Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 01:58:23 Player: Geordi Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2776) 2776 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 7126 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/1000 Matter 156/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Fission Core Neutrino Core Neutrino Core Neutrino Core Micro Fission Core Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Improved Heat Sink Recoil Nullifier Matter Filter Improved Kinecellerator Improved Transmission Jammer Advanced Shield Generator Arc Projector Gatling Laser Phase Cannon Magnetic Acceleration Cannon Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Plasma Cannon Minigun > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Fission Core Fusion Compressor Fusion Compressor Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Improved Heat Sink Recoil Nullifier Matter Filter Improved Kinecellerator Improved Transmission Jammer Layered Light Armor Plating Advanced Shield Generator Arc Projector Gatling Laser Phase Cannon Magnetic Acceleration Cannon Precision Grenade Launcher [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . 2 1 1 . . Utility 4 | . . . 1 1 1 1 Weapon 1 | . . . . . . 1 Parts Attached 103 | 6 9 24 10 24 17 13 Power 14 | 1 . 4 1 3 1 4 Engine 9 | 1 . 4 1 2 1 . Core 5 | . . . . 1 . 4 Reactor . | . . . . . . . Propulsion 39 | 2 4 9 3 9 8 4 Treads . | . . . . . . . Leg 39 | 2 4 9 3 9 8 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 3 3 2 3 2 3 Device 2 | . . . . . 1 1 Storage 4 | 1 1 1 . . . 1 Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 9 | . 2 2 1 2 1 1 Artifact . | . . . . . . . Weapon 33 | 2 2 8 4 9 6 2 Energy Gun 9 | 1 . 1 . 4 1 2 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 15 | 1 2 4 4 3 1 . Ballistic Cannon 2 | . . . . 2 . . Launcher 5 | . . 3 . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 29 | . 1 10 2 9 . 7 Power 2 | . . 1 . . . 1 Propulsion 14 | . 1 3 . 6 . 4 Utility 6 | . . 2 1 1 . 2 Weapon 7 | . . 4 1 2 . . Highest Loss Streak 6 | . 1 3 1 5 . 6 To Critical Strikes 2 | . . . . 2 . . Average Slot Usage (%) 94 | . 98 86 99 90 99 95 Engine 10 | . 14 10 9 4 13 7 Leg 36 | . 27 36 45 39 39 33 Device 2 | . . . . . 5 10 Storage 8 | . 14 11 9 7 6 5 Processor 7 | . . . 9 13 13 11 Protection 7 | . 12 8 9 6 6 4 Energy Gun 2 | . 1 . . 3 2 4 Energy Cannon 1 | . . . . . 4 4 Ballistic Gun 13 | . 26 17 16 9 4 4 Naked Turns . | . . . . . . . Heaviest Build 91 | 14 22 37 41 43 57 91 Greatest Support 120 | 20 20 40 60 95 120 120 Greatest Overweight (x) 2 | . 1 1 . 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 20 Average Capacity 14 | 7 8 14 15 15 15 19 Most Carried 20 | 6 9 15 15 15 15 20 Average Carried 12 | 3 7 11 14 13 14 17 Final Capacity 20 | 8 10 15 15 15 15 20 Final Carried 19 | 4 9 15 13 15 15 19 Class Distribution -------------------- 52% | Mutant 35% | Scavenger-Mutant 7% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2465 | 221 284 654 239 453 402 212 Remotely . | . . . . . . . Salvage Created 2620 | . 349 663 239 589 277 503 Parts 171 | . 19 50 14 40 25 23 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 5 | . 1 3 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . 7 24 4 17 8 9 Guns 42 | . 7 14 4 12 2 3 Cannons 9 | . . . . 3 1 5 AOE 17 | . . 10 . 2 5 . Classes Destroyed 12 | . 3 4 3 2 . . Worker 1 | . . 1 . . . . Builder 4 | . . . . 3 1 . Hauler 1 | . . . 1 . . . Recycler 2 | . . 1 . . . 1 Operator 1 | . 1 . . . . . Watcher 4 | . 1 1 . . 1 1 Swarmer 29 | . . 10 . 11 4 4 Grunt 20 | . 7 7 2 4 . . Brawler 1 | . . . 1 . . . Sentry 10 | . . 7 . 1 2 . Hunter 4 | . . . 1 . 2 1 Programmer 5 | . . . . 1 . 4 Best Kill Streak 9 | . 2 9 2 6 4 4 Combat Bots Only 7 | . 2 7 2 5 4 4 Max Kills in Single Turn 3 | . 1 2 1 3 2 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 . 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 757 | . 34 190 40 152 134 207 Missed 211 | . 8 49 9 35 48 62 Damage Taken 7888 | . 396 1745 515 1871 954 2407 Core 1564 | . 78 193 34 196 59 1004 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 586 | . . 164 . 103 319 . Core Remaining (%) 79 | 100 68 51 93 72 93 . Volleys Fired 227 | . 31 84 25 46 22 19 Largest 3 | . 2 2 2 2 2 3 Hottest 185 | . 40 65 51 103 135 185 Shots Fired 445 | . 62 152 50 91 33 57 Gun 375 | . 62 134 50 80 11 38 Cannon 41 | . . . . 11 11 19 Launcher 29 | . . 18 . . 11 . Special . | . . . . . . . Kinetic 333 | . 62 128 50 66 8 19 Thermal 70 | . . . . 21 11 38 Explosive 29 | . . 18 . . 11 . Electromagnetic 13 | . . 6 . 4 3 . Robot Hit Streak 19 | . 9 11 6 10 8 19 Robot Miss Streak 5 | . 5 4 3 3 1 3 Penetration Max 1 | . . . . 1 . . Secondary Targets 5 | . . 3 . 2 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 296 | . 41 101 30 64 17 43 Core Hits 156 | . 18 46 13 34 18 27 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 3 | . . . . 3 . . Burn 1 | . . . . 1 . . Destroy 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6666 | . 525 1934 447 1527 1087 1146 Guns 3834 | . 502 1050 447 964 179 692 Cannons 752 | . . . . 179 142 431 Explosions 2005 | . . 882 . 357 766 . Melee . | . . . . . . . Ramming 75 | . 23 2 . 27 . 23 Kinetic 3084 | . 502 998 447 828 135 174 Thermal 1810 | . . . . 643 218 949 Explosive 1572 | . . 882 . . 690 . Electromagnetic 125 | . . 52 . 29 44 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 1 . 6 Average Corruption 1 | . . . . 1 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . 4 . 6 Message Errors 1 | . . . . 1 . . Matter Fused 4 | . . . . 2 . 2 Heat Flow Errors 2 | . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 219 | . . 10 . 61 124 24 Projectiles 25 | . . . . 1 . 24 Explosions 194 | . . 10 . 60 124 . Melee . | . . . . . . . Knockbacks 2 | . . . . 2 . . Impact . | . . . . . . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 323 | . . 96 . 211 16 . Shots 10 | . . 6 . 3 1 . Rammed . | . . . . . . . Targets Rammed 9 | . 2 2 . 3 . 2 Kicked 9 | . 2 2 . 3 . 2 Crushed . | . . . . . . . Highest Temperature 214 | . 30 214 91 167 123 159 Average Temperature 49 | . 8 78 29 45 45 59 Received Heat Transfer 1449 | . 234 564 216 249 90 96 Effects 2 | . . 2 . . . . Energy Bleed 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 7 | . . . . . . 7 Heat Transferred 2977 | . . . . 891 261 1825 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 451 | . 166 430 304 451 291 347 Initial 170 | . . 6 142 133 170 79 Average 175 | . 52 263 236 218 177 151 Maximum Alert Level 2 | . . 2 1 2 1 1 Low Security (%) 65 | 100 100 29 26 60 74 79 Level 1 29 | . . 53 73 34 25 20 Level 2 4 | . . 17 . 4 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 2 1 6 3 2 Investigation 4 | . . 1 . 2 . 1 Extermination 3 | . . . . 1 1 1 Reinforcement 8 | . 1 1 1 3 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . 1 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 13 34 8 24 12 24 Peak Tracking Total 12 | . 3 7 3 6 4 12 Tactical Retreats 3 | . . . . 3 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . . . . 3 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . 3 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 11 | . 1 3 1 3 3 . Max in Single Turn 2 | . 1 2 1 2 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 37 | . 8 7 5 10 6 1 Terminals 24 | . 6 5 4 4 4 1 Fabricators 1 | . . . . 1 . . Repair Stations 6 | . . 1 . 3 2 . Recycling Units 4 | . 2 1 . 1 . . Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 117 | . 29 33 15 22 15 3 Successful 62 | . 17 21 5 9 9 1 Failed 52 | . 10 11 10 13 6 2 Catastrophic 8 | . 1 2 1 3 . 1 Database Lockouts 3 | . 2 1 . . . . Manual . | . . . . . . . Terminals 89 | . 27 28 13 11 7 3 Fabricators 1 | . . . . 1 . . Repair Stations 18 | . . 4 . 6 8 . Recycling Units 4 | . 2 1 . 1 . . Scanalyzers 5 | . . . 2 3 . . Garrison Access . | . . . . . . . Terminal Hacks 43 | . 15 16 5 4 2 1 Record 17 | . 8 6 2 1 . . Part Schematic 1 | . . . . 1 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 4 | . . 1 1 1 . 1 Open DSF 3 | . . . . 1 2 . Branch Access Points 2 | . 1 1 . . . . Emergency Access Points 3 | . 1 1 1 . . . Alert Level 2 | . . 2 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 3 | . 2 1 . . . . Disarm Traps 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . . 4 . 3 7 . Scan Component 8 | . . 2 . 2 4 . Repair 6 | . . 2 . 1 3 . Recycling Unit Hacks 4 | . 2 1 . 1 . . Report Inventory 4 | . 2 1 . 1 . . Scanalyzer 1 | . . . . 1 . . Insert Component 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 7 5 5 8 4 1 Full Trace Events 3 | . . 1 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . 2 . 1 3 . Time 191 | . . 52 . 19 120 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4697 | 70 937 849 336 1016 900 589 Spaces Moved 2762 | 53 546 404 197 612 573 377 Core 12 | 12 . . . . . . Treads . | . . . . . . . Legs 2750 | 41 546 404 197 612 573 377 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 121 Average Speed 127 | 104 136 130 120 127 123 124 Slowest Speed 260 | 120 190 190 120 190 125 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 88 45 21 23 15 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 203 | . . 106 2 51 44 . Melee . | . . . . . . . Projectile 7 | . . . 2 1 4 . AOE 196 | . . 106 . 50 40 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3522 | 68 680 572 253 765 731 453 Wait 275 | . 68 35 9 43 97 23 Move 2756 | 52 545 403 196 611 572 377 Hop . | . . . . . . . Pick Up 102 | 10 14 21 8 23 14 12 Fast Attach 4 | . . . . 3 . 1 Attach 40 | 6 3 11 5 8 3 4 Detach . | . . . . . . . Swap 59 | . 6 13 5 13 14 8 Drop 50 | . 11 3 5 15 9 7 Fire 227 | . 31 84 25 46 22 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick 9 | . 2 2 . 3 . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 21) 340 | -10/Materials | Identified exit to Mines 417 | -10/Materials | Discovered new exit (range 5) 862 | -10/Materials | Discovered new exit (range 15) 906 | -10/Materials | Central database locked down 906 | -10/Materials | Central database locked down 1008 | -10/Materials | Entered another Materials area 1008 | -9/Materials | Evolved 2 slots: Propulsion x2 1075 | -9/Materials | Destroyed 7 combat bots 1155 | -9/Materials | Lost 3 parts (2n1u) 1202 | -9/Materials | Identified exit to Mines 1322 | -9/Materials | Central database locked down 1341 | -9/Materials | Lost 3 parts (1p2w) 1613 | -9/Materials | Build established: Scavenger-Mutant 1728 | -9/Materials | Discovered new exit (range 15) 1808 | -9/Materials | Repaired Aluminum Leg 1836 | -9/Materials | Repaired Aluminum Leg 1857 | -9/Materials | Entered another Materials area 1857 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2155 | -8/Materials | Discovered new exit (range 4) 2193 | -8/Materials | Entered Factory 2193 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2261 | -7/Factory | Identified exit to DSF 2571 | -7/Factory | Lost 5 parts (3n1u1w) 2755 | -7/Factory | Repaired Carbon-fiber Leg 3140 | -7/Factory | Discovered new exit (range 15) 3209 | -7/Factory | Entered another Factory area 3209 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3451 | -6/Factory | Repaired Carbon-fiber Leg 3490 | -6/Factory | Repaired Carbon-fiber Leg 3682 | -6/Factory | Build established: Mutant 3740 | -6/Factory | Repaired Imp. Titanium Leg 4084 | -6/Factory | Discovered new exit (range 5) 4109 | -6/Factory | Entered another Factory area 4109 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4411 | -5/Factory | Build established: Gunner 4451 | -5/Factory | Spotted B-75 Beast 4651 | -5/Factory | Cargo convoy interrupted 4688 | -5/Factory | Core integrity fell below 50% 4694 | -5/Factory | Core integrity fell below 20% 4698 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04688_ Slug penetrates Nuclear Reactor. 04690_ Penetrated by Slug. 04690_ Slug penetrates Fusion Modulator. 04690_ Slug penetrates Wall. 04690_ Imp. Heat Sink destroyed. 04691_ Slug penetrates Nuclear Reactor. 04691_ Penetrated by Slug. 04691_ Slug penetrates X-72 Disruptor. 04691_ Y-64 Sentinel suffers critical hit (Destroy). 04692_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 04693_ Penetrated by Slug. 04694_ K-01 Serf collects debris. 04694_ Penetrated by Slug. 04694_ Slug penetrates Nuclear Reactor. 04694_ Slug penetrates X-72 Disruptor. 04696_ Slug penetrates Wall. 04697_ Penetrated by Slug. 04698_ Slug penetrates Nuclear Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###+##?????????????? | | ??????????????????????????????# ?????????????? | | ?????????????????????????????? ?????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ?????????????? | | ????????????????????##+######### #?????????????? | | ????????????????????# @ h ## ############### | | ????????????????????# Y xh## # | | ????????????????????#R"""p"""h## # """"""""" | | ????????????????????# """ """ ## # | | ????????????????????# """ """ ## #! """"""""" | | ????????????????????# h xp ## # | | ????????????????????# u ## + * | | ????????????????????# ] k=## # * | | ???????????????##+#########+#### # * | | ?????????????? =*% # | | ?????????????? ] # | | ?????????????????""""" [^ ############### | | ?????????????? # #####+##?????????????? | | ???????????????""""""" # ??? ?????????????? | | ????????????????? "%%" #?? #????????????? | | ????????????????"""""" ? !!! #????????????? | | ??????????????????? ?# !!! #????????????? | | ?????????????????? ?# !! #????????????? | | ?????????????????? ???# #????????????? | | ??????????????????? ?????# #????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????###########????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 35 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- Dynamic Insulation System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentChipGuard Manual? 0 Play Time 01:32:12 Cumulative 18.1 hours Start 2024.03.13 @ 20:46:05 End 2024.03.14 @ 01:58:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d064ce6a-19f1-4a11-ab6f-81e1f08b24b6