Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 13:24:01 Player: Tereza Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (225) 1125 Value Destroyed (7211) 7211 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1708) 1708 TOTAL SCORE: 13144 Bonus ------- High Alert Combat Kills 1708 Cogmind --------- Core Integrity 0/700 Matter 92/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Cooling System High-capacity Matter Pod (0) Advanced Visual Processing Unit Improved Sensor Array Launcher Guidance Computer Core Analyzer Armor Integrity Analyzer Improved Utility Shielding Hardlight Generator Hacking Suite Hacking Suite Hacking Suite System Restoration Module High-powered Tractor Beam Gatling Laser Flak Gun Missile Launcher Heavy Rocket Launcher Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Treads Improved Cooling System High-capacity Matter Pod Advanced Visual Processing Unit Improved Sensor Array Launcher Guidance Computer Core Analyzer Armor Integrity Analyzer Improved Utility Shielding Hardlight Generator Hacking Suite Hacking Suite Hacking Suite System Restoration Module High-powered Tractor Beam Gatling Laser Flak Gun Flak Gun Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Missile Launcher Improved Datajack [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . 1 . . . 1 2 Weapon . | . . . . . . . . . Parts Attached 133 | 6 8 8 27 1 . 1 36 46 Power 10 | 1 . 1 2 . . . 4 2 Engine 7 | 1 . 1 1 . . . 2 2 Core 3 | . . . 1 . . . 2 . Reactor . | . . . . . . . . . Propulsion 39 | 2 2 2 8 . . 1 9 15 Treads 30 | 2 2 1 5 . . 1 7 12 Leg . | . . . . . . . . . Wheel 9 | . . 1 3 . . . 2 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 1 3 . 6 . . . 7 14 Device 3 | . . . . . . . . 3 Storage 4 | 1 3 . . . . . . . Processor 3 | . . . 1 . . . 1 1 Hackware 5 | . . . . . . . 1 4 Protection 16 | . . . 5 . . . 5 6 Artifact . | . . . . . . . . . Weapon 53 | 2 3 5 11 1 . . 16 15 Energy Gun . | . . . . . . . . . Energy Cannon 9 | . . 2 . . . . 5 2 Ballistic Gun 16 | 2 2 1 4 . . . 3 4 Ballistic Cannon 11 | . . . 2 1 . . 4 4 Launcher 14 | . 1 2 2 . . . 4 5 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . 3 . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 71 | . 3 5 9 1 . 1 16 36 Power 8 | . 1 . 2 . . . 2 3 Propulsion 32 | . 1 3 5 . . 1 6 16 Utility 13 | . . . 2 . . . 2 9 Weapon 18 | . 1 2 . 1 . . 6 8 Highest Loss Streak 8 | . 1 3 2 1 . 1 5 8 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 91 | . 74 70 85 100 100 99 96 96 Engine 6 | . 3 1 4 11 11 11 6 6 Core 1 | . . . 3 . . . 2 . Treads 22 | . 28 24 12 22 22 31 26 22 Wheel 6 | . . 1 12 11 11 1 7 5 Device 1 | . . . . . . . . 3 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 6 | . . . 3 11 11 11 9 10 Hackware 5 | . . . . . . . 8 11 Protection 9 | . . . 15 11 11 11 8 9 Energy Cannon 3 | . . . 3 . . . 5 5 Ballistic Gun 10 | . 27 20 10 11 11 11 4 5 Ballistic Cannon 5 | . . . 7 11 11 11 8 2 Peak Build Rating 49 | 6 8 7 20 16 16 17 34 49 Average Rating 25 | 4 6 6 15 15 16 16 29 41 On Entrance 13 | . 6 7 7 16 16 16 17 34 Naked Turns . | . . . . . . . . . Heaviest Build 117 | 10 85 87 101 96 96 96 107 117 Greatest Support 104 | 40 40 40 26 16 16 63 88 104 Greatest Overweight (x) 28 | 1 2 8 10 5 5 5 10 28 Average Overweight (x) 5 | . 1 2 5 5 5 1 7 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 23 25 25 25 25 25 25 25 Most Carried 25 | 4 22 22 25 24 24 25 25 25 Average Carried 22 | 3 15 20 24 23 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 4 21 20 24 24 24 25 25 20 Class Distribution -------------------- 57% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 4950 | 197 371 238 1184 168 . 103 1199 1490 Remotely . | . . . . . . . . . Salvage Created 6940 | . 826 303 1381 117 . 143 1629 2541 Parts 433 | . 65 16 88 6 . 25 103 130 Haulers Intercepted 10 | . 2 . 3 . . . 4 1 Recyclers Shooed 6 | . . . 1 . . . 3 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 179 | . 19 11 35 3 . 10 43 58 Guns 66 | . 17 2 18 . . 4 9 16 Cannons 73 | . . 2 11 3 . 6 28 23 AOE 40 | . 2 7 6 . . . 6 19 Classes Destroyed 18 | . 6 3 3 . . . 5 1 Worker 14 | . 2 2 1 . . . 1 8 Builder 9 | . . 2 2 . . 1 3 1 Tunneler 1 | . . . . . . . 1 . Hauler 10 | . 2 . 3 . . . 4 1 Recycler 9 | . . 2 . . . . 3 4 Mechanic 2 | . . . . . . . 1 1 Operator 10 | . 3 . 5 . . . 1 1 Watcher 8 | . 3 . 1 . . . 1 3 Swarmer 32 | . 6 . 3 . . 10 11 2 Grunt 89 | . 13 2 19 2 . . 19 34 Brawler 4 | . . . 1 . . . 1 2 Duelist 7 | . . . 3 1 . . 1 2 Protector 1 | . . . . . . . 1 . Sentry 24 | . . . 9 . . . 8 7 Hunter 6 | . . . . . . . 1 5 Programmer 6 | . . . . . . . . 6 Heavy 1 | . . . . . . . 1 . Assembled 9 | . . 9 . . . . . . Best Kill Streak 15 | . 6 12 8 3 . 4 7 15 Combat Bots Only 14 | . 5 6 5 3 . 4 5 14 Max Kills in Single Turn 4 | . 1 2 3 1 . 2 4 4 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 2 3 . . . 2 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 1129 | . 81 65 181 8 . 29 261 504 Missed 328 | . 19 20 59 1 . 7 67 155 Damage Taken 11378 | . 631 638 1697 123 . 177 3182 4930 Core 1690 | . 109 98 254 46 . 16 463 704 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 99 | . . . 99 . . . . . Regen/Repaired (Parts) 475 | . . . 147 . . . 108 220 Core Remaining (%) 38 | 100 . 17 . . . 21 15 . Volleys Fired 580 | . 101 33 138 6 . 14 138 150 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 120 | . 50 80 83 58 . 58 120 104 Shots Fired 1127 | . 202 61 276 11 . 28 262 287 Gun 591 | . 198 42 141 6 . 14 64 126 Cannon 481 | . . 4 131 5 . 14 184 143 Launcher 55 | . 4 15 4 . . . 14 18 Special . | . . . . . . . . . Kinetic 912 | . 198 42 251 11 . 28 189 193 Thermal 160 | . . 4 21 . . . 59 76 Explosive 55 | . 4 15 4 . . . 14 18 Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | . 8 5 18 8 . 10 12 15 Robot Miss Streak 10 | . 5 4 4 2 . 4 7 10 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 715 | . 110 36 175 9 . 15 156 214 Core Hits 507 | . 54 29 80 4 . 11 97 232 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 16 | . 1 . 4 . . . 6 5 Destroy 3 | . 1 . 2 . . . . . Blast 13 | . . . 2 . . . 6 5 Melee Attacks 2 | . . . 2 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19091 | . 1059 983 3558 152 . 316 4979 8044 Guns 5388 | . 925 188 1438 81 . 144 653 1959 Cannons 7011 | . . 36 1387 71 . 172 2645 2700 Explosions 6692 | . 134 759 733 . . . 1681 3385 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 9853 | . 925 188 2630 152 . 316 2310 3332 Thermal 3037 | . . 36 195 . . . 988 1818 Explosive 6190 | . 134 759 733 . . . 1681 2883 Electromagnetic 11 | . . . . . . . . 11 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 2 | . . . . . . . . 2 Corruption Purged 4 | . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . Effects 40 | . . . . . . . . 40 Message Errors 10 | . . . . . . . . 10 Matter Fused 10 | . . . . . . . . 10 Heat Flow Errors 6 | . . . . . . . . 6 Energy Discharges 4 | . . . . . . . . 4 Data Loss (minor) 5 | . . . . . . . . 5 Data Loss (major) 1 | . . . . . . . . 1 Misfires 3 | . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 415 | . . 3 7 . . . 28 377 Projectiles 39 | . . . 7 . . . 10 22 Explosions 376 | . . 3 . . . . 18 355 Melee . | . . . . . . . . . Knockbacks 41 | . . . 8 . . . 16 17 Impact . | . . . . . . . . . Kinetic 37 | . . . 8 . . . 15 14 Secondary 4 | . . . . . . . 1 3 Self-Inflicted Damage 599 | . . 40 85 . . . 128 346 Shots 16 | . . 1 2 . . . 4 9 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 382 | . 22 118 162 18 . . 382 274 Average Temperature 53 | . 6 42 31 10 . . 83 45 Received Heat Transfer 3636 | . 261 87 513 30 . . 1152 1593 Effects 2 | . . . . . . . 2 . Matter Decay 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 4161 | . . 74 407 . . . 1517 2163 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 1908 | . 209 98 716 324 . 225 965 1908 Initial 436 | . . 33 37 264 . . 9 436 Average 361 | . 67 61 354 246 . 160 427 532 Maximum Alert Level 5 | . 1 . 3 1 . 1 3 5 Low Security (%) 30 | 100 96 100 29 36 . 45 13 . Level 1 32 | . 4 . 29 63 . 54 54 30 Level 2 26 | . . . 37 . . . 6 55 Level 3 8 | . . . 2 . . . 25 8 Level 4 1 | . . . . . . . . 4 Level 5 . | . . . . . . . . 2 High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 41 | . 8 . 5 . . . 7 21 Investigation 12 | . 5 . 1 . . . 3 3 Extermination 5 | . . . . . . . . 5 Reinforcement 15 | . 3 . 4 . . . 3 5 Assault 4 | . . . . . . . 1 3 Garrison 5 | . . . . . . . . 5 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 1 2 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 11 | . . . 4 . . . 5 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 268 | . 38 11 62 3 . 10 58 86 Peak Tracking Total 8 | . 3 8 5 3 . 4 6 6 Tactical Retreats 9 | . 2 . . . . . 4 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 10 | . 5 . 2 . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts 26 | . . . 26 . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 33 | . . . 5 . . . 6 22 Max in Single Turn 7 | . . . 1 . . . 1 7 Garrison Access 3 | . . . . . . . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 40 | . 5 . 9 . 4 . 10 12 Terminals 28 | . 5 . 8 . . . 9 6 Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . . . 1 . . . 1 1 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 2 | . . . . . . . . 2 Total Hacks 103 | . 20 . 24 . 4 . 22 33 Successful 49 | . 6 . 11 . 4 . 9 19 Failed 53 | . 13 . 13 . . . 13 14 Catastrophic 5 | . 1 . 3 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . Manual 48 | . 17 . 9 . . . 10 12 Terminals 79 | . 20 . 22 . . . 20 17 Fabricators 7 | . . . . . . . . 7 Repair Stations 6 | . . . 2 . . . 2 2 Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 Garrison Access 4 | . . . . . . . . 4 Terminal Hacks 31 | . 6 . 8 . 4 . 7 6 Record 4 | . . . . . 4 . . . Part Schematic 3 | . . . 1 . . . . 2 Robot Analysis 7 | . 4 . 2 . . . 1 . Branch Access Points 1 | . . . . . . . . 1 Terminal Index 1 | . . . . . . . 1 . Alert Level 3 | . . . 2 . . . 1 . Locate Traps 1 | . . . . . . . . 1 Transport Status 1 | . . . . . . . 1 . Hauler Manifests 4 | . 1 . 1 . . . 1 1 Registered Components 1 | . . . 1 . . . . . Zone Layout 5 | . 1 . 1 . . . 2 1 Fabricator Hacks 5 | . . . . . . . . 5 Network Status 1 | . . . . . . . . 1 Load Schematic 2 | . . . . . . . . 2 Build 2 | . . . . . . . . 2 Repair Station Hacks 6 | . . . 2 . . . 2 2 Scan Component 3 | . . . 1 . . . 1 1 Repair 3 | . . . 1 . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 4 | . . . 1 . . . . 3 Terminals 4 | . . . 1 . . . . 3 Assimilate 1 | . . . 1 . . . . . Botnet 3 | . . . . . . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 32 | . 5 . 8 . . . 10 9 Full Trace Events 8 | . 2 . 1 . . . 2 3 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . 3 Parts Built 3 | . . . . . . . . 3 Authchips . | . . . . . . . . . Time 126 | . . . . . . . . 126 Total Part Build Rating 12 | . . . . . . . . 12 Parts Repaired 3 | . . . 1 . . . 1 1 Time 78 | . . . 32 . . . 32 14 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 1 5 Machine Destruction 2 | . . . . . . . 1 1 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 7 | . 4 . 2 . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 14009 | 70 2200 316 2449 627 562 416 3032 4337 Spaces Moved 5448 | 44 656 66 1038 340 322 155 1155 1672 Core 14 | 13 . . . . . . . 1 Treads 1283 | 31 656 58 2 . . 140 152 244 Legs . | . . . . . . . . . Wheels 4151 | . . 8 1036 340 322 15 1003 1427 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 200 135 175 175 175 190 150 Average Speed 214 | 133 289 305 182 175 175 233 216 216 Slowest Speed 1450 | 160 320 320 480 175 175 240 312 1450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 3 95 21 93 79 84 46 91 51 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 478 | . 20 75 18 . . . 98 267 Melee . | . . . . . . . . . Projectile 29 | . . . . . . . 19 10 AOE 449 | . 20 75 18 . . . 79 257 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 6728 | 53 799 127 1322 361 321 182 1451 2112 Wait 359 | . 4 17 53 14 . 9 62 200 Move 5440 | 43 655 65 1037 339 321 154 1154 1672 Hop . | . . . . . . . . . Pick Up 122 | 4 22 4 24 1 . 3 36 28 Fast Attach 35 | 6 5 . 7 . . . 6 11 Attach 55 | . 2 5 8 1 . 1 16 22 Detach 3 | . 3 . . . . . . . Swap 43 | . 1 3 12 . . . 14 13 Drop 63 | . 6 . 15 . . 1 25 16 Fire 580 | . 101 33 138 6 . 14 138 150 Melee 2 | . . . 2 . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 26 | . . . 26 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 771 | -10/Materials | Discovered new exit (range 13) 1548 | -10/Materials | Discovered new exit (range 6) 1742 | -10/Materials | Central database locked down 1797 | -10/Materials | Discovered new exit (range 12) 1982 | -10/Materials | Discovered new exit (range 12) 2271 | -10/Materials | Entered Mines 2272 | -10/Mines | Assembled infested the area 2334 | -10/Mines | Core integrity fell below 50% 2516 | -10/Mines | Learned location of Zion (-6) 2545 | -10/Mines | Discovered new exit (range 8) 2562 | -10/Mines | Core integrity fell below 20% 2587 | -10/Mines | Entered Materials 2587 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2587 | -9/Materials | Discovered new exit (range 7) 2592 | -9/Materials | Lost 3 parts (2n1w) 3055 | -9/Materials | Discovered new exit (range 9) 3242 | -9/Materials | Discovered new exit (range 7) 3661 | -9/Materials | Repaired Hrd. Light Armor Plating 3694 | -9/Materials | Discovered new exit (range 10) 4497 | -9/Materials | Core integrity fell below 50% 4539 | -9/Materials | Discovered new exit (range 9) 5036 | -9/Materials | Entered Mines 5158 | -9/Mines | Learned location of 1 exit from Proximity Caves 5298 | -9/Mines | Build established: Scavenger-Mutant 5367 | -9/Mines | Discovered new exit (range 5) 5427 | -9/Mines | Discovered new exit (range 5) 5656 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5656 | -9/Mines | Discovered new exit (range 5) 5663 | -9/Mines | Entered Exiles 5663 | -9/Exiles | Found Exiles lab abandoned 6210 | -9/Exiles | Discovered new exit (range 10) 6225 | -9/Exiles | Entered Mines 6610 | -8/Mines | Discovered new exit (range 14) 6641 | -8/Mines | Entered Materials 6641 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7142 | -8/Materials | Lost 5 parts (1p2n1u1w) 7201 | -8/Materials | Discovered new exit (range 18) 7219 | -8/Materials | Lost 3 parts (1p1n1w) 7583 | -8/Materials | Repaired Med. Armor Plating 7940 | -8/Materials | Discovered new exit (range 20) 8414 | -8/Materials | Discovered new exit (range 19) 8756 | -8/Materials | Core integrity fell below 50% 8808 | -8/Materials | Lost 4 parts (2n2w) 9399 | -8/Materials | Core integrity fell below 20% 9673 | -8/Materials | Entered Factory 9673 | -7/Factory | Evolved 2 slots: Utility x2 9760 | -7/Factory | Discovered new exit (range 9) 9910 | -7/Factory | Fabricated Hvy. Missile Launcher (x1) 10029 | -7/Factory | Lost 5 parts (4n1w) 10230 | -7/Factory | Repaired Imp. Medium Armor Plating 11633 | -7/Factory | Lost 5 parts (3n2u) 12090 | -7/Factory | Fabricated Med. Treads (x2) 12223 | -7/Factory | Discovered new exit (range 14) 12326 | -7/Factory | Identified exit to Lower Caves 12759 | -7/Factory | Identified exit to Factory 13273 | -7/Factory | First assault squad dispatched 13787 | -7/Factory | Lost 3 parts (1p1n1u) 13804 | -7/Factory | Garrison activated, responded to threat 13831 | -7/Factory | Core integrity fell below 50% 13921 | -7/Factory | Build established: Hacker-Mutant 13932 | -7/Factory | Destroyed 14 combat bots 13991 | -7/Factory | Core integrity fell below 20% 14010 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13999_ K-01 Serf collects debris. 14000_ The unstable cave ceiling collapses. 14002_ U-05 Engineer lays Concrete. 14002_ Critical hit (Burn: +37). 14002_ K-01 Serf collects debris. 14003_ System corrupted: Matter fused (-9). 14003_ U-05 Engineer builds a Wall. 14004_ Hvy. Rocket Launcher destroyed. 14005_ The unstable cave ceiling collapses. 14006_ Hacking Suite destroyed. 14007_ K-01 Serf collects debris. 14008_ The unstable cave ceiling collapses. 14008_ M-28 Smith repairs G-47 Trooper. 14008_ U-05 Engineer lays Concrete. 14009_ The unstable cave ceiling collapses. 14009_ Imp. Signal Interpreter destroyed. 14009_ U-05 Engineer builds a Wall. 14009_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 14009_ T-07 Excavator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# ? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##+###??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????? ??# ?????????????????????? | | ????????????????? ?+ ?????????????????????? | | ?????????????????? ?# ??????????????????????? | | ????????????????? + ??????????????????????? | | ?????????????? """ # #####+####?????????????? | | ####???????????rY" # # ??????????????? | | ???????????""" # ??????????????? | | ???????????? # ??#????????????? | | #??#+#????#+# % ?? #????????????? | | #??# #????# #? % ?? +????????????? | | ???# #????# ### %! ?? #????????????? | | #??# #????# ## ?? #????????????? | | #### ###### ## k ?? ??????????????? | | ## # #???????????????? | | % ##??????????????? | | gm # ##?????????????? | | ] """ b = #?????????????? | | """ b l@ %*> #????????????? | | [[ """ ##### ]gm u ????? | | # # [/ #???## ####????????? | | # # %% [ #????# ?????? | | # ## #????#### ?????? | | ! #???????? # ??????? | | # /## #????????? # ??????? | | % # #????????? +?? ??????? | | # ########?????????? ####???? ???????? | | # #?????????????????? #???????????????? | | # #??????????????????###???????????????? | | # #????????????????????????????????????? | | " #????????????????????????????????????? | | " #????????????????????????????????????? | | + #????????????????????????????????????? | | #######????????????????????????????????????? | | #??????????????????????????????????????????? | | "" = #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Med. Treads | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Missile Launcher | x1 | -7/Factory Med. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileChargeThrower Manual? 0 Play Time 01:12:42 Cumulative 147.8 hours Start 2024.12.30 @ 11:37:54 End 2024.12.30 @ 13:24:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 182 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 58 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47cd79ae-91d6-41d3-8808-eea62ac9be1d