Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 19:36:51 Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (3024) 3024 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (404) 404 TOTAL SCORE: 5888 Bonus ------- High Alert Combat Kills 204 Entered Garrisons 200 Cogmind --------- Core Integrity 130/550 Matter 243/300 Energy 146/150 System Corruption 7% Temperature Warm (193) Movement Core (1500) Ox29 Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Advanced Heat Sink Huge Storage Unit > --- WEAPON (5) ------- Assault Rifle > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Improved Carbon-fiber Leg Wheel Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod (0) Structural Scanner Improved Sensor Array Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Targeting Computer Target Analyzer Improved Weapon Shielding Improved Weapon Shielding Shield Generator Hacking Suite Hacking Suite Long-range Tractor Beam Rocket Launcher Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Laser Assault Rifle Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Structural Scanner Improved Sensor Array Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Targeting Computer Targeting Computer Improved Targeting Computer Target Analyzer Improved Weapon Shielding Improved Weapon Shielding High-powered Tractor Beam Long-range Tractor Beam Rocket Launcher Rocket Launcher Datajack Great Maul [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 3 | . . 2 1 . . Parts Attached 61 | 3 14 11 7 20 6 Power 6 | . . 2 1 2 1 Engine 4 | . . 2 1 1 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 11 | 2 2 3 1 2 1 Treads 3 | . 2 . 1 . . Leg . | . . . . . . Wheel 8 | 2 . 3 . 2 1 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | . 3 3 2 4 3 Device 7 | . . 2 1 2 2 Storage 3 | . 2 1 . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 29 | 1 9 3 3 12 1 Energy Gun 8 | 1 1 2 1 2 1 Energy Cannon 6 | . 6 . . . . Ballistic Gun 10 | . . 1 2 7 . Ballistic Cannon . | . . . . . . Launcher 4 | . 2 . . 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 31 | . 4 1 6 12 8 Power 3 | . 1 . 1 1 . Propulsion 8 | . 1 1 1 3 2 Utility 5 | . . . 1 2 2 Weapon 15 | . 2 . 3 6 4 Highest Loss Streak 8 | . 4 1 5 7 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 91 90 78 90 89 Engine 6 | . 9 10 6 5 . Core 2 | . . . . 3 9 Treads 3 | . 9 2 2 1 . Wheel 13 | . 18 19 12 10 10 Device 7 | . . 10 13 9 7 Storage 10 | . 14 11 9 9 9 Processor 2 | . 12 . . . 1 Protection 5 | . . . 2 9 8 Energy Gun 11 | . 2 25 14 10 15 Energy Cannon 4 | . 24 . . . . Ballistic Gun 17 | . . 10 17 26 26 Launcher 2 | . . . . 5 1 Naked Turns . | . . . . . . Heaviest Build 109 | 14 53 98 105 109 107 Greatest Support 46 | 26 46 46 26 26 20 Greatest Overweight (x) 10 | . 2 3 6 10 10 Average Overweight (x) 4 | . . 2 4 7 9 Largest Inventory Capacity 25 | 8 20 25 25 25 25 Average Capacity 23 | 8 16 24 25 25 25 Most Carried 25 | 6 20 25 25 25 25 Average Carried 20 | 4 11 20 23 23 24 Final Capacity 25 | 8 20 25 25 25 25 Final Carried 25 | 2 20 23 25 24 23 Class Distribution -------------------- 29% | Scavenger-Mutant 23% | Mutant 22% | Scavenger-Tank 11% | Gunner 10% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Matter Collected 1432 | 200 184 181 219 451 197 Remotely . | . . . . . . Salvage Created 3438 | . 867 551 861 980 179 Parts 188 | . 54 18 42 54 20 Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Combat Hostiles Destroyed 60 | . 12 7 11 26 4 Guns 42 | . . 5 10 23 4 Cannons 8 | . 8 . . . . AOE 9 | . 3 2 1 3 . Classes Destroyed 15 | . 7 1 3 2 2 Worker 1 | . . . . . 1 Builder 5 | . 1 . 2 . 2 Hauler 3 | . 2 1 . . . Recycler 7 | . 2 1 4 . . Mechanic 3 | . 1 1 1 . . Operator 3 | . 1 1 . . 1 Watcher 6 | . 3 2 1 . . Swarmer 12 | . . . 2 7 3 Grunt 35 | . 12 6 5 12 . Brawler 1 | . . . 1 . . Duelist 4 | . . 1 1 2 . Sentry 2 | . . . 2 . . Specialist 1 | . . . . . 1 Hunter 2 | . . . . 2 . Programmer 3 | . . . . 3 . Best Kill Streak 12 | . 9 4 9 12 3 Combat Bots Only 12 | . 5 3 7 12 3 Max Kills in Single Turn 3 | . 2 2 2 3 1 Gunslinging 1 | . . 1 . 1 . Exploded 3 | . 2 1 1 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Damage Taken 3392 | . 410 153 641 1392 796 Core 499 | . 44 35 143 138 139 Absorbed by Shields 11 | . . . . 11 . Core Remaining (%) 91 | 100 82 91 . . . Volleys Fired 166 | . 29 22 32 69 14 Largest 5 | . 2 4 4 5 5 Hottest 197 | . 120 178 178 197 187 Shots Fired 530 | . 56 73 112 235 54 Gun 469 | . . 73 112 230 54 Cannon 52 | . 52 . . . . Launcher 9 | . 4 . . 5 . Special . | . . . . . . Kinetic 255 | . . 22 58 138 37 Thermal 157 | . 22 7 26 92 10 Explosive 9 | . 4 . . 5 . Electromagnetic 109 | . 30 44 28 . 7 Robot Hit Streak 13 | . 7 5 13 8 9 Robot Miss Streak 5 | . 3 5 3 5 2 Penetration Max . | . . . . . . Secondary Targets 20 | . . 1 5 12 2 Max Gunslinging Chain 2 | . . 1 1 2 1 Shots Hit Robots 296 | . 37 37 76 117 29 Core Hits 160 | . 23 20 47 60 10 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 11 | . . 4 2 1 4 Burn 2 | . . . . 1 1 Destroy 3 | . . . . . 3 Corrupt 6 | . . 4 2 . . Melee Attacks 3 | . . . . 3 . Impact 3 | . . . . 3 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5895 | . 1257 845 1406 1927 460 Guns 4137 | . . 652 1229 1796 460 Cannons 842 | . 842 . . . . Explosions 916 | . 415 193 177 131 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1814 | . . 162 528 866 258 Thermal 2177 | . 330 233 534 930 150 Explosive 425 | . 294 . . 131 . Electromagnetic 1479 | . 633 450 344 . 52 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . . 24 5 Message Errors 8 | . . . . 7 1 Matter Fused 5 | . . . . 5 . Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 5 | . . . . 4 1 Data Loss (minor) 3 | . . . . 2 1 Data Loss (major) 2 | . . . . 1 1 Misfires 2 | . . . . 2 . Alerts 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 38 | . 14 19 . 5 . Projectiles 7 | . 7 . . . . Explosions 31 | . 7 19 . 5 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 102 | . 38 64 . . . Shots 3 | . 1 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 388 | . 295 180 166 285 388 Average Temperature 89 | . 77 44 76 113 123 Received Heat Transfer 1089 | . 243 27 270 369 180 Effects 2 | . . . . 1 1 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 12 | . 6 4 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 4 . Heat Transferred 3924 | . 644 245 704 1961 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 2 3 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Peak Influence 1007 | . 268 395 366 1007 623 Initial 490 | . . 113 88 143 490 Average 457 | . 186 229 236 707 549 Maximum Alert Level 3 | . 1 1 1 3 2 Low Security (%) 24 | 100 44 49 36 8 . Level 1 28 | . 55 50 63 4 . Level 2 19 | . . . . 21 100 Level 3 27 | . . . . 65 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 2 4 . 2 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 7 | . 2 2 1 . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 17 12 13 26 10 Peak Tracking Total 7 | . 6 3 5 6 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Traps Triggered 12 | . 1 . . 11 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Machines Disabled 13 | . 5 2 . 5 1 Max in Single Turn 2 | . 2 1 . 1 1 Garrison Relay 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Machines Accessed 4 | . 1 . 1 2 . Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 13 | . 5 . 1 7 . Successful 4 | . 2 . 1 1 . Failed 9 | . 3 . . 6 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 12 | . 5 . . 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 2 | . 1 . . 1 . Robot Analysis 1 | . 1 . . . . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 1 2 . Full Trace Events 2 | . . . . 2 . Feedback Events 2 | . . . . 2 . Corruption 2 | . . . . 2 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . 8 . Machine Destruction 8 | . . . . 8 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Turns Passed 3370 | 6 676 413 493 1418 364 Spaces Moved 1462 | 1 415 195 219 503 129 Core . | . . . . . . Treads 119 | . 103 16 . . . Legs . | . . . . . . Wheels 1343 | 1 312 179 219 503 129 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 90 90 130 135 135 155 Average Speed 165 | 90 119 135 162 203 217 Slowest Speed 240 | 90 240 160 190 230 230 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 31 | 2 77 22 22 53 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 24 | . . . . 24 . Terrain Destroyed 100 | . 23 15 4 58 . Melee 1 | . . . . 1 . Projectile . | . . . . . . AOE 99 | . 23 15 4 57 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Total 2059 | 7 539 292 280 758 183 Wait 187 | . 53 51 9 62 12 Move 1456 | . 414 194 219 500 129 Hop . | . . . . . . Pick Up 68 | . 22 9 10 16 11 Fast Attach 8 | . 2 2 2 1 1 Attach 28 | 2 3 4 5 12 2 Detach 2 | . 2 . . . . Swap 25 | 1 9 5 . 7 3 Drop 37 | 4 5 5 3 9 11 Fire 166 | . 29 22 32 69 14 Melee 3 | . . . . 3 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 79 | . . . . 79 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 0) 7 | -11/Junkyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 15) 265 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 4) 492 | -10/Materials | Lost 4 parts (1p1n2w) 600 | -10/Materials | Discovered new exit (range 15) 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Weapon x2 1004 | -9/Materials | Build established: Gunner 1091 | -9/Materials | Discovered new exit (range 5) 1096 | -9/Materials | Entered another Materials area 1096 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1261 | -8/Materials | Garrison activated, responded to threat 1329 | -8/Materials | Destroyed 7 combat bots 1338 | -8/Materials | Lost 5 parts (1p1n3w) 1589 | -8/Materials | Identified exit to Garrison 1589 | -8/Materials | Entered Garrison 1592 | -8/Garrison | Triggered checkpoint 1684 | -8/Garrison | Triggered checkpoint 1823 | -8/Garrison | Destroyed 12 combat bots 1854 | -8/Garrison | Triggered checkpoint 1858 | -8/Garrison | Lost 7 parts (1p2n1u3w) 1988 | -8/Garrison | Discovered new exit (range 11) 2057 | -8/Garrison | Core integrity fell below 50% 2081 | -8/Garrison | Garrison Relay disabled 2090 | -8/Garrison | Lost 4 parts (1n3w) 2494 | -8/Garrison | Garrison Relay disabled 2575 | -8/Garrison | Discovered new exit (range 9) 2636 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2748 | -8/Garrison | Build established: Scavenger-Mutant 2807 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2984 | -8/Garrison | Discovered new exit (range 11) 3007 | -8/Garrison | Entered Materials 3371 | -8/Materials | Crushed by falling debris 3371 | -8/Materials | Self-destructed Last Messages --------------- 03358_ R-06 Scavenger collects Pulse Rifle. 03361_ G-47 Trooper suffers critical hit (Burn). 03361_ R-06 Scavenger collects Armor Integrity Analyzer. 03363_ Power failure, Lgt. Nuclear Core shutdown. 03363_ Hvy. Laser destroyed. 03363_ Knocked back. 03363_ Hrd. Light Armor Plating destroyed. 03364_ R-06 Scavenger collects Adv. Visual Processing Unit. 03365_ Dropped Lgt. Nuclear Core. 03367_ G-47 Trooper suffers critical hit (Destroy). 03367_ Destroyed Aluminum Leg. 03367_ Gauss Rifle destroyed. 03369_ Penetrated by Slug. 03369_ Wheel destroyed. 03369_ Assault Rifle destroyed. 03370_ Acquired Imp. Carbon-fiber Leg. 03371_ The unstable cave ceiling collapses. 03371_ Crushed by falling debris. 03371_ Imp. Targeting Computer destroyed. 03371_ System corrupted by crushing effect (+3). 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