Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 15:57:45

Player: KodiCraft

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (1146)     1146
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (204)                204
              TOTAL SCORE: 2845

 Bonus
-------
High Alert Combat Kills    4
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     125/125
System Corruption          3%
Temperature                Cool (0)
Movement                   Flying (120) Ox1
Location                   -9/Garrison

 Parts 
-------
>       --- POWER (2) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Flight Unit
>       --- UTILITY (3) ------
  Small Storage Unit
        Signal Interpreter
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
            (None)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
           Weight Redist. System
           Gravity Neutralizer
           Signal Interpreter
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY --------
     Small Storage Unit
           EM Pulse Gun
           EM Shotgun
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             38   | 3   7   15  6   7   
  Power                    9    | .   1   3   3   2   
    Engine                 9    | .   1   3   3   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   6   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 6    | .   .   4   .   2   
  Utility                  9    | 1   3   3   1   1   
    Device                 3    | .   1   1   1   .   
    Storage                3    | 1   1   .   .   1   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | .   3   3   2   2   
    Energy Gun             9    | .   3   2   2   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 15   | .   .   1   2   12  
  Power                    4    | .   .   .   1   3   
  Propulsion               4    | .   .   1   .   3   
  Utility                  3    | .   .   .   1   2   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      10   | .   .   1   1   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   93  99  96  84  
  Engine                   19   | .   14  22  19  18  
  Leg                      17   | .   28  21  .   .   
  Flight                   5    | .   .   .   22  19  
  Device                   11   | .   6   11  21  18  
  Storage                  9    | .   14  10  .   .   
  Processor                3    | .   .   .   11  11  
  Protection               5    | .   .   10  .   .   
  Energy Gun               22   | .   28  20  22  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 5   15  21  16  16  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  1    | .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   8   
  Average Capacity         7    | 7   8   7   5   5   
  Most Carried             8    | 7   8   8   5   5   
  Average Carried          6    | 5   6   7   4   3   
  Final Capacity           8    | 8   8   5   5   8   
  Final Carried            8    | 7   8   4   3   .   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
 Sprinter | -9/Storage
 Sprinter | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Gar 
Matter Collected           620  | 175 105 225 95  20  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            945  | .   176 445 186 138 
  Parts                    61   | .   8   26  12  15  
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Combat Hostiles Destroyed  25   | .   4   10  3   8   
  Guns                     18   | .   .   7   3   8   
  AOE                      6    | .   3   3   .   .   
Classes Destroyed          7    | .   1   6   .   .   
  Worker                   1    | .   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  3    | .   .   2   1   .   
  Swarmer                  11   | .   .   3   .   8   
  Grunt                    10   | .   4   5   1   .   
  Sentry                   4    | .   .   2   2   .   
Best Kill Streak           8    | .   2   6   2   8   
  Combat Bots Only         8    | .   2   3   2   8   
Max Kills in Single Turn   4    | .   1   4   1   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 3    | .   1   3   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  
Hostile Shots Fired        178  | .    22   36   17   103  
  Missed                   64   | .    6    12   5    41   
Damage Taken               1438 | .    256  323  175  684  
  Core                     440  | .    29   94   41   276  
  Absorbed by Shields      30   | .    .    .    .    30   
  Redirected to Shielding  13   | .    .    13   .    .    
  Regen/Repaired (Parts)   34   | .    .    34   .    .    
Core Remaining (%)         94   | 100  88   .    .    .    
Volleys Fired              69   | .    15   25   12   17   
  Largest                  2    | .    2    2    2    2    
  Hottest                  90   | .    80   80   90   90   
Shots Fired                131  | .    30   48   23   30   
  Gun                      122  | .    30   39   23   30   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 9    | .    .    9    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                9    | .    .    9    .    .    
  Electromagnetic          122  | .    30   39   23   30   
  Robot Hit Streak         6    | .    5    6    5    6    
  Robot Miss Streak        4    | .    3    3    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    2    .    3    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           76   | .    16   27   18   15   
  Core Hits                48   | .    6    23   9    10   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    1    1    .    .    
    Corrupt                2    | .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1945 | .    412  1103 315  115  
  Guns                     912  | .    225  288  284  115  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1024 | .    178  815  31   .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    9    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  209  | .    178  .    31   .    
  Explosive                815  | .    .    815  .    .    
  Electromagnetic          912  | .    225  288  284  115  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            107  | .    .    107  .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               107  | .    .    107  .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      109  | .    38   71   .    .    
  Shots                    3    | .    1    2    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | .    3    .    .    .    
  Kicked                   3    | .    3    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        210  | .    210  144  114  145  
  Average Temperature      62   | .    99   50   44   63   
  Received Heat Transfer   291  | .    120  63   90   18   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Fried              5    | .    1    2    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         250  | .    200  .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    3    .    1    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Peak Influence             568  | .   170 163 315 568 
  Initial                  204  | .   .   .   64  204 
  Average                  119  | .   91  58  174 398 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         82   | 100 100 100 57  .   
  Level 1                  8    | .   .   .   42  38  
  Level 2                  8    | .   .   .   .   61  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   1   1   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Distress Signals           3    | .   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   7   17  11  18  
  Peak Tracking Total      8    | .   3   3   4   8   
  Tactical Retreats        6    | .   1   .   4   1   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Traps Triggered            3    | .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar 
Machines Disabled          4    | .   .   2   .   2   
  Max in Single Turn       1    | .   .   1   .   1   
  Garrison Relay           2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Machines Accessed          13   | .   6   3   3   1   
  Terminals                6    | .   3   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                41   | .   20  11  9   1   
  Successful               27   | .   12  10  4   1   
  Failed                   14   | .   8   1   5   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                18   | .   10  .   7   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   4   3   .   .   
  Recycling Units          6    | .   6   .   .   .   
  Scanalyzers              8    | .   .   8   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             12   | .   8   .   3   1   
  Record                   3    | .   3   .   .   .   
  Open Door                1    | .   .   .   1   .   
  Emergency Access Points  3    | .   1   .   1   1   
  Alert Level              2    | .   1   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Investigation Status     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   1   2   .   .   
  Scan Component           2    | .   1   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 8    | .   .   8   .   .   
  Insert Component         4    | .   .   4   .   .   
  Analyze                  4    | .   .   4   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   6   3   3   .   
  Full Trace Events        3    | .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     36   | .   .   36  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   7   
  Machine Destruction      7    | .   .   .   .   7   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Mat Sto Gar 
Turns Passed               1885 | 111 440 910 169 255 
Spaces Moved               1572 | 81  238 571 332 350 
  Core                     18   | 10  .   .   .   8   
  Treads                   .    | .   .   .   .   .   
  Legs                     852  | 71  238 543 .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   702  | .   .   28  332 342 
  Fastest Speed            32   | 50  120 32  32  32  
  Average Speed            81   | 111 120 117 32  36  
  Slowest Speed            190  | 120 120 190 32  120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            10   | .   .   1   6   3   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 5   36  31  40  40  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          69   | .   13  54  2   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      69   | .   13  54  2   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Total                      2036 | 103 361 760 367 445 
  Wait                     272  | 4   90  123 14  41  
  Move                     1549 | 80  237 568 319 345 
  Hop                      9    | .   .   1   6   2   
  Pick Up                  44   | 13  7   15  5   4   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   21   | 3   4   4   3   7   
  Detach                   1    | .   .   .   1   .   
  Swap                     17   | .   3   11  3   .   
  Drop                     22   | 3   2   13  4   .   
  Fire                     69   | .   15  25  12  17  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   3   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            29   | .   .   .   .   29  
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-9/Garrison

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 15)
  112 | -11/Scrapyard | Entered Materials
  324 | -10/Materials | Build established: Mutant
  550 | -10/Materials | Discovered new exit (range 3)
  552 | -10/Materials | Entered another Materials area
  552 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  554 | -9/Materials  | Discovered new exit (range 8)
  628 | -9/Materials  | Repaired Broken EM Pulse Gun
  654 | -9/Materials  | Discovered new exit (range 15)
 1462 | -9/Materials  | Identified exit to Storage
 1462 | -9/Materials  | Entered Storage
 1466 | -9/Storage    | Identified exit to Garrison
 1631 | -9/Storage    | Entered Garrison
 1753 | -9/Garrison   | Build established: Sprinter
 1759 | -9/Garrison   | Destroyed 8 combat bots
 1764 | -9/Garrison   | Garrison Relay disabled
 1793 | -9/Garrison   | Garrison Relay disabled
 1825 | -9/Garrison   | Core integrity fell below 50%
 1868 | -9/Garrison   | Triggered checkpoint
 1869 | -9/Garrison   | Core integrity fell below 20%
 1886 | -9/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
01793_ Garrison Relay disabled.
01793_ Relay Coupler [NC] tumbles out of relay
  unit.
01793_ Relay Coupler [Grunt] tumbles out of
  relay unit. <x2>
01819_ P-60 Hacker springs to life.
01819_ VTOL Module destroyed.
01821_ EM Shotgun destroyed.
01821_ Gravity Neutralizer destroyed.
01824_ Imp. EM Shotgun destroyed.
01830_ P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
01831_ EM Pulse Gun destroyed.
01843_ Lgt. Ion Engine destroyed.
01843_ VTOL Module destroyed.
01849_ Imp. Ion Engine destroyed.
01868_ Beams of light sweep through the air. An
  alarm sounds.
01868_ Weight Redist. System destroyed.
01868_ Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????+??????????????????? |
| ???????????????????????##+???????????????????????? |
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| ???????????????????????   #??????????????????????? |
| ??????????????????+????#  #????????????????????+?? |
| ???????????????????????#   ???????+??????????????? |
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| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????# @#??????????????????????? |
| ???????????????????????+  p ?????????????????????? |
| ???????????????????????#  ###???????????????????+? |
| ?????????????????#######  #???????????????????? #? |
| ????????????#"            #??????????????????   #? |
| ?????????????????#######  #??????##+###""""##   #? |
| ???????????????????????#pp####+###              #? |
| ???????????????????????#  g                     +? |
| ???????????????????????#                        +? |
| ???????????????????????###########   ##    ##   #? |
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| ???????????????????????????????#                   |
| ???????????????????????????????#                   |
| ???????????????????????????????#               =   |
| ???????????????????????????????#              =%[  |
| ???????????????????????????????###   ##    ##  %## |
| ??????????????????????????########   ##    ##   #? |
| ???????????????????????#                        ## |
| ?????????????????????? /                    %   +  |
| ??????????????????????##  ##+#####          =   ## |
| ?????????????????????????????????##  ##    ##   #? |
| ????????????????+?????????????????#  ##    ##   #? |
| ??????????????????????????????????#  ########   #? |
| ??????????????????????????????????#  #??????#   #? |
| ??????????????????????????????????+  #??????#   #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    12
Propulsion Shielding       33
Evasion (%)                63

 Item Schematics 
-----------------
          VTOL Module | -9/Materials | Scanalyzed
 Propulsion Shielding | -9/Materials | Scanalyzed
           EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              WaveEfficiencyDatajack
  Manual?         0
Play Time         00:41:09
  Cumulative      7.6 hours
  Start           2024.04.08 @ 14:39:27
  End             2024.04.08 @ 15:57:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           5
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          13
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Terminus++
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 766a7a6d-b843-41d4-ac82-59ad7f26ffe7