . 2 . 6 5 4 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 81 90 95 88 90 94 Engine 7 | . 8 5 10 1 5 3 Core 1 | . . . . 9 1 2 Treads 37 | . 14 28 43 43 40 43 Leg 2 | . 9 . . . 2 . Device 2 | . . . 6 . . . Storage 10 | . 14 14 11 11 9 9 Processor 2 | . 8 14 . . . . Protection 8 | . . . 4 11 17 17 Energy Gun 1 | . 4 . . 10 1 1 Ballistic Gun 9 | . 11 14 13 . 2 11 Ballistic Cannon 2 | . . . . . 7 4 Launcher 4 | . 10 14 5 . 2 . Naked Turns . | . . . . . . . Heaviest Build 113 | 14 89 90 101 99 110 113 Greatest Support 118 | 20 40 40 80 80 118 116 Greatest Overweight (x) 4 | 1 4 2 1 1 1 3 Average Overweight (x) . | . 1 2 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 15 | 7 16 25 25 25 25 25 Most Carried 25 | 5 14 16 25 25 25 25 Average Carried 11 | 2 8 14 23 23 23 19 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 2 14 15 25 24 25 13 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 5336 | 198 502 28 1678 55 1693 1182 Remotely 1280 | . . . 1280 . . . Salvage Created 6697 | . 620 . 2415 139 1726 1797 Parts 366 | . 35 . 155 6 86 84 Haulers Intercepted 8 | . 1 . 4 . 1 2 Recyclers Shooed 9 | . 1 . . 1 3 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 154 | . 12 . 55 2 52 33 Guns 72 | . 4 . 37 2 9 20 Cannons 52 | . . . . . 39 13 AOE 29 | . 7 . 18 . 4 . Classes Destroyed 17 | . 6 . 8 1 2 . Worker 10 | . 2 . 5 . 1 2 Builder 6 | . 1 . 1 . 1 3 Tunneler 1 | . . . 1 . . . Hauler 8 | . 1 . 4 . 1 2 Recycler 6 | . 1 . 1 1 1 2 Mechanic 1 | . . . 1 . . . Operator 2 | . . . 2 . . . Watcher 10 | . 2 . 5 . 3 . Swarmer 19 | . . . 9 . 9 1 Grunt 97 | . 12 . 31 . 29 25 Brawler 7 | . . . 4 . 1 2 Duelist 3 | . . . 1 . . 2 Protector 2 | . . . 2 . . . Sentry 20 | . . . 8 1 8 3 Specialist 4 | . . . . . 4 . Heavy 1 | . . . . . 1 . Assembled 1 | . . . . 1 . . Best Kill Streak 9 | . 9 . 7 1 4 6 Combat Bots Only 7 | . 3 . 7 1 4 5 Max Kills in Single Turn 3 | . 2 . 3 1 3 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 2 . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 11582 | . 801 37 2125 921 3423 4275 Core 1070 | . 134 . 268 107 238 323 Absorbed by Shields . | . . . . . . . Redirected to Shielding 284 | . . . . . . 284 Regen/Repaired (Parts) 278 | . . . 141 . 137 . Core Remaining (%) 50 | 100 . 46 . 6 . . Volleys Fired 682 | . 80 . 193 24 251 134 Largest 2 | . 2 . 2 1 2 2 Hottest 117 | . 60 . 50 63 76 117 Shots Fired 867 | . 94 . 262 24 256 231 Gun 542 | . 80 . 237 24 39 162 Cannon 279 | . . . . . 210 69 Launcher 40 | . 8 . 25 . 7 . Special 6 | . 6 . . . . . Kinetic 708 | . 53 . 237 1 215 202 Thermal 92 | . 6 . . 23 34 29 Explosive 40 | . 8 . 25 . 7 . Electromagnetic 27 | . 27 . . . . . Robot Hit Streak 23 | . 8 . 19 6 21 23 Robot Miss Streak 5 | . 3 . 5 2 4 3 Penetration Max 1 | . . . . . 1 1 Secondary Targets 10 | . 1 . 6 . . 3 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 612 | . 55 . 180 17 194 166 Core Hits 311 | . 36 . 106 4 89 76 Critical Kills 5 | . . . 2 . . 3 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 23 | . . . 2 . 12 9 Burn 6 | . . . . . 4 2 Destroy 6 | . . . 2 . . 4 Blast 11 | . . . . . 8 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16000 | 23 1113 . 4720 303 5423 4418 Guns 7452 | . 547 . 2901 300 579 3125 Cannons 5599 | . . . . . 4309 1290 Explosions 2863 | . 557 . 1788 . 518 . Melee . | . . . . . . . Ramming 77 | 23 . . 31 3 17 3 Kinetic 11700 | . 289 . 2901 17 4386 4107 Thermal 1181 | . 88 . . 283 502 308 Explosive 2784 | . 478 . 1788 . 518 . Electromagnetic 258 | . 258 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 2 2 Average Corruption 2 | . . . 3 3 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 68 | . . . 22 8 23 15 Message Errors 14 | . . . 7 4 2 1 Matter Fused 16 | . . . 5 2 8 1 Heat Flow Errors 13 | . . . 1 1 8 3 Energy Discharges 5 | . . . 2 . 3 . Data Loss (minor) 9 | . . . 4 1 2 2 Data Loss (major) 3 | . . . . . . 3 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 6 | . . . 3 . . 3 Overload Shots . | . . . . . . . Overflow Damage 246 | . 8 . 64 . 168 6 Projectiles 172 | . . . . . 166 6 Explosions 72 | . 8 . 62 . 2 . Melee 2 | . . . 2 . . . Knockbacks 89 | . . . . . 59 30 Impact . | . . . . . . . Kinetic 75 | . . . . . 53 22 Secondary 14 | . . . . . 6 8 Self-Inflicted Damage 148 | . 51 . 75 . 22 . Shots 4 | . 1 . 2 . 1 . Rammed 4 | . . . 2 1 1 . Targets Rammed 11 | 5 . . 3 1 1 1 Kicked 5 | 5 . . . . . . Crushed 2 | . . . 1 . . 1 Highest Temperature 569 | . 83 . 188 330 489 569 Average Temperature 116 | . 23 . 48 143 96 199 Received Heat Transfer 5031 | . 423 . 828 99 1503 2178 Effects 65 | . . . . 1 10 54 Shutdowns 15 | . . . . . 3 12 Energy Bleed 6 | . . . . . 2 4 Interference 13 | . . . . 1 2 10 Matter Decay 6 | . . . . . 2 4 Short Circuit 5 | . . . . . . 5 Damage (minor) 7 | . . . . . 1 6 Damage (major) 13 | . . . . . . 13 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 2807 | . 175 . . 629 1406 597 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 1422 | . 271 37 1422 561 1048 852 Initial 546 | . . 37 . 546 126 422 Average 281 | . 129 21 729 518 665 673 Maximum Alert Level 4 | . 1 . 4 2 3 3 Low Security (%) 62 | 100 77 100 17 . 2 . Level 1 2 | . 22 . 1 8 6 . Level 2 16 | . . . 25 91 52 51 Level 3 14 | . . . 35 . 39 48 Level 4 3 | . . . 19 . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 2 | . . . 1 . 1 . Squads Dispatched 33 | . 2 . 10 . 14 7 Investigation 12 | . 2 . 2 . 5 3 Extermination . | . . . . . . . Reinforcement 9 | . . . 2 . 5 2 Assault 8 | . . . 6 . . 2 Garrison 4 | . . . . . 4 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals 10 | . 1 . 3 . 5 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 242 | . 17 . 91 15 71 48 Peak Tracking Total 14 | . 4 . 14 10 6 6 Tactical Retreats 10 | . . . 2 . 7 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered 6 | . 2 . . . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled 5 | . 2 . . 1 1 1 Max in Single Turn 1 | . 1 . . 1 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 27 | . 5 1 11 . 5 5 Terminals 17 | . 4 . 7 . 2 4 Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 . 1 1 Recycling Units 3 | . 1 . 1 . 1 . Scanalyzers 2 | . . . 1 . 1 . Garrison Access . | . . . . . . . Total Hacks 82 | . 8 1 41 . 18 14 Successful 52 | . 5 1 25 . 15 6 Failed 30 | . 3 . 16 . 3 8 Catastrophic 5 | . . . 3 . . 2 Database Lockouts . | . . . . . . . Manual 21 | . 5 . 14 . 2 . Terminals 48 | . 5 . 27 . 7 9 Fabricators . | . . . . . . . Repair Stations 15 | . . . 7 . 3 5 Recycling Units 10 | . 3 . 3 . 4 . Scanalyzers 8 | . . . 4 . 4 . Garrison Access . | . . . . . . . Terminal Hacks 27 | . 3 1 14 . 4 5 Record 19 | . . . 12 . 3 4 Open Door 2 | . . 1 . . . 1 Branch Access Points 3 | . 1 . 1 . 1 . Recycling Unit Index 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . . 6 . 3 1 Scan Component 6 | . . . 3 . 2 1 Repair 4 | . . . 3 . 1 . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 7 | . . . 3 . 4 . Insert Component 4 | . . . 2 . 2 . Analyze 3 | . . . 1 . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 . 2 . 2 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 . 2 . 2 . Reject 3 | . 1 . 1 . 1 . Mask 3 | . 1 . 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 19 | . 2 . 7 . 5 5 Full Trace Events 12 | . . . 3 . 5 4 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 3 . 1 . Time 116 | . . . 90 . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . 1 . Parts Scanalyzed 4 | . . . 2 . 2 . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 20255 | 10072 1533 690 3738 435 2728 1059 Spaces Moved 5930 | 2604 613 215 1188 156 917 237 Core 24 | 16 8 . . . . . Treads 2980 | . 267 215 1188 156 917 237 Legs 2926 | 2588 338 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 320 240 240 157 164 Average Speed 181 | 119 215 320 240 240 206 215 Slowest Speed 400 | 120 320 320 240 240 240 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 123 75 51 80 26 76 44 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 8 | . . . 8 . . . Terrain Destroyed 325 | . 37 . 179 . 91 18 Melee . | . . . . . . . Projectile 59 | . . . . . 42 17 AOE 265 | . 37 . 179 . 49 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 14668 | 9557 740 218 1906 193 1502 552 Wait 7745 | 6938 4 . 433 1 235 134 Move 5924 | 2603 612 214 1187 155 916 237 Hop . | . . . . . . . Pick Up 125 | 5 24 2 38 5 39 12 Fast Attach 9 | 3 1 . 2 . 3 . Attach 85 | 3 8 1 15 6 25 27 Detach 5 | . . . 2 . . 3 Swap 30 | . 4 1 12 . 10 3 Drop 52 | . 7 . 21 1 22 1 Fire 682 | . 80 . 193 24 251 134 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | 5 . . . . . . Crush 6 | . . . 3 1 1 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 14) 10073 | -11/Scrapyard | Entered Materials 10074 | -10/Materials | Build established: Mutant 10575 | -10/Materials | Discovered new exit (range 16) 11041 | -10/Materials | Discovered new exit (range 13) 11230 | -10/Materials | Core integrity fell below 50% 11496 | -10/Materials | Identified exit to Mines 11606 | -10/Materials | Entered Mines 11620 | -10/Mines | Met a Derelict bent on vengeance 11709 | -10/Mines | Discovered new exit (range 5) 11787 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 11848 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 12039 | -10/Mines | Discovered new exit (range 13) 12152 | -10/Mines | Learned location of Zion (-6) 12296 | -10/Mines | Entered Materials 12296 | -9/Materials | Evolved 2 slots: Propulsion x2 12585 | -9/Materials | Repaired Grenade Launcher 13301 | -9/Materials | Repaired Rocket Launcher 13577 | -9/Materials | Discovered new exit (range 15) 13791 | -9/Materials | Build established: Scavenger-Mutant 13860 | -9/Materials | Repaired Rocket Launcher 13904 | -9/Materials | Discovered new exit (range 16) 14096 | -9/Materials | Discovered new exit (range 6) 14296 | -9/Materials | First assault squad dispatched 14377 | -9/Materials | Identified exit to Mines 14416 | -9/Materials | Core integrity fell below 50% 14881 | -9/Materials | Discovered new exit (range 14) 15270 | -9/Materials | Destroyed 7 combat bots 15314 | -9/Materials | Lost 6 parts (1p4n1w) 15560 | -9/Materials | Sterilization system engaged 15560 | -9/Materials | Non-combat units ordered to evacuate 15660 | -9/Materials | Combat units ordered to evacuate 15860 | -9/Materials | Ambient heat levels rising (+10) 16010 | -9/Materials | Ambient heat levels rising (+10) 16034 | -9/Materials | Entered Mines 16035 | -9/Mines | Assembled infested the area 16051 | -9/Mines | Core integrity fell below 20% 16082 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 16090 | -9/Mines | Discovered new exit (range 14) 16101 | -9/Mines | Lost 5 parts (1p3n1w) 16469 | -9/Mines | Entered Materials 16469 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 16501 | -8/Materials | Identified exit to Storage 16686 | -8/Materials | Garrison activated, responded to threat 17099 | -8/Materials | Discovered new exit (range 16) 17159 | -8/Materials | Lost 4 parts (3n1w) 17273 | -8/Materials | Repaired Lgt. Treads 17355 | -8/Materials | Garrison activated, responded to threat 17409 | -8/Materials | Build established: Mutant 18256 | -8/Materials | Build established: Scavenger-Mutant 18360 | -8/Materials | Lost 4 parts (3n1u) 18684 | -8/Materials | Sterilization system engaged 18684 | -8/Materials | Non-combat units ordered to evacuate 18784 | -8/Materials | Combat units ordered to evacuate 18828 | -8/Materials | Build established: Mutant 18984 | -8/Materials | Ambient heat levels rising (+10) 19130 | -8/Materials | Discovered new exit (range 15) 19134 | -8/Materials | Ambient heat levels rising (+10) 19197 | -8/Materials | Entered Storage 19597 | -8/Storage | First assault squad dispatched 19871 | -8/Storage | Core integrity fell below 50% 19918 | -8/Storage | Lost 4 parts (2n1u1w) 20106 | -8/Storage | Lost 4 parts (2n1u1w) 20235 | -8/Storage | Core integrity fell below 20% 20256 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 20233_ Overheating: Lgt. Nuclear Core damaged (-22). 20233_ Lgt. Treads destroyed. 20234_ G-47 Trooper suffers critical hit (Blast). 20234_ G-47 Trooper destroyed. 20236_ G-47 Trooper knocked back. 20236_ Reactive Plating destroyed. 20240_ Lgt. Treads destroyed. 20240_ Adv. Assault Cannon destroyed. 20242_ Power failure, Lgt. Nuclear Core shutdown. 20242_ Overheating: Huge Storage Unit damaged (-238). 20242_ Imp. Weapon Shielding destroyed. 20244_ Lgt. Nuclear Core destroyed. 20245_ Overheating: Matter decay (-42). 20246_ Overheating: Energy bleed (-19). 20247_ Broken Arm. Treads destroyed. 20249_ Overheating: Matter decay (-26). 20251_ Broken Hvy. Laser destroyed. 20253_ R-06 Scavenger collects Hvy. Assault Rifle. 20256_ Med. Treads destroyed. 20256_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????? ???????????????????????????????? | | ????????? ???????????????????????????????? | | ????????# ###########????????????????????? | | ????????# # #????????????????????? | | ????????# # g #????????????????????? | | ????????# ;%%Yg #????????????????????? | | ????????# # g @ #????????????????????? | | ?????#### #;r;#######????????????????????? | | ?# !! + %=%% ?????????????? | | ?# # ########????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ??????### #???????????????????????????? | | ??????#T# #???????????????????????????? | | ??????" + #???????????????????????????? | | ??????### ###?????????????????????????? | | ?????#### ######??????????????????????? | | ?????# +%^[[#?########?????????????? | | ###### #=^[[#?# T #?????????????? | | # | # #|^[[#?# #?????????????? | | # # ######?# """" #?????????????? | | # # ##/#????### """" ####??????????? | | # # # ???? # """ "" #??????????? | | # + # """" # "" """#?#####???? | | # #### # """" # R"#?#] [#???# | | # ] #??# # """" # *! """#?#] [#???# | | # #??# # """" !# ####?#] [#???# | | # |#??# # # !! #????#] [#???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed SwarmComponentWheel Manual? 0 Play Time 01:45:52 Cumulative 39.0 hours Start 2022.12.12 @ 16:34:38 End 2022.12.12 @ 19:07:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff7631cb-acab-4333-b1dc-b3369d88d1e4