Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.11 @ 22:46:10

Player: Sara

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (654)      654
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 1970

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             357/400
Matter                     300/300
Energy                     430/430
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (2) --------
         Ion Engine
  Cooled Ion Engine
>        --- PROPULSION (2) ---
   Light Treads
   Light Treads
>        --- UTILITY (2) ------
   Small Storage Unit
         Transport Network Coupler
>        --- WEAPON (3) -------
         Shotgun
         Shotgun
         Shotgun
>        --- INVENTORY (8) ----
         Ion Engine
   Light Treads
   Light Treads
   Light EM Pulse Cannon
   Light EM Pulse Cannon
   Light EM Pulse Cannon

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
  Cooled Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Small Storage Unit
         Transport Network Coupler
>        --- WEAPON -----------
   Light EM Pulse Cannon
   Light EM Pulse Cannon
   Light EM Pulse Cannon
>        --- INVENTORY --------
         Ion Engine
   Light Treads
         Shotgun
         Shotgun
         Shotgun
         Shotgun
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
Weapon                     Light EM Pulse Cannon
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             19   | 6   5   .   8   
  Power                    4    | 1   .   .   3   
    Engine                 4    | 1   .   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | 1   1   .   .   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   4   .   5   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          3    | .   2   .   1   
    Ballistic Gun          8    | 2   2   .   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 1    | .   .   .   1   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   91  100 99  
  Engine                   15   | .   14  14  21  
  Treads                   26   | .   28  28  22  
  Storage                  13   | .   14  14  11  
  Processor                8    | .   6   14  11  
  Energy Cannon            21   | .   24  28  12  
  Ballistic Gun            7    | .   3   .   20  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 12  18  18  30  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 4   8   8   7   
  Average Carried          6    | 2   7   8   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   8   8   6   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           540  | 220 108 .   212 
  Remotely                 .    | .   .   .   .   
Salvage Created            874  | .   329 .   545 
  Parts                    51   | .   22  .   29  
Haulers Intercepted        2    | .   1   .   1   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  17   | .   6   .   11  
  Guns                     10   | .   4   .   6   
  Cannons                  6    | .   2   .   4   
  AOE                      1    | .   .   .   1   
Classes Destroyed          9    | .   6   .   3   
  Worker                   3    | .   2   .   1   
  Hauler                   2    | .   1   .   1   
  Recycler                 3    | .   1   .   2   
  Operator                 1    | .   .   .   1   
  Watcher                  2    | .   2   .   .   
  Swarmer                  6    | .   3   .   3   
  Grunt                    9    | .   3   .   6   
  Duelist                  1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | .   4   .   4   
  Combat Bots Only         4    | .   4   .   3   
Max Kills in Single Turn   2    | .   2   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Mat  
Damage Taken               762  | .    239  .    523  
  Core                     58   | .    15   .    43   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         97   | 100  .    94   .    
Volleys Fired              46   | .    26   .    20   
  Largest                  3    | .    2    .    3    
  Hottest                  168  | .    112  .    168  
Shots Fired                112  | .    52   .    60   
  Gun                      51   | .    18   .    33   
  Cannon                   61   | .    34   .    27   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  51   | .    18   .    33   
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          61   | .    34   .    27   
  Robot Hit Streak         13   | .    10   .    13   
  Robot Miss Streak        4    | .    2    .    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           65   | .    27   .    38   
  Core Hits                37   | .    14   .    23   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1928 | .    1008 .    920  
  Guns                     378  | .    83   .    295  
  Cannons                  802  | .    425  .    377  
  Explosions               748  | .    500  .    248  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  378  | .    83   .    295  
  Thermal                  221  | .    73   .    148  
  Explosive                527  | .    427  .    100  
  Electromagnetic          802  | .    425  .    377  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            128  | .    109  .    19   
  Projectiles              14   | .    14   .    .    
  Explosions               114  | .    95   .    19   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      311  | .    117  .    194  
  Shots                    4    | .    2    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        316  | .    153  .    316  
  Average Temperature      74   | .    62   .    84   
  Received Heat Transfer   108  | .    30   .    78   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              6    | .    3    .    3    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         350  | .    150  .    200  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    2    .    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             473  | .   319 13  473 
  Initial                  13   | .   .   13  4   
  Average                  132  | .   132 13  264 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         84   | 100 94  100 42  
  Level 1                  8    | .   5   .   25  
  Level 2                  6    | .   .   .   32  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           4    | .   1   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   11  .   22  
  Peak Tracking Total      7    | .   5   .   7   
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          11   | .   8   .   3   
  Max in Single Turn       3    | .   3   .   3   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          8    | .   5   .   3   
  Terminals                8    | .   5   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   15  .   8   
  Successful               13   | .   10  .   3   
  Failed                   10   | .   5   .   5   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   12  .   8   
  Terminals                23   | .   15  .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   7   .   2   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Terminal Index           2    | .   1   .   1   
  Dispatch Records         1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   3   .   1   
  Terminals                4    | .   3   .   1   
    Botnet                 2    | .   2   .   .   
    Operators              2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   4   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Jun Mat Min Mat 
Turns Passed               1554 | 160 881 186 327 
Spaces Moved               783  | 92  446 117 128 
  Core                     4    | 4   .   .   .   
  Treads                   779  | 88  446 117 128 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            159  | 155 160 160 160 
  Slowest Speed            160  | 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       33   | 5   74  33  22  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          76   | .   45  .   31  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      76   | .   45  .   31  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      993  | 107 567 116 203 
  Wait                     119  | 4   71  .   44  
  Move                     780  | 91  445 116 128 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 6   11  .   1   
  Fast Attach              9    | 4   3   .   2   
  Attach                   5    | 2   .   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   2   .   3   
  Drop                     11   | .   9   .   2   
  Fire                     46   | .   26  .   20  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
  161 | -11/Junkyard  | Entered Materials
  310 | -10/Materials | Build established: Mutant
  652 | -10/Materials | Discovered new exit (range 15)
  847 | -10/Materials | Discovered new exit (range 13)
  919 | -10/Materials | Discovered new exit (range 15)
 1042 | -10/Materials | Entered Mines
 1063 | -10/Mines     | Met a Derelict bent on vengeance
 1207 | -10/Mines     | Identified exit to Materials
 1217 | -10/Mines     | Discovered exit to Materials (range 6)
 1228 | -10/Mines     | Entered Materials
 1228 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1516 | -9/Materials  | Discovered new exit (range 12)
 1527 | -9/Materials  | Build established: Skirmisher
 1555 | -9/Materials  | Self-destructed

 Last Messages 
---------------
      4x Field Recycling Unit
      2x Cld. Ion Engine
    A-02 Transporter
      3x Adv. Beam Cannon
      3x Imp. EM Shotgun
    A-02 Transporter
      1x Hvy. Ion Engine
      3x Adv. Beam Cannon
    A-02 Transporter
      5x Sml. Laser
01516_ EXIT=FOUND
01524_ T-07 Excavator is excavating. <x2>
01528_ U-05 Engineer builds a Wall. <x2>
01534_ K-01 Serf collects debris.
01536_ U-05 Engineer lays Concrete. <x3>
01549_ O-16 Technician uses terminal to summon reinforcements.
01549_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
01549_ O-16 Technician locks terminal.
01555_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
|    """"     #?#   #??????????????????????????????? |
|    ""?"     #?#   #??????????????????????????????? |
|    "??"     #?#   #??????????????????????????????? |
|     ???     #?#   #######????????????????????????? |
|    ????    ???#   #      ????????????????????????? |
|    ???"  ?????#   # """""????????????????????????? |
|    ??""  ????##  [#["""""????????????????????????? |
| ????"""   ???#T !%#[""""""???????????????????????? |
| ???        ??## =%+ """"""???????????????????????? |
| ???        ???# !%#=""""""???????????????????????? |
| ???         ??#  *#*        #????????????????????? |
| ??          ###   #     [   #????????????????????? |
| ??  ||            ###########????????????????????? |
| ?   |*            #??????????????????????????????? |
| ?    %            #??????????????????????????????? |
| ?                ##??????????????????????????????? |
| ???###########   #???????????????????????????????? |
| ?????????????#   ##??????????????????????????????? |
| ?????????????#  aT#??????????????????????????????? |
| ?????????????#   ######??????????????????????????? |
| ?????????????#   #?#   #?????????????????????????? |
| ?????????????#   #?#   #########?????#+###???????? |
| ???##+####+###   #### ##       #####     ##   ???? |
| ???#                  k           %s         ????? |
| ???+          k            <      [  sTo      /??? |
| ???#                     @       r    a       #??? |
| ???#             #######"     "#####     #???????? |
| ???#             #?????#" !"! "#?????????????????? |
| ???#      """    +?????#"""""""#?????????????????? |
| ???+      """    #?????#########?????????????????? |
| ???#      """    #???????????????????????????????? |
| ???#           ###???????????????????????????????? |
| ????   ??      ??????????????????????????????????? |
| ????????  """ a??????????????????????????????????? |
| ????????  """  ??????????????????????????????????? |
| ???????????""  ??????????????????????????????????? |
| ????????????   ??????????????????????????????????? |
| ????????????  ???????????????????????????????????? |
| ????????????##???????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactionDecoySlayer
  Manual?         0
Play Time         00:18:53
  Cumulative      111.1 hours
  Start           2023.07.11 @ 22:31:35
  End             2023.07.11 @ 22:46:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           158
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          58
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 748f6e0b-7eb9-45e8-a32a-6d43b6a676e1