Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 17:38:51 // Winter2019/RPGLIKE Player: ChromeKnight Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (75) 375 Value Destroyed (2689) 2689 Prototype IDs (6) 120 Alien Tech Used (2) 400 Bonus (5713) 5713 TOTAL SCORE: 16197 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 705 Met Imprinter 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -369 Cogmind --------- Core Integrity 0/2200 Matter 230/400 Energy 170/170 System Corruption 1% Temperature Cool (0) Movement Flying (37) Location -3/Quarantine Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Impulse Thruster Field Propulsion Array > --- UTILITY (4) ------ Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Railgun Railgun > --- INVENTORY (2) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Signal Interpreter Improved Targeting Computer Improved Phase Shifter > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Railgun [Rating: 67] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Thruster Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Experimental Sensor Array Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Phase Gun Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Advanced EMP Blaster Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Slots Evolved 6 | 2 . . . 1 1 . 2 . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . Utility 3 | 1 . . . 1 1 . . . . . . . . . . . . Weapon 1 | 1 . . . . . . . . . . . . . . . . . Parts Attached 57 | 4 6 2 . 1 1 7 4 2 . 1 2 9 5 1 6 . 6 Power 7 | 1 . 1 . . 1 1 . 1 . . . 2 . . . . . Engine 3 | 1 . . . . 1 1 . . . . . . . . . . . Core 3 | . . 1 . . . . . . . . . 2 . . . . . Reactor 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 12 | 1 1 . . . . 1 2 . . . . 4 2 . 1 . . Treads . | . . . . . . . . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . 1 . . . . 1 . . . . . . . . . . . Flight 9 | . . . . . . . 2 . . . . 4 2 . 1 . . Utility 16 | . 2 1 . 1 . 2 . . . . 2 3 1 . 2 . 2 Device 9 | . . 1 . . . . . . . . 2 2 1 . 2 . 1 Storage 1 | . 1 . . . . . . . . . . . . . . . . Processor 5 | . 1 . . 1 . 1 . . . . . 1 . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 22 | 2 3 . . . . 3 2 1 . 1 . . 2 1 3 . 4 Energy Gun 4 | . . . . . . . . . . . . . 2 1 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 14 | 2 3 . . . . 2 . 1 . 1 . . . . 2 . 3 Ballistic Cannon 2 | . . . . . . . 2 . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . 1 1 . . . 1 1 . . 1 . 2 Parts Lost 3 | . . . . . . . . . . . 1 . . . . 1 1 Power . | . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . . . . . Utility 2 | . . . . . . . . . . . . . . . . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . 1 . . . . 1 1 Average Slot Usage (%) 94 | . 87 100 100 97 87 99 95 100 100 100 90 97 93 90 90 88 85 Engine 3 | . 16 9 . . 6 12 10 . . . . . . . . . . Core 4 | . . 6 16 14 5 . . . . . . 9 10 10 10 10 10 Reactor 2 | . . . . . . . . 9 10 10 10 . . . . . . Hover 7 | . 5 16 16 14 12 12 10 10 10 10 . . . . . . . Flight 12 | . . . . . . . 16 20 20 20 20 27 23 20 20 20 20 Device 12 | . . 9 16 14 12 12 10 10 10 10 14 20 20 20 20 18 7 Storage 8 | . 15 16 16 14 12 12 10 10 10 10 6 . . . . . . Processor 16 | . 5 6 . 10 12 12 20 20 20 20 20 20 20 20 20 20 28 Protection 1 | . . . . . . 11 . . . . . . . . . . . Energy Gun 2 | . . . . . . . . . . . . . 19 20 9 . . Ballistic Gun 17 | . 33 33 33 28 25 25 16 5 10 10 10 10 . . 10 20 19 Ballistic Cannon 3 | . . . . . . . 3 14 10 10 10 10 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 36 | 5 13 16 16 16 16 29 36 36 31 31 27 27 20 20 20 20 19 Greatest Support 53 | 15 15 16 16 16 16 21 25 30 35 35 35 44 50 50 53 53 53 Greatest Overweight (x) 1 | 1 1 1 . . . 1 1 1 1 . . . . . . . . Average Overweight (x) . | . . . . . . . 1 1 . . . . . . . . . Largest Inventory Capacity 2 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 Average Capacity . | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 Most Carried 2 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 Average Carried . | . . . . . . . . . 1 . 1 1 . . . 1 1 Final Capacity 2 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 Final Carried 2 | . . . . . . 1 1 1 1 1 1 1 1 . 1 1 2 Class Distribution -------------------- 43% | Scout 39% | Mutant 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scout | -4/Waste Scout | -4/Factory Scout | -3/Research Scout | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Matter Collected 2770 | 231 196 256 . 285 50 295 . 124 272 10 212 85 276 10 20 48 400 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2132 | . 93 236 . 187 72 345 . 36 112 . 229 352 235 . 13 153 69 Parts 131 | . 19 24 . 22 1 16 . 3 9 . 6 10 7 . 2 . 12 Haulers Intercepted 3 | . . . . . . . . . . . 1 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 3 11 . 6 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 59 | . 6 9 . 9 1 7 . 6 6 . 7 5 2 . . . 1 Guns 41 | . 6 9 . 9 1 7 . 2 2 . 2 1 1 . . . 1 Cannons 17 | . . . . . . . . 4 4 . 5 4 . . . . . Classes Destroyed 16 | . 3 . . 1 . 5 . . . . 2 2 1 . . 1 1 Worker 2 | . . . . . . . . . . . . 1 . . 1 . . Builder 3 | . . . . . . 1 . . . . . . . . . . 2 Tunneler 1 | . . . . 1 . . . . . . . . . . . . . Hauler 3 | . . . . . . . . . . . 1 2 . . . . . Recycler 1 | . . . . . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . . . . . . . 1 . . . . Watcher 4 | . 1 . . . . 1 . . . . . . . . . 1 1 Swarmer 19 | . 3 3 . 4 . 1 . 3 3 . 1 . . . . . 1 Grunt 27 | . 3 6 . 5 1 1 . 2 2 . 5 2 . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . Duelist 3 | . . . . . . 1 . 1 . . . 1 . . . . . Sentry 2 | . . . . . . 1 . . . . . 1 . . . . . Hunter 3 | . . . . . . . . . . . 1 . 2 . . . . Programmer 4 | . . . . . . 2 . . 1 . . 1 . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . 1 Martyr 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 6 | . 3 4 . 4 1 3 . 3 5 . 4 6 2 . 1 1 2 Combat Bots Only 5 | . 3 4 . 4 1 2 . 3 5 . 4 4 2 . . . 1 Max Kills in Single Turn 2 | . 1 1 . 1 1 2 . 1 1 . 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Damage Taken 5306 | . 348 254 . 216 . 656 . 355 517 . 439 294 353 78 45 615 1136 Core 4282 | . 278 196 . 171 . 492 . 293 419 . 350 252 285 65 45 496 940 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Core 3277 | . 223 196 . 146 . 358 . 211 339 . 313 148 258 43 . 418 624 Core Remaining (%) 62 | 100 . . . 100 100 58 . . . . 8 30 . . 44 . . Volleys Fired 245 | . 29 19 . 16 5 31 . 13 15 . 27 20 11 7 3 15 34 Largest 2 | . 2 2 . 2 2 2 . 2 2 . 2 2 2 2 2 2 2 Hottest 176 | . 40 46 . 46 46 48 . 80 73 . 64 64 176 176 70 70 70 Shots Fired 490 | . 58 38 . 32 10 62 . 26 30 . 54 40 22 14 6 30 68 Gun 408 | . 58 38 . 32 10 62 . 6 15 . 27 20 22 14 6 30 68 Cannon 82 | . . . . . . . . 20 15 . 27 20 . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 454 | . 58 38 . 32 10 62 . 26 30 . 54 40 . . 6 30 68 Thermal 36 | . . . . . . . . . . . . . 22 14 . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 56 | . 5 31 . 38 15 13 . 8 34 . 39 35 55 56 11 15 25 Robot Miss Streak 7 | . 7 . . 2 1 2 . 3 . . 2 1 . 1 . 1 1 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 2 Secondary Targets 7 | . 1 2 . 2 . 1 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . . . . . . . . 1 Shots Hit Robots 384 | . 29 29 . 27 9 57 . 16 28 . 49 37 21 12 6 24 40 Core Hits 185 | . 16 16 . 14 2 26 . 11 16 . 30 25 6 1 2 7 13 Critical Hits 12 | . . 1 . . 1 . . 3 5 . . . . . . 2 . Critical Kills 6 | . . . . . . . . 3 2 . . . . . . 1 . Critical Parts Destroyed 6 | . . 1 . . 1 . . . 3 . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 9441 | . 215 429 . 418 133 1168 . 546 615 . 1230 1537 567 328 157 827 1271 Guns 6701 | . 215 429 . 418 133 1163 . 34 101 . 544 531 567 328 157 810 1271 Cannons 2350 | . . . . . . . . 512 514 . 686 638 . . . . . Explosions 368 | . . . . . . . . . . . . 368 . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 22 | . . . . . . 5 . . . . . . . . . 17 . Kinetic 8156 | . 215 429 . 418 133 1163 . 546 615 . 1230 1169 . . 157 810 1271 Thermal 1263 | . . . . . . . . . . . . 368 567 328 . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 2 2 . 1 . . . . 3 Average Corruption 1 | . . . . . . . . . 1 2 . 1 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . 1 . 1 . . . . 1 Message Errors 1 | . . . . . . . . . . . . 1 . . . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 180 | . . . . . . . . 29 1 . . 150 . . . . . Projectiles 30 | . . . . . . . . 29 1 . . . . . . . . Explosions 150 | . . . . . . . . . . . . 150 . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . 3 3 . 4 3 . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . 3 3 . 4 3 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . 2 . . . . . . . . . 8 . Shots . | . . . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . 1 . . . . . . . . . 2 . Targets Rammed 3 | . . . . . . 1 . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 152 | . . 9 . 9 . 18 . 90 114 152 13 14 . . . . . Average Temperature 28 | . . 3 . 5 . 6 . 36 71 78 6 6 . . . . . Received Heat Transfer 1014 | . 90 126 . 93 . 162 . 54 135 . 99 81 . . 9 99 66 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Parts Melted 2 | . . . . . . . . . . . . . 2 . . . . Heat Transferred 1471 | . . . . . . . . . . . . 250 777 444 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Peak Influence 848 | . 207 300 . 230 88 564 159 . . . . 408 322 247 644 399 848 Initial 337 | . . 80 . . 11 39 159 . . . . 116 207 112 172 337 176 Average 255 | . 104 181 . 103 34 291 159 . . . . 273 238 177 494 353 459 Maximum Alert Level 3 | . 1 1 . 1 . 2 . . . . . 2 1 1 2 1 3 Low Security (%) 44 | 100 83 55 . 79 100 35 100 . . . . 44 . 70 13 . 13 Level 1 36 | . 16 44 . 20 . 33 . . . . . 54 100 29 . 100 35 Level 2 17 | . . . . . . 30 . . . . . 1 . . 86 . 35 Level 3 1 | . . . . . . . . . . . . . . . . . 16 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . . . 1 7 . . . . . 2 3 . 3 1 7 Investigation 1 | . . . . . . . . . . . . . . . . . 1 Extermination 4 | . . . . . . 2 . . . . . . . . 1 . 1 Reinforcement 10 | . . . . . 1 2 . . . . . 1 3 . . 1 2 Assault 2 | . . . . . . . . . . . . . . . 1 . 1 Garrison 7 | . . . . . . 3 . . . . . 1 . . 1 . 2 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Distress Signals 11 | . 3 . . . . 2 . . . . . . . . 2 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 132 | . 10 9 . 9 8 12 . 8 7 . 7 8 6 6 5 9 28 Peak Tracking Total 10 | . 3 3 . 4 5 3 . 3 6 . 5 4 2 2 3 8 10 Tactical Retreats 12 | . . . . . . . . 1 . . 2 1 1 . . 1 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Traps Triggered 4 | . . . . . . 1 . . . . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Machines Disabled 9 | . . . . . 1 . . . . . . 3 . . . . 5 Max in Single Turn 3 | . . . . . . . . . . . . 3 . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Machines Accessed 7 | . . . . . . 1 1 . . . . . 1 . . . 4 Terminals 3 | . . . . . . . . . . . . . . . . . 3 Fabricators 2 | . . . . . . 1 . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . 1 Total Hacks 13 | . . . . . . 1 2 . . . . . 1 . . . 9 Successful 5 | . . . . . . 1 1 . . . . . . . . . 3 Failed 8 | . . . . . . . 1 . . . . . 1 . . . 6 Catastrophic 2 | . . . . . . . . . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . 1 Terminals 5 | . . . . . . . . . . . . . . . . . 5 Fabricators 2 | . . . . . . 1 . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . . . . . . . . . 4 Terminal Hacks 3 | . . . . . . . . . . . . . . . . . 3 Record 2 | . . . . . . . . . . . . . . . . . 2 Open Door 1 | . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . . . . . . . . 1 . . . 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . Matter 212 | . . . . . . 212 . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Total Allies 29 | . . . . 3 . . . . . . . . . 19 . . 7 Largest Group 19 | . . . . 3 3 . . . . . . . . 19 14 9 7 Highest-Rated Group 696 | . . . . 40 40 . . . . . . . . 696 566 333 101 Highest-Rated Ally 50 | . . . . 16 16 . . . . . . . . 50 50 46 15 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 230 | . . . . . 14 . . . . . . . . 114 35 12 55 Total Damage 7721 | . . . . . 143 . . . . . . . . 4950 1234 340 1054 Kills 32 | . . . . . 3 . . . . . . . . 11 11 1 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . . 1 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Turns Passed 5667 | 46 377 383 26 433 145 874 95 598 333 327 294 311 305 173 321 184 442 Spaces Moved 6795 | 39 236 290 44 472 191 578 74 465 390 874 366 562 381 276 514 253 790 Core 12 | 11 1 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 168 | 28 140 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 1684 | . 95 290 44 472 191 578 14 . . . . . . . . . . Flight 4931 | . . . . . . . 60 465 390 874 366 562 381 276 514 253 790 Fastest Speed 34 | 50 60 60 60 60 60 60 117 117 37 37 37 34 34 37 37 37 37 Average Speed 57 | 105 101 75 60 60 60 109 117 117 68 37 37 34 36 37 37 37 37 Slowest Speed 120 | 120 120 120 60 60 60 120 120 117 117 37 37 37 37 37 37 40 37 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . . . . . 2 1 6 . . 6 7 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 5 37 69 10 92 28 21 3 70 54 79 51 23 10 94 18 10 60 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . . . . 1 . . . 1 1 1 . . . . . . . Known Exits Taken 11 | . . 1 . . 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . . Scrap Searched 8 | . . 1 . 2 . . . 2 1 2 . . . . . . . Spaces Dug 18 | . . . . . . . . . . . 1 . . . . 1 16 Terrain Destroyed 86 | . . . . . . . . 7 3 . 8 30 . 1 2 9 26 Melee . | . . . . . . . . . . . . . . . . . . Projectile 57 | . . . . . . . . 7 3 . 8 1 . 1 2 9 26 AOE 29 | . . . . . . . . . . . . 29 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Total 8046 | 42 326 423 43 595 212 760 81 493 424 877 467 638 522 332 638 307 866 Wait 817 | . 37 96 . 94 15 133 1 1 4 1 69 36 123 29 102 42 34 Move 6737 | 38 235 289 43 471 190 577 73 464 389 873 361 559 369 275 513 242 776 Hop 21 | . . . . . . . . . . . 2 1 6 . . 5 7 Pick Up 7 | . . . . . . 1 1 1 . 1 . . 1 . 1 . 1 Fast Attach 42 | 4 3 2 . 1 1 5 3 2 . . 2 4 4 . 5 . 6 Attach 2 | . . . . . . . 1 . . 1 . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . Swap 14 | . 3 . . . . 2 . . . . . 5 1 1 1 . 1 Drop 47 | . 4 2 . . 1 6 2 3 . 1 2 7 7 1 6 . 5 Fire 245 | . 29 19 . 16 5 31 . 13 15 . 27 20 11 7 3 15 34 Melee . | . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . 1 . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 110 | . 15 15 . 13 . 4 . 9 16 . 4 6 . 19 7 . 2 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 21 | -11/Scrapyard | Upgraded with Utility slot (x1) 21 | -11/Scrapyard | Upgraded with Weapon slot (x1) 47 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 424 | -10/Materials | Entered Mines 431 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 458 | -10/Mines | Discovered new exit (range 17) 489 | -10/Mines | Discovered new exit (range 13) 521 | -10/Mines | Reached level 2 577 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 579 | -10/Mines | Found Prototype Device 579 | -10/Mines | Identified Exp. Sensor Array 668 | -10/Mines | Identified exit to Exiles 788 | -10/Mines | Learned 2 Materials zone layouts 799 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 807 | -10/Mines | Entered Exiles 815 | -10/Exiles | Discovered new exit (range 15) 823 | -10/Exiles | Met 8R-AWN 833 | -10/Exiles | Entered Mines 835 | -9/Mines | Reached level 3 871 | -9/Mines | Upgraded with Utility slot (x1) 903 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1134 | -9/Mines | Learned location of 1 exit from Materials 1205 | -9/Mines | Discovered new exit (range 9) 1259 | -9/Mines | Discovered new exit (range 6) 1264 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1266 | -9/Mines | Entered Materials 1266 | -8/Materials | Accompanied by 3 allies 1267 | -8/Materials | Identified exit to Factory 1268 | -8/Materials | Reached level 4 1268 | -8/Materials | Upgraded with Utility slot (x1) 1400 | -8/Materials | Discovered exit to Factory (range 17) 1411 | -8/Materials | Entered Factory 1413 | -7/Factory | Reached level 5 1493 | -7/Factory | Reached level 6 1718 | -7/Factory | Local fabrication network quarantined 1729 | -7/Factory | Fabricated Nuclear Pulse Array (x2) 1734 | -7/Factory | Garrison activated, responded to threat 2272 | -7/Factory | Discovered new exit (range 5) 2284 | -7/Factory | Identified exit to Factory 2285 | -7/Factory | Entered another Factory area 2287 | -6/Factory | Reached level 7 2288 | -6/Factory | Upgraded with Propulsion slot (x2) 2353 | -6/Factory | Discovered new exit (range 6) 2379 | -6/Factory | Identified exit to Lower Caves 2380 | -6/Factory | Entered Lower Caves 2505 | -6/Lower Caves | Reached level 8 2521 | -6/Lower Caves | Core integrity fell below 50% 2570 | -6/Lower Caves | Build established: Skirmisher 2775 | -6/Lower Caves | Learned location of Extension (-5) 2847 | -6/Lower Caves | Encountered a Warlord checkpoint 2960 | -6/Lower Caves | Discovered new exit (range 14) 2974 | -6/Lower Caves | Identified exit to Lower Caves 2978 | -6/Lower Caves | Entered another Lower Caves area 3022 | -6/Lower Caves | Learned location of Zion (-6) 3065 | -6/Lower Caves | Discovered new exit (range 17) 3129 | -6/Lower Caves | Reached level 9 3130 | -6/Lower Caves | Core integrity fell below 20% 3231 | -6/Lower Caves | Identified exit to Factory 3306 | -6/Lower Caves | Discovered new exit (range 12) 3310 | -6/Lower Caves | Identified exit to Zion 3311 | -6/Lower Caves | Entered Zion 3335 | -6/Zion | Given the Hacking Drone Bay 3358 | -6/Zion | System corruption cleaned by Quarantine Array 3506 | -6/Zion | Identified exit to Deep Caves 3529 | -6/Zion | Build established: Scout 3634 | -6/Zion | Discovered new exit (range 12) 3637 | -6/Zion | Identified exit to Proximity Caves 3638 | -6/Zion | Entered Proximity Caves 3640 | -5/Proximity Caves | Reached level 10 3893 | -5/Proximity Caves | Reached level 11 3931 | -5/Proximity Caves | Discovered exit to Factory (range 3) 3932 | -5/Proximity Caves | Entered Factory 3933 | -5/Factory | Core integrity fell below 50% 3934 | -5/Factory | Reached level 12 4224 | -5/Factory | Discovered new exit (range 15) 4236 | -5/Factory | Garrison activated, responded to threat 4243 | -5/Factory | Identified exit to Factory 4243 | -5/Factory | Entered another Factory area 4244 | -4/Factory | Core integrity fell below 50% 4245 | -4/Factory | Reached level 13 4458 | -4/Factory | Core integrity fell below 20% 4548 | -4/Factory | Sucked down chute 4548 | -4/Factory | Entered Waste 4550 | -4/Waste | Reached level 14 4555 | -4/Waste | Spotted C-40 Crusher 4563 | -4/Waste | Warlord forces began an assault 4605 | -4/Waste | Allies destroyed C-40 Crusher 4613 | -4/Waste | Spotted C-40 Crusher 4613 | -4/Waste | Spotted C-40 Crusher 4617 | -4/Waste | Allies destroyed C-40 Crusher 4623 | -4/Waste | Allies destroyed C-40 Crusher 4632 | -4/Waste | Spotted C-40 Crusher 4634 | -4/Waste | Spotted C-40 Crusher 4636 | -4/Waste | Allies destroyed C-40 Crusher 4637 | -4/Waste | Allies destroyed C-40 Crusher 4668 | -4/Waste | Spotted C-40 Crusher 4679 | -4/Waste | Allies destroyed C-40 Crusher 4691 | -4/Waste | Discovered new exit (range 12) 4697 | -4/Waste | Identified exit to Factory 4721 | -4/Waste | Entered Factory 4721 | -4/Factory | Accompanied by 14 allies 4837 | -4/Factory | Reached level 15 4964 | -4/Factory | Discovered new exit (range 18) 4970 | -4/Factory | Identified exit to Research 5000 | -4/Factory | First assault squad dispatched 5040 | -4/Factory | Garrison activated, responded to threat 5042 | -4/Factory | Entered Research 5042 | -3/Research | Accompanied by 9 allies 5043 | -3/Research | Core integrity fell below 50% 5044 | -3/Research | Reached level 16 5136 | -3/Research | Discovered new exit (range 18) 5176 | -3/Research | Reached level 17 5202 | -3/Research | Identified exit to Quarantine 5218 | -3/Research | Core integrity fell below 20% 5226 | -3/Research | Entered Quarantine 5228 | -3/Quarantine | Reached level 18 5290 | -3/Quarantine | Found Alien Slashing Weapon 5290 | -3/Quarantine | Identified Sigix Broadsword 5398 | -3/Quarantine | Met incapacitated Sigix Warrior 5398 | -3/Quarantine | Lockdown squad dispatched 5398 | -3/Quarantine | Reached level 19 5400 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 5401 | -3/Quarantine | Unlocked Sigix quarantine chamber 5470 | -3/Quarantine | Found Alien Artifact 5470 | -3/Quarantine | Identified Core Reset Matrix 5470 | -3/Quarantine | Reached level 20 5470 | -3/Quarantine | Used Core Reset Matrix 5474 | -3/Quarantine | Emitted hypermatrix ping 5474 | -3/Quarantine | Sensed 2 artifacts in vicinity 5479 | -3/Quarantine | Assembled emerged from beneath the floor 5491 | -3/Quarantine | Garrison activated, responded to threat 5520 | -3/Quarantine | Reached level 21 5523 | -3/Quarantine | First assault squad dispatched 5622 | -3/Quarantine | Spotted Alpha 7 5656 | -3/Quarantine | Spotted Fortress 5669 | -3/Quarantine | Crushed by falling debris 5669 | -3/Quarantine | Smashed by cave-in Last Messages --------------- 05628_ Penetrated by Slug. 05628_ Slug penetrates Wall. 05629_ Slug penetrates Alpha 7. 05631_ Penetrated by Slug. 05631_ Slug penetrates Wall. 05632_ Slug penetrates Alpha 7. 05632_ Machine disabled. 05634_ Penetrated by Slug. 05635_ U-05 Engineer builds a Wall. 05637_ Penetrated by Slug. 05637_ Slug penetrates Wall. 05640_ Penetrated by Slug. 05640_ Slug penetrates Wall. 05640_ Penetrated by Slug. 05640_ Slug penetrates Wall. 05641_ Slug penetrates Alpha 7. 05644_ Upgraded: Core Integrity (+200) 05663_ Slug penetrates Earth. 05669_ The unstable cave ceiling collapses. 05669_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???############################################??? | | #### ??? | | + ?? | | + k ?? | | + ?? | | + 7 k k ? | | #### ? | | ???######################;# ####???????????? | | ????????????????????????# #?? ""#??????????????? | | ????????????????????????# #??FFF""#??????????????? | | ????????????????????????# #??FFF?"#??????????????? | | ????????????????????????# #??FFF?????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 33 Energy Capacity 315 Matter Stores 600 Matter Capacity 600 Sight Range 24 Robot Scan Range 52 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 30 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Levels Raised 20 | . . 1 . 1 1 2 1 1 1 . 2 1 1 1 1 2 4 XP Earned 34338 | 3000 735 1600 200 1550 1847 2467 1500 1350 1250 650 1900 2520 1825 290 2159 2240 7255 XP Spent 32680 | 2825 . 1500 . 1650 1400 3025 1600 1100 1600 . 1800 2500 1800 1100 1350 3700 5730 Upgrades 96 | 18 . 3 . 4 4 9 3 1 1 . 4 11 10 1 2 6 19 Propulsion Slot 2 | . . . . . . . 2 . . . . . . . . . . Utility Slot 3 | 1 . . . 1 1 . . . . . . . . . . . . Weapon Slot 1 | 1 . . . . . . . . . . . . . . . . . Core Integrity 32 | 8 . . . . . . . . . . . 10 . . . . 14 Heat Dissipation 12 | 2 . . . . . . . . . . . . 10 . . . . Energy Generation 3 | 1 . . . . . . . . . . . . . . 2 . . Matter Storage 2 | 2 . . . . . . . . . . . . . . . . . Mass Support 4 | 1 . 1 . . . . . 1 1 . . . . . . . . Inventory Capacity 2 | . . . . . . 1 . . . . . . . . . . 1 Sight Range 2 | 2 . . . . . . . . . . . . . . . . . Sensor Range 15 | . . . . 1 3 6 1 . . . . . . . . . 4 Ranged Accuracy 8 | . . 2 . 1 . 2 . . . . 1 1 . 1 . . . TH Resistance % 4 | . . . . . . . . . . . . . . . . 4 . KI Damage % 4 | . . . . 1 . . . . . . 1 . . . . 2 . TH Damage % 1 | . . . . . . . . . . . 1 . . . . . . EX Damage % 1 | . . . . . . . . . . . 1 . . . . . . Protomatter Created 645 | . 124 124 . 139 . 48 . 64 64 . 28 40 . . . . 14 Integrity Restored 2210 | . 313 274 . 216 . 81 . 156 321 . 84 120 . 441 162 . 42 Core 2052 | . 278 196 . 171 . 81 . 156 321 . 84 120 . 441 162 . 42 Parts 158 | . 35 78 . 45 . . . . . . . . . . . . . Protomatter Decayed 563 | . . 28 . 100 . 21 . 12 104 . . . . 78 56 148 16 Game ------ Seed DynamicOverloadDetonator Manual? 0 Play Time 00:57:53 Cumulative 73.1 hours Start 2021.03.17 @ 16:40:55 End 2021.03.17 @ 17:38:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 194 Rogue 43 Adventurer 148 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd3e2569-924e-4bc9-915c-c273d448feff