Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.16 @ 21:13:54 Player: Granzteel Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (2718) 2718 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (294) 294 TOTAL SCORE: 7057 Bonus ------- High Alert Combat Kills 123 Follower Combat Kills 171 Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 84/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Shock Bomb Launcher > --- INVENTORY (5) ---- Deuterium Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Microactuators Advanced ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Minigun Flak Gun Coil Gun Remote Datajack > --- INVENTORY -------- Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Particle Gun Heavy Assault Rifle Gauss Rifle Light Cannon Light Cannon Light Cannon Shock Bomb Launcher [Rating: 56] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Advanced ECM Suite Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . . 2 . 2 . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . . 1 . . 2 Weapon 2 | . . . . . 1 . 1 . Parts Attached 98 | 6 2 1 17 . 23 15 10 24 Power 13 | 1 . . 3 . 4 1 2 2 Engine 8 | 1 . . 2 . 2 1 . 2 Core 5 | . . . 1 . 2 . 2 . Reactor . | . . . . . . . . . Propulsion 28 | 2 . . 9 . 6 6 1 4 Treads 2 | . . . 2 . . . . . Leg 24 | 2 . . 5 . 6 6 1 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . 2 . . . . . Utility 13 | 1 1 . . . 5 2 1 3 Device 3 | . . . . . 1 . . 2 Storage 4 | 1 1 . . . 2 . . . Processor 2 | . . . . . 1 . . 1 Hackware . | . . . . . . . . . Protection 4 | . . . . . 1 2 1 . Artifact . | . . . . . . . . . Weapon 44 | 2 1 1 5 . 8 6 6 15 Energy Gun 6 | 2 . . . . 3 . . 1 Energy Cannon 4 | . . . . . 1 2 1 . Ballistic Gun 19 | . 1 . . . 4 4 4 6 Ballistic Cannon 8 | . . 1 3 . . . 1 3 Launcher 4 | . . . 2 . . . . 2 Special Weapon 3 | . . . . . . . . 3 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 31 | . . . 5 . 10 1 1 14 Power 4 | . . . 1 . 1 . 1 1 Propulsion 12 | . . . 2 . 3 1 . 6 Utility 4 | . . . . . 3 . . 1 Weapon 11 | . . . 2 . 3 . . 6 Highest Loss Streak 12 | . . . 4 . 3 1 1 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 98 100 77 100 83 97 99 51 Engine 6 | . 14 14 6 . 2 9 7 3 Core 3 | . . . 2 11 5 . 6 3 Leg 28 | . 28 28 22 44 33 35 30 13 Device 1 | . . . . . 2 . . 4 Storage 9 | . 26 28 22 22 5 9 7 3 Processor 5 | . . . . . 7 9 7 3 Protection 3 | . . . . . 1 8 7 3 Energy Gun 2 | . 21 1 . . 6 . . . Energy Cannon 3 | . . . . . . 8 6 1 Ballistic Gun 13 | . 6 14 5 . 17 17 15 7 Ballistic Cannon 3 | . . 12 12 22 1 . 7 2 Naked Turns 288 | . . . . . . . . 288 Heaviest Build 62 | 12 17 19 23 20 42 44 54 62 Greatest Support 62 | 20 20 20 40 40 57 62 62 62 Greatest Overweight (x) 6 | . . . 6 . . 1 . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 Average Capacity 10 | 6 8 8 8 8 7 15 15 10 Most Carried 15 | 2 4 6 8 4 8 15 15 15 Average Carried 9 | . 1 4 6 4 5 14 13 10 Final Capacity 15 | 8 8 8 8 8 15 15 15 5 Final Carried 15 | . 4 6 4 4 8 15 15 4 Class Distribution -------------------- 27% | Mutant 21% | Scavenger-Tank 20% | Tank 12% | Scavenger-Mutant 8% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Tank | -8/Storage Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Matter Collected 2048 | 229 . 112 295 . 581 380 251 200 Remotely . | . . . . . . . . . Salvage Created 2668 | . . 61 476 . 777 764 269 321 Parts 161 | . . 12 45 . 40 44 15 5 Haulers Intercepted 2 | . . . 1 . . 1 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 61 | . . 4 16 . 16 14 5 6 Guns 34 | . . 3 3 . 12 7 3 6 Cannons 19 | . . 1 5 . 4 7 2 . AOE 8 | . . . 8 . . . . . Classes Destroyed 12 | . . 2 7 . . 2 . 1 Worker 1 | . . . . . . 1 . . Builder 4 | . . . 4 . . . . . Tunneler 1 | . . 1 . . . . . . Hauler 2 | . . . 1 . . 1 . . Recycler 2 | . . . 1 . . 1 . . Operator 3 | . . . 1 . 2 . . . Watcher 3 | . . . 2 . . 1 . . Swarmer 11 | . . 4 4 . . 3 . . Grunt 37 | . . . 10 . 14 5 3 5 Sentry 11 | . . . 2 . 2 5 2 . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 12 | . . 3 12 . 4 6 3 3 Combat Bots Only 5 | . . 2 5 . 4 5 3 3 Max Kills in Single Turn 8 | . . 1 8 . 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Damage Taken 5727 | . . 230 870 . 1310 731 531 2055 Core 1406 | . . 31 240 . 169 87 28 851 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 325 | . . . . . . 325 . . Core Remaining (%) 75 | 100 . 87 . 40 . 53 96 . Volleys Fired 168 | . 1 8 26 . 58 36 14 25 Largest 4 | . 2 2 2 . 3 3 4 4 Hottest 151 | . 60 55 70 . 110 110 151 151 Shots Fired 457 | . 2 16 45 . 161 108 53 72 Gun 316 | . 2 8 15 . 126 78 28 59 Cannon 128 | . . 8 23 . 35 30 25 7 Launcher 8 | . . . 7 . . . . 1 Special 5 | . . . . . . . . 5 Kinetic 375 | . 1 16 38 . 143 72 42 63 Thermal 69 | . 1 . . . 18 36 11 3 Explosive 7 | . . . 7 . . . . . Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 22 | . 1 3 7 . 21 22 13 9 Robot Miss Streak 5 | . 1 3 4 . 4 5 4 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 285 | . 1 7 22 . 107 57 37 54 Core Hits 165 | . 1 5 28 . 56 26 13 36 Critical Kills 3 | . . . . . 1 2 . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 Critical Strikes 8 | . . . . . 4 2 1 1 Burn 1 | . . . . . 1 . . . Destroy 5 | . . . . . 2 2 . 1 Blast 2 | . . . . . 1 . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6600 | . 14 116 1958 6 1622 1136 699 1049 Guns 3113 | . 14 66 123 . 972 685 324 929 Cannons 1509 | . . 50 185 . 413 431 375 55 Explosions 1907 | . . . 1650 . 229 . . 28 Melee . | . . . . . . . . . Ramming 71 | . . . . 6 8 20 . 37 Kinetic 3620 | . 14 116 308 . 1143 621 468 950 Thermal 1980 | . . . 889 . 331 495 231 34 Explosive 761 | . . . 761 . . . . . Electromagnetic 168 | . . . . . 140 . . 28 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 8 8 . . 1 1 Average Corruption 2 | . . . 5 8 . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . 6 1 . . 4 . Message Errors 3 | . . . 2 . . . 1 . Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 1 | . . . 1 . . . . . Data Loss (minor) 2 | . . . 1 . . . 1 . Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . . . 1 . . . . . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 227 | . . . 223 . . 4 . . Projectiles 4 | . . . . . . 4 . . Explosions 223 | . . . 223 . . . . . Melee . | . . . . . . . . . Knockbacks 17 | . . 2 3 . 8 . 1 3 Impact 2 | . . . . . . . . 2 Kinetic 13 | . . 2 3 . 6 . 1 1 Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 397 | . . . 300 . 81 . . 16 Shots 8 | . . . 6 . 2 . . . Rammed 8 | . . . . . . . . 8 Targets Rammed 14 | . . . . 2 1 1 . 10 Kicked 6 | . . . . 2 1 1 . 2 Crushed . | . . . . . . . . . Highest Temperature 416 | . . . 8 266 284 377 391 416 Average Temperature 136 | . . . 4 134 83 119 188 199 Received Heat Transfer 2224 | . . . 246 . 720 288 144 826 Effects 12 | . . . . 2 . . 4 6 Shutdowns 4 | . . . . . . . 1 3 Energy Bleed 2 | . . . . . . . 2 . Interference 3 | . . . . 2 . . . 1 Damage (minor) 3 | . . . . . . . 1 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 2637 | . . . 600 . 742 851 370 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Peak Influence 824 | . 15 115 824 255 349 512 345 508 Initial 255 | . . 5 44 255 99 117 171 70 Average 245 | . 5 73 403 255 234 316 227 172 Maximum Alert Level 3 | . . . 3 1 1 2 1 2 Low Security (%) 41 | 100 100 100 38 . 38 14 24 67 Level 1 47 | . . . 17 100 61 65 75 26 Level 2 8 | . . . 23 . . 20 . 6 Level 3 2 | . . . 20 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 . 3 . 2 5 . 5 Investigation 2 | . . . 1 . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 9 | . 1 . 2 . 2 2 . 2 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Distress Signals 10 | . . . 2 . 1 3 . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 2 6 23 . 28 27 7 43 Peak Tracking Total 14 | . 2 3 7 . 5 5 5 14 Tactical Retreats 23 | . . . 1 . 8 1 1 12 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Traps Triggered 8 | . . . 2 . . 3 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Machines Disabled 16 | . . . 10 . 2 4 . . Max in Single Turn 9 | . . . 9 . 2 1 . . Garrison Access 2 | . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Machines Accessed 16 | . 2 . 2 . 2 6 1 3 Terminals 12 | . 2 . 1 . 1 4 1 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 33 | . 2 . 5 . 5 15 2 4 Successful 25 | . . . 3 . 4 13 1 4 Failed 8 | . 2 . 2 . 1 2 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . 2 . . . . . . . Terminals 23 | . 2 . 3 . 3 9 2 4 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 16 | . . . 1 . 3 7 1 4 Record 4 | . . . . . 1 1 1 1 Prototype ID Bank 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . Alert Level 2 | . . . . . . 2 . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 1 | . . . . . . . . 1 Maintenance Status 1 | . . . . . . 1 . . Reinforcement Status 1 | . . . . . 1 . . . Assault Status 1 | . . . . . . . . 1 Recall Reinforcements 1 | . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . 6 . . Scan Component 3 | . . . . . . 3 . . Repair 3 | . . . . . . 3 . . Recycling Unit Hacks 2 | . . . 2 . . . . . Recycle Component 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 5 | . . . 1 . . 1 1 2 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . Time 114 | . . . . . . 114 . . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . 2 parse_system 2 | . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 . . Highest-Rated Group 93 | . . . . . . 93 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 42 | . . . . . . 42 . . Total Damage 699 | . . . . . . 699 . . Kills 8 | . . . . . . 8 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Turns Passed 3749 | 53 147 125 459 35 957 890 419 664 Spaces Moved 2462 | 39 114 79 244 28 520 438 263 737 Core 588 | 11 . . 16 . . . . 561 Treads 16 | . . . 16 . . . . . Legs 1858 | 28 114 79 212 28 520 438 263 176 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 122 50 Average Speed 107 | 100 120 120 142 120 121 122 122 69 Slowest Speed 350 | 120 120 120 350 120 122 193 122 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 28 20 24 12 43 78 5 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 73 | . . . 64 . 5 2 . 2 Melee . | . . . . . . . . . Projectile 4 | . . . . . . 2 . 2 AOE 69 | . . . 64 . 5 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Total 3223 | 51 121 93 309 29 731 721 327 841 Wait 437 | 4 1 . 13 . 120 222 39 38 Move 2454 | 38 113 78 243 27 519 437 262 737 Hop . | . . . . . . . . . Pick Up 27 | 3 4 4 3 . 5 7 1 . Fast Attach 33 | 3 1 . 6 . 10 6 2 5 Attach 29 | 3 . . 7 . 3 2 3 11 Detach 5 | . . . 2 . . . . 3 Swap 36 | . 1 1 4 . 10 7 5 8 Drop 20 | . . 2 5 . 5 3 1 4 Fire 168 | . 1 8 26 . 58 36 14 25 Melee . | . . . . . . . . . Ram 8 | . . . . . . . . 8 Kick 6 | . . . . 2 1 1 . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 8) 201 | -10/Materials | Entered Mines 244 | -10/Mines | Assembled infested the area 278 | -10/Mines | Discovered new exit (range 8) 306 | -10/Mines | Build established: Mutant 326 | -10/Mines | Entered Materials 326 | -9/Materials | Evolved 2 slots: Propulsion x2 584 | -9/Materials | Core integrity fell below 50% 614 | -9/Materials | Lost 4 parts (1p2n1w) 767 | -9/Materials | Discovered new exit (range 16) 784 | -9/Materials | Discovered new exit (range 16) 785 | -9/Materials | Entered Mines 801 | -9/Mines | Discovered new exit (range 15) 820 | -9/Mines | Entered Materials 820 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 931 | -8/Materials | Lost 3 parts (1p1u1w) 995 | -8/Materials | Lost 3 parts (2n1w) 1118 | -8/Materials | Lost 3 parts (1n1u1w) 1528 | -8/Materials | Discovered new exit (range 9) 1777 | -8/Materials | Entered Storage 2018 | -8/Storage | Allied Derelicts emerged from ambush trap array 2136 | -8/Storage | Garrison activated, responded to threat 2152 | -8/Storage | Build established: Tank 2228 | -8/Storage | Repaired Imp. Light Armor Plating 2325 | -8/Storage | Repaired Titanium Leg 2546 | -8/Storage | Repaired Minigun 2645 | -8/Storage | Discovered new exit (range 16) 2667 | -8/Storage | Entered Factory 2667 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2840 | -7/Factory | Build established: Scavenger-Tank 2936 | -7/Factory | Discovered new exit (range 8) 3086 | -7/Factory | Entered another Factory area 3086 | -6/Factory | Evolved 2 slots: Utility x2 3222 | -6/Factory | Spotted B-75 Beast 3454 | -6/Factory | Released all parts (10) 3485 | -6/Factory | Lost 12 parts (1p5n1u5w) 3588 | -6/Factory | Core integrity fell below 50% 3639 | -6/Factory | Core integrity fell below 20% 3666 | -6/Factory | Build established: Mutant 3750 | -6/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- Connecting with DSF Access... Slammed into U-05 Engineer. U-05 Engineer sends out distress signal. Critical hit (Burn: +37). Slammed into U-05 Engineer. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. ALERT: Security rotation in progress. W-25 Informer sends out distress signal. K-01 Serf cleans the Pressure Siphon. ALERT: Cargo convoy en route, clear transfer corridor. Slammed into K-01 Serf. K-01 Serf knocked back. Slammed into K-01 Serf. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Slammed into R-10 Processor. R-10 Processor knocked back. W-25 Informer sends out distress signal. 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""" "? | | ????????????????????????# ### ! #???# ?? | | ?????????????????????####+### #???# | | ?????????????????????# # #???# """ "" | | ?????????????????????# # """ #???# """ "" | | ?????????????????????# """ # """ ##### """ "" | | ?????????????????????# """ # """ | | ?????????????????????# """ + """ "" | | ?????????????????????# # """ "" | | ?????????????????????######## ######### """ "" | | ????????????????? ######### | | ????????????????????############ #! # """ | | ???????????????????????????????# # ! + """ ! | | ???????????????????????????????# # # """ ! | | ???????????????????????????????# # # | | ????????????????????????########+#######?# | | ????????????????????# ! #??# #####+# | | ????????????????????# #?# #?? | | ????????????????????# ##?# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 360 Matter Stores 367 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Made in Tau Ceti IV Oops Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed Hacknet Manual? 1 Play Time 01:27:15 Cumulative 4.4 hours Start 2023.02.16 @ 16:10:40 End 2023.02.16 @ 21:13:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 29901231-e938-47f1-b562-12901ae6c391