Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 15:15:45 Player: Barleymor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (61) 305 Value Destroyed (1772) 1772 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 3820 Bonus ------- High Alert Combat Kills 143 Cogmind --------- Core Integrity 0/550 Matter 161/300 Energy 159/275 System Corruption 13% Temperature Cool (33) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (10) --- Nuclear Core Advanced Weight Redist. System Maneuvering Thrusters High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Maneuvering Thrusters > --- WEAPON ----------- Shock Rifle Flak Cannon > --- INVENTORY -------- Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Advanced Weight Redist. System Maneuvering Thrusters High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Shock Rifle Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 52 | 6 10 10 26 Power 9 | 1 2 1 5 Engine 8 | 1 2 1 4 Core 1 | . . . 1 Reactor . | . . . . Propulsion 19 | 2 2 5 10 Treads . | . . . . Leg 19 | 2 2 5 10 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 2 5 Device 4 | . 2 . 2 Storage 3 | 1 . 1 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 14 | 2 4 2 6 Energy Gun 3 | 2 . . 1 Energy Cannon . | . . . . Ballistic Gun 7 | . 2 1 4 Ballistic Cannon 4 | . 2 1 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 2 . 16 Power 3 | . 1 . 2 Propulsion 6 | . . . 6 Utility 4 | . . . 4 Weapon 5 | . 1 . 4 Highest Loss Streak 14 | . 1 . 14 Average Slot Usage (%) 96 | . 98 97 95 Engine 7 | . 13 11 3 Core 2 | . . . 5 Leg 33 | . 28 33 35 Device 10 | . 13 11 10 Storage 10 | . 14 11 9 Processor 7 | . . 9 9 Protection 2 | . . . 4 Energy Gun 2 | . 5 . 2 Ballistic Gun 9 | . 12 11 6 Ballistic Cannon 9 | . 8 11 8 Naked Turns . | . . . . Heaviest Build 43 | 11 16 21 43 Greatest Support 45 | 20 20 30 45 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 8 10 Average Capacity 8 | 5 6 6 9 Most Carried 10 | 4 6 7 10 Average Carried 7 | 2 5 6 8 Final Capacity 10 | 6 6 8 10 Final Carried 7 | 2 6 7 4 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1735 | 201 259 439 836 Remotely . | . . . . Salvage Created 1742 | . 294 439 1009 Parts 105 | . 13 42 50 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 48 | . 8 15 25 Guns 29 | . 3 10 16 Cannons 17 | . 5 5 7 AOE 2 | . . . 2 Classes Destroyed 10 | . 1 5 4 Worker 2 | . . . 2 Builder 2 | . . 2 . Hauler 1 | . . . 1 Recycler 3 | . . 1 2 Watcher 5 | . . 2 3 Swarmer 15 | . . 8 7 Grunt 25 | . 8 5 12 Duelist 1 | . . . 1 Sentry 6 | . . 2 4 Hunter 1 | . . . 1 Best Kill Streak 7 | . 3 6 7 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . . . 1 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3510 | . 467 492 2551 Core 729 | . 89 84 556 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 64 79 . Volleys Fired 161 | . 28 45 88 Largest 2 | . 2 2 2 Hottest 94 | . 73 62 94 Shots Fired 314 | . 54 90 170 Gun 183 | . 37 45 101 Cannon 131 | . 17 45 69 Launcher . | . . . . Special . | . . . . Kinetic 274 | . 43 90 141 Thermal 11 | . 11 . . Explosive . | . . . . Electromagnetic 29 | . . . 29 Robot Hit Streak 13 | . 8 10 13 Robot Miss Streak 6 | . 4 3 6 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 244 | . 41 67 136 Core Hits 144 | . 18 28 98 Critical Hits 2 | . . 1 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4654 | . 657 948 3049 Guns 2740 | . 432 525 1783 Cannons 1400 | . 225 423 752 Explosions 514 | . . . 514 Melee . | . . . . Ramming . | . . . . Kinetic 3538 | . 555 948 2035 Thermal 616 | . 102 . 514 Explosive . | . . . . Electromagnetic 500 | . . . 500 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 13 | . . . 13 Average Corruption 8 | . . . 8 Corruption Purged . | . . . . Effects 4 | . . . 4 Matter Fused 1 | . . . 1 Data Loss (major) 1 | . . . 1 Targeting Errors 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 149 | . 4 4 141 Projectiles 8 | . 4 4 . Explosions 141 | . . . 141 Melee . | . . . . Knockbacks 33 | . 3 5 25 Impact . | . . . . Kinetic 31 | . 3 5 23 Secondary 2 | . . . 2 Self-Inflicted Damage 151 | . . . 151 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 172 | . 172 . 28 Average Temperature 46 | . 60 . 7 Received Heat Transfer 1278 | . 261 126 891 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 896 | . 296 . 600 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 657 | . 235 372 657 Average Influence 270 | . 129 231 372 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 32 | 100 66 33 12 Level 1 50 | . 33 66 49 Level 2 17 | . . . 37 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 2 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 7 | . 3 2 2 Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 85 | . 15 22 48 Peak Tracking Total 12 | . 4 4 12 Tactical Retreats 5 | . 3 . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . 2 4 Max in Single Turn 4 | . . 1 4 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . . 1 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 9 | . . 3 6 Successful 7 | . . 2 5 Failed 2 | . . 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 6 | . . . 6 Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . . 5 Scan Component 3 | . . . 3 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 52 | . . . 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1876 | 57 365 575 879 Spaces Moved 831 | 37 151 307 336 Core 11 | 11 . . . Treads . | . . . . Legs 820 | 26 151 307 336 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 99 120 120 120 Slowest Speed 150 | 120 120 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 4 30 32 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 56 | . . 5 51 Melee . | . . . . Projectile 5 | . . 5 . AOE 51 | . . . 51 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1405 | 57 281 425 642 Wait 297 | 8 77 52 160 Move 828 | 36 150 306 336 Hop . | . . . . Pick Up 41 | 7 11 5 18 Fast Attach 5 | 1 3 . 1 Attach 21 | 5 4 2 10 Detach . | . . . . Swap 26 | . 3 8 15 Drop 26 | . 5 7 14 Fire 161 | . 28 45 88 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 15) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 859 | -9/Materials | Discovered new exit (range 13) 904 | -9/Materials | Build established: Scavenger-Mutant 998 | -9/Materials | Entered another Materials area 998 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1282 | -8/Materials | Repaired Aluminum Leg 1309 | -8/Materials | Repaired Aluminum Leg 1752 | -8/Materials | Discovered new exit (range 10) 1798 | -8/Materials | First assault squad dispatched 1807 | -8/Materials | Garrison activated, responded to threat 1845 | -8/Materials | Core integrity fell below 50% 1868 | -8/Materials | Core integrity fell below 20% 1876 | -8/Materials | System corruption reached 10% 1877 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01849_ System corrupted: Matter fused (-10). 01849_ System corrupted: Hpw. Shotgun targeting data glitched. 01850_ Aluminum Leg destroyed. 01850_ System corrupted by crushing effect (+3). 01852_ K-01 Serf collects debris. 01858_ G-50 Soldier destroyed. 01858_ Switching to secondary target: B-36 Bruiser. 01861_ Acquired 50 matter. 01861_ Aluminum Leg destroyed. 01867_ System corrupted: Substantial component data lost. 01867_ K-01 Serf collects debris. 01867_ Hpw. Shotgun destroyed. 01868_ K-01 Serf collects debris. 01869_ K-01 Serf destroyed. 01870_ Acquired 13 matter. 01871_ System corrupted: Hpw. Shotgun targeting data glitched. 01873_ Hpw. Shotgun destroyed. 01875_ Imp. Targeting Computer destroyed. 01875_ System corrupted by crushing effect (+5). 01875_ Aluminum Leg destroyed. 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" # ]#???????????? | | ?????????#######"%##############???????????? | | ???????????????# ?????????????????????????? | | ???????????????# ??????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakNuclearTendrils Manual? 0 Play Time 00:29:36 Cumulative 9.0 hours Start 2020.04.06 @ 14:47:26 End 2020.04.06 @ 15:15:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7aea1d2f-4dac-44a8-b86e-b05b72cfa10d