Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.17 @ 06:29:20 Player: leiavoia Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (217) 1085 Value Destroyed (10965) 10965 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (7776) 7776 TOTAL SCORE: 28606 Bonus ------- High Alert Combat Kills 2565 Follower Combat Kills 3114 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1610 Friendly Fire -1113 Cogmind --------- Core Integrity 0/1450 Matter 248/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Hovering (60) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Antigrav Array > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- Railgun > --- INVENTORY (5) ---- Quantum Reactor High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Experimental Core Analyzer Propulsion Shielding Thermal Barrier > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Linear Accelerator Power Sword > --- INVENTORY -------- Medium Treads Advanced Heavy Treads Biometal Heavy Treads Antigrav Array Combat Linear Gravjet Advanced Cooling System Energy Well Improved Matter Compressor Compact HERF Cannon Railgun Railgun Railgun Railgun Railgun Railgun Tactical Quantum Warhead [Rating: 167] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Utility Advanced Targeting Computer Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Damper Plating Weapon KE Penetrator Energy Gun Quantum Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Autocannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 . . . . . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . 1 . 1 . . . . . 1 . . . . . . . . . 1 . 1 Utility 8 | . . 1 1 1 . . . . 2 1 . . . . . . . . . 1 . 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Parts Attached 285 | . 6 14 13 6 5 . 2 4 7 5 11 10 3 12 22 6 12 10 . 69 46 22 Power 28 | . 1 1 1 . . . . . 1 . 3 . . . 1 . 2 3 . 7 6 2 Engine 5 | . 1 1 1 . . . . . 1 . 1 . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Reactor 21 | . . . . . . . . . . . 2 . . . 1 . . 3 . 7 6 2 Propulsion 50 | . 2 4 4 1 . . . 2 . 1 3 . . 1 3 1 1 3 . 9 11 4 Treads 32 | . 2 . 3 1 . . . 2 . . 3 . . 1 3 1 1 3 . 9 1 2 Leg 4 | . . 3 . . . . . . . 1 . . . . . . . . . . . . Wheel 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . . . . . . . . 10 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 98 | . 2 3 3 2 2 . . 1 3 3 1 3 1 4 11 3 3 . . 34 14 5 Device 62 | . . 2 1 1 2 . . . 2 2 . 2 . 2 8 2 1 . . 24 11 2 Storage 7 | . 1 . . . . . . 1 . 1 . . . 1 . . . . . 2 . 1 Processor 16 | . 1 1 2 1 . . . . . . . 1 1 . 1 1 2 . . 2 1 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 13 | . . . . . . . . . 1 . 1 . . 1 2 . . . . 6 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 109 | . 1 6 5 3 3 . 2 1 3 1 4 7 2 7 7 2 6 4 . 19 15 11 Energy Gun 8 | . . 3 . . . . . . . 1 . . . . . . . . . 3 1 . Energy Cannon 18 | . . 2 3 1 . . . . . . . 2 . 1 2 . . 2 . 5 . . Ballistic Gun 47 | . 1 1 2 1 2 . 1 . 2 . 1 4 1 3 2 2 4 1 . 2 9 8 Ballistic Cannon 9 | . . . . . . . . . . . . . . . 1 . . 1 . 5 2 . Launcher 3 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 Special Weapon 10 | . . . . . . . . 1 . . 3 . 1 3 2 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . 1 . 1 . . 1 . . . . 2 . . 4 3 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . 1 . . . 1 . 2 1 . . 1 2 . . 1 . 2 1 1 Parts Lost 68 | . 3 3 . . . . . . . 1 . 1 . 1 5 2 . 3 . 11 15 23 Power 11 | . 1 . . . . . . . . . . . . . 1 . . . . 4 2 3 Propulsion 14 | . 1 1 . . . . . . . 1 . . . . . 1 . . . 1 2 7 Utility 24 | . . 1 . . . . . . . . . 1 . 1 3 . . . . 4 7 7 Weapon 19 | . 1 1 . . . . . . . . . . . . 1 1 . 3 . 2 4 6 Highest Loss Streak 23 | . 2 2 . . . . . . . 1 . 1 . 1 2 2 . 3 . 3 8 23 Average Slot Usage (%) 88 | . 98 95 100 100 100 100 100 100 99 93 74 69 70 80 87 92 93 83 84 80 81 50 Engine 3 | . 14 11 9 7 7 7 7 7 6 5 3 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 1 5 5 5 5 5 5 7 10 8 8 2 Treads 18 | . 5 19 16 23 23 23 23 23 26 23 18 17 17 17 19 23 21 15 15 13 11 . Wheel 2 | . . 11 9 7 7 7 7 7 . . . . . . . . . . . . . . Device 8 | . . 9 9 7 7 7 7 7 19 12 7 5 5 11 14 9 7 5 5 9 15 5 Storage 6 | . 14 11 9 7 7 7 7 7 6 9 6 5 5 8 8 5 5 5 5 4 4 3 Processor 19 | . 12 8 17 23 23 23 23 23 20 17 12 10 11 11 14 23 25 31 31 25 20 11 Protection 1 | . . . . . . . . . . 3 4 5 5 4 3 5 2 . . 1 . 1 Energy Cannon 5 | . . 8 17 7 7 7 7 7 6 5 . 2 5 5 12 8 . 2 5 3 . . Ballistic Gun 9 | . 28 4 9 13 13 15 11 7 9 9 7 11 10 10 3 7 19 9 5 1 6 6 Naked Turns 103 | . . . . . . . . . . . . . . . . . . . . . . 103 Heaviest Build 138 | 12 27 36 45 46 48 48 48 68 78 79 121 121 120 123 104 87 92 122 122 138 124 104 Greatest Support 225 | 20 40 10 46 69 10 10 10 104 104 104 170 170 170 170 167 151 154 170 167 225 210 145 Greatest Overweight (x) 6 | . 1 3 4 4 4 4 4 6 . . 1 . . . . . . . . . 1 1 Average Overweight (x) 1 | . . 2 3 1 4 4 4 4 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 12 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 14 Most Carried 20 | 6 11 15 15 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 6 9 13 14 14 14 14 14 15 17 19 19 20 20 18 19 19 18 18 19 19 19 12 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 11 15 15 15 15 15 15 16 20 20 20 20 20 18 20 19 20 19 20 20 14 2 Class Distribution -------------------- 44% | Scavenger-Gunner 27% | Gunner 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Matter Collected 8536 | 206 132 164 184 179 190 15 10 90 162 338 217 494 32 350 284 164 455 278 . 2399 1787 406 Remotely 2625 | . . . . . . . . . . . . 62 . . . . . . . 1656 907 . Salvage Created 11609 | 22 199 592 435 452 371 . . 297 135 115 1236 873 74 549 535 129 723 797 . 1958 1556 561 Parts 500 | 3 9 24 25 22 16 . . 10 5 10 14 59 2 27 19 7 41 19 . 84 76 28 Haulers Intercepted 4 | . . . . . . . . . . 1 . . . . . . . . . 2 . 1 Recyclers Shooed 6 | . . . . . . . . . . 1 . . . . . . . . . 5 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 132 | . . . . . 13 . . 7 . . . . 2 30 74 6 . . . . . . Prevented 7 | . . . . . . . . 2 . . . . . 2 3 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Combat Hostiles Destroyed 183 | . 6 5 8 7 8 . . 8 1 . 6 11 2 16 13 5 9 3 . 43 25 7 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Guns 84 | . 6 3 2 5 2 . . 1 1 . 2 9 . 4 3 5 9 2 . 9 15 6 Cannons 70 | . . 1 6 1 2 . . 3 . . 1 1 . 5 6 . . 1 . 33 10 . AOE 24 | . . . . . 4 . . 4 . . 3 1 2 7 3 . . . . . . . Classes Destroyed 26 | 1 2 4 . 2 1 . . 3 . 2 2 . . . 4 . . . . 4 . 1 Worker 7 | . . 1 . 1 . . . . 1 . . 1 . . . . 1 . . 1 . 1 Builder 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Tunneler 2 | 1 . . . . . . . . . . . . . . . . 1 . . . . . Hauler 4 | . . . . . . . . . . 1 . . . . . . . . . 2 . 1 Recycler 7 | . . 4 . 1 . . . . . . . . . . . . 1 . . 1 . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 7 | . . 2 . . . . . . . . . 1 . . . . . . . 3 1 . Swarmer 31 | . 2 . . . . . . . . . . 1 . 7 1 5 . . . 11 1 3 Cutter 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Saboteur 8 | . . . . . . . . . . . . . . . 2 . . . . . 6 . Grunt 50 | . 4 4 3 5 8 . . 1 1 . . 2 1 5 1 . 2 . . 6 4 3 Brawler 5 | . . . . 1 . . . . . . . . . 1 2 . . . . 1 . . Duelist 7 | . . . . . . . . . . . . . 1 . 1 . . . . 1 3 1 Protector 3 | . . . . . . . . . . . . . . . 1 . . . . 1 1 . Sentry 16 | . . 1 5 . . . . . . . . 5 . 1 . . 1 . . 3 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 8 | . . . . . . . . . . . . . . . . . . . . 2 6 . Hunter 18 | . . . . . . . . 2 . . . 2 . 2 2 . 2 . . 6 2 . Programmer 17 | . . . . 1 . . . . . . . 1 . . 1 . 4 . . 8 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Compactor 9 | . . . . . . . . . . . 6 . . . . . . 3 . . . . Striker 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Z-Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Butcher 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Mutant 3 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . Best Kill Streak 14 | 1 3 4 4 3 4 . . 5 1 2 2 3 2 4 6 5 3 2 . 14 7 3 Combat Bots Only 12 | . 3 2 4 2 4 . . 5 1 . 2 2 2 4 6 5 2 2 . 12 7 2 Max Kills in Single Turn 3 | 1 1 1 1 1 2 . . 2 1 1 3 1 2 3 3 2 1 1 . 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Exploded 3 | . . . . . 2 . . 2 . . 1 1 2 3 3 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Damage Taken 23581 | . 571 443 227 121 179 . . 205 352 221 . 961 22 769 1881 501 392 199 . 6384 4428 5725 Core 2799 | . 102 42 44 . 54 . . 55 48 . . 48 . 48 97 . 22 . . 398 366 1475 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 908 | . . . . . . . . . . . . . . . 40 . 7 41 . 550 270 . Core Remaining (%) 81 | 100 59 89 92 . . . . 84 94 . . . . . . 80 . . 98 . 41 . Volleys Fired 501 | 3 48 37 16 22 14 . 4 11 14 7 12 30 2 25 32 6 21 12 . 95 63 27 Largest 4 | 2 2 2 3 3 3 . 1 3 3 3 3 3 3 3 3 3 4 4 . 4 4 4 Hottest 322 | 40 40 136 171 131 136 . 75 99 133 188 66 158 156 221 221 156 134 134 . 322 186 150 Shots Fired 1318 | 6 96 74 39 57 40 . 4 28 34 20 36 86 7 70 75 18 83 40 . 259 184 62 Gun 816 | 6 96 54 14 36 22 . . 10 20 13 14 72 4 36 22 15 83 37 . 65 142 55 Cannon 457 | . . 20 25 20 14 . 4 10 12 7 . 14 2 29 51 3 . 3 . 194 42 7 Launcher 5 | . . . . 1 4 . . . . . . . . . . . . . . . . . Special 40 | . . . . . . . . 8 2 . 22 . 1 5 2 . . . . . . . Kinetic 904 | 6 96 19 14 36 22 . . 10 20 7 14 72 4 36 23 15 83 39 . 142 184 62 Thermal 330 | . . 41 25 20 14 . 4 10 12 13 . 14 2 29 32 3 . . . 111 . . Explosive 45 | . . . . 1 4 . . 8 2 . 22 . 1 5 2 . . . . . . . Electromagnetic 39 | . . 14 . . . . . . . . . . . . 18 . . 1 . 6 . . Robot Hit Streak 47 | 1 18 13 5 15 19 . . 17 12 17 21 24 6 28 16 11 39 47 . 33 33 10 Robot Miss Streak 5 | 1 3 3 2 2 1 . . 2 2 2 1 1 1 3 2 1 2 1 . 5 4 2 Penetration Max 2 | . . . 1 1 . . . . . . 1 2 1 1 1 . 1 . . 1 2 1 Secondary Targets 8 | . . . . . . . . . . . . . . . . 3 2 . . . 3 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 1 . . . 1 . Shots Hit Robots 958 | 3 72 50 23 40 32 . . 25 27 14 30 69 6 52 49 13 60 36 . 177 133 47 Core Hits 503 | 1 18 20 11 15 18 . . 19 9 7 14 45 4 27 38 6 32 17 . 93 82 27 Critical Kills 43 | . 1 2 . 2 1 . . . 1 1 2 8 . . . 2 6 1 . 2 11 3 Critical Parts Destroyed 56 | . . . . . . . . . . . . 6 . 2 . . 8 . . 3 31 6 Critical Strikes 130 | . 1 2 . 2 1 . . 2 1 1 5 18 1 3 . 2 14 7 . 14 46 10 Meltdown 3 | . . 1 . 1 . . . . . . . . . . . . . . . 1 . . Destroy 106 | . 1 1 . 1 1 . . . 1 1 3 18 . 2 . 2 14 6 . 4 42 9 Blast 14 | . . . . . . . . . . . . . . . . . . 1 . 9 4 . Sever 7 | . . . . . . . . 2 . . 2 . 1 1 . . . . . . . 1 Melee Attacks 60 | . . . . . . . 12 . 1 . . 1 . . . . 2 . . 10 8 26 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 60 | . . . . . . . 12 . 1 . . 1 . . . . 2 . . 10 8 26 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35266 | 23 601 775 543 1043 1061 . . 2143 619 428 5687 1179 480 2854 2495 262 1507 693 . 8151 3167 1555 Guns 9642 | 23 594 492 136 648 321 . . 232 296 154 78 585 116 537 496 224 973 521 . 1414 972 830 Cannons 13563 | . . 223 407 393 300 . . 225 250 75 . 377 39 752 1308 38 . 172 . 6686 2195 123 Explosions 10576 | . . 60 . . 440 . . 1452 73 199 5225 217 299 1415 662 . 534 . . . . . Melee 390 | . . . . . . . . . . . . . . . . . . . . . . 390 Ramming 272 | . 7 . . 2 . . . . . . . . . . . . . . . 51 . 212 Kinetic 15112 | 23 594 122 136 648 321 . . 232 296 17 78 585 116 537 496 224 973 690 . 4904 3167 953 Thermal 7943 | . . 470 407 393 300 . . 225 250 288 . 377 39 752 887 38 534 . . 2983 . . Explosive 9689 | . . . . . 440 . . 1452 73 123 5225 . 299 1415 662 . . . . . . . Electromagnetic 1037 | . . 183 . . . . . . . . . 217 . . 421 . . 3 . 213 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 1213 | . . . . . . . . 234 . . 384 . 26 150 29 . . . . . . 390 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . 1 1 1 1 . 3 . 10 10 10 10 11 11 3 3 3 17 25 1 Average Corruption 8 | . . . . 1 1 1 1 . 2 . 9 10 10 10 9 11 2 3 3 9 18 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 259 | . . . . 2 3 1 1 . 6 . 7 33 22 42 14 18 2 4 4 49 51 . Message Errors 58 | . . . . 1 2 1 . . 1 . 2 6 6 6 2 5 1 1 1 12 11 . Matter Fused 47 | . . . . . . . . . . . 1 5 3 6 3 3 . 1 1 17 7 . Heat Flow Errors 33 | . . . . . . . . . 3 . 1 9 2 6 3 2 . . 1 2 4 . Energy Discharges 34 | . . . . . . . . . 1 . 1 3 3 7 . 4 1 1 1 5 7 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 37 | . . . . . 1 . 1 . 1 . 2 4 5 12 1 . . 1 . 3 6 . Data Loss (major) 13 | . . . . . . . . . . . . . 1 2 1 2 . . . 4 3 . Misfires 8 | . . . . . . . . . . . . 1 1 1 . 1 . . . 1 3 . Alerts 4 | . . . . . . . . . . . . . 1 . 2 . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Weapon Failures 22 | . . . . 1 . . . . . . . 5 . 2 1 1 . . . 5 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 905 | . . 1 . 14 8 . . 62 . 74 100 . . 114 17 . 7 . . 339 114 55 Projectiles 503 | . . 1 . 14 8 . . . . . . . . 27 . . . . . 339 114 . Explosions 347 | . . . . . . . . 62 . 74 100 . . 87 17 . 7 . . . . . Melee 55 | . . . . . . . . . . . . . . . . . . . . . . 55 Knockbacks 44 | . . . . . . . . . . . . . . . . . . . . 27 13 4 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 34 | . . . . . . . . . . . . . . . . . . . . 21 11 2 Secondary 8 | . . . . . . . . . . . . . . . . . . . . 6 2 . Self-Inflicted Damage 199 | . . . . . . . . . . . . 3 . . 113 . . . . . . 83 Shots 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . Rammed 22 | . 1 . . 1 . . . . . . . . . . . . . . . 3 . 17 Targets Rammed 22 | . 1 . . 1 . . . . . . . . . . . . . . . 3 . 17 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 569 | . 18 279 335 108 9 . . . 157 74 245 238 194 192 434 138 . . 69 569 420 188 Average Temperature 98 | . 8 68 131 36 9 . . . 40 35 128 58 81 52 126 59 . . 47 149 103 71 Received Heat Transfer 2879 | . 225 243 162 45 90 . . 66 30 . . 234 . 93 9 . . . . 475 361 846 Effects 9 | . . . 3 . . . . . . . . . . . . . . . . 5 1 . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Interference 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 19 | . . . . . . . . . . . . . . . 1 1 2 1 . 7 7 . Total Turns 322 | . . . . . . . . . . . . . . . 29 2 30 15 . 165 81 . Longest Duration 70 | . . . . . . . . . . . . . . . 29 2 23 15 . 70 31 . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Parts Fried 4 | . . 1 . . . . . . . . 3 . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 Robots Melted 3 | . . 1 . 1 . . . . . . . . . . . . . . . 1 . . Combat Hostiles 3 | . . 1 . 1 . . . . . . . . . . . . . . . 1 . . Parts Melted 8 | . . 1 . . . . . . . 1 . . . . . . 2 . . 2 2 . Heat Transferred 8879 | . . 928 666 555 444 . . 333 370 461 . 445 25 524 632 25 400 . . 3071 . . Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . 7 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Peak Influence 1806 | 5 227 211 221 180 . . . . 414 562 299 534 . . . . 312 79 34 1463 1806 1794 Initial 861 | . 3 15 4 100 . . . . . 138 196 209 . . . . . 77 34 17 767 861 Average 442 | 1 79 87 73 103 . . . . 225 184 270 379 . . . . 197 57 34 543 1286 1309 Maximum Alert Level 5 | . 1 1 1 . . . . . 2 2 1 2 . . . . 1 . . 4 5 5 Low Security (%) 45 | 100 92 91 97 100 . . . . 23 76 13 . . . . . 43 100 100 31 . . Level 1 20 | . 7 8 2 . . . . . 74 20 86 43 . . . . 56 . . 12 . . Level 2 9 | . . . . . . . . . 1 3 . 56 . . . . . . . 20 . . Level 3 6 | . . . . . . . . . . . . . . . . . . . . 11 28 20 Level 4 14 | . . . . . . . . . . . . . . . . . . . . 22 50 63 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . 21 15 High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . . . 1 4 . . . . 1 2 . 1 . 1 . . 3 . 1 13 6 7 Investigation 4 | . . . 1 2 . . . . 1 . . . . . . . . . . . . . Extermination 9 | . . . . 1 . . . . . 1 . . . . . . 2 . . 3 1 1 Reinforcement 12 | . . . . 1 . . . . . . . . . . . . 1 . 1 5 2 2 Assault 10 | . . . . . . . . . . 1 . . . 1 . . . . . 4 3 1 Garrison 5 | . . . . . . . . . . . . 1 . . . . . . . 1 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Distress Signals 8 | . 1 1 1 . . . . . . . . . . . . . . . . 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 417 | . 11 8 12 12 8 4 . 13 8 4 6 15 5 22 39 5 8 6 . 74 72 85 Peak Tracking Total 20 | . 4 2 7 4 4 4 . 6 4 5 2 3 5 5 11 5 2 3 . 10 17 20 Tactical Retreats 25 | . 3 . 1 2 . . . . . . . 1 . 1 . . . . . 4 1 12 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Traps Triggered 8 | . . . . 1 . . . . 2 1 . 1 . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . 3 12 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Machines Disabled 37 | . . 1 . 2 . . . . 6 5 . 3 . 1 1 . 6 . . 6 4 2 Max in Single Turn 6 | . . 1 . 2 . . . . 2 2 . 1 . 1 1 . 6 . . 1 1 1 Garrison Access 3 | . . . . . . . . . . 1 . 1 . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Machines Accessed 27 | . 5 5 5 2 1 . . . 1 . . 2 . . . 1 . . . 1 3 1 Terminals 13 | . 4 3 4 1 . . . . . . . . . . . 1 . . . . . . Fabricators 6 | . . . . . . . . . . . . 1 . . . . . . . 1 3 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 2 . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Total Hacks 51 | . 12 12 11 4 1 . . . 1 . . 3 . . . 1 . . . 1 3 2 Successful 17 | . 5 3 3 2 1 . . . 1 . . 1 . . . 1 . . . . . . Failed 33 | . 7 9 7 2 . . . . . . . 2 . . . . . . . 1 3 2 Catastrophic 5 | . 1 1 . 1 . . . . . . . 1 . . . . . . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Manual 83 | . 6 6 7 1 . . . . 7 5 . 3 . . . 1 . . . 18 14 15 Terminals 31 | . 11 7 9 3 . . . . . . . . . . . 1 . . . . . . Fabricators 7 | . . . . . . . . . . . . 1 . . . . . . . 1 3 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 5 . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Terminal Hacks 11 | . 4 2 2 1 1 . . . . . . . . . . 1 . . . . . . Record 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Robot Schematic 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 3 | . 1 1 . . . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Extract 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 5 3 1 . . . . 1 . . 2 . . . 1 . . . 1 3 1 Full Trace Events 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . 2 . . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 3 1 . . 14 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 1 3 . . . . . . 2 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . 2 . 4 . . . . 4 . . . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Programmers 8 | . . . . . . . . . . . . 4 . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 2 . . . . . 1 . . . . . . 4 . Allies Hacked 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Total Allies 46 | . . . . . . . 4 2 1 2 . 3 . 1 . . . . . 13 10 10 Largest Group 7 | . . . . . . . 4 6 6 6 3 3 3 1 . . . . . 5 7 5 Highest-Rated Group 632 | . . . . . . . 153 203 203 313 205 84 84 30 . . . . . 494 632 568 Highest-Rated Ally 122 | . . . . . . . 42 42 42 85 85 77 28 30 . . . . . 103 96 122 Zionite Dispatches 16 | . . . . . . . . . 1 1 . 1 . . . . . . . 5 3 5 Heavy 5 | . . . . . . . . . . 1 . . . . . . . . . 2 . 2 Light 4 | . . . . . . . . . . . . . . . . . . . . 1 2 1 Recon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Demo 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 9 | . . . . . . . . . 3 . . . . . . . . . . . 5 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 8 | . . . . . . . . . 3 . . . . . . . . . . . 5 . Ally Attacks 304 | . . . . . . . . 19 45 13 14 1 6 9 . . . . . 59 110 28 Total Damage 14282 | . . . . . . . . 556 609 541 912 95 116 181 . . . . . 4505 5192 1575 Kills 86 | . . . . . . . . 7 10 3 . . 3 4 . . . . . 25 24 10 Allies Corrupted 3 | . . . . . . . . . . . . 1 . . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Robot Analysis Total 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 . . 3 . . . . 1 2 . 1 . . . . . . Drone Launches 7 | . . . . . . . . . 2 . . . . . . . . . . . 5 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Zionite Intel Received 5 | . . . . . . . . . 1 1 . . . . . . . . . 2 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Turns Passed 15540 | 9 520 446 556 695 617 474 2073 1205 483 348 307 723 588 1061 737 500 608 246 119 1826 839 560 Spaces Moved 9116 | 2 229 233 335 399 398 338 1439 801 265 197 151 374 361 592 341 279 297 115 73 874 406 617 Core 197 | . . . . . . . . . . . . . . . . . . . . . . 197 Treads 4478 | . 49 . 2 231 . . . 2 265 197 151 374 361 592 341 279 297 115 73 874 268 7 Legs 182 | 2 180 . . . . . . . . . . . . . . . . . . . . . Wheels 3708 | . . 233 333 168 398 338 1439 799 . . . . . . . . . . . . . . Hover 551 | . . . . . . . . . . . . . . . . . . . . . 138 413 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 120 120 110 125 140 140 140 140 140 160 160 160 160 160 160 163 167 161 155 163 145 40 36 Average Speed 141 | 120 153 123 132 151 140 140 140 141 160 160 161 160 160 161 164 167 164 162 163 153 110 50 Slowest Speed 240 | 120 190 125 240 160 140 140 140 170 160 160 240 160 160 163 167 167 167 163 163 160 152 152 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 1 51 25 32 13 66 61 91 94 11 6 73 13 53 80 47 56 10 80 3 36 54 24 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . 1 1 . . . . . 2 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . . . 1 1 1 . Scrap Searched 19 | . . . . . 3 2 1 5 . . . . 1 5 . 2 . . . . . . Spaces Dug 52 | . . . . . . . 8 . 1 . . 1 . . 5 . 2 . . 12 5 18 Terrain Destroyed 566 | . . 4 2 6 29 . 8 76 43 52 114 4 13 74 6 4 31 1 . 56 19 24 Melee 44 | . . . . . . . 8 . 1 . . 1 . . . . 2 . . 10 4 18 Projectile 93 | . . . 2 . 1 . . 1 1 . 2 1 1 14 1 4 1 . . 46 13 5 AOE 422 | . . 4 . 6 28 . . 75 41 52 112 . 12 60 5 . 27 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Arm Res Total 10682 | 4 320 326 424 453 430 339 1479 849 306 218 193 431 365 639 449 299 363 147 73 1147 662 766 Wait 256 | . 28 13 28 3 1 . 8 6 5 4 . 7 . . 32 5 18 5 . 33 32 28 Move 9096 | 1 228 232 334 398 397 337 1438 800 264 197 150 373 360 591 340 278 297 114 72 873 405 617 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 154 | . 8 17 13 8 5 1 7 2 10 1 3 3 . 2 8 1 5 2 1 23 18 16 Fast Attach 87 | . 1 2 4 . 2 . 1 . 2 4 7 2 . . 10 2 2 7 . 21 15 5 Attach 80 | . 3 4 4 2 . . . . 3 . 2 . . 4 5 2 3 3 . 13 19 13 Detach 27 | . . . 1 . . . . . . 1 4 1 . . 3 1 2 . . 7 6 1 Swap 118 | . 2 8 5 4 3 . 1 4 2 1 2 8 3 8 7 2 7 . . 35 12 4 Drop 172 | . 1 13 19 7 8 1 8 3 5 3 13 6 . 1 12 2 6 4 . 34 20 6 Fire 501 | 3 48 37 16 22 14 . 4 11 14 7 12 30 2 25 32 6 21 12 . 95 63 27 Melee 60 | . . . . . . . 12 . 1 . . 1 . . . . 2 . . 10 8 26 Ram 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . 1 . . 1 . . . . . . . . . . . . . . . 3 . 10 Escape Stasis 14 | . . . . 8 . . . . . . . . . . . . . . . . . 6 Rewire 95 | . . . . . . . . 23 . . . . . 8 . . . . . . 64 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Waste -4/Factory -3/Research -3/Armory -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 1) 10 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 14) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 955 | -9/Materials | Discovered new exit (range 18) 976 | -9/Materials | Entered another Materials area 976 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1298 | -8/Materials | Build established: Gunner 1378 | -8/Materials | Central database locked down 1420 | -8/Materials | Discovered new exit (range 13) 1532 | -8/Materials | Entered Factory 1532 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2154 | -7/Factory | Discovered new exit (range 6) 2160 | -7/Factory | Discovered new exit (range 15) 2227 | -7/Factory | Entered Lower Caves 2283 | -7/Lower Caves | Learned Factory stockpile data 2830 | -7/Lower Caves | Discovered new exit (range 13) 2844 | -7/Lower Caves | Entered another Lower Caves area 2889 | -7/Lower Caves | Discovered new exit (range 9) 3183 | -7/Lower Caves | Discovered new exit (range 11) 3318 | -7/Lower Caves | Entered Zion 3491 | -7/Zion | Discovered new exit (range 11) 3598 | -7/Zion | System corruption cleaned by Quarantine Array 3865 | -7/Zion | Found Prototype Special Weapon 3867 | -7/Zion | Found Prototype Special Weapon 3869 | -7/Zion | Found Prototype Special Weapon 3872 | -7/Zion | Found Prototype Special Weapon 4161 | -7/Zion | Learned location of Armory (-3) 4349 | -7/Zion | Build established: Mutant 5045 | -7/Zion | Imprinted 5047 | -7/Zion | Declared Zion's savior 5391 | -7/Zion | Entered Proximity Caves 5391 | -6/Proximity Caves | Accompanied by 4 allies 5394 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x4) 5411 | -6/Proximity Caves | Learned Factory emergency access door positions 5498 | -6/Proximity Caves | Attacked by a faux Warlord 6195 | -6/Proximity Caves | Build established: Gunner 6472 | -6/Proximity Caves | Learned Factory terminal intel 6501 | -6/Proximity Caves | Discovered new exit (range 5) 6596 | -6/Proximity Caves | Entered Factory 6596 | -6/Factory | Accompanied by 6 allies 6596 | -6/Factory | Evolved 2 slots: Utility x2 6599 | -6/Factory | Loaded intel: 26 terminal locations 6776 | -6/Factory | Discovered new exit (range 15) 6870 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6985 | -6/Factory | Discovered new exit (range 16) 7056 | -6/Factory | Zion Demo squad teleported in 7079 | -6/Factory | Entered another Factory area 7079 | -5/Factory | Accompanied by 4 allies 7079 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7100 | -5/Factory | Zion Heavy squad teleported in 7185 | -5/Factory | Retrieved Zion intel report: Trap Installations 7209 | -5/Factory | Discovered new exit (range 14) 7341 | -5/Factory | Discovered new exit (range 4) 7427 | -5/Factory | Sucked down chute 7427 | -5/Factory | Entered Waste 7442 | -5/Waste | EMP discharged 7467 | -5/Waste | Spotted C-40 Crusher 7467 | -5/Waste | Spotted C-40 Crusher 7472 | -5/Waste | Destroyed C-40 Crusher 7475 | -5/Waste | Spotted C-40 Crusher 7475 | -5/Waste | Destroyed C-40 Crusher 7484 | -5/Waste | Found Damper Plating 7504 | -5/Waste | Spotted C-40 Crusher 7515 | -5/Waste | Spotted C-40 Crusher 7515 | -5/Waste | Destroyed C-40 Crusher 7523 | -5/Waste | Spotted C-40 Crusher 7540 | -5/Waste | 4 allies followed down the chute 7542 | -5/Waste | EMP discharged 7576 | -5/Waste | Destroyed C-40 Crusher 7576 | -5/Waste | Destroyed C-40 Crusher 7590 | -5/Waste | Found Prototype Protection 7610 | -5/Waste | Destroyed C-40 Crusher 7642 | -5/Waste | EMP discharged 7642 | -5/Waste | System corruption reached 10% 7665 | -5/Waste | Discovered new exit (range 12) 7734 | -5/Waste | Entered Factory 7734 | -5/Factory | Accompanied by 1 ally 8141 | -5/Factory | Garrison activated, responded to threat 8230 | -5/Factory | Build established: Scavenger-Gunner 8233 | -5/Factory | Discovered new exit (range 11) 8287 | -5/Factory | Zion Fire squad teleported in 8457 | -5/Factory | Entered Upper Caves 8457 | -5/Upper Caves | Accompanied by 3 allies 8459 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8918 | -5/Upper Caves | Learned Factory terminal intel 8986 | -5/Upper Caves | Discovered new exit (range 15) 9045 | -5/Upper Caves | Entered another Upper Caves area 9045 | -5/Upper Caves | Accompanied by 1 ally 9046 | -5/Upper Caves | Encountered a Warlord checkpoint 9197 | -5/Upper Caves | Discovered new exit (range 7) 9429 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9451 | -5/Upper Caves | Identified Zio. Weapon Casing 10090 | -5/Upper Caves | Discovered new exit (range 9) 10106 | -5/Upper Caves | Entered Warlord 10162 | -5/Warlord | System corruption cleaned by Quarantine Array 10309 | -5/Warlord | Rebuked by Warlord 10334 | -5/Warlord | Warlord's base attacked by MAIN.C 10344 | -5/Warlord | Found Prototype Device 10344 | -5/Warlord | Identified Thermal Barrier 10353 | -5/Warlord | Found Prototype Processor 10353 | -5/Warlord | Identified Exp. Core Analyzer 10363 | -5/Warlord | Found Prototype Reactor 10517 | -5/Warlord | Found Prototype Ballistic Cannon 10683 | -5/Warlord | Spotted Executioner 10684 | -5/Warlord | Warlord forces counterattacked 10697 | -5/Warlord | Spotted Executioner 10705 | -5/Warlord | Destroyed Executioner 10758 | -5/Warlord | Spotted Striker 10773 | -5/Warlord | Destroyed Striker 10826 | -5/Warlord | Discovered new exit (range 12) 10843 | -5/Warlord | Entered Proximity Caves 11120 | -4/Proximity Caves | Identified exit to Factory 11343 | -4/Proximity Caves | Entered Factory 11343 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 11344 | -4/Factory | Loaded intel: 28 terminal locations 11463 | -4/Factory | Discovered new exit (range 22) 11816 | -4/Factory | Discovered new exit (range 21) 11951 | -4/Factory | Sucked down chute 11951 | -4/Factory | Entered Waste 11955 | -4/Waste | Spotted C-40 Crusher 11961 | -4/Waste | Destroyed C-40 Crusher 11979 | -4/Waste | Destroyed C-40 Crusher 12009 | -4/Waste | Spotted C-40 Crusher 12021 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12024 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12027 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12027 | -4/Waste | Identified Hvy. Autocannon 12030 | -4/Waste | Destroyed C-40 Crusher 12058 | -4/Waste | Lost 3 parts (3w) 12078 | -4/Waste | Spotted C-40 Crusher 12093 | -4/Waste | Spotted C-40 Crusher 12135 | -4/Waste | Spotted C-40 Crusher 12163 | -4/Waste | Discovered new exit (range 22) 12197 | -4/Waste | Entered Factory 12197 | -4/Factory | Discovered new exit (range 21) 12316 | -4/Factory | Entered Research 12316 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12586 | -3/Research | Retrieved Zion intel report: Active Terminals 12587 | -3/Research | Zion Heavy squad teleported in 12759 | -3/Research | Lost 3 parts (2p1w) 12760 | -3/Research | Destroyed 12 combat bots 12854 | -3/Research | Zion Heavy squad teleported in 12881 | -3/Research | Zion Light squad teleported in 13474 | -3/Research | Retrieved Zion intel report: Component Stockpiles 13475 | -3/Research | Zion Hacker squad teleported in 13493 | -3/Research | Garrison activated, responded to threat 13566 | -3/Research | First assault squad dispatched 13615 | -3/Research | Zion Hacker squad teleported in 13703 | -3/Research | System corruption reached 10% 13770 | -3/Research | Lost 3 parts (2p1w) 13775 | -3/Research | Destroyed 8 combat bots 13903 | -3/Research | Terminal network hard line cut 13976 | -3/Research | Found Prototype Launcher 14135 | -3/Research | Destroyed 7 combat bots 14136 | -3/Research | Discovered new exit (range 4) 14142 | -3/Research | Entered Armory 14164 | -3/Armory | Zion Light squad teleported in 14170 | -3/Armory | Zion Light squad teleported in 14302 | -3/Armory | Retrieved Zion intel report: Active Terminals 14303 | -3/Armory | Zion Recon squad teleported in 14356 | -3/Armory | Spotted B-86 Titan 14368 | -3/Armory | Allies destroyed B-86 Titan 14392 | -3/Armory | First assault squad dispatched 14886 | -3/Armory | Lost 3 parts (2n1w) 14920 | -3/Armory | Destroyed 7 combat bots 14937 | -3/Armory | Core integrity fell below 50% 14976 | -3/Armory | Discovered new exit (range 5) 14981 | -3/Armory | Entered Research 14981 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15011 | -2/Research | Lost 8 parts (2p4u2w) 15076 | -2/Research | Found Exp. Core Analyzer 15090 | -2/Research | Zion Demo squad teleported in 15093 | -2/Research | Garrison activated, responded to threat 15120 | -2/Research | Identified Tactical Quantum Warhead 15328 | -2/Research | Released all parts (4) 15358 | -2/Research | Lost 23 parts (3p7n7u6w) 15399 | -2/Research | Zion Heavy squad teleported in 15406 | -2/Research | Core integrity fell below 50% 15429 | -2/Research | Core integrity fell below 20% 15450 | -2/Research | Zion Heavy squad teleported in 15485 | -2/Research | Zion Light squad teleported in 15507 | -2/Research | Zion Resource Resupply teleported in 15516 | -2/Research | First assault squad dispatched 15541 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 15535_ Knocked back. 15535_ G-73 Enforcer knocked back. 15535_ AF-9VI(z) knocked back. 15535_ E1-57D(z) knocked back. 15535_ G-73 Enforcer destroyed. 15535_ C-57 Dissector destroyed. 15535_ DY-9ZG(z) knocked back. 15535_ E1-57D(z) knocked back. 15536_ Knocked back. 15536_ HV Slug penetrates C-57 Dissector. 15536_ HV Slug penetrates Wave Intensifier. 15538_ DY-9ZG(z) destroyed. 15539_ Slug penetrates G-73 Enforcer. 15539_ HV Slug penetrates Wave Intensifier. 15540_ G-73 Enforcer destroyed. 15541_ Hyp. Railgun severed. 15541_ P-80 Master resets P-80 Master, system corruption cleaned. 15541_ Slug penetrates Wall. 15541_ AF-9VI(z) destroyed. Map ----- +----------------------------------------------------+ | #???????????????? +???????????????????? | | #???????????????# #???????????????????? | | #### ????????????# #???????????????????? | | ?????#####???????????+ +???????????????????? | | ###??????????????????# #???????????????????? | | #??????????????????# #???????????????????? | | #??????????????????# #???????????????????? | | #??????????????????# #???????????????????? | | #??????????????????# ################????? | | #??????????????????# #????? | | #??????????????????# ""### ##"T#### #????? | | #???????????#######; #???# ##""#??# #????? | | #???????????#"! "## #####+#####??# #????? | | ###############"!! "#; #??? ????? | | !!!!!g g #??? !????? | | !!! h=% +??? H ????? | | ! ! l #??? ????? | | * g%* !%! #?? ???? | | ######## !% == z #??##+##???? | | ???????# = /%* #??????????? | | ???????# """g #??????????? | | ???????# """ * #??????????? | | ???????# |== """ !!= ####?????????? | | ???????# |== ! """[!%# #?????????? | | ???????# === """ ccc! #?????????? | | ???????######## """ @# | #?????????? | | ??????????????# """ # #?????????? | | ??????????????# #? #?????????? | | ?????????????? #? #?????????? | | ?????????????? #?? "T" #?????????? | | ?????????????? pp #?? """ #?????????? | | ????????????? p #???#######?????????? | | ????????????##########+####???????????????????? | | #?????????????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | """"????????????????????????????????????????? | | ""??????????????????????????????????????????? | | ""??????????????????????????????????????????? | | ? ""??????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 41 Energy Capacity 550 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1600 Resistance: TH 50 Resistance: EM 90 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 24 Target Analysis 9 Core Analysis 15 Recoil Reduction 6 Item Schematics ----------------- Adv. Weight Redist. System | -8/Materials | Extracted Lrg. Storage Unit | -8/Materials | Extracted Com. Matter Pod | -8/Materials | Extracted Imp. Salvage Targeting Computer | -7/Factory | Extracted Bore Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked S-10 Pest | -10/Materials | Hacked S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayOpticalSuite Manual? 0 Play Time 03:41:26 Cumulative 548.3 hours Start 2022.01.17 @ 02:30:49 End 2022.01.17 @ 06:29:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 94 Adventurer 31 Explorer 0 Win Type - Total 27 Types 22/0/2/3/0/0/0/0/0 Lore% 74 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 528e0923-967c-4f96-981c-16b57e682d14