Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 20:29:51 Player: Ice_Kraken505 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2424) 2424 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 6477 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/850 Matter 176/300 Energy 30/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Target Analyzer ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Weight Redist. System Advanced ECM Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Improved Cooling System Weight Redist. System Weight Redist. System Advanced Terrain Scanner Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Flail > --- INVENTORY -------- Micro Nuclear Core Advanced ECM Suite [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Carbon-fiber Leg Hover Unit Airjet Flight Unit Improved VTOL Module Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Flail Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 1 1 . . . Utility 4 | . . 1 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 85 | 7 4 9 32 9 3 1 20 Power 14 | 1 . 1 2 5 1 1 3 Engine 8 | 1 . 1 . 2 1 1 2 Core 6 | . . . 2 3 . . 1 Reactor . | . . . . . . . . Propulsion 26 | 2 3 1 14 1 1 . 4 Treads 3 | 2 . . 1 . . . . Leg 3 | . . . 1 . . . 2 Wheel . | . . . . . . . . Hover 10 | . 3 1 4 1 . . 1 Flight 10 | . . . 8 . 1 . 1 Utility 26 | 2 1 3 9 2 1 . 8 Device 13 | 1 1 2 3 2 1 . 3 Storage 1 | 1 . . . . . . . Processor 7 | . . . 4 . . . 3 Hackware 4 | . . 1 2 . . . 1 Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 19 | 2 . 4 7 1 . . 5 Energy Gun 9 | . . 3 3 . . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . 1 . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . 1 1 . . . Unidentified Prototypes 9 | . . . 6 2 . . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 45 | . . 5 6 2 7 . 25 Power 9 | . . 1 1 1 . . 6 Propulsion 12 | . . . 1 . 3 . 8 Utility 13 | . . 2 2 . 3 . 6 Weapon 11 | . . 2 2 1 1 . 5 Highest Loss Streak 8 | . . 5 3 1 4 . 8 To Critical Strikes . | . . . . . . . . Average Backups 5 | 2 5 5 6 6 5 4 3 Power . | . 1 . . . 1 2 1 Propulsion 1 | . . 1 1 1 . . . Utility 2 | . 2 1 2 4 2 2 1 Weapon . | . 1 1 1 . . . . Tool/Special . | . . . . . . . . Unused Backups 9 | . . 1 4 . 1 . 3 Power 3 | . . 1 . . . . 2 Propulsion 1 | . . . 1 . . . . Utility 4 | . . . 2 . 1 . 1 Weapon 1 | . . . 1 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 100 84 92 98 84 71 64 Engine 3 | . 14 9 . . 3 9 6 Core 5 | . . . 7 13 10 4 1 Treads 3 | . 27 . . . . . . Hover 12 | . . 28 21 . . . . Flight 13 | . . . 9 38 32 25 15 Device 12 | . 14 9 11 6 15 15 18 Storage 7 | . 14 11 9 7 1 . . Processor 4 | . . . 8 . . . 4 Hackware 6 | . . 9 4 15 8 7 9 Energy Gun 3 | . . 5 6 2 . . . Ballistic Gun 5 | . 28 10 3 . . . . Impact Weapon 4 | . . . 5 7 7 7 4 Peak Build Rating 51 | 7 12 16 39 47 46 37 51 Average Rating 28 | 4 7 12 30 43 38 33 33 On Entrance 22 | . 7 11 9 36 46 32 37 Naked Turns . | . . . . . . . . Heaviest Build 29 | 14 14 15 20 23 22 19 29 Greatest Support 40 | 40 40 27 35 25 31 29 29 Greatest Overweight (x) 2 | . 1 1 2 . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 Average Capacity 7 | 5 8 8 8 8 5 5 5 Most Carried 8 | 5 8 8 8 8 7 5 5 Average Carried 5 | 2 5 5 6 6 5 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 3 8 6 6 7 5 4 4 Class Distribution -------------------- 55% | Mutant 23% | Sprinter 14% | Hacker-Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2041 | 226 161 93 1011 . 195 36 319 Remotely . | . . . . . . . . Salvage Created 2909 | 56 279 140 1346 234 105 70 679 Parts 117 | 11 23 6 41 13 3 2 18 Haulers Intercepted 5 | . 1 . 4 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . 3 2 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 57 | . 7 3 21 7 2 1 16 Melee 16 | . . . 9 2 1 1 3 Guns 19 | . 7 3 6 3 . . . Cannons 3 | . . . . . . . 3 Classes Destroyed 14 | 1 4 1 5 1 1 . 1 Worker 3 | . . . 3 . . . . Tunneler 3 | 3 . . . . . . . Hauler 5 | . 1 . 4 . . . . Recycler 3 | . . . 2 . . . 1 Minesweeper 1 | . . . . . 1 . . Operator 4 | . 2 . 2 . . . . Watcher 5 | . . . 4 . . . 1 Swarmer 13 | . 3 . 7 3 . . . Cutter 6 | . . . . . . . 6 Grunt 25 | . 4 2 9 2 1 . 7 Duelist 2 | . . . 1 . . . 1 Sentry 6 | . . 1 3 . . 1 1 Hunter 2 | . . . 1 1 . . . Programmer 3 | . . . . 1 1 . 1 Best Kill Streak 7 | 3 3 2 7 5 1 1 6 Combat Bots Only 6 | . 3 2 5 5 1 1 6 Max Kills in Single Turn 2 | 2 2 1 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 561 | . 45 57 84 65 58 9 243 Missed 207 | . 12 13 26 26 32 3 95 Hits 354 | . 33 44 58 39 26 6 148 Melee 24 | . . . 1 . . . 23 Projectile 330 | . 33 44 57 39 26 6 125 AOE 2 | . . . . . . . 2 Critical Strikes 18 | . . 1 2 . . . 15 Damage Taken 4843 | . 303 592 850 480 294 51 2273 Core 1463 | . 60 143 215 104 60 28 853 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 43 | . . . . 43 . . . Core Remaining (%) 74 | 100 76 64 60 . . 72 . Volleys Fired 169 | 3 38 44 50 14 . . 20 Largest 2 | 2 2 2 2 1 . . 1 Hottest 85 | 40 40 85 80 65 . . 69 Shots Fired 276 | 6 76 67 94 14 . . 19 Gun 258 | 6 76 67 92 14 . . 3 Cannon 16 | . . . . . . . 16 Launcher . | . . . . . . . . Special 2 | . . . 2 . . . . Kinetic 185 | 6 76 44 43 . . . 16 Thermal 89 | . . 23 51 14 . . 1 Explosive . | . . . . . . . . Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 10 | 2 8 10 9 7 . . 6 Robot Miss Streak 6 | 1 4 2 3 1 . . 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 261 | 3 40 38 91 23 10 1 55 Core Hits 96 | 4 18 10 30 8 2 1 23 Critical Kills 4 | 1 . . 2 1 . . . Critical Parts Destroyed 20 | . . 1 10 1 1 . 7 Critical Strikes 30 | 1 . 1 15 4 1 . 8 Burn 5 | . . . 3 2 . . . Destroy 3 | 1 . 1 1 . . . . Smash 21 | . . . 11 2 1 . 7 Sever 1 | . . . . . . . 1 Melee Attacks 155 | . . . 69 17 12 1 56 Impact 151 | . . . 69 17 11 1 53 Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks 16 | . . . 7 2 3 1 3 Combat Hostiles 6 | . . . 1 1 1 1 2 Follow-up Attacks . | . . . . . . . . Damage Inflicted 7538 | 47 451 364 3114 832 470 73 2187 Guns 2002 | 42 445 347 996 165 . . 7 Cannons 273 | . . . . . . . 273 Explosions . | . . . . . . . . Melee 5180 | . . . 2075 667 470 73 1895 Ramming 72 | 5 6 17 32 . . . 12 Kinetic 1329 | 42 445 188 381 . . . 273 Thermal 950 | . . 159 626 165 . . . Explosive . | . . . . . . . . Electromagnetic 7 | . . . . . . . 7 Impact 5143 | . . . 2075 667 470 73 1858 Slashing 37 | . . . . . . . 37 Piercing . | . . . . . . . . Highest Corruption 8 | . . . 6 . 2 2 8 Average Corruption 4 | . . . 5 . 1 2 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 61 | . . . 50 . 2 2 7 Message Errors 16 | . . . 14 . . 1 1 Matter Fused 14 | . . . 11 . 1 1 1 Heat Flow Errors 6 | . . . 6 . . . . Energy Discharges 5 | . . . 4 . . . 1 Data Loss (minor) 8 | . . . 4 . 1 . 3 Data Loss (major) 6 | . . . 6 . . . . Misfires 2 | . . . 2 . . . . Alerts 3 | . . . 3 . . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1966 | . . . 1078 171 118 . 599 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 1966 | . . . 1078 171 118 . 599 Knockbacks 29 | . . . 5 2 2 . 20 Impact 16 | . . . 5 2 2 . 7 Kinetic 11 | . . . . . . . 11 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 22 | . . 7 15 . . . . Shots . | . . . . . . . . Rammed 15 | 2 4 4 5 . . . . Targets Rammed 27 | 2 4 4 5 . . . 12 Kicked 12 | . . . . . . . 12 Crushed . | . . . . . . . . Highest Temperature 281 | . 12 164 281 271 . . 3 Average Temperature 93 | . 8 56 109 102 . . 1 Received Heat Transfer 1362 | . 96 312 387 51 24 . 492 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 22 | . . . 8 2 1 . 11 Combat Hostiles 19 | . . . 6 2 1 . 10 Parts Fried 44 | . . . 25 3 3 . 13 Impact Corruptions 66 | . . . 29 7 5 . 25 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 1 3 . . . . Heat Transferred 2385 | . . 350 1480 555 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 2 | . . . 2 2 . . 1 Low Security (%) 84 | 100 100 100 90 . . . 99 Level 1 12 | . . . 7 81 . . . Level 2 2 | . . . 1 18 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 498 | 10 92 54 498 439 . . 205 Initial 226 | . . 28 22 226 . . . Average 80 | 2 21 12 47 350 . . 81 Influence Increases 2461 | 15 239 186 918 398 70 20 615 Destroy 0b10 Robot/C 1140 | . 140 60 420 140 40 20 320 Destroy 0b10 Robot/NC 120 | 15 15 . 75 . 5 . 10 Destroy Leader 300 | . 42 20 116 40 10 . 72 Successful Hack 177 | . 12 46 34 53 . . 32 Disable Machine 75 | . . 15 45 . . . 15 Destroy Structure 19 | . . . 18 . . . 1 Partial Spotted 165 | . . 15 60 60 . . 30 Lose Combat Pursuer 465 | . 30 30 150 105 15 . 135 Influence Decreases 2393 | 15 171 200 474 594 303 89 547 Entered New Map 471 | . . 40 32 272 113 14 . Time Decay 1488 | 15 171 126 382 302 120 75 297 Lost Part 434 | . . 34 60 20 70 . 250 Squads Dispatched 23 | . 3 2 5 6 . . 7 Investigation 11 | . 1 1 3 4 . . 2 Extermination 2 | . . . . 1 . . 1 Reinforcement 10 | . 2 1 2 1 . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 8 | . 2 2 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 18 15 35 14 4 1 32 Peak Tracking Total 9 | . 4 9 5 5 3 1 6 Tactical Retreats 22 | . 2 1 8 4 1 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . 4 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 5 | . . 1 3 . . . 1 Max in Single Turn 1 | . . 1 1 . . . 1 Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled 4 | . . 1 3 . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 29 | . 3 5 9 7 . . 5 Terminals 19 | . 2 5 6 4 . . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 3 | . 1 . 1 . . . 1 Scanalyzers 4 | . . . 1 1 . . 2 Garrison Access 2 | . . . 1 1 . . . Total Hacks 107 | . 7 22 40 26 . . 12 Successful 63 | . 2 18 23 14 . . 6 Failed 44 | . 5 4 17 12 . . 6 Catastrophic 9 | . . 2 4 1 . . 2 Database Lockouts . | . . . . . . . . Manual 61 | . 5 21 25 10 . . . Terminals 75 | . 6 22 29 13 . . 5 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 5 . . . Recycling Units 5 | . 1 . 3 . . . 1 Scanalyzers 17 | . . . 6 5 . . 6 Garrison Access 5 | . . . 2 3 . . . Terminal Hacks 19 | . . 9 5 4 . . 1 Record 2 | . . . 1 1 . . . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 2 | . . . . 1 . . 1 Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 7 | . . 4 2 1 . . . Terminal Index 1 | . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 1 | . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 4 | . 1 . 2 . . . 1 Report Inventory 3 | . 1 . 1 . . . 1 Retrieve Components 1 | . . . 1 . . . . Scanalyzer 14 | . . . 6 4 . . 4 Insert Component 8 | . . . 3 2 . . 3 Analyze 6 | . . . 3 2 . . 1 Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks 22 | . 1 9 9 3 . . . Terminals 22 | . 1 9 9 3 . . . Track 15 | . 1 5 6 3 . . . Operators 7 | . . 4 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 3 5 7 5 . . 4 Full Trace Events 15 | . 1 3 5 4 . . 2 Feedback Events 2 | . . . 1 . . . 1 Corruption 2 | . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 2 1 . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 19 | . . . . 19 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed 5 | . . . 3 1 . . 1 Part Schematics Acquired 4 | . . . 2 1 . . 1 Parts Damaged 2 | . . . 1 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . no_distress 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 4628 | 23 751 169 2702 107 89 . 787 Sensors 3130 | . . 155 2702 . . . 273 Terrain 674 | . 10 14 . 107 89 . 454 Seismic 764 | 23 741 . . . . . . ECM 61 | . . . . . . . 61 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 6394 | 112 751 450 2932 671 250 195 1033 Spaces Moved 4865 | 57 307 228 1398 805 694 619 757 Core 88 | 6 . 1 . . . . 81 Treads 370 | 51 288 . 31 . . . . Legs 130 | . . . . . . . 130 Wheels . | . . . . . . . . Hover 1154 | . 19 227 881 . . . 27 Flight 3123 | . . . 486 805 694 619 519 Fastest Speed 23 | 50 56 52 26 23 23 29 30 Average Speed 47 | 148 153 55 45 23 25 29 56 Slowest Speed 180 | 160 160 120 180 23 29 31 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . . 2 4 . . 1 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 44 28 66 19 72 60 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 . . 1 . 1 . Scrap Searched 3 | . . . . . 3 . . Spaces Dug 15 | . . . 14 . . . 1 Terrain Destroyed 15 | . . . 14 . . . 1 Melee 15 | . . . 14 . . . 1 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 8458 | 78 514 489 3490 1246 752 628 1261 Wait 2905 | . 150 177 1804 384 36 5 349 Move 4844 | 56 306 227 1393 796 693 618 755 Hop 7 | . . . 2 4 . . 1 Pick Up 110 | 10 9 5 43 10 3 1 29 Fast Attach . | . . . . . . . . Attach 107 | 7 1 13 43 9 4 1 29 Detach 28 | . . 8 14 2 1 . 3 Swap 42 | . 3 4 23 6 3 1 2 Drop 47 | . 3 3 31 4 . 1 5 Fire 169 | 3 38 44 50 14 . . 20 Melee 155 | . . . 69 17 12 1 56 Ram 9 | . . 4 5 . . . . Kick 12 | . . . . . . . 12 Crush 6 | 2 4 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 17 | . . 4 13 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 113 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 822 | -10/Materials | Discovered new exit (range 14) 864 | -10/Materials | Entered another Materials area 864 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1174 | -9/Materials | Identified exit to Materials 1174 | -9/Materials | Identified exit to Mines 1286 | -9/Materials | Lost 5 parts (1p2u2w) 1314 | -9/Materials | Entered another Materials area 1314 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3711 | -8/Materials | Build established: Sprinter 4185 | -8/Materials | Lost 3 parts (1p1u1w) 4232 | -8/Materials | Discovered new exit (range 9) 4244 | -8/Materials | Identified exit to Factory 4246 | -8/Materials | Entered Factory 4246 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4268 | -7/Factory | Repaired Lgt. Nuclear Core 4561 | -7/Factory | Build established: Hacker-Sprinter 4913 | -7/Factory | Discovered new exit (range 7) 4917 | -7/Factory | Entered Lower Caves 4996 | -7/Lower Caves | Lost 4 parts (1n2u1w) 5018 | -7/Lower Caves | Found DCF Scrap (13 items) 5051 | -7/Lower Caves | Learned Factory stockpile data 5053 | -7/Lower Caves | Spotted B-75 Beast 5062 | -7/Lower Caves | Identified exit to Lower Caves 5063 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5167 | -7/Lower Caves | Entered another Lower Caves area 5201 | -7/Lower Caves | Discovered new exit (range 9) 5250 | -7/Lower Caves | Spotted B-75 Beast 5258 | -7/Lower Caves | Build established: Sprinter 5278 | -7/Lower Caves | Encountered a Warlord checkpoint 5340 | -7/Lower Caves | Learned Factory non-interactive machine intel 5362 | -7/Lower Caves | Entered Factory 5362 | -6/Factory | Evolved 2 slots: Utility x2 5364 | -6/Factory | Loaded intel: 241 non-interactive machine locations 5375 | -6/Factory | Identified exit to DSF 5832 | -6/Factory | Lost 4 parts (1p2n1w) 6058 | -6/Factory | Lost 5 parts (1p2n2u) 6238 | -6/Factory | Core integrity fell below 50% 6290 | -6/Factory | Lost 8 parts (1p2n2u3w) 6337 | -6/Factory | Core integrity fell below 20% 6367 | -6/Factory | Lost 3 parts (2n1u) 6395 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Carbon-fiber Leg destroyed. Critical hit (Burn: +37). U-05 Engineer builds a Wall. Gravmag System destroyed. U-05 Engineer lays Concrete. Hacking Suite destroyed. U-05 Engineer lays Concrete. System corrupted: Component data lost. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Slug penetrates Wall. U-05 Engineer builds a Wall. System corrupted: Energy discharge (-8). Connecting with Terminal... Slug penetrates Wall. Imp. Medium Armor Plating destroyed. Slug penetrates Wall. 937F,SIJEF2 JIDX9=M/C Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????"""?"""??????? | | ????????????????????????????????????"""?"""??????? | | ????????????????????????????????????"""?"""??????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????"""?"""??????? | | ????????????????????????????????????"""?"""??????? | | ????????????????????????????????????"""?"""??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????""""?????????????? | | ????????????????????????????????""""?????????????? | | ????????????????????????????????""""?????????????? | | ????????????????????????????????""""????????????[? | | ??????????######?????????????????????????????????? | | ??????????# #??????????????????+#?????????????? | | ??????????# #????????[???????? #?????????????? | | ??????????# #???????????????? #?????????????? | | ??????????# ################ #?????????????? | | ??????????# h @ +?????????????? | | ??????????# ############ #?????????????? | | ??????????# ############ #?????????????? | | ??????????# / ###???????????? | | ??????????# # #?????????? | | ??????????###### #?????????? | | ???????"""????# #?????????? | | ???????"""????# #############+### #?????????? | | ???? ??"""##### ##+######??????????????????????? | | ###? ????+ # #????"""???????????????? | | #?" ?"""### # """ #????"""???????????????? | | #?" """??# # """ #????"""???????????????? | | #?? """#?# # """ #??????????????????????? | | #?? #?# ##### #????"""???????????????? | | #??? """#?# #???#########????"""???????????????? | | #??? """#?# #????????????????"""???????????????? | | #????"""??# #??????????????????????????????????? | | #???? ### ###????????????????????????????????? | | ######+## #????????????????????????????????? | | # T" #????????????????????????????????? | | / " +??=?????????????????????????????? | | # #????????????????????????????????? | | # ##### ! #????????????????????????????????? | | # #???#######????????????????????????????????? | | # #??????????????????????????????????""""????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 65 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Scanalyzed Adv. ECM Suite | -7/Factory | Scanalyzed Imp. Signal Interpreter | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 14% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me GoHome() I Spy root@ Challenges ------------ None Game ------ Seed AbsorptionEnergySuite Manual? 0 Play Time 02:08:04 Cumulative 12.0 hours Start 2025.09.07 @ 20:39:22 End 2025.09.15 @ 20:29:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 440257a2-7f7e-4521-b0dd-89ace1fa3100