Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 06:38:35 Player: bugsniper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (3819) 3819 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (1271) 1271 TOTAL SCORE: 10045 Bonus ------- Follower Combat Kills 258 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Friendly Fire -87 Cogmind --------- Core Integrity 0/850 Matter 202/300 Energy 85/100 System Corruption 28% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ High-capacity Storage Unit Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- Heavy Machine Gun > --- INVENTORY (20) --- Makeshift Terrain Scan Processor High-powered Field Laser Improved Spread Laser Heavy Assault Rifle Minigun Heavy Machine Gun Heavy Machine Gun Makeshift Spear Botcube Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Armor Integrity Analyzer Improved Reaction Control System Medium Reflective Plating Medium Insulated Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Advanced Heat Sink Advanced Terrain Scanner Advanced Terrain Scan Processor Shock Rifle Gatling Laser High-powered Field Laser Improved Spread Laser Minigun Gauss Rifle Flak Gun Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Makeshift Spear DRS Beacon Botcube [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Utility Armor Integrity Analyzer Device Improved Reaction Control System Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Improved System Shield Protection Scrap Shield Weapon Light Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Junk Cannon Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 8 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . Utility 5 | . . . . . 5 . . . . Weapon . | . . . . . . . . . . Parts Attached 116 | . 12 5 5 13 42 10 9 . 20 Power 14 | . . . 1 2 8 1 2 . . Engine 12 | . . . 1 2 6 1 2 . . Core 2 | . . . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 23 | . 2 3 1 3 9 2 . . 3 Treads 12 | . 2 1 1 3 3 2 . . . Leg 6 | . . 2 . . 1 . . . 3 Wheel 4 | . . . . . 4 . . . . Hover 1 | . . . . . 1 . . . . Flight . | . . . . . . . . . . Utility 49 | . 4 1 2 3 19 6 5 . 9 Device 23 | . 2 . 1 . 8 3 4 . 5 Storage 6 | . 2 . 1 . 3 . . . . Processor 10 | . . . . 1 4 1 1 . 3 Hackware 2 | . . . . . 2 . . . . Protection 8 | . . 1 . 2 2 2 . . 1 Artifact . | . . . . . . . . . . Weapon 30 | . 6 1 1 5 6 1 2 . 8 Energy Gun 5 | . . . . 1 1 . 1 . 2 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 14 | . 2 . 1 1 4 . 1 . 5 Ballistic Cannon 3 | . 1 . . . 1 1 . . . Launcher 4 | . 2 . . 2 . . . . . Special Weapon 2 | . . 1 . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 1 1 . . 4 Corrupted Parts 2 | . . . . 1 1 . . . . System Corruption 11 | . . . . 1 10 . . . . Parts Lost 53 | . . 1 . 4 11 8 6 . 23 Power 9 | . . . . 2 1 2 1 . 3 Propulsion 11 | . . . . . 5 2 1 . 3 Utility 23 | . . . . 1 5 3 3 . 11 Weapon 10 | . . 1 . 1 . 1 1 . 6 Highest Loss Streak 9 | . . 1 . 4 7 3 4 . 9 To Critical Strikes 2 | . . . . . . . . . 2 Average Backups 11 | . 7 6 6 7 11 17 17 18 15 Power . | . 1 . . . . 1 1 1 . Propulsion 1 | . 4 2 1 1 . . . . . Utility 1 | . . . 1 1 1 3 3 4 2 Weapon 7 | . 2 2 3 3 8 12 12 13 11 Tool/Special . | . . . . . . . . . . Unused Backups 25 | . 2 6 5 5 1 1 . . 5 Power 2 | . . . 2 . . . . . . Propulsion 7 | . . 3 2 1 1 . . . . Utility 4 | . . 1 . 2 . . . . 1 Weapon 12 | . 2 2 1 2 . 1 . . 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 86 | . 87 88 93 96 88 83 80 67 73 Engine 9 | . 14 14 14 13 8 1 3 6 5 Core 2 | . . . . . 3 6 6 6 4 Treads 15 | . 24 15 9 28 16 7 9 6 4 Leg 5 | . 3 12 18 . 2 6 6 6 2 Device 8 | . 2 4 7 6 6 12 12 13 12 Storage 8 | . 14 4 8 14 8 6 6 6 6 Processor 8 | . . . . 1 10 15 16 20 21 Hackware 1 | . . . . . 5 . . . . Protection 6 | . . 9 5 5 7 9 4 . . Energy Gun 2 | . . . . 7 . . 3 . 4 Ballistic Gun 5 | . 15 . 12 12 3 . 2 . 6 Ballistic Cannon 5 | . 4 12 14 1 2 12 6 . . Launcher 2 | . 7 14 1 . . . . . . Special Weapon 1 | . . . . 2 2 . . . . Peak Build Rating 64 | . 7 11 13 26 60 61 64 53 64 Average Rating 33 | . 6 9 12 17 50 56 55 46 48 On Entrance 28 | 6 6 7 10 13 23 57 61 53 53 Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 10 20 27 28 31 87 84 89 64 67 Greatest Support 86 | 20 40 40 43 43 86 48 48 20 76 Greatest Overweight (x) 20 | . . 1 1 1 4 4 3 3 20 Average Overweight (x) . | . . . . . 1 2 1 2 4 Largest Inventory Capacity 20 | . 10 10 8 8 20 20 20 20 20 Average Capacity 13 | . 9 6 6 8 15 20 20 20 20 Most Carried 20 | . 8 10 8 8 20 20 20 20 20 Average Carried 12 | . 7 6 6 7 13 19 19 20 17 Final Capacity 20 | 8 10 5 8 8 20 20 20 20 20 Final Carried 20 | 6 8 5 8 6 20 20 20 20 9 Class Distribution -------------------- 64% | Mutant 25% | Scavenger-Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Matter Collected 4307 | 160 498 375 478 174 1359 583 198 . 482 Remotely 891 | . . . 178 20 589 104 . . . Salvage Created 4585 | . 512 341 699 823 1661 239 41 . 269 Parts 167 | . 32 25 24 16 50 1 1 . 18 Haulers Intercepted 3 | . 1 . . . 1 1 . . . Recyclers Shooed 18 | . 1 . 8 . 9 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . 2 . 4 . 3 1 . 20 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Combat Hostiles Destroyed 76 | . 11 17 1 15 20 6 2 . 4 Melee 1 | . . . . 1 . . . . . Guns 12 | . 1 . 1 . 6 . 1 . 3 Cannons 19 | . 1 1 . 3 7 6 1 . . AOE 37 | . 9 16 . 9 3 . . . . Classes Destroyed 18 | . 6 2 1 3 4 1 1 . . Worker 13 | . 1 . . . 12 . . . . Builder 3 | . 2 . . . 1 . . . . Tunneler 2 | . 1 . . . 1 . . . . Hauler 3 | . 1 . . . 1 1 . . . Recycler 16 | . 2 . 10 . 4 . . . . Mechanic 1 | . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 4 | . . 4 . . . . . . . Grunt 26 | . 11 . . . 9 5 . . 1 Sentry 4 | . . . 1 . 3 . . . . Specialist 4 | . . . . . 4 . . . . Hunter 5 | . . . . . . 1 1 . 3 Programmer 4 | . . . . . 4 . . . . Behemoth 1 | . . . . . . . 1 . . Subdweller 13 | . . 13 . . . . . . . Federalist 5 | . . . . 5 . . . . . Ranger 1 | . . . . 1 . . . . . Scrapper 9 | . . . . 9 . . . . . Decomposer 3 | . . . . . . 3 . . . Best Kill Streak 9 | . 3 7 6 9 5 3 1 . 1 Combat Bots Only 9 | . 3 7 1 9 3 3 1 . 1 Max Kills in Single Turn 3 | . 2 3 1 3 2 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 3 . 3 2 . . . . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Hostile Shots Fired 597 | . 15 41 10 84 182 71 31 . 163 Missed 165 | . 4 18 . 29 52 20 5 . 37 Hits 432 | . 11 23 10 55 130 51 26 . 126 Melee 6 | . . . . . . . 1 . 5 Projectile 426 | . 11 23 10 55 130 51 25 . 121 Critical Strikes 17 | . . . . 4 1 . . . 12 Damage Taken 7778 | . 235 504 150 1004 1940 940 553 . 2452 Core 1203 | . 24 20 14 66 254 132 55 . 638 Absorbed by Shields 164 | . . . . . 164 . . . . Ignored by Resistances 340 | . . . . . 97 . 25 . 218 Core Remaining (%) 75 | 100 . . . 50 . . . . . Volleys Fired 348 | . 37 41 29 29 125 37 11 . 39 Largest 2 | . 2 2 2 1 2 2 2 . 2 Hottest 145 | . 60 60 63 33 74 88 124 . 145 Shots Fired 550 | . 68 51 56 29 182 66 24 . 74 Gun 240 | . 36 . 27 . 85 8 10 . 74 Cannon 173 | . 12 6 27 . 56 58 14 . . Launcher 76 | . 20 42 2 7 5 . . . . Special 61 | . . 3 . 22 36 . . . . Kinetic 381 | . 48 6 54 . 141 66 15 . 51 Thermal 32 | . . 3 . . . . 9 . 20 Explosive 70 | . 20 42 2 1 5 . . . . Electromagnetic 9 | . . . . 6 . . . . 3 Impact 58 | . . . . 22 36 . . . . Robot Hit Streak 25 | . 6 17 11 8 25 12 11 . 10 Robot Miss Streak 7 | . 4 1 3 1 4 6 7 . 5 Penetration Max 1 | . . . . . 1 . . . 1 Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 373 | . 34 28 35 23 127 51 18 . 57 Core Hits 240 | . 32 33 12 19 54 46 16 . 28 Critical Kills 4 | . . . . 1 1 . . . 2 Critical Parts Destroyed 7 | . . . 1 1 3 1 . . 1 Critical Strikes 17 | . . . 2 2 6 3 . . 4 Burn 1 | . . . . . . . . . 1 Destroy 6 | . . . 1 . 1 1 . . 3 Blast 5 | . . . 1 . 2 2 . . . Smash 5 | . . . . 2 3 . . . . Melee Attacks 11 | . . . . . . . . . 11 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 11 | . . . . . . . . . 11 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13804 | . 1156 1734 672 1849 5622 1290 523 . 958 Guns 3308 | . 231 . 341 . 1392 150 236 . 958 Cannons 2974 | . 140 92 330 . 985 1140 287 . . Explosions 3678 | . 785 1642 . 624 627 . . . . Melee . | . . . . . . . . . . Ramming 183 | . . . 1 8 174 . . . . Kinetic 5587 | . 371 92 671 . 2377 1290 287 . 499 Thermal 784 | . . . . 89 55 . 236 . 404 Explosive 3063 | . 785 1642 . 64 572 . . . . Electromagnetic 526 | . . . . 471 . . . . 55 Impact 3661 | . . . . 1217 2444 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 28 | . . . . 1 11 11 11 11 28 Average Corruption 10 | . . . . 1 10 11 11 11 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 248 | . . . . . 78 63 34 8 65 Message Errors 73 | . . . . . 24 16 10 3 20 Matter Fused 62 | . . . . . 22 14 10 2 14 Heat Flow Errors 21 | . . . . . 9 6 1 . 5 Energy Discharges 32 | . . . . . 9 8 4 . 11 Parts Rejected 2 | . . . . . 2 . . . . Parts Fused 4 | . . . . . 1 3 . . . Data Loss (minor) 22 | . . . . . 6 5 3 2 6 Data Loss (major) 11 | . . . . . 2 2 4 1 2 Misfires 8 | . . . . . . 3 2 . 3 Alerts 6 | . . . . . . 3 . . 3 Misdirections 1 | . . . . . . 1 . . . Weapon Failures 6 | . . . . . 3 2 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1271 | . 7 . . 229 1035 . . . . Projectiles 1270 | . 7 . . 229 1034 . . . . Explosions 1 | . . . . . 1 . . . . Melee . | . . . . . . . . . . Knockbacks 67 | . 1 2 3 12 32 17 . . . Impact 27 | . . . . 11 16 . . . . Kinetic 37 | . 1 2 3 . 14 17 . . . Secondary 3 | . . . . 1 2 . . . . Self-Inflicted Damage 260 | . 74 108 . . 78 . . . . Shots 11 | . 3 5 . . 3 . . . . Rammed 24 | . . . . . 24 . . . . Targets Rammed 30 | . . . 1 1 28 . . . . Kicked 1 | . . . 1 . . . . . . Crushed 5 | . . . . 1 4 . . . . Highest Temperature 335 | . 18 . 63 57 276 335 100 . 266 Average Temperature 72 | . 6 . 11 21 91 105 44 . 107 Received Heat Transfer 1674 | . 72 48 45 609 285 288 84 . 243 Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 8 | . . . . 2 6 . . . . Combat Hostiles 6 | . . . . 2 4 . . . . Parts Fried 17 | . . . . 10 7 . . . . Impact Corruptions 34 | . . . . 5 29 . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 5 | . . . . 4 . . . . 1 Heat Transferred 1329 | . . . . 87 50 . 500 . 692 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Maximum Alert Level 1 | . 1 . 1 . . . . . . Low Security (%) 93 | . 72 . 92 . 100 . . . . Level 1 6 | . 27 . 7 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 279 | . 279 . 221 . 195 . . . . Initial 201 | . . . 201 . . . . . . Average 124 | . 166 . 100 . 119 . . . . Influence Increases 2539 | . 461 500 116 . 933 240 60 . 229 Destroy 0b10 Robot/C 1080 | . 220 80 20 . 460 120 40 . 140 Destroy 0b10 Robot/NC 210 | . 35 . 50 . 120 5 . . . Destroy Leader 248 | . 52 . . . 126 10 20 . 40 Allied During Kill 35 | . . . . . 16 . . . 19 Successful Hack 31 | . . . 17 . 14 . . . . Disable Machine 120 | . 30 . 15 . 75 . . . . Destroy Structure 170 | . 94 . 14 . 62 . . . . Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 630 | . 15 420 . . 60 105 . . 30 Influence Decreases 2532 | . 312 229 536 . 794 379 60 . 222 Entered New Map 344 | . . 73 219 . . 52 . . . Time Decay 1867 | . 312 146 317 . 654 277 60 . 101 Lost Part 261 | . . 10 . . 100 50 . . 101 Lost Ally 60 | . . . . . 40 . . . 20 Squads Dispatched 17 | . 6 . . . 11 . . . . Investigation 2 | . 1 . . . 1 . . . . Extermination 5 | . . . . . 5 . . . . Reinforcement 10 | . 5 . . . 5 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Distress Signals 5 | . 2 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 19 31 1 26 32 11 3 . 16 Peak Tracking Total 8 | . 5 7 1 8 4 5 1 . 4 Tactical Retreats 18 | . 1 9 . . 4 3 . . 1 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Machines Disabled 11 | . 2 2 1 . 5 . . . 1 Max in Single Turn 3 | . 2 1 1 . 3 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Machines Accessed 24 | . 1 3 5 5 5 . 1 3 1 Terminals 7 | . . . 3 . 3 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 4 | . 1 . 2 . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 82 | . 2 7 11 23 11 . 2 25 1 Successful 69 | . 1 7 8 23 2 . 2 25 1 Failed 13 | . 1 . 3 . 9 . . . . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 1 . 4 . 1 . . . . Terminals 17 | . . . 8 . 7 . 2 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 8 | . 2 . 3 . 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 62 | . . 7 3 23 1 . 2 25 1 Record 42 | . . 5 . 23 . . 2 11 1 Part Schematic 11 | . . . . . . . . 11 . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . Open Door 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . Release Object 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Retrieve Components 2 | . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 3 . 1 . . . . Terminals 2 | . . . 2 . . . . . . Botnet 2 | . . . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Mechanics 1 | . . . . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . . . Reject 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . 2 . 4 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 8 | . . . 8 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Total Allies 3 | . . . . . 2 . . . 1 Largest Group 2 | . . . . . 2 . . . 1 Highest-Rated Group 96 | . . . . . 73 . . . 96 Highest-Rated Ally 96 | . . . . . 41 . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 33 | . . . . . 17 . . . 16 Total Damage 1171 | . . . . . 614 . . . 557 Kills 9 | . . . . . 6 . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted 5 | . . . . 5 . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Active Infowar (turns) 2239 | . 62 640 . . 523 . 469 256 289 Optics 523 | . . . . . 523 . . . . Terrain 1014 | . . . . . . . 469 256 289 Seismic 702 | . 62 640 . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Turns Passed 13932 | . 773 2140 779 2809 2596 1796 1006 256 1777 Spaces Moved 6303 | 1 383 1124 424 1673 1314 575 349 96 364 Core 55 | . . . . . . . . . 55 Treads 4133 | . 307 698 165 1673 748 183 197 . 162 Legs 1447 | 1 76 426 259 . . 290 152 96 147 Wheels 668 | . . . . . 566 102 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 115 | 120 120 160 120 150 115 160 240 260 120 Average Speed 194 | 120 152 171 157 160 155 281 272 265 422 Slowest Speed 1050 | 120 160 260 190 260 320 400 330 330 1050 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 7 | . . 5 . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 2 72 50 86 92 21 67 62 69 57 Regions Visited 9 Branch Regions 7 Pre-discovered Areas 4 | . . . . 1 . . 1 1 1 Known Exits Taken 5 | . . 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . Scrap Searched 23 | . . 6 . 7 . 4 2 . 4 Spaces Dug 119 | . 12 48 15 21 17 . . . 6 Terrain Destroyed 442 | . 107 202 18 22 72 12 2 . 7 Melee 6 | . . . . . . . . . 6 Projectile 45 | . . . 3 1 26 12 2 . 1 AOE 391 | . 107 202 15 21 46 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Total 7416 | . 506 1289 482 1782 1674 688 381 99 515 Wait 375 | . 62 86 6 33 62 60 5 . 61 Move 6295 | . 382 1123 423 1673 1313 574 348 95 364 Hop . | . . . . . . . . . . Pick Up 66 | . 5 8 8 11 22 3 5 . 4 Fast Attach 73 | . 6 3 2 5 34 8 4 2 9 Attach 39 | . . 1 . 5 14 2 5 . 12 Detach 12 | . . . . 1 11 . . . . Swap 40 | . 6 6 6 5 9 . . . 8 Drop 90 | . 8 15 7 20 25 4 3 2 6 Fire 348 | . 37 41 29 29 125 37 11 . 39 Melee 11 | . . . . . . . . . 11 Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush 28 | . . . . . 28 . . . . Escape Stasis 8 | . . . . . 8 . . . . Rewire 23 | . . . . . 23 . . . . Trap . | . . . . . . . . . . Miscellaneous 7 | . . 6 . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 15) 524 | -10/Materials | Discovered new exit (range 10) 689 | -10/Materials | Discovered new exit (range 16) 774 | -10/Materials | Entered Subcaves 864 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1231 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1232 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1244 | -10/Subcaves | Discovered new exit (range 9) 1705 | -10/Subcaves | Visited Clippyterm 1710 | -10/Subcaves | Identified exit to Materials 1710 | -10/Subcaves | Identified exit to Recycling 1710 | -10/Subcaves | Learned Factory trap positions 2441 | -10/Subcaves | Ambushed by Subdweller buried in earth 2443 | -10/Subcaves | Ambushed by Subdweller buried in earth 2460 | -10/Subcaves | Ambushed by Subdweller buried in earth 2495 | -10/Subcaves | Destroyed 7 combat bots 2914 | -10/Subcaves | Entered Recycling 3381 | -9/Recycling | Discovered new exit (range 16) 3651 | -9/Recycling | Scanned before Scraplab entrance 3673 | -9/Recycling | Entered Scraplab 3688 | -9/Recycling | Discovered new exit (range 3) 3693 | -9/Recycling | Entered Scraptown 4089 | -9/Scraptown | Visited Assassins FH 4133 | -9/Scraptown | Visited Spacefarers 4217 | -9/Scraptown | Visited Cave Peace 4262 | -9/Scraptown | Visited Awakened 4326 | -9/Scraptown | Visited UFD Registry 4326 | -9/Scraptown | Registered with UFD as "Toolcell" 4339 | -9/Scraptown | Visited Artisan Demo Area 4405 | -9/Scraptown | Visited Cyclists 4425 | -9/Scraptown | Entered Cyclist Reading Room 4472 | -9/Scraptown | Visited TADAMA 4561 | -9/Scraptown | Discovered new exit (range 7) 5222 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5229 | -9/Scraptown | Found DCF Scrap (30 items) 5315 | -9/Scraptown | Visited Science Testing Area 5434 | -9/Scraptown | Visited Curators Association 5643 | -9/Scraptown | Visited Botcube Research 5654 | -9/Scraptown | Found Botcube 5660 | -9/Scraptown | Build established: Derelict-Mutant 5685 | -9/Scraptown | Visited Derelict Rescue Squad 5698 | -9/Scraptown | Found DRS Beacon 5731 | -9/Scraptown | Visited Research Penetration Think Tank 5770 | -9/Scraptown | Visited A0-MCA Data Center 5779 | -9/Scraptown | Given an A rating by A0-MCA 5783 | -9/Scraptown | Found A0-MCA's Component Scanner 5831 | -9/Scraptown | Visited Chapter 10 5888 | -9/Scraptown | Visited Junk Cannon Lab 5900 | -9/Scraptown | Found Prototype Special Weapon 5900 | -9/Scraptown | Identified Junk Cannon 6153 | -9/Scraptown | Met Optimus 6153 | -9/Scraptown | Accepted into 0bPrime 6206 | -9/Scraptown | Build established: Mutant 6233 | -9/Scraptown | Visited LU-1G1's Boring Crew 6285 | -9/Scraptown | Civil war broke out across Scraptown 6345 | -9/Scraptown | Lost 6 allies 6488 | -9/Scraptown | Discovered new exit (range 11) 6493 | -9/Scraptown | Destroyed 9 combat bots 6502 | -9/Scraptown | Entered Factory 6502 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 6503 | -6/Factory | Loaded intel: 109 trap records 6520 | -6/Factory | Lost 11 allies 6530 | -6/Factory | Lost 4 parts (2p1u1w) 6661 | -6/Factory | Discovered new exit (range 7) 6913 | -6/Factory | System corruption reached 10% 7051 | -6/Factory | Build established: Scavenger-Mutant 8114 | -6/Factory | Lost 7 parts (1p3n3u) 9097 | -6/Factory | Identified exit to Lower Caves 9098 | -6/Factory | Entered Lower Caves 9164 | -6/Lower Caves | Learned location of 1 exit from Factory 9421 | -6/Lower Caves | Lost 3 parts (1n2u) 9668 | -6/Lower Caves | Build established: Mutant 10080 | -6/Lower Caves | Lost 3 parts (1p1n1u) 10839 | -6/Lower Caves | Discovered new exit (range 15) 10890 | -6/Lower Caves | Identified exit to Lower Caves 10894 | -6/Lower Caves | Entered another Lower Caves area 11050 | -6/Lower Caves | Identified exit to Data Miner 11232 | -6/Lower Caves | Spotted B-75 Beast 11260 | -6/Lower Caves | Core integrity fell below 50% 11263 | -6/Lower Caves | Destroyed B-75 Beast 11293 | -6/Lower Caves | Lost 4 parts (1p2u1w) 11803 | -6/Lower Caves | Build established: Scavenger-Mutant 11900 | -6/Lower Caves | Entered Data Miner 11902 | -6/Data Miner | Discovered new exit (range 7) 11951 | -6/Data Miner | Met Data Miner 12029 | -6/Data Miner | Learned location of Section 7 (-2) 12029 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12050 | -6/Data Miner | Received God Mode back door access code from Data Miner 12152 | -6/Data Miner | Identified exit to Proximity Caves 12156 | -6/Data Miner | Entered Proximity Caves 12158 | -5/Proximity Caves | Spotter reported a threat 12159 | -5/Proximity Caves | Spotter reported a threat 12444 | -5/Proximity Caves | Spotter reported a threat 12480 | -5/Proximity Caves | Lost 3 parts (1n2u) 12497 | -5/Proximity Caves | Spotter reported a threat 12675 | -5/Proximity Caves | Spotter reported a threat 12815 | -5/Proximity Caves | Found Alien Artifact 13157 | -5/Proximity Caves | Learned location of Armory (-3) 13353 | -5/Proximity Caves | Build established: Derelict-Mutant 13506 | -5/Proximity Caves | Escorted by Enhanced Grunt 13535 | -5/Proximity Caves | Lost 9 parts (2p1n3u3w) 13703 | -5/Proximity Caves | Core integrity fell below 20% 13736 | -5/Proximity Caves | Lost 4 parts (1p2u1w) 13756 | -5/Proximity Caves | Found Prototype Device 13756 | -5/Proximity Caves | Identified Exp. Thermal Shield 13814 | -5/Proximity Caves | Learned Factory interactive machine intel 13918 | -5/Proximity Caves | Activated DRS Beacon 13932 | -5/Proximity Caves | Identified Dimensional Node Initializer 13932 | -5/Proximity Caves | Initialized slip node 13933 | -5/Proximity Caves | Core destroyed Last Messages --------------- 13922_ B-60 Warrior suffers critical hit (Destroy). 13922_ Destroyed Imp. Treads. 13922_ HV Slug penetrates Wall. 13923_ Hyp. Coil Gun destroyed. 13926_ Slug penetrates B-60 Warrior. 13927_ Critical hit (Burn: +37). 13927_ Adv. Terrain Scan Processor destroyed. 13927_ System corrupted by crushing effect (+2). 13930_ Critical hit (Smash). 13930_ Coil Gun destroyed. 13930_ Adv. Heat Sink destroyed. 13930_ System corrupted by crushing effect (+1). 13930_ System corrupted by crushing effect (+4). 13930_ Knocked back. 13931_ Critical hit (Burn: +37). 13932_ Identified Dimensional Node Initializer. 13932_ Initializer activates and latches into the ground. 13933_ Dimensional Slip Node implodes. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????##########??## ##?????????????????????? | | ?????????# ####gg #?????????????????????? | | ?????????# ## % b@ #?????????????????????? | | ???????????????# ### ##?????????????????????? | | ??????????????## #?###??????????????????????? | | ????????????### ######?????????????????????? | | ???????????## ## ##????????????????????? | | ????? ????## ## #????????????????????? | | ???## ????# #????????????????????? | | ??? ????## ##???????????????????? | | ?? ????# #???????????????????? | | ?? ?????# #??????????????????? | | ## ??????## ????????????????? | | ???????## ???????????????? | | ???####### ?????????????? | | #???# ## ## ## ### ???????????? | | ##### ########## ##??# ??????????? | | ##????????# #?#### ???????????? | | ###?????????# ## ## ??? ??????? | | ##########???????????### ?? ??????? | | #??????????????????????# #?? ?????? | | ##?###????????????????## ### ?????? | | "## ##???????????????? #????? | | ####?????????????? #????? | | #?????????????? #?????? | | ##????????????????# #?????? | | ### #??????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 29 Energy Capacity 500 Matter Stores 350 Matter Capacity 350 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 285 Armor Coverage 800 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Remote Force Field | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed HeartNetworkedBiocell Manual? 0 Play Time 01:59:39 Cumulative 424.8 hours Start 2025.07.28 @ 04:18:45 End 2025.07.28 @ 06:38:35 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 240 Adventurer 0 Explorer 0 Win Type - Total 11 Types 10/0/1/0/0/0/0/0/0/0 Lore% 59 Gallery% 65 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32ee2b2b-97d1-4f8d-856f-b6c9dbbb515f